Closed

Python

Sannin of the Scrolls 📜
Elite
Joined
May 15, 2014
Messages
8,545
Reaction score
196
Ermac would arrived to the grassy plain 2 swords in sheaths at left side of his waist, this realm was tranquil and yet so filled with chaos not yet attuned to the vast knowledge Ermac would see his adversary Jegal. Dawned in his red robe and armoured face covering that he always wore. He would stand 10 meters away his green emerald eye's piercing his foe. "Shang Tsung has sent me from the netherrealm to seek worthy conduits it seems I've stumbled across a lost one.." He would mention eerily. The mans turquoise blue hair would be a testament that hidden potential lied within this vessel.

Ermac would start the capture process by trying to catch his foe not needing any handseals Ermac would cause a liquid hot caramel to burst from the ground below Jegal binding him and preventing him from making handseals, the caramel would be angled to make sure samaheda was dislodge away from Jegal hand.

Ermac would then begin to sprint straight at Jegal making 3 handseals and making 2 extra wind arms which was translutant making it hard to see from a few meters away unless they had a dojustu. grabbing a sword with his normal arm and throwing it to the right wind arm, while the left just slide the sword from its sheathe. This all occurred as Ermac ran closing the distance between him and Jegal to 5 meters.

(karumera soutei) - Caramel Binding
Type: Supplementary
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: (80)
Description: The user will perform three hand seals creating giant strings of caramel that shoot up stretching around the target/targets like a spiders web. This web can be created from any angle on the battle field, and can be made very stretchy by the user. This caramel shoots up with extreme speed binding the target making them unable to perform hand seals. These caramel binding can be made in the solid or liquid form of caramel, depending on the users needs, if made in the liquid form, the sheer heat will burn on contact causing 80 damage.

Note: Webs can be made from anywhere in the earth or from the users body or any caramel source.
Note: Usable 3 times with two turns between uses, no caramel above A rank in the same turn or next.

(Fuuton: Kaosu no Ude) | Wind Release: Arms of Chaos
Type: Offensive/Defense
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will perform three handseals to begin with. Then, protruding from their back will emerge multiple of translucent/luminous arms (or just one) that will stretch to any distance and length to reach their opponent. These arms are made out of sharp winds, results of the user manipulating their chakra. The user has complete control over the arms and each arm can take a different path, coming at the enemy from any angle. Also, being formed by sharp winds, the hands can easily pierce straight through the targets skin and body structure. It will also be able to pierce through any Earth/Water technique/defense lower than C-B/A ranking. The translucent arms can be heard by a very low, distinct noise created by the friction of the wind, however, when coming from all sides, it can be hard to distinguish where the arms are coming from. At short ranged, the hands prove to be more lethal and when they are reaching out towards the enemy, they have suction from their palms that pull the enemy towards them, making it harder for them to evade the arms. Or, for situational defense purposes, the palms can reverse the suction and blow out high-powered wind, strong enough to push back a large summoning creature. The user can chose to split 2 of the arms into 4 at any given moment, and so on. Also, the hands/hand can be used as shields to defend off projectiles or certain Lightning techniques.
Notes:
- Can only be taught by Chihaya
- The technique can only be used three times in battle, with a one turn cool-down
- The arms last three turns and can be activated whenever the user chooses
- The hands are the same size of the users human hands
- With the arms activated, the user cannot use an S ranked wind jutsu or above
 

Ester

Jōnin Strategist 🧠
Regular
Joined
Jun 9, 2012
Messages
1,322
Reaction score
51
You can't dictate that Sameheda is in my arm like that lmao
--
Hearing the rumblings of an incoming underground attack, Jegal would simply point and unleash a sphere of energy towards the ground, absorbing the caramel as soon as it emerges via his Absorption Arm tool. While Ermac plays with his wind technique, Jegal would supercharge his speed and combat prowess, observing the man while doing do. His weapons would be by his side and on his back, waiting future use from their owner.

Shang Tsung? Never heard of her.

