[Closed] vs Rexii

Mirai 👑

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Terrain: Witchwood Arena, up to long-ranged away.
We start seven meters apart

I'll be using Nezuko in signature, post your bio and I'll start
 

Mirai 👑

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It became somewhat obvious that Nezuko was placed in a situation where she truly couldn’t show her full potential. Year and years asleep had come to put a detrimental nerf on her own body – something she needed to overcome. How she chose to do it however was rather…well insane due to her already lacking arsenal but her determination is what brought her here today. She was up against someone named Jonathan, a powerful youth to be quite honest. As she entered into the arena, she had her bamboo gag within her mouth as the crowd cheered her on. She simply waved, but this moment of fanfare ended for her the moment she was within several meters of him.
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Swiftly, she activated her Blood Dragon Eyes and rushed after her opponent. Able to see his chakra, she swiftly moved in a zig-zag motion, attempting to close the distance as she swiftly stops for a brief moment. In this she kicked off her leading leg, appearing to disappear and reappear behind her opponent as she attempted to slam her extended leg out into his head. Should her feet strike, she would send him flying with ease but she knew this alone wouldn’t be enough those she took out several explosive tags from her pouch and tossed them at the Joestar.

….

She was silent in the enter exchange…

( Dōjutsu Ketsuryūgan ) - Eye Technique: Blood Dragon Eye
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 ( -10 per turn to keep active )
Damage: N/A
Description: The Ketsuryūgan (血龍眼, Literally meaning: Blood Dragon Eye) is a dōjutsu, which appears in certain individuals of the Chinoike clan. The Ketsuryūgan is recognised by its reddish colour, giving a special appearance for the users of this dōjutsu, characterised as holders of eyes as red as blood. A notable ability of the Ketsuryūgan is it's ability to cast genjutsu, either by making physical skin contact with the target or meeting each other's gaze, on a level of comparable strength to the Sharingan as well as be able to follow high-speed movements. One of its main abilities is their ability to manipulate iron, or more accurately, any liquid with a high iron concentration which allows them the ability to manipulate the blood within themselves for Ninjutsu use. Much like any other Dōjutsu, the Ketsuryugan is to enable the user to see the flow of chakra to differentiate chakras from different people or from different sources. Similar to the Byakugan, the user can see chakra through matter and beyond dense matter or in long distances. This ability also allows the wielder to see one's "life force", or their physical energy and sense and see any living object within range.
Note: The user, if he hasn't gained full mastery over his doujutsu, will need to spend a move to activate it, although as long as he has chakra and enough stamina, he'll be able to keep it active until the end of the match. If the user is Jounin Rank or above and has held the Doujutsu for a month, he becomes able to passively activate it.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: While traveling the NW, bios with an activated Ketsuryugan are able to see up to two 2 adjacent landmarks away though this does not beyond an ocean landmark.
Note: In order to utilize any of the blood based abilities, the user must be at least Jounin rank.
( Ryuu Handou ) - Dragon Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage: 40 + 20 = 60
Description: An attack where the user quickly appears behind the enemy in a burst of speed, delivering a powerful kick to their side that sends them flying.

80 HP
1500 Chakra - 30 = 1470
 

ReXii

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Jonathan stood stoically as his adversary approached, she was small in stature but the seasoned warrior knew better than to underestimate someone simply due to size. As she rushed forwards, the eyes of the Joestar bulged as his byakugan activated passively.

Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

With the all seeing white eye active tracking his foe was child's play, as she launched in with a leg raised to deliver a kick Jonathan readied his counter. Without turning to alert the girl that he could see her Jonathan released a burst of chakra from his tenketsu that intercepted the kick inches before contact, protecting him completely and knocking her off balance possibly.

(Jūken: Ichigekimi) - Gentle Fist: One blow Body
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: A technique born from the Hyuga clan's intrinsic ability to expel chakra from every tenketsu on their body, a clan member can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown that this technique can be used with pin-point accuracy to target the weak point of a technique exemplified when Neji Hyūga was trapped by Kisame Hoshigaki's Water Prison Technique, and was able to dispel it.

Once the attack was blocked, Jonathan would spin on the spot blindingly fast, delivering a flurry of strikes to the ladies leg that would leave it partially disabled temporarily preventing further attacks possibly.

Jūken: Hakke Sanjūni Shō) - Gentle Fist: Eight Trigrams Sixteen Palms
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: A maneuver that in effect is akin to a halved variant of the Eight Trigrams Thirty-Two Palms and accordingly, halts the flow of chakra that circulates in sixteen tenketsu of the foe's chakra pathway system. If the selected tenketsu are localized to a single limb, then the recipient of this move is rendered unable to use the targeted limb for ninjutsu for one turn, which includes those with applied passives. If the strikes are not all localized to a single limb, then the foe will instead be unable to use chakra surges of S-rank and higher for one turn. Beyond those effects, the usage of this maneuver will reduce the victim's chakra supply and any accumulated senjutsu chakra by 5% per use
 

Mirai 👑

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Airborne still, Nezuko’s attempt in wanting to clash with her enemy was met with resistance, as a burst of what seems to be air pushed her back a bit but the sheer power from her kick would act to cushion as both blows was neutralized. She would drop into a hand spring back flip when she noticed Jonathan approaching. Her eyes allowed her to see the channeling of chakra into his finger tips as swiftly approached her; but Nezuko was smart in a reaction as the first strike was aimed she would decrease her body’s side to the point the first hit didn’t strike her as his fist flew right over her head.

