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Skorm

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Hello, Alucard in signature - you may start i think.. yes, yes you may <_<
 

Bloo

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Rukia, who was just enjoying a peaceful day maintaining her puppets, spotted a man appear from nowhere like some freak. Deciding that whoever or what ever this thing was it was better to shot first and ask questions later. With a simple swing of her hand Rukia would conjure up many a small water projectiles that shoot towards the man.

(Suiton: Shawā) - Water Release: Showers

Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

1200 -15= 1185
 
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Skorm

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Rukia, who was just enjoying a peaceful day maintaining her puppets, spotted a man appear from nowhere like some freak. Deciding that whoever or what ever this thing was it was better to shot first and ask questions later. With a simple swing of her hand Rukia would conjure up many a small water projectiles that shoot towards the man.

(Suiton: Shawā) - Water Release: Showers

Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

1200 -15= 1185
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(Darkiscie)
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.
The two were waltzing across a grassy field until they stumbled across an unfamiliar figurine who decided to shoot them with some sort of condensed water pellets that were generated above them. Lilith raised her hand and simply absorbed the blasts of water that were targeted towards them, now feeding the void.

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20 (30)
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.

She then looked briefly towards her palm, glowing faintly violet after having absorbed the chakra inherit in the opponents technique before looking up towards them again.

Tsk.. this is okay - but it could be so much.. ベター [better]..

Alucard himself would channel chakra into the ground as he performed a single handseal -> Ram, after which tipping his hat towards the lady who, clearly had had no idea what she had gotten herself into.

..Death wish - i am the sage that will take you there, fret not child of this earth.

As a result of his chakra, the ground would suddenly start to suck into itself around and underneath the opponent.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

As he did, Lilith released her absorbed chakra towards the opponent who also had to deal with the earth technique. She unleashed it into a maelstorm of dark flames that spread across the field and set fire to the opponent.
(Meiton: Kasseiken) - Dark Release: Revival Fist
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20 (30)
Damage points: 40 (60) + 20 = 80
Description: By gathering dark chakra into both their hands, the user can then unleash a powerful and focused shock wave that, when it hits a person close range it could cause tremendous internal damage.
Note: Must have absorbed enemy techniques before using

Stats i guess
HP: 200 | 150
Chakra: 1,500 - 10 - 20 (1,470) | 2,000 - 20 - 20 = 1,980
Tracking: 80 | 10
Speed: 16 | 4
 

Bloo

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(Darkiscie)
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.
The two were waltzing across a grassy field until they stumbled across an unfamiliar figurine who decided to shoot them with some sort of condensed water pellets that were generated above them. Lilith raised her hand and simply absorbed the blasts of water that were targeted towards them, now feeding the void.

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20 (30)
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.

She then looked briefly towards her palm, glowing faintly violet after having absorbed the chakra inherit in the opponents technique before looking up towards them again.

Tsk.. this is okay - but it could be so much.. ベター [better]..

Alucard himself would channel chakra into the ground as he performed a single handseal -> Ram, after which tipping his hat towards the lady who, clearly had had no idea what she had gotten herself into.

..Death wish - i am the sage that will take you there, fret not child of this earth.

As a result of his chakra, the ground would suddenly start to suck into itself around and underneath the opponent.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

As he did, Lilith released her absorbed chakra towards the opponent who also had to deal with the earth technique. She unleashed it into a maelstorm of dark flames that spread across the field and set fire to the opponent.
(Meiton: Kasseiken) - Dark Release: Revival Fist
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20 (30)
Damage points: 40 (60) + 20 = 80
Description: By gathering dark chakra into both their hands, the user can then unleash a powerful and focused shock wave that, when it hits a person close range it could cause tremendous internal damage.
Note: Must have absorbed enemy techniques before using

Stats i guess
HP: 200 | 150
Chakra: 1,500 - 10 - 20 (1,470) | 2,000 - 20 - 20 = 1,980
Tracking: 80 | 10
Speed: 16 | 4
Rukia would watch as her attack was simply absorbed. But before she could even respond the earth below her begins to spin unto itself, as well as noticing that the other seemed to release something nasty. Not wanting to be completely sucked down Rukai would create three ice mirrors one in the pit, one mid range above her current position and one directly above the pair; mid range from them. The one in the pit is made in a way that it allows Rukia to grab on to it and merge into it, but isn't directly touching the pit as not to be destroyed.

