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Cresee

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Wynn looked at the enemy in front of her and immediately activated her Sharingan, and followed with a certain troublesome jutsu right after. She channeled chakra into the ground, turning the area under Musashi into a swamp, covering 5 meters on either of their sides. Afterwards, as her opponent's movements would be constricted by the swamp, Wynn released a huge fireball attack from her mouth towards Musashi.
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
 
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Wynn looked at the enemy in front of her and immediately activated her Sharingan, and followed with a certain troublesome jutsu right after. She channeled chakra into the ground, turning the area under Musashi into a swamp, covering 5 meters on either of their sides. Afterwards, as her opponent's movements would be constricted by the swamp, Wynn released a huge fireball attack from her mouth towards Musashi.
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
Relevant Weapons
Rank: S
Type: Weapon
Chakra Cost: N/A
Damage: N/A
Description: A magnificent katana, crafted by the blacksmith Emiya Shiro, forged of broken fragments of the Ten Thousand Cold Nights Muramasa and Tender Hands Masamune. The blade has a gunome style hamon, with pale, light-blue colored steel, polished to a glassy finish; the handle wrappings are a dark purple, surrounding a wooden handle of dark oak, with the tsubasa of the sword depicting a complex pinwheel like pattern. Forged from the fragments of masterwork pieces crafted of the purest materials by master swordsmiths, Emiya Shiro worked the broken blades into marvelous, harmonious whole; the melding of these two blades into one resulted in a blade attuned with "all of creation", in harmony with the pure and impure world; both nature, and the soul. Wielding Tsukihime augments Ronin Spiritual Kenjutsu and Dokkodo for those who can use them.

(Kenshin) Dedication - Tsukihime's hallowed blade, crafted in such a way to reach all of creation, augments the cutting power of Ronin Spiritual Kenjutsu and Dokkodo techniques such that techniques of those categories used by its wielder increase in such a manner that they gain Elemental Superiority to anything they were previously neutral to, and any Elemental Weakness they had instead becomes Elemental Neutrality.

(Shizukesa) Serenity - Tsukihime's balanced blade sits wholly in the scheme of the universe, unwavering on the edge of the pure and impure. This confers a powerful effect to the blade: Kenjutsu and related field techniques can become imbued with these energies when performed by the wielder of Tsukihime, allowing them to be treated as Spiritual Kenjutsu or Dokkodo techniques for the purposes of effects that affect or modify those fields, by adding 10 chakra to the cost of the technique to do so. However, this chakra does not enhance the technique in question beyond simply allowing it to be utilized as a Spiritual Kenjutsu or Dokkodo technique.

Note: Tsukihime's abilities that affect Spiritual Kenjutsu and Dokkodo techniques only function if its wielder is capable of using said field and wielding the blade.

Type: Technology/Weapon
Rank: S
Range: N/A
Chakra: 40 ( -20 per turn )
Damage: N/A
Description: A specialized piece of technology forged between a joint collaboration with the Samura and Ronin. However due to disputes in relation to the beliefs of both warrior factions, the idea was scrapped. Similar in nature to the Chakra Saber, this sword in particular was designed with the intention of amping the power of a Ronin’s spiritual based abilities. The design of the sword is largely up to the user, ranging from simple wakizashis, katanas or even tachi blades (described in user’s bio or start of battle). In terms of abilities, the blade comes with two, namely “Chūdan-no-kamae ” and “Hassō-no-kamae".

Chūdan-no-kamae : An ability triggered passively but draining a straining amount ofchakra, this causes the blade of the warrior to become rapidly energized with their spiritual energy. Once it becomes charged, the sword will glow a bright white coloration. What this does however is constantly pull additional chakra from it’s user in order to increase the potency of their Spiritual Kenutsu. This causes an infusion of +10 chakra each jutsu, translating into a power increase of +1 rank towards A rank and below while S ranks gain +20 DMG. Similarly, the user’s blade when activated will become intangible, allowing the sword to pass through physical techniques with ease.

