[Closed] vs Nakiri

KeotsuEclipse

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Rules: Standard R&R. Unofficial battle.


Terrain: A stone wasteland, decimated by a battle earlier in the day. Destroyed encampments are ablaze, littered about the battlefield, and trenches are scattered about, flooded.




Taking his mythical sword in hand, Keotsu changes it form to be better suited for a longer bout to come, and then flourishes it dramatically in front of his opponent, before making a simple gesture with his hand: come.






(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.


(Densetsu-no Kamei Gigei: Dyurandaru) Legendary Command Art: Durendal
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: The Legendary Command Arts are a series of Command Arts unique to Keotsu himself, and can only be performed with his blade Mythos ("Legend"). The shape-shifting sword can change its form to take on the shape and ability of other blades of myth and legend. This form is known as "Durendal", from the French "to endure". This is Keotsu's preferred form for Mythos, and in this form Mythos takes on the form of a remarkable straight sword with black colored metal, though the edges gleam a mirror-like silver. True to its name, the Durendal form is meant for long bouts, and helps augment the energies that move across Mythos so that Keotsu's energies go further, making it so that all Kenjutsu techniques of any type have their chakra cost halved, and Kenjutsu techniques that have a per-turn upkeep cost have that cost reduced by half. Likewise, when energies are drawn into Mythos that would normally be negated or neutralized due to the blade's composition, half the chakra cost of that technique is instead fed back into Keotsu's reserves.
*Note: Can only be used once per battle. If Mythos leaves this form, it cannot return to it during the battle.
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(Kamei Gigei: Raijinshō) Command Art: Raijin Rising
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30 /2
Damage: N/A +20
Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.
*The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose
*Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon.
*Only useable 4 times per battle.
*This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with.


(Kamei Gigei: Ensuizan)Command Art: Circling Water Slash
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-5 per turn) /2
Damage: N/A +20
Description: A refinement on the Kenjtusu technique (Kamei Gigei: Raijinshō) Command Art: Raijin Rising, which turned the user's blade into a virtual lightning rod for chakra, which allowed them to more easily handle techniques that the swordsman would come against. This technique is activated by focusing more chakra into the user's blade, and then spinning it in a figure eight while the parent technique is active. This technique empowers the abilities of Raijinshō, now allowing it to affect any technique with chakra in it, regardless of its composition (with the exceptions of things like modes, which is obviously illogical), by augmenting the "magnetized" chakra released by said technique. This means Ensuizan allows Raijinsho to affect solid techniques where it didn't before, such as Doton and Ice, as well as having enough force in the "magnetic pull" that it can pull foreign chakra within the user's bodies into the sword itself (such as Genjutsu), though Ensuizan does nothing to negate the abilities of such techniques. A by-product of this technique is that if Raijinshō turns the user's blade into a lightning rod, this turns the user's blade into a divining rod; the sword will gently sway, if allowed, towards the largest source of foreign chakra present on the field; akin to a compass with magnetic north, or a divining rod with water.
Note: This technique makes (Kamei Gigei: Raijinshō) Command Art: Raijin Rising last indefinitely, so long as a -5 chakra cost is payed every turn for technique upkeep.
Note: This technique allows for (Kamei Gigei: Raijinshō) Command Art: Raijin Rising to affect any technique that heads towards the user, and will change the trajectory to the user's blade; however, like the original technique, this does nothing to stop the effects of the techniques that are drawn towards the blade, unless they are dealt with.
Note: User must retain a sword in hand for the technique to remain in effect.
Note: Useable twice per battle.


Chakra consumed: 40 +15+15 = 70
 

Alyx

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Rules: Standard R&R. Unofficial battle.


Terrain: A stone wasteland, decimated by a battle earlier in the day. Destroyed encampments are ablaze, littered about the battlefield, and trenches are scattered about, flooded.




Taking his mythical sword in hand, Keotsu changes it form to be better suited for a longer bout to come, and then flourishes it dramatically in front of his opponent, before making a simple gesture with his hand: come.






(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.


