[Closed] vs Oph Brand

Alyx

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All Out Battle
Mid Ranged (8 Meters)
Terrain: The Howling Abyss; snow falling from overhead.

I shall be utilizing Miyu Busujima in signature, post you're bio and I'll start.
 
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Oph Brand updated to Chunin. Thus: S rank Fire, A Rank Earth, Water, and Wind, Taijutsu, Ninjutsu, Kenjutsu, and Genjutsu.
Specialists are Single Handseal (Fire), Increased Elemental Specialist (Water), and Sourceless Specialist (Earth).
 

Alyx

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And yet more prey would whimsically waltz into the domain of the predator. Miyu, as silent as she can never be would swoop down from a nearby building. She would land directly near the vicinity of the poor unfortunate fool to stumble here. “D’aww, did you get lost?” she said, crooking her head off the left side slightly. Little giggles can be heard throughout the battle field but in truth the woman was simply alone as her own voice caused this noise. “Now then, let’s begin the hunt” she said as she modified her clothing – which at first seemed unchanged but in reality, it was more open to the back side of near her spine. As this happened, four tentacles would erupt from their as the Kagune came to life, as pieces of her flesh and blood splattered onto the white snow. Her first true attack started off as she surged ample amounts of electricity into the palms of her hands. As she rose them quickly, she would toss the projectile at the intended target but as it flew across the sky it wouldn’t be the normal coloration that would associate with it. No, it was pitch black ; as it was meshed with the vile and notorious chakra nature known as kurochi. During it’s initial creation; she would have activated a unique infusion only to her clan as she tossed it into the general direction of the opposing ninja.

Immediately as she released it; she would swiftly follow right behind it as one of her kagune tentacles would burrow underneath the ground and made it’s way towards the opponent. Should contact be made; she would crush his right leg easily with the strength of the Kagune (B Rank). “Hehe I cant wait to taste you!” she whimsically said as she wiped the salvia from her mouth.

Kagune ♎ Shining Child (Passive)

Type: Weapon
Rank: A - S
Range: Short - Mid
Chakra: N/A
Damage: 60 - 80 (-40 per activation, -10 per turn)
Description: Not only did the Kureimoa develop a unique and foul chakra nature as a result of feeding on people for years, but they also garnered a curse, called Kagunes. The word Kagune in itself means "Shining Child" and is not as lovely as the name suggests. After years of dominating minor clans the Kureimoa turned to their eternal rivals; Jugo's Clan, and began ingesting their flesh, unknowingly metabolizing the chakra, which lead to their bodies ultimately turning this strange chakra and flesh into a small, cancerous growth which was later known as the "Kagune Sac". This strange piece of flesh positioned itself along the Kureimoa's spine and rested there, connecting itself to his/her nervous and chakra system like a parasite. By connecting to such a vital area on the body the Kureimoa are able to control and "flex" this Kagune sac like they would with any normal muscle. However, flexing this muscle is where this get interesting. With mental commands and a supply of chakra, the Kureimoa is able to draw the Kagune from their body and have it take form around him kind of like a liquid muscle. Kagunes are red-blackish in color coming from the color of the blood within it as well as the Kurochi surrounding it. The Kagune, when manifested, acts like another limb to the user and can be used as such with the durability of an A ranked technique which can play on par with Elemental Ninjutsu of the same rank. And just like their hosts, the Kureimoa, the Kagune is able to regenerate--albeit at a slower and more inferior rate considering it isn't exactly their own flesh. Each time the Kagune is called upon it tears through the skin quite forcefully which often times sends blood and pieces of flesh scattering from the Kureimoa's body. But, with their aforementioned healing factor this becomes negligable as the damage is healed almost as quickly as it was made. Being an organ, the Kagune can be commanded as easily as any other limb. Kurochi also covers and infuses the Kagune in various ways depending on the form taken. The Kagune and Kurochi each have A-ranked power, allowing the weapon in its entirety S-ranked durability. It seamlessly and passively regenerates from attacks A-Rank and below. This regeneration also extends to attacks above A-Rank but is more limited in use. Attacks stronger than S-Rank will shatter the Kagune but it can regenerate once from a Forbidden ranked attack and twice from an S ranked attack.

As previously stated, Kagune has 4 main forms, each one corresponding to the location it is projecting out of the Claymore's body, with their own unique usages, advantages and disadvantages. The location where the Kagune will project itself out of will be necessary to give it the shape needed. Its form can be changed but doing so forces the organ back inside the body, where it will relocate after one turn, and re-emerge (doing so cannot bypass any existing cool downs and counts as a re-activation). The color of each Kagune may vary per Claymore as well as unique variations (to be submitted as PCCJ). The Kagune can be activated passively once per fight/conflict, four times overall, with a four turn cool down each time it is deactivated. Lasts as long as the Claymore keeps paying health.

(Ukaku || 羽赫) Shining Feather
The first type of the Kagune which grows in the cervical vertebrae. When activated, the organ bursts from the Claymore's back as a pair of wings. Each wing has a bony support structure running its edges while Kurochi forms a thin membrane in between. This allows the Claymore a limited form of flight and gliding, which can be used to travel up to Mid-range at their base speed. The Claymore also gains he user gains a projectile offensive mechanism, where the Kagune is able to release kunai sized shards of Kurochi to 10 meters (Mid-range). These shards are A-Rank in power and cannot be done while in flight. This ability has a two turn cool down.
You must be registered for see images

(Kōkaku || 甲赫) Shining Shell
The second type is activated upon having the organ grow or move to the thoracic vertebrae. In this form the Kagune forms an outer shell over the Claymore's arm that behaves like a sword or cleaver. Kurochi flares around the Kagune in this form and can allow it pierce or slice through techniques up to S-rank. The Kōkaku form can only reach up to 3 meters of the Claymore but can be operated in close range at the speed of the average Samurai due to its small form and lightweight material. The Kurochi enhancement can only be done once every two turns.
You must be registered for see images

(Rinkaku || 鱗赫) Shining Scales
The third type is created with the growing or moving of the organ in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine, up to 4 in number or just one (four B-ranks or one A-rank). Kurochi infuses the Kagune in this form, allowing it to devour anything it touches. For techniques lower in power than the Rinkaku, can be devoured whilst attacking to supply the Claymore (through Primeval Gluttony CCJ). The ability to devour and return chakra can only be activated once every two turns after which the Rinkaku will still function as an offensive weapon. The Rinkaku is also the second Kagune form that can reach up to 10 meters when attacking (Mid ranged).
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(Bikaku || 尾赫) Shining Tail
The last kind, which is created from having the organ move to the sacrum, will project itself out from the skin in form of a flexible tail. Being made of almost entirely muscle, the Bikaku swings with enough strength to break bones and send tremors through the ground. With the added Kurochi outer layer, it is an S-ranked weapon, capable of dealing serious damage. It can also be used to cover the Claymore's leg instead, for added Taijutsu damage (+20 to leg based Tai). Once activated the ability lasts two turns, with a two turn cool down. The Bikaku can only reach up to four meters of the Claymore's body.
You must be registered for see images

Note: Must be at least Ghoul rank to possess.
Note: Choosing to have a Kagune prevents the Claymore from utilizing any other CW's and must be mentioned in the biography.
(Kansō) Requip (Passive)
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.
(Raiton Hijutsu: Rairyū Hōtengeki) Secret Lightning Release: Lightning Dragon's Heavenward Halberd
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 + 20 = 50
Damage: 60 + 20 = 80
Description: The user raises both of their hands above their head at their sides gathering a large amount of lightning chakra, between their open, facing palms. The lightning is rapidly shaped into the shape of a spear. The user will then proceed to throw it with incredible speed and power. While shooting across the sky the spear resembles a Ji, a traditional Chinese halberd. Upon impact the Ji, cause the persont to feel as if they had just been struck by a massive lightning bolt that engulfs their entire body, and mildly paralyzes them.
Note: The user cannot use this technique if they have already used an S-Rank Lightning technique the same turn.
Note: The user is incapable of using an S-Rank Lightning Technique until the following turn once this is used.
Note: This technique is as fast as the Chidori Eiso extending
Note: If contact is made the opponent is only able to perform 2 techniques their following turn from the paralysis
Note: Can only be used 3 times
Zankokuna Teikoku ♎ Cruel Hegemony
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.
Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.
 
