Delilah enters onto the battlefield and takes a look at her opponent. In quick fashion, she begins her transformation causing a cir
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culation of Senninka Fluid to invade her body, causing a cross transformation increasing her physical strength. Her body mutates forming a browish exoskeleton around her body and four pincer appendages sprout from her back with a pair of insect-like wings. Her Jewel Wasps began to respond to this change, realizing it's feeding time. Due to her specialty, this transformation and increase in strength would now become permanent, lasting without duration.
Range: Short - Long
Description: Upon birth, like other Aburame, insects are infused and imbedded within their own body allowing the symbiosis between the insect and the host. Insects, through the vehicle of evolution, are capable of spawning multiple generations of young, going through the natural process of mutation to ensure their survival. For this reason, Aburame Insects adapt to the environment present in the ninja's body in order to survive. This process and basic concept applies to Jewel Wasps. Jewel Wasps are a unique insect that has been adapted to the environments contained within Delilah's body, a Sage Transformation user. The wasp has a metallic blue-green body, with the thighs of the second and third pair of legs red. Due to this, Jewel Wasps have adapted to the physiology of Sage Transformation bios, having evolved as the user progressed through life. As a result, Jewel Wasps themselves have become accustomed to Nature Energy intake even going as far as to be infused with it and passively absorb it similar to the Sage Transformation user. Often even feasting and developing their young in the fluids of the Sage Transformation, becoming akin to it and having it incorporated into their very physiology, giving them the ability to secrete the fluid in the similar manner. Similar to the basic Destruction Bugs, They are capable of flight, swarming up into shapes, communication with the user and among themselves through usage of pheromones, and chakra sensory. Females are capable of injecting eggs into targets passively once they make contact with the target, allowing the Jewel Wasps to multiply in number as they sprout from their enemy. To grow in to maturity, the eggs leech chakra off of their targets at a rate of -30 chakra per turn until they reach 60 chakra siphoned or these eggs develop into larvae then into full grown Jewel Wasps after two turns, which ever occurs first. Upon maturity, the Jewel Wasps sprout of the targets body by burrowing their way out, causing a minimal 10 damage to the target. Damage is dependent on the size of the target and the rank of the technique used to manipulate these insects, higher the rank, higher the damage. However, the real power of Jewel Wasps are their ability to make use of their modifications and synergy with Sage Transformation, able to go through metamorphosis and physical changes through the usage of the Senninka fluid secretions they are birthed in and adapted to that are now present within their own bodies. These transformations as well as their purposes can vary widely from an increase in size, speed and attack power, to an change in how the Jewel Wasps function granting them new abilities temporarily, similar to how Senninka Fluid can grant the Sage Transformation user flight, cannons, etc. These will be submitted as separate customs.
Note: Logically, this does not allow the user to perform Senjutsu of any kind.
Note: This is a passive technique, meant to describe the insect, and does not entail a sort of manipulation.
Note: Techniques which require destruction bugs (Kikaichuu) are replaced with Jewel Wasps instead.
Note: Must be a member of the Aburame Clan and Sage Transformation Clans, simultaneously.
Note: Due to being infused with raw Nature Energy and Senninka fluid, Jewel wasps are stronger than normal Kikaichuu, increasing their strength over Organic Elements, Poison and Taijutsu, gaining a +20 damage boost against them.
(Kansei Senninka) - Complete Sage Transformation
Chakra: 40 (-15 per turn)
Description: Sage Transformation (Senninka) is an ability wielded by Jūgo's clan, which increases their physical abilities and allows their bodies to perform various shape-shifting feats due to their innate ability to passively absorb natural energy. It is a multifaceted ability that permits them to achieve feats ranging from creating various weapon-like appendages to altering their body structure, as well as a general increase in their physical capabilities. The user can fully infuse his body with the gathered natural energy and transform it completely. When he fully transforms, the user gains a massive power boost but loses his mind to his murderous side, signified by a change in his voice. When transforming, the user's body changes color and his sclera turns black. Each member's full transformation appears differently, ranging from different types of horns to stripes across the face. In this full form, the user is incredibly resilient, being able to take Taijutsu attacks up to B-Rank with little damage and being able to function even when severely injured. He can further manipulate his body into suitable weapons and manifest chakra cannons from it to attack with powerful chakra blasts. He can manifest chakra boosters from his extremeties to power his taijutsu moves or to "dash" in speed or even to soften a fall. His physical strength becomes greatly increased, adding +25 to his Taijutsu techniques and his chakra becomes stronger, adding +20 to his elemental chakra as well an infusion with Natural Energy on a weaker level comparable to ISM. He becomes faster, increasing his speed by x3 and can regenerate minor wounds easily. His resilience is such that he can take C-Rank Ninjutsu and not suffer hindering damage. Because of his rage and his anger, he becomes unable to use techniques that would otherwise require precise chakra control such as Genjutsu, Fuuinjutsu or similar complex fields/techniques. After its deactivated or deactivates as it times out, the user is left drained of his stamina and unable to use Taijutsu techniques for 2 turns.
Note: Lasts 6 turns and can only be used twice.
The Ice King would arrive at the battlefield and notice the woman standing before undergoing a grotesque transformation. It was clear that the woman planned on standing in his way. "You do not deserve..." and he took a brief pause as he spoke to extend his right arm and shoot forth a beam of ice towards the woman that would freeze her entirely if not avoided. "To be in the presence of a king." His attack had been increased because of his crown and his star chakra.
