With or without stealing? I take it as its a loan bio its not even possible xD.LoK's R&R
✦ Official Battle
✦ [5] day reply limit.
✦ LoK's Rules and Regulations.
✦ Mid Range (10 Meters).
Location: A pond stretching Long-range, surrounded by a forest.
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Rent Bio: Minato
With or without stealing? I take it as its a loan bio its not even possible xD.
( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye (Always active)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.
Alucard would see a chakra signature between the woods. A fairly high one, coming right towards him. In order to sooth his blood thirst he had already promised himself to slay the next human or creature that he would see. As they made eye contact, he observed the yellow-haired man with an enflamed robe standing his ground. It was not a person Alucard knew or had seen ever before. He would weave a few handseals and summon a coffin that appeared from the ground and out from it would The Captain exit.
( Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-20 per resurrection per turn )
Damage Points: N/A
Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user by performing the Tiger → Snake → Dog → Dragon → Clap hands handseals. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. If the summoned soul's controlling tag is overcome or disabled by a technique or if the user so wishes it, the summoned soul or the user can both sever the contract through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner.
Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
Note: The user of the technique can only have up to 3 Vessels in total. Orochimaru, Kabuto and Tobirama are able to have up to 2 Vessels present in battle though only one of these can be a vessel from a battle.
Note: If the user purchases the vessel, it can only have access to single abilities such as their HA/KG/AE. If a vessel is obtained through battle, he is able to utilize the bio's Dual Abilities, Modes and AN if obtained. Only the canon techniques of these are possible, however.
Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei.
Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
Note: Technique can only be used once per battle/event.
At the same time as he had opened the 4th Inner Gate located in his spinal cord.
( Hachimon ) The Eight Inner Gates (Passive)
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
- ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
- ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
- ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
- ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
- ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
- ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
- ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
- ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.
The two of them stood side by side mid-range from each other with the unknown individual mid-range away in front of Alucard. The pond of water made a calming noise and the breeze that hit the trees was producing a nature symphony. A droplet from a leaf would hit the surface of the pond, as soon as the sound was produced, The Captain made his first move and started to spin as he jumped with such a force that air currents started to form around him.
( Hitori Omote Renge ) - One-Man Front Lotus
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 + 20
Description: A singular version of its parent technique, the Front Lotus, the user instead starts spinning by himself creating strong air currents around him after having jumped high enough, and dives down on the opponent rather than with them. The effect is drastic as the momentum the user carries and the massive rotating vortex of air around him can create a crater upon impact on the ground. This technique can be used to fight on equal grounds with elemental techniques, using the air vortex produced by the fast spinning to clash with the technique with the user as the driving force beneath the attack.
Note: Requires at least three Gates to be opened.
HP: 160
CP: 2,600 - 40 - 10 = 2,550
Speed: [Alucard = 12] [The Captain = 14 x 3 = 42]
Tracking [Alucard = 16x 4 = 64] [The Captain = 18 x [3+2] = 90]
Sorry for late reply.Because of an unsettling report by a Jōnin ninja on the border of Konoha, the Fourth Hokage desired to check the situation himself.
[...]
Minato would mark the area at the pond's edge by leaving a Flying Raijin kunai on the ground and throwing another Flying Raijun kunai close to a nearby tree - in preparation. Minato dashed towards the man located at the center of the pond. Alucard!? Minato notices the man coming in view. The Five Shinobi territories labeled him an S-rank criminal in the Bingo Books. He could see Alucard weaving hand signs and summoning a coffin as he got closer. It can't be... The Forbidden Jutsu of The Second Hokage?! Minato appeared distressed. All of his instincts told him to eliminate the Edo Tensei first.
Giant Rasengan!!
As he leaps into the air, a big spinning ball of chakra gathers in his hand, ready to collide with the Captain's simulated vortex created by his Taijutsu. The Rasengan would neutralize the Taijutsu (by spinning in a different direction of the opposing force), allowing Minato to extend his opposite arm and cast a sealing jutsu on the corpse's body, immobilizing its movements and sealing away its chakra.