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And yet more prey would whimsically waltz into the domain of the predator. Miyu, as silent as she can never be would swoop down from a nearby building. She would land directly near the vicinity of the poor unfortunate fool to stumble here. “D’aww, did you get lost?” she said, crooking her head off the left side slightly. Little giggles can be heard throughout the battle field but in truth the woman was simply alone as her own voice caused this noise. “Now then, let’s begin the hunt” she said as she modified her clothing – which at first seemed unchanged but in reality, it was more open to the back side of near her spine. As this happened, four tentacles would erupt from their as the Kagune came to life, as pieces of her flesh and blood splattered onto the white snow. Her first true attack started off as she surged ample amounts of electricity into the palms of her hands. As she rose them quickly, she would toss the projectile at the intended target but as it flew across the sky it wouldn’t be the normal coloration that would associate with it. No, it was pitch black ; as it was meshed with the vile and notorious chakra nature known as kurochi. During it’s initial creation; she would have activated a unique infusion only to her clan as she tossed it into the general direction of the opposing ninja.

Immediately as she released it; she would swiftly follow right behind it as one of her kagune tentacles would burrow underneath the ground and made it’s way towards the opponent. Should contact be made; she would crush his right leg easily with the strength of the Kagune (B Rank). “Hehe I cant wait to taste you!” she whimsically said as she wiped the salvia from her mouth.

Kagune ♎ Shining Child (Passive)

Type: Weapon
Rank: A - S
Range: Short - Mid
Chakra: N/A
Damage: 60 - 80 (-40 per activation, -10 per turn)
Description: Not only did the Kureimoa develop a unique and foul chakra nature as a result of feeding on people for years, but they also garnered a curse, called Kagunes. The word Kagune in itself means "Shining Child" and is not as lovely as the name suggests. After years of dominating minor clans the Kureimoa turned to their eternal rivals; Jugo's Clan, and began ingesting their flesh, unknowingly metabolizing the chakra, which lead to their bodies ultimately turning this strange chakra and flesh into a small, cancerous growth which was later known as the "Kagune Sac". This strange piece of flesh positioned itself along the Kureimoa's spine and rested there, connecting itself to his/her nervous and chakra system like a parasite. By connecting to such a vital area on the body the Kureimoa are able to control and "flex" this Kagune sac like they would with any normal muscle. However, flexing this muscle is where this get interesting. With mental commands and a supply of chakra, the Kureimoa is able to draw the Kagune from their body and have it take form around him kind of like a liquid muscle. Kagunes are red-blackish in color coming from the color of the blood within it as well as the Kurochi surrounding it. The Kagune, when manifested, acts like another limb to the user and can be used as such with the durability of an A ranked technique which can play on par with Elemental Ninjutsu of the same rank. And just like their hosts, the Kureimoa, the Kagune is able to regenerate--albeit at a slower and more inferior rate considering it isn't exactly their own flesh. Each time the Kagune is called upon it tears through the skin quite forcefully which often times sends blood and pieces of flesh scattering from the Kureimoa's body. But, with their aforementioned healing factor this becomes negligable as the damage is healed almost as quickly as it was made. Being an organ, the Kagune can be commanded as easily as any other limb. Kurochi also covers and infuses the Kagune in various ways depending on the form taken. The Kagune and Kurochi each have A-ranked power, allowing the weapon in its entirety S-ranked durability. It seamlessly and passively regenerates from attacks A-Rank and below. This regeneration also extends to attacks above A-Rank but is more limited in use. Attacks stronger than S-Rank will shatter the Kagune but it can regenerate once from a Forbidden ranked attack and twice from an S ranked attack.

As previously stated, Kagune has 4 main forms, each one corresponding to the location it is projecting out of the Claymore's body, with their own unique usages, advantages and disadvantages. The location where the Kagune will project itself out of will be necessary to give it the shape needed. Its form can be changed but doing so forces the organ back inside the body, where it will relocate after one turn, and re-emerge (doing so cannot bypass any existing cool downs and counts as a re-activation). The color of each Kagune may vary per Claymore as well as unique variations (to be submitted as PCCJ). The Kagune can be activated passively once per fight/conflict, four times overall, with a four turn cool down each time it is deactivated. Lasts as long as the Claymore keeps paying health.

(Ukaku || 羽赫) Shining Feather
The first type of the Kagune which grows in the cervical vertebrae. When activated, the organ bursts from the Claymore's back as a pair of wings. Each wing has a bony support structure running its edges while Kurochi forms a thin membrane in between. This allows the Claymore a limited form of flight and gliding, which can be used to travel up to Mid-range at their base speed. The Claymore also gains he user gains a projectile offensive mechanism, where the Kagune is able to release kunai sized shards of Kurochi to 10 meters (Mid-range). These shards are A-Rank in power and cannot be done while in flight. This ability has a two turn cool down.
You must be registered for see images

(Kōkaku || 甲赫) Shining Shell
The second type is activated upon having the organ grow or move to the thoracic vertebrae. In this form the Kagune forms an outer shell over the Claymore's arm that behaves like a sword or cleaver. Kurochi flares around the Kagune in this form and can allow it pierce or slice through techniques up to S-rank. The Kōkaku form can only reach up to 3 meters of the Claymore but can be operated in close range at the speed of the average Samurai due to its small form and lightweight material. The Kurochi enhancement can only be done once every two turns.
You must be registered for see images

(Rinkaku || 鱗赫) Shining Scales
The third type is created with the growing or moving of the organ in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine, up to 4 in number or just one (four B-ranks or one A-rank). Kurochi infuses the Kagune in this form, allowing it to devour anything it touches. For techniques lower in power than the Rinkaku, can be devoured whilst attacking to supply the Claymore (through Primeval Gluttony CCJ). The ability to devour and return chakra can only be activated once every two turns after which the Rinkaku will still function as an offensive weapon. The Rinkaku is also the second Kagune form that can reach up to 10 meters when attacking (Mid ranged).
You must be registered for see images

(Bikaku || 尾赫) Shining Tail
The last kind, which is created from having the organ move to the sacrum, will project itself out from the skin in form of a flexible tail. Being made of almost entirely muscle, the Bikaku swings with enough strength to break bones and send tremors through the ground. With the added Kurochi outer layer, it is an S-ranked weapon, capable of dealing serious damage. It can also be used to cover the Claymore's leg instead, for added Taijutsu damage (+20 to leg based Tai). Once activated the ability lasts two turns, with a two turn cool down. The Bikaku can only reach up to four meters of the Claymore's body.
You must be registered for see images

Note: Must be at least Ghoul rank to possess.
Note: Choosing to have a Kagune prevents the Claymore from utilizing any other CW's and must be mentioned in the biography.
(Kansō) Requip (Passive)
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.
(Raiton Hijutsu: Rairyū Hōtengeki) Secret Lightning Release: Lightning Dragon's Heavenward Halberd
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 + 20 = 50
Damage: 60 + 20 = 80
Description: The user raises both of their hands above their head at their sides gathering a large amount of lightning chakra, between their open, facing palms. The lightning is rapidly shaped into the shape of a spear. The user will then proceed to throw it with incredible speed and power. While shooting across the sky the spear resembles a Ji, a traditional Chinese halberd. Upon impact the Ji, cause the persont to feel as if they had just been struck by a massive lightning bolt that engulfs their entire body, and mildly paralyzes them.
Note: The user cannot use this technique if they have already used an S-Rank Lightning technique the same turn.
Note: The user is incapable of using an S-Rank Lightning Technique until the following turn once this is used.
Note: This technique is as fast as the Chidori Eiso extending
Note: If contact is made the opponent is only able to perform 2 techniques their following turn from the paralysis
Note: Can only be used 3 times
Zankokuna Teikoku ♎ Cruel Hegemony
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.
Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.
Oph watched as suddenly a woman appeared; she went on the offense quickly, but not before she seemingly exploded in blood, scattering some of her flesh upon the fresh white snow.

"I'm never lost! I go exactly where I mean to...even if it just takes me longer than I mean it to sometimes," said Oph, as he started back pedaling to try and maintain some distance from the woman.

As the strange pitch black construct streaked towards him, though, Oph formed a single handseal and exhaled a powerful bout of flame, its pure heat causing much of the surrounding snow to evaporate in a fit of steam.

As the two attacks neutralized each other, Oph could see the ground being churned up as something close in on him. Waiting a moment, in then stepping backwards, he would swing his arm and erect a wall of fire, scorching and ashing whatever strange construct the woman had manifest, as it leapt from the ground.

"Sorry, but I'm not on the menu!"3
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

(Katon: Honoo no Heki) Fire Release: Flame Wall
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.

