Airborne still, Nezuko’s attempt in wanting to clash with her enemy was met with resistance, as a burst of what seems to be air pushed her back a bit but the sheer power from her kick would act to cushion as both blows was neutralized. She would drop into a hand spring back flip when she noticed Jonathan approaching. Her eyes allowed her to see the channeling of chakra into his finger tips as swiftly approached her; but Nezuko was smart in a reaction as the first strike was aimed she would decrease her body’s side to the point the first hit didn’t strike her as his fist flew right over her head.
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This, however, was done in tandem with her gut-punching Jonathan; sending him flying back. She would have created a small jet in her arm, pushing her fist forward into his stomach. The sheer force would be enough to send him tumbling back a bit but she wasn’t ready to celebrate just yet as she knows this only the start.
(Senninka: Kanzen ni Atarashīmono) - Sage Transformation: Something Entirely New (Passive)
(Senninka: Funsha Atooshi) - Sage Transformation: Jet Booster BoostType: Supplementary
Rank: C
Range: Self
Chakra Cost: 10
Damage: N/A
Description: A Sage Transformation clansmen simply modifies their muscle, nerve and bone structure allowing them to be as tall, or as short as muscular or as fat as they want to be gaining or losing height, weight, muscle mass as well as the other bodily structures required. This is similar in regards to how Juugo changed his height, weight and bodily structure by absorbing new cells or releasing his own cells and works on fundamentally the same principle. This technique is passive in it's usage and unlike most Sage Transformation techniques once completed it doesn't require chakra or energy to sustain and maintain and becomes permanent until the technique is used again. It can be used to changed the Sage Transformation clansmens appearance at a rudimentary level by changing their bone, muscle and skin structure allowing them to take on the appearance of others. While undergoing the transformation their body glows a mix between red and black as shown when Jugo uses Sage Transformation to change his cell structure but turns the color of natural flesh after completion, instead of the usual Sage Transformation gray. By changing their height the Sage Transformation user may be able to avoid certain techniques with a line of effect such as fireballs, thrown kunai etc. They can be as short as a new born baby (roughly 20 inches) with the bodily structure of an adult, or as tall as three meters with the weight to match these forms.
Note: Can only be used three times per battle or war conflict
(Kodzuku) PunchType: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +40 to a physical move )
Description: The user will manifest jet like appendages from his body to boost the damage of a punch, kick or other taijutsu related move by triggering them in the right point and adding more power to his attack. It can also be used supplementary to, for example, increase his strength to throw an ally or a projectile or to help defend from a technique by putting more strength behind a defensive move. Beyond a damage boost, the speed of whichever move is used in conjunction with it is greatly increased.
80 HPType: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 + 40 = 60
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.
1470 - 30 = 1440
Watching her opponent sidestep her attack, Nezuko wasn’t sure what to expect at this point but knew she needed to get a bit of room. She swiftly in response before the elbow is struck, would release a push of chakra from herself. This allowed for the blow to be taken for her instead. This allowed her to clear some space between herself and the enemy, who would strike a water “clone” of herself, being sticky in nature. Once she was about four meters now, she would control the blood in her arm. She would make the needed seals, and slamming her palm onto the ground – a wave of hardened blood spikes would leak into the ground rapidly expanding towards the opponent.
Should he try to rush after her, he would be impaled by the very blood she summoned. Nezuko used this as cover, running around the spikes towards her left side to maintain a good distance so she can attempt to rush in from his blind spot.
(Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud
(Chi no kami no dōgu ) - Blood God ToolsType : Offensive / Defensive / Supplementary
Rank : A
Range : Short
Chakra Cost : 30
Damage Points : 60
Description :
The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.
Raw Shadow
A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne
Burning Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.
Petrified Shadow
Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.
Liquid Shadow
Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.
Shocking Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.
Restrictions
- Can't be use another ability in the same turn as a different one
- Usable 4 times a battle
- Requires a turn cool down after each use.
Rank: D-S
Type: Attack/Defence
Range: short - long
Chakra Cost:10-40 (20)
Damage Points: 20-80 (40)
Description: This is the basic application of blood usage through Ketsuryūgan where the user will use their chakra to take control of their blood or create from existing blood sources, anything they can imagine on a basic scale. This can be anything from weapons to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example, the user could create a kunai of Blood and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user, they will need to be A rank. To use the A rank and above versions of technique the user will need to perform 3 hand seals. This can also be used to manipulate and reshape and redirect existing blood costing a move. This cannot be used on the blood within an opponents body. If the opponent were to have drawn blood, then the user can infuse chakra into that to take control of it.
Note: B rank and below blood creations can be made or a single hand seal. A rank can only be used three times per battle and requires two handseals. S rank can be used twice per battle, with two turns in between uses and no Blood jutsu above B rank in following turn and requires 3 handseals.
80 HP
1440 - 60 = 1380
Nezuko as she was airborne, noticed the chakra starting to build up within her opponent, causing her eyes to widen. It spiraled rapidly until it took the form of a giant lion of sorts but has additional features to it that made it seem almost as mythical as her summon. Drake, on the other hand, has had his flames snuffed out, the defensive nature of the lion was far too much for them to handle. Never the less, it would shoot out an even more intense stream from its mouth in order to counter the advancing limbs.
Drake used his wings to become airborne as well – removing itself away. Nezuko, on the other hand, would use her blood once more, this time shaping it into another wyvern like familiar that would circle around the opponent. She realized she didn’t have many options left, but she wasn’t going to back down just yet. Drake would also passively apply Pyromania in his stream of fire in order to protect Nezuko from any possible damage it might cause her.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
(Buraddo Wiibingu: Shison no nobotte) Blood Weaving: Offsprings of the AscendedType: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
(Katon: Hōka) | Fire Release: PyromaniaType: Supplementary, Offensive' Defensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 (30)
Damage: 20 - 80 (60)
Description: Through the use of their blood/iron infused source members of the Chinoike clan will utilize it in order to conjure out a familiar. These familiars are usually blood red in appearance; but are able to take on any form desired by the user. Ranging from completely humanoid forms, to avians or even mythical creatures/hybrids - they behave/act similar to their real counterparts (such as humanoids being able to run/walk, avians being able fly). They are capable of physically striking the target in question down, dealing damage relative to their rank and chakra infused into the blood.
One unique thing about these creatures come from the sibling technique known as Blood Dragon Ascension. These familiars are all able to release a potent steam from their body either as a stream or an omnidirectional burst; causing intense burns to anyone within the vicinity. This wields damage one rank lower than the familiars rank; which costs a move to use. The familiars are also able to reform back to full power if damaged, but not if fully overpowered this requiring half the chakra of the original rank and a move slot in order to do so.
These familiars in question exhibit a minor form of sentience, able to act on it's own accord and know its creator/allies from enemies but lack enough intelligence to speak or communicate in any fashion. D to C Rank doesn't require any hand seals, B Rank requiring one seal, A Rank requires two while S rank requires three. When S rank is used, the user is unable to use Ketsuryugan related techniques above A rank for the next two turns.S Ranks can only be used twice per battle, while A Ranks can only be used thrice. Regardless of rank used, familiars only last three turns each. The user may also create multiple familiars per use but the power is then evenly divided.
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: (x2 to the desired technique)
Damage Points: N/A
Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.
Note:
Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.
Realizing the futile attempts, Nezuko would silently blast backwards away from the chakra, and simply land on the ground. She would wave her hand to the officials, signifying she gave up. She would turn and head out from the arena.
-Forfeiting-