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Detective L

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Gonna get my ass handed to me fr. Terrain is a small village, residents have left due to our bout. Several small establishments, with a large open field before us, much akin to a courtyard.
Their paths cross again, a king and a self-proclaimed prince. Fully capable, and almost evenly matched, the two arrogant competitors stand at the ready. Sasuke's onyx eyes turn to a crimson red, revealing the fully blown Sharingan, the accursed Doujutsu, that very few possess. Focused and ready, Sasuke would initiate the bout with forming a few seals, and manifesting forth several swords of Fire. These are fired towards his foe, as they aim to come from his left and right, as well as arc from above. Two for each. Sasuke keeps watch, using his Sharingan to see minute movements, and perceive the next movement and anticipate where he would move.

"...."

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Katon: Kasai To Chi) Fire Style: Fire and Blood
Type: Offensive
Rank: A rank
Range : Mid
Chakra : 30
Damage : 60
Description:
-The user performs the Dog -> Rat -> Ox handseals and greatly manipulates his Katon chakra.The user uses shape manipulation to form multiple (6) "swords" made of Fire that hovers above the user. With a simple hand gesture,the user can send and control these swords to move towards the enemy and impale them.Due to their heat,as they are practically pure fire that is greatly concentrated to a sword form,they would easily burn through the opponent with ease.By performing the Snake handseal,the user is able to make these "swords" explode by easing the concentration of the swords and allowing the to become just fire without form,creating a small explosion where the sword was impaled.
Note:The user can make up to 6 of these fire swords,and less,depending on the situation.
Note:No A rank Fire techniques for the next turn
Note:Can only be taught by -L-
Note: Usable 3 times and they last only a moment if they aren't used to attack
 

Goetia

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loool we'll see u_u we'll use the health system btw.




On his way to the arranged location, Ozymandias had noticed the emptiness of the area, with little more noise than a light breeze being audible in the countryside. The dullness of the village was only exacerbated by the lack of populace, something which ticked off the monarch. Being called to such a place, so drab and destitute. Though, for such an occasion, it mattered little. A distraction, if anything. He soon finds himself standing before his black-haired opponent, the boy's eyes possessing a distinct sharpness to them. They ripple and swirl into a distinct shape, turning blood red in a moment's notice. He observes the swift movement of the Uchiha's hands, and the subsequent materialisation of flames, given the shape of weaponry. Without batting an eyelid, Ozymandias springs into action, forming a single seal of his own. From the ground around him, a circular pillar of tangible chains erupt mid-range into the sky, the strength of the flames composing them being sufficient to protect against the opponent's meager assault, as they completely surround Ozymandias. With the flaming weapons dissipating, the chains forming the pillar part at the front, creating a 90° angle opening. With this opening being created, Ozymandias draws breath, mixing the air with his chakra, and superheating it in his mouth. He would exhale a large sphere of searing flames which travel towards the Uchiha in a linear manner. If left undefended, they would explode in a violent blast, flinging his body away by several meters. Ozymandias would allow the chains to remain static around him all the while, observing how his opponent would react with arms crossed.

Katon: Kami wo Tsunagi Tomeyō / Fire Release: O Humans, Let Us Restrain The Gods
Type: Offensive / Defensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40 (-10 per turn)
Damage: 60 - 80
Description: Performing 3 handseals, the user will concentrate their Fire Release chakra into the earth around them in a 5 meter radius. From the ground, countless chains of tangible fire will sprout forth, rising long-range into the sky to form a defensive perimeter around the user which can prevent most forms of offense. The chains themselves are translucent, allowing the user to see through them and keep their eyes around the battlefield. The user can also manipulate these fiery chains, which all possess spear heads on the end of their lengths, to attack the enemy from where they spawned, surging towards the target and smashing into them, causing extreme lacerations and burns. This being said, the user has total control over the direction and purpose of the chains upon their creation. The user is able to attack and defend simultaneously with this technique, sending half of the chains to attack a target or several targets, whilst keeping the other half to surround them.
Notes:
Lasts 3 turns unless cancelled
Usable 3x per battle
(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
 