HP: 100
Chakra: 960
 

Alyx

Supreme
Joined
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Messages
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Kin
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Hehehe…that’s not something up for debate…considering you’re already in my web…” she said, the fire striking the Kagune tentacle but due to its nature and ability to regenerate – the limb would simply and passively restore itself. Despite this; the Imperatrix was not about to allow her prey to run away so easily as a she simply guided her hand towards him. Sadly; he must bear to witness the sins of his crimes. “You came into my lands, the home of the Clowns. Having such an audacity and bravado to claim that you can come here if you please so easily? You’re either foolish or simply ignorant of the situation you’ve gotten yourself into…” she said, appearing behind his back, her arms slowly moving down the side of his waist as her hands gently rubbed onto his skin. An alluring perfume radiated from her body; as her little nibble to his neck would surely allow him to feel her presence. To him, she immediately jumped from her previous position to the his own. She was swift, faster than his human eyes can perceive or at least that was the illusion she desired to paint. In reality, all she did was hide herself from his perception; Miyu’s other free hand blocking his eyes. “You taste weird…” she said as she continued to nibble on his neck.

In reality however Miyu didn’t stop there – as she would utilize a single hand seal. This hand seal would cause sudden cloud of poison to swap five meters behind the opponent. Immediately the poisonous gas would spread for the entire short-range vicinity of the pray. The poison in question was a potent cocktail of psychoactive drugs. Oph would become subjected to the neurological effects the poison is capable of inflicting onto others though continued exposure would only cause even more danger to the opponent. The poison cloud however wasn’t normal, it was pitch black in coloration due to the additional infusion of kurochi within it. Should the opponent not be careful; the kurochi would only act as a medium and rob chakra from him as well, feeding the desires of the Queen of the Clowns. “Now…how much are you willing to tell me...” she wondered.

Lastly, she would simply form two hand seals – causing a giant wave of algal sludge to form from her feet. However, the giant purple and black mixed algal bloom would raise into the air up to ten meters, coming crashing down onto the opponent without issue of course. “Poor baby…” while her actions couldn’t be hidden by the illusion per say she was more than confident she was going to win however would manipulate the pigment of the algal bloom in order to create bright intense light that if not careful will cause blindness to the opponent.


( Genjutsu: Ba-doko-ru Ninnin ) Illusion Technique: Myriad of Mockingbirds
Rank: B
Type: Supplmentary
Range: Short-Mid
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: This is a very discrete genjutsu, both in it's casting and it's effect. To cast, the user simply needs to do an hand gesture, in the direction of the target. It doesn't change anything about surroundings with the exception of people, and the immediate terrain they're placed. In essence, it allows the user to change how someone perceives someone else, and even create illusionary copies of people the user knows. The illusion is complimented with slight changes to the terrain, like bending foliage, opening doors, etc, but only if manipulated by the illusionary people. It can also remove people from the target's perspective, or remove certain characteristics of someone within sensory range of the target. While inside the genjutsu, the target is free to move and speak, which the user is able to respond through any of the illusionary creations, or him/herself, case the user chooses not to disappear.
It masks slight ambient alteration by "hidden" people, such as footsteps and speech, but not techniques. Likewise, the illusionary people can't perform techniques, only speak and interact through body motions.
*Lasts 4 turns max*
*While using it, the user cannot use any additional Genjutsu on the target and is limited to 2 additional techniques per turn*
(Dokuton: Watashi wa Okoritai) - Poison Ninjutsu: Stick a Needle in Your Eye
Type: Supplementary/Offensive
Rank: B
Range: Short - Long
Chakra: 20 ( +5 to continue producing the poison after activation ) + 20 = 40
Damage: 20x ( x being number of turns effected ) + 20 = 40x
Description: This technique is based heavily on a range of psychoactive drugs used in an effort to obtain information from subjects who are unable or unwilling to provide it otherwise. The user is able to produce a very potent cocktail of substances that can be administered one of two ways; through a gaseous cloud released from an orifice such as the mouth or nose of the user or created within Short - Mid range of the user with a short range radius or through a liquid that is produced from the skin of the user and injected into the opponent through wounds, cuts or finger-jabs. To create the gas cloud outside of short range the user must perform the seal of confrontation otherwise they can release it from their body or create it in short range of their self without a seal. Next follows the ingredients of the poison and their subsequent symptoms. First, Midazolam; is a medication used for anesthesia, procedural sedation, trouble sleeping, and severe agitation. It works by inducing sleepiness, decreasing anxiety, and causing a loss of ability to create new memories it also has the effect of putting the poisoned individual into a calm, compliant state. Side effects can include a decrease in efforts to breathe, low blood pressure, and sleepiness causing the poisoned individual to show a visible decrease in their speed and reactions. Next, Sodium thiopental; is an ultra-short-acting barbiturate and has been used commonly in the induction phase of general anesthesia. Thiopental (Pentothal) is used in some places as a truth serum to weaken the resolve of a subject and make them more compliant to pressure as is Midazolam. The barbiturates as a class decrease higher cortical brain functioning. Because lying is more complex than telling the truth, suppression of the higher cortical functions leads to the uncovering of the truth. The drug makes a poisoned individual loquacious and cooperative with interrogators or even their opponent losing the ability to lie and gaining an uncontrollable urge to answer any question asked of them. This can not be used to make them perform actions, only answer questions that they know the answers to.

The neurological effects of the poison are instantaneous making the poisoned individual unable to lie, and they will respond to any question they are asked becoming compliant. They however can still fight and act against whatever they say but are stuck answering questions. This technique is very good for use on captured individuals but is also useful in battles as it can force an opponent to explain their tactics, their elements, their ninjutsu and even things as in depth as their own personality and history as well as what they know about their allies or others. The lowered heart rate, and blood pressure also decreases their speed, and rationality reducing both their running speed and their reaction speed (by three speed levels). This technique works in a similar way as does ( Dokushinjutsu ) - Mind Reading Technique with the questions being asked and answered almost subconsciously. Asking the right question can allow the user to understand what the opponents next move will be and provide them with a better capability of countering and defending against them as well as having them know the positions of their allies, their strategies or various other important information with it being taken directly without consent from the poisoned individual.
Note: Can only be used twice per battle, war, or conflict.
Note: Due to being created through the use of chakra the user is immune to their own variation of Truth Serum, but will not be immune to other users Truth Serum except Howard he's immune to all poisons created from this technique. Snakes or summoning creatures who can produce venom can create this with their own chakra just as a human can.
Note: Effects last until cured of the poison, however if injected the limb involved can be amputated quickly to negate the effects if breathed in, or injected into a non-superficial limb this point is moot.
(Sōruiton ♦ Ewa ) – Algae Release ♦ Eywa
Type: Offensive/Defensive/Supplementary
Rank: D-S Rank (S Rank)
Range: Short-Long
Chakra cost: 10-40 (40 + 20 = 60)
Damage points: 20-80 (80 + 20 = 100)
Description: Eywa encapsulates the user's universal control over Algae. Through the use of a single handseal, the user can birth algae, or re-shape preexisting algae into various offensive, defensive, or supplementary structures of varying strengths and sizes. By exploring the full spectrum of Algae’s semi-solid, formless and aggregate nature various effects can be achieved, such as waves and blasts of sludge-esque algae, densely packed algae for hard walls, rigid spears, spikes and the like, or shaped yet flexible structures such as whips or tendrils and so on. Algae can adopt various hues and colours, continuously grow and proliferate if left unattended. Birthed algae can either be released from the user's’ body, from a source of water (whole or aggregate), a pre-existing source of algae, or from moisture saturated earth, and its strength and size will vary according to the amount of chakra utilised to create it. In the case of reshaping existing algae however, the size and strength will correlate to that of the original structures. Eywa also facilitates the creation of seaweed-esque structures, and the release of Algal spores that can be triggered at a later date.( These being generic spores that entail generic applications explored and alluded to within the CE submission.)
- At the cost of 10 chakra per turn, the user can sustain control over created structures for continuous manipulation that allows structures to be guided through land, sea or sky, this however limits the user to the usage of Algae, the elements it is composed of, and non elemental abilities. It can be maintained for a maximum of four turns.
- By expending 5 chakra the user can amplify the colour pigments of the created algal bloom for the effect of bioluminescence- bioluminescence is prevalent across a variety of algae species and - in accordance with Algae's generalist catch-all nature, and the nature of Eywa as a generalist technique of such an element, the effect of bioluminescence can be summoned in Eywa Algae. Bioluminescent algae will glow with an intense light.
- S ranked applications require two handseals and can only be utilized thrice.
-No S-Rank or above Algae in the user's next turn when the S-Rank version is utilized
 
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Hehehe…that’s not something up for debate…considering you’re already in my web…” she said, the fire striking the Kagune tentacle but due to its nature and ability to regenerate – the limb would simply and passively restore itself. Despite this; the Imperatrix was not about to allow her prey to run away so easily as a she simply guided her hand towards him. Sadly; he must bear to witness the sins of his crimes. “You came into my lands, the home of the Clowns. Having such an audacity and bravado to claim that you can come here if you please so easily? You’re either foolish or simply ignorant of the situation you’ve gotten yourself into…” she said, appearing behind his back, her arms slowly moving down the side of his waist as her hands gently rubbed onto his skin. An alluring perfume radiated from her body; as her little nibble to his neck would surely allow him to feel her presence. To him, she immediately jumped from her previous position to the his own. She was swift, faster than his human eyes can perceive or at least that was the illusion she desired to paint. In reality, all she did was hide herself from his perception; Miyu’s other free hand blocking his eyes. “You taste weird…” she said as she continued to nibble on his neck.