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This, however, was done in tandem with her gut-punching Jonathan; sending him flying back. She would have created a small jet in her arm, pushing her fist forward into his stomach. The sheer force would be enough to send him tumbling back a bit but she wasn’t ready to celebrate just yet as she knows this only the start.

(Senninka: Kanzen ni Atarashīmono) - Sage Transformation: Something Entirely New (Passive)
Type: Supplementary
Rank: C
Range: Self
Chakra Cost: 10
Damage: N/A
Description: A Sage Transformation clansmen simply modifies their muscle, nerve and bone structure allowing them to be as tall, or as short as muscular or as fat as they want to be gaining or losing height, weight, muscle mass as well as the other bodily structures required. This is similar in regards to how Juugo changed his height, weight and bodily structure by absorbing new cells or releasing his own cells and works on fundamentally the same principle. This technique is passive in it's usage and unlike most Sage Transformation techniques once completed it doesn't require chakra or energy to sustain and maintain and becomes permanent until the technique is used again. It can be used to changed the Sage Transformation clansmens appearance at a rudimentary level by changing their bone, muscle and skin structure allowing them to take on the appearance of others. While undergoing the transformation their body glows a mix between red and black as shown when Jugo uses Sage Transformation to change his cell structure but turns the color of natural flesh after completion, instead of the usual Sage Transformation gray. By changing their height the Sage Transformation user may be able to avoid certain techniques with a line of effect such as fireballs, thrown kunai etc. They can be as short as a new born baby (roughly 20 inches) with the bodily structure of an adult, or as tall as three meters with the weight to match these forms.

Note: Can only be used three times per battle or war conflict
(Senninka: Funsha Atooshi) - Sage Transformation: Jet Booster Boost
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +40 to a physical move )
Description: The user will manifest jet like appendages from his body to boost the damage of a punch, kick or other taijutsu related move by triggering them in the right point and adding more power to his attack. It can also be used supplementary to, for example, increase his strength to throw an ally or a projectile or to help defend from a technique by putting more strength behind a defensive move. Beyond a damage boost, the speed of whichever move is used in conjunction with it is greatly increased.
(Kodzuku) Punch
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 + 40 = 60
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.
80 HP
1470 - 30 = 1440
 

ReXii

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Airborne still, Nezuko’s attempt in wanting to clash with her enemy was met with resistance, as a burst of what seems to be air pushed her back a bit but the sheer power from her kick would act to cushion as both blows was neutralized. She would drop into a hand spring back flip when she noticed Jonathan approaching. Her eyes allowed her to see the channeling of chakra into his finger tips as swiftly approached her; but Nezuko was smart in a reaction as the first strike was aimed she would decrease her body’s side to the point the first hit didn’t strike her as his fist flew right over her head.

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This, however, was done in tandem with her gut-punching Jonathan; sending him flying back. She would have created a small jet in her arm, pushing her fist forward into his stomach. The sheer force would be enough to send him tumbling back a bit but she wasn’t ready to celebrate just yet as she knows this only the start.

(Senninka: Kanzen ni Atarashīmono) - Sage Transformation: Something Entirely New (Passive)
Type: Supplementary
Rank: C
Range: Self
Chakra Cost: 10
Damage: N/A
Description: A Sage Transformation clansmen simply modifies their muscle, nerve and bone structure allowing them to be as tall, or as short as muscular or as fat as they want to be gaining or losing height, weight, muscle mass as well as the other bodily structures required. This is similar in regards to how Juugo changed his height, weight and bodily structure by absorbing new cells or releasing his own cells and works on fundamentally the same principle. This technique is passive in it's usage and unlike most Sage Transformation techniques once completed it doesn't require chakra or energy to sustain and maintain and becomes permanent until the technique is used again. It can be used to changed the Sage Transformation clansmens appearance at a rudimentary level by changing their bone, muscle and skin structure allowing them to take on the appearance of others. While undergoing the transformation their body glows a mix between red and black as shown when Jugo uses Sage Transformation to change his cell structure but turns the color of natural flesh after completion, instead of the usual Sage Transformation gray. By changing their height the Sage Transformation user may be able to avoid certain techniques with a line of effect such as fireballs, thrown kunai etc. They can be as short as a new born baby (roughly 20 inches) with the bodily structure of an adult, or as tall as three meters with the weight to match these forms.

Note: Can only be used three times per battle or war conflict
(Senninka: Funsha Atooshi) - Sage Transformation: Jet Booster Boost
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +40 to a physical move )
Description: The user will manifest jet like appendages from his body to boost the damage of a punch, kick or other taijutsu related move by triggering them in the right point and adding more power to his attack. It can also be used supplementary to, for example, increase his strength to throw an ally or a projectile or to help defend from a technique by putting more strength behind a defensive move. Beyond a damage boost, the speed of whichever move is used in conjunction with it is greatly increased.
(Kodzuku) Punch
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 + 40 = 60
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.
80 HP
1470 - 30 = 1440

Jonathan watched as his adversary flipped backwards, it was a little over the top, but maybe he was just jealous cause he looked stupid doing flips. Not that it mattered much, as he thrust his right hand forwards for the first strike his opponent suddenly shrank rapidly, thankfully his byakugan never lost sight of her in this, alerting Jonathan to the punch being thrown by her during this.