Hassō-no-kamae: An active ability, requiring a move slot in order to utilize. Once activated, the sword once again becomes energized with the user’s spiritual energy thus making the blade intangible. This in turn allows the user to utilize non spiritual based kenjutsu as actual spiritual based kenjutsu. What this does is damage done by normal sword techniques is now considered spiritual based, attacking the soul and spirit of others. In terms of techniques clashing with others, this words simply the same as other spiritual based kenjutsu, allowing the techniques to attack the chakra of the opposing technique. Once it is overpowered, the technique continues unhindered, while if equal, the techniques will naturally fade away harmlessly. In the event the opposing technique’s chakra is higher, it will shatter the user’s technique without weakening by default.

Can only be utilized by a Ronin, with only one mode above being able to be active at a time. Once activated, they remain active for as long as the user desires but constantly drains +20 chakra per turn to sustain. Once deactivated, either mode can only be used twice per battle.


Musashi drew her two blades as the woman across from her suddenly took on a crimson visage, eyes glowing with a power derived from trauma. When she began forming handseals, Musashi began running forward to close the distance - as a Ronin, she would provide the most pressure against her opponent in short range, and allowing the shinobi to maintain distance would do her no good.

The earth underfoot would turn into swampland, an incredibly common tactic employed by the Shinboi of today...but one Musashi had already devised a reliable counter to: no sooner than did the ground underfoot turn marshy did Musashi's own blade skim across it's surface, glittering with a trail like broken glass. It would "shatter" the charka composing the technique, and the swamp would dissipate, leaving no trace of its effect.

As she did so, she swung her blade in kind, responding to a fireball that the enemy woman had expelled. Musashi's own discharge of natural energy would be augmented by the incredible power of Dedication from Tsukihime, giving the senjutsu attack elemental advantage - allowing Musashi to carve a safe passage through the technique as she closed the distance, imposing her impressive aura of martial ability upon the Shinobi and slowing her down (-2 Speed from Advanced Speed Resistance when in Short Range).

Musashi brandished her blades, ready to go on the assault. She waited for the next opening presented by the Shinobi, so that she might pick at the gaps in it and find a clear path for her blades.

Type: Defensive
Rank: A - S (A)
Range: Short
Chakra: 30 - 40 (30)
Damage: N/A
Description: After entering Dakkodo, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When the sword makes contact with the target, the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Can only be used with Dakkodo active. Ronin and Samurai are capable of utilizing outside of the mode.

Type: Offensive/Defensive
Rank: B - S (B)
Range: Short - Mid
Chakra: 20 - 40 (20)
Damage: 40 - 80 (40 + Dedication = 40 + Strong to Fire)
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.

Health: 160
Chakra: 1600 - 30 - 30 = 1540
Speed: 10
Tracking: ((10+4) x2)= 28
 

Cresee

Active member
Supreme
Joined
Mar 11, 2014
Messages
39,350
Kin
4,820💸
Kumi
10,210💴
Trait Points
0⚔️
Relevant Weapons
Rank: S
Type: Weapon
Chakra Cost: N/A
Damage: N/A
Description: A magnificent katana, crafted by the blacksmith Emiya Shiro, forged of broken fragments of the Ten Thousand Cold Nights Muramasa and Tender Hands Masamune. The blade has a gunome style hamon, with pale, light-blue colored steel, polished to a glassy finish; the handle wrappings are a dark purple, surrounding a wooden handle of dark oak, with the tsubasa of the sword depicting a complex pinwheel like pattern. Forged from the fragments of masterwork pieces crafted of the purest materials by master swordsmiths, Emiya Shiro worked the broken blades into marvelous, harmonious whole; the melding of these two blades into one resulted in a blade attuned with "all of creation", in harmony with the pure and impure world; both nature, and the soul. Wielding Tsukihime augments Ronin Spiritual Kenjutsu and Dokkodo for those who can use them.

(Kenshin) Dedication - Tsukihime's hallowed blade, crafted in such a way to reach all of creation, augments the cutting power of Ronin Spiritual Kenjutsu and Dokkodo techniques such that techniques of those categories used by its wielder increase in such a manner that they gain Elemental Superiority to anything they were previously neutral to, and any Elemental Weakness they had instead becomes Elemental Neutrality.