In reality however Miyu didn’t stop there – as she would utilize a single hand seal. This hand seal would cause sudden cloud of poison to swap five meters behind the opponent. Immediately the poisonous gas would spread for the entire short-range vicinity of the pray. The poison in question was a potent cocktail of psychoactive drugs. Oph would become subjected to the neurological effects the poison is capable of inflicting onto others though continued exposure would only cause even more danger to the opponent. The poison cloud however wasn’t normal, it was pitch black in coloration due to the additional infusion of kurochi within it. Should the opponent not be careful; the kurochi would only act as a medium and rob chakra from him as well, feeding the desires of the Queen of the Clowns. “Now…how much are you willing to tell me...” she wondered.

Lastly, she would simply form two hand seals – causing a giant wave of algal sludge to form from her feet. However, the giant purple and black mixed algal bloom would raise into the air up to ten meters, coming crashing down onto the opponent without issue of course. “Poor baby…” while her actions couldn’t be hidden by the illusion per say she was more than confident she was going to win however would manipulate the pigment of the algal bloom in order to create bright intense light that if not careful will cause blindness to the opponent.


( Genjutsu: Ba-doko-ru Ninnin ) Illusion Technique: Myriad of Mockingbirds
Rank: B
Type: Supplmentary
Range: Short-Mid
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: This is a very discrete genjutsu, both in it's casting and it's effect. To cast, the user simply needs to do an hand gesture, in the direction of the target. It doesn't change anything about surroundings with the exception of people, and the immediate terrain they're placed. In essence, it allows the user to change how someone perceives someone else, and even create illusionary copies of people the user knows. The illusion is complimented with slight changes to the terrain, like bending foliage, opening doors, etc, but only if manipulated by the illusionary people. It can also remove people from the target's perspective, or remove certain characteristics of someone within sensory range of the target. While inside the genjutsu, the target is free to move and speak, which the user is able to respond through any of the illusionary creations, or him/herself, case the user chooses not to disappear.
It masks slight ambient alteration by "hidden" people, such as footsteps and speech, but not techniques. Likewise, the illusionary people can't perform techniques, only speak and interact through body motions.
*Lasts 4 turns max*
*While using it, the user cannot use any additional Genjutsu on the target and is limited to 2 additional techniques per turn*
(Dokuton: Watashi wa Okoritai) - Poison Ninjutsu: Stick a Needle in Your Eye
Type: Supplementary/Offensive
Rank: B
Range: Short - Long
Chakra: 20 ( +5 to continue producing the poison after activation ) + 20 = 40
Damage: 20x ( x being number of turns effected ) + 20 = 40x
Description: This technique is based heavily on a range of psychoactive drugs used in an effort to obtain information from subjects who are unable or unwilling to provide it otherwise. The user is able to produce a very potent cocktail of substances that can be administered one of two ways; through a gaseous cloud released from an orifice such as the mouth or nose of the user or created within Short - Mid range of the user with a short range radius or through a liquid that is produced from the skin of the user and injected into the opponent through wounds, cuts or finger-jabs. To create the gas cloud outside of short range the user must perform the seal of confrontation otherwise they can release it from their body or create it in short range of their self without a seal. Next follows the ingredients of the poison and their subsequent symptoms. First, Midazolam; is a medication used for anesthesia, procedural sedation, trouble sleeping, and severe agitation. It works by inducing sleepiness, decreasing anxiety, and causing a loss of ability to create new memories it also has the effect of putting the poisoned individual into a calm, compliant state. Side effects can include a decrease in efforts to breathe, low blood pressure, and sleepiness causing the poisoned individual to show a visible decrease in their speed and reactions. Next, Sodium thiopental; is an ultra-short-acting barbiturate and has been used commonly in the induction phase of general anesthesia. Thiopental (Pentothal) is used in some places as a truth serum to weaken the resolve of a subject and make them more compliant to pressure as is Midazolam. The barbiturates as a class decrease higher cortical brain functioning. Because lying is more complex than telling the truth, suppression of the higher cortical functions leads to the uncovering of the truth. The drug makes a poisoned individual loquacious and cooperative with interrogators or even their opponent losing the ability to lie and gaining an uncontrollable urge to answer any question asked of them. This can not be used to make them perform actions, only answer questions that they know the answers to.

The neurological effects of the poison are instantaneous making the poisoned individual unable to lie, and they will respond to any question they are asked becoming compliant. They however can still fight and act against whatever they say but are stuck answering questions. This technique is very good for use on captured individuals but is also useful in battles as it can force an opponent to explain their tactics, their elements, their ninjutsu and even things as in depth as their own personality and history as well as what they know about their allies or others. The lowered heart rate, and blood pressure also decreases their speed, and rationality reducing both their running speed and their reaction speed (by three speed levels). This technique works in a similar way as does ( Dokushinjutsu ) - Mind Reading Technique with the questions being asked and answered almost subconsciously. Asking the right question can allow the user to understand what the opponents next move will be and provide them with a better capability of countering and defending against them as well as having them know the positions of their allies, their strategies or various other important information with it being taken directly without consent from the poisoned individual.
Note: Can only be used twice per battle, war, or conflict.
Note: Due to being created through the use of chakra the user is immune to their own variation of Truth Serum, but will not be immune to other users Truth Serum except Howard he's immune to all poisons created from this technique. Snakes or summoning creatures who can produce venom can create this with their own chakra just as a human can.
Note: Effects last until cured of the poison, however if injected the limb involved can be amputated quickly to negate the effects if breathed in, or injected into a non-superficial limb this point is moot.
(Sōruiton ♦ Ewa ) – Algae Release ♦ Eywa
Type: Offensive/Defensive/Supplementary
Rank: D-S Rank (S Rank)
Range: Short-Long
Chakra cost: 10-40 (40 + 20 = 60)
Damage points: 20-80 (80 + 20 = 100)
Description: Eywa encapsulates the user's universal control over Algae. Through the use of a single handseal, the user can birth algae, or re-shape preexisting algae into various offensive, defensive, or supplementary structures of varying strengths and sizes. By exploring the full spectrum of Algae’s semi-solid, formless and aggregate nature various effects can be achieved, such as waves and blasts of sludge-esque algae, densely packed algae for hard walls, rigid spears, spikes and the like, or shaped yet flexible structures such as whips or tendrils and so on. Algae can adopt various hues and colours, continuously grow and proliferate if left unattended. Birthed algae can either be released from the user's’ body, from a source of water (whole or aggregate), a pre-existing source of algae, or from moisture saturated earth, and its strength and size will vary according to the amount of chakra utilised to create it. In the case of reshaping existing algae however, the size and strength will correlate to that of the original structures. Eywa also facilitates the creation of seaweed-esque structures, and the release of Algal spores that can be triggered at a later date.( These being generic spores that entail generic applications explored and alluded to within the CE submission.)
- At the cost of 10 chakra per turn, the user can sustain control over created structures for continuous manipulation that allows structures to be guided through land, sea or sky, this however limits the user to the usage of Algae, the elements it is composed of, and non elemental abilities. It can be maintained for a maximum of four turns.
- By expending 5 chakra the user can amplify the colour pigments of the created algal bloom for the effect of bioluminescence- bioluminescence is prevalent across a variety of algae species and - in accordance with Algae's generalist catch-all nature, and the nature of Eywa as a generalist technique of such an element, the effect of bioluminescence can be summoned in Eywa Algae. Bioluminescent algae will glow with an intense light.
- S ranked applications require two handseals and can only be utilized thrice.
-No S-Rank or above Algae in the user's next turn when the S-Rank version is utilized
"Home of clowns? I knew you were funny looking!" Oph would say, before, suddenly, the woman appeared behind him, at least from Oph's perspective. Forming a handseal as he recoiled, he would spin as he exhaled a narrow jet of flames, causing a searing heat around him and evaporating much more of the snow that fell across the area.