( Abusōbu Ude ) - Absorption Arm

Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

( Raiton: Ōbādoraibu ) - Lightning Release: Overdrive
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: By utilising Lightning Release, the user can speed up the signals that are sent from the brain to the muscles to increase the user's striking speed. The technique also gives the user cutting capabilities from barehanded attacks. When in use this, allows the user to gain an increase of speed and Taijutsu, doubling his speed and increasing his Tai by 20 damage for 3 turns.
 

Python

Sannin of the Scrolls 📜
Elite
Joined
May 15, 2014
Messages
8,545
Reaction score
196
id assume id be in hand but if not no matter o.o it was more suggestful then dictating lmao



Ermac still advancing would use his wind arms to begin to rapidly cause suction of everything mid range from him this would be for about 4-5 seconds allowing debris and earth while throwing Jegal off balance making him lose his footing and fall to the ground, then releasing a massive wind blasts strong enough to send large summons flying away. This would sending Jegal flying away with a massive concussive force, 5 meters. While Ermac still advanced and at the same time as making the arms do the suction and blast, Ermac would form solid Carmel spike 6 meters in length to protrude into Jegal from behind. The concussion blast of the wind adding momentum and pushing him into the incoming spikes. lesser his reaction and countering time.

throwing his blade to his normal right hand he would draw raw charka into his blade and thrusting foward allowing a single green arrow to be shot out at Jegal if he managed to avoid the spikes. "Its a he foolish human but either way i only need segments of you not you whole"

(karumera) - Caramel release

Rank: D - S
Type: Supplementary/Attack/Defense
Range: Short-long
Chakra cost: 10-40
Damage points: 20-80
Description: The user will focus their chakra combining the necessary elements and create a caramel on the battlefield that they can use to attack, defend, or just bind the opponents. The caramel can be made in various shapes and forms. This can be made from the ground, the users chakra or via them spitting it out or releasing it from their body. This can be done in one of two forms, either solid or liquid Caramel. Liquid Caramel can only be used in projectile, blasts, attacks from the ground or familiars, basically unable to be held by the user. Hardened Caramel however can be used in any way reasonable. The user can make solid forms such as weapons and walls or waves and pulses of caramel. For B rank and below, the user will use hand gestures to form the caramel, for A rank the user will need to perform one handseal. A rank can be used once per turn, S rank can be used 3 times per battle with two turns between uses and no caramel A rank and above in the following turn.

(Kenjutsu: Sōdo Yajirushi) - Sword Art: Sword Arrow
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will channel raw chakra into their sword and perform what seems to be a simple thrust. But, as the user fully extends their arm, they'll use shape manipulation to release the stored chakra in the form of a green arrow that measures about 1m in length that travels quickly. The arrow is also incredibly sharp, so much so that it's able to split apart techniques of the same rank and below. As the chakra is released the user can will it to split into four parts in order to attack multiple opponents, or a single opponent from different sides.

Note: Only useable twice per battle.
 

Ester

Jōnin Strategist 🧠
Regular
Joined
Jun 9, 2012
Messages
1,322
Reaction score
51
As he begins to get sucked in, Jegal would reach for his fan and unleash a wide swing, utilising the power from the swing to balance himself from being drawn in. The swing itself would generate a blast of violet coloured fire, roaring forwards and upwards to the opponent, aiming to burn him to a crisp. The flames would reach long range, leaving a scorched path in it's wake, clearing clouds and killing some birds in it's path. The strength of the fire would enable it to overcome both the caramel and wind due to being strong to both of them, if not empowered by the wind even, allowing it to easily reach Ermac and interrupt his sword arrow.

As soon as he unleashes the fire, Jegal would redirect his movement, dashing rapidly to his right at increased speeds, swinging his fan once again. This time a vortex of violet tinged wind would form around Ermac in an attempt to send him flying into the sky, after which he would be zapped by three bolts of lightning. At this point Jegal would be 10 meters away from Ermac.

Ohh? So he's your pimp or something? Or are do you often just like to serve?