(Densetsu-no Kamei Gigei: Dyurandaru) Legendary Command Art: Durendal
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: The Legendary Command Arts are a series of Command Arts unique to Keotsu himself, and can only be performed with his blade Mythos ("Legend"). The shape-shifting sword can change its form to take on the shape and ability of other blades of myth and legend. This form is known as "Durendal", from the French "to endure". This is Keotsu's preferred form for Mythos, and in this form Mythos takes on the form of a remarkable straight sword with black colored metal, though the edges gleam a mirror-like silver. True to its name, the Durendal form is meant for long bouts, and helps augment the energies that move across Mythos so that Keotsu's energies go further, making it so that all Kenjutsu techniques of any type have their chakra cost halved, and Kenjutsu techniques that have a per-turn upkeep cost have that cost reduced by half. Likewise, when energies are drawn into Mythos that would normally be negated or neutralized due to the blade's composition, half the chakra cost of that technique is instead fed back into Keotsu's reserves.
*Note: Can only be used once per battle. If Mythos leaves this form, it cannot return to it during the battle.
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(Kamei Gigei: Raijinshō) Command Art: Raijin Rising
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30 /2
Damage: N/A +20
Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.
*The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose
*Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon.
*Only useable 4 times per battle.
*This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with.


(Kamei Gigei: Ensuizan)Command Art: Circling Water Slash
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-5 per turn) /2
Damage: N/A +20
Description: A refinement on the Kenjtusu technique (Kamei Gigei: Raijinshō) Command Art: Raijin Rising, which turned the user's blade into a virtual lightning rod for chakra, which allowed them to more easily handle techniques that the swordsman would come against. This technique is activated by focusing more chakra into the user's blade, and then spinning it in a figure eight while the parent technique is active. This technique empowers the abilities of Raijinshō, now allowing it to affect any technique with chakra in it, regardless of its composition (with the exceptions of things like modes, which is obviously illogical), by augmenting the "magnetized" chakra released by said technique. This means Ensuizan allows Raijinsho to affect solid techniques where it didn't before, such as Doton and Ice, as well as having enough force in the "magnetic pull" that it can pull foreign chakra within the user's bodies into the sword itself (such as Genjutsu), though Ensuizan does nothing to negate the abilities of such techniques. A by-product of this technique is that if Raijinshō turns the user's blade into a lightning rod, this turns the user's blade into a divining rod; the sword will gently sway, if allowed, towards the largest source of foreign chakra present on the field; akin to a compass with magnetic north, or a divining rod with water.
Note: This technique makes (Kamei Gigei: Raijinshō) Command Art: Raijin Rising last indefinitely, so long as a -5 chakra cost is payed every turn for technique upkeep.
Note: This technique allows for (Kamei Gigei: Raijinshō) Command Art: Raijin Rising to affect any technique that heads towards the user, and will change the trajectory to the user's blade; however, like the original technique, this does nothing to stop the effects of the techniques that are drawn towards the blade, unless they are dealt with.
Note: User must retain a sword in hand for the technique to remain in effect.
Note: Useable twice per battle.


Chakra consumed: 40 +15+15 = 70
I'll simply rp as myself, Nakiri. Using the appearance of Black Rock Shooter as a Ganmi bio.

A basic katana strapped by a thin piece of cloth but embedded with Ani(as agreed the restriction is lifted). Saisai on my shoulder already summoned a head of time.



Nakiri pops out of the ground after a swarm of white doves gathered in a frantic frenzy roughly mid ranged away from Keotsu - also judging by the amount of chakra she can sense into the area she debunks he was serious from the get go. This was quite the situation she was in but nothing a little help can't fix - as she would draw her sword from its sheath on her back. The black colored blade gleamed in despair as the wastelands winds blew in her hair. She took the initial move with sword on her right hand gripped firmly as she poured her water chakra into the blade of the sword as it was held on a flat plane perpendicular to the ground. This caused a large downpour of rain to begin to flood the area, Nakiri had several whip like tendrils form around her from each of the cardinal points. She would command them right afterwards to charge at Keotsu.