Knowing the strike was coming allowed Jonathan the time to step to his left, moving to the outside of the blow, simultaneously during the sidestep he jammed his fingertips towards his foes nerve cluster above the rear of the elbow, aimed to cause heavy debilitating damage to her right arm.

Taijutsu: Tengoku piasu tsume) - Taijutsu: Heaven Piercing Claw
Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: 60
Description: The user of this technique will begin by using an open palm, with no separation between his fingertips, then by thrusting his fingertips in to a sensitive location on the opponents body such as the sternum, or any major nerve cluster the user will cause considerable damage along with debilitating effects that vary on the location struck, for example if the sternum was struck the opponent would have the wind knocked from his body losing 3 total speed levels and being unable to use fast movement abilities such as the body flicker additionally he would lose the ability to mold chakra in his stomach, preventing the usage of abilities that require this, such as fire techniques expelled from the mouth. Should the user strike a nerve cluster in the arms of the opponent, said opponent would be unable to use the arm to perform any actions for three turns, and upon regaining usage of the arm he would be slowed considerably in regards to forming handseals, with a single seal taking as long as two normally, and scaling upwards with two taking the time of four etc. If a leg was struck the opponent would be unable to move under his own volition for three turns and upon regaining the ability to move would still be unable to do so for extended distances, being unable to move six or more meters per turn for the remainder of the fight without collapsing and causing permanent damage to the afflicted leg. This technique can be used in a counter striking method against an oncoming taijutsu attack by avoiding the opponents attack using a variety of stepping motions I.E a sidestep or backstep, but can also be used offensively. The thrusting motion of the attack using the fingertips can be substituted with a bladed weapon if desired such as a sword or kunai. Regardless of being armed or unarmed or what area is struck the attack is capable of causing quite heavy bleeding if successful comparable to the bleeding caused by biting ones own tongue off. Which can have negative long term effects obviously including bleeding out over a number of turns unless the blood loss is somehow stemmed.
Notes:
-Can only be used by those who have completed canon taijutsu (not NB taijutsu)
-May only be used three times
-Only teachable by ReXii

Should the arm strike land, Jonathan would attempt to continue his assault by pulling the opponent by the arm, manoeuvring behind them in the same motion and throwing three strikes to the back with his gentle fist skill.

(Jūken: Byakugan Sandageki) - Gentle Fist: Byakugan Three Strikes
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user grabs the opponent's extended arm, flips them around, then strikes them thrice on the back with enough force to send them flying.
 

Mirai 👑

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Watching her opponent sidestep her attack, Nezuko wasn’t sure what to expect at this point but knew she needed to get a bit of room. She swiftly in response before the elbow is struck, would release a push of chakra from herself. This allowed for the blow to be taken for her instead. This allowed her to clear some space between herself and the enemy, who would strike a water “clone” of herself, being sticky in nature. Once she was about four meters now, she would control the blood in her arm. She would make the needed seals, and slamming her palm onto the ground – a wave of hardened blood spikes would leak into the ground rapidly expanding towards the opponent.


Should he try to rush after her, he would be impaled by the very blood she summoned. Nezuko used this as cover, running around the spikes towards her left side to maintain a good distance so she can attempt to rush in from his blind spot.

(Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud
Type : Offensive / Defensive / Supplementary
Rank : A
Range : Short
Chakra Cost : 30
Damage Points : 60
Description :
The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.
Raw Shadow
A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne
Burning Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.
Petrified Shadow
Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.
Liquid Shadow
Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.

Shocking Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.

Restrictions
- Can't be use another ability in the same turn as a different one
- Usable 4 times a battle
- Requires a turn cool down after each use.
(Chi no kami no dōgu ) - Blood God Tools
Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost:10-40 (20)
Damage Points: 20-80 (40)
Description: This is the basic application of blood usage through Ketsuryūgan where the user will use their chakra to take control of their blood or create from existing blood sources, anything they can imagine on a basic scale. This can be anything from weapons to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example, the user could create a kunai of Blood and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user, they will need to be A rank. To use the A rank and above versions of technique the user will need to perform 3 hand seals. This can also be used to manipulate and reshape and redirect existing blood costing a move. This cannot be used on the blood within an opponents body. If the opponent were to have drawn blood, then the user can infuse chakra into that to take control of it.

Note: B rank and below blood creations can be made or a single hand seal. A rank can only be used three times per battle and requires two handseals. S rank can be used twice per battle, with two turns in between uses and no Blood jutsu above B rank in following turn and requires 3 handseals.

80 HP
1440 - 60 = 1380
 

ReXii

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Watching her opponent sidestep her attack, Nezuko wasn’t sure what to expect at this point but knew she needed to get a bit of room. She swiftly in response before the elbow is struck, would release a push of chakra from herself. This allowed for the blow to be taken for her instead. This allowed her to clear some space between herself and the enemy, who would strike a water “clone” of herself, being sticky in nature. Once she was about four meters now, she would control the blood in her arm. She would make the needed seals, and slamming her palm onto the ground – a wave of hardened blood spikes would leak into the ground rapidly expanding towards the opponent.


