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Naruto Role Playing
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-Cobalt-'s Custom Techniques
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<p>[QUOTE="-Cobalt-, post: 12581383, member: 75176"]</p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 18px"><p style="text-align: center">Tsubaki no Hayashita Sennin | Dance of the Bearded Sage</p><p></span></span></p><p><span style="font-family: 'Book Antiqua'">Tsubaki no Hayashita Sennin: Fuzaketa Petenshi | Dance of the Bearded Sage: Playful Trickster</span></p><p><span style="font-family: 'Book Antiqua'">Rank: C</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 15</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: A less wild, yet more tactical version of hair strengthening; The user will emit quantities of hair from his body which coiling it around a specified body parts or, if he wishes, his entire body turning him into a ball of hair. Changing the properties of the hair, the user will be able to at incoming blockades in close combat, to have the hair allow him to slide past, as it was a piece of soap slipping through one’s hands, the blockade and proceed it’s original path unhindered. This would essentially, within reason, allow the user to slide past certain attacks without getting in physical contact, or hindered in his path, as well as avoiding certain attacks. The changing of properties of the hair, can however also take place, by reversing the proccess, thus making it 'lethal' following the restrictions and limitations of the style - Such as making them sharp.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Tsubaki no Hayashita Sennin: Kotējigāden | Dance of the Bearded Sage: Cottage Garden</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short-Long</span></p><p><span style="font-family: 'Book Antiqua'">Chakra Cost: 30</span></p><p><span style="font-family: 'Book Antiqua'">Damage Points: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: The user will unleash an heavy amount of hair from desired part of his body, and into the ground, having it spread throughout the entire terrain, manifesting itself within the ground. Small patches of hair throughout the terrain can be spotted, emitted from the ground, going in an arc and back into the ground. The hair is closely linked to the user's senses, thus allowing him to detect any movement underground and above(Obviously, aslong as it touches the hair.). The heavy amount of hair can however also be used as a source for future Tsubaki no Hayashita Sennin techniques, keeping the traits of Cottage Garden.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Tsubaki no Hayashita Sennin: Atarashī kanten Tanzō | Dance of the Bearded Sage: Forging a new Light</span></p><p><span style="font-family: 'Book Antiqua'">Type: Defensive/Supplementary/Offensive</span></p><p><span style="font-family: 'Book Antiqua'">Rank: S-rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 40</span></p><p><span style="font-family: 'Book Antiqua'">Damage: 80</span></p><p><span style="font-family: 'Book Antiqua'">Description: This is primarily a defensive technique where the user will engulf himself in hair, however not disabling him of his mobility or vision. By sending chakra into the hair, the user will make it a functional lighting rod - capable of absorbing and transmitting lightning throughout the hair covering the users body. Upon in contact with a lightning technique, the users chakra in his hair will guide the lightning sending it through a path of his hair and then releasing a weakened version of the opponents technique in the desired direction in the form his wishes, it could be a lightning bolt, or a current of electricity travelling through the ground, or a 360 degree shockwave.</span></p><p><span style="font-family: 'Book Antiqua'">~ Can guide up to and S-rank included</span></p><p><span style="font-family: 'Book Antiqua'">~ It will be weakened by one rank</span></p><p><span style="font-family: 'Book Antiqua'">~ Can be used twice</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Tsubaki no Hayashita Sennin: Shiro Someru | Dance of the Bearded Sage: White Dye</span></p><p><span style="font-family: 'Book Antiqua'">Rank: C</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 15</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: The user can channel chakra into his hair allowing him to change the colour into any colour the user wishes. The hair can be different coloured at many places, meaning the user can colour each hair a different colour if he wishes. This is best used for camouflage and hiding from the opponent to then strike him when the user is ready. </span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Tsubaki no Hayashita Sennin: Gādo Pointo | Dance of the Bearded Sage: Hair Strengthening</span></p><p><span style="font-family: 'Book Antiqua'">Rank: S</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary, Defensive</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 30</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: The user grows hair out and covers his entire body leaving only his head and two legs visible. In this ''form'' the user may ressemble an overgrown Chia Pet. With this hair, the user is able to withstand against most outside attacks with this impenetrable shield. However only counts towards blunt attacks, most of the time.</span></p><p><span style="font-family: 'Book Antiqua'">~Can be used 3x</span></p><p><span style="font-family: 'Book Antiqua'">~The user must wait one turn inbetween each usage of this technique.