Rank: S
Type: Supplementary/Attack
Range: Long(for rain) - Short- Medium (for attack)
Chakra Cost: 40
Damage Cost: 80(100)
Description: Holding their blade sideways, the user will run Suiton chakra through their blade, activating the technique. A great downpour will come over the terrain, providing water for this technique, as well as dropping all Fire Justu down one rank, and reducing their damage by 10. A ring of water will form around the user with a radius equal to that of the complete wingspan of the user (meaning it would be roughly 10-11 feet [roughly 3.2 meters] in diameter). This ring has a single tentacle for each of the eight points of the Compass Rose: North, South, West, East, Northeast, Northwest, Southeast, and Southwest. The tentacles will strike at anything within range as the user commands them, but they do not attack on their own; they are approximately 5 feet [1.5 meters] long, and the user must know the general vicinity of the opponent(s) to strike them if they are behind him/her.

*As long as the rain continues to fall, or if there is an ample water source nearby, this technique remains in effect. The maximum, however, is four turns.
*Only once per battle



Nakiri would then turn her attention towards the water , using her Seraphic Water chakra she would flow it into the form of a snake to slither among the pool of rain mid range behind you but she kept it at the distance(form 6 metres away) before commanding it to strike at your neck.


Type: Supplementary/Defensive/Offensive*
Rank: C-S (B Ranked)
Range: Short-Long
Chakra cost: 15-40 (-10 per turn)
Damage: 30-80
Description: The most basic technique of the special element. By focusing Seraphic Water chakra throughout the body and/or surrounding earth/water bodies, the user is able to create constructs of flowing Seraphic Water. These can range from simple waves, domes, walls, and pillars while the element can even be made dense enough to form traditional weaponry like kunai and swords, as well as other complex shapes. They can be formed from water sources as well as the ground within mid ranged of the user. The size of these creations are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Water Bullet Technique'. As per the properties of Seraphic Water, whenever the element comes in contact with any of if its strong to elements, namely organic matter like people or insects, the brine can suck away the moisture present within these things, leaving behind empty husks. With the seal of confrontation the user can manipulate/maintain control of said constructs up to long ranged of his person.
Note (s):
- S ranked version can only be used 3× per match and requires the Ram hand seal to perform.
- No A-Rank or above Seraphic Water techniques on the next turn (if the S-Rank version is used)
- A rank usage requires the ram handseal



"(This will be a tough battle...please be ready at all times, Saisai.)"


Nakiri said through the telepathic link to her summon.


Kuchiyose no Jutsu: Saisai (Summoning Technique: The Beloved)
Type: Summon
Rank: A - Rank
Range: Short
Chakra: 30
Damage: N/A
Description: Saisai is a very special Caracal summon to Nakiri, Saisai being her personal summon. Saisai despite her size - being as small as a kitten, is actually quite strong for someone of her appearance. Her ability extends roughly towards the Chakra Transfer Technique in which she has her own unique use of it , the first is being able to passively transmit chakra into her ally thus boosting the power of the next jutsu used by +15 and or transfer 100 chakra points; all in accordance to the original jutsu but she is able to use this passively but only three times per battle. She also can use this method as a means of Kai, being able to release her ally up to A rank but at the cost of a move. This variant can used twice per battle, however not in the same turn as one if her passive usages and vice versa(if one of passive usages are used, the active ability can't be used in same turn).Saisai's connection to Nakiri runs deep enough to the point that they can communicate through a mental link with each other while also being able to remain indefinitely in battle with Nakiri. Saisai is grey in fur, white several white patches on her body , carrying a earring on her left ear, while having an honest yet blunt approach to people she deems unworthy of summoning her but she genuinely cares for others of the Sanctuary. She naturally has all the generic abilities of the contract, and is summoned after weaving the needed hand seals of the summoning jutsu.

~Can only be summoned once per battle, lasting four turns for normal signers of the Caracal Contract. When summoned by Nakiri, Saisai remains indefinitely~

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KeotsuEclipse

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Seeing his own technique used against him almost prompted Keotsu to respond with a Command Art - even a Prayer - in kind, but he withheld himself temporarily from doing so, and instead focused chakra into his shoes, supercharging them. Now, he would have the ability to draw danger to his blade, and the ability to more easily maneuver himself.


