[CJ] Cookin' Up Some Dark Meth

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Cut them a lil piece U_U.

Down to business?
Indeed lets get down to Mass Crax. Have you got any questions for the below jutsu?

(Meiton: Mikoto no Yabun) – Dark Release: Lords of the Outer Night
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user will focus their chakra into the mark on their hand to release their dark chakra from within it. It will pour out and momentarily coat their body before fusing into it. The purpose of this is for the user’s body to undergo an elemental conversion, namely a transformation into dark chakra. The dark chakra will be condensed to the point it behaves as “solid” similar to techniques like Water Release: Sword of Draining and so they will be susceptible to attack from solid elements such as Earth Release. The violet-coloured form they assume will possess all of the traits and attributes of Meiton such as the ability to absorb chakra and certain elemental techniques. They will be capable of absorbing attacks following Dark’s elemental S/W (B-Ranks for weaknesses, A-Ranks for neutrals and S-Ranks for strengths). If the user is struck by an attack that exceeds this such as A-Rank water, they will be forced out of their transformation and sustain the full damage of the technique which struck them. Even solid elements such as Earth or Steel will be capable of interacting with and harming them in this form due to it’s previously mentioned tangibility. Upon contact with living beings, the user will be capable of siphoning chakra from their body (20 per strike). The real utility of this form is exhibited when certain conditions are met. For each technique absorbed while this is active, all of the user’s techniques gain +5 damage per absorption and the duration of this transformation is extended by two turns. While this is active, the user can only use Dark, the elements which compose it, any CE based on them and non-elemental abilities.

Note: Lasts four turns and can only be used twice per battle
Note: No A-Rank or above Dark on the turn this ends
Note: No A-Rank or above Fire or Lightning on the turn it ends
Note: Cannot be used whilst restricting the opponent's Earth Release in any way.
 

Method

Active member
Elite
Joined
Feb 8, 2012
Messages
8,150
Kin
1💸
Kumi
3,000💴
Trait Points
0⚔️
Awards
Finally ready, any questions?

Meiton: Yami akiraka ni | Dark Release: Darkness Revealed
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (+10 each turn)
Damage: 80
Description: A technique sort by near all masters of Dark Release. It was seen as one of the greater Dark release techniques & was most powerful in terms of defence compared to other Dark jutsu. The user is required to absorb three A Rank energy based using the "(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw" technique or any related technique that absorbs strengths & weaknesses apply in regards to the absorption ability. The user is unable to perform any Dark release jutsu that require the usage of Inhaling Maw or related beforehand, otherwise they will have to absorb the chakra once more. After having successfully performed the requirements needed, the user is able to release the chakra through the diamond marking on their hand. The chakra begins to crawl across the user's arm, completely covering it while shortly after the rest of the body. The user is coated in a thick blanket of purple Dark chakra with hints of black hue, almost as if merged with the user's skin. The user's eyes become pure white. The abilities of the technique are not fully known, yet three have been revealed & shown to prove very useful for any situation(Offensive, Defensive & Supplementary).

You must be registered for see images


Offensive | The offensive capabilities of this technique are primarily simple forms. The user is able to create jet black structures across their body, varying from simply weaponry such as swords, axes & whips etc, each of them equal to B Rank dark release techniques. The user is able to perform all dark release jutsu of A rank & below without the need of "Inhaling Maw" by sacrificing a turn of this technique, thereby using the dark chakra already held by the technique as a source. During close combat the user is slightly more resistant to melee attacks due to the surrounding dark chakra.

You must be registered for see images


Defensive | The most notable part of the technique. The user being covered entirely of Dark chakra, is able to absorb any technique composed of Wind, Fire, Lightning & Raw Chakra, without the need of performing the "Inhaling Maw" technique, instead posting this as reference & using one of three moves allowed each turn. The opposing jutsu would simply pass into the user, being absorbed by this technique. If a technique of S Rank or Forbidden (Forbidden dependable on the jutsu itself) is absorbed then the user has the choice of either using the contained chakra to perform a dark jutsu or to add an additional turn to this technique. The user is still able to absorb chakra from Water release jutsu of C rank or below, but has no other effect towards the water source.