Oph's reaction wouldn't free him from the illusion, but it would serve to ignite and sear away the poison cloud the enemy tried to manifest, burning it to ash as his flames licked wildly around the field. From Oph's perspective, she was much too fast for him to retaliate against, but that didn't mean he had to aim at her. He just needed to burn everything.

That line of thinking would protect him, as, between his Great Flame licking at the surroundings, even if his timing was off to protect against the poison cloud, his next course of action would not be. From him, also, a thick cloud would eminate - one of searing, burning ash that would fill the air with heat, even further, as the vincinity of the battle would be almost certainly devoid of snow at this point.

Using the concealment to his advantage, Oph would avoid striking himself with is own technique by hiding himself amongst some of the flames his onslaught would have created, with even the flames of the nearby torch scones having been usurped by his own fire.


(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

(Katon: Haijingakure no Jutsu) - Fire Release: Hiding in Ash and Dust Technique
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.

(Katon: Konohagakure no Jutsu) - Fire Release: Hiding in Fire Technique
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: Using this technique, a user can hide themselves inside a flame. Upon leaving concealment, flames burn, revealing the user. The user can only hide in fire he has created and up to B rank.

HP: 100
Chakra: 875
 

Alyx

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It seems the opponent lacked an education as to whom the Clowns where, so Miyu didn’t think too much into it. She almost completely ignored what he had said but perhaps was now the time to…make things a little more…dangerous. “Sorry love; I think it’s time we separated >//< its not you, it’s me…” she talked to her opponent. Despite all this; the predator was use to this – her prey immediately resolving to hiding as the blanket of was released. Being the freak of nature that she was; Miyu would simply start to laugh as a splurge of purple algal sludge would start to violently erupt from all over her body. The sludge would immediately make contact with the blanket of ash but due to algae’s superior nature fire; it would easily snuff out the ash as it would advance forward towards the opponent. Once the Algae would form; the would smother the flames her prey was initially attempting to hide into but alas the huntress was prepared. This caused her to control several spires of seaweed to raise from the sludge pools below her opponent’s feet, wrapping them tight while three more would grow as well. It would grip his arms as they are spread outwards from his body as the other is around his neck. It would pull back as well, as blush started to form on Miyu’s face. “Oh my…” she said giggling.

Immediately opponent would feel a sensation; as though his little butt was being touched by someone. His reaction would be such a bliss. “Don’t try to run away from my love! You don’t have to be afraid of little ole me…but tell me, pain or pleasure…?” she wondered, her eyes locking into Oph’s own.

(Sōruiton ♦ Jeneshisu) – Algae Release ♦ Genesis
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: This technique involves the creation of masses of algal sludge from either a water source, moisture rich earth, or through the release of rapidly proliferating algal blooms that will spread out from the user's body into layers of expanding algal sludge. The sludge will exhibit an incredible growth rate that will have it multiply in size several times per second - the end result will be perhaps the most powerful terrain-change afforded by Algae techniques. The battlefield will morph so that every square inch is covered by thick, expanded layers of algae sludge that will blanket unevenly across the terrain. At certain points the blanket of sludge will peak into giant twists and tangles of seaweed that will spire up from the layer of sludge high into the air. While numerous spores will be released from the sludge and spires to harmlessly float about the battlefield. Ultimately, this technique will bear resemblance to the birth of an algae forest, or perhaps world. While the user will be capable of traversing over the layers of sludge unencumbered, opponents will find their footing unstable and the viscosity of the sludge precarious, resulting in a 5 point reduction in their base speed and halves the effectiveness of any further speed boosts while traversing across the sludges surface. Furthermore, the sludge will cut contact with the ground below and passively metabolise both earth and water, therefore preventing the use of earth or water techniques from the ground below (excluding those above S-Rank), and, the algae, being especially predatory towards water will prevent the materialisation of water from the air by rapidly absorbing any precipitation to remain hydrated. Water or Earth released from elsewhere will, if in contact with Genesis Algae for a turn be passively metabolised and transformed to become a part of the Algae forest. The Algae forest can be easily destroyed by a suitable lightning or wind natured technique of adequate scale. The sludge and seaweed can be passively manipulated for supplementary and obstructive purposes, such as binding and defense.
-Can only be used twice, lasts until destroyed and upon destruction has a four turn cooldown between uses.
-Any spores on the battlefield will be triggered by the initiation of Genesis, and will rapidly proliferate and expand into Genesis sludge so as to facilitate a faster creation of an Algal world.
-No Algae techniques above A rank for the rest of the turn
Genjutsu: Tsuyoi Haji no Odaku Ko no Hitotsu | Illusionary Arts: The Mighty Grab of the Perverted Old One
Type: Supplementary
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
The user gazes upon his enemy intensely and makes him experience the sensation of being grabbed and squeezed in a specific region of the body, preferably the butt. This distracts the enemy and can even make a shy enemy blush. Although it doesn't do any damage, one must be careful to use this on a woman as it often leads to uncontrollable rage or, in some cases, marriage. To enhance it, the user can wink an eye and use some random dirty pick-up line to further augment its perverted effect.

Note: Can only be taught by Scorps
Note2: Requires direct dirty eye contact and complete lack of shame from the user
 
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It seems the opponent lacked an education as to whom the Clowns where, so Miyu didn’t think too much into it. She almost completely ignored what he had said but perhaps was now the time to…make things a little more…dangerous. “Sorry love; I think it’s time we separated >//< its not you, it’s me…” she talked to her opponent. Despite all this; the predator was use to this – her prey immediately resolving to hiding as the blanket of was released. Being the freak of nature that she was; Miyu would simply start to laugh as a splurge of purple algal sludge would start to violently erupt from all over her body. The sludge would immediately make contact with the blanket of ash but due to algae’s superior nature fire; it would easily snuff out the ash as it would advance forward towards the opponent. Once the Algae would form; the would smother the flames her prey was initially attempting to hide into but alas the huntress was prepared. This caused her to control several spires of seaweed to raise from the sludge pools below her opponent’s feet, wrapping them tight while three more would grow as well. It would grip his arms as they are spread outwards from his body as the other is around his neck. It would pull back as well, as blush started to form on Miyu’s face. “Oh my…” she said giggling.

Immediately opponent would feel a sensation; as though his little butt was being touched by someone. His reaction would be such a bliss. “Don’t try to run away from my love! You don’t have to be afraid of little ole me…but tell me, pain or pleasure…?” she wondered, her eyes locking into Oph’s own.

(Sōruiton ♦ Jeneshisu) – Algae Release ♦ Genesis
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: This technique involves the creation of masses of algal sludge from either a water source, moisture rich earth, or through the release of rapidly proliferating algal blooms that will spread out from the user's body into layers of expanding algal sludge. The sludge will exhibit an incredible growth rate that will have it multiply in size several times per second - the end result will be perhaps the most powerful terrain-change afforded by Algae techniques. The battlefield will morph so that every square inch is covered by thick, expanded layers of algae sludge that will blanket unevenly across the terrain. At certain points the blanket of sludge will peak into giant twists and tangles of seaweed that will spire up from the layer of sludge high into the air. While numerous spores will be released from the sludge and spires to harmlessly float about the battlefield. Ultimately, this technique will bear resemblance to the birth of an algae forest, or perhaps world. While the user will be capable of traversing over the layers of sludge unencumbered, opponents will find their footing unstable and the viscosity of the sludge precarious, resulting in a 5 point reduction in their base speed and halves the effectiveness of any further speed boosts while traversing across the sludges surface. Furthermore, the sludge will cut contact with the ground below and passively metabolise both earth and water, therefore preventing the use of earth or water techniques from the ground below (excluding those above S-Rank), and, the algae, being especially predatory towards water will prevent the materialisation of water from the air by rapidly absorbing any precipitation to remain hydrated. Water or Earth released from elsewhere will, if in contact with Genesis Algae for a turn be passively metabolised and transformed to become a part of the Algae forest. The Algae forest can be easily destroyed by a suitable lightning or wind natured technique of adequate scale. The sludge and seaweed can be passively manipulated for supplementary and obstructive purposes, such as binding and defense.
-Can only be used twice, lasts until destroyed and upon destruction has a four turn cooldown between uses.
-Any spores on the battlefield will be triggered by the initiation of Genesis, and will rapidly proliferate and expand into Genesis sludge so as to facilitate a faster creation of an Algal world.
-No Algae techniques above A rank for the rest of the turn
Genjutsu: Tsuyoi Haji no Odaku Ko no Hitotsu | Illusionary Arts: The Mighty Grab of the Perverted Old One
Type: Supplementary
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
The user gazes upon his enemy intensely and makes him experience the sensation of being grabbed and squeezed in a specific region of the body, preferably the butt. This distracts the enemy and can even make a shy enemy blush. Although it doesn't do any damage, one must be careful to use this on a woman as it often leads to uncontrollable rage or, in some cases, marriage. To enhance it, the user can wink an eye and use some random dirty pick-up line to further augment its perverted effect.