(Rikudō Sennin no Hōgu) - Treasured Tools of the Sage of the Six Paths

Type: Weapon
Rank: S
Range: N/A
Chakra: 100 (-40 per turn to wield)
Damage: N/A
Description: Treasured Tools of the Sage of the Six Paths are a set of powerful tools said to have once been wielded by the Sage of Six Paths himself. They are considered the most powerful ninja tools, and it is said those who demonstrate their power surpass even the Five Kage. However, their usage consumes an enormous amount of chakra, so much so that a normal human could die if they used them. These Treasured Tools consist of five weapons that can all be unsealed from within the users on to the battlefield simultaneously or brought into battle with the user. These tools are (Bashōsen ) - Banana Palm Fan, ( Kōkinjō ) - Golden Canopy Rope, ( Shichiseiken ) - Seven Star Sword, ( Benihisago ) - Crimson Gourd, and ( Kohaku no Jōhei ) - Amber Purifying Pot. Each of these legendary weapons carry their own powerful effects and when used in combination with each other are capable of devastating feats.

(Bashōsen ) - Banana Palm Fan
The Bashōsen is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is swung. The fan simply shoots out an S-Rank blast of any of the 5 basic chakra natures and can do so in a quick succession. The blasts from this fan can vary in size and reach but at its maximum can reach into Long Range and deals 120 damage. +20 (MPM) = 140

( Kōkinjō ) - Golden Canopy Rope
The Kōkinjō is a thick length of rope. The tool, when in direct physical contact with someone, will activate a sealing process. It draws out a portion of the target's soul from their mouth, which is then used to set up the second part of the sealing ritual for the seven star sword. This tool, however, doesn't affect the wielder's soul and can be coiled around their arm. Much like the Banana Palm Fan, The Golden Canopy Rope can also reach into Long Range and on contact draws the opponent's soul of their body. While this does no physical damage to the opponent, having their soul drawn out results in a loss of -300 chakra. This can only be used once every two turns.

( Shichiseiken ) - Seven Star Sword
The Shichiseiken is a light blue broad and flat sword with a brown talisman hanging from the bottom. This sword is capable of severing the soul of the opponent's body after being drawn out of Golden Canopy Rope. As a result, once the opponent's soul as been severed they suffer 120 damage worth of mental/spiritual damage and are only capable to using 2 techniques per turn for the following three turns. Due to the main ability of this sword needing the Golden Canopy Rope, Shichiseiken can be utilized to sever the soul of the opponent in the same time frame as the Golden Canopy Rope usage. Due to this being a sword, it is capable of being used for Kenjutsu and other related techniques, naturally.

( Benihisago ) - Crimson Gourd
Crimson Gourd is a giant brown colored gourd with a red cloth around it. It is capable of sealing a target's soul only after they have first been struck by the Golden Canopy Rope to extract their soul and then used the Seven Star Sword to cut their soul. The sealing of the opponent's soul results in death. However, this sealing process does take time, needing two turns to be completed. To escape the sealing process, the opponent must either kill the user before the sealing is complete, or obtain the gourd from the user and seal it away. Space-Time techinques such as Kamui can also stop the sealing ritual.

( Kohaku no Jōhei ) - Amber Purifying Pot
A large pot that has the ability to seal anyone within it, the pot has a stylised kanji for "lightning" (雷, kaminari) on it and a thick rope tied around its rim. It is filled with a dark liquid. The Amber Purifying Pot is used similarly to the Benihisago, but in a more advanced way as leds preparation is required. When within short range of the opponent, the user is able to form a hand seal, causing the liquid within the pot to rise out and swamp the opponent, covering them as they become pulled into the pot. A person that is sealed into the pot merges with the liquid, becoming part of it essentially. This function is similar to the Benihisago, but more advanced as less preparation is required. Though powerful, there are limitations to its use; the Amber Purifying Pot can only be used against Bijuu, Edo Tenseis and other Summonings, but not against other Ninja. This is the trade off between it and the Benihisago, which can only seal normal ninja. This tool can only be used once every two turns with a total of three usages in all.

