Closed

Cresee

Active member
Supreme
Joined
Mar 11, 2014
Messages
39,350
Kin
4,820💸
Kumi
10,210💴
Trait Points
0⚔️
I have no idea how to detail my narrations so overlook that lmao


Wynn arrived at her very first battle absolutely shitting her pants. She activated her Sharingan and proceeded to release a giant fireball at her opponent, which turns into a swirl of flames upon impact. Right after she made a copy of herself and waited for the person's next move.

Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
 
Last edited:

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,494💴
Trait Points
18⚔️
It's good you learn on the way lol. Only tip I have is be detailed but some times to much details is bad. Also I don't know if anyone told you but you can activate your Sharingan at the same time as using another jutsu.
_____________
Gambit notices the eyes of the person before him and right when he seen it he looks down at their chin. He uses his mastery over Taijutsu to look at the movements of his opponent. He waits and the opponent releases a fireball. He clinches his right fist he runs at the fireball and steps forward putting his all it on his punch.

BOOM!!!!

The punch connects and an explosion goes off which the recoil pushes forward with the explosion knock the fireball away and destroying it with ease.

(Bakuton: Jiraiken) - Blast Release: Landmine Fist
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60 (+20 =80)
Description: After Establishing direct with their opponent through a simple punch, the user utilizes their respective Explosion Release to subsequently generate an enormous explosion from the initial point of contact. This explosion is powerful enough to cause severe physical damage and send the target flying backwards. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
Note: Can only be used by Blast Release bios.

There standing is another one of his opponent. He can focus on their position and can tell which is the real one.

Guess it's only right to activate my seal if I'm going to be fighting two vs one.

As he is talking the seal starts to spread across his body.

( Akai Kāma ) - Red Karma
Type: Mode
Rank: S
Range: Short
Chakra: 80 for level 1, 100 for level 2.
Damage: ( Varies depending on Level )
Description: Kāma, a seal that normally serves as a compressed backup of an Ōtsutsuki that they can embed in the body of a chosen recipient to transform into should they sustain fatal injuries, is capable of being placed on entities that are not considered proper vessels. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and abilities. When activated, this Red Kāma significantly enhances the user's physical abilities and power as well as allows the usage of Kāma Rift as well as Nesaku. They can also make use of Kāma to absorb enemy's attacks like ninjutsu and large-scale explosions. Unlike the normal seal, this variant only has 2 levels, differentiated between the power gain and the manifestion of a horn that grows across their head similar to a headband but spiked in the middle, extending over the top of the head towards the spine.
  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb Ninjutsu containing up to 40 chakra regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 50 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 damage per turn.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Custom Characters with Red Kāma can use this.
Note: Can only be activated a max of 3 times. Level 1 lasts up to 5 turns while Level 2 can only be used a max of 4 turns. Collectively, this technique can only last a max of 7 turns each use before timing out.
Note: After absorption, the user is only able to use 2 jutsu the next turn
 

Cresee

Active member
Supreme
Joined
Mar 11, 2014
Messages
39,350
Kin
4,820💸
Kumi
10,210💴
Trait Points
0⚔️
Oh alright. Thanks^^

Wynn witnessed the opponent literally stopping the fireball attack with his fists and was baffled. She'd noticed the man wasn't looking at her eyes directly and cast an illusion that didn't require eye contact. He would feel as though he was getting trapped by a group of crows surrounding him.

Type: Supplementary
Rank: B
Range: Mid
Chakra cost: 20
Damage points: N/A
Description: This is an advanced Sharingan technique the user traps the enemy in an illusion without any eye contact, similar to Ephermal. The Genjutsu traps the victim in a torrent of crows, leaving them at the users mercy.
At this time, Wynn's clone did three hand seals and trapped the user in a tornado which doesn't harm them but leaves them immobile in the air, vulnerable to attacks. The original Wynn would then cast another giant fire tech that would be supplemented by the previous wind tornado and engulf the airborne enemy in flames.
Type: Supplementary/Defense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will form three hand seals and gather the wind around an opponent into a vortex. The wind becomes a medium sized tornado that doesn't harm the target, but traps them in rapidly spinning walls of wind. The wind is in close proximity to the target making them susceptible to fire techniques while they're trapped in the tornado. This can also be created around the user as a means of defense.

Note: Only useable twice per battle.
Note: Courtesy of Nanaki

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
 

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,494💴
Trait Points
18⚔️
An alert went off. It was his gauntlet that lets him know something is invading his privacy. As it alerts him it releases him from the invasion.