(Shizukesa) Serenity - Tsukihime's balanced blade sits wholly in the scheme of the universe, unwavering on the edge of the pure and impure. This confers a powerful effect to the blade: Kenjutsu and related field techniques can become imbued with these energies when performed by the wielder of Tsukihime, allowing them to be treated as Spiritual Kenjutsu or Dokkodo techniques for the purposes of effects that affect or modify those fields, by adding 10 chakra to the cost of the technique to do so. However, this chakra does not enhance the technique in question beyond simply allowing it to be utilized as a Spiritual Kenjutsu or Dokkodo technique.

Note: Tsukihime's abilities that affect Spiritual Kenjutsu and Dokkodo techniques only function if its wielder is capable of using said field and wielding the blade.

Type: Technology/Weapon
Rank: S
Range: N/A
Chakra: 40 ( -20 per turn )
Damage: N/A
Description: A specialized piece of technology forged between a joint collaboration with the Samura and Ronin. However due to disputes in relation to the beliefs of both warrior factions, the idea was scrapped. Similar in nature to the Chakra Saber, this sword in particular was designed with the intention of amping the power of a Ronin’s spiritual based abilities. The design of the sword is largely up to the user, ranging from simple wakizashis, katanas or even tachi blades (described in user’s bio or start of battle). In terms of abilities, the blade comes with two, namely “Chūdan-no-kamae ” and “Hassō-no-kamae".

Chūdan-no-kamae : An ability triggered passively but draining a straining amount ofchakra, this causes the blade of the warrior to become rapidly energized with their spiritual energy. Once it becomes charged, the sword will glow a bright white coloration. What this does however is constantly pull additional chakra from it’s user in order to increase the potency of their Spiritual Kenutsu. This causes an infusion of +10 chakra each jutsu, translating into a power increase of +1 rank towards A rank and below while S ranks gain +20 DMG. Similarly, the user’s blade when activated will become intangible, allowing the sword to pass through physical techniques with ease.

Hassō-no-kamae: An active ability, requiring a move slot in order to utilize. Once activated, the sword once again becomes energized with the user’s spiritual energy thus making the blade intangible. This in turn allows the user to utilize non spiritual based kenjutsu as actual spiritual based kenjutsu. What this does is damage done by normal sword techniques is now considered spiritual based, attacking the soul and spirit of others. In terms of techniques clashing with others, this words simply the same as other spiritual based kenjutsu, allowing the techniques to attack the chakra of the opposing technique. Once it is overpowered, the technique continues unhindered, while if equal, the techniques will naturally fade away harmlessly. In the event the opposing technique’s chakra is higher, it will shatter the user’s technique without weakening by default.

Can only be utilized by a Ronin, with only one mode above being able to be active at a time. Once activated, they remain active for as long as the user desires but constantly drains +20 chakra per turn to sustain. Once deactivated, either mode can only be used twice per battle.


Musashi drew her two blades as the woman across from her suddenly took on a crimson visage, eyes glowing with a power derived from trauma. When she began forming handseals, Musashi began running forward to close the distance - as a Ronin, she would provide the most pressure against her opponent in short range, and allowing the shinobi to maintain distance would do her no good.

The earth underfoot would turn into swampland, an incredibly common tactic employed by the Shinboi of today...but one Musashi had already devised a reliable counter to: no sooner than did the ground underfoot turn marshy did Musashi's own blade skim across it's surface, glittering with a trail like broken glass. It would "shatter" the charka composing the technique, and the swamp would dissipate, leaving no trace of its effect.

As she did so, she swung her blade in kind, responding to a fireball that the enemy woman had expelled. Musashi's own discharge of natural energy would be augmented by the incredible power of Dedication from Tsukihime, giving the senjutsu attack elemental advantage - allowing Musashi to carve a safe passage through the technique as she closed the distance, imposing her impressive aura of martial ability upon the Shinobi and slowing her down (-2 Speed from Advanced Speed Resistance when in Short Range).

Musashi brandished her blades, ready to go on the assault. She waited for the next opening presented by the Shinobi, so that she might pick at the gaps in it and find a clear path for her blades.

