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Delta

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LoKs RnR
All out.
Killing and stealing On.
Mid range(12m)

Large canyon, 100m cliff face to my left, river to the right, with a 50m gap between both(25m left and right)

Ill be using https://animebase.me/threads/hades-olimpos-demon-king-v3.773064/

Muramasa on left hip, PSSJ isnt with me(due to rules) So i'll be swapping it out for the summon below(am a PPSJ but rinnegan summons are banned)
(Kuchiyose no Jutsu: Hunahpu to Xbalanque, Hiro-tsuin sono Taiyo to Tsuki) - Summoning Technique: Hunahpu and Xbalanque, the Hero Twins of the Sun and Moon
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Hunahpu and Xbalanque are twin brothers who were born with differing coloration. Hunahpu has the traditional orange fur with black rosette spots, while Xbalanque was born with the more rare black melanism coloration. As the two brothers grew and became more powerful, they began drawing comparisons to the sun and moon, thus earning their nickname as the Hero Twins of the Sun and Moon. Both jaguars are of similar size and stand on all fours with their backs reaching up to about six feet. Hunahpu is proficient in the fire element and is capable of using up to A-rank techniques. He also has the passive ability to sense body heat making him an excellent tracker. Xbalanque is proficient in the wind element and is capable of using up to A-rank techniques. As a melanistic jaguar, Xbalanque is able to extend the jaguar ability to hide their presence from non-sensor ninja to include chakra sensory techniques, making him a stealthy opponent. While masking his chakra, he cannot use any chakra based jutsu of his own without allowing his chakra to be sensed. The twins share a mental link with each other which allows for them to communicate through their thoughts, though this doesn't extend to the summoner. Both summons are considered A-rank individually.
-Can only be summoned once per battle.
-Lasts 4 turns once summoned.

Post your bio and ill make first move
 

Delta

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Hades had been awaiting the mans arrival for quite some time, meditating, as his Jaguars just wandered around the battlefield, the low snarl from X, alerting him to mans presence. Alot had already been discussed, as Hades stood up, he gestured to his two jaguars, who flanked him, X 4m to Hades right, and Huna 2 meters behind him. Hades, glaring at the man, spoke.

I can only assume, by you showing up here, you have decided to not simply hand it over, and put your life, and your families, at risk. A foolish choice, truly, however, a praise worthy one, to fight for those you love. Regardless, your sacrifice, will be in vein, as once i finish here, i will merely go and take it, and you will have died for nothing.

With that, Passively, Hades eyes would spin, revealing his sharingan. Mid spin, the tomoe would speed up, merging, as his Eternal Mangekyou Sharingan manifested it. Weaving the needed handseals as his eyes settled, Hades would channel both Katon and Doton chakra into one, manfesting his own unique element, of Adamantine, erupting from the ground from short range around the man, 6 needle like spears of Adamantine would erupt, piercing the mans torso and limbs, turning him into a human voodoo doll. For now, the Jaguars would do nothing, waiting for a signal from Hades.



( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye(passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye(passive)
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.


Kongoton: Kongo Kensetsu) - Adamantine Release: Adamant Construction
Type: Supplementary/Defense/Attack
Rank: D-S(A)
Range: Short - Long
Chakra Cost: 10-40(30)
Damage: 20-80(60)
Description: This is a basic technique for creating adamantine structures and tool in various ways for any number of purposes. Much like comparable techniques for other elements, the user can create things like pillars, shields, walls, weapons, etc. This technique is limited to basic structures however, and cannot create complex and finely detailed things.
-S rank can be used twice per battle.
-B rank and higher requires at least 3 hand seals to use.


Chakra: 2350-130=2220
HP 160
Tracking: 75
Speed: 11
 

Excision

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Sorry should of said, i'm jounin now.

Shinki looked on as he was clearly outnumber, the two jaguars, and the man whose eyes spiralled red. Uchiha. He would have to be careful when I came to such powers. Seeing the spikes form all around him he would have to act quick, turning his body to iron sand, breaking down going between the spikes, behind them as he was out of sight. As he did this he let out a scream to make it seem as though the spikes had hit him, keeping low going around the spikes, leaving himself unharmed. He formed again long range from his opponent behind the spikes:

(Jiton: Tetsu Bunsan)Magnet Release: Iron Dispersion
Type: Supplementary/Defensive
Rank: B
Range:Self-Mid
Chakra: 20 (+10 per turn)
Damage: N/A
Description: Iron Dispersion is a bail out jutsu created for Katora when he simply can't go up against a technique, or needs to flee an opponent to better re-position for the fight. Similar to "Sand Body technique", Katora will turn his entire body into Iron sand. Afterwards, Katora will split up, dispersing all the Iron sand he has made his body up of into random directions. By doing this, Katora can dodge most techniques that are aimed to kill him. Katora can evade up to Mid range from his original position in almost any direction except into the ground itself. Once he is clear of the technique, Katora will bring all the pieces of his body back to a central location and reform his body, deactivating the technique. While dispersed, Katora cannot attack in any way. Also while dispersed, locating Katora is difficult as his chakra signature will be spread out, like flecks of chakra across the battlefield. While in this form, Katora is still able to perceive the battlefield in front of him.