(Iryō-yō Gantoretto ) - Medical Gauntlet Passive
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio

As this is happening the wind around him starts to pick up. He looks around and the wind starts coming in closer and closer to him. He expands form his body Bakuton chakra. The chakra is in the shape of a sphere around him. He shoots it out destroying the wind and continuing towards the two look alikes. The wind wouldn't weaken the Bakuton technique at all. If he continues with the fire technique he would be destroyed also and the Bakuton would be weaken to Eighty and hit with the full damage.

Sidenote: No custom can spawn under five meters from the opponent.

Sidenote: You said user instead of opponent/target/enemy when you said where the vortex formed at lol.

(Bakuton: Teikoku Busō) – Explosion Release: Imperial Armament
Type: Offensive, Defensive, Supplementary
Rank: C – S A
Range: Short – Long
Chakra: 15 – 40 (-10 per turn) 3p
Damage: 30 – 80 (+20[Bio Blast Specialist] +20[Kāma Level 1] =100)
Description: This technique allows the user to produce Explosive chakra from their body or within short-range around their location. The chakra typically will take an orange, yellow, or crimson color in its form; although this color characteristic is largely cosmetic and can be influenced by external techniques which influence light or coloration in explosions. The Explosive chakra can be shaped and formed in accordance to the user’s wishes. Like all Explosion Release techniques the chakra will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the chakra inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Armament can be angled away from the user’s position to negate damage and recoil. A and S-Rank applications of this technique require the use of ten chakra per turn for their sustainment. S-Rank explosions produced by Armament create an explosion spanning mid-range from its impact location. The user is also capable of producing multiple objects through the usage of Imperial Armament; their collective strength always being equivalent to the applied rank. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Blast Release techniques in the user's next turn.
 

Cresee

Active member
Supreme
Joined
Mar 11, 2014
Messages
39,350
Kin
4,820💸
Kumi
10,210💴
Trait Points
0⚔️
About the side notes: Yea I blundered by mentioning "user"/myself lol. Though Idk what "customs can't spawn"? means. Are you referring to the wind vortex attack?



Seeing the explosive chakra effortlessly break through her Fuuton jutsu, Wynn's fire+wind attack plan had failed and she proceeded to use an offensive technique on herself - It would cause damage to Wynn but lift her up in the air and she'd be saved from the explosions.

Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user creates three large pillars errupt from the ground beneath the target and lifting them into the air.

Wynn is airborne and falling towards Gambit. Mid-air, she forms an Earth Golem from her mouth, that would fall onto him as a bomb - crushing him.

Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.
 
Last edited:

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,494💴
Trait Points
18⚔️
Gambit watches as the clone is destroyed and Wynn is tossed into the air.

Make a wish...upon a card.

The man takes out a card which is metal and looks exactly like the real thing. The continues towards in awe as if he was watching a show. There his opponent continues her assault. A golem just not any golem but an Earth Golem comes from her mouth.

Oh Earth Golem Splash!!!!

He comes up with a name on the fly for the golem falling. He can see it is an attack towards him. He holds in his right hand a ball of lightning. He hurls it at the golem destroying it with ease. The lightning ball wouldn't be directed at the enemy since she would be long out of the trajectory of the ball.

He can see where she is and he makes his way towards her. He leaps forwards doing a fly kick aiming to smash into her nose.


DYNAMIC ENTRY!!!!!

(Raiton: Sanda Appu) – Lightning Release: Thunder Up
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
 

Cresee

Active member
Supreme
Joined
Mar 11, 2014
Messages
39,350
Kin
4,820💸
Kumi
10,210💴
Trait Points
0⚔️
Gambit watches as the clone is destroyed and Wynn is tossed into the air.

Make a wish...upon a card.

The man takes out a card which is metal and looks exactly like the real thing. The continues towards in awe as if he was watching a show. There his opponent continues her assault. A golem just not any golem but an Earth Golem comes from her mouth.

Oh Earth Golem Splash!!!!

He comes up with a name on the fly for the golem falling. He can see it is an attack towards him. He holds in his right hand a ball of lightning. He hurls it at the golem destroying it with ease. The lightning ball wouldn't be directed at the enemy since she would be long out of the trajectory of the ball.

He can see where she is and he makes his way towards her. He leaps forwards doing a fly kick aiming to smash into her nose.


DYNAMIC ENTRY!!!!!