Note: Can only be taught by Scorps
Note2: Requires direct dirty eye contact and complete lack of shame from the user
Oph watched as the burning ash he created was effortlessly extinguished by the nasty part of the sushi roll, that the woman kept manifesting - indeed, as such it gave away his position, as it started to entangle him, with part of it patting him partially upon his posterior.

Oph would make a scrunched up face, and whisper softly, "Don't," eyeing the woman like she was strange. Flicking his fingers downward, though, he would manifest a blade of wind directly in front of him, splitting his own clothes, partially - but destroying the seaweed wrap, as it carved a path forward.

Then, forming a handseal, Oph would leap forward, and release a powerful blast of wind directly at the ground - a tremendous maelstrom of wind would fill the area, destroying any remnants of the algae, but unfortunately catching Oph in the blast as well; doing so, though, would release the Genjutsu he STILL didn't realize he was in.

He would follow this by forming yet another handseal, and releasing a giant wall of flame in the direction of the woman, once he zeroed in on her position - hoping to slightly augment the fire with the remnants of the wind technique he had just cast.

"I've never been a fan of physical comedy, and like jokes - like you - more, so pleasure I guess!"

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

HP: 40
Chakra: 775
 

Alyx

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Sigh…they always play hard to get…” she thought to herself watching as it crafted the wind blade to free himself. While it would certainly free him from the little seaweed that kept him held neatly in place; the nerve of her prey. However, due to some…divine force currently suppressing her ability to utilize Kurochi – she didn’t have much of a choice in the matter. Immediately however she wouldn’t waste any time; as she forged three hand seals. Directly below her feet, a very lovely and lively Sentinel of Algae would sprout to life; as the monster quickly merged with the forest and swiftly converged into his position (moving twice Miyu’s base speed) as the rushed over towards the man. Despite this; the Sentinel who we shall call “Green” would fully emerge out from the sludge as its body would wrap around the opponent. It would immediately attempt to suplex the man, slamming him into the depths of the algal sludge. Green would silently release the man afterwards; however due to the nature of how Algae works, the abilities of the Sentinel and the Algae forest would synchronize with one another. This gifted the entire forest sentience, the regeneration ability of the Sentinel and anything vice versa that they shared. Miyu wondered what the opponent intended to do but never the less; she would clasp her bite her thumb; and made a set of hand seals as she summoned forth a Mauna Lao breed of Box Jellyfish as the summon was floating in the air and wondered into the direction the opponent was last seen in. "I mean regardless of what you said...both was always going to be the answer..." she said in a coy tone.

(Sōruiton ♦ Sentorī) – Algae Release ♦ Sentinel
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user will perform three handseals for the creation of a familiar of higher sentience formed of Algae; the Sentinel. A Sentinel typically appears as a humanoid entity, devoid of real facial features, lacking a real neck, stocky in proportions, possessing arms of exaggerated size that drape down to below its knees, stump like legs and three cylindric fingers that sprout from each hand, which are indistinguishable from its arms as it lacks any real joints or contouring, capable of ranging from human size to truly gargantuan proportions such as that of 'Great Stone Golem'. True to the formless nature of Algae however, the Sentinel is freely capable of shapeshifting from one form to another, adopting any shape or size that pleases him or his summoner. As an extension of this it also possesses the ability to regenerate, anything less than full destruction will allow the Sentinel to swiftly re-assume its full power and whatever shape it was in, or a new shape should it so wish. The Sentinel will continue to persist so long as the Algae that comprise it exist. Depending on the attributes instilled on creation, either a Red or a Green Sentinel will be created, Red Sentinel's are typically comprised of Algae that thrive when embedded in sediment, near rocks or in shallower waters, as opposed to Green which prefers deep, free waters; as a result, Red Sentinel's are capable of utilising all Algae techniques, and S rank and below Earth techniques, whereas its counterpart, the Green Sentinel, is proficient in all Algae techniques, and S rank and below techniques of the Water element. While Sentinel's employ a running speed that is, at best, extremely lethargic (half that of the users), it is capable of phasing through sources of earth and algae (Red Sentinel) or Water and Algae (Green Sentinel) at up to twice the users base speed. While only one Sentinel can be created at a time, a Sentinel is capable of dividing itself into multiple iterations of itself, however it is only capable of creating up to one fully functional copy at a time, the rest will lack the ability to utilise jutsu, therefore while its physical and innate power will be split among them, its abilities won't exactly be.
- Can only be used twice, when created lasts four turns, with a three turn cool down between usages.
- Any jutsu that the Sentinel utilises counts towards its move count, innate abilities are passive, however creating a fully functional copy requires a move.
- Once a Sentinel expires or is destroyed, the user will not be able to utilise Algae techniques above A rank for three turns.
- Spores are constantly released in the Sentinel's wake.
- Regardless of the users will, so long as the user is alive, a Sentinel will passively sap 10 chakra per turn to remain functional. The user can however forcefully will the Sentinel's destruction, or, can will a Sentinel into a state of non-chakra-sustained dormancy, turning the Sentinel inactive until they re-activate it again (30 chakra cost for reactivation).
(Sōruiton ♦) – Algae Release ♦ Synchronisation (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra cost: 20
Damage points: N/A
Description: As outlined in the CE, Algae possesses a formless nature that allows individual techniques to freely adopt multiple traits, even those that might otherwise be specific to, or unique to a certain genera or species. Furthermore, Algae exists as a symbiotic element and Synchronisation seeks to take advantage of these two traits. When two individual Algae structures meet, Synchronisation will passively activate to trigger Algae’s nature as a horde ce - wherein any trait manifestable in its constituent parts can be manifested in the greater whole, thus allowing for the assimilation of abilities. I.e: Bioluminescence can be gained by contact with a bioluminescent algae structure, for instance, as algae preserves the information of, and mimicries other algae that it contacts.
Notes: This can only be triggered once per turn, and boosts cannot be mimicked, only physical qualities innate to the Algae technique; such as spore production, bioluminescence, etc.
( Koukurage Kuchyose no Jutsu: Nagai Yama ) Box Jellyfish Summoning Technique: Mauna Loa
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Mauna Loa is a huge box jellyfish with Fire Affinity. It has a floater 0.5x0.5m and tentacles reaching up to 10 meters. Having affinity with fire allows him to heat up his body to extreme temperatures, while the chakra protects him from drying/burning and thus death. He uses his body temperature to either swim in the ground, leaving behind a trail of molten rock, or hovering in the air, by shifting the temperatures and creating air pockets, both techniques equivalent to an A rank technique, thus counting towards the jutsu count. He is able to use Fire techniques up to S-rank.
*The user is able to summon him already on the ground or hovering, both Summoning and the Hoovering/Ground technique counting as 1 jutsu. Shifting between ground/air afterwards will count as additional jutsus*
*While in water, if still hot, Mauna Loa will produce steam*
*Lasts 4 turns max*
*Can only be summoned once per battle*
*Mauna Loa's techniques count towards the users move count*
 
Joined
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Kumi
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Sigh…they always play hard to get…” she thought to herself watching as it crafted the wind blade to free himself. While it would certainly free him from the little seaweed that kept him held neatly in place; the nerve of her prey. However, due to some…divine force currently suppressing her ability to utilize Kurochi – she didn’t have much of a choice in the matter. Immediately however she wouldn’t waste any time; as she forged three hand seals. Directly below her feet, a very lovely and lively Sentinel of Algae would sprout to life; as the monster quickly merged with the forest and swiftly converged into his position (moving twice Miyu’s base speed) as the rushed over towards the man. Despite this; the Sentinel who we shall call “Green” would fully emerge out from the sludge as its body would wrap around the opponent. It would immediately attempt to suplex the man, slamming him into the depths of the algal sludge. Green would silently release the man afterwards; however due to the nature of how Algae works, the abilities of the Sentinel and the Algae forest would synchronize with one another. This gifted the entire forest sentience, the regeneration ability of the Sentinel and anything vice versa that they shared. Miyu wondered what the opponent intended to do but never the less; she would clasp her bite her thumb; and made a set of hand seals as she summoned forth a Mauna Lao breed of Box Jellyfish as the summon was floating in the air and wondered into the direction the opponent was last seen in. "I mean regardless of what you said...both was always going to be the answer..." she said in a coy tone.