Restrictions:
This technique can only last 2 turns, including the turn used, so the second turn Katora must reform.
While in this form, Katora cannot attack or perform any jutsu until he reforms.
Note: Has a two-turn cooldown after the technique ends.

As he did this, he causes the ground 5m below his opponent to drop, causing his opponent to fall down before iron spikes from the walls impaled him:

(Jiton: Tetsu Jozu Doragon)Magnet Release: Iron Jaws of the Dragon
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: Channeling his chakra into pre existing Iron sand, the user will focus his chakra below the opponent and weave two swift handseals. Once done, he will shift the Iron sand, creating a 3m deep dip in the ground that drags the opponent down below ground of the Iron sand. As this happens, Iron spikes will protrude from all directions of the pit, skewering the opponent and then closing up, creating a small tombstone like affect leaving a bulge in the ground where the opponent was. The drop and the spikes happen at almost the same time, making simply dodging or avoiding it neigh impossible, as trying to jump out of the pit will more than likely still result in the opponent being crushed.

Restrictions:
Requires Opponent to be standing on enough Iron sand to activate.
Can only be used 4 times per battle
 

Delta

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Hades spike tore through the ground, as they did, however, he watched, with his Sharingan, as the mans body began to break down, shifting into some form of element, it appeared similar to his own adamantine, but it wasn't, that was impossible. The spikes would rips through the Iron sand, and a scream would be heard. Partially, Hades believed that one of the spikes may have made contact, hitting just before the full transformation had occurred, but, with his eyes, nothing escaped Hades. None of the spikes appeared to be blood stained, at least from where he was looking, so Hades was entirely unsure what the scream was for. It mattered not, as the man had escaped behind the spikes, using them as a barrier to remove Hades vision of him, this mattered not as well. As the man escaped backwards, Hades capitalized, with a minor flick of his head, Huna would run off to Hades left, circling wide. As soon as she spotted the man, Huna would unleash a blast of wind from her mouth, which would hurtle towards the man, aiming to smash into him and tear his skin apart.

As Huna did this, Hades himself, would channel chakra over the outside of his entire body, becoming a human sword, before dashing off to the right, with X not far behind, circling wide to avoid the wind sphere's concussive blast range. As Hades made visual contact, he would swing his left arm, releasing a blast of crimson chakra towards the man, aiming to pincer him between the slash and the wind blast.



(Fūton: Atsugai) - Wind Style: Pressure Damage(Hunaphu)
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.


(Tabi no Katana nashi)Journey of the Swordless
Type:
Supplementary
Rank:A
Range:Short
Chakra:30(-15 per turn)
Damage:+20 to All Kenjutsu/Taijutsu based Techniques, 1.5x Speed
Description: Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description
. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction.

( Suraisu Shinku no Nami ) - Slicing Crimson Wave
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40(+20)
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.


Chakra: 2220-70=2150
Hp 160
Tracking: 102
Speed: 16.5
 

Excision

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Hades spike tore through the ground, as they did, however, he watched, with his Sharingan, as the mans body began to break down, shifting into some form of element, it appeared similar to his own adamantine, but it wasn't, that was impossible. The spikes would rips through the Iron sand, and a scream would be heard. Partially, Hades believed that one of the spikes may have made contact, hitting just before the full transformation had occurred, but, with his eyes, nothing escaped Hades. None of the spikes appeared to be blood stained, at least from where he was looking, so Hades was entirely unsure what the scream was for. It mattered not, as the man had escaped behind the spikes, using them as a barrier to remove Hades vision of him, this mattered not as well. As the man escaped backwards, Hades capitalized, with a minor flick of his head, Huna would run off to Hades left, circling wide. As soon as she spotted the man, Huna would unleash a blast of wind from her mouth, which would hurtle towards the man, aiming to smash into him and tear his skin apart.

As Huna did this, Hades himself, would channel chakra over the outside of his entire body, becoming a human sword, before dashing off to the right, with X not far behind, circling wide to avoid the wind sphere's concussive blast range. As Hades made visual contact, he would swing his left arm, releasing a blast of crimson chakra towards the man, aiming to pincer him between the slash and the wind blast.



(Fūton: Atsugai) - Wind Style: Pressure Damage(Hunaphu)
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.


(Tabi no Katana nashi)Journey of the Swordless
Type:
Supplementary
Rank:A
Range:Short
Chakra:30(-15 per turn)
Damage:+20 to All Kenjutsu/Taijutsu based Techniques, 1.5x Speed
Description: Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description
. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction.

( Suraisu Shinku no Nami ) - Slicing Crimson Wave
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40(+20)
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.


Chakra: 2220-70=2150
Hp 160
Tracking: 102
Speed: 16.5
Sorry completely forgot about this.

