[Closed] vs Mirai

Akisha

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Official battle.
Mid range
Terrain: A frozen mountain top with glaciers all around.

Will be using Sillad.

Post your bio and I will make the first move.
 

Mirai

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Iyanna Uchiha in signature, let's go~
 

Akisha

Legendary
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Iyanna Uchiha in signature, let's go~

(Amarugamu) Amalgam (reference), merged
Type: Weapon
Rank: S
Range: N/A
Chakra: Passively drains -10 or -20 per turn from user, depending on use.
Damage: N/A
Description: Two daggers, seemingly identical apart from their color with base length of 32cm, while the edge itself - 20cm. The handles, as well as the blades are somewhat flat with very sharp edges at the end. The first blade is called Mizu, and as the name suggest represents the Water element, glowing in navy blue color. The second blade, Kaze, glowing in white represents the Wind chakra. What makes these daggers unique is their flat surface that allows them to merge into a single dagger when placed together by the user. The one who wields them, can at will merge the blades or separate them passively, depending on his needs in battle, as the daggers have different effects in both states. When merged the blade glows in light blue colour, representing Ice. The user is able to use water, wind and ice techniques from the daggers with the same speed he would naturally. However one still needs to perform hand seals for the techniques. In the event a jutsu doesn't require hand seals, a simple slash of the dagger is enough to produce the jutsu. All of this is done withing reason, meaning if the user needs to send wind chakra through the ground by stomping his foot, then he won't be able to use the dagger for that technique.

The effects and abilities of the daggers are:
- Empowerment: When separated, the two blades give a passive boost of + 10 damage to all water and wind techniques of the user and passively drain 10 chakra from him every turn, weather or not he uses any wind or water techniques. When merged, the user will no longer have the damage boost to his wind and water jutsu, but he will instead have a +20 damage to his ice techniques. At this point, the passive chakra drain will be increased to 20 per turn, until they are separated again. If on any given turn the user has the merged dagger even for a moment, it will drain 20 chakra. The user needs to be in possession of the daggers to have this effect, but doesn't necessarily need to hold them, meaning they can be sheathed and the effects will still count. The user can only merge or separate the daggers once per turn.

- Wave: The first active use of the daggers, (A rank) The user can use the daggers to send out either a blast of wind, or a wave of water or a blast of ice shards from the daggers. This counts as a jutsu per turn and can only be used once from each dagger with a one turn cooldown. This requires two hand seals before slashing once to release the technique. If used, the user won't be able to use S rank and above techniques of the same element the following turn.

Sillad was awaiting Mirabelle in the frozen wasteland he called home, hoping to avenge Grey, whom she had destroyed in a fight not so long ago. To his surprise, another woman entered the battle field. This one he didn't know, but it made no difference. If Mirabelle sent her, then killing her would suffice.

Sillad squared his shoulders and inclined his head in a cold, formal bow - the unspoken opening of a duel. He rose with his Byakugan activated.

Three short hand seals later, the frozen ground around his opponent trembled, then exploded. Four blasts of trinity water, erupted all around the woman, starting from the frozen ground and aimed diagonally above, they aim to smash onto her from all sides.

Sillad didn't stop there. With ice present now above the woman, Sillad took control of it, forming pillars with mere hand motions. The ice curved in from all sides to form a choking cage, smashing onto his opponent and crushing her.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Sanmiittai Suiton: Kōtei no Shio) - Trinity Water Release: The Monarch’s Tide
Type: Defensive/Offensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80
Description: "The Monarch's Tide is the basic manipulation technique of Trinity Water. With it, the user can create: waves, shields, blasts, streams and vortexes made out of Trinity Water. These constructs lack advanced shape manipulation, but instead rely on the brute force of the element to deal damage upon impact. As all trinity water techniques, this one also consists of highly compressed water with floating ice in the middle and transparent steam coming out of it. The technique has bullet-like impact, due to the highly compressed water.
D-rank version of this technique allows the user to create body of water with size of maximum 5 by 5 meters and can be send out 5 meters ahead. For example: one can create a wave that is 5 meter high and 5 meter wide that reaches five meters away from the user. Each rank above allows the user to increase the size and reach of the technique by 5 meters, with S rank ending at size 25m and reach - 25m. Alternately, one can make the technique smaller in size, but it will me more compressed.
The user can materialize the trinity water short range around him and from there, it can be sent out, C and B ranks up to Mid Range, while A and S up to long range. The user can use any water source around to use this technique, even if it's long range from him, as long as it doesn't have foreign chakra in it. Ice users can use existing ice up to long range to produce this technique as long as it doesn't have foreign chakra within it.
D and C rank require no hand seals. B rank requires one, A rank - two and S rank - three hand seals.
Note: Can only be used 6 times total. A rank can only be used 3 times and S rank can only be used twice. When the S rank version is used, the technique can't be used for 2 turns, Trinity Water can't be used the following turn and no water techniques above A rank for one turn.
Note: When B and A rank version are used, the user can't use any trinity water techniques the following turn.