Detective L

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I'm cool with the health system.
Seeing the large mass of Fire emerge from the created structure, Sasuke already had a plan in mind. Without wasting a moment, he would dash forward. The giant ball of Fire, as it comes, is easily hit to his left. A simple punch, causing it to be re-directed with ease. Sasuke would be able to perform this, through covering his hands and arms with Fire based chakra. The fire ball slams into a nearby building, causing it to topple, due to its strength. As the fireball is hit, Sasuke would initiate the rest of his plan. The heavenly chains of fire would not close, nor be at his beck and call. No, the large structure surrounding this man, would bend inward, and the chains would lash out, aiming to slice him apart. Their rage would aim to burn him, as he is stuck inside their fiery embrace. Now, at the mercy of his own technique, Sasuke would simply slam his foot onto the ground, as he runs. This causes a single sphere of chakra to be imparted within him, and through the ground. Aiming to emerge from below his foe with great speed, and force. Of course, the Sharingan allows Sasuke to keep watch once more.

Ninpo: Bougu Kamae no Jutsu (Ninja Art: Defensive Stance Technique)
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Description: As shinobi tap into their elemental chakra to learn how to harness and use them, they become proficient in manipulating the element itself within their body. This technique is an advanced yet simplistic defense which utilizes the basics of elemental chakra manipulation. This technique allows a shinobi to essentially block/deflect enemy techniques akin to how they would block taijutsu techniques. This is accomplished by focusing into one’s body, typically their hands and arms, the same elemental nature being used against them. When met with direct contact with the concentrated area, instead of the jutsu damaging the user, the jutsu is met with a coating of chakra and little more than the feeling of a force hitting against them until the jutsu is dispelled. Of course this isn’t an assured defense to all techniques; however, the stronger a shinobi is with a specific element, the stronger their defense with this jutsu can become.
Note: This technique can be used with any elemental nature that the user knows how to use
Note: This technique can be used to forcibly block or repel, deflect away, or simply coat themselves to render a normally fatal technique less severe. In the case of the last level the defense becomes weaker and damage will be sustained.
Note: This technique works against elemental A-ranked and below (B-rank if the user coats their body and takes brunt of attack). For elemental specialties, the user can deflect elemental techniques S-rank and below (A-ranked if they coat their bodies)
Note: Against advanced elements (KG or CE's anything that requires more than one base element manipulation) This technique's defense is down graded by one rank equivalent per the above.
Note: This technique can be used only once every 2 turns. If used to block an S-rank technique, this technique can only be used once every 4 turns.
Note: Can only be used a max of 4 times.

(Genjutsu: Mikkoku Kurouido) Illusion Technique: The Betrayal of the Black Widow
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them.
In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating.
*Affects 1 person per usage*
*In case of the Kurama, the genjutsu is short-ranged*
*Can only be used once every 2 turns*
*Can only be used 3 times*
*Kurama's restrictions only apply when the Inner Demon is activated

(Musha Shukke Fuu: Hadesu no suiryoku) | Warrior Monk's Way: Thrust of Hades
Type: Offensive/Defensive
Rank: A rank
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: After reabsorbing the materialized chakra spheres required to use the Warrior Monk's Way fighting style, the user will, while in close quarters of an enemy, channel the power of the spheres through his dominant leg. He will then stomp on the ground ahead of himself and release the explosive power into the ground below. This results in the explosive effect of the fighting style to result underground, erupting upwards with enough force to propel and shake the ground underneath the opponent. This knocks the opponent off of their feet due to the force shaking the ground, as well launching sharp and heavy debris upwards and into the opponent's body, damaging them simultaneously. The user can also choose to release the sphere deep underground, and release the sphere upwards, causing the boom effect that the fighting style is known for, and hitting the opponent into the air. However, if the user chooses to use this, only a single sphere can be released deep underground, instead of several that would cause the disruption of the ground in the first usage of the technique. The explosive effect happens almost immediately after the user's foot makes contact with the ground, making it a very fast technique.