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Tsubaki no Hayashita Sennin: Bainzu | Dance of the Bearded Sage: Vines</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B</span></p><p><span style="font-family: 'Book Antiqua'">Type: Offensive, Supplementary, Defensive</span></p><p><span style="font-family: 'Book Antiqua'">Range: Long</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 20</span></p><p><span style="font-family: 'Book Antiqua'">Damage: 40</span></p><p><span style="font-family: 'Book Antiqua'">Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p style="text-align: center"><span style="font-family: 'Book Antiqua'"><span style="font-size: 18px">Hoippu Geijutsu | Whip Arts</span></p><p></span></p><p><span style="font-family: 'Book Antiqua'">(Hoippu Geijutsu: Indiana no Hanketsu ) | Whip Arts: Indiana's Judgement</span></p><p><span style="font-family: 'Book Antiqua'">Type: Attack/Defensive</span></p><p><span style="font-family: 'Book Antiqua'">Rank: S</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short-Mid</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 40</span></p><p><span style="font-family: 'Book Antiqua'">Damage: 80</span></p><p><span style="font-family: 'Book Antiqua'">Description: This technique is the ultimate defence of a Whip Art Master. The user will spin his whip,while focusing chakra in it, rapidly around his body, creating an impenetrable dome around him. While moving creating the dome, the sound will trigger a genjutsu upon the opponent. The genjutsu itself if simple, instead of seeing the user moving around his whip constantly, the opponent will only see the whip being moved around once before the user seemed to rest the whip again by his side, while standing in the same position. In reality, the user will continue the move the whip around while moving forwards, and as the user comes within hitting distance from the opponent, he will flick the whip forwards and catch the opponent around the neck, effectively strangling or killing them, depending on the kind of whip the user carries.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be user twice per battle</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can deflect any B-Rank or lower Elemental technique's, but the technique is broken</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can deflect any A-Rank or lower Taijutsu and Kenjutsu technique's (except EIG technique's)</span></p><p><span style="font-family: 'Book Antiqua'">Note: The genjutsu breaks the moment the whip stops moving.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Requires Hoippu Geijutsu training</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be taught by -Severus Snape- </span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">(Hoippu Geijutsu: Akuma no ikari) | Whip Arts: Devils Rage</span></p><p><span style="font-family: 'Book Antiqua'">Type: Attack</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short-Mid</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 30</span></p><p><span style="font-family: 'Book Antiqua'">Damage: 60</span></p><p><span style="font-family: 'Book Antiqua'">Description: The user will move the whip around his body while channelling his chakra trough the whip. As the whip hits the opponent, a small amount of chakra of the users chakra will disrupt the opponent’s chakra flow, putting him under a subtle genjutsu B-Rank jutsu where he will feel a burning pain coming from the muscle's that are near the hit point. This pain will increase over the next 2 turns, if not broken out from the Genjutsu, until the opponent has the feeling that pain is too much, and can't use the hit limb any more, until broken out of the genjutsu.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Requires Hoippu Geijutsu training</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be taught by -Severus Snape-</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">(Hoippu Geijutsu: Surīpu Byūtī) Whip Arts: Sleeping Beauty</span></p><p><span style="font-family: 'Book Antiqua'">Type: Offensive</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B-Rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 20</span></p><p><span style="font-family: 'Book Antiqua'">Damage: 40</span></p><p><span style="font-family: 'Book Antiqua'">Description: The user cracks his whip towards the opponent and hit him diagonally over the chest (or any other body part that comes in its way). Upon the physical contact, a small amount of the users chakra will go trough the whip, into the opponents body, placing him under a B-Ranked genjutsu. A turn after being hit by the whip, the opponent will start to feel a slight tingling where he is hit, and this tingling feeling will spread over the next two turns until his uppe/lover body is completly numb, depending on where being hit. This numb feeling will continue until the opponent dispels the genjutsu he is placed in.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Requires Hoippu Geijutsu training</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be taught by -Severus Snape-</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p style="text-align: center"><span style="font-family: 'Book Antiqua'"><span style="font-size: 18px">Sound propulsion</span></p><p></span></p><p><span style="font-family: 'Book Antiqua'">推進 Oto Suishin: Suishin | Sound Propulsion: Propulsion</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: C rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 15</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: Using the basic principle behind sound propulsion, the user would expel a soundwave from one of his tenketsu, depending on the need and the situation on the battlefield. This would allow him to increase the momentum of a punch or a kick, or even to swiftly reposition certain body parts. By ejecting the soundwaves from multiple tenketsu, the user would have the ability to fine tune his movements as well as trajectory. The user can perform an infinite (technically 361 because that's the number of tenketsu a body possesses) amount of simultaneous propulsions from his tenketsu in order to execute a specific movement while he can only perform two concurrent movements in a short duration of time. These propulsions are delicate, used for fine tuned movements thus why they do not support genjutsu induction.