As Shinki thought he was safe for a moment, he saw the mutt coming around to his side. He would have no rest from the onslaught due to the numbers game. He would have to attack them all at once, and he had only one technique that could do that to create an opening for him. He'd quickly create two spheres of iron sand using his apex handseal spec and sourceless material, above him, causing them to collide together bursting outwards attacking them all at the same time. It would easily over power the wind, protecting Shinki from that, while attacking all his opponents at the same time. Though it would not hurt shinki due to the way it was released.

Following this he would create a giant swamp spanning out from around him (A rank) forming under the spikes, all around that area and going to long range where his opponent was. This would trade hades and his summon with him.



(Jiton:Kaiho) - Magnet Release: World Order
Type: Supplementary/Offensive
Rank: F
Range: Short-Long
Chakra: 50
Damage: 90
Description: This technique creates 2 gigantic iron spheres of sand with opposing polarities and collides them together in order to merge and cause the magnetic forces to instantly increase and repel each other. The mass of iron sand then scatters across the entire field, branching out in spikes of irregular patterns which makes evading them almost impossible. The iron sand blocks any escape routes and makes it hard for the opponent to clearly view the user and also serves as a medium for other iron sand techniques.

Note: Can only be used by Third Kazekage and custom Iron Sand bios, twice per event.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.
 

Delta

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Sorry completely forgot about this.

As Shinki thought he was safe for a moment, he saw the mutt coming around to his side. He would have no rest from the onslaught due to the numbers game. He would have to attack them all at once, and he had only one technique that could do that to create an opening for him. He'd quickly create two spheres of iron sand using his apex handseal spec and sourceless material, above him, causing them to collide together bursting outwards attacking them all at the same time. It would easily over power the wind, protecting Shinki from that, while attacking all his opponents at the same time. Though it would not hurt shinki due to the way it was released.

Following this he would create a giant swamp spanning out from around him (A rank) forming under the spikes, all around that area and going to long range where his opponent was. This would trade hades and his summon with him.



(Jiton:Kaiho) - Magnet Release: World Order
Type: Supplementary/Offensive
Rank: F
Range: Short-Long
Chakra: 50
Damage: 90
Description: This technique creates 2 gigantic iron spheres of sand with opposing polarities and collides them together in order to merge and cause the magnetic forces to instantly increase and repel each other. The mass of iron sand then scatters across the entire field, branching out in spikes of irregular patterns which makes evading them almost impossible. The iron sand blocks any escape routes and makes it hard for the opponent to clearly view the user and also serves as a medium for other iron sand techniques.

Note: Can only be used by Third Kazekage and custom Iron Sand bios, twice per event.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.

Hades onslaught continued, with his attacks going forward nicely and as planned. However, Hades was watching, with his sharingan, the entire time, watching the boys chakra. As he was, he watched as the boys chakra spiked, high, and gathered above him. As it did, two large objects of the Iron sand he was using appeared, almost from thin air, perhaps this kid was as proficient in Iron sand as Hades was in Wood, as it seemed to be similar to a method he himself used in the past. However, his first order of business was not to praise his opponent, but to defend himself, and his Jaguars. In his mouth, Hades slipped a small pill, crushing it, envirgating his chakra, and giving it a small boost. As the boost kicked in, Hades would weave two handseal, and channel his Mokuton chakra into the ground. As he did, a massive wood dragon would coil its way out of the ground, wrapping around both X and Huna, and Hades, protecting them all with its large body as the onslaught on Iron sand pierced its wooden body, the two techniques cancling out.

As the dragon crumbled, and the Iron sand began to fall to the ground, Hades watched as the chakra in the boy spiked again, this time, channeled below Hades and his jaguars. Suddenly, the entire area turned into a large swamp, spanning mid range in all directions. Impressed, Hades channeled, once more, His Mokuton chakra into the swamp, just below it, using his own sourceless material for Wood, caused a large root system to spread, creating a large wooden platform over top of the swamp, covering it entirely, and lifting both Hades and his Jaguars out of it.


(Heishi Piru) Soldier Pills
Type:
Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.


(Mokuton: Mokuryū) - Wood Release: Wood Dragon
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40 (-10 per turn if maintained)
Damage: 80(+10)
Description:After performing the two required hand seals, the user creates a gigantic wooden dragon from the ground directly beneath or near them, which can then be directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose (similar to that of a Hindu Makara), having an elongated and serpentine body that is longer than Naruto Uzumaki's Tailed Beast Mode, which can be used to constrict larger opponents. According to Madara Uchiha, Hashirama Senju used this technique to restrain Kurama in the past, which is proof that it has the same Bijuu suppressing/controlling abilities known to some Wood techniques. In fact, the dragon is capable of absorbing Bijuu chakra, weakening any Jinchuriki held by it. The user can keep manipulating and maintaining it as long as he keeps the Snake handseal made and expends chakra, acting as an active technique that can be shaped and controlled for a wide range of purposes, attacks and defenses. This technique can be combine with the Wood Human technique to boost its power.
Note: Only usable by Madara and Hashirama and Yamato bios

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60(+10)
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.