Supplementary | Using this part of the technique allows the user to empower Dark jutsu. By sacrificing a turn of this technique the user is able to strengthen Dark related techniques by one rank, S rank simply gaining extra damage (+20 Damage). Another use of this ability allows the user to siphon chakra form the opponent when they are in contact with them. Each time the user comes in contact with their opponent, they passively absorb 50 chakra, adding to their own supply.

None of the above are passive techniques other than the ability to absorb chakra on contact & to the least require the user to reference which ever they use as one move out of their three. Being able to use Lightning & Fire jutsu, the colour of the jutsus performed gains a dark purple hue, this of course is purely cosmetic. While in this form the user is able to perform Dark, Lightning & Fire jutsu of all ranks, & Ninjutsu of A rank & below. The user is left unable to perform Earth, Water or Wind jutsu while this technique is active. On activation of this technique, due to the dark release chakra spreading not just outside of the body, but covering a majority of the chakra network (a reason to why the user is only able to use certain elements), it is able to release the user from genjutsu of S Rank & below.

- This jutsu originally last 5 turns
- Can be used twice per battle
- Can only be Taught by Method
- No S-Rank or above Dark on the turn this ends and the turn after
- The user is unable to perform Lightning or Fire jutsu of S Rank on the turn this technique ends
 

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Finally ready, any questions?

Meiton: Yami akiraka ni | Dark Release: Darkness Revealed
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (+10 each turn)
Damage: 80
Description: A technique sort by near all masters of Dark Release. It was seen as one of the greater Dark release techniques & was most powerful in terms of defence compared to other Dark jutsu. The user is required to absorb three A Rank energy based using the "(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw" technique or any related technique that absorbs strengths & weaknesses apply in regards to the absorption ability. The user is unable to perform any Dark release jutsu that require the usage of Inhaling Maw or related beforehand, otherwise they will have to absorb the chakra once more. After having successfully performed the requirements needed, the user is able to release the chakra through the diamond marking on their hand. The chakra begins to crawl across the user's arm, completely covering it while shortly after the rest of the body. The user is coated in a thick blanket of purple Dark chakra with hints of black hue, almost as if merged with the user's skin. The user's eyes become pure white. The abilities of the technique are not fully known, yet three have been revealed & shown to prove very useful for any situation(Offensive, Defensive & Supplementary).

You must be registered for see images


Offensive | The offensive capabilities of this technique are primarily simple forms. The user is able to create jet black structures across their body, varying from simply weaponry such as swords, axes & whips etc, each of them equal to B Rank dark release techniques. The user is able to perform all dark release jutsu of A rank & below without the need of "Inhaling Maw" by sacrificing a turn of this technique, thereby using the dark chakra already held by the technique as a source. During close combat the user is slightly more resistant to melee attacks due to the surrounding dark chakra.

You must be registered for see images


Defensive | The most notable part of the technique. The user being covered entirely of Dark chakra, is able to absorb any technique composed of Wind, Fire, Lightning & Raw Chakra, without the need of performing the "Inhaling Maw" technique, instead posting this as reference & using one of three moves allowed each turn. The opposing jutsu would simply pass into the user, being absorbed by this technique. If a technique of S Rank or Forbidden (Forbidden dependable on the jutsu itself) is absorbed then the user has the choice of either using the contained chakra to perform a dark jutsu or to add an additional turn to this technique. The user is still able to absorb chakra from Water release jutsu of C rank or below, but has no other effect towards the water source.

Supplementary | Using this part of the technique allows the user to empower Dark jutsu. By sacrificing a turn of this technique the user is able to strengthen Dark related techniques by one rank, S rank simply gaining extra damage (+20 Damage). Another use of this ability allows the user to siphon chakra form the opponent when they are in contact with them. Each time the user comes in contact with their opponent, they passively absorb 50 chakra, adding to their own supply.