Should he try to rush after her, he would be impaled by the very blood she summoned. Nezuko used this as cover, running around the spikes towards her left side to maintain a good distance so she can attempt to rush in from his blind spot.

(Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud
Type : Offensive / Defensive / Supplementary
Rank : A
Range : Short
Chakra Cost : 30
Damage Points : 60
Description :
The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.
Raw Shadow
A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne
Burning Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.
Petrified Shadow
Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.
Liquid Shadow
Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.

Shocking Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.

Restrictions
- Can't be use another ability in the same turn as a different one
- Usable 4 times a battle
- Requires a turn cool down after each use.
(Chi no kami no dōgu ) - Blood God Tools
Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost:10-40 (20)
Damage Points: 20-80 (40)
Description: This is the basic application of blood usage through Ketsuryūgan where the user will use their chakra to take control of their blood or create from existing blood sources, anything they can imagine on a basic scale. This can be anything from weapons to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example, the user could create a kunai of Blood and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user, they will need to be A rank. To use the A rank and above versions of technique the user will need to perform 3 hand seals. This can also be used to manipulate and reshape and redirect existing blood costing a move. This cannot be used on the blood within an opponents body. If the opponent were to have drawn blood, then the user can infuse chakra into that to take control of it.

Note: B rank and below blood creations can be made or a single hand seal. A rank can only be used three times per battle and requires two handseals. S rank can be used twice per battle, with two turns in between uses and no Blood jutsu above B rank in following turn and requires 3 handseals.

80 HP
1440 - 60 = 1380

Jonathan saw the chakra burst forth from his foe as he struck, his fingers hitting a clone type entity as she moved away, unlike a shadow clone this had no chakra circulatory network, perhaps a trap.

With that and the enemies handseals, Jonathan was acutely aware of a need to protect himself, releasing chakra from all of his tenketsu and spinning on the spot Jonathan unleashed a powerful rotation, blasting the water away, as well as destroying the enemies blood spears as they progressed.

(Jūken: Hakkeshou Kaiten) - Gentle Fist: Eight Trigrams Palm Revolving Heaven
Type: Defensive/Offensive
Rank: D-S (A)
Range: Short-Long
Chakra: 10-40 (30)
Damage: 20-80 (60)
Description: A maneuver that obliges advanced chakra control—achieved via training in the Gentle Fist style—to release varied amounts of chakra from all of the user's 361 tenketsu, simultaneously. And in the midst of doing so, the user proceeds to rapidly spin and thereby, form a rotating shield of chakra with their own person at the epicenter. This functions as a defense to compensate for the Byakugan's blind spot as the released chakra blocks everything in a true 360° range and is able to send those struck by it careening back.

Note: D to C-rank is short-range while each rank thereafter will increase the diameter by 5 meters

With the danger passed, Jonathan activated his Tenseigan, ready to continue.

Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Hyuga clan. Due to the bloodline differences in both the Otsutsuki Clan and Hyuga Clan, this rendition of the Tenseigan is more in line with the Hyuga Clan Bloodline and their usage of the Byakugan. After gaining access to the Tenseigan, Hyuga Clan members are able to retain their 360 degree vision to a higher degree, removing the blind spot at the back of the neck above the first thoracic vertebra, allowing them to attain true 360 degree vision. The telescopic visual abilities of the Byakugan are also vastly enhanced through the formation of Tenseigan, allowing the user to be able to see entire countries away at length and at it's most powerful state, able to precisely and clearly perceive the souls of opponents as well as spiritual entities. This unparalleled telescopic vision extends to the Tenseigan's ability to peer or see into other any Dimension, as the ultimate form of the All Seeing White Eye. This allows the user to even gaze into world realms such as the Limbo and Pure World with relative ease. This visual clarity makes the gaze of these eyes inescapable by any means, thus granting the Hyuga Clan user tracking abilities on par with the Eternal Mangekyo Sharingan. Instead of granting the user access to Tenseigan Chakra Mode and Gravitational abilities like its Otsutsuki counterpart, The Hyuga Clan's Tenseigan gives them unmatched chakra control which directly effects their Jyuken techniques. When activated, the user is able to sharply increase the amount of chakra injected into the opponent on each of their Jyuken strikes, flooding the specific tenketsu points with chakra effectively destroying them. As a result, the side effects from Jyuken techniques and variants become indefinite. The user also gains access to the Divine Step Twin God Fists technique which increases the power of the user's Jyuken techniques.
Note: Requires activation (spending move) for Hyuga bios but remains active indefinitely afterwards if the user chooses to.
Note: After having a complete Hyuga bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move.
Note: User needs to have activated Byakugan before and had it active for 1 full turn.
 

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As the blood spikes were destroyed, Nezuko grunted lightly as she shifted from her chibi form now all the way into her original adult state. Once she was done, she rushed after the Hyuga once more, but little did he realize that the Nezuko he might be perceived is nothing more than a mere illusion but due to the nature of the Blood Eyes, the illusionary version of Nezuko would seem as realistic as she was. It even allowed her to have a makeshift chakra system to fool him ever further, as she attempted to strike him. However, this was to allow the real Nezuko to approach him.