Note: Can only be used by Kinkaku, Ginkaku, Tenten and Hagoromo Otsutsuki. Only Hagoromo Otsutsuki can use the Amber Purifying Pot.
(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60 +20 = 80
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.

Note: Must wield a Giant Fan.
 

Python

Sannin of the Scrolls 📜
Elite
Joined
May 15, 2014
Messages
8,545
Reaction score
196
Ermac would see the fire that Jegal expelled in response to his suction this made him slightly admire this person using his technique inherit weakness against it, not proceeding with his plan with the arrow he decided to absorb the incoming blast using the gauntlet on his right arm. leaving a section for Ermac to remain unharmed in.

he would hear Jegal words as he sprinted this was very confusing to him, lifeforces of many souls and acclimation of many thoughts and memory's and not fucking one got an idea what this guy was talking about, Though he released a wind wall "hm he's got a lot faster this will be tricky if i stray my course" Ermac prepared for the wind and thought how to stop Jegal advancing around him quick. Weaving one handseal Ermac would release a massive stream of fire and covering a massive area 30 meters in length preventing Jegal from speeding around Ermac while also tanking his wind and moving forward.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
 

Ester

Jōnin Strategist 🧠
Regular
Joined
Jun 9, 2012
Messages
1,322
Reaction score
51
The chakra from the fan is 100 btw, but will carry on as is.
-
As the fire is released, Jegal would switch weapons, grabbing hold of Samehada. The fire would reach Jegal and be absorbed by the sword, creating a gap in the wall of flame that is left unaffected while the rest ravishes a good portion of the terrain, reaching even the skies. Following this, with a single seal, Jegal would utilise violet and blue coloured Chidori, creating it in his left hand while his right keeps ahold of Samehada. Jegal would dash with the last turn of his increased speed towards Ermac, aiming to pierce him with the Chidori in the chest.


( Samehada Chakura Botsunyuu no Jutsu ) - Samehada Chakra Absorbing Technique
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Samehada is truly a massive glutton who can eat large amounts of chakra in an instant. As a result it can devour entire jutsu's with equal chakra or less than it has. Even in the case that the jutsu is extremely wide, Samehada can absorb enough to keep the user safe, cutting a path down the center. This was shown when Bee swung the sword vertically, cutting Itachi's fireball in half by eating the center part of the jutsu and letting the rest of the jutsu go past Bee on the left and right. The absorption also happens very fast as Samehada was able to absorb several of Bee's attacks completely just before they would hit Kisame. The disadvantage is that the sword cannot absorb chakra that isn't in its immediate vicinity, thus why it can't absorb a very large technique completely but only the portion it intercepts.
Note: Can only be used 5 times per battle, requiring 2 turns in between use.
Note: Can only absorb up to S-rank chakra.
Note: Can only be used by Kisame, Killer Bee, Shizuma and Fuguki.

(Raiton: Chidori) - Lightning Release: One Thousand Birds
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 +20 (MPM) + 15 (AP) = 95
Description: The user must first perform the following sequence of hand seals Ox → Rabbit → Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they will then focus lightning chakra into their hand to create a lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name, and allows the user to perform high grade cutting damage or high penetration piercing thrusts.
Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.
Note: Uchiha Sasuke and Kakashi Hatake bios can use the technique without handseals
 

Python

Sannin of the Scrolls 📜
Elite
Joined
May 15, 2014
Messages
8,545
Reaction score
196
(If it doesn't neutralise the lighting taking the hit is fine)

Ermac would decide to go full caramel form in the hopes to bind his foe if he did indeed decide to engage in close quater combat, Due to vast speed increase this would seem likely Ermac deduced. Causing his full body to become caramel As Jegal came to strike his torso the caramel would neutralise the lighting and leave Jegal stuck.

Taking his decisive chance manipulating his left arm and using his right side to keep Jegal binded Ermac would manipulate the caramel arm to grow into 2 meter scythe on his forearm and quickly slashing through Jegal diagonally dissecting him straight through his torso slicing him in half. The part of Ermac that would be separated would reform after the blow.