Chakra: 2150+Pill=2350(max)-90=2260
Hp 160
Tracking: 102
Speed: 16.5
 

Excision

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Hades onslaught continued, with his attacks going forward nicely and as planned. However, Hades was watching, with his sharingan, the entire time, watching the boys chakra. As he was, he watched as the boys chakra spiked, high, and gathered above him. As it did, two large objects of the Iron sand he was using appeared, almost from thin air, perhaps this kid was as proficient in Iron sand as Hades was in Wood, as it seemed to be similar to a method he himself used in the past. However, his first order of business was not to praise his opponent, but to defend himself, and his Jaguars. In his mouth, Hades slipped a small pill, crushing it, envirgating his chakra, and giving it a small boost. As the boost kicked in, Hades would weave two handseal, and channel his Mokuton chakra into the ground. As he did, a massive wood dragon would coil its way out of the ground, wrapping around both X and Huna, and Hades, protecting them all with its large body as the onslaught on Iron sand pierced its wooden body, the two techniques cancling out.

As the dragon crumbled, and the Iron sand began to fall to the ground, Hades watched as the chakra in the boy spiked again, this time, channeled below Hades and his jaguars. Suddenly, the entire area turned into a large swamp, spanning mid range in all directions. Impressed, Hades channeled, once more, His Mokuton chakra into the swamp, just below it, using his own sourceless material for Wood, caused a large root system to spread, creating a large wooden platform over top of the swamp, covering it entirely, and lifting both Hades and his Jaguars out of it.


(Heishi Piru) Soldier Pills
Type:
Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.


(Mokuton: Mokuryū) - Wood Release: Wood Dragon
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40 (-10 per turn if maintained)
Damage: 80(+10)
Description:After performing the two required hand seals, the user creates a gigantic wooden dragon from the ground directly beneath or near them, which can then be directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose (similar to that of a Hindu Makara), having an elongated and serpentine body that is longer than Naruto Uzumaki's Tailed Beast Mode, which can be used to constrict larger opponents. According to Madara Uchiha, Hashirama Senju used this technique to restrain Kurama in the past, which is proof that it has the same Bijuu suppressing/controlling abilities known to some Wood techniques. In fact, the dragon is capable of absorbing Bijuu chakra, weakening any Jinchuriki held by it. The user can keep manipulating and maintaining it as long as he keeps the Snake handseal made and expends chakra, acting as an active technique that can be shaped and controlled for a wide range of purposes, attacks and defenses. This technique can be combine with the Wood Human technique to boost its power.
Note: Only usable by Madara and Hashirama and Yamato bios

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60(+10)
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.



Chakra: 2150+Pill=2350(max)-90=2260
Hp 160
Tracking: 102
Speed: 16.5
He finally had it, the opening he was hoping for. His strongest jutsu had put his opponent defending for a moment, but that was all's he needed to try and take a form of control. As the dragon and his iron sand clash, destroying one another, Shinki brings his hands together, performing a single hand seal, placing all three of them in an illusion, where they would see falling feathers, slowly being put to sleep through the hypnotic illusion.

Following that, using his sourceless perk once more, he would cause iron sand to rise around Hades, binding him in iron sand as his puppet rose from the iron sand, biting down on Hade's, sealing his movement, as the iron sand completely buries him.

( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.

( Fuuinjutsu: Kurohigi: Kurogane ) - Iron Sand Sealing Arts: Black Art: Black Iron
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Shinki encases his target with Iron Sand, then proceeds to summon his puppet that bites down on the target, which results in a fūinjutsu formula that temporarily seals said target's movement as Shinki completely buries them in a casket of Iron Sand.
 

Delta

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Hades had been forced to go onto a slight defensive, which he wasnt used to, but it mattered not to him. He was not about winning the race, but the war. In his brief lapse in offence, the kid took advantage, weaving a single handseal and performing a jutsu. At first, Hades was transfixed, feathers, appearing from no where, how curious. However, it only took a brief moment for Hades to realize what was going on. Even without his EMS, the illusion was not a complicated one. Had the child had a summon with him, maybe Hades would have given it a second thought, but the feathers appearing from thin air, and the sudden drowziness, it was obvious. Fixating his EMS onto the child, Hades, using his EMS, reversed the genjutsu, channeling his chakra to break the illusion, and switching it onto the child. As the childs own illusion gripped him, Hades, no longer needing his EMS, evolved it once more, the spiral tomoe spinning and seperating, forming multiple rings, as his eyes turned Purple, revealing his Rinnegan. As this occurred passively, and completed it's evolution, Hades would continue onwards, Firstly, activating his Deva Path, followed by his Animal path shortly after.