She didn’t know what these new eyes of his provided but it was surely a problem, but it didn’t stop the fearless girl. She infused her body instantly with her earth chakra, allowing her to increase her weight for a few seconds but once done she stored the returning energy into her leg as she jumped above him, attempting to slam her foot onto his head. The impact would easily cause immense damage to his head should the strike be a success of course.

Once she was done, she simply stepped back and waited. As for the illusion, the target would experience this move several seconds before it actually occurs; with a delay between each move. "I have to win..." she thought to herself, knowing she must be able to protect others from the likes of Muzan...


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(Senninka: Kanzen ni Atarashīmono) - Sage Transformation: Something Entirely New (Passive)
Type: Supplementary
Rank: C
Range: Self
Chakra Cost: 10
Damage: N/A
Description: A Sage Transformation clansmen simply modifies their muscle, nerve and bone structure allowing them to be as tall, or as short as muscular or as fat as they want to be gaining or losing height, weight, muscle mass as well as the other bodily structures required. This is similar in regards to how Juugo changed his height, weight and bodily structure by absorbing new cells or releasing his own cells and works on fundamentally the same principle. This technique is passive in it's usage and unlike most Sage Transformation techniques once completed it doesn't require chakra or energy to sustain and maintain and becomes permanent until the technique is used again. It can be used to changed the Sage Transformation clansmens appearance at a rudimentary level by changing their bone, muscle and skin structure allowing them to take on the appearance of others. While undergoing the transformation their body glows a mix between red and black as shown when Jugo uses Sage Transformation to change his cell structure but turns the color of natural flesh after completion, instead of the usual Sage Transformation gray. By changing their height the Sage Transformation user may be able to avoid certain techniques with a line of effect such as fireballs, thrown kunai etc. They can be as short as a new born baby (roughly 20 inches) with the bodily structure of an adult, or as tall as three meters with the weight to match these forms.

Note: Can only be used three times per battle or war conflict
( Doujutsu: Genjutsu Katsuryugan ) - Eye Technique: Dragon Blood Eye Illusion
Type: Supplementary
Rank: C – S (C)
Range: Short - Mid
Chakra cost: 15 - 40
Damage points: N/A
Description: This technique is simply the use of generic genjutsu used by members of the Chinoike clan. By simply having their opponents look into their eyes or by making physical contact, the user can lock the user within a genjutsu of their choosing. These Genjutsus are so strong and powerful, Uchiha cannot break from them with ease, unable to pierce through unless they possess an active Mangekyou Sharingan or higher. Objects within these Genjutsus also seemingly have their own chakra networks, removing the excess chakra from the surroundings to make harder to detect.
Note: Can only be used with Katsuryugan
(Rinyūaru Tekondō: Jeonche Paekiji) | Renewal Taekwondo: Complete Package
Type: Offensive/ Defensive
Rank: C-Rank - A-Rank (B)
Range: Short
Chakra: 15 - 30 (20)
Damage: 30 – 60 (40 + 20 + 10 = 70)
Description: The user starts by manipulating their weight to generate the desired amount of force, between x5 & x15, or alternatively, the user may gather the force generated by an incoming physical attack, effectively using their opponent's own force against them, resulting in a counter of up to A rank strength. The user then directs and stores this energy in the desired leg, and releases it in any single kick from a number of kicks in Taekwondo. These include, but are not limited to, high-kicks, jumping-kicks, low-sweeping-kicks, ground-kicks, round-kicks, etc, essentially allowing any practitioner of Renewal Taekwondo to user their art in a freeform manner.

Note: The A-Rank usage of this Jutsu can be used a max of 4 times per battle. Additionally, if the A-Rank usage of this Jutsu is performed, no A-Rank or higher Renewal Taekwondo Jutsu can be used in the same turn.
 

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With the tenseigan active Jojo watched the girl run towards him, determination written on her face. Jonathan took a second glance, something was wrong, the power of his tenseigan allowed him to see the souls of people, and spiritual entities, the girl charging at him had no soul.

Rather her soul had suddenly vanished as she ran towards him, impossible to do, nobodies soul simply ceased existing at least to Jonathan's knowledge. This was likely an illusion.

With this in mind Jonathan spoke, for the first time.

"You know the problem with such tricks, they lack spirit." He said cooly as he released a tremendous burst of electrical energy from his whole body, snapping free of the illusion while moving rapidly to the right away from the descending kick.

Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor

Rank: Forbidden
Type: Defence
Range: -
Chakra Cost: 55 (+20 each turn active)
Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)
Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.
- Once the armor is deactivated, it cannot be activated for the rest of the battle.
- May be taught only by Shigure.

Jonathan stood there crackling with energy, he would be sure to avoid direct eye contact with his foe now.
 

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Watching as her attack missed, Nezuko was starting to become irritated. She wasn’t sure if the opponent was now just mocking her – but never the less she needs a bit of support. Immediately, she used her already long nails to slightly scratch her skin, allowing for blood to run down onto her palm. She would then weave the needed seals, summoning forth a giant demonic like wyvern behind her. The wyvern was five meters tall, with a wide enough wingspan to allow it to fly but this one intended to remain grounded.

Once it came into the battle, it immediately exhaled a stream of natural flames at the enemy. Nezuko on the other hand, would use her Sage Transformation abilities to make bat-like wings on her back. This and boosters on her legs, she darted into the air at the same time frame once the summoning was finished, allowing to gain an aerial advantage above the ground. Once she was airborne, she kept tabs on her opponent.