Type: Defensive
Rank: A - S (A)
Range: Short
Chakra: 30 - 40 (30)
Damage: N/A
Description: After entering Dakkodo, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When the sword makes contact with the target, the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Can only be used with Dakkodo active. Ronin and Samurai are capable of utilizing outside of the mode.

Type: Offensive/Defensive
Rank: B - S (B)
Range: Short - Mid
Chakra: 20 - 40 (20)
Damage: 40 - 80 (40 + Dedication = 40 + Strong to Fire)
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.

Health: 160
Chakra: 1600 - 30 - 30 = 1540
Speed: 10
Tracking: ((10+4) x2)= 28
Wynn watched as the enemy who seemed to be potent with swords simply rushed towards her and negated the swamp with just her blade. And same as earlier, she once again used her sword to counter the fireball by simply cutting through it. Realizing she needed another approach to this unique fighting style, Wynn put her foe in an illusion where Musashi would feel as if her blades would be destroyed by a random lightning attack by Wynn (in the illusion). Musashi would still be in reality, the genjutsu is to simply make her fool into thinking her weapons are no longer there.

Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained )
Damage points: 30 - 80
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.

After planting the seeds of confusion, Wynn moves forward to Musashi and delivers a knee to stomach, following up with an elbow to the head right after, making her unconscious.

Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.
 
Last edited:
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Wynn watched as the enemy who seemed to be potent with swords simply rushed towards her and negated the swamp with just her blade. And same as earlier, she once again used her sword to counter the fireball by simply cutting through it. Realizing she needed another approach to this unique fighting style, Wynn put her foe in an illusion where Musashi would feel as if her blades would be destroyed by a random lightning attack by Wynn (in the illusion). Musashi would still be in reality, the genjutsu is to simply make her fool into thinking her weapons are no longer there.

Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained )
Damage points: 30 - 80
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.

After planting the seeds of confusion, Wynn moves forward to Musashi and delivers a knee to stomach, following up with an elbow to the head right after, making her unconscious.

Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.
Musashi saw the opening, her intuition incredibly sharp, and honed to the hilt. A master of close-quarters combat and privy to the abilities of the Sharingan through their infamous legend, Musashi knew better than to make direct eye contact with the combatant...and so she did not (Free-Form Dodge). Her opponent might be slightly surprised to find that her Genjutsu had no effect, depending on their level of experience with close combat fighters.


Using her own blades - Musashi's powerful aura suppressing her enemy and slowing them down, giving her an even more drastic edge in these close quarters, she swung.

Tsukihime, in her right hand, would be swung to intercept the rising knee attack brought forth by the opponent, while she would swing her Sword of the Stranger, in her left, with a simple cut across, aiming to strike Wynn across their torso, slightly beneath the line created by their shoulders.
Type: Offensive
Rank: B-S (A)
Range: Short
Chakra Cost: N/A
Damage: 40-80 (60)
Description: A simple blow delivered with one's sword in a straight line, usually an overhead strike. Capable of shattering stone and severing trees with one strike, mastery of this simple technique is necessary on the path of becoming a master swordsman, and variations of it exist in almost any school of swordsmanship.
Note: S Rank version is usable three times; A rank version is usable 6 times.

Type: Offensive
Rank: B-S (B)
Range: Short
Chakra Cost: N/A
Damage: 40-80 (40)
Description: A simple blow delivered with one's sword in a straight line, usually an overhead strike. Capable of shattering stone and severing trees with one strike, mastery of this simple technique is necessary on the path of becoming a master swordsman, and variations of it exist in almost any school of swordsmanship.
Note: S Rank version is usable three times; A rank version is usable 6 times.
Health: 160
Chakra: 1540
Speed: 10
Tracking: ((10+4) x2)= 28
 