-Can only be taught by Detective L
-Can only be used four times per fight
 

Goetia

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I realise I forgot this in our previous fight, but I'll let you know now that Surgebinders are immune to Genjutsu bar Yin-based ones ;-; gonna start counting chakra now as well




Ozymandias witnesses the sudden directional change in his technique's trajectory, being blown aside by a simple movement from the Uchiha. Though such a defence was surely useful, being so swift in its nature, it would not be effective against Ozymandias. Forming a single seal, Ozymandias focuses on the chakra within the fireball as it travelled away from his opponent. Raising a single arm, with a palm open, he stops the sphere of fire in mid-air before it leaves short-range of its original target, as if he had assumed telekinetic control over the flames themselves. Performing a sweeping motion with that same arm, he redirects the fireball, setting it on course to smash into the back of the Uchiha as he continued running towards Ozymandias. With the explosive collision sending Sasuke off his feet, flying in the direction of Ozymandias, the latter would mentally command his chains to surge downwards upon the approaching target. The sharp heads of the chains would dig into the flesh of the Uchiha, their tangibility and nature of attacking en masse forcing Sasuke down into the ground, slamming his body to the earth. Keeping his body held there, Ozymandias looks down on his prone opponent, unimpressed at how he was made to grovel.

Farao no Hōrei #3. Ōshima no Oshirisu ? Pharaoh’s Decree #3. Osiris the Overlord
Type: Offensive / Defensive / Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A (same as targeted technique)
Description: This technique is not one that is intended to directly produce or empower fire, but rather, to exert total control over and manipulate pre-existing fire on the battlefield. By tapping into the chakra within a fire technique of the user’s creation and making three handseals, they can harness it and thus directly control it through hand gestures and movements, identical in principle to how the individual fireballs of the Phoenix Sage Fire technique are controlled through their individual chakra masses, and more. For example, the technique could be used to change the trajectory of a fire technique they released that would ordinarily miss due to the opponent evading it, or manipulating a fire technique to branch out and attack. Alternatively, the user could take control of one of their techniques and manipulate it to clash with an opponent’s jutsu. This accounts for the most rudimentary and basic application of the technique. The ability to control jutsu on the field is not merely limited to manipulation of trajectory, but the ability to reform the very structure and composition of the technique itself. Harnessing the chakra within a fire technique, the user is able to apply shape manipulation to it, allowing them to alter the composition and form of the technique. For example, breaking the Great Fireball technique into two fireballs instead of one, and performing shape manipulation to give them the form of weapons. It is also possible to merge components of a technique, even entire techniques themselves, into others using this jutsu. Instead of the chakra mass being broken apart into separate pieces, the individual pieces of chakra are compounded into each other to form a single one. The technique(s) being acted upon will behave according to its new rank (e.g. A-Rank + A-Rank = S-Rank, B-Rank/2 = C-Rank). Whilst this technique is in use, the user can only perform fire release jutsu and elements that have fire as a component.

⇒ Usable 4x per battle
⇒ Usable once per turn
⇒ Control of a technique/usage of this jutsu lasts for the duration of the turn that it is used in.
⇒ Can only be used on one technique per usage

Chakra = 1520
 

Detective L

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Okay, so fire dissipated as discussed, and the chains would come down upon me.
As the ball of Fire is hit away, and dissipates, Sasuke would aim to initiate his next course of action. However, this is interrupted by the sudden mass of Fire chakra shifting aiming to slam down upon him. Through the utilization of the Sharingan, Sasuke would be able to see where the chains would land. With a single hand seal formation, Sasuke would manifest forth a gargantuan Chinese dragon made of Soastone. The dragon's body emerges around Sasuke from the ground, easily capable of spinning around him and destroying the incoming Fire as it bursts forward towards the foe. The dragon acting out of its own sentience, Sasuke would manipulate his Chloroform chakra to emerge from around the foe at the edge of the Fire. Slowly emerging from the ground, the Chloroform would quickly change into its gaseous state due to the immense heat. This quickly spreads the gas and when inhaled, would easily take care of the foe.