(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.

Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
Note: Courtesy of Howard
Summoning Technique: Wyrms of Legends (Kuchiyose no jutsu: Densetsu no Hiryu)
Rank: B
Type: Supplementary/Summoning
Range: Short
Chakra cost: 20
Damage Points: N/a
Description: The technique allows the user to summon Wyrms. The procedure for the summoning is fairly standard, following the same steps as regular summoning technique. In addition to that, the user has the liberty to use tattoo’s as well as incorporate the summoning ritual with other techniques as individuals have demonstrated throughout the series. Wyrms are mature Wyverns, they are capable fighters of different types, natures, colors/appearances, sizes and ranks. Wyrms range anywhere from 1-15m of length and a maximum wingspan of 25m. Each wyrm possesses a natural ability (no chakra cost) as well as a chakra nature, their strength of their abilities is equivalent to their ranks. The user is only capable of summoning wyrms proportional to their own strength, so wyrms by different users would differ in base strengths despite their ranks. In a single use the user can summon a single S-rank, 2 A-rank or 3 B-rank Wyrms. Their types are as follows:

Continental Wyvern: The most common kind of flying, fire-breathing Wyvern. Their natural talent is Fire breathing. In addition to the ability to fly (at speeds of: Users Base speed Lvl. +1), they also have a strong Jaw (Abnormal bite force, equal to wyrm’s rank). Continental Wyverns possess Fire and Wind natures. They can use their natures and natural abilities up to their own ranks. They do not possess the ability to use shape manipulation, so their attacks, chakra based or natural talents, only come in basic forms such as fire balls, streams of fire, gusts and twisters of wind.

Piscine Wyvern: Piscine wyvern are less common amphibious Wyverns. They are majestic creatures with scales that break down light to prism, and wings adept for swimming and flying alike. Their natural talent is the ability to create an electric field. Piscine Wyvern do not possess fire breathing abilities, but they have an electric organ instead which they use to discharge electrical attacks. They can operate in water (speed=Users Base speed Lvl. +1) or in air (speed=Users Base speed Lvl. -1), and possess water and lightning natures. They can use their natures and natural abilities up to their own ranks. They do not possess the ability to use shape manipulation, so their attacks, chakra based or natural talents, only come in basic forms such as lightning bolts, electrical fields around the body, waves and whirlpools of water.

Brute Wyvern: Brute wyvern are an even rarer breed of wyvern that underwent evolution slightly differently. They sports a pair of long, highly developed forelimbs instead of wings. Over the years, their wingspan was reduced to hardened fists. Brutes are agile combatants (speed=Users Base speed Lvl. +2), capable of jumping high and over long range distances. They do not have any natural abilities, but they are capable of using taijutsu (within reason) as well as throw punches up to their own ranks. The can only use earth natures, up to the level of specialists and are capable of using shape manipulation.

Deviants: They are a collective class of Wyverns with odd features. This category encompasse all Wyrms with peculiarties such as two heads each capable of breathing fire or multiple pairs of wings. Deviants are capable of using shape manipulation, and can have the natural abilities or qualities of any of the previous 3 types defined in any combination. They can have any of the 5 basic chakra natures. Deviants are one of a kind (so only one can be summoned at a time), their speed is always [Users Base speed Lvl. +1], they are always S ranked and they can use natural fire breathing or electrical organs twice per battle.

Note: Each Wyrm can have One chakra nature, restricted to the natures the type of Wyvern can have.
-An S rank Wyrm has a chakra reserve of 300, and it can use its Natural Ability(s) up to 3 times per conflict. A rank Wyrms have a reserve of 150 each, and can use their natural skills twice per battle. B rank Wyrms have a reserve of 100 each, and can use their natural skills once per battle. Only a single Deviant (S rank) can be summoned at a time, it can have a reserve of no more than 200. Wyrms stay in battlefield until their chakra reserves allow.
-Each ranked ability natural or chakra based, costs one of the user’s 3 moves per turn though they can be performed simultaneously with the user (unranked use is considered free form).

Drake has 200 chakra, fire affinity alongside natural fire breathing.
 

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Jonathan watched as the strange lizard like creature was summoned, fire spewing towards his location. He had heard of dragons of course but assumed they were a myth, and bigger honestly.

Spinning on the spot the hyuuga would summon his very own mythical beast, of a sort, creating a huge golden lion with birdlike wings, that contained hands on the ends with tremendous range. The beast easily blocked the damage from the wyvern.