(Oodama Rasengan) - Big Ball Spiral Sphere
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball, following the same method, limits, and logic behind the original, smaller technique.
Note: Must already know Rasengan.
( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.
Sorry for late reply.
Minato would dash towards the captain and attack. Alucard read the chakra levels, it indicated to be enough to neutralise the Front Lotus technique.
..Strike harder..
The captain passively opened the fith gate as he dodged the clash between the two techniques, now appearing behind Minato.
( Hachimon ) The Eight Inner Gates (Passive)
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
- ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
- ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
- ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
- ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
- ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
- ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
- ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
- ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.
( Chiratsuki Kaihi ) - Flicker Evasion
Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users to move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This requires at least one Gate be opened to use and can only be used once per turn.
As the Captain appeared behind Minato (short range) in a flicker, too fast to be seen,
weaving the RAM seal and unleash a devastating blow of wind that would be elevated in strength.
(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 +15
Damage: 60 +15 +20
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also
As The Captain used his wind release, Alucard would at the same time, utilise his water release and use the pond as a source of his attack. He created a large flash wave that was towering the battlefield and swept over Minato.
(Suiton: Senkogenma Kujo) - Water Release: Flash Grinding Destruction
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a nearby water source.
..So that's how it works.. Good, now i know.Minato detected a change in the chakra of the Edo Corpse using Sage Mode. Minato looks at the Captain, who is wrapped by violet-colored chakra in the shape of a dragon from his waist. This new power defeated his Massive Rasengan and moved closer to him. Minato used his natural reflexes to retrieve and throw a special kunai mark with Flying Raijin Technique in that split second. The special kunai was launched into the open air to the left, outside the combat zone. You're in the way, Minato vanished and reappeared, catching the thrown special kunai.
First Point.
Minato evades the ferocious chakra dragon, and his attention is drawn to Alucard. He tossed the kunai once more, disappearing and reappearing. The second point is to put some space between us. The third point is when the special kunai was thrown directly at Alucard. Minato vanished and reappeared in front of him. He moved around using space-time jutsu and threw the special kunai in a zig-zag pattern. His strategy was to place himself between the Edo Corpse and Alucard. It was to keep them from using wide-spread jutsu and getting caught in the crossfire.
Rasengan!
Two balls of compressed chakra emerged from his hands, aimed at Alucard's torso, causing concussive and physical damage on impact.
( Jikūkan: Rasenrengan ) - Space Time: Spiralling Serial Spheres
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40 (-20 per teleport)
Damage points: 80
Description: Minato teleports towards the opponent in a zig-zag manner by continuously throwing his space time kunai, and, when in range, hits the target with a Rasengan in each hand.
Note: Can only do up to 3 consecutive teleports
Note: User teleports to the kunai he's throwing, which is always the same
Note: Can't teleport to other kunais scattered throughout the field but to the one he's using for the technique
Note: Usable 3 times per battle
..So that's how it works.. Good, now i know.
Alucard had figured out that his opponent wasn't just freely teleporting but had to meet a demand which was the special sealing tag that was present on the special kunais. Not sure if the opponent was also able to place these seals on a person, he did not want to find out. That could be, catastrophic. Using his extreme tracking capabilities present now, he was able to perceive the movement of each thrown kunai as if appearing in slow motion. A pattern was calculated, going in zig-zag. The dragon that was summoned was still in play though and since the opponent had teleported away from the edo it was pretty clear he was about to go for Alucard himself. Using this information, Alucard would wait until a kunai was tossed in his short range. It then happened, a kunai was thrown at him and as he saw his opponent disappear again, he utilized his chakra. This time, he would not go lenient and created a sphere of absolute force to push every single force and matter away from him up to mid-range. At the same time as the gravitational wave crushed his opponent in every single direction, it would also fling away their kunais making him unable to utilise the ones he had tossed to escape. It was at that moment, The Captain would use his dragon to strike in the opponents back once re-appearing and taking damage from the Reincarnation Thrust.
..Suiryoku.. Tensei
( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160 (80) + 30 = 110
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.