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used 4 times per battle</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used by Sound Propulsion students</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">推進 Oto Suishin: Suishin no Sakkaku | Sound Propulsion: Illusion of Propulsion</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 20</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: Using the basic principle behind sound propulsion, the user would expel a soundwave from one of his tenketsu, depending on the need and the situation on the battlefield. This would allow him to increase the momentum of a punch or a kick, or even to swiftly reposition certain body parts. This technique is based on raw and powerful propulsions that leave behind great amounts of chakra which is used for genjutsu induction. These propulsions increase the momentum behind the users kicks and punches by a great margin. A propulsion of this type, seen from the opponents perspective would seem as if the users limb or even his whole body burst forth leaving silhouettes behind him. This happens due to the residue chakra from the propulsions being used to induce low rank visual illusions. Their main purpose is to confuse the opponent and to distract him, though a ninja who is a taijutsu master or doujutsu wielder will be able to accurately track the user.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used 3 times per battle</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used by Sound Propulsion students</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">推進 Oto Suishin: Hanpatsu-ryoku | Sound Propulsion: Repulsion</span></p><p><span style="font-family: 'Book Antiqua'">Type: Defensive/Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 20</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: Following the principle of ejecting the high pressure soundwaves from his body, the user can use them to slow down his own movement as well as prevent and slow down an opponents strike. By ejecting the soundwaves from his fist, for example, while moving it towards the opponent the user can slow down and stop the movement of his hand. Depending on the situation on the battlefield this can come as a very useful technique for situations when something doesn't go as planned and allows the user to assert the situation and act accordingly. This technique is aimed to be used for close quarters combat and it is aimed to be used against opponent's physical attacks, including those with various weapons. However, the user can also use this technique to stop weapons that the opponent throws as projectiles (kunai, shuriken, etc.) from inflicting wounds but it has to follow logic, i.e the user has to expel the soundwaves from his torso if he wants to create the cushion and stop kunai or shuriken aimed at it. Same goes for limbs and other body parts. Following this principle, the user can also slow down and stop an opponents strike by ejecting the high pressure soundwaves which present themselves as an obstacle in this situation. Due to the high pressure buildup that acts as a cushion the opponent would need more force to overcome and overpower it. This application is, as already explained, very useful in hand to hand combat because it gives the user the chance to exploit the situation, e.g. suddenly stopping his opponent's punch, and quickly change his tactics as he sees fit, e.g. grabbing the opponent's arm and proceeding to punch him in the stomach, etc. This technique follows the elemental interactions of the sound element, meaning that elemental attacks strong to sound would easily overcome the cushion even at the same rank. Obviously, elemental attacks weak to sound, at the same rank, would need to double the effort to overcome the cushion. Regular taijutsu and kenjutsu are considered neutral to sound in this regard and to overcome the cushion, they would just need to be one rank stronger. As usual for close quarters combat, reaction speed is very important and if the user can't react to an attack, it means that he can't create the cushion in time to protect himself. Slower enemies would be at a greater disadvantage.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used 4 times per battle</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used by Sound Propulsion students</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">推進 Oto Suishin: Yugan Rojikku | Sound Propulsion: Awry Logic</span></p><p><span style="font-family: 'Book Antiqua'">Type: Offensive/Defensive/Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 20</span></p><p><span style="font-family: 'Book Antiqua'">Damage: 40</span></p><p><span style="font-family: 'Book Antiqua'">Description: Awry Logic follows the basic principles of Sound Propulsion. It has the task to propulse the users limbs or body in a specified direction upon use. However, it also capitalizes on its secondary ability, to induce illusions. Instead of simply leaving a trail behind a successful propulsion, this illusion is a bit advanced. Once the propulsion is performed and the target is captured within the illusion, he would see the propulsion go in the opposite direction, giving the user a perfect opportunity to finish off the opponent with ease. The purpose of the inverted propulsion is to confuse the opponent and it lasts until the actual propulsion is finished. This means that upon finishing the propulsion, the illusion would dissipate and the opponent would suddenly see the user on a different location adding even more to the confusion effect.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used 3 times per battle with a one turn cooldown period in between usages</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used by Sound Propulsion students</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">推進 Oto Suishin: Buki no nagare | Sound Propulsion: Weapon Flow</span></p><p><span style="font-family: 'Book Antiqua'">Type: Offensive/Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short (slash)/Long (throw)</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 20</span></p><p><span style="font-family: 'Book Antiqua'">Damage: 40 (+20 if supplementary)</span></p><p><span style="font-family: 'Book Antiqua'">Description: Following the basic principle behind sound propulsion, the user can improve the lethality of his weapons and other various ninja tools. For slashes with swords, the user can eject a pressure wave from his hand in the opposite direction of the slash in order to increase the speed, as well as potency of the slash. Likewise, when throwing kunai, shuriken or other various ninja tools, the user can drastically increase their speed by ejecting a high pressure sound wave from his hand in the opposite direction of the thrown object. This will increase the momentum behind the throw and propel the object through the air faster than regular or even chakra coated ninja tools. If used on its own in order to improve the effectiveness of free form movements, then this technique assumes damage values of a B rank technique. However, if used as a supplementary technique in order to increase the power of a regular kenjutsu or taijutsu technique, it adds +20 to its damage output.