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Wakizashi

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Throws magnetised shuriken towards you while proceeding to advance in a bee line.

Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: After magnetising shuriken, The user throws them at the opponent. Anything that is hit by the shuriken is magnetised, as such it is important that the opponent dodges all of them as even deflecting them will cause their bodies to produce a powerful magnetic field, making them an easier target. Each time the magnetism is transferred it weakens. Then when the user will throw a larger square shuriken that is magnetised at their target with then can hone in on them and even follow them if they move.


 

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Cudi sees the kunais thrown and he quickly waves his right in an up pattern. Raising a lightning wall to catch the kunai and destroy them.

( Raiton no Heki ) – Lightning Release Wall
Rank: C
Type: Supplementary, Defence
Range: Short
Chakra cost: 15
Damage points: N/A
Description: The user manipulates their chakra and then releases it in front of them whilst holding their hands out and they generate a wall of lightning energy that can defend against certain techniques. The user can use this defence to shock enemy targets who attempt close range combat and deliver a small electrical shock that can temporarily reduce their physical capabilities.

~Cmon Goh. EMBRACE THE MARTIAN! YEAAAA~
 

Wakizashi

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The moment your wall rises Goh then weaves 3 quick handseals before a cyclone of pedals travels past the shuriken that he previously threw and disperses your wall. As the shuriken is succumb by the fuuton jutsu, the force from the cyclone of wind pedals increase the speed of the traveling shuriken thus at the moment you recognized that your lightning wall is dispersed the shuriken makes impact. On impact you become a living magnet. At that moment Goh then throws a fuma shuriken and weaves 5 more handseals before the one fuma shuriken becomes 1000 fuma shuriken. No matter what you do to stop the shuriken they will continue to be drawn to you because you are a magnet. unbeknownst to you all the fuma shuriken at coated with tag bombs so a thousand tag bomb explosion should be suffice to end this battle quickly.

Soon, you will be out of this world as well my fellow comrade.



Rank: C
Type: Attack
Range: Short - Long
Chakra Cost: 15(+3)
Damage Points: 30(+5 for each addition wind vortex)
Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to summon a cyclone of petals to attack their opponent. The user can remain in one spot for the use of the technique, because he or she can direct it anywhere they desire. Therefore, the user can increase the direction and power of the technique to the maximum as a last resort.



Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user creates a thousand shadow clones from one shuriken after performing Ram → Rat → Bird → Boar → Tiger, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal.

 

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Scott sees his wall of lightning disperse, allowing the kunai to continue. Scott knows Goh's magnetic abilities, but instinctively without thinking, grabs his sword and in a fluid motion blocks the kunai to the side. Realizing what he did just now, Scott figures the new situation.

I'm IMMORTAL.... <_<

Scott looks at Goh and sees him through a fuma shuriken. Scott begins to run in the opposite direction, zigging and zagging away from the shuriken. Looking back he sees the shuriken following him as he moves around, also he sees goh forming handseals and than all of a sudden there's a 1000 shuriken coming his way. Scott while running, gets this funny idea in his head. He pulls out two smoke bombs and tosses them into the ground in front of him as he runs into the cloud of smoke. Knowing Goh can't see him, he then merges with the ground. Traveling back to Goh, the shurikens hit the ground, but most do not hit the ground before Gin rises up behind unknown to him, a few feet back. The remaining shuriken follow Scott's magnetic pull and rush straight towards Goh. While Goh figures out why his shuriken are coming after him, Scott touches him on the shoulder. Goh has now become a magnetic field. After touching, Scott pushes him towards the incoming shuriken.

Tag... You're it!

(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.
 

Wakizashi

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As Goh notices 1000 tagged fuma shuriken traveling towards him he can easily predict the location of his opponent. He reacts almost instinctively by clapping his hands together causing nearby earth behind himself to break into large pieces that then come flying towards you. at the same time Goh releases just enough magnetism chakra at you to magnetize you again once you transfer the magnetism back to me. Since you are in close range only a little is necessary making it more difficult to notice. Now knowing that the tag fuma shuriken is closing in from the front and the bolders closing in from behind i quickly take control of the electric fields within the ground to parry to the side while covering mid-range almost instantaneously, successfully avoiding the shuriken and the bolders and literally leaving you between a rock and a hardplace before they collide and cause a multitude of giant explosions after being smashed by a giant bolder of earth.

You thought you were clever.



Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A(all metal thrown at opponent hits them and causes +2 damage for each one that lands)
Description: Turns your opponent into a living magnet.




Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will magnetize a spot behind the target ans break up nearby earth.Then the earth will attack the use since he/she is in the filed of he magnetically charged spot.




Rank: A
Type: Supplementary/Attack
Range: Short-Mid
Chakra: 30
Damage: (60 if used to attack)
Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.


 
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