None of the above are passive techniques other than the ability to absorb chakra on contact & to the least require the user to reference which ever they use as one move out of their three. Being able to use Lightning & Fire jutsu, the colour of the jutsus performed gains a dark purple hue, this of course is purely cosmetic. While in this form the user is able to perform Dark, Lightning & Fire jutsu of all ranks, & Ninjutsu of A rank & below. The user is left unable to perform Earth, Water or Wind jutsu while this technique is active. On activation of this technique, due to the dark release chakra spreading not just outside of the body, but covering a majority of the chakra network (a reason to why the user is only able to use certain elements), it is able to release the user from genjutsu of S Rank & below.

- This jutsu originally last 5 turns
- Can be used twice per battle
- Can only be Taught by Method
- No S-Rank or above Dark on the turn this ends and the turn after
- The user is unable to perform Lightning or Fire jutsu of S Rank on the turn this technique ends


Tis a long ass jutsu but i got it.

Here, Lords of the Outer Night Variation Jutsu :

33 : (Meiton: Okayaki no Shisshi) – Dark Release: Envy, the Invidious
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A (60 damage if used to attack)
Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into their body to change it's composition. They can extend blunt or bladed weapons from anywhere or even reshape the body itself, whether partially or fully. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. Any weapons created through this method can reach up to short-range and can either remain attached to the user or be detached and wielded normally. The weapon will equal the rank of the user's body while it's attached (as it's effectively considered an extension of their being) or will reflect the rank of this technique if it's detached and wielded/thrown. If multiple weapons are created and detached, they will collectively amount to the rank of this technique (A-Rank). The user can also modify their body to create/grow any type of limb or additional appendages such as arms, legs, spiked protrusions, wings, tails, scales, etc. Created limbs will reflect the utility of their real-life counterparts, for example a pair of hands will be capable of performing handseals and forming wings will allow the user to fly.

- Lasts two turns max
- Can only be used three times per battle
- Two turn cool down before re-use
- No Dark Release A rank or above in the same turn (Besides LoTON)

37 : (Meiton: Bushou no Mukiryoku) – Dark Release: Sloth, the Languorous
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into the ground below. The user will use meiton's innate capability chakra absorption (exhibited in the canon technique Draining Touch) to absorb the chakra of anyone in contact with the ground within mid-range of their position. The chakra drain will resemble Multiple Infinite Embraces in the sense that it leeches the same amount of chakra from every other person/entity on the field (includes allies but excludes clones) and that it restricts the opponent's abilities. As such, the opponent will lose 50 chakra for every turn he's in contact with the ground (50 for the initial exposure and 50 every turn thereafter) and will be restricted to A-Rank and below techniques. However, if the opponent breaks his contact with the ground by going airborne, the drain chakra will cease and he will become capable of using the full extent of his abilities once more. The absorbed chakra does not return to the user.

- Can only be used twice per battle
- Lasts four turns and has a cool down time of two turns between uses

38 : (Meiton: Gokai no Chouhatsuteki) - Dark Release: Lust, the Lascivious
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: While Lords of the Outer Night is active, the user will focus their chakra throughout their transformed body to lose their “solidity”. The dark chakra which composes them will assume it’s usual intangible state but unless willed otherwise, will retain the shape of the user’s body/form so that there’s no tell or sign that a technique has been used. This initial part of the technique is as fast as a standard chakraless Taijutsu technique as the preparation component is voided by having the body already transformed into dark. It’s an extremely simple maneuver as all it does is revert the dark chakra which composes their body into it’s natural state of intangibility. As such, it’s fast enough to be performed in close quarters combat. Upon coming into physical contact with the opponent in this state, that part of the opponent’s body will pass through the dark chakra. Of course, this contact will drain a portion of their chakra due to dark’s inherent absorption abilities. The chakra drain stated in Outer Night is exacerbated as rather than grazing contact, part of their body will be surrounded by and effectively submerged in the dark chakra. As a result, a considerable portion of their chakra will be drained (100 chakra points).This is simply a byproduct of the technique and not it’s true purpose for being used. Due to the intangibility of the dark chakra, while they pass through it, a small portion of it will pass into them and linger inside their body (similar to genjutsu). The dark chakra will essentially constitute an “infection” which resides inside of the victim’s body to drain their chakra and effect their vitality. This infection is equivalent to the rank of this technique and will become more malignant the more time passes as it feeds off the opponent’s chakra to strengthen itself. It will consume twice as much chakra every turn, starting at a base of 20 on the turn of infection. While this is active, the opponent will be unable to use techniques S-Rank and above. To rid themselves of this “infection”, the chakra can be purged with a full body surge. The slight twist is that the surge must abide Dark’s elemental S/W to be successful. The surge must be one rank higher if it’s neutral, two ranks higher if it’s weak to dark or the same rank if it’s weak to Dark (so an A-Rank surge of Earth or Water would break this technique). On the flip side, the infection will consume any foreign chakra or energy inserted into the opponent’s body and so they become immune to Genjutsu while this is in effect.