Not today death

Rukai would hop from one mirror to the next and appear out of the mirror above the pair standing upside down, looking down. Once again Rukia would wave her hand, but this time instead of just droplets a snake like column of water is made. It emerges from the opposite side of the ice mirror Rukia is standing on, raising briefly before twisting downward toward the duo looking to swallow them whole.

(Hyouton: Makyō Hyōshō) Ice Release: Demonic Ice Crystal Mirrors

Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40 (+10 extra per turn, excluding the first turn)
Damage: 80
Description: The user will make a dome of 21 ice mirrors surround the opponent. Twelve are at ground level, eight are above the first twelve and placed at an angle so that they face slightly downward, and the last one is place directly at the top and center of the dome, facing directly down to the ground. The user can move at extremely high speeds that only the Sharingan can keep up with and manage to dodge while in this dome. The user can freely leap in and out of the mirrors as they wish and move to the other mirrors if one is destroyed, but the jutsu requires so much chakra to maintain that the users movements become progressively slower the longer they hold it (after three turns have passed a normal ninja can keep up with it for the most part) and they cannot perform jutsu while using this. When the jutsu is first starting, though, the user can move so quickly that it looks as though they are in, and attacking from, all 21 mirrors simultaneously. This jutsu was very resistant to fire jutsu, and can only be melted by fire of its own rank or greater, and cannot be destroyed by wind or water alone (both would basically empower it) unless it is of forbidden rank. A single ice mirror (or any number less than the complete set of mirrors) can also be created that the user can use as a shield and go in and out of it through both sides.

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth

Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: After performing the required handseals: Monkey → Rat → Tiger → Dragon → Horse → Dragon, it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

1185 - 40 - 20 = 1125
 
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Skorm

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Rukia would watch as her attack was simply absorbed. But before she could even respond the earth below her begins to spin unto itself, as well as noticing that the other seemed to release something nasty. Not wanting to be completely sucked down Rukai would create three ice mirrors one in the pit, one mid range above her current position and one directly above the pair; mid range from them. The one in the pit is made in a way that it allows Rukia to grab on to it and merge into it, but isn't directly touching the pit as not to be destroyed.

Not today death

Rukai would hop from one mirror to the next and appear out of the mirror above the pair standing upside down, looking down. Once again Rukia would wave her hand, but this time instead of just droplets a snake like column of water is made. It emerges from the opposite side of the ice mirror Rukia is standing on, raising briefly before twisting downward toward the duo looking to swallow them whole.

(Hyouton: Makyō Hyōshō) Ice Release: Demonic Ice Crystal Mirrors

Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40 (+10 extra per turn, excluding the first turn)
Damage: 80
Description: The user will make a dome of 21 ice mirrors surround the opponent. Twelve are at ground level, eight are above the first twelve and placed at an angle so that they face slightly downward, and the last one is place directly at the top and center of the dome, facing directly down to the ground. The user can move at extremely high speeds that only the Sharingan can keep up with and manage to dodge while in this dome. The user can freely leap in and out of the mirrors as they wish and move to the other mirrors if one is destroyed, but the jutsu requires so much chakra to maintain that the users movements become progressively slower the longer they hold it (after three turns have passed a normal ninja can keep up with it for the most part) and they cannot perform jutsu while using this. When the jutsu is first starting, though, the user can move so quickly that it looks as though they are in, and attacking from, all 21 mirrors simultaneously. This jutsu was very resistant to fire jutsu, and can only be melted by fire of its own rank or greater, and cannot be destroyed by wind or water alone (both would basically empower it) unless it is of forbidden rank. A single ice mirror (or any number less than the complete set of mirrors) can also be created that the user can use as a shield and go in and out of it through both sides.

(Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth

Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: After performing the required handseals: Monkey → Rat → Tiger → Dragon → Horse → Dragon, it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

1185 - 40 - 20 = 1125
With Alucard's earth technique combined with Lilith's dark one, the field infront of the two was pretty much entirely destroyed, yet their opponent had found a way to dodge the onslaught in it's entirety by using something akin to the portals Heishiki used to make. Alucard had already felt the chakra forming above them while the two others formed infront, one in the pit and one above the pit. Interloomed, no doubt - he thought to himself. He tilted his neck upwards, looking straight into the opponents eyes as they leaned down.

..Today is the day.

His response was cocky yet ice cold and so was his smile when he looked straight above to see his target practice leaping outside their mirror that had transported them from the pit. He then sent his chakra into the opponents chakra system, triggering a simple Genjutsu. The genjutsu would make snakes wrap around and constrict the opponent and since Alucard could use his Genjutsu without having to make any handseals, he opted to strike the target simoltaniosly with his simple and unnamed sword by jumping upwards and decapitate the paralyzed woman.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40 + 10 = 50
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

At the same time - Lilith weaved a few handseals while admiring their opponents technique.

This technique is fabulous - i wonder though who will win in a 寒い [cold] contest hihi

She created two separate sharp spikes that metasised in the air. One behind the opponent (above the mirror) and one above the other mirror, designed to pierce through both.

(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter)
Type: Offensive/Defensive/Supplementary
Rank: D-S (A)
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained) (30)
Damage: 20-80 (60) + 20 = 80
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.

Stats i guess
HP: 200 | 150
Chakra: (1,470) - 10 - 20 = 1,440 | 1,980 - 30 = 1,950
Tracking: 80 | 10
Speed: 16 | 4
Void Infusions: 1/4
 
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Bloo

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Before Rukia could follow up on her attack she would feel movement at her feet looking down, she would spot snakes begin to try and constrict her but something was strange. One of the snakes seemed to be flickering in and out of reality, almost as if it wasn't real. Due to this strangeness Rukia comes to the conclusion that her opponent must have put her under a genjutsu. To break free, and to protect her from any other attacks, Rukia would cause boulders to grow and expand all over her body. Releasing her from the genjutsu as well as defending her from the spike.

Now free falling due to her mirror being smashed, Rukai would release what remained of the earth armor, as well as creating a sort of triangle with both her hands, pointing towards the man who dared to leap at her. This is to signify her counter-attack. From around Rukia a torrent of water would erupt and form into that of a dragon. The dragon would first crash into the man, since he was closest, then would spiral downward towards the other. Rukia would remain in the air suspended by the water.

Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

Type: Offensive
Rank: A - S
Range: Short - Long
Chakra Cost: 30 - 40
Damage Points: 60 - 80
Description: After performing a long series of handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a water specialty will be able to produce up to an S-Rank technique; normal ninja will produce the basic A-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.

Note: Requires a nearby water source.

1125 - 40 - 40 = 1045
 

Skorm

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Before Rukia could follow up on her attack she would feel movement at her feet looking down, she would spot snakes begin to try and constrict her but something was strange. One of the snakes seemed to be flickering in and out of reality, almost as if it wasn't real. Due to this strangeness Rukia comes to the conclusion that her opponent must have put her under a genjutsu. To break free, and to protect her from any other attacks, Rukia would cause boulders to grow and expand all over her body. Releasing her from the genjutsu as well as defending her from the spike.

Now free falling due to her mirror being smashed, Rukai would release what remained of the earth armor, as well as creating a sort of triangle with both her hands, pointing towards the man who dared to leap at her. This is to signify her counter-attack. From around Rukia a torrent of water would erupt and form into that of a dragon. The dragon would first crash into the man, since he was closest, then would spiral downward towards the other. Rukia would remain in the air suspended by the water.

Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

Type: Offensive
Rank: A - S
Range: Short - Long
Chakra Cost: 30 - 40
Damage Points: 60 - 80
Description: After performing a long series of handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a water specialty will be able to produce up to an S-Rank technique; normal ninja will produce the basic A-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.

Note: Requires a nearby water source.