Holding Mythos in front of him, he watched as the tendrils of Suiretsusen were drawn to the blade, and helplessly lashed against it, breaking against the blade's indomitable strength. "Dashing" forwards, and upwards, into the air, Keotsu cloaked himself in powerful wind - and his rapid movement, along with the incredible pull to his blade, would cause the serpent of water to be drawn harmlessly up into Mythos as it tried to strike, again dispersing into harmless drops with a subtle "plink" of water hitting metal.

Using his aerial trajectory, Keotsu slashed his blade, releasing a "pushing" current of wind, aiming to slam the standing opponent into the ground, careful to keep his blade in front of him while airborne.

(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.
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(Kamei Gigei: Shippūga) Command Art: Hurricane Fang
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40 /2
Damage: 80 +20
Description: The user will run Fuuton chakra through their blade while slashing it downwards to activate this technique. Completing a philosophical trio with Suiretsuen (which is "radial") and Raikosen (which is "linear"), Shippūga creates two "fields" of wind, that spiral around the user; though the wind currents themselves are invisible to the eye, the wind currents are wild where they meet the ground, creating a visible cue at the user's feet that looks like they are standing in a hurricane. The powerful vortex of wind whips up currents that empower Fuuton techniques so that they can neutralize Raiton techniques a rank higher than normal, and once per turn the user can swing their blade and release a massive arcing current of slicing or vacuum wind that reaches up to a mid-range distance, and is capable of forcing back even large summons - the vacuum current is capable of pulling even a large summon forward a mid-range distance; however, doing so diminishes the wind vortex, allowing it to only be used twice, and not on consecutive turns, since the wind must replenish before it can be launched. When one current is used, its "pair" is sent out behind the user, similar to the arms of a hurricane.
*This technique lasts for four turns once activated.
*The wind current can be deployed once per turn, every other turn.
*The modifier to Fuuton techniques is removed once the technique ends.
*Usable once per battle.

Chakra Spent: 20+20+(5/2) = 42.5
Chakra Gained: 40/2 + 20/2 = 30
Net loss of 12.5 chakra.
 
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Alyx

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Sensing the chakra being released from the feet of her foe - Nakiri was mentally aware of the chakra seeping from the soles of Keotsu's shoes as she observed his motions. As hw gained momentum into the air she also sensed his wind chakra building up she took a different approach, as she would manipulate the weight of her body - thus increasing it quite high but only for a moments notice as she pushed off her right leg. The force she gathered from the returning force into her left foot and quickly into the right leg. She moved backward in a singular and linear motion at high speeds as she covered 10m in under just a few seconds.


Type: Supplementary
Rank: D-Rank/ B-Rank/ A-Rank
Range: Short - Mid
Chakra: 10/ 20/ 30
Damage: N/A
Description:The user begins this technique as they would any technique from RE Taekwondo, by increasing their weight by a certain amount for a brief instant, in relation to the amount of energy they wish to generate, using the basic principles of the Fighting Style. The user then directs this energy, using one of their legs, into the other leg, and expends it in order to “kick” or "push" off the ground with a tremendous amount of force, propelling the user at high speeds in a single, linear direction. It would require the Tracking Capabilities of a 2 Tomoe Sharingan or Higher to track this movement. This technique has 3 stages, each with their own Rank and distance it allows the user to traverse.

D-Rank: Weight Manipulation costs 10 Chakra, and allows the user to move up to 5m.
B-Rank: Weight Manipulation costs 20 Chakra, and allows the user to move up to 10m.
A-Rank: Weight Manipulation costs 30 Chakra, and allows the user to travel up to 15m.

Note: This technique cannot be performed consecutively within the same turn.
Note: The A-Rank usage of this technique can be used a max of 4 times per battle. Additionally after the A-Rank version of this Jutsu is used, this technique cannot be used for 2 turns.