Hades was fully aware, That right now, he would be unable to save his Jaguars, they would succumb to the sleep, but they had served their purpose. With his Rinnegan now active, removing the chance of a genjutsu hitting him again, Hades, with a single handseal, bloomed a massive forest from above the swamp using his sourceless material. The tree's would grow rapidly, creating and entire forest almost instantly. Parts of the forest would strike his own Jaguars, despelling them, he had no need for them asleep, and would continue onto the child. From the tree's, large flowers would bloom, blowing a pollen which once inhaled, would send the boy into a deep sleep that he would never awaken from.



( Bōshi Magen: Kyouten Chiten ) - Demonic Eye Illusion: Heaven And Earth Change
Type: Supplementary
Rank: C-S
Range: Short - Long
Chakra Cost: N/A (equal to the cost of the countered technique)
Damage Points: N/A (equal to the power of the countered technique)
Description: This is a illusion counter where, through the use of their sharingan, a Uchiha can take control over an enemy's Genjutsu and reverse it back into the opponent by taking control of it and releasing oneself at the same time. With 1 Tomoe, it can affect C-Rank and below illusions. With 2 Tomoe, it can affect B-Rank and below illusions. With a 3 Tomoe, it can affect A-Rank and below illusions. With MS, it can affect S-Rank and below illusions and EMS can affect any rank Genjutsu. Note: Can only be used once every two turns.
Note: Does not require eye contact and must be able to cast ( I.e., cannot reverse a Sound Genjutsu without Sound Ninjutsu.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye(passive)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

( Tendō ) - Deva Path(passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.


( Chikushōdō ) - Animal Path(passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuouslty activated.


(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user after performing the snake hand seal take advantage of the innate properties of Wood Release to be able to force trees to grow on any surface in an instant the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the afflicted target unconscious. One way to counter this technique is to destroy the trees.
Note: Can only be used by Madara Uchiha or Hashirama Senju biographies.
 

Excision

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Hades had been forced to go onto a slight defensive, which he wasnt used to, but it mattered not to him. He was not about winning the race, but the war. In his brief lapse in offence, the kid took advantage, weaving a single handseal and performing a jutsu. At first, Hades was transfixed, feathers, appearing from no where, how curious. However, it only took a brief moment for Hades to realize what was going on. Even without his EMS, the illusion was not a complicated one. Had the child had a summon with him, maybe Hades would have given it a second thought, but the feathers appearing from thin air, and the sudden drowziness, it was obvious. Fixating his EMS onto the child, Hades, using his EMS, reversed the genjutsu, channeling his chakra to break the illusion, and switching it onto the child. As the childs own illusion gripped him, Hades, no longer needing his EMS, evolved it once more, the spiral tomoe spinning and seperating, forming multiple rings, as his eyes turned Purple, revealing his Rinnegan. As this occurred passively, and completed it's evolution, Hades would continue onwards, Firstly, activating his Deva Path, followed by his Animal path shortly after.

Hades was fully aware, That right now, he would be unable to save his Jaguars, they would succumb to the sleep, but they had served their purpose. With his Rinnegan now active, removing the chance of a genjutsu hitting him again, Hades, with a single handseal, bloomed a massive forest from above the swamp using his sourceless material. The tree's would grow rapidly, creating and entire forest almost instantly. Parts of the forest would strike his own Jaguars, despelling them, he had no need for them asleep, and would continue onto the child. From the tree's, large flowers would bloom, blowing a pollen which once inhaled, would send the boy into a deep sleep that he would never awaken from.



( Bōshi Magen: Kyouten Chiten ) - Demonic Eye Illusion: Heaven And Earth Change
Type: Supplementary
Rank: C-S
Range: Short - Long
Chakra Cost: N/A (equal to the cost of the countered technique)
Damage Points: N/A (equal to the power of the countered technique)
Description: This is a illusion counter where, through the use of their sharingan, a Uchiha can take control over an enemy's Genjutsu and reverse it back into the opponent by taking control of it and releasing oneself at the same time. With 1 Tomoe, it can affect C-Rank and below illusions. With 2 Tomoe, it can affect B-Rank and below illusions. With a 3 Tomoe, it can affect A-Rank and below illusions. With MS, it can affect S-Rank and below illusions and EMS can affect any rank Genjutsu. Note: Can only be used once every two turns.
Note: Does not require eye contact and must be able to cast ( I.e., cannot reverse a Sound Genjutsu without Sound Ninjutsu.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye(passive)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

( Tendō ) - Deva Path(passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.


( Chikushōdō ) - Animal Path(passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuouslty activated.


(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user after performing the snake hand seal take advantage of the innate properties of Wood Release to be able to force trees to grow on any surface in an instant the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the afflicted target unconscious. One way to counter this technique is to destroy the trees.
Note: Can only be used by Madara Uchiha or Hashirama Senju biographies.
It seemed his illusion was working on the pets of his opponent but one thing was clear, it wasn't working on Hades himself. Mainly because not Shinki saw the feathers himself and began to feel drowsy. He would take control of all the iron sand from around to converge on his foe. From his world order technique, that iron sand would be close enough to strike before the forest could block it. The way he used this, was that the iron sand behind him, passed by his right leg cutting it enough for the pain to break his own illusion without doing too much damage to himself (I'm not doing the full 60 damage to myself I mean). All the iron sand from all around would converge on his opponent like flowing water.