(Sōruiton ♦ Sentorī) – Algae Release ♦ Sentinel
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user will perform three handseals for the creation of a familiar of higher sentience formed of Algae; the Sentinel. A Sentinel typically appears as a humanoid entity, devoid of real facial features, lacking a real neck, stocky in proportions, possessing arms of exaggerated size that drape down to below its knees, stump like legs and three cylindric fingers that sprout from each hand, which are indistinguishable from its arms as it lacks any real joints or contouring, capable of ranging from human size to truly gargantuan proportions such as that of 'Great Stone Golem'. True to the formless nature of Algae however, the Sentinel is freely capable of shapeshifting from one form to another, adopting any shape or size that pleases him or his summoner. As an extension of this it also possesses the ability to regenerate, anything less than full destruction will allow the Sentinel to swiftly re-assume its full power and whatever shape it was in, or a new shape should it so wish. The Sentinel will continue to persist so long as the Algae that comprise it exist. Depending on the attributes instilled on creation, either a Red or a Green Sentinel will be created, Red Sentinel's are typically comprised of Algae that thrive when embedded in sediment, near rocks or in shallower waters, as opposed to Green which prefers deep, free waters; as a result, Red Sentinel's are capable of utilising all Algae techniques, and S rank and below Earth techniques, whereas its counterpart, the Green Sentinel, is proficient in all Algae techniques, and S rank and below techniques of the Water element. While Sentinel's employ a running speed that is, at best, extremely lethargic (half that of the users), it is capable of phasing through sources of earth and algae (Red Sentinel) or Water and Algae (Green Sentinel) at up to twice the users base speed. While only one Sentinel can be created at a time, a Sentinel is capable of dividing itself into multiple iterations of itself, however it is only capable of creating up to one fully functional copy at a time, the rest will lack the ability to utilise jutsu, therefore while its physical and innate power will be split among them, its abilities won't exactly be.
- Can only be used twice, when created lasts four turns, with a three turn cool down between usages.
- Any jutsu that the Sentinel utilises counts towards its move count, innate abilities are passive, however creating a fully functional copy requires a move.
- Once a Sentinel expires or is destroyed, the user will not be able to utilise Algae techniques above A rank for three turns.
- Spores are constantly released in the Sentinel's wake.
- Regardless of the users will, so long as the user is alive, a Sentinel will passively sap 10 chakra per turn to remain functional. The user can however forcefully will the Sentinel's destruction, or, can will a Sentinel into a state of non-chakra-sustained dormancy, turning the Sentinel inactive until they re-activate it again (30 chakra cost for reactivation).
(Sōruiton ♦) – Algae Release ♦ Synchronisation (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra cost: 20
Damage points: N/A
Description: As outlined in the CE, Algae possesses a formless nature that allows individual techniques to freely adopt multiple traits, even those that might otherwise be specific to, or unique to a certain genera or species. Furthermore, Algae exists as a symbiotic element and Synchronisation seeks to take advantage of these two traits. When two individual Algae structures meet, Synchronisation will passively activate to trigger Algae’s nature as a horde ce - wherein any trait manifestable in its constituent parts can be manifested in the greater whole, thus allowing for the assimilation of abilities. I.e: Bioluminescence can be gained by contact with a bioluminescent algae structure, for instance, as algae preserves the information of, and mimicries other algae that it contacts.
Notes: This can only be triggered once per turn, and boosts cannot be mimicked, only physical qualities innate to the Algae technique; such as spore production, bioluminescence, etc.
( Koukurage Kuchyose no Jutsu: Nagai Yama ) Box Jellyfish Summoning Technique: Mauna Loa
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Mauna Loa is a huge box jellyfish with Fire Affinity. It has a floater 0.5x0.5m and tentacles reaching up to 10 meters. Having affinity with fire allows him to heat up his body to extreme temperatures, while the chakra protects him from drying/burning and thus death. He uses his body temperature to either swim in the ground, leaving behind a trail of molten rock, or hovering in the air, by shifting the temperatures and creating air pockets, both techniques equivalent to an A rank technique, thus counting towards the jutsu count. He is able to use Fire techniques up to S-rank.
*The user is able to summon him already on the ground or hovering, both Summoning and the Hoovering/Ground technique counting as 1 jutsu. Shifting between ground/air afterwards will count as additional jutsus*
*While in water, if still hot, Mauna Loa will produce steam*
*Lasts 4 turns max*
*Can only be summoned once per battle*
*Mauna Loa's techniques count towards the users move count*
Before Oph could continue with his onslaught, intending to use a powerful wind technique to completely empty the field, he found himself suddenly in the grasp of a strange construct of algae. While it had him wrapped up, he wouldn't be able to freely move; but he wouldn't just take it without a fight.

In his palm, a spiraling, slicing, sphere of wind would form, continuing his previous plan to use wind but in a more rapid and condensed state, which he would place into Greeny. The compressed ball of wind would destroy the Golem, preventing Oph from taking further damage.

Though he couldn't know what affect that had on the rest of the algae the sprang up in the rest of the area, Oph wouldn't really give it much though anyway, as he would swing his hands, as he watched a small jelly like creature manifest in the air near the woman - blades of wind would fly in her vicinity.

Following behind that, though, he would throw some kunai of his own, aiming to hopefully bombard the area she occupied with spicy powder explosions.

"First you chop up your vegetables, then you season them!"
(Fūton: Rasengan) - Wind Style: Spiral sphere
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Rasengan doesn't require handseals, only molding of the chakra. The user focuses and creates a fast, rotating sphere of chakra in the palm of their hand which can cause much destructive impact. A direct Rasengan hit can be lethal but the user needs to actually physically hit the opponent for it to work.

(Fūton: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.

(Chiripeppā no Bakudan Danmaku) - Chili Pepper Bomb Barrage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user takes out five kunai, each with a single Chili Pepper Bomb attached. Next, the kunai are flung at various angles in general direction. While the kunai are in motion, the user will perform the handseal associated with Shadow Clones, and multiple the kunai until dozens are made. The result is a barrage of kunai, with even cloned kunai retaining the originals' Chili Pepper Bombs. On contact, the bombs will explode and release the their contents, which'll greatly irritate the eyes of those caught within the release. In addition, any cuts sustained from the kunai will begin to have a burning sensation due to the chili pepper entering the wound.

Note: Can only be performed thrice per battle.
Note: Courtesy of Gutsy Jiraiya

HP:100
Chakra: 685
 
Last edited:

Alyx

Supreme
Joined
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Messages
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Kin
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Despite being held hostage; the opponent clearly didn’t know when to give up it seems. Miyu admired that her prey was an annoyance but like all things; some must come to a bitter end – at least that was the case for the opponent. As the Rasengan attempted to strike the golem; it wouldn’t meet its intended target rather yet another “familiar”. Green would essentially “sweat” water from its body while release it’s prey. What would be struck instead is a water familiar named “Bindus”. The crystalline familiar would unfortunately be weakened by the impact but would have survived regardless. It would then passively turn into mist; surrounding the opponent with ease – so much that as Oph would release his wind technique; the absorbing nature of Bindus in its misty form would completely absorb the technique without issue. It would remain surrounded around him as such but this wasn’t the end of it as Miyu would also strike in her own degree. She would quickly manipulate the algae below her in order for the spire of seaweed to throw her into the direction of her opponent. Once she was within range; she would swiftly strike the man in his neck with a knife hand formation, but impact would cause him to be afflicted with an S rank illusion almost as though his neck was caved in even more than what he might have imagined. The Murder Guppy of Mauna Loa would have floated closer as well; manipulating it’s tentacles to reach out and wrap around the neck of the target as well but slightly above Miyu’s intended strike zone, while two others would wrap around his arms – injecting toxins into his body as a result. “Now it’s time to go to sleep…” she said with a smirk. Green would have merged back into the algae sludge below him, idly waiting directly behind the opponent (three meters) for his time to strike again if needed.