(Kyousei Hyouton no Jutsu) Greater Ice Technique
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60+20+20= 100
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.



HP: 160
Chakra: 1200 -15 - 20 - 40 - 30 = 1095
Tracking: 12x5.5= 66
Speed: 16
 

Mirai

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(Kagura Shingan) Mind's Eye of Divine Entertainment (Passively Active At All Times)
Type: Supplementary
Rank: S-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This ability, unique to Uzumaki Karin, is a much more advanced sensing ability than the normal Chakra Sensing technique. This ability allows Karin to find, sense, and track individuals through their chakra over vast range that exceeds 10 kms and allows her to see up to 6 landmarks away, including over oceans. This is done by focusing and opening the mind's eye, which Karin has active at all times. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including herself, is under a genjutsu, or even if someone is molding chakra for a technique. It can also detect diseases and other harmful effects the user or those within range might be under the effect off. Also by focusing on a particular chakra, Karin can perceive its location and movement with great detail. Even normal chakra suppression techniques are ineffective to hide from this ability.
Note: Its an exclusive ability of Uzumaki Karin bios and is active at all times.
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive, 3 Tomoe)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Iyanna would have silently trekked through the glacial valley for a rather unhealthy amount of time. One of her clients, a top supporter of Yorozura, had requested a certain individual to be eliminated- and though she wasn’t happy at all about the intended location- they paid quite the sum to see it happen. As she came closer to the source of chakra, she mentally prepared herself for the encounter - though her eyes narrowed as she finally saw a pale figure come into view. She exhaled, allowing a small amount of heat to resonate from herself to warm down, as she gave a quick glance to her left and her right. She was at a disadvantage, she was sure of it.

The opposing figure didn’t speak, but showed some degree of respect. Iyanna’s natural fight or flight response to this had her flinching in the moment, almost 1:1 activating her own Dojutsu as the Sharingan spun to life. She wasted no movement, making note of the handseals, and detecting the chakra beginning to gather around the terrain. She smiled, cracking a smile, as the unique aquatic element spurred to life.

Let me flex a little bit, I’ve got some new toys to try out.

She said, and with a controlled poise made a quick set of handseals. Upon the final one being made, an emerald colored barrier of energy would surround her vicinity- quickly intercepting the encroaching liquid. It would normally be a bad idea due to Solar Wind’s innate weakness to most liquids - but the true intention was its higher absorbing capabilities; as the barrier in question forcefully sealed, cleansed and redistributed the chakra; taking into account the original size and power. Within a matter of seconds, a giant spiraling blast of Solar Wind would have been released.

As it glides, bulldozing through the ice and towards the Frost Monarch. If he continued into his ice technique, he would be struck by the sheer force and power of the celestial wind. Iyanna would lastly make a quick set of seals once more, molding her chakra into the very ice beneath her feet and giving it life. It allowed a Yuki-onna like creation to appear, hooded in white attire but carrying the elemental nature of Wind Release.

Name’s Iyanna Uchiha, and I can only assume you’re the one they called the Frost Monarch?