Satetsu: Daiku shigoto ✦Iron Sand: Carpentry
Type: Off./Supp./Def.
Rank: A
Range: Short-Long
Chakra: 30 (-10 per additional turn)
Damage: 60
Description: Using body movements the user takes hold of a pre-existing source of iron sand and manipulates it, making it animated. This tech can be used to animate already present static structures created from other iron sand jutsu, or used to give form to a pre-existing source, up to the user's discretion, that the user then controls. When taking hold of the iron sand its body and features become moveable, flexible, made less dense, made denser, and/or ultimately able to be transformed into a whole new form, until the source is either destroyed or the user stops focusing on it where the structure then becomes static in its present state. The size of the structure depends on the size of the source being used, but can never exceed midrange dimensions, and the user can choose to make the iron structure defy gravity via magnetism if wanting to, even causing it to stay suspended in midair when static. Within the 3 turns of this jutsu's activation the user can take back control of the same static structure with body movements, making it adaptable once again unless the source was completely destroyed, thus ending the technique.
>Taking back control of a static structure costs a move
>Requires a 1 turn cooldown after ending
>Can be used 3x per battle
 

Delta

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It seemed his illusion was working on the pets of his opponent but one thing was clear, it wasn't working on Hades himself. Mainly because not Shinki saw the feathers himself and began to feel drowsy. He would take control of all the iron sand from around to converge on his foe. From his world order technique, that iron sand would be close enough to strike before the forest could block it. The way he used this, was that the iron sand behind him, passed by his right leg cutting it enough for the pain to break his own illusion without doing too much damage to himself (I'm not doing the full 60 damage to myself I mean). All the iron sand from all around would converge on his opponent like flowing water.

Satetsu: Daiku shigoto ✦Iron Sand: Carpentry
Type: Off./Supp./Def.
Rank: A
Range: Short-Long
Chakra: 30 (-10 per additional turn)
Damage: 60
Description: Using body movements the user takes hold of a pre-existing source of iron sand and manipulates it, making it animated. This tech can be used to animate already present static structures created from other iron sand jutsu, or used to give form to a pre-existing source, up to the user's discretion, that the user then controls. When taking hold of the iron sand its body and features become moveable, flexible, made less dense, made denser, and/or ultimately able to be transformed into a whole new form, until the source is either destroyed or the user stops focusing on it where the structure then becomes static in its present state. The size of the structure depends on the size of the source being used, but can never exceed midrange dimensions, and the user can choose to make the iron structure defy gravity via magnetism if wanting to, even causing it to stay suspended in midair when static. Within the 3 turns of this jutsu's activation the user can take back control of the same static structure with body movements, making it adaptable once again unless the source was completely destroyed, thus ending the technique.
>Taking back control of a static structure costs a move
>Requires a 1 turn cooldown after ending
>Can be used 3x per battle
Clever move

The genjutsu took affect, as Hades twin jaguars slumped to the ground, enjoying a nice snooze. How irritating that was, but they had served their purpose. However, this child was quite tactical himself, and Hades was impressed by what occurred next. From behind him, the child manipulated the Iron sand previously used for the bigger attack, and sent it towards Hades. At the same time, however, Hades watched as the Iron sand grazed his leg, and it was obvious this was planned, and just enough damage to break the genjutsu, internally, Hades smiled, he had not seen that happen before.

However, Praise aside, Hades battle was becoming uselessly tedious, and it was about time it ended. Channeling his chakra, and without any warning, the child would find himself in a dense forest. Visibility was low, and the heavy downpour of rain made things just as hard. From the darkness, Hades was able to see clearly, and was unsure if the child himself would be able to see or sense Hades at this distance. Speaking out into the darkness, while watching the child, Hades praised him.

I must admit, you have done well to survive, and that last little move you did with the genjutsu, i must say, it impressed me. However, i need to bring this to a close, so prepare yourself. The dance we just had i would not even call an appetizer, however, i'm going to go all out from this moment forward.

With his declaration, Hades shifted on his feet, and channeled his Deva path abilities into the ground in front of him, lifting out a massive chunk of earth. As soon as the chunk was floating, Hades would launch it with his gravitational powers, aiming to slam the child into one of the large towering tree's in the forest.



Secret Jaguar Art: Welcome to the Jungle(Hijaga-jutsu: Uerukamu dzukiza Junguru)
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 45
Damage: 0
Descritpion: This technique is an adapatation of Jiraiya's crushing toad stomach technique which reverse summoned the user and their opponents into the stomach of a toad on Mt. Myoboku. In this variation the user reverse summons him and his opponent deep into the homeland Rain forest of the Jaguars. Giant trees fill the forest with their thick canopies hundreds of feet in the air and to those below looks like a pitch black night sky. The thickness of the canopy blocks out light limiting vision to both the user and the opponent so that nothing can be seen at long range, at mid range a person's silhouette can be seen while at short range they are fully visible. In this forest it is constantly raining in a heavy down pour that saturates the area. This location is a specifically forbidden section of the forest due to its mysterious and sacred past. People who remain here too long will be forcible removed after three turns by unknown forces.
~Can only be used once per battle.
~Must be capable of summoning the boss Jaguar summon.
~No Jaguar summonings or reverse summonings can be used for the remainder of the battle.
~Inside this area the user is incapable of using Fire or Lightning techniques.
~Must be taught by Typhon.