"Interesting usage of Fire release.."

Toseki: Keraniya no Kakei - Soapstone Release: Kindreds of Kelani ☺
Type: Offensive, Defensive, Supplementary
Rank: A-S
Range: Short-Long
Chakra: 30-40
Damage: 60-80
Description: The user would weave a single hand sign and from either his body, mouth or from existing soapstone or earth source, creates dynamic creatures made of soapstone. Unlike the Seeds of Oduduwa, this creatures varies from the tiniest of them to a very big sized creature. For example; an ant to a large dinosaur with size that could rival or even dwarf that of the great stone golem. Depending on the chakra imbued into the creation, it determines the size, density, durability and power. The creatures have a level of sentiency that makes them able to move about the terrain and attack or even come to their creator's aid in order to defend him. Due to the composition of the creatures entirely made of soapstone except for the sole of their feet which is necessary for movement or any part of their body they will, any tangible/physical attacks would simply slip across their body. This is with the exception of elements they are weak
to, if the power of the element in question overpowers theirs. The creatures are able to merge with the ground with ease. Merging with the ground makes the creatures become one with earth or perhaps are now in harmony with earth. They only exist as soapstone chakra thus they can not be harmed while in this state since destroying the earth itself would not destroy the living chakra within it and they would form again from any existing earth even if it is just rubble or debris. However, negating the chakra itself could end them while in this state.

NOTE: S-rank creation can only be used 3x per battle and is only usable once every two turns
NOTE: Only two other moves per turn while they are active
NOTE: No soapstone above S-rank the turn they are made

(Kurofomuton: Dedula no hakai) | Chloroform Release: Destruction of Dedula
Type: Offensive | Defensive | Supplementary
Rank: D - S (C rank)
Range: Short - Long
Chakra: 10 - 40
Damage: 20-80
Description: The most basic technique of the element, where the user will form a single hand seal, or two ( in terms of the S rank usage) and focus his Chloroform chakra either throughout his body, the air or the ground, in order to create tools, constructs, weapons, pillars etc made of Liquid Chloroform. These formations and tools can be used for Offensive uses, Defensive uses as well as Supplementary uses. Due to its liquid nature, Chloroform can be manipulated into many forms, much like with Water, it can be formed into constructs (not sentient, yet have form and shape) or simply be released in the form of streams or blasts.These constructs can be formed at either Short, Mid or Long range from the user. When used to manifest around the opponent, it has to manifest at least Short range from the opponent. The Chloroform is capable of causing quite some blunt damage as well as impale the opponent, depending on the shape taken by the formation, and when exposed to openings, or wounds in the skin, the opponent will pass out, as well as when inhaled when in its gaseous form.The size of the constructs are proportionate to the rank used, meaning a D rank construct can't be as large as a mountain, for example.

Notes:

-For A rank usage, it can only be used 4 times per battle.
-S rank usage, only up to 3 times per battle.