(Ōkan) - The Crown
Chakra: 40 (to summon)
Damage: N/A 60 + 20 + 20 = 100
Description: The Crown is an ancient weapon that has been circulating through the world for centuries. It takes the form of a golden crown with three rubies centered throughout its structure. The Crown is known to enhance the abilities of any Ice user who wears it. The Crown belonged to a powerful wizard by the name of Urgence Evergreen many centuries ago who was rumored to be one of the first ice elemental creatures to ever exist. After his passing, The Crown was imbued with the powerful strength that once resided inside of the ice elemental. Once the user places The Crown on their head it will cause a dramatic change to occur on their body. First, The Crown will bond itself to the user by freezing itself to the user's scalp making it near impossible to remove once on unless the user’s desires it. Next, the user’s skin will become extremely cold causing it to turn a light blue color. Due to how cold their skin will have become they will cause anyone who they do not deem an ally to feel the burn of the ice if they touch their skin. This translates to a reduction of -10 from taijutsu attacks where the opponent physically touches the user. As mentioned before, The Crown enhances the user’s Ice powers due to its origins which translates into a passive +20 or + 1 rank to the damage/defensive properties of ice jutsu depending on what's appropriate. Any one who wears The Crown is also granted the ability to manipulate Ice in ways normal users cannot. This means the user can actively create ice constructs by releasing the ice from different parts of their body. For example, the user can shoot beams of ice from their hand which can be used to freeze the ground or they can shoot a beam into the air to cause it to snow. It is also possible for the user to simply create ice constructs that can does as the user pleases. The possibilities are near endless. The user can choose to spend a move and utilize their ice powers up to S-rank with the same restrictions as before. If utilizing like this then the user can only use an A-rank version three times. The S-rank version could only be used twice with a turn cool down. This ability regardless of version can be used up to long range but also regardless of rank/version all ice based abilities/usages must come from the user’s body. Any ability the user uses from this ability can only last up to three turns. For instance, if the user made it snow, construct an ice familiar, or froze something then it would only remain like that for 3 turns before melting into water.
Delilah simply boosted to her right at triple her base speed in an arc to end up in the Ice King's left side, still mid range away. After initiating the boost and determining her path, she produced spider's silk around her body after performing three handseals that formed a tight knit cocoon that allowed her bugs to begin undergoing a metamorphosis. However, this process took time.
Description: Wyrmwood Regalia is an Aburame/Spider Technique based on the ( Hijutsu: Mushi Miyu ) Secret Technique: Insect Cocoon. The user performs three handseals to temporarily increase the speed of the insect's development. By producing spider silk from their bodies and wrapping them in a tight fitted armor around their bodies similar to a cocoon. The advantage this has over the main technique is that the user is allowed to freely move without hinderance while their insects within their body undergo metamorphosis. However the downside is due to the movement of the user's body, the metamorphosis takes an extra turn. This allows bug techniques to temporarily acquire one of the three: the insects hunger for chakra becomes so potent they are able to absorb it directly from opponent's techniques or increase the chakra sensing capacity of the bugs to the next level allowing them to track up to x3 the user's base speed. While this tight fitting armor is active the user cannot release more insects from their body to use for techniques but are capable of manipulating swarms that have already left their body before this techniques activation(Logically the swarms outside of the body won't benefit from the accelerated development). This technique can be halted of the coating around the user is destroyed by an opponents technique, with the coating itself being able to be destroyed by A rank and below techniques. Wyrmwood Regalia can only be used twice per battle with it's effects lasting 4 turns and a three turn interval in between usages.
(Senninka: Funsha no Tobikomi) - Sage Transformation: Jet Booster Jump
Description: The user reates many jet-like appendages on his back to create a powerful blast which he can use to dash forward at great speed. If used mid air, the user can sustain some control over his "flight". The technique however is only good for a burst of speed and cannot be sustained for flight for example.
Once she was at his left, she fired a natural energy infused ball of lightning at the Ice King.
(Raiton: Sanda Appu) – Lightning Release: Thunder Up
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.
The Ice King would watch as the woman began to undergo a strange transformation. The next thing he noticed heading hid way was a ball of lightning. In response to this, The Ice King waved his hand and crafted a mirror of ice in front of him. The ice mirror would absorb the lightning once in range. Right after it was absorbed a mirror image of the lightning in the form of ice would head towards the woman and would shortly explode into snow causing the mid-range area around her to be covered in snow.
(Yukion'na no kagami) - Ice Release/Sealing Arts: Mirror of Yuki-Onna
Description: The user will perform two hand seals and channel their ice chakra in front of them. By doing so they will create a thin circular sheet of ice that will be 10 meters in length and width. This ice mirror is special because upon creation the user will have imbued it with special sealing properties. The sealing properties of this technique come into place when an incoming attack is coming in the direction of the mirror. Once an incoming technique’s reflection that is up to short-range of the user has been seen in the mirror it will cause the sealing properties of this technique to come into place and at that point it will begin to seal the opposing attack. This ability is able to seal up to A-rank attacks. When the opposing technique has been sealed that is when the next ability of the mirror comes into play. At this point, the mirror will release from it a mirror image of the opposing technique but this time crafted out of ice. The special property of this ice is that it will be freeform and once it comes into range of a target up to mid-range away (or sooner if the user desires) the user is able to cause the ice creation to explode causing snow to be released in every direction five meters of where it exploded. This, however, holds no special property besides possibly diverting the opponent’s attention/sight and the snow will soon melt after it has exploded.
Note: Can only be used twice with a turn cool down