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As Wynn ran up to her opponent to kick them, it seemed as if the illusion was ineffective and Musashi swung a sword anyway. There was no counter she could come up with so quickly and simply decided to harden herself with her Doton tech, reducing the damage she would take to 20. She simply used the Rasengan on Musashi as she was flinging her other sword, greatly damaging her. She then proceeded to perform handseals and release a gush of wind towards her foe, causing a major hit.
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage, Namikaze Minato. The technique was taught to his sensei, Jiraiya, who then passed it on to Minato's young son, Naruto, years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact.
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta
 
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As Wynn ran up to her opponent to kick them, it seemed as if the illusion was ineffective and Musashi swung a sword anyway. There was no counter she could come up with so quickly and simply decided to harden herself with her Doton tech, reducing the damage she would take to 20. She simply used the Rasengan on Musashi as she was flinging her other sword, greatly damaging her. She then proceeded to perform handseals and release a gush of wind towards her foe, causing a major hit.
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage, Namikaze Minato. The technique was taught to his sensei, Jiraiya, who then passed it on to Minato's young son, Naruto, years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact.
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta
Be careful with your timeframe. You’re trying to use a handeal technique and then form a Rasengan in the time it takes me to swing two swords at the same time, without utilizing any chakra at all.


Musashi's assault appeared to have the desired effect, forcing Wynn on the defensive - her body would become clad in steel, softening the blow from Musashi's strike. She would also attempt to create a mass of chakra in her hand - a powerful Ninjutsu attack - but Musashi's choice of offense gave her too much freedom. She would simply clad her Sword of the Stranger in a wispy spiritual aura. Due to wielding Tsukihime in her other hand, its Dedication would empower it such that it had elemental superiority to the Rasengan, allowing the wisp aura to destroy the chakra construct as Musashi swung the blade; but being in her off-hand and swung with less force, it would not find true purchase as the blade skittered harmlessly off Wynn's ensteeled skin.

But as Wynn went to form handseals for another attack, Musashi's expertise as a Ronin would come into play, with a deft movement as she manifested a spiritual blade and swung it with blinding speed, interrupting the handseals Wynn was forming and causing her to fail to perform the Jutsu; even more terrifying, for Wynn, is that if left unmitigated, the spiritual blade would completely prevent usage of her hands for 1 turn, preventing her from making any handseals at all.


Type: Defensive/Offensive/Supplementary
Rank: B - S (B)
Range: Short - Long
Chakra: 20 - 40 (20)
Damage: 40 - 80 (40 + Dedication)
Description: A technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual wispy effect around the blade, appearing as if the blade was steaming. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. S rank usage can only be done 6 times.
Note: Can only be used by Rōnin biographies.

Type: Offensive/Defensive
Rank: A - Forbidden (S)
Range: Short
Chakra: 30 - 50 (40)
Damage: N/A
Description: Spiritual Iaidō is unique to the form of Kenjutsu practiced by Rōnin. Like its physical counterpart, this is a method of quick drawing a blade to strike opponents. This differs from the normal Iaido because it does not only aim to prevent hand seals from being created. Instead, the Spiritual Iaido aims to sever Spiritual connection, used through the formation of a spiritual blade comparable to Ronin Spiritual Blade, allowing the user to form a hilt and blade upon need in for this technique. This also differs in their damage magnitudes; this variant does not deal damage, instead increasing in rank based on how much chakra it limits the opponent from utilizing due to a spiritual imbalance. A rank prevents Forbidden ranked techniques, S rank prevents S rank and higher techniques while Forbidden ranked usage prevents enemies from making hand seals for any A rank and higher technique. S rank and higher effects last a single turn while A rank lasts for 2 turns.
Note: Can only be used by Rōnin biographies. This technique can be used to interrupt more than 1 Handseal at S and Forbidden rank. At A rank, this technique can interrupt more than 2 seals.
Note: A-Rank can be used three times, S-Rank can be used twice, and Forbidden rank can be used once.

Health: 160
Chakra: 1540 - 20 - 40 = 1480
Speed: 10
Tracking: ((10+4) x2)= 28
 
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Be careful with your timeframe. You’re trying to use a handeal technique and then form a Rasengan in the time it takes me to swing two swords at the same time, without utilizing any chakra at all.