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used by Sound Propulsion students</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">推進 Oto Suishin: Suishin kurōn sakkaku | Sound Propulsion: Propulsion Clone Illusion</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short/Mid</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 20</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: Using this technique and following the principles of sound propulsion, the user will perform a concentrated full body propulsion in order to launch himself at the opponent or out of harms way and he will use the residue chakra after the propulsion in order to place a genjutsu upon the opponent. As the user propulses his body, the opponent will see a clone of the users body appear. It will seems to him as the user charged at him so quickly that he managed to split his body in the process, leaving a perfect copy of himself behind. Furthermore, in the illusion the clone will charge at the opponent, mirror mimicking the users movements. This means that the clone will do the same movements as the user but with the opposite hand or leg, for example. Once the clone reaches the opponent it disappears leaving the opponent with the sore reality.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used by Sound Propulsion students</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used 3 times per battle</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">推進 Oto Suishin: Uso o tsuku buki | Sound Propulsion: Deceitful Weaponry</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short (slash) /Mid (throw)</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 20</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: After using Sound Propulsion: Weapon Flow, the user can use the residue sound chakra from the highly pressurized sound wave in order to put a visual genjutsu on the opponent. Upon placing the opponent into the genjutsu, he would see the slash or throw as multiple slashes or a volley of thrown weapons. Basically, after performing a propulsed slash with a sword, the opponent would see it as if the user performed the slash at such a great speed that it leaves a blur behind, making it seem as if they are multiple simultaneous slashes. This is aimed at making it harder for the opponent to know which slash is the real one and which one to defend from. Same goes for thrown weapons and ninja tools, except that they appear as if they're thrown in a volley in order to cover a greater area. In reality, the user performed one action and can take advantage of the confused opponent. Due to the nature of Sound Propulsion and the innate working of genjutsu within the fighting style, it is very easy to place the genjutsu on the opponent, taking very little to virtually no time since the chakra is already there, expulsed from the users tenketsu. </span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used by Sound Propulsion students</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used 3 times per battle.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">推進 Oto Suishin: Gōin'na | Sound Propulsion: Brute Force</span></p><p><span style="font-family: 'Book Antiqua'">Type: Offensive</span></p><p><span style="font-family: 'Book Antiqua'">Rank: S rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 40</span></p><p><span style="font-family: 'Book Antiqua'">Damage: 80</span></p><p><span style="font-family: 'Book Antiqua'">Description: With the sole purpose of brute forcing his limb trough his opponent, in order to incapacitate him and deal as much damage as possible, the user ejects a high pressure soundwave out of his body. The attack follows the custom fighting styles principles in order to propulse a limb forward. The only difference between this technique and any regular strong fist technique is the fact that the punch never actually connects. Virtually, just before hitting the opponent, the user ejects a soundwave from his limb in order to stop that limbs movement, similar to the Repulsion technique, but instead, the ejected soundwave hits the opponent causing massive internal damage. The high frequency due to the vibration of the air particles, tears its way through the skin tissue of the opponent and does great damage to the opponents flesh all the way to the bone. Once it hits the bone, it resonates within it and the resonation spreads through the whole skeleton thanks to the joints holding the skeleton together, causing agonyzing pain.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used by Sound Propulsion students</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can't use S rank Sound Propulsion or Sound Release techniques in the same and next turn </span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used 2 times per battle</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">推進 Oto Suishin: Kiken'na bachi | Sound Propulsion: Risky Repellence</span></p><p><span style="font-family: 'Book Antiqua'">Type: Deffensive</span></p><p><span style="font-family: 'Book Antiqua'">Rank: S rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 40</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: Using this technique, the user can release a 360° omnidirectional burst of highly pressurized sound waves from his body in order to stop and repel projectiles and weapons thrown or swung at the user. This technique is a bit different than most of the Sound Propulsion techniques because it isn't focused in a specific direction in order to provoke movement, thus why the user isn't propulsed in any direction either. This is possible because the burst is omnidirectional, meaning that it pushes at the users body from all sides simultaneously, leaving him at the same place, unharmed. However, the highly pressurized sound waves used would be able