Note: Can only be used twice per battle
Note: The intangible state only lasts a single turn
Note: No A-Rank or above Dark in the user's next turn
Note: Can only be used while Lords of the Outer Night is active

Any Questions?
 
  • Like
Reactions: Joker

Method

Active member
Elite
Joined
Feb 8, 2012
Messages
8,150
Kin
1💸
Kumi
3,000💴
Trait Points
0⚔️
Awards
Really liking that Dark Release Lust. No questions here!

& 3 more sins to add to your repertoire

(Meiton: Houshoku no Hanguri) – Dark Release: Gluttony, the Voracious
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into the ground below to take advantage of dark's capability to absorb chakra. Any chakra released into the ground (within mid-range of the user's position) will be drawn into their body and consumed entirely. Consuming chakra from the ground in this manner will be treated as the absorption of a technique, allowing the user to perform Dark Release techniques which require a prior absorption. This technique can absorb neutral techniques of the same rank, B-Rank techniques of elements strong to Dark and S-Rank techniques of elements weak to Dark. This absorption can be maintained for up to three turns and so in that time, techniques that can be absorbed by this will be neutralized before they can emerge from the ground.

Note: Can only be used thrice per battle
Note: Lasts three turns and has a cool down time of two turns in between uses

(Meiton: Doki no Takedakeshii) - Dark Release: Wrath, the Furious
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A (same as absorbed technique)
Description: This can only be used while Lords of the Outer Night is active and after absorbing at least one technique. The user will focus his meiton chakra throughout his body and convert the absorbed technique into Dark Release before releasing it in the form of an omnidirectional explosion of purple flames. This violet conflagration carries the same rank as the absorbed technique (if more than one was absorbed, this applies to the most recent absorption) and spans up to mid-range in every direction around the user. While this technique requires a minimum of one prior absorption to be used, it’s effects are more profound if multiple jutsu have been absorbed prior to it’s usage. For each additional technique absorbed before Wrath is used, it gains +10 damage per absorption. For example, if three techniques were absorbed before this, the explosion would gain an active damage boost of +20. This can be done up to a maximum of +30, which would require 3 absorptions to reach. This “counter” is reset after every use of this technique. Of course, this can't be stacked with other boosting techs.

Note: Can only be used twice per battle
Note: No S-Rank or above Dark in the user’s same and next turn
Note: Can only be used while Lords of the Outer Night is active

(Meiton: Tanran no Yokufukai) - Dark Release: Greed, the Avaricious
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This can only be used while Lords of the Outer Night is active and after absorbing at least one technique. The user will focus his meiton chakra throughout his body and take on any of the properties or attributes of the last absorbed technique without taking on it's form. This means they cannot physically transform into the absorbed element/energy, only steal the traits it possess. For example, if a Fire technique was absorbed, the user’s body could become superheated. Absorbing a lightning technique like Nagashi would make them capable of paralyzing on contact. Once a technique's trait(s) have been replicated through the use of Greed, it will last until Lords of the Outer Night ends or until the user overwrites it with another use of this jutsu (to adopt the traits of a different technique).

Note: Can only be used thrice per battle
Note: Has a cool down time of three turns between uses

Any questions?
 

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Really liking that Dark Release Lust. No questions here!