The burst of wind that was originally aimed at her simply clashed into the ground - but as she stopped moving Nakiri would take the chance in forming the snake seal , causing a giant portal to open over Keotsu. A boar shaped lid would drop down from over him, a more hardened and heavier version of it in order to pancake him. The portal's formation was over him - acting as the short range spawn point as the boar stretched long range behind of him , allowing Nakiri to remain unharmed but at the same time she would move towards her right side now as the rain continues to fall monitoring and keeping tabs on Keotsu.


Rank: B
Type: Offensive*
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.*



" As expected, you are quite strong Keotsu-senpai."

She said out loud but not screaming it, simply audible to the ear.

1700 chakra remaining.
 

KeotsuEclipse

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While in the air, Keotsu was suddenly cloaked by a looming shadow, as Nakiri summoned a tremendous earthen construct above him. Using his power in his chakra charged shoes, however, Keotsu released a burst of chakra and rotated about his own body, landing a tremendous kick to the earthen construct, and shattering it in one tremendous blow, before further dashing in the air, righting himself and creating distance from Nakiri as he landed down.

As he touched down on the ground, the scattered rubble from the earthen dome raining across the battlefield, Keotsu assumed his unique stance, before reinforcing the energies it granted him.

The rain from Nakiri's Suiretsusen continued to fall over the battle field, while a torrent of wind still raged around Keotsu.

"Come, now. I know this is not all you have, Nakiri."

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

(Kamei Gigei: Saisho no Inori: Hikaru Aki Hasira) Command Art: First Prayer: Shining Autumn Pillar
Rank: A
Type: Offense/Supplementary/Defense
Range: Self
Chakra: 30 /2
Damage: N/A +20
Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, increasing their speed and strength by 25%. This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it, allowing the user to protect themselves and then counter-attack. The method of blocking attacks is based upon the concept of an immovable pillar.
*The First Prayer can only shield the user from attacks of an equal or lower rank.
*Blocking an attack counts against one of the three allotted moves in a turn.

(Kamei Gigei: Fukutsu no Inori: Gokumonken) Command Art: Prayer of Fortitude: Prison Gate Sword
Rank:B
Type: Supplementary/Defense
Range: Self
Chakra: 20 /2
Damage: N/A +20
Description: A refinement of the First Prayer: Hikaru Aki Hasira, this technique expands the ability of the First Prayer. Where as Shinning Autumn Pillar is locked only to the user’s weapon, and forces them to stand in a specific stance, this technique turns it into a full on “Mode”, covering the entirety of the user’s body and thoroughly saturating it with the same effect; This allows the user to fight unhindered by having to remain in one stance, while also allowing the effects of the First Prayer to extend to their entire body. Besides this saturation, Gokumonken provides one extra effect: techniques that would be destroyed by the First Prayer’s effect can instead be reflected back at the opponent, taking the place of the First Prayer’s defensive ability, but still counting as an additional move per turn.
*Cannot be used unless the First Prayer is active.
*Remains active until the First Prayer wears off.
*Can only be used twice in a battle.
*Reflecting attacks back counts as a move per turn, and is bound by the limitations of the First Prayer's abilities of defense.

Chakra spent: 25 - 5/2 = 27.5
 

Alyx

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"While that's true, I know slowly but surely you're reaching that height of power even I can't match...but I won't lose faith here, not now and ever."

She said as the momentum of the fight shifted once more into a stalemate - Nakiri was aware of the activation of a technique but it could of been any jutsu to all she knows. It was however clear that the first Prayer was used , the stance giving away the nature of surprise but Nakiri smiled as she reached into her ninja pouch taking in her right hand a special marked scroll. She tossed it into the air, the scroll unrolling itself as white streaks came flying downwards and the sound of thousands of steel blades meet with the surface of the ground. The set up was made and now it was time to get serious.

"Mugen Ittōryū..."

As the swords rained down, Nakiri using her main katana - Kuroken which one can simply translate as Black Blade to cut down from the straps of the legs weights neatly tucked away from sight. The preparations where now set in motion as she seemingly vanished from sight, appearing towards her right side(your left while with mid range still but as she becomes visible she picked up an IOSS with her right hand , tossing it directly towards Keotsu but on the handle of the sword had an explosive note tagged on it.