Musashi's assault appeared to have the desired effect, forcing Wynn on the defensive - her body would become clad in steel, softening the blow from Musashi's strike. She would also attempt to create a mass of chakra in her hand - a powerful Ninjutsu attack - but Musashi's choice of offense gave her too much freedom. She would simply clad her Sword of the Stranger in a wispy spiritual aura. Due to wielding Tsukihime in her other hand, its Dedication would empower it such that it had elemental superiority to the Rasengan, allowing the wisp aura to destroy the chakra construct as Musashi swung the blade; but being in her off-hand and swung with less force, it would not find true purchase as the blade skittered harmlessly off Wynn's ensteeled skin.

But as Wynn went to form handseals for another attack, Musashi's expertise as a Ronin would come into play, with a deft movement as she manifested a spiritual blade and swung it with blinding speed, interrupting the handseals Wynn was forming and causing her to fail to perform the Jutsu; even more terrifying, for Wynn, is that if left unmitigated, the spiritual blade would completely prevent usage of her hands for 1 turn, preventing her from making any handseals at all.


Type: Defensive/Offensive/Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80
Description: A technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual wispy effect around the blade, appearing as if the blade was steaming. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. S rank usage can only be done 6 times.
Note: Can only be used by Rōnin biographies.

Type: Offensive/Defensive
Rank: A - Forbidden (S)
Range: Short
Chakra: 30 - 50 (40)
Damage: N/A
Description: Spiritual Iaidō is unique to the form of Kenjutsu practiced by Rōnin. Like its physical counterpart, this is a method of quick drawing a blade to strike opponents. This differs from the normal Iaido because it does not only aim to prevent hand seals from being created. Instead, the Spiritual Iaido aims to sever Spiritual connection, used through the formation of a spiritual blade comparable to Ronin Spiritual Blade, allowing the user to form a hilt and blade upon need in for this technique. This also differs in their damage magnitudes; this variant does not deal damage, instead increasing in rank based on how much chakra it limits the opponent from utilizing due to a spiritual imbalance. A rank prevents Forbidden ranked techniques, S rank prevents S rank and higher techniques while Forbidden ranked usage prevents enemies from making hand seals for any A rank and higher technique. S rank and higher effects last a single turn while A rank lasts for 2 turns.
Note: Can only be used by Rōnin biographies. This technique can be used to interrupt more than 1 Handseal at S and Forbidden rank. At A rank, this technique can interrupt more than 2 seals.
Note: A-Rank can be used three times, S-Rank can be used twice, and Forbidden rank can be used once.

Health: 160
Chakra: 1540 - 20 - 40 = 1480
Speed: 10
Tracking: ((10+4) x2)= 28
Sorry

Her first swing neutralized the Rasengan and it was too late to dodge her second as well. Wynn was unable to use more than one hand seal for this turn. She simply propelled herself forward with a wood jutsu (requires no handseal) but also took damage herself as it was an inherently offensive technique usually used on opponents. She was now about 7-8m away from Musashi and proceeds to create a clone, that unlike regular ones, actually explodes at the user's will. Wynn's clone ran up to Musashi and got detonated and just before the detonation would happen, Wynn cast a fire tech that would hit right after the detonation has taken effect.
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user creates three large pillars errupt from the ground beneath the target and lifting them into the air.
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description:At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. (This shadow clone variant can only use normal ninjutsu, and Taijutsu).
Note:Must already know shadow clone jutsu to use this jutsu.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
 
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Sorry

Her first swing neutralized the Rasengan and it was too late to dodge her second as well. Wynn was unable to use more than one hand seal for this turn. She simply propelled herself forward with a wood jutsu (requires no handseal) but also took damage herself as it was an inherently offensive technique usually used on opponents. She was now about 7-8m away from Musashi and proceeds to create a clone, that unlike regular ones, actually explodes at the user's will. Wynn's clone ran up to Musashi and got detonated and just before the detonation would happen, Wynn cast a fire tech that would hit right after the detonation has taken effect.
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user creates three large pillars errupt from the ground beneath the target and lifting them into the air.
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description:At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. (This shadow clone variant can only use normal ninjutsu, and Taijutsu).
Note:Must already know shadow clone jutsu to use this jutsu.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
No worries! Just wanted to help out. :)

Musashi watched as her opponent formed a pillar of earth beneath their feet [for reference, I don't believe you using the technique in this way damages you; this used to be an old tactic with the Doton Jutsu technique. :) ] to jettison themself away from her.