(Taiyofuuton Fuinjutsu: Mimoza) Solar Wind Release/Sealing Technique: Mimosa
Type: Offensive, Defensive
Rank: A/S Rank
Range: Short – Long
Chakra: 30/70 (70)
Damage: N/A (80)
Description: Mimosa is a unique combination technique utilizing Solar Wind Release and Fuinjutsu in conjunction with another. Upon making three hand seals – an immediate barrier composed of solar wind and fuinjutsu script forms. The script itself is labeled “Solar Flare”; in which it’s quite literal in its purpose to come. Once an opposing technique comes into direct contact with the barrier, the script would trigger in response as it forcefully absorbs the opposing technique into it. However, once it does this; the script acts as a “cleanser” and “converter”, immediately clearing out the opponent’s chakra and converting it into Solar Wind itself. Afterwards, the chakra is then rereleased outwards back in the general direction in which it came from or of the user’s choice. This blast of solar wind is proportional to the original technique’s range, carrying the same base damage (according to the rank absorbed) while moving at the speed of an S Rank Wind Technique. This technique can only be used twice per battle, going on cooldown for three turns after use. The user cannot utilize Solar Wind nor Fuinjutsu up to A rank in the same and next turn after use as well. The barrier covers a range of five meters all around the user; which the absorbing is based on S/W of Solar Wind chakra interactions. The barrier can absorb and redirect neutral techniques of equal rank, one rank lower for elements strong to Solar Wind, and one rank higher for elements weak to Solar Wind. Users without Adv. Fuinjutsu can only perform the A-Rank variant, while those with Adv. Fuinjutsu can only perform the S-Rank variant. The latter's upper limit for absorption is 70 chakra.
(Yoton: Nikkou Netsuzou ) Yang Release: Sunlight Forger
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 50
Damage: N/A
Description: Derived from “Yang Release: Change Into Hell”, this technique borrows the base principles. After weaving three hand seals, the user through either physical contact with an object or through a wave of Yang energy will grant selective an object life. However, what causes this to differ from is its ability to strictly only affect inanimate/non-sentient objects devoid of chakra. This is includes but not limited to, flora, tools, etc. Once the yang energy is infused into the object in question, the user can apply a form of manipulation to its structure alongside the use of the transformation technique. This can allow them to grant the inanimate object a humanoid body of average size. The user can also have the object in question take other forms such a tree becoming a wooden dragon or water becoming steaming hot blob. The appearance while mostly cosmetics can also rule possibilities of anatomy uses like having wings will grant them the ability to fly etc. In terms of inherent abilities, each familiar born is gifted 300 chakra points/80 HP, full human-level sentience which includes articulation, an elemental affinity (Non-Yang Specialist Can only assign one of the basic natures whereas Yang Specialists can grant AE or CEs). In the case of AE and CEs, they cannot however use the sub-elements. They move at the user's base speed but have x1.5 natural tracking. This technique can be used twice per battle, requiring a cooldown of two turns after usage and prevents the use of Yang Release above and including A Rank for two turns. The familiar shall remain in play until its chakra naturally runs out, has taken too much damage which in those cases reverts back to its normal form prior or if the user doesn’t have chakra to further sustain its body. The ranged chakra wave version can only be applied to one object, though it cannot work on anything within the opponent's person such as clothing, weapons, etc unless they remove it themselves such as thrown weapons. It doesn’t affect sentient weapons as well and indestructible custom weapons. The ranged variant cannot influence anything within short range of the enemy.

Stats
Mind: 7 | Body: 5 | Spirit: 6 | Agility: 5 | Dexterity: 5 (+1 Sharingan)| Vitality: 1 (Chakra: 1 | Health: 0)
Health Points: 200
Chakra: 1900 > 1750
Speed: 10
Tracking: 14 x 5.5 = 77
 

Akisha

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(Kagura Shingan) Mind's Eye of Divine Entertainment (Passively Active At All Times)
Type: Supplementary
Rank: S-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This ability, unique to Uzumaki Karin, is a much more advanced sensing ability than the normal Chakra Sensing technique. This ability allows Karin to find, sense, and track individuals through their chakra over vast range that exceeds 10 kms and allows her to see up to 6 landmarks away, including over oceans. This is done by focusing and opening the mind's eye, which Karin has active at all times. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including herself, is under a genjutsu, or even if someone is molding chakra for a technique. It can also detect diseases and other harmful effects the user or those within range might be under the effect off. Also by focusing on a particular chakra, Karin can perceive its location and movement with great detail. Even normal chakra suppression techniques are ineffective to hide from this ability.
Note: Its an exclusive ability of Uzumaki Karin bios and is active at all times.
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive, 3 Tomoe)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Iyanna would have silently trekked through the glacial valley for a rather unhealthy amount of time. One of her clients, a top supporter of Yorozura, had requested a certain individual to be eliminated- and though she wasn’t happy at all about the intended location- they paid quite the sum to see it happen. As she came closer to the source of chakra, she mentally prepared herself for the encounter - though her eyes narrowed as she finally saw a pale figure come into view. She exhaled, allowing a small amount of heat to resonate from herself to warm down, as she gave a quick glance to her left and her right. She was at a disadvantage, she was sure of it.