1125 - 40 - 40 = 1045
Alucards gauntlet towards the opponent was shortlived but he had to act up in order to get paid.. As he sensed the earth chakra forming around the opponent, he kept pressing on and released Dust chakra to cover his blade. He continued with the crescent moon slash, aiming towards the opponents neck.

It's the reaper's haircut for you, mortal.

(Jinton: Chūmon suru chikai | Dust Release: Oath to Order)
Type: Supplementary
Rank: A/S (S)
Range: N/A
Chakra: 30/40(-10/15 turn) (40)
Damage: 60/80 (80)
Description: Oath to orde is a simple technique which combines dust release and advances chakra manipulation. The user touches any object they want to affect or weaves three seals to affect an object up to mid-range away from them this coating will originate from the users body and spread its way towards/around the object the user wants to use this technique on. The technique infuses a chosen object(as long as it has a physical structure, such as a solid or liquid, summonings, clones and the user themselves cannot) and coat it with a 3D barrier, only a mm thick. This barrier will disintigrate anything it touches and deal massive amount of damage following the S/W of dust release. This barrier can only coat one object at a time or if S-rank version is used, two objects can be coated at the same time but each coating will be of A-rank. The user can send additional chakra passively to fuel the technique, making it last longer at the cost of their chakra reserves.

Note: A-rank variation can only be used four times per battle while S-rank version can only be used twice.
Note: Requires a cooldown of two turns after usage for S-rank version but only one turn for A-rank version.
Note: Can only be taught by Skorm.

(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

With Lilith's attack having destroyed the mirrors uncontested, she decided to simply sit back.

Stats i guess
HP: 200 | 150
Chakra: (1,440) - 10 - 40 = 1,390 | 1,950
Tracking: 80 | 10
Speed: 16 | 4
Void Infusions: 1/4
 
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Bloo

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With the man flying up towards her Rukia would release the earth armor and then simply stretch out her hand towards him as a chidori covers it. Rukia would then release it into a massive cone shaped blast, that would spread outward and cover the area below her.

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

1045 - 40 = 1005
 

Skorm

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With the man flying up towards her Rukia would release the earth armor and then simply stretch out her hand towards him as a chidori covers it. Rukia would then release it into a massive cone shaped blast, that would spread outward and cover the area below her.

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

1045 - 40 = 1005
With Alucard going for the kill, he noticed a build-up in raiton chakra in the opponent. He passively activated another Void Infused Artifact. With a broad grin, he raised his left hand and absorbed the chidori into his palm, blasting his opponent with dark flames it at the same time.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.

Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank (S rank)
Range: Short-Long
Chakra: 30 (40)
Damage: (Technique dependant) (90) + 20 = 110
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta

As he performed his dark technique (same tf) he curved (as he was still in-air) his legs in order to hit the opponent from behind with a strong kick.
( Taba Ryuu Roppou Ashige ) - Coiling Dragon Kick
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60 + 20 = 80
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.

Stats i guess
HP: 200 | 150
Chakra: (1,390) - 10 - 30 = 1,350 | 1,950
Tracking: 80 | 10
Speed: 16 | 4
Void Infusions: 0/4
 

Bloo

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Being at point blank range Rukia could do nothing but take the massive hit. Fighting though the intense pain Rukia would prepare a desperate move. As the mans foot was about to land, a single solitary spike of ice would shoot outwards from Rukias body. This ice spike wasn't looking to impact his foot, no it was headed for his crotch. With Rukia being on deaths door she wouldn't last much longer.

Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user focuses and manipulates their ice chakra within their body to make icicles grow out of various areas on their body. (These areas are chosen by the user on an individual basis.) The icicles are very sharp and dense.

Note: This technique can only be used three times.
Note: Only five icicles may be created per use.
Note: Only five icicles can be on one's body at a time.
(Using this multiple times won't allow you to add icicles.)