(Raiton: Sanda Appu) – Lightning Release: Thunder Up
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
Wynn's golem spawn was smashed by the enemy as he was declaring that this fight was a game to him. She landed on the ground and saw the enemy coming towards her straight on. She had to use the fastest element as ninjutsu has an inherent speed disadvantage in CQC. Wynn simply spit wind bullets out of her mouth towards the running enemy.

Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.
She then follows up by doing what the enemy was trying to do herself; and charged at him to kick and send him flying away.

Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

As Gambit was pushed back a few meters, she expels chakra from her hands that creates 5 wires and wrap around the enemy, constricting and damaging him as long as he's trapped by the wires.

Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from theur hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.
With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).
Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
Note: Courtesy of Lili-Chwan.
 

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,494💴
Trait Points
18⚔️
Perfect just next time explain the move a little bit more. Explain how you keeping track of me.

Since you have the Sharingan activated so that's how you was able to keep track of my speed. But great either way.
_________
Gambit is running and the lady releases a twister of wind. He continued running at it. He performs one hand seal. Around him he channels his fire nature chakra to create five ghost. These ghost have a unique loom got them making them look like demons. He releases them at the twister. The ghost would destroy the twister and continue on towards the maker of them.

(Katon: Onidōrō) - Fire Release: Demon Lantern
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing it into the atmosphere around him to create several ghost-like flames resembling heads with horns and yellow eyes that then attack the target/s in a swarm.

He leaps up into the air and comes down on her position with a drop kick with her right foot. This kick would send the lady away.

Hhhhheeeeeiiiiii!!!!!!

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
 

Cresee

Active member
Supreme
Joined
Mar 11, 2014
Messages
39,350
Kin
4,820💸
Kumi
10,210💴
Trait Points
0⚔️
Perfect just next time explain the move a little bit more. Explain how you keeping track of me.

Since you have the Sharingan activated so that's how you was able to keep track of my speed. But great either way.
_________
Gambit is running and the lady releases a twister of wind. He continued running at it. He performs one hand seal. Around him he channels his fire nature chakra to create five ghost. These ghost have a unique loom got them making them look like demons. He releases them at the twister. The ghost would destroy the twister and continue on towards the maker of them.

(Katon: Onidōrō) - Fire Release: Demon Lantern
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing it into the atmosphere around him to create several ghost-like flames resembling heads with horns and yellow eyes that then attack the target/s in a swarm.

He leaps up into the air and comes down on her position with a drop kick with her right foot. This kick would send the lady away.

Hhhhheeeeeiiiiii!!!!!!

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
Thanks for the tip.. Wouldn't the tracking thing be natural though? When I dropped a golem and you smashed it, my attention would still be focused on the location you were standing at, as a person almost always focuses keeps their view on the opponent inherently. So when I'm falling down from the air, I would still keep my eyes on where you were standing - Especially because the golem was broken by you and I'm paying extra attention to your next move. Sorry if I misunderstood lol, do you have a speed boost active or something?



Wynn witnesses the opponent creating a fire ghost that would nullify her wind jutsu and continue towards her. She jumped backwards a bit and expelled ash that would cover a wide area and burned anyone coming in contact with it. It repelled and made the fire ghost ineffective and also burned Gambit who was jumping in on to attack her.
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.

As she had the Sharingan active, she could see chakra and therefore her opponent clearly even in the smoke. She formed the Rasengan, ran towards Gambit who was in the ash, aimed at his heart - killing him.
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage, Namikaze Minato. The technique was taught to his sensei, Jiraiya, who then passed it on to Minato's young son, Naruto, years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact.
 

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,494💴
Trait Points
18⚔️
I do have speed boost form Kāma but I didn't state I was running my maximum speed so it's cool to say I'm running at a Jounin speed.

Others could use certain things against you is what I want you to be aware of.
__________
Ash is covering up his vision of the lady. He lost her from his vision so he had to think quick with the position he is in now. Encases his whole body in earth chakra. This would have his body grow rocks all over. This would protect him completely against the fire ash technique with ease. His body is stronger thanks to Kāma also increasing his durability even more by plus twenty.

He makes his way through the ash without a scratch on his body. If the Rasengan continues he would be protected standing in there on the ground looking at the lady in her eyes.

Sooooo

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

He raises his right knee and kicks the lady in her stomach and does an uppercut to her jaw with his right hand. He does a left hook with his left hand. Right after he does a palm thrust to her face smashing her into the ground.
 