She watched as her opponent formed a clone, which was then sent towards Musashi. Due to her ability to sense the souls of living things, and the original position of her opponent, Musashi was able to keep track of the clone and the original. Cloaking the Tsukihime in a wispy cloud of spiritual energy, she would release the crescent forward, it striking the clone. Though it would normally explode, the disruption caused by Musashi's Ronin Spiritual Blade Technique would actually cause the clone to poof away without fanfare.

Musashi smiled as her opponent tried to keep up their offensive, excited for the opportunity to test her blades. Rushing forward again, headlong, Musashi swung Sword of the Stranger, cloaked once more in natural energy, and causing the Katon technique to be dissipated like so many shards of broken glass, as Musashi was able to close in, unharmed.



Type: Defensive/Offensive/Supplementary
Rank: B - S (A)
Range: Short - Long
Chakra: 20 - 40 (30)
Damage: 40 - 80 (60)
Description: A technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual wispy effect around the blade, appearing as if the blade was steaming. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. S rank usage can only be done 6 times.
Note: Can only be used by Rōnin biographies.

Type: Defensive
Rank: A - S (A)
Range: Short
Chakra: 30 - 40 (30)
Damage: N/A
Description: After entering Dakkodo, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When the sword makes contact with the target, the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Can only be used with Dakkodo active. Ronin and Samurai are capable of utilizing outside of the mode.
Health: 160
Chakra: 1480 - 30 -30 = 1420
Speed: 10
Tracking: ((10+4) x2)= 28
 

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No worries! Just wanted to help out. :)

Musashi watched as her opponent formed a pillar of earth beneath their feet [for reference, I don't believe you using the technique in this way damages you; this used to be an old tactic with the Doton Jutsu technique. :) ] to jettison themself away from her.

She watched as her opponent formed a clone, which was then sent towards Musashi. Due to her ability to sense the souls of living things, and the original position of her opponent, Musashi was able to keep track of the clone and the original. Cloaking the Tsukihime in a wispy cloud of spiritual energy, she would release the crescent forward, it striking the clone. Though it would normally explode, the disruption caused by Musashi's Ronin Spiritual Blade Technique would actually cause the clone to poof away without fanfare.

Musashi smiled as her opponent tried to keep up their offensive, excited for the opportunity to test her blades. Rushing forward again, headlong, Musashi swung Sword of the Stranger, cloaked once more in natural energy, and causing the Katon technique to be dissipated like so many shards of broken glass, as Musashi was able to close in, unharmed.



Type: Defensive/Offensive/Supplementary
Rank: B - S (A)
Range: Short - Long
Chakra: 20 - 40 (30)
Damage: 40 - 80 (60)
Description: A technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual wispy effect around the blade, appearing as if the blade was steaming. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. S rank usage can only be done 6 times.
Note: Can only be used by Rōnin biographies.

Type: Defensive
Rank: A - S (A)
Range: Short
Chakra: 30 - 40 (30)
Damage: N/A
Description: After entering Dakkodo, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When the sword makes contact with the target, the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Can only be used with Dakkodo active. Ronin and Samurai are capable of utilizing outside of the mode.
Health: 160
Chakra: 1480 - 30 -30 = 1420
Speed: 10
Tracking: ((10+4) x2)= 28
[I didn't know that, thanks.]
Seeing as her clone explosion was effortlessly dealt with, Wynn once again created more distance by running back 4m. As her Katon was made useless too; she realized that anything she throws at her opponent will be simply neutralized by a swing of their sword.
Musashi wasn't looking directly at her eyes either, but Wynn had a genjutsu that would put Musashi into an illusion without direct eye contact by summoning purple flowers in front of her location and paralyzing her.