Health: 40
1005 -30 = 975
 
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Skorm

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With the dark technique shaved off 60 damage from your Ice armor, it deals 50 and destroys it whereas the kick then deals 60 damage so that's 110 damage in total, leaving you with 50 health. Since both my techs are also in the same TF, i believe your ice move is completely destroyed before moving on to my.. happy place. These are also now your health drawbacks.
100% Health remaining - The user will not suffer any negative effects.
90% Health remaining - The user will not suffer any negative effects besides the damage dealt to the target.
80% Health remaining - Should an attack reduce the user’s health this low, it will cause 5 damage to one’s torso every 3 turns.
70% Health remaining - Should an attack reduce the user’s health this low, it will cause one to lose 5 tracking every 2 turns.
60% Health remaining - Should an attack reduce the user’s health this low, it will cause one’s Status Meter to decrease by 3 points.
50% Health remaining - Should an attack reduce the user’s health this low, it will cause one to lose 10 tracking every 2 turns instead of 5 tracking.
40% Health remaining - Should an attack reduce the user’s health this low, it will cause 5 damage to one’s torso every other turn instead of every 3 turns.



It would seem Alucard's combination of moves went through, albeit not completely unhindered as the opponent hardened themselves and covered in ice. This shield vanished rather quickly though as it could not withstand the pressure of Alucard's dark release technique and his kick combo. This left his opponent on the brink of death, but it wasn't all flowers for them yet, oh no. At this point, Alucard had landed on the ground once more.

I'll send you out, with a bang.

Alucard activated another void infused artifact (rolled for in discord chat) - and gained yet another void charge should it be needed. He also morphed his bones, thanks to his Ghoulspine style into a grenade made out of Yin and his own bones and shot it towards the woman. Upon impact it would explode into a rift that would cast her into a genjutsu which would tear her to shreds, dealing spiritual/mental damage.

(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (passive)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.
(Sourubomu) - Soul Bombs
Type: Offensive
Rank: A-rank
Range: Short-Mid
Chakra: 50
Damage: 100 + 10 + 20 = 130
Description: This technique lets the user of the Ghoulspine style to morph their Yin skeleton into fist-sized hand grenades that can be used as any sort of projectile that they can hurl/toss towards a designated target up to Mid-Range. Akin to the Ghoulspine style, these grenades can phase through any physical barrier unless consisting of some sort of energy element. Upon detonation, the grenades will explode and cause a rift of Yin chakra that inhabits the behavior of Ghoulspine. This rift stays on the detonation site of the Soul Bomb and covers a spherical dome of short-range in diameter (3 meters, and also underground). This rift is pitch black and contains the source of the genjutsu that is contained within the Soul Bomb, thus meaning anything that traverses into the rift will be caught into the genjutsu. While dealing mental damage, the illusion that is affecting target(s) within the rift will make them feel as if their bodies disintegrating from the bottom up and turning into ash. This genjutsu can be released by using full body surges or surges from an external source containing same amount of chakra as the technique itself. The rift itself lasts a singular turn.

Note: Soul Bombs may be used up to three times per battle and has a three-turn cooldown between usage.
Note: In the same turn as used, the user may not use Yin/Shikotsumyaku techniques above S-rank.

In the same and at a distance, Alucard then slapped his hands together to create an enormous shockwave of kinetic energy that would level anything infront of him. Lilith still chilling in the background..

(Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point
Type: Offensive
Rank: A - S (A)
Range: Short - Mid
Chakra: N/A
Damage: 60 - 80 (60) + 20 = 80
Description: Inspired by his Gathering Clouds sword technique’s ability to create shockwaves of air pressure, Hakushu Shōten is a taijutsu attack created by Kōtetsu Inuzuka that allows the user to slam his hands together with tremendous strength to produce a radial shockwave of air pressure that reaches up to mid-range away from the user’s position and gradually spreads outward to a maximum of 10 meters wide as it travels. In addition to dealing concussive damage to an enemy and being capable of shattering or dispersing techniques of equal strength, this technique is able to push whatever it comes into contact with into mid-range. Due to this technique not being reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to taijutsu will apply to the technique.

Notes:
- The A-ranked version of this technique can be used four times per battle.
- The S ranked can only be used twice and requires a single turn cooldown between uses

Stats i guess
HP: 200 | 150
Chakra: 1,350 - 10 - 50 = 1,290 | 1,950
Tracking: 80 | 10
Speed: 16 | 4
Void Infusions: 1/4
 
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