to repel aforementioned techniques used against the user because they're based on the principles of the Repulsion technique. Logically, since the highly pressurized sound waves are made of sound chakra, they would follow the strengths and weaknesses for sound release. Timing of this technique is of utmost importance in order to execute it properly. If the user performs the technique too early then the pressurized sound waves would form a shield-like construct around the user and simply stop the incoming technique, but if they were timed to collide with the incoming technique at its zenith, it would be able to repel the technique backwards at the opponent due to its momentum. This works only for projectile techniques, taijutsu and kenjutsu techniques as well as free form variations of the latter two. The zenith of the high pressure sound wave is at half of short range from the users body. Due to the nature of the technique, it's impeccable need for timing and the fact that it doesn't produce destructive soundwaves, this technique can't be used to harm the opponent directly if he comes into range of the technique, and can only be used to forcefully push him back. The defense lasts for a turn, after which the soundwaves dissipate. This technique is used as a last resort defense, when everything else fails. </span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used by Sound Propulsion students</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can't use S rank Sound Propulsion or Sound Release techniques in the same and next turn </span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used 2 times per battle</span></p><p><span style="font-family: 'Book Antiqua'">Note: Need to wait at least one turn before using again</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">推進 Oto Suishin: Sekushīna gurō | Sound Propulsion: Sexy Taunt</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary/Defensive</span></p><p><span style="font-family: 'Book Antiqua'">Rank: C rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 15</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: A unique technique that bases its principles on Sexy Jutsu and Hiding in cloth technique, entwined with the effects and workings of the Sound Propulsion style. Following the basic principles of the style, the user will propulse his body in a desired direction, in order to charge at the opponent or to avoid an imminent thread. As he does so, he will use the residue chakra in order to place an illusion on the opponent. Within the illusion, the opponent will see the user propulse himself while simultaneously turning into a beautiful naked female, with perky attributes and a lovable smile. On the other hand, the users originals clothes will be left levitating in their original position. As the naked beauty taunts the opponent by sending him kisses and flashing her attributes, the clothes will start attacking the opponent. In reality, the user simply moved from his original position and is using the advantage of the confused opponent in order to strike.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p>[/QUOTE]</p>
[QUOTE="-Cobalt-, post: 12581383, member: 75176"] [FONT=Book Antiqua][SIZE=5][center]Tsubaki no Hayashita Sennin | Dance of the Bearded Sage[/center][/SIZE] Tsubaki no Hayashita Sennin: Fuzaketa Petenshi | Dance of the Bearded Sage: Playful Trickster Rank: C Type: Supplementary Range: Short Chakra: 15 Damage: N/A Description: A less wild, yet more tactical version of hair strengthening; The user will emit quantities of hair from his body which coiling it around a specified body parts or, if he wishes, his entire body turning him into a ball of hair. Changing the properties of the hair, the user will be able to at incoming blockades in close combat, to have the hair allow him to slide past, as it was a piece of soap slipping through one’s hands, the blockade and proceed it’s original path unhindered. This would essentially, within reason, allow the user to slide past certain attacks without getting in physical contact, or hindered in his path, as well as avoiding certain attacks. The changing of properties of the hair, can however also take place, by reversing the proccess, thus making it 'lethal' following the restrictions and limitations of the style - Such as making them sharp. Tsubaki no Hayashita Sennin: Kotējigāden | Dance of the Bearded Sage: Cottage Garden Rank: B Type: Supplementary Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: The user will unleash an heavy amount of hair from desired part of his body, and into the ground, having it spread throughout the entire terrain, manifesting itself within the ground. Small patches of hair throughout the terrain can be spotted, emitted from the ground, going in an arc and back into the ground. The hair is closely linked to the user's senses, thus allowing him to detect any movement underground and above(Obviously, aslong as it touches the hair.). The heavy amount of hair can however also be used as a source for future Tsubaki no Hayashita Sennin techniques, keeping the traits of Cottage Garden. Tsubaki no Hayashita Sennin: Atarashī kanten Tanzō | Dance of the Bearded Sage: Forging a new Light Type: Defensive/Supplementary/Offensive Rank: S-rank Range: Short Chakra: 40 Damage: 80 Description: This is primarily a defensive technique where the user will engulf himself in hair, however not disabling him of his mobility or vision. By sending chakra into the hair, the user will make it a functional lighting rod - capable of absorbing and transmitting lightning throughout the hair covering the users body. Upon in contact with a lightning technique, the users chakra in his hair will guide the lightning sending it through a path of his hair and then releasing a weakened version of the opponents technique in the desired direction in the form his wishes, it could be a lightning bolt, or a current of electricity travelling through the ground, or a 360 degree shockwave. ~ Can guide up to and S-rank included ~ It will be weakened by one rank ~ Can be used twice Tsubaki no Hayashita Sennin: Shiro Someru | Dance of the Bearded Sage: White Dye Rank: C Type: Supplementary Range: Short Chakra: 15 Damage: N/A Description: The user can channel