Wynn immediately followed up with a Katon that would already be materialized before it reached Musashi and couldn't be easily nullified like before. Wynn made one handseal [Fire Specialty] and fired a small fireball at the ground that, after making contact, becomes much wider and goes towards Musashi and she would have to deal with a wide range of fire coming at her. To further enhance this jutsu, she combined it with a Wind Jutsu to make it even more powerful.

Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user summons up illusionary purple flowers from the ground in front of them, damaging enemies with a chance to paralyze them.
Note: Paralysis lasts one turn.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
 
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[I didn't know that, thanks.]
Seeing as her clone explosion was effortlessly dealt with, Wynn once again created more distance by running back 4m. As her Katon was made useless too; she realized that anything she throws at her opponent will be simply neutralized by a swing of their sword.
Musashi wasn't looking directly at her eyes either, but Wynn had a genjutsu that would put Musashi into an illusion without direct eye contact by summoning purple flowers in front of her location and paralyzing her.

Wynn immediately followed up with a Katon that would already be materialized before it reached Musashi and couldn't be easily nullified like before. Wynn made one handseal [Fire Specialty] and fired a small fireball at the ground that, after making contact, becomes much wider and goes towards Musashi and she would have to deal with a wide range of fire coming at her. To further enhance this jutsu, she combined it with a Wind Jutsu to make it even more powerful.

Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user summons up illusionary purple flowers from the ground in front of them, damaging enemies with a chance to paralyze them.
Note: Paralysis lasts one turn.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Musashi watched further, as suddenly a meadow of flowers bloomed around Wynn, and brought Musashi to a screeching halt. A paralysis Genjutsu, seeing as Musashi seized up at the mere sight of it. Genjutsu was such a frustrating tool in the hands of Shinobi - its effects were nearly instant, and if one were not honed to the utmost, a difficult skill to circumvent.

As a Ronin, Musashi would free her mind and choose to be uneffected - a magnificent aura would flare around her, shattering the illusion on Musashi and making her outright immune to further assaults. She cloaked her twin blades in yet another wispy aura, each empowered by Tsukihime's Dedication. With the massively augmented blades, she decided it was time to end the fight. Releasing them forward, she watched as they carved through the entirety of the fireball loosed by Wynn, and even the wind behind it, completely unweakened due to their overwhelming strength.

"I think its time these games come to a close!," said Musashi, using her incredible speed as she rushed forward. She would follow behind the shockwaves such that she would seemingly disappear due to her amazing speed, and strike at Wynn from behind.

Type: Supplementary
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A ( +40 to Rōnin Kenjutsu )
Description: Considered by many to be the Rōnin’s ultimate technique, as well as their answer to the Samurai’s Bushidō. The Rōnin will release infuse their body and armor with their spiritual energy, granting them augmented abilities; it appears as an aura of purple energy. This infusion reduces the damage of all spiritual based attacks by 50. While active, the fortified spiritual energy prevents the Rōnin from falling under the influence of illusionary techniques, barring those augmented with Yin Release or cast by the Mangekyou Sharingan. The Rōnin’s Spiritual Kenjutsu are enhanced by 40 additional damage, and they become able to move three times faster than their base speed. Upon ending the Rōnin is unable to utilize Iaido, as well as use Spiritual Kenjutsu higher than A-Rank for a single turn. This technique lasts for 6 turns and can be used three times.
Note: Can only be used by Rōnin biographies.

Type: Defensive/Offensive/Supplementary
Rank: B - S (S)
Range: Short - Long
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + 40 + Dedication)
Description: A technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual wispy effect around the blade, appearing as if the blade was steaming. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. S rank usage can only be done 6 times.
Note: Can only be used by Rōnin biographies.

Type: Defensive/Offensive/Supplementary
Rank: B - S (S)
Range: Short - Long
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + 40 + Dedication)
Description: A technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual wispy effect around the blade, appearing as if the blade was steaming. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. S rank usage can only be done 6 times.
Note: Can only be used by Rōnin biographies.
Health: 160
Chakra: 1420 - 40 - 40 - 40 - 10 = 1290
Speed: 10x3 = 30
Tracking: ((10+4) x2)= 28
 
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