(karumera youshiki) - Caramel Form
Rank: A
Type: Supplementary - Defense
Range: Mid
Chakra cost: 30 (-10 per turn)
Damage points: N/A
Description: The user will release their chakra into part/parts of their body which they will name as they use this jutsu, turning that part of their body into caramel, much like people can turn their bodies to sand, water, ect.. As they turn there body to caramel they will say which state of caramel it is. If it's the liquid state, the can stretch that part of their body. An example of this would be if the user used this jutsu on their arm explaining the liquid state, they could stretch there arm up to mid range to hit or grab someone. If the user's limbs get cut off while in this form, they must touch them to reattach them, or replace them with caramel from a source. This is instant and activates until canceled. The other state is the solid state of caramel, where it can be as hard as stone. This is good for defense but solid caramel has different weaknesses to liquid caramel. In the solid state the user will be more vulnerable to water as it will dissolve the caramel breaking it down. The user can only use caramel Jutsu in the form, but can turn back to normal at any point.

Note: Can only be used 4 times
Note: In this form the user will be more vulnerable to the caramel weaknesses
Note: Can only have a caramel limb for up to 3 turns

(karumera seichuu ) Caramel control
Rank: A
Type: attack/defence
Range: short - mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to bend and control caramel (through body movement) that they have already created or taken control off, to bend it into different shapes or forms by controlling the temperature and desity of the caramel. This can be used to solidify the caramel, turn it to liquid, of just to control its shape and temperature. It can even be used to control caramels movements in the air in the same way ninjutsu is used to control weapon movements in the air like shuriken. For example, if the user were to throw a kunai made or caramel they would be able to use this jutsu to change it's trajectory in the air.
 

Ester

Jōnin Strategist 🧠
Regular
Joined
Jun 9, 2012
Messages
1,322
Reaction score
51
As he approaches and his opponent transforms to an unknown form, Jegal would decide not to strike directly, instead opting to maintain the Chidori while he free dodges backwards. Whilst doing do so, he would take advantage of the scenario created in the previous turn, wherein the flames were allowed to reach the skies, creating the conditions for the infamous jutsu. Jegal would take control of the lightning to bring forth a roaring lightning strike. The attack would be inconceivable to the naked eyes, literally happening in a blink of an eye. It would strike Ermac, reverting him from his caramel state and inflicting 40 damage on him. (New damage rules really hoeing this lmao)

As the opponent is likely dazed and confused of what just hit him, Jegal would switch to yet another weapon, aiming to slash with the Kōkinjō at Ermac in an attempts to have the rope wrap around his neck and drag him back towards Jegal. Notably, upon contact, the rope would draw from Ermac's soul, leading to a loss of 300 chakra.

(Raiton: Chidori) - Lightning Release: One Thousand Birds (Ref)
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 +20 (MPM) + 15 (AP) = 95
Description: The user must first perform the following sequence of hand seals Ox → Rabbit → Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they will then focus lightning chakra into their hand to create a lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name, and allows the user to perform high grade cutting damage or high penetration piercing thrusts.
Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.
Note: Uchiha Sasuke and Kakashi Hatake bios can use the technique without handseals
(Raiton: Kirin) - Lightning Release: Kirin
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 70
Damage: 100 (Unfortunately no buffs since it's natural lightning)
Description: After using a fire jutsu to heat the atmosphere and create thunderclouds in the sky, the user will use Chidori to take control of the lightning above. They can then make the lightning strike an opponent in the blink of an eye.
Note: Can only be used by Lightning Specialists.
Note: Can only be avoided with time/space techniques or otherwise absolute defenses.
Note: Can only be used twice per battle.
Note: In the turn before the use of Kirin, the user must have used at least a B-Rank, Long Range Fire (Katon) technique directed at the sky.
Note: User needs to post Chidori, meaning that in the turn Kirin is used, the user spends 2 moves.
(Rikudō Sennin no Hōgu) - Treasured Tools of the Sage of the Six Paths
Type: Weapon
Rank: S
Range: N/A
Chakra: 100 (-40 per turn to wield)
Damage: N/A
Description: Treasured Tools of the Sage of the Six Paths are a set of powerful tools said to have once been wielded by the Sage of Six Paths himself. They are considered the most powerful ninja tools, and it is said those who demonstrate their power surpass even the Five Kage. However, their usage consumes an enormous amount of chakra, so much so that a normal human could die if they used them. These Treasured Tools consist of five weapons that can all be unsealed from within the users on to the battlefield simultaneously or brought into battle with the user. These tools are (Bashōsen ) - Banana Palm Fan, ( Kōkinjō ) - Golden Canopy Rope, ( Shichiseiken ) - Seven Star Sword, ( Benihisago ) - Crimson Gourd, and ( Kohaku no Jōhei ) - Amber Purifying Pot. Each of these legendary weapons carry their own powerful effects and when used in combination with each other are capable of devastating feats.