1600 - (Turn 1 = 60) - (Turn 2 = 40) - (Turn 3 = 65) = 1435
 

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As his chains bore down on the Uchiha, a dragon of solid substance, though appearing differently to that of Earth, would erupt from the ground. It would coil around the man, repelling the fiery chains as they were poised to skewer him. With the chains lacking in sufficient power to breach the defence of the dragon, and simply being weaker than said dragon, they would dissolve in such a way that the fire itself would simply evaporate along its own length. As this occurs, Ozymandias observes the dragon surging towards him, his ears would catch the sizzling sound of a liquid being put to heat. The opponent before him had probably created something nearby that would attack him from another angle, outside the remaining flames, whilst the dragon rushed him in a frontal assault. Bringing his hands together, Ozymandias weaves together a sequence of seals, and forms a shapeless cloak of golden energy over his body. The energy, unburdened by the concept of strengths and weaknesses to other elements, would simply assimilate both the gas and the dragon as they attempted to attack him, drawing the gas into the Throne first, as it was nearer and would thus reach him first, followed by the oriental dragon. With both absorbed, his cloaking of Prana vanishes, and the monarch leaps into action. Slamming his hands together, forming a single seal, Ozymandias focuses his chakra around the opponent in a short-range area, superheating it. Out of thin air, flames in the shape of an atom materialise in that same short-range area, pulsating with great amounts of energy. To touch it alone would deal great burns. Though, its power would be enhanced, as Ozymandias had channeled earthen particles into the fiery structure in the same timeframe as its creation. Should the opponent find no way to defend themselves adequately, the resultant explosion from the fire technique would surely deal great injury.

(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Embrace of Ishtar – Armory of Akkadia
This variant allows the user to manifest armors, auras, and coatings of Prana around their body. This can be used to enshroud a single or multiple body parts in a layer of colored energy. These defenses can be made to fit the body like conventional armors or enveloping it in a formless manner. The first type can be created with additional limbs and appendages such as wings which enable flight. The user can also constantly reshape it and create small-scale weapons from the body of the armor, though at the cost of one of the user's three moves. It should be noted that these constructs remain attached to the main body of the armor and so act as an extension of it. The second type generates a “flowing aura” that appears to flicker like an open flame. This aura is often made as an upwards column that is streamed into the sky with its base remaining around the user. It should be noted that its power is not split or divided as all of the Prana energy is part of one whole. The armors can exhibit tangibility, although this does not hinder the user’s techniques and their passing which can freely move in and out of the armor per the user’s will. B-Rank and below applications require being sustained with 5 chakra per turn while A and S Ranks require 10 chakra per turn. This technique can last a maximum of three turns. S-Rank applications can be used twice per battle. After an S-Rank application expires the user is unable to utilize Prana single turn.
Farao no Hōrei #5. Sōzō no Sugata ? Pharaoh's Decree #5. Semblance of Creation
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 20 = 80
Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.

⇒ Usable 3x per battle
⇒ No S rank and above Fire in the same turn
(Doton: Gaia no Yōsai) | Earth Release: Gaia's Fortification
Type: Offensive/Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: +20
Description: This technique allows the user to produce a quick burst or stream of particles of ignitable earth, not at all dissimilar to that of the 'Molten Earth Wild Eruption Technique', from either their body or the ground. The produced rocks and particles are designed to funnel into a flame and, on account of their inherent structural and molecular instability, forcefully explode. This will essentially empower the fire technique in two ways; firstly the surge of flammable earth into flames will add to the bulk of the fire attack, creating a combo of fire, molten earth and flaming rock. Secondly, is that the explosive force of the rocks will directly influence the host fire technique - resulting in a powerful chain explosion. Essentially, this technique will turn basic fireballs into expanding maelstroms of rock and flame, pillars into erupting geysers of molten earth and fire, and so on, greatly enhancing the lethality and danger factor of the offending technique. As this technique has no independent usages of its own, it can be used within the same timeframe as another jutsu.

Note:
- This technique cannot be used on consecutive turns, and when used, the user will be barred from other Earth jutsu A rank and above for the rest of the turn.
- This technique can only be used 3x.
- Is effective on inflamed substances, and fire KG/CE too (within reason and logic).
-Can only be used with S rank and below techniques.