The opposing figure didn’t speak, but showed some degree of respect. Iyanna’s natural fight or flight response to this had her flinching in the moment, almost 1:1 activating her own Dojutsu as the Sharingan spun to life. She wasted no movement, making note of the handseals, and detecting the chakra beginning to gather around the terrain. She smiled, cracking a smile, as the unique aquatic element spurred to life.

Let me flex a little bit, I’ve got some new toys to try out.

She said, and with a controlled poise made a quick set of handseals. Upon the final one being made, an emerald colored barrier of energy would surround her vicinity- quickly intercepting the encroaching liquid. It would normally be a bad idea due to Solar Wind’s innate weakness to most liquids - but the true intention was its higher absorbing capabilities; as the barrier in question forcefully sealed, cleansed and redistributed the chakra; taking into account the original size and power. Within a matter of seconds, a giant spiraling blast of Solar Wind would have been released.

As it glides, bulldozing through the ice and towards the Frost Monarch. If he continued into his ice technique, he would be struck by the sheer force and power of the celestial wind. Iyanna would lastly make a quick set of seals once more, molding her chakra into the very ice beneath her feet and giving it life. It allowed a Yuki-onna like creation to appear, hooded in white attire but carrying the elemental nature of Wind Release.

Name’s Iyanna Uchiha, and I can only assume you’re the one they called the Frost Monarch?

(Taiyofuuton Fuinjutsu: Mimoza) Solar Wind Release/Sealing Technique: Mimosa
Type: Offensive, Defensive
Rank: A/S Rank
Range: Short – Long
Chakra: 30/70 (70)
Damage: N/A (80)
Description: Mimosa is a unique combination technique utilizing Solar Wind Release and Fuinjutsu in conjunction with another. Upon making three hand seals – an immediate barrier composed of solar wind and fuinjutsu script forms. The script itself is labeled “Solar Flare”; in which it’s quite literal in its purpose to come. Once an opposing technique comes into direct contact with the barrier, the script would trigger in response as it forcefully absorbs the opposing technique into it. However, once it does this; the script acts as a “cleanser” and “converter”, immediately clearing out the opponent’s chakra and converting it into Solar Wind itself. Afterwards, the chakra is then rereleased outwards back in the general direction in which it came from or of the user’s choice. This blast of solar wind is proportional to the original technique’s range, carrying the same base damage (according to the rank absorbed) while moving at the speed of an S Rank Wind Technique. This technique can only be used twice per battle, going on cooldown for three turns after use. The user cannot utilize Solar Wind nor Fuinjutsu up to A rank in the same and next turn after use as well. The barrier covers a range of five meters all around the user; which the absorbing is based on S/W of Solar Wind chakra interactions. The barrier can absorb and redirect neutral techniques of equal rank, one rank lower for elements strong to Solar Wind, and one rank higher for elements weak to Solar Wind. Users without Adv. Fuinjutsu can only perform the A-Rank variant, while those with Adv. Fuinjutsu can only perform the S-Rank variant. The latter's upper limit for absorption is 70 chakra.
(Yoton: Nikkou Netsuzou ) Yang Release: Sunlight Forger
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 50
Damage: N/A
Description: Derived from “Yang Release: Change Into Hell”, this technique borrows the base principles. After weaving three hand seals, the user through either physical contact with an object or through a wave of Yang energy will grant selective an object life. However, what causes this to differ from is its ability to strictly only affect inanimate/non-sentient objects devoid of chakra. This is includes but not limited to, flora, tools, etc. Once the yang energy is infused into the object in question, the user can apply a form of manipulation to its structure alongside the use of the transformation technique. This can allow them to grant the inanimate object a humanoid body of average size. The user can also have the object in question take other forms such a tree becoming a wooden dragon or water becoming steaming hot blob. The appearance while mostly cosmetics can also rule possibilities of anatomy uses like having wings will grant them the ability to fly etc. In terms of inherent abilities, each familiar born is gifted 300 chakra points/80 HP, full human-level sentience which includes articulation, an elemental affinity (Non-Yang Specialist Can only assign one of the basic natures whereas Yang Specialists can grant AE or CEs). In the case of AE and CEs, they cannot however use the sub-elements. They move at the user's base speed but have x1.5 natural tracking. This technique can be used twice per battle, requiring a cooldown of two turns after usage and prevents the use of Yang Release above and including A Rank for two turns. The familiar shall remain in play until its chakra naturally runs out, has taken too much damage which in those cases reverts back to its normal form prior or if the user doesn’t have chakra to further sustain its body. The ranged chakra wave version can only be applied to one object, though it cannot work on anything within the opponent's person such as clothing, weapons, etc unless they remove it themselves such as thrown weapons. It doesn’t affect sentient weapons as well and indestructible custom weapons. The ranged variant cannot influence anything within short range of the enemy.