She didn't detonate it as yet, waiting for the proper timing to do so, while using the water again to reform the ring around her but simply waited before attempting to attack once more. Saisai remained quiet thus far - observing from Nakiri's head.


Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.*
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*Only users of this technique may wield the sword.



Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.



1660 remaining
 
Last edited:

KeotsuEclipse

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Keotsu watched as his student utilized the style he taught them, which was in turn taught to him by his mentor Mifune. Keotsu rolled his left shoulder, loosening his muscles as the blades came raining down - normally the sheer number of blades was used to intimidate the opponent, but with Mifune currently retired and raising Keotsu's niece, Keotsu could be called the defacto master of the Infinite One-Sword Style.

A fact he intended to demonstrate.

"Thank you for bringing these blades to me," said Keotsu, as he swept Mythos outward, at about the same time Nakiri swiped her blade at her own legs. Nakiri removed weights from her legs with her motion, but Keotsu instead tremendously increased his domain, causing a flood of blades to spin around him. Even with Nakiri throwing a blade against him, the spinning deluge deflected the blade and threw it far away.

"I have taught you almost all that I know, and yet there is one thing I have that you do not, that sets me apart from you. Experience. You've learned much, but I've still been in more battles than you have; while your potential far surpasses my own, you've yet to surpass me yet. I am your next obstacle. Overcome me."

(Mugen Ittōryū: Ranritsu no Narabi) Infinite One-Sword Style: Disorderly Line
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40 /2
Damage: N/A
Description: A powerful Infinite One-Sword Style technique, this technique involves the user focusing chakra into their blade and striking the surrounding blades, transferring some chakra to the surrounding blades, causing them to be launched up into the air, allowing the user to manipulate the blades as they wish. This allows the user to control the blades as needed, though they form a spinning dome around the user when idle, creating a powerful offense and defense. This move is similar to the move Soushuuha, but is in itself quite different and can be used by Samurai.
*Must have the Infinite One-Sword Style already set up.
*Only useable/teachable by Musashibou, Akiza, and KeotsuEclipse.
*Only useable twice per battle.
*Up to fifteen swords can be put into the air.
*May not be used again for three turns after first activation.
*The swords in this technique can be used in other Infinite One-Sword Style techniques, which may result in the move being slightly different due to variants.
Mifune using Disorderly Line in the air.
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Chakra Spent: 20
 

Alyx

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Taking the invitation to the challenge , Nakiri took the liberty of dashing forward but stopping when she was five meters in range of Keotsu - she smiled while also giving a mental command towards Saisai to be prepared for anything while taking Kuroken and slashing diagonally towards the ground. This normally would be used to strike an opposing enemy within arms reach but Nakiri was smart to keep out of range while Disorderly Line was in play - she struck three swords which originally was risen from the ground sending each one as a projectile towards Keotsu.

The three swords would whistle in the air, attemping to thrust into his skin with the sharp edges - only to have the eight water tendrils following behind them but after striking the swords - Nakiri stomping her left foot onto the surface of the earth caused several spikes of earth to erupt from all possible sides of Keotsu aiming to impale his body.


Rank: S
Type: Offensive
Range: Short
Chakra: 45
Damage: 90 total (30(50) for each sword)
Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and the edge of the blades facing the target. The user then quickly rushes in front of the opponent and uses a surprising maneuver by striking all three swords at their base so that they fling upwards and slash the opponent vertically, like a rising fang. While the opponent is stunned and injured by the three upwards slashes, the user will strike each sword individually at the opponent, firing them off for multiple strikes. This can either pin down the opponent with the blade, or the blades can be aimed at vital areas. This attack is best suited for when the user and his opponent are in close range of each other.*
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used three times per battle.
*This technique can only be done once the Infinite One-Sword Style has been set up.



"I'll do just that, sempai"

She said in response to his earlier statement - as the down pour ended leaving the area drenched in massive amounts of to be used later on.


Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

 
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