  • Like
Reactions: Cresee

Cresee

Active member
Supreme
Joined
Mar 11, 2014
Messages
39,350
Kin
4,820💸
Kumi
10,210💴
Trait Points
0⚔️
As Wynn would approach Gambit with her Rasengan, it would be quite ineffective as he had hardened his skin by layers of rocks. She got startled a bit and afterwards he'd try to kick her but having the benefits of enhanced reflexes due to the Sharingan, Wynn intersected it with taijutsu of her own, rendering his attack useless. She followed up with taijutsu of her own by hitting his stomach with her knee and elbowing the man, making him unconscious. Wynn then proceeds to stab Gambit multiple times - fatally wounding her opponent.

Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.

Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.
 

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,494💴
Trait Points
18⚔️
She catches his leg in between the knee and arm of hers or so she thought. He spins on his left foot. He extends his right leg out creating a whirlwind of sheer force to connect his leg against the side of his opponent he comes back around again to do the same thing. Gambit was toying but if his opponent did take him serious he would be dead or at least hit with an attack he need to heal. At the same time he activates his Level Two stage of Kāma.

(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30 (+30[Level Two Stage Kāma] =60)
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.

( Akai Kāma ) - Red Karma
Type: Mode
Rank: S
Range: Short
Chakra: 80 for level 1, 100 for level 2.
Damage: ( Varies depending on Level )
Description: Kāma, a seal that normally serves as a compressed backup of an Ōtsutsuki that they can embed in the body of a chosen recipient to transform into should they sustain fatal injuries, is capable of being placed on entities that are not considered proper vessels. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and abilities. When activated, this Red Kāma significantly enhances the user's physical abilities and power as well as allows the usage of Kāma Rift as well as Nesaku. They can also make use of Kāma to absorb enemy's attacks like ninjutsu and large-scale explosions. Unlike the normal seal, this variant only has 2 levels, differentiated between the power gain and the manifestion of a horn that grows across their head similar to a headband but spiked in the middle, extending over the top of the head towards the spine.
  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb Ninjutsu containing up to 40 chakra regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 50 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 damage per turn.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Custom Characters with Red Kāma can use this.
Note: Can only be activated a max of 3 times. Level 1 lasts up to 5 turns while Level 2 can only be used a max of 4 turns. Collectively, this technique can only last a max of 7 turns each use before timing out.
Note: After absorption, the user is only able to use 2 jutsu the next turn
 

Cresee

Active member
Supreme
Joined
Mar 11, 2014
Messages
39,350
Kin
4,820💸
Kumi
10,210💴
Trait Points
0⚔️
She catches his leg in between the knee and arm of hers or so she thought. He spins on his left foot. He extends his right leg out creating a whirlwind of sheer force to connect his leg against the side of his opponent he comes back around again to do the same thing. Gambit was toying but if his opponent did take him serious he would be dead or at least hit with an attack he need to heal. At the same time he activates his Level Two stage of Kāma.

(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30 (+30[Level Two Stage Kāma] =60)
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.

( Akai Kāma ) - Red Karma
Type: Mode
Rank: S
Range: Short
Chakra: 80 for level 1, 100 for level 2.
Damage: ( Varies depending on Level )
Description: Kāma, a seal that normally serves as a compressed backup of an Ōtsutsuki that they can embed in the body of a chosen recipient to transform into should they sustain fatal injuries, is capable of being placed on entities that are not considered proper vessels. Such individuals are unable to serve as a receptacle for the Ōtsutsuki's soul and thus cannot be used for the process of reincarnation, but retain its other traits, gaining tremendous power and abilities. When activated, this Red Kāma significantly enhances the user's physical abilities and power as well as allows the usage of Kāma Rift as well as Nesaku. They can also make use of Kāma to absorb enemy's attacks like ninjutsu and large-scale explosions. Unlike the normal seal, this variant only has 2 levels, differentiated between the power gain and the manifestion of a horn that grows across their head similar to a headband but spiked in the middle, extending over the top of the head towards the spine.
  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb Ninjutsu containing up to 40 chakra regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 50 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 damage per turn.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Custom Characters with Red Kāma can use this.
Note: Can only be activated a max of 3 times. Level 1 lasts up to 5 turns while Level 2 can only be used a max of 4 turns. Collectively, this technique can only last a max of 7 turns each use before timing out.
Note: After absorption, the user is only able to use 2 jutsu the next turn
With RK lvl 2 you're at 30 speed, more than three times mine and then there's the damage shaving too. I can also only track till at 24 with 3T, so yeah I've ran out of moves!
 
Top