Stats
Mind: 7 | Body: 5 | Spirit: 6 | Agility: 5 | Dexterity: 5 (+1 Sharingan)| Vitality: 1 (Chakra: 1 | Health: 0)
Health Points: 200
Chakra: 1900 > 1750
Speed: 10
Tracking: 14 x 5.5 = 77

The young woman did have tricks up her sleeve. Sillad's attack was nulified by a barrier of some sort and seconds later, a blast came his way. "Impressive" he thought with a smile on his face.

He forwent his original plan of using Greater Ice technique and instead, Sillad lifted his arms with a fast, deliberate grace, palms upturned towards the sky. A giant wave of snow appeared in front of him and raced towards his foe, extinguishing the solar wind and continuing onwards.

He didn't stop there. The crouched while still keeping an eye on the opponent with his Byakugan through the mist that had formed from the clash of his technique and the burning wind. Sillad placed the palm of his right hand on the trail of snow that his technique had just left. A second wave of snow raced towards the Uchiha, burying her alive.

"I am the Frost Monarch, and this is the day you freeze"

(Hyōton: Kyojin Nadare)� Ice Release: Giant Avalanche
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: 60+20+20=100
Description: The user does a row of hand seals and then slams both of his hands on the ground, while releasing his a considerable amount of Hyōton chakra. A giant wave of snow will appear in front of the user and will leave the field covered by a thick layer of snow.

(Hyouton: Yuki no Tsunami) Ice Release: Giant Wave of Snow
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60+20+20=100
Description: The user will place his hands on the already snow-covered ground and make the snow form a giant wave that will crash onto the enemy and bury them in snow, possibly killing them.
Note: Must already be in an area that is snow-covered.
Note: Can be used twice per battle.
Note: Courtesy of Haku Yuki.




HP: 160
Chakra: 1125 - 20 - 5 - 30 - 30 = 1040
Tracking: 12x5.5= 66
Speed: 16
 

Mirai

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Iyanna watched, her hands inching ever so closely to begin the follow up sequence, when it ‘hit’. A sudden surge of chakra began to vibrate, she detected the anomaly via both her Dojutsu, the Sharingan’s capabilities slowing down the process of the technique's creation. Visually, bit by bit - a mass of snow and ice begin to purge throughout the terrain, causing Iyanna to quickly adjust her intent. The Solar Wind blast, despite its immense power, was swallowed by the opposing snow; though it continued at a very weakened state. Iyanna would smirk, as she quickly performed a gesture- spreading her arms out wide, an omnidirectional blast of fiery pinkish flames would be released, alongside a particular infusion of chakra.

These flames carried with them a highly specific usage behind them, having been tempered with the high resistant, burning nature of Perfume. The liquid would instantly burn, causing respective fumes to erupt from it, carrying the scent into an omnidirectional manner. The lovely scent, if inhaled, plunged the Monarch’s mind into a sanctuary of chaos, his body would become riddled with a sharp pain. Shards of glass rippled through fleshy organ tissue, silently but efficiently cutting through blood vessels, arteries snipped and the oh so magnificent blooding curdling gushes as the red liquid sprays.

His entire physique was wrapped neatly within the rosary, the spines piercing beyond the surface of his flesh. His blood dripped like a faucet, draining every bit and piece, until nothing remained. This illusion was harmless, having been relegated to supplementary purposes, but its intent was clear. It gave a clear message of Iyanna’s intent, one of no mercy.

Upon the initial blast of flames, Iyanna triggered a particular infusion of chakra into the flames. This would be the gaseous variant of fire release, infused into the flames and prematurely detonated to fuel the incredible explosive power behind the attack. The combined power of techniques would have stirred the terrain even further, but Iyanna counted on it, she knew what she needed to do in order to secure her favor in this battle.

She would attempt to tap into her secondary Kekkai Genkai, Sennika after making a single handseal. She utilized the enzymes within her flesh, manipulating her arms into scaly, demonic red formations- preparing for the next line of attack to come, keeping tabs on her opponent’s movements and intent. She smiled, as she walked forward in the aftermath- preparing to close the distance if needed, she wished to have some fun of course.

Alright, Olaf- show me how to build a snowman!!

( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S (S)
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn )
Damage Points: 20-80 (80 + 20 via Decree + 10 via AP = 110)
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.

This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
( Meromeroton: Roze no Chishio ღ Sasu Reihai) Perfume Release: Cleopatra's Venom ღ Piercing Adoration (Reference, S Ranked)
Rank: S
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does 2 handseals and summons forth a large burst of liquid and vaporized red perfume, with a very thick and strong scent that emanates forwards from the users position or his targeted area. The perfume is so strong it causes irritation on the eyes, nose and throat, increasing the more the opponent stays inside the mist, which messes with the opponent's sense of smell, preventing him from detecting other odors. The scent carries a genjutsu where the opponents feels his whole body being pierced, as if shards of blades grow in his stomach and lungs and other internal organs, before the opponent finds himself wrapped in rose vines and petals, with growing spikes. While the vaporized perfume travels faster, the liquid perfume carries a greater punch, enveloping and compressing the opponent with multiple spiked vines, akin those of the illusion, to shred and drown the opponent. Can be used from the user, or, with an additional handseal, from the ground.

*Physical Effects: Burning sensation on the nose, eyes and throat. Spiked vines of liquid perfume.
*Illusionary Effects: Shards inside Internal Organs and Wrapping Rose Vines externally.
*Lasts 3 turns, after which it falls to the ground as a scent-less and inert puddle of perfume.
*Requires a cool down of 3 turns between usages. Can only be used thrice per battle.
(Katon: Kokuō Rei) – Fire Release: Royal Decree
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: Royal Decree is a type of infusion designed to manipulate Fire Based natured techniques throughout the battlefield. Through an infusion of Fire chakra into an flame based element (Fire Release or Fire based CE/AE that's form is predominately a flame in form) in nature technique the user is able to create a catalyst. The fire chakra infused into the technique is gaseous in its form remaining inert until physical contact is triggered (via opposing techniques) or through a mental command. The catalyst will act to detonate instantly in sync with the first causing a secondary explosion simulating the magnitude of the first; however will extend with one additional range level, at the user’s volition. The range increase can only be applied to techniques which span short-range initially, allowing them to increase their range effectively to mid-range. Because of the effects of the catalyst the infused technique gains the added force, heat, and energy of the initial allowing it to gain an effective increase of one rank in strength; for S-Rank and above techniques the technique will effectively increase the effective strength by +20. This technique can be applied to techniques which extend to mid-range initially, however it will not benefit from the increased range allowing them to gain the catalyst effect but not span to long-range. Royal Decree can be used three times per battle and can be performed within the same timeframe as the technique which it is applied to while performing two handseals. Usable every two turns, alongside no Fire Techniques above S Rank for the same turn.
(Sennika: Jutai, Kantsū kōgeki ) Sage Transformation: Cursed Womb, Piercing Strike
Type: Supplementary
Rank: B
Range: Short - Long
Chakra cost: 20 (-5 per turn)
Damage points: 40
Description: Cursed Womb, Piercing Strike is rather simple but powerful technique crafted by those capable of Sage Transformation requiring 1 hand seal. Through the use of their bodies unique shapeshifting ability, the user would quickly clasp their hands together while molding them into a clawed like form as it constantly leaks out small amounts of Senjutsu. It's size remains rather normal, aside from the scaly reddish patch of flesh across it - but in hindsight this is mostly cosmetic, as the true intention is as they do this; ample amounts of Senjutsu gathers at the tips of their fingers. This allows them to gather and pressurize the energy, to which after a quick moment of charging it - releasing a straight lined beam projectile of piercing energy. This energy, composed of Senjutsu, quickly travels across the air and once impact is made, strike through the target's body; piercing through and follows into an immediate explosion. This resulting explosion has a blast radius of five meters, damaging the opponent should they attempt to dodge, as the user can also prematurely detonate the Senjutsu as a result of a mental command. The user's arms remains in this transformed state for a max of four turns, which at the cost of a move slot - fire off more piercing beams of Senjutsu. Can only be used five times per battle, which leaves the user unable to use Sennika techniques S Ranked and above after the technique ends.

Stats
Mind: 7 | Body: 5 | Spirit: 6 | Agility: 5 | Dexterity: 5 (+1 Sharingan)| Vitality: 1 (Chakra: 1 | Health: 0)
Health Points: 200
Chakra: 1750 + 50 (Refunded) > 1730
Speed: 10
Tracking: 14 x 5.5 = 77
 
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