chakra into his hair allowing him to change the colour into any colour the user wishes. The hair can be different coloured at many places, meaning the user can colour each hair a different colour if he wishes. This is best used for camouflage and hiding from the opponent to then strike him when the user is ready. Tsubaki no Hayashita Sennin: Gādo Pointo | Dance of the Bearded Sage: Hair Strengthening Rank: S Type: Supplementary, Defensive Range: Short Chakra: 30 Damage: N/A Description: The user grows hair out and covers his entire body leaving only his head and two legs visible. In this ''form'' the user may ressemble an overgrown Chia Pet. With this hair, the user is able to withstand against most outside attacks with this impenetrable shield. However only counts towards blunt attacks, most of the time. ~Can be used 3x ~The user must wait one turn inbetween each usage of this technique. Tsubaki no Hayashita Sennin: Bainzu | Dance of the Bearded Sage: Vines Rank: B Type: Offensive, Supplementary, Defensive Range: Long Chakra: 20 Damage: 40 Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent. [center][SIZE=5]Hoippu Geijutsu | Whip Arts[/SIZE][/center] (Hoippu Geijutsu: Indiana no Hanketsu ) | Whip Arts: Indiana's Judgement Type: Attack/Defensive Rank: S Range: Short-Mid Chakra: 40 Damage: 80 Description: This technique is the ultimate defence of a Whip Art Master. The user will spin his whip,while focusing chakra in it, rapidly around his body, creating an impenetrable dome around him. While moving creating the dome, the sound will trigger a genjutsu upon the opponent. The genjutsu itself if simple, instead of seeing the user moving around his whip constantly, the opponent will only see the whip being moved around once before the user seemed to rest the whip again by his side, while standing in the same position. In reality, the user will continue the move the whip around while moving forwards, and as the user comes within hitting distance from the opponent, he will flick the whip forwards and catch the opponent around the neck, effectively strangling or killing them, depending on the kind of whip the user carries. Note: Can only be user twice per battle Note: Can deflect any B-Rank or lower Elemental technique's, but the technique is broken Note: Can deflect any A-Rank or lower Taijutsu and Kenjutsu technique's (except EIG technique's) Note: The genjutsu breaks the moment the whip stops moving. Note: Requires Hoippu Geijutsu training Note: Can only be taught by -Severus Snape- (Hoippu Geijutsu: Akuma no ikari) | Whip Arts: Devils Rage Type: Attack Rank: B Range: Short-Mid Chakra: 30 Damage: 60 Description: The user will move the whip around his body while channelling his chakra trough the whip. As the whip hits the opponent, a small amount of chakra of the users chakra will disrupt the opponent’s chakra flow, putting him under a subtle genjutsu B-Rank jutsu where he will feel a burning pain coming from the muscle's that are near the hit point. This pain will increase over the next 2 turns, if not broken out from the Genjutsu, until the opponent has the feeling that pain is too much, and can't use the hit limb any more, until broken out of the genjutsu. Note: Requires Hoippu Geijutsu training Note: Can only be taught by -Severus Snape- (Hoippu Geijutsu: Surīpu Byūtī) Whip Arts: Sleeping Beauty Type: Offensive Rank: B-Rank Range: Short Chakra: 20 Damage: 40 Description: The user cracks his whip towards the opponent and hit him diagonally over the chest (or any other body part that comes in its way). Upon the physical contact, a small amount of the users chakra will go trough the whip, into the opponents body, placing him under a B-Ranked genjutsu. A turn after being hit by the whip, the opponent will start to feel a slight tingling where he is hit, and this tingling feeling will spread over the next two turns until his uppe/lover body is completly numb, depending on where being hit. This numb feeling will continue until the opponent dispels the genjutsu he is placed in. Note: Requires Hoippu Geijutsu training Note: Can only be taught by -Severus Snape- [center][SIZE=5]Sound propulsion[/SIZE][/center] 推進 Oto Suishin: Suishin | Sound Propulsion: Propulsion Type: Supplementary Rank: C rank Range: Short Chakra: 15 Damage: N/A Description: Using the basic principle behind sound propulsion, the user would expel a soundwave from one of his tenketsu, depending on the need and the situation on the battlefield. This would allow him to increase the momentum of a punch or a kick, or even to swiftly reposition certain body parts. By ejecting the soundwaves from multiple tenketsu, the user would have the ability to fine tune his movements as well as trajectory. The user can perform an infinite (technically 361 because that's the number of tenketsu a body possesses) amount of simultaneous propulsions from his tenketsu in order to execute a specific movement while he can only perform two concurrent movements in a short duration of time. These propulsions are delicate, used for fine tuned movements thus why they do not support genjutsu induction. Note: Can only be used 4 times per battle Note: Can only be used by Sound Propulsion students 推進 Oto Suishin: Suishin no Sakkaku | Sound Propulsion: Illusion of Propulsion Type: Supplementary Rank: B rank Range: Short Chakra: 20 Damage: N/A Description: Using the basic principle behind sound propulsion, the user would expel a soundwave from one of his tenketsu, depending on the need and the situation on the battlefield. This would allow him to increase the momentum of a punch or a kick, or even to swiftly reposition certain body parts. This technique is based on raw and powerful propulsions that leave behind great amounts of chakra which is used for genjutsu induction. These propulsions increase the momentum behind the users kicks and punches by a great margin. A propulsion of this type, seen from the opponents perspective would seem as if the users limb or even his whole body burst forth leaving silhouettes behind him. This happens due to the residue chakra from the propulsions being used to induce low rank visual illusions. Their main purpose is to confuse the opponent and to distract him, though a ninja who is a taijutsu master