& 3 more sins to add to your repertoire

(Meiton: Houshoku no Hanguri) – Dark Release: Gluttony, the Voracious
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into the ground below to take advantage of dark's capability to absorb chakra. Any chakra released into the ground (within mid-range of the user's position) will be drawn into their body and consumed entirely. Consuming chakra from the ground in this manner will be treated as the absorption of a technique, allowing the user to perform Dark Release techniques which require a prior absorption. This technique can absorb neutral techniques of the same rank, B-Rank techniques of elements strong to Dark and S-Rank techniques of elements weak to Dark. This absorption can be maintained for up to three turns and so in that time, techniques that can be absorbed by this will be neutralized before they can emerge from the ground.

Note: Can only be used thrice per battle
Note: Lasts three turns and has a cool down time of two turns in between uses

(Meiton: Doki no Takedakeshii) - Dark Release: Wrath, the Furious
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A (same as absorbed technique)
Description: This can only be used while Lords of the Outer Night is active and after absorbing at least one technique. The user will focus his meiton chakra throughout his body and convert the absorbed technique into Dark Release before releasing it in the form of an omnidirectional explosion of purple flames. This violet conflagration carries the same rank as the absorbed technique (if more than one was absorbed, this applies to the most recent absorption) and spans up to mid-range in every direction around the user. While this technique requires a minimum of one prior absorption to be used, it’s effects are more profound if multiple jutsu have been absorbed prior to it’s usage. For each additional technique absorbed before Wrath is used, it gains +10 damage per absorption. For example, if three techniques were absorbed before this, the explosion would gain an active damage boost of +20. This can be done up to a maximum of +30, which would require 3 absorptions to reach. This “counter” is reset after every use of this technique. Of course, this can't be stacked with other boosting techs.

Note: Can only be used twice per battle
Note: No S-Rank or above Dark in the user’s same and next turn
Note: Can only be used while Lords of the Outer Night is active

(Meiton: Tanran no Yokufukai) - Dark Release: Greed, the Avaricious
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This can only be used while Lords of the Outer Night is active and after absorbing at least one technique. The user will focus his meiton chakra throughout his body and take on any of the properties or attributes of the last absorbed technique without taking on it's form. This means they cannot physically transform into the absorbed element/energy, only steal the traits it possess. For example, if a Fire technique was absorbed, the user’s body could become superheated. Absorbing a lightning technique like Nagashi would make them capable of paralyzing on contact. Once a technique's trait(s) have been replicated through the use of Greed, it will last until Lords of the Outer Night ends or until the user overwrites it with another use of this jutsu (to adopt the traits of a different technique).

Note: Can only be used thrice per battle
Note: Has a cool down time of three turns between uses

Any questions?
Nope no questions, it's goood
 

Method

Active member
Elite
Joined
Feb 8, 2012
Messages
8,150
Kin
1💸
Kumi
3,000💴
Trait Points
0⚔️
Awards
Here we go!!!

(Meiton: Shi no Kenpeidzuku) - Dark Release: Pride, the Imperious
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: While Lords of the Outer Night is active, the user will focus their chakra throughout their body to release pulse-like waves of meiton chakra in every direction. These pulses will continually be emitted from the user’s transformed body and will span up to short-range in every direction (five meter radial reach) around the user. The purpose of these pulses is two-fold: to absorb chakra and slow down movement. Of course this will work differently on people and techniques. Anyone within range of the pulses will lose 50 chakra every turn they’re within the vicinity of the technique (fifty on the initial exposure and fifty every turn thereafter). Techni?ques will instead lose a portion of their chakra and drop by a single rank upon making contact with the waves. The reason these waves also slow down movement is due to their semi-tangible nature. While they do not exhibit the solidity of Outer Night, they’ve reached an equilibrium between solid-like matter and intangibility. If anything, they can be likened to liquids for their fluid-like nature and thus moving through the waves of chakra is akin to wading/walking through water. Moving through the pulses will slow down people, tangible objects and solid techniques to a half of their original speed due to this resistance.

Note: Pride abides by the debuffing rules
Note: Lasts for the duration of the turn it's used in, and can only be used three times per battle
Note: Cooldown time of two turns in between uses

Any questions
 

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Here we go!!!