(Bashōsen ) - Banana Palm Fan
The Bashōsen is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is swung. The fan simply shoots out an S-Rank blast of any of the 5 basic chakra natures and can do so in a quick succession. The blasts from this fan can vary in size and reach but at its maximum can reach into Long Range and deals 120 damage. +20 (MPM) = 140

( Kōkinjō ) - Golden Canopy Rope
The Kōkinjō is a thick length of rope. The tool, when in direct physical contact with someone, will activate a sealing process. It draws out a portion of the target's soul from their mouth, which is then used to set up the second part of the sealing ritual for the seven star sword. This tool, however, doesn't affect the wielder's soul and can be coiled around their arm. Much like the Banana Palm Fan, The Golden Canopy Rope can also reach into Long Range and on contact draws the opponent's soul of their body. While this does no physical damage to the opponent, having their soul drawn out results in a loss of -300 chakra. This can only be used once every two turns.

( Shichiseiken ) - Seven Star Sword
The Shichiseiken is a light blue broad and flat sword with a brown talisman hanging from the bottom. This sword is capable of severing the soul of the opponent's body after being drawn out of Golden Canopy Rope. As a result, once the opponent's soul as been severed they suffer 120 damage worth of mental/spiritual damage and are only capable to using 2 techniques per turn for the following three turns. Due to the main ability of this sword needing the Golden Canopy Rope, Shichiseiken can be utilized to sever the soul of the opponent in the same time frame as the Golden Canopy Rope usage. Due to this being a sword, it is capable of being used for Kenjutsu and other related techniques, naturally.

( Benihisago ) - Crimson Gourd
Crimson Gourd is a giant brown colored gourd with a red cloth around it. It is capable of sealing a target's soul only after they have first been struck by the Golden Canopy Rope to extract their soul and then used the Seven Star Sword to cut their soul. The sealing of the opponent's soul results in death. However, this sealing process does take time, needing two turns to be completed. To escape the sealing process, the opponent must either kill the user before the sealing is complete, or obtain the gourd from the user and seal it away. Space-Time techinques such as Kamui can also stop the sealing ritual.

( Kohaku no Jōhei ) - Amber Purifying Pot
A large pot that has the ability to seal anyone within it, the pot has a stylised kanji for "lightning" (雷, kaminari) on it and a thick rope tied around its rim. It is filled with a dark liquid. The Amber Purifying Pot is used similarly to the Benihisago, but in a more advanced way as leds preparation is required. When within short range of the opponent, the user is able to form a hand seal, causing the liquid within the pot to rise out and swamp the opponent, covering them as they become pulled into the pot. A person that is sealed into the pot merges with the liquid, becoming part of it essentially. This function is similar to the Benihisago, but more advanced as less preparation is required. Though powerful, there are limitations to its use; the Amber Purifying Pot can only be used against Bijuu, Edo Tenseis and other Summonings, but not against other Ninja. This is the trade off between it and the Benihisago, which can only seal normal ninja. This tool can only be used once every two turns with a total of three usages in all.

Note: Can only be used by Kinkaku, Ginkaku, Tenten and Hagoromo Otsutsuki. Only Hagoromo Otsutsuki can use the Amber Purifying Pot.
 