( Owaranaigenshin tengokuno ō ) - Owaranaigenshin tengokuno ō
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 100 (-40 per turn)
Damage: N/A (-30 to the user)
Description: Owaranaigenshin tengokuno ō is a Jyuken Technique the user gains access too upon activation of the Tenseigan. Described as the ultimate defense, Owaranaigenshin tengokuno ō is the most powerful form of Eight Trigrams Palm Revolving Heaven and Eight Trigrams Palm Grating Heaven. By releasing chakra from all 361 tenketsu, the user creates a powerful chakra shroud that takes the form of a animalistic creature that stands at roughly the height of a full grown Bijuu. The dense form of rotating chakra resembles a golden lion with eagle feathers comprising its mane and two wings that sprout from each of its shoulder blades. The end of each wing is shaped into a humanoid hand. Defensively, Owaranaigenshin tengokuno ō is extremely durable capable of defending against 120 damage before being destroyed. Offensively, it can attack with one of his arm wings once per turn, costing a move per turn, doing damage equivalent to an F ranked jutsu. Uniquely, Owaranaigenshin tengokuno ō can be used to perform Jyuken techniques through the will and command of the user by using the hand like formations on the edge of its wings, when used in this manner the damage of Owaranaigenshin tengokuno ō becomes equivalent to the strength of the Jyuken technique.
Note: This technique can be used twice per battle, each usage lasting 6 turns requiring a three turn cooldown between usages.
Note: Must have Tenseigan active
Note: Can only be used by Hyuga Bios with Access to the Tenseigan

The moment the beast was generated it would strike back using it's huge limbs to batter the wyvern with a flurry of gentle fist strikes, sealing many tenketsu and causing huge damage if successful, meanwhile Jonathan remained safe inside the construct and deactivated his ion particle armor.

(Juken: Hakke Hyaku Nijūhachi Shō) - Gentle Fist: Eight Trigrams One Hundred Twenty-Eight Palms
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A doubled version of the Eight Trigrams Sixty-Four Palms technique, but also performed at twice the speed of the latter. This is used to close off the flow of chakra through one hundred twenty-eight chakra points of an opponent's Chakra Pathway System. This eliminates their ability to use B-rank and above levels of chakra for two turns while also making it difficult for them to move. Alternatively, it can be used to quickly hit multiple targets.
 

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Nezuko as she was airborne, noticed the chakra starting to build up within her opponent, causing her eyes to widen. It spiraled rapidly until it took the form of a giant lion of sorts but has additional features to it that made it seem almost as mythical as her summon. Drake, on the other hand, has had his flames snuffed out, the defensive nature of the lion was far too much for them to handle. Never the less, it would shoot out an even more intense stream from its mouth in order to counter the advancing limbs.

Drake used his wings to become airborne as well – removing itself away. Nezuko, on the other hand, would use her blood once more, this time shaping it into another wyvern like familiar that would circle around the opponent. She realized she didn’t have many options left, but she wasn’t going to back down just yet. Drake would also passively apply Pyromania in his stream of fire in order to protect Nezuko from any possible damage it might cause her.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
(Buraddo Wiibingu: Shison no nobotte) Blood Weaving: Offsprings of the Ascended
Type: Supplementary, Offensive' Defensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (30)
Damage: 20 - 80 (60)
Description: Through the use of their blood/iron infused source members of the Chinoike clan will utilize it in order to conjure out a familiar. These familiars are usually blood red in appearance; but are able to take on any form desired by the user. Ranging from completely humanoid forms, to avians or even mythical creatures/hybrids - they behave/act similar to their real counterparts (such as humanoids being able to run/walk, avians being able fly). They are capable of physically striking the target in question down, dealing damage relative to their rank and chakra infused into the blood.

One unique thing about these creatures come from the sibling technique known as Blood Dragon Ascension. These familiars are all able to release a potent steam from their body either as a stream or an omnidirectional burst; causing intense burns to anyone within the vicinity. This wields damage one rank lower than the familiars rank; which costs a move to use. The familiars are also able to reform back to full power if damaged, but not if fully overpowered this requiring half the chakra of the original rank and a move slot in order to do so.

These familiars in question exhibit a minor form of sentience, able to act on it's own accord and know its creator/allies from enemies but lack enough intelligence to speak or communicate in any fashion. D to C Rank doesn't require any hand seals, B Rank requiring one seal, A Rank requires two while S rank requires three. When S rank is used, the user is unable to use Ketsuryugan related techniques above A rank for the next two turns.S Ranks can only be used twice per battle, while A Ranks can only be used thrice. Regardless of rank used, familiars only last three turns each. The user may also create multiple familiars per use but the power is then evenly divided.
(Katon: Hōka) | Fire Release: Pyromania
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: (x2 to the desired technique)
Damage Points: N/A
Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.
Note:
Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.
 

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Nezuko as she was airborne, noticed the chakra starting to build up within her opponent, causing her eyes to widen. It spiraled rapidly until it took the form of a giant lion of sorts but has additional features to it that made it seem almost as mythical as her summon. Drake, on the other hand, has had his flames snuffed out, the defensive nature of the lion was far too much for them to handle. Never the less, it would shoot out an even more intense stream from its mouth in order to counter the advancing limbs.

Drake used his wings to become airborne as well – removing itself away. Nezuko, on the other hand, would use her blood once more, this time shaping it into another wyvern like familiar that would circle around the opponent. She realized she didn’t have many options left, but she wasn’t going to back down just yet. Drake would also passively apply Pyromania in his stream of fire in order to protect Nezuko from any possible damage it might cause her.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
(Buraddo Wiibingu: Shison no nobotte) Blood Weaving: Offsprings of the Ascended
Type: Supplementary, Offensive' Defensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (30)
Damage: 20 - 80 (60)
Description: Through the use of their blood/iron infused source members of the Chinoike clan will utilize it in order to conjure out a familiar. These familiars are usually blood red in appearance; but are able to take on any form desired by the user. Ranging from completely humanoid forms, to avians or even mythical creatures/hybrids - they behave/act similar to their real counterparts (such as humanoids being able to run/walk, avians being able fly). They are capable of physically striking the target in question down, dealing damage relative to their rank and chakra infused into the blood.