or doujutsu wielder will be able to accurately track the user. Note: Can only be used 3 times per battle Note: Can only be used by Sound Propulsion students 推進 Oto Suishin: Hanpatsu-ryoku | Sound Propulsion: Repulsion Type: Defensive/Supplementary Rank: B rank Range: Short Chakra: 20 Damage: N/A Description: Following the principle of ejecting the high pressure soundwaves from his body, the user can use them to slow down his own movement as well as prevent and slow down an opponents strike. By ejecting the soundwaves from his fist, for example, while moving it towards the opponent the user can slow down and stop the movement of his hand. Depending on the situation on the battlefield this can come as a very useful technique for situations when something doesn't go as planned and allows the user to assert the situation and act accordingly. This technique is aimed to be used for close quarters combat and it is aimed to be used against opponent's physical attacks, including those with various weapons. However, the user can also use this technique to stop weapons that the opponent throws as projectiles (kunai, shuriken, etc.) from inflicting wounds but it has to follow logic, i.e the user has to expel the soundwaves from his torso if he wants to create the cushion and stop kunai or shuriken aimed at it. Same goes for limbs and other body parts. Following this principle, the user can also slow down and stop an opponents strike by ejecting the high pressure soundwaves which present themselves as an obstacle in this situation. Due to the high pressure buildup that acts as a cushion the opponent would need more force to overcome and overpower it. This application is, as already explained, very useful in hand to hand combat because it gives the user the chance to exploit the situation, e.g. suddenly stopping his opponent's punch, and quickly change his tactics as he sees fit, e.g. grabbing the opponent's arm and proceeding to punch him in the stomach, etc. This technique follows the elemental interactions of the sound element, meaning that elemental attacks strong to sound would easily overcome the cushion even at the same rank. Obviously, elemental attacks weak to sound, at the same rank, would need to double the effort to overcome the cushion. Regular taijutsu and kenjutsu are considered neutral to sound in this regard and to overcome the cushion, they would just need to be one rank stronger. As usual for close quarters combat, reaction speed is very important and if the user can't react to an attack, it means that he can't create the cushion in time to protect himself. Slower enemies would be at a greater disadvantage. Note: Can only be used 4 times per battle Note: Can only be used by Sound Propulsion students 推進 Oto Suishin: Yugan Rojikku | Sound Propulsion: Awry Logic Type: Offensive/Defensive/Supplementary Rank: B rank Range: Short Chakra: 20 Damage: 40 Description: Awry Logic follows the basic principles of Sound Propulsion. It has the task to propulse the users limbs or body in a specified direction upon use. However, it also capitalizes on its secondary ability, to induce illusions. Instead of simply leaving a trail behind a successful propulsion, this illusion is a bit advanced. Once the propulsion is performed and the target is captured within the illusion, he would see the propulsion go in the opposite direction, giving the user a perfect opportunity to finish off the opponent with ease. The purpose of the inverted propulsion is to confuse the opponent and it lasts until the actual propulsion is finished. This means that upon finishing the propulsion, the illusion would dissipate and the opponent would suddenly see the user on a different location adding even more to the confusion effect. Note: Can only be used 3 times per battle with a one turn cooldown period in between usages Note: Can only be used by Sound Propulsion students 推進 Oto Suishin: Buki no nagare | Sound Propulsion: Weapon Flow Type: Offensive/Supplementary Rank: B rank Range: Short (slash)/Long (throw) Chakra: 20 Damage: 40 (+20 if supplementary) Description: Following the basic principle behind sound propulsion, the user can improve the lethality of his weapons and other various ninja tools. For slashes with swords, the user can eject a pressure wave from his hand in the opposite direction of the slash in order to increase the speed, as well as potency of the slash. Likewise, when throwing kunai, shuriken or other various ninja tools, the user can drastically increase their speed by ejecting a high pressure sound wave from his hand in the opposite direction of the thrown object. This will increase the momentum behind the throw and propel the object through the air faster than regular or even chakra coated ninja tools. If used on its own in order to improve the effectiveness of free form movements, then this technique assumes damage values of a B rank technique. However, if used as a supplementary technique in order to increase the power of a regular kenjutsu or taijutsu technique, it adds +20 to its damage output. Note: Can only be used by Sound Propulsion students 推進 Oto Suishin: Suishin kurōn sakkaku | Sound Propulsion: Propulsion Clone Illusion Type: Supplementary Rank: B rank Range: Short/Mid Chakra: 20 Damage: N/A Description: Using this technique and following the principles of sound propulsion, the user will perform a concentrated full body propulsion in order to launch himself at the opponent or out of harms way and he will use the residue chakra after the propulsion in order to place a genjutsu upon the opponent. As the user propulses his body, the opponent will see a clone of the users body appear. It will seems to him as the user charged at him so quickly that he managed to split his body in the process, leaving a perfect copy of himself behind. Furthermore, in the illusion the clone will charge at the opponent, mirror mimicking the users movements. This means that the clone will do the same movements as the user but with the opposite hand or leg, for example. Once the clone reaches the opponent it disappears leaving the opponent with the sore reality. Note: Can only be used by Sound Propulsion students Note: Can only be used 3 times per battle 推進 Oto Suishin: Uso o tsuku buki | Sound