( Kujaku Myōhō - Ryu ) - Mysterious Peacock method - Dragon (Reference)
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 70
Damage: 140 ( -30 to user ) + 20 = 160
Description: The user will channel their star chakra and have it completely envelop them in a dark purple aura and shoot up into the sky. The chakra will form a serpentine like dragon and wrap its lower body around the user. Upon being created, the user can passively control the dragon to have it dive and attack or release powerful blasts of star chakra equivalent to A-rank (once per turn). The user may also chose to have the dragon grow wings to elevate the both of them, however they can only fly as fast as their current speed. Due to the use of all the user's star chakra, the user cannot use any other Mysterious Peacock technique while this is in play. The dragon may remain on the field a total of 4 turns and doesn't require the user to have previously activated the Mysterious Peacock Method. However once this technique ends, the user's body will have sustained so much damage that they will only be able to use the Mysterious Peacock Method once afterwards (if possible) and for a total of 4 turns instead of five.
Note: If the user was using their Mysterious Peacock Method technique when using this, they will collapse unable to use above A rank techniques for 3 turns. This technique can only be used once per battle.
Hold up.Minato reappeared at the kunai mark with Flying Raijin short of Alucard. He was about to perform the double Rasengan that will form in both hands when he noticed Alucard was calm and unaffected by his unexpected appearance. He was able to figure out my Flying Raijin Jutsu? That would have been his first thought, but Minato detected Alucard's chakra first using Sage Mode to figure out what he was planning. Alucard, as expected, was kneading chakra around his body in preparation for a defensive attack. Wide-range? Minato was taken aback. His plan backfired when he noticed the Edo corpse maneuvering and kneading chakra in preparation for a kamikaze attack.
Water Substitution!!
Minato quickly gathered chakra and transformed his body into water to withstand the physical force of the gravitational attack. While doing so, he quickly maneuvered his feet to slightly push off the pond, shifting his body out of the way of the Edo corpse's purple dragon, which was firing at his backside. Although the dragon struck Minato, it only destroyed the left side of his water body, leaving the rest of his body intact.
Minato and the Edo corpse were pushed back far by the gravitational jutsu. Despite this, Minato was unharmed due to his Water Replacement Jutsu. When he saw the Captain's injuries and his body recovering in the surrounding dust, he undid the Water Replacement Jutsu and approach the Captain, taking out a kunai knife with a sealing tag. He threw the kunai at the Captain's body, which sealed him.
1 down, 1 to go!! Minato spoke solemnly, removing and holding kunai's mark with Flying Raijin in both of his hands. His Sage Mode had abruptly ended. Oh no! At a time like this! He lowered his head comically depressed.
(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.
( Fūin Fuda ) – Sealing Tag
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: A basic sealing technique where the user places one or more tags either directly on a target or on a technique which is restraining it. As its placed, a sealing formula spreads around the technique or the target, sealing it. This technique has been seen used with Sand ninjutsu, Earth, Water, Wood, Cloth Ninjutsu, etc but basically any technique in which you can apply the tags can be used. In the case of expert ninjas, the tags might even be incorporated into the restraining technique, with no need to actually manually place the tag or tags. Additionally, less experienced ninjas can find that throwing one or more kunais with the sealing tags attached at the technique which will trigger the same effect when the kunais stick on the technique. This prevents the target from moving, molding chakra or even being summoned.
Note: The seal takes a while to form, so most opponents can either counter the restraining technique (thus preventing the sealing formula of taking effect) or rip off the tags from themselves negating its effects entirely. If the target, however, fails to counter the restraining technique or is counter to it fails or if he doesn't remove the tags in his next move, then the seal will fully be placed and the target unable to release himself.
Note: This technique is specially designed to be used on summons and Edo Tensei Summons but will work on any opponent except Jinchurikiis.
I dont mind ^^Thank you, that's all I wanted. I'll remember to read the Ruling Guide. To Skorm, you are really challenging and I really, really wanted to win. I don't mind battling again if you want to?
Anyway, Minato is dead.