One unique thing about these creatures come from the sibling technique known as Blood Dragon Ascension. These familiars are all able to release a potent steam from their body either as a stream or an omnidirectional burst; causing intense burns to anyone within the vicinity. This wields damage one rank lower than the familiars rank; which costs a move to use. The familiars are also able to reform back to full power if damaged, but not if fully overpowered this requiring half the chakra of the original rank and a move slot in order to do so.

These familiars in question exhibit a minor form of sentience, able to act on it's own accord and know its creator/allies from enemies but lack enough intelligence to speak or communicate in any fashion. D to C Rank doesn't require any hand seals, B Rank requiring one seal, A Rank requires two while S rank requires three. When S rank is used, the user is unable to use Ketsuryugan related techniques above A rank for the next two turns.S Ranks can only be used twice per battle, while A Ranks can only be used thrice. Regardless of rank used, familiars only last three turns each. The user may also create multiple familiars per use but the power is then evenly divided.
(Katon: Hōka) | Fire Release: Pyromania
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: (x2 to the desired technique)
Damage Points: N/A
Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.
Note:
Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.

Jonathan's powerful beast met the fire head on, with the clash causing the golden beast to begin to falter, Jonathan saw an opportunity to take advantage of the cover his opponent unwittingly provided.

The moment the fire clashed with the beast blanketing the field in chakra that blinded the opponent to Jonathan's actions possibly, Jonathan would release chakra from all his teneketsu releasing a huge long range rotation of S rank power pushing any remaining fire away his beast fading as well.

The rotation would potentially catch the foe and her bloody beast by surprise battering them.

(Jūken: Hakkeshou Kaiten) - Gentle Fist: Eight Trigrams Palm Revolving Heaven
Type: Defensive/Offensive
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: A maneuver that obliges advanced chakra control—achieved via training in the Gentle Fist style—to release varied amounts of chakra from all of the user's 361 tenketsu, simultaneously. And in the midst of doing so, the user proceeds to rapidly spin and thereby, form a rotating shield of chakra with their own person at the epicenter. This functions as a defense to compensate for the Byakugan's blind spot as the released chakra blocks everything in a true 360° range and is able to send those struck by it careening back.

Note: D to C-rank is short-range while each rank thereafter will increase the diameter by 5 meters.

With this done Jonathan would double layer his fists with beastly chakra constructs greatly enhancing his physical prowess should he need to act again.

(Jūken: Jūho Sōshiken) - Gentle Fist: Gentle Step Twin Lion Fists
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 20
Damage: 40 (+20 to Taijutsu/+30 to Gentle Fist)
Description: The user exudes chakra from both hands and by utilizing advanced chakra control, mold the chakra into a form highly reminiscent of large guardian lion-shaped shrouds to greatly increase both the range and destructive power of their taijutsu. These lion-shaped shrouds are able drain the chakra network of those they touch and can be used in conjunction with any of the Eight Trigrams Sixty-Four Palms variants, increasing the damage by 30 while sacrificing the ability to limit chakra usage. But that being said, it is quite difficult to achieve this move and even a minute error with regards to chakra control will result in failure.

Note: Lasts up to three turns per use and has a three-turn cooldown.

( Jūken: Jūho Sōshiken ) - Gentle Fist: Gentle Step Twin God Fists
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40 (-50 from opponent)
Damage: 80 (+30 to Taijutsu/+40 to Jyuken Techniques)
Description: Gentle Step Twin God Fists is an advanced Jyuken Technique, only accessible through activation of the Tenseigan and remains active for the duration of the Tenseigan. The user focuses chakra into their palms, causing their palms to erupt into a teal/cyan colored chakra cloak, in the shape of two demon like-heads with crimson red eyes. Gentle Step Twin God Fists are a direct upgrade to the Gentle Step Twin Lion Fist techniques, boasting a higher damage increase as well as lifting the restriction on the parent technique, while sacrificing the increase in range to their Juken techniques. As a result, Gentle Step Twin God Fists does not remove the user's ability to affect the tenketsu of their targets. This allows for the perfect combination of power and supplementary effects allowing Hyuga's to reach their full potential offensively. Much like the parent technique, Gentle Step Twin God Fists is capable of draining chakra directly from the opponent's chakra system, however this is a very small amount (50 chakra).
Note: This technique requires the Tenseigan to be active.
Note: This technique lasts 4 turns with a three turn cool down in between usages.
Note: This technique can be used three times per battle and cannot be used to boost itself.
 

Mirai 👑

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Realizing the futile attempts, Nezuko would silently blast backwards away from the chakra, and simply land on the ground. She would wave her hand to the officials, signifying she gave up. She would turn and head out from the arena.

-Forfeiting-
 

ReXii

Kage in the Making 👑
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Realizing the futile attempts, Nezuko would silently blast backwards away from the chakra, and simply land on the ground. She would wave her hand to the officials, signifying she gave up. She would turn and head out from the arena.

-Forfeiting-

Aye good fight man, let's rematch soon.
 
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