Propulsion: Deceitful Weaponry Type: Supplementary Rank: B rank Range: Short (slash) /Mid (throw) Chakra: 20 Damage: N/A Description: After using Sound Propulsion: Weapon Flow, the user can use the residue sound chakra from the highly pressurized sound wave in order to put a visual genjutsu on the opponent. Upon placing the opponent into the genjutsu, he would see the slash or throw as multiple slashes or a volley of thrown weapons. Basically, after performing a propulsed slash with a sword, the opponent would see it as if the user performed the slash at such a great speed that it leaves a blur behind, making it seem as if they are multiple simultaneous slashes. This is aimed at making it harder for the opponent to know which slash is the real one and which one to defend from. Same goes for thrown weapons and ninja tools, except that they appear as if they're thrown in a volley in order to cover a greater area. In reality, the user performed one action and can take advantage of the confused opponent. Due to the nature of Sound Propulsion and the innate working of genjutsu within the fighting style, it is very easy to place the genjutsu on the opponent, taking very little to virtually no time since the chakra is already there, expulsed from the users tenketsu. Note: Can only be used by Sound Propulsion students Note: Can only be used 3 times per battle. 推進 Oto Suishin: Gōin'na | Sound Propulsion: Brute Force Type: Offensive Rank: S rank Range: Short Chakra: 40 Damage: 80 Description: With the sole purpose of brute forcing his limb trough his opponent, in order to incapacitate him and deal as much damage as possible, the user ejects a high pressure soundwave out of his body. The attack follows the custom fighting styles principles in order to propulse a limb forward. The only difference between this technique and any regular strong fist technique is the fact that the punch never actually connects. Virtually, just before hitting the opponent, the user ejects a soundwave from his limb in order to stop that limbs movement, similar to the Repulsion technique, but instead, the ejected soundwave hits the opponent causing massive internal damage. The high frequency due to the vibration of the air particles, tears its way through the skin tissue of the opponent and does great damage to the opponents flesh all the way to the bone. Once it hits the bone, it resonates within it and the resonation spreads through the whole skeleton thanks to the joints holding the skeleton together, causing agonyzing pain. Note: Can only be used by Sound Propulsion students Note: Can't use S rank Sound Propulsion or Sound Release techniques in the same and next turn Note: Can only be used 2 times per battle 推進 Oto Suishin: Kiken'na bachi | Sound Propulsion: Risky Repellence Type: Deffensive Rank: S rank Range: Short Chakra: 40 Damage: N/A Description: Using this technique, the user can release a 360° omnidirectional burst of highly pressurized sound waves from his body in order to stop and repel projectiles and weapons thrown or swung at the user. This technique is a bit different than most of the Sound Propulsion techniques because it isn't focused in a specific direction in order to provoke movement, thus why the user isn't propulsed in any direction either. This is possible because the burst is omnidirectional, meaning that it pushes at the users body from all sides simultaneously, leaving him at the same place, unharmed. However, the highly pressurized sound waves used would be able to repel aforementioned techniques used against the user because they're based on the principles of the Repulsion technique. Logically, since the highly pressurized sound waves are made of sound chakra, they would follow the strengths and weaknesses for sound release. Timing of this technique is of utmost importance in order to execute it properly. If the user performs the technique too early then the pressurized sound waves would form a shield-like construct around the user and simply stop the incoming technique, but if they were timed to collide with the incoming technique at its zenith, it would be able to repel the technique backwards at the opponent due to its momentum. This works only for projectile techniques, taijutsu and kenjutsu techniques as well as free form variations of the latter two. The zenith of the high pressure sound wave is at half of short range from the users body. Due to the nature of the technique, it's impeccable need for timing and the fact that it doesn't produce destructive soundwaves, this technique can't be used to harm the opponent directly if he comes into range of the technique, and can only be used to forcefully push him back. The defense lasts for a turn, after which the soundwaves dissipate. This technique is used as a last resort defense, when everything else fails. Note: Can only be used by Sound Propulsion students Note: Can't use S rank Sound Propulsion or Sound Release techniques in the same and next turn Note: Can only be used 2 times per battle Note: Need to wait at least one turn before using again 推進 Oto Suishin: Sekushīna gurō | Sound Propulsion: Sexy Taunt Type: Supplementary/Defensive Rank: C rank Range: Short Chakra: 15 Damage: N/A Description: A unique technique that bases its principles on Sexy Jutsu and Hiding in cloth technique, entwined with the effects and workings of the Sound Propulsion style. Following the basic principles of the style, the user will propulse his body in a desired direction, in order to charge at the opponent or to avoid an imminent thread. As he does so, he will use the residue chakra in order to place an illusion on the opponent. Within the illusion, the opponent will see the user propulse himself while simultaneously turning into a beautiful naked female, with perky attributes and a lovable smile. On the other hand, the users originals clothes will be left levitating in their original position. As the naked beauty taunts the opponent by sending him kisses and flashing her attributes, the clothes will start attacking the opponent. In reality, the user simply moved from his original position and is using the advantage of the confused opponent in order to strike. [/FONT] [/QUOTE]
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