( Shinra Tensei: Chikyū Undō no Jutsu ) - Almighty Push: Earth Motion Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user is capable of using the power of their gravitational technique will pull a large chunk of earth from the ground before them and then push it forwards thrusting the chunk of earth at their opponents.
 

Excision

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Clever move

The genjutsu took affect, as Hades twin jaguars slumped to the ground, enjoying a nice snooze. How irritating that was, but they had served their purpose. However, this child was quite tactical himself, and Hades was impressed by what occurred next. From behind him, the child manipulated the Iron sand previously used for the bigger attack, and sent it towards Hades. At the same time, however, Hades watched as the Iron sand grazed his leg, and it was obvious this was planned, and just enough damage to break the genjutsu, internally, Hades smiled, he had not seen that happen before.

However, Praise aside, Hades battle was becoming uselessly tedious, and it was about time it ended. Channeling his chakra, and without any warning, the child would find himself in a dense forest. Visibility was low, and the heavy downpour of rain made things just as hard. From the darkness, Hades was able to see clearly, and was unsure if the child himself would be able to see or sense Hades at this distance. Speaking out into the darkness, while watching the child, Hades praised him.

I must admit, you have done well to survive, and that last little move you did with the genjutsu, i must say, it impressed me. However, i need to bring this to a close, so prepare yourself. The dance we just had i would not even call an appetizer, however, i'm going to go all out from this moment forward.

With his declaration, Hades shifted on his feet, and channeled his Deva path abilities into the ground in front of him, lifting out a massive chunk of earth. As soon as the chunk was floating, Hades would launch it with his gravitational powers, aiming to slam the child into one of the large towering tree's in the forest.



Secret Jaguar Art: Welcome to the Jungle(Hijaga-jutsu: Uerukamu dzukiza Junguru)
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 45
Damage: 0
Descritpion: This technique is an adapatation of Jiraiya's crushing toad stomach technique which reverse summoned the user and their opponents into the stomach of a toad on Mt. Myoboku. In this variation the user reverse summons him and his opponent deep into the homeland Rain forest of the Jaguars. Giant trees fill the forest with their thick canopies hundreds of feet in the air and to those below looks like a pitch black night sky. The thickness of the canopy blocks out light limiting vision to both the user and the opponent so that nothing can be seen at long range, at mid range a person's silhouette can be seen while at short range they are fully visible. In this forest it is constantly raining in a heavy down pour that saturates the area. This location is a specifically forbidden section of the forest due to its mysterious and sacred past. People who remain here too long will be forcible removed after three turns by unknown forces.
~Can only be used once per battle.
~Must be capable of summoning the boss Jaguar summon.
~No Jaguar summonings or reverse summonings can be used for the remainder of the battle.
~Inside this area the user is incapable of using Fire or Lightning techniques.
~Must be taught by Typhon.


( Shinra Tensei: Chikyū Undō no Jutsu ) - Almighty Push: Earth Motion Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user is capable of using the power of their gravitational technique will pull a large chunk of earth from the ground before them and then push it forwards thrusting the chunk of earth at their opponents.
Shinki had gotten himself out of another tricky situation, the two companions were out of commission, the illusion broke and he was on the attack. Though, that was short lived. He found himself in a dense forest, away from the world he knew. The air different, the smell, all of this, yet he could not see his opponent. This was not good even though he could hear his foe, he could not see him.

Though that would mean his opponent could not see him. He'd seen his opponent's eyes glowing red, the fact the illusion was cast back upon himself with such ease. The sharingan. Though, in the moments before his attack, they had changed, they now glowed a different colour, one he was not sure of. Though he'd learned of the sharingan from his father, it's prowess, it's reactions, it's illusions, the ability to copy techniques, or even the power to control. Though one thing it wasn't, was the Byakugan. It couldn't see through these dense trees between them. Shink would use this to his advantage.

Shinki would use this to his advantage, he would slip into the ground, becoming one with it to travel through the land itself, moving around in an arc to his left, going mid range around through the ground. The reason he went so far around was he wanted the trees to block the vision of the sharingan, or what ever the doujutsu was, knowing sharingan can't see through solid objects, allowing him to travel unnoticed. As he did this, his opponent would launch his attack at his previous location none the wiser.


(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

Emerging mid range behind his foe silently, he was ready to strike. He gathers iron sand, using his sourceless spec, gathering it 5m from all around his target, that rises up on all sides and comes washing down on him from all directions, binding him before he can figure out shinki's location, crushing him in iron sand:

(Jiton: Satetsu Sousou) - Magnet Release: Iron Sand Burial
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This technique encases the enemy with iron sand and then crushes them to a pulp within seconds.