(Meiton: Shi no Kenpeidzuku) - Dark Release: Pride, the Imperious
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: While Lords of the Outer Night is active, the user will focus their chakra throughout their body to release pulse-like waves of meiton chakra in every direction. These pulses will continually be emitted from the user’s transformed body and will span up to short-range in every direction (five meter radial reach) around the user. The purpose of these pulses is two-fold: to absorb chakra and slow down movement. Of course this will work differently on people and techniques. Anyone within range of the pulses will lose 50 chakra every turn they’re within the vicinity of the technique (fifty on the initial exposure and fifty every turn thereafter). Techni?ques will instead lose a portion of their chakra and drop by a single rank upon making contact with the waves. The reason these waves also slow down movement is due to their semi-tangible nature. While they do not exhibit the solidity of Outer Night, they’ve reached an equilibrium between solid-like matter and intangibility. If anything, they can be likened to liquids for their fluid-like nature and thus moving through the waves of chakra is akin to wading/walking through water. Moving through the pulses will slow down people, tangible objects and solid techniques to a half of their original speed due to this resistance.

Note: Pride abides by the debuffing rules
Note: Lasts for the duration of the turn it's used in, and can only be used three times per battle
Note: Cooldown time of two turns in between uses

Any questions
No questions my friend :D
 

Method

Active member
Elite
Joined
Feb 8, 2012
Messages
8,150
Kin
1💸
Kumi
3,000💴
Trait Points
0⚔️
Awards
Newly approved

Meiton: Kyodaina kyōen| Dark Release: Monsterous Feast
Type: Supplementary | Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+5 each turn)
Damage Points: -
Description: This technique requires the user to have absorbed chakra from an opposing technique with the use of "Inhaling Maw" or Dark Release variants able to absorb chakra. The user manipulates his chakra & releases thousands of minuscule Dark spores that spread across the field reaching Mid range in mere seconds. The spores are imperceptible by regular means, relying on a chakra sensory or doujutsu user to be able to detect the chakra itself. The spores are almost sentient creatures, able to be controlled not only by the user, but by their hunger of chakra. Being drawn toward foreign chakra the spores begin to feed on it, eating away until nothing is left dispelling the opposing technique itself. Due to the large number of spores, they are able to feed through the technique swiftly. The spores are only effective on energy based techniques A Rank or the equivalent of it, Strengths & Weaknesses apply. Unable to feed through such element as Earth, Water or a majority of solid objects & after having absorbed chakra & dispelled the opposing technique, the spores rush back toward the user's marking, able to use the chakra to perform Dark Release techniques. The spores are able to remain on the field for up to two turns without feeding on a chakra source.
- Can be used twice.
- Can absorb only one set of spores each turn
- Taught by Method

Any questions?
 

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Newly approved

Meiton: Kyodaina kyōen| Dark Release: Monsterous Feast
Type: Supplementary | Defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+5 each turn)
Damage Points: -
Description: This technique requires the user to have absorbed chakra from an opposing technique with the use of "Inhaling Maw" or Dark Release variants able to absorb chakra. The user manipulates his chakra & releases thousands of minuscule Dark spores that spread across the field reaching Mid range in mere seconds. The spores are imperceptible by regular means, relying on a chakra sensory or doujutsu user to be able to detect the chakra itself. The spores are almost sentient creatures, able to be controlled not only by the user, but by their hunger of chakra. Being drawn toward foreign chakra the spores begin to feed on it, eating away until nothing is left dispelling the opposing technique itself. Due to the large number of spores, they are able to feed through the technique swiftly. The spores are only effective on energy based techniques A Rank or the equivalent of it, Strengths & Weaknesses apply. Unable to feed through such element as Earth, Water or a majority of solid objects & after having absorbed chakra & dispelled the opposing technique, the spores rush back toward the user's marking, able to use the chakra to perform Dark Release techniques. The spores are able to remain on the field for up to two turns without feeding on a chakra source.
- Can be used twice.
- Can absorb only one set of spores each turn
- Taught by Method

Any questions?
So they're spread out through the air? This is a pretty good technique.
 

Method

Active member
Elite
Joined
Feb 8, 2012
Messages
8,150
Kin
1💸
Kumi
3,000💴
Trait Points
0⚔️
Awards
Yup exactly, they cover a large area so it would take as much for an earth or water jutsu to effectively remove a majority or all the spores.

If nothing else, all done.
 
Top