Python

Sannin of the Scrolls 📜
Elite
Joined
May 15, 2014
Messages
8,545
Reaction score
196
(lmao suck it bish)

Ermac not being fast enough would be smite by kirin and in the daze and confusion would let his angry burst out in one blow, releasing a massive burst of hot burning oil in a tidal wave in all directions, Jegal would be intruperted from doing his fan slash move having to deal with the rapid tsunami of oil quickly conveying on his location.

This would be his final strike dazed and slightly scorched from taking the Kirin hit.

(Tsunami O Nenshō) Burning Tidal Wave
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra cost: 50
Damage points: 90 (-20 to the user)
Description: A powerful technique where the user utilizes a vast amount of their chakra to create surge of chakra that rushes through their body and is released out in omnidirectional tidal wave of oil. When the oil is released it does not touch the user at any moment. The amount of oil that is released from the body in this surge quickly adds to a enormous proportions that creates enormous waves of oil covering the field while pushing anything and all away from the user. When the tidal waves of oil are released from the body, it is ignited creating massive waves of flaming oil that will stick and burn the enemy until nothing is left of them. The user sustain minor first degree burns upon using this across their body.
Note:
- No Fire the following two turns
- Usable only once
- No Jutsu above S-rank the next turn
- Must have signed and mastered the Toad Contract
 

Ester

Jōnin Strategist 🧠
Regular
Joined
Jun 9, 2012
Messages
1,322
Reaction score
51
Responding to the tidal wave, Jegal would unleash one of his own to match and overpower it. Releasing a wave of purple coloured rot, Jegal's technique would match and overcome the oil to continue on towards Ermac. The rot naturally carried with it it's own unique curse. This wave would be followed by a secondary one, intended to finish off what the first wave would have done.

( Aka Fuhai: Fuhai Megami no Ishi ) - Scarlet Rot: Will of the Rot Goddess x2
Type: Offensive/Defensive/Supplementary
Rank: C - S
Range: Short - Mid
Chakra: 15 - 40 (-10 per turn)
Damage: 30 - 80 +20 (MPM) + 15 (AP) = 115 First one, B rank second turn, so 75 Damage
Description: Will of the Rot Goddess is a basic Scarlet Rot technique available to all its users. The user will manipulate the Scarlet Rot in their body to create waves, shields, storms, or any shape the user can imagine to fit their needs in any given instance. This technique always carries the Curse of Scarlet Rot, inflicting the base damage provided by it up to a mid-range reach as well as it's additional damage per turn.
Note: A and S-Rank applications can be used three times per battle, once every two turns.

( Noroi no Aka Fuhai ) - Curse of Scarlet Rot
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A ( -10 per turn )
Description: The Curse of Scarlet Rot is an exceptionally rare bioorganic substance that manifests as a fine pale red-powder. It is regarded as a curse among certain cultures and those who fall prey to its dangerous effects pass away from a nightmarish and agonizingly slow death. Those who make use of Scarlet Rot are capable of inflicting 10 damage per turn for four turns to those afflicted by it. It is also an exceptional weapon, regardless of user, against organic substances like Shikotsumyaku and Wood Release. These techniques can be ‘infected’ with it and also possess an effective elemental weakness against the damage of Scarlet Rot techniques. Curing Scarlet Rot requires the victim to purge it with Fire Release or a Fire-based element. A technique with higher Chakra than the one used to infect the user with Scarlet Rot must be used as well as targeting the point of infestation. When this is done, the Fire Release technique used to purge it will inflict 50% less damage than normal to the victim and purge them of their Rot. Yang Release can also be used to heal these afflictions. While a target is afflicted with the Scarlet Rot, their body will begin to decompose; this includes high grade fever, which reduces the target’s speed by 3, hemorrhage, and gangrene of the afflicted area. Even after purging the Rot the effects of gangrene will still be prevalent, hindering the victim unless healed.
Note: The damage over time effect of the Curse of Scarlet Rot cannot be mitigated.
 
Top