Note: Can only be used by Third Kazekage and custom Iron Sand bios.
 

Delta

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Hades boulder flew fowards, but no other sounds where heard, no impact with the kid, no counter, where could he have gone, was the first thing that went through Hades mind. Being unable to see him with his Rinnegan, Hades, without much effort, channeled his Wind chakra into the thick air around them, creating a slight breeze, linked to his chakra. As the breeze blew through, it immediately didn't pick up on the kid, however, as the kid emerged from the ground behind him, the wind sent signals back to Hades, alerting him of the kids location. It was time to finish this, however, and the games where fun. Passively, Hades reverted his Rinnegan back to his EMS. With his EMS active, the sound of Iron sand converging around him, Hades was prepared.

As the sand began to rise up, Hades Passively activated his Wood Sage mode, spun, dashing straight at the iron sand. As he did, Hades would jump over the sand converging up around him, avoiding it entirely as he continued onto the boy. With blinding speed, Hades would appear in front of the boy, Hades eyes locking with the boys at point blank, as he activated his Tsuykuyomi. To the boy, in a mere second, his entire life would play out, growing up, finding love, having kids, and dying of old age, would all happen in a mere moment in the real world. As the genjutsu took full affect, and the boy was rendered unconscious, Hades grabbed him, stopping him from hitting the ground, and spoke.

Sleep for all eternity, i hope the life you experienced was enough for you in the next world.


(Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
~Deactivates after three turns.
~Can only be used twice per battle.


( Mokuton Sennin Modo ) - Wood Sage Mode(passive)
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Doujutsu: Tsukuyomi) - Eye Technique: Nightmare Realm
Rank: Forbidden rank
Range: Short-Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
Description:
One of the basic techniques awoken with MS, this illusion renders the victim at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The only limitation of the technique is the users own imagination and skill, a fact proven by Itachi Uchiha who was must more masterful with its use than any other Uchiha before him. The technique itself only lasts for but a mere second in reality, but the one affected could have suffered through the equivalent of several weeks of torture which will manifest in severe mental damage and physical fatigue.
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: Its unblockable and unreleasable
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left unconscious
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter
 

Excision

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Hades boulder flew fowards, but no other sounds where heard, no impact with the kid, no counter, where could he have gone, was the first thing that went through Hades mind. Being unable to see him with his Rinnegan, Hades, without much effort, channeled his Wind chakra into the thick air around them, creating a slight breeze, linked to his chakra. As the breeze blew through, it immediately didn't pick up on the kid, however, as the kid emerged from the ground behind him, the wind sent signals back to Hades, alerting him of the kids location. It was time to finish this, however, and the games where fun. Passively, Hades reverted his Rinnegan back to his EMS. With his EMS active, the sound of Iron sand converging around him, Hades was prepared.

As the sand began to rise up, Hades Passively activated his Wood Sage mode, spun, dashing straight at the iron sand. As he did, Hades would jump over the sand converging up around him, avoiding it entirely as he continued onto the boy. With blinding speed, Hades would appear in front of the boy, Hades eyes locking with the boys at point blank, as he activated his Tsuykuyomi. To the boy, in a mere second, his entire life would play out, growing up, finding love, having kids, and dying of old age, would all happen in a mere moment in the real world. As the genjutsu took full affect, and the boy was rendered unconscious, Hades grabbed him, stopping him from hitting the ground, and spoke.

Sleep for all eternity, i hope the life you experienced was enough for you in the next world.


(Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
~Deactivates after three turns.
~Can only be used twice per battle.


( Mokuton Sennin Modo ) - Wood Sage Mode(passive)
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Doujutsu: Tsukuyomi) - Eye Technique: Nightmare Realm
Rank: Forbidden rank
Range: Short-Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
Description:
One of the basic techniques awoken with MS, this illusion renders the victim at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The only limitation of the technique is the users own imagination and skill, a fact proven by Itachi Uchiha who was must more masterful with its use than any other Uchiha before him. The technique itself only lasts for but a mere second in reality, but the one affected could have suffered through the equivalent of several weeks of torture which will manifest in severe mental damage and physical fatigue.
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: Its unblockable and unreleasable
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left unconscious
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter
Well, as much as I've enjoyed playing around with Iron sand, I think I'm at my limit. I don't have any way to boost my speed or tracking so I can't react to your wood Sage mode. With that I'm sure I'd break the TF or something trying to counter Tsukuyomi, which just reading it, I'm knocked out.

In short, the win is yours, I can't counter the speed or illusion.




Shinki felt the breeze of wind through the area as he tried to crush his opponent with the Iron sand. This breeze wasn't enough to stop his attack, though that was his fatal error. Before he could react, his opponent was before him, his glowing red eyes locked with his own, with that he knew it was game over for him.... trapped in his own mind.... his body fell to the ground unconscious.


Thanks for the fight.
 
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