Chakra = 1550 - 10 - 40 - 30 - 20 = 1450
 

Detective L

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Trait Points
0⚔️
Sasuke's Sharingan keeps watch as it suddenly notices an odd trace of chakra, capable of eating away the chakra from the techniques. This man was more than he let on. Immediately upon the swallowing of the techniques, Sasuke would would manipulate the ground beside his foe. To his right, a familiar would rise. Large in size, the humanoid creature would be fitted with an armor as well as a lion based mask. In his right hand, he carries a long spear, capable of inflicting powerful frontal stabs. His sudden creation is immediately followed with a sudden burst towards his foe, and a swipe with the long spear, as he aims to slice him and cover a massive range before him. At the same time as the creation of the familiar, Sasuke would utilize an old tactic and drop a single flashbomb, aiming to blind his foe and making it more difficult to deal with the created familiar. Due to the size of the familiar, and the material he is made of, it would be difficult to determine how far or close he was, nor if he was getting closer, or merely remained far away. The confusion of depth perception makes it difficult to deal with creations formed with Mawscape. Afterward, Sasuke would form a unique clone of the Pitvipers, who immediately uses the opportunity to blend itself with the environment and become invisible. It follows a path to the left, aiming to get closer.

"....."

(Gōkeiton: Sorahokō) – Mawscape Release: Voidwalker
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80
Description: This technique is considered the sibling technique of Sagittarius’s Expanse and allows the user to create familiars composed entirely of Mawscape. The familiars created, like the constructs through Expanse, are limited simply by the chakra input and the user’s imagination; this allows for a wide range of familiars in both size and shape limited to a maximum height of twenty meters. Familiars created exhibit the characteristics of their chosen form; for example a dragon is fully capable of flight, while a humanoid is capable of running. Familiars possess sentience above that of the Stone Golem, allowing the familiar to operate independent of the user’s concentration passively siphoning chakra from the creator. These familiars possess a set of basic abilities. As creations composed of Mawscape observers will be unable to perceive depth or dimensionality, making the familiars appear entirely void-like. Additionally, familiars created possess, as previously mentioned, a higher form of sentience, allowing them to utilize Mawscape Release techniques up to and including their created rank. Techniques which require hand seals can be replicated through hands created on the familiar’s form. Created familiars, regardless of application used, can remain on the field for four turns. S-Rank applications can be used twice per battle and requires a two turn cooldown after use. The user can only utilize one application of Voidwalker at a time. Multiple familiars can be created following normal splitting rules. No S-Rank or above Mawscape on the turn the familiar expires when the S-Rank version is used.

Hebiātsu: Pitviper kurōn | Snake Arts: Pitviper Clone
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short
Chakra 30
Damage: N/A
Description:
This is a variant of the "Snake*Clone" technique that any user of*Snake*ninjutsu can perform, though used with theSelective*species of snakes known as the Crotalinae, or "Pitvipers".. The user would release numerous Pitviper from his sleeve/arm, which would combine and transform into an identical clone of himself with unique abilities that come with the specific*snake*species. It's skin would be made of the pitviper scales, but in the color of skin so it wouldnt be a noticeable thing. Besides the ability to use normal Ninjutsu up to A rank, the Pitviper Clone would be capable of also usingsnake*related Ninjutsu up to and including S-ranks. Being created from this advanced*species,*the clone also receives the defensive aspect of the*Pitvipers, along with the innate sensing and passive ability to camouflage itself with its surroundings; All being basic abilities explained in the*Selective*species technique mentioned above. Each clone would be able to act on its own accord like any other clone technique, though this would only work up to mid range. If the clone goes past mid range it will simply lose its clone form and return to its original form of a group of*Pitvipers equaling the combined rank of A-rank and dispersing 1 turn after losing the clone form.*

Note: Only usable 3x and can create up to 2 clones per usage which counts towards the clone count
Note: Since made up of Numerous small Pitvipers, it only holds the sensing of the smaller Pitviper range (explained in original technique)
Note: For defensive intent and purposes, the clone would be considered an A-rank snake.

Chakra: 1435 - 40 - 30 - 10 = 1355
 
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