The kunai if still thrown would simply be dodged utilizing the algae spire to leap from her original position as well. “We’re having human calamari tonight!” she announced to no other than her familiars and murder guppy. By the end of this; the mist would have been absorbed into the algae sludge and become a part of the algal world in turn.

(Suiton: Bindus no Burisu)- Water Release: Bliss of Bindus
Type: Offense/Supplementary/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40 (-15 for every turn kept active)
Damage Points: N/A (20 for body movement attacks)
Description: The user will release water chakra from their body and formulate a powerful humanoid creature that is composed of crystalline water. The beast stands slightly taller then the users original body, crystal blue, darker blue on its face, and spider-like marking on its chest/body. It moves by the user's mental commands. The beast has a special ability to turn into different watery compositions: mist and syrup water. Turning into these forms are passively done, and each ability grants different entailment. The mist has a unique chakra absorbing property allowing him to drain the strength of organic matter. This chakra absorption is especially great in close range fighting, being able to weaken CQC techniques that revolve chakra, accordingly to its rank it can absorb chakra of techniques up to its rank. It can absorb up to S-Rank pure chakra (A-Rank if it has a shape), and A-Rank elemental chakra that water is neutral with, B-Rank that water is weak with, and S-Rank with elements water is strong with. Metallic weapons with elemental chakra/regular chakra will be negated and absorbed as well. Its misty body can harm vision making it tough to see for an opponent and some dojutsu, and if contact is made with the opponent, it will absorb chakra of the opponent, up to 50 points a turn. Absorbing costs one move. Intangibility allowing physical attacks to phase through its body, avoiding them. With its light nature, he float above ground at speeds slightly slower then a regular ninja. Its sticky version has more blunt force damage when striking the opponent and leaving him drenched in sticky water restricting his/her movement. Attacking the beast with weapons, or physical movements would risk getting stuck. Another unique feature (which costs a move) is the beast can release "web" like threads out of his limbs to be used to swing around the terrain, grab a hold of material and reel them in, things of that nature. The web can extend up to mid range, and doesn't contain any damage to it, but can restrict people if caught. Lastly, its crystalline body, its base body, is quite slow. Able, to deliver bone crushing damage, and combat against even the most toughest of matter. It can pick up large rocks, and if wanted literally blast through them. The syrup and crystal form can move on land, while all forms can be able to go under water (crystal body much slower underwater even more so than on earth).

Note: Can only be Taught by Noni
Note: Can only be used twice per battle stays on field for four turns
Note: Can not use water above S-rank the turn the jutsu is created
Note: Can not used water S-Rank and above the turn the jutsu is dispelled
Genkotsu Namakemono: Sono Bukotsu Zou No Sochi | Lazy Fist: The Clumsy Stomp of The Elephant
Type: Attack
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description:
One of the most dangerous moves in Lazy Fist but also one of the simplest. The user focus a big amount of chakra on his palms, fingers, fists, feet, elbows or knees and hits the opponent up to 6 times. This disturbs the enemy's chakra flow and produces a deep, strong S-Rank illusion. This painful illusion makes the enemy feel an intense pain, as if the hit area was completly crushed. The enemy may even faint from the agonizing pain if he doesn't release the genjutsu. If the enemy looks or tries to feel the affected area he'll see/feel as if it was indeed completely crushed, making it hard to decipher/see through the illusion.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Impact stance can be used without limit but, if connected, illusion only works twice
Note4: Requires Genjutsu Mastery
 
Joined
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Messages
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Despite being held hostage; the opponent clearly didn’t know when to give up it seems. Miyu admired that her prey was an annoyance but like all things; some must come to a bitter end – at least that was the case for the opponent. As the Rasengan attempted to strike the golem; it wouldn’t meet its intended target rather yet another “familiar”. Green would essentially “sweat” water from its body while release it’s prey. What would be struck instead is a water familiar named “Bindus”. The crystalline familiar would unfortunately be weakened by the impact but would have survived regardless. It would then passively turn into mist; surrounding the opponent with ease – so much that as Oph would release his wind technique; the absorbing nature of Bindus in its misty form would completely absorb the technique without issue. It would remain surrounded around him as such but this wasn’t the end of it as Miyu would also strike in her own degree. She would quickly manipulate the algae below her in order for the spire of seaweed to throw her into the direction of her opponent. Once she was within range; she would swiftly strike the man in his neck with a knife hand formation, but impact would cause him to be afflicted with an S rank illusion almost as though his neck was caved in even more than what he might have imagined. The Murder Guppy of Mauna Loa would have floated closer as well; manipulating it’s tentacles to reach out and wrap around the neck of the target as well but slightly above Miyu’s intended strike zone, while two others would wrap around his arms – injecting toxins into his body as a result. “Now it’s time to go to sleep…” she said with a smirk. Green would have merged back into the algae sludge below him, idly waiting directly behind the opponent (three meters) for his time to strike again if needed.

The kunai if still thrown would simply be dodged utilizing the algae spire to leap from her original position as well. “We’re having human calamari tonight!” she announced to no other than her familiars and murder guppy. By the end of this; the mist would have been absorbed into the algae sludge and become a part of the algal world in turn.

(Suiton: Bindus no Burisu)- Water Release: Bliss of Bindus
Type: Offense/Supplementary/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40 (-15 for every turn kept active)
Damage Points: N/A (20 for body movement attacks)
Description: The user will release water chakra from their body and formulate a powerful humanoid creature that is composed of crystalline water. The beast stands slightly taller then the users original body, crystal blue, darker blue on its face, and spider-like marking on its chest/body. It moves by the user's mental commands. The beast has a special ability to turn into different watery compositions: mist and syrup water. Turning into these forms are passively done, and each ability grants different entailment. The mist has a unique chakra absorbing property allowing him to drain the strength of organic matter. This chakra absorption is especially great in close range fighting, being able to weaken CQC techniques that revolve chakra, accordingly to its rank it can absorb chakra of techniques up to its rank. It can absorb up to S-Rank pure chakra (A-Rank if it has a shape), and A-Rank elemental chakra that water is neutral with, B-Rank that water is weak with, and S-Rank with elements water is strong with. Metallic weapons with elemental chakra/regular chakra will be negated and absorbed as well. Its misty body can harm vision making it tough to see for an opponent and some dojutsu, and if contact is made with the opponent, it will absorb chakra of the opponent, up to 50 points a turn. Absorbing costs one move. Intangibility allowing physical attacks to phase through its body, avoiding them. With its light nature, he float above ground at speeds slightly slower then a regular ninja. Its sticky version has more blunt force damage when striking the opponent and leaving him drenched in sticky water restricting his/her movement. Attacking the beast with weapons, or physical movements would risk getting stuck. Another unique feature (which costs a move) is the beast can release "web" like threads out of his limbs to be used to swing around the terrain, grab a hold of material and reel them in, things of that nature. The web can extend up to mid range, and doesn't contain any damage to it, but can restrict people if caught. Lastly, its crystalline body, its base body, is quite slow. Able, to deliver bone crushing damage, and combat against even the most toughest of matter. It can pick up large rocks, and if wanted literally blast through them. The syrup and crystal form can move on land, while all forms can be able to go under water (crystal body much slower underwater even more so than on earth).

Note: Can only be Taught by Noni
Note: Can only be used twice per battle stays on field for four turns
Note: Can not use water above S-rank the turn the jutsu is created
Note: Can not used water S-Rank and above the turn the jutsu is dispelled
Genkotsu Namakemono: Sono Bukotsu Zou No Sochi | Lazy Fist: The Clumsy Stomp of The Elephant
Type: Attack
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description:
One of the most dangerous moves in Lazy Fist but also one of the simplest. The user focus a big amount of chakra on his palms, fingers, fists, feet, elbows or knees and hits the opponent up to 6 times. This disturbs the enemy's chakra flow and produces a deep, strong S-Rank illusion. This painful illusion makes the enemy feel an intense pain, as if the hit area was completly crushed. The enemy may even faint from the agonizing pain if he doesn't release the genjutsu. If the enemy looks or tries to feel the affected area he'll see/feel as if it was indeed completely crushed, making it hard to decipher/see through the illusion.

Note: Requires Lazy Fist training
Note2: Can only be taught by Scorps
Note3: Impact stance can be used without limit but, if connected, illusion only works twice
Note4: Requires Genjutsu Mastery
Overwhelmed by the onslaught of attacks by the Golem and algae constructs, Oph would be striken and placed into a Genjutsu, before the Jellyfish summon finished him off.




I admit defeat. Thank you for a good battle!
 
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