[Closed] Vs Mirai

Arthorius

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Lok's R&R
All Out
Starting at mid range
Terrain: Generic grassy field water source to my right, your left.
Unique Stipulation: I'm using this fight to test a system I want to introduce, we'll be fighting till at least 10 posts total, once we both decide enough is enough we'll have a sensei check and determine who he thinks performed better overall, and they'll win the fight. There will be no arguing the result this is considered similar to the ninja sparring we saw in the series between Kakashi and Obito etc.

I'll be using my Kawaki bio for this.
 

Arthorius

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Kawaki looked across the incredibly generic terrain at his adversary, they wore incredibly dated fashion he hadn't seen before outside of old picture books and being an incredibly offensive teenager he immediately had to make a rude comment about them.

"What are you, some kinda alien occupying a young girls body? That's not how humans dress you fucking weirdo." Kawaki said aggressively, he didn't mean anything by it, it was simply his nature given the years of abuse he had suffered. Behaving like this was a defense mechanism and his natural paranoia led him to attack first.

Utilizing his newly trained ninja skills the teen released a volley of shuriken along with his signature fire release element. Aimed to pierce his foe and set them ablaze, along with whatever weird creature that was with them.

(Katon: Hōsenka Tsumabeni) - Fire Release: Phoenix Sage Flower Nail Crimson
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.
 

Alyx

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The artist simply remained silent as she heard the young man mumbling on about her attire, causing her brow to knit into a frown. “
Seems someone is a bit culture shocked; I wouldn’t expect anything less…” she said sighing. Her attention glanced over towards her summon as she nodded to him – watching as the fireballs approach quickly. In unison; Hokusai and her summon began their own counter with the artist swiftly motioning her hands as the water near them became under her control. Swiftly with careful hand gestures and also a sneaked in hand seal; a giant wave of water arced inward between the two opposing parties. This would easily fend off the volley of fire ignited tools but also directed into a giant five-meter height but tsunami of sorts. The hand seal she weaved into the sequence would cause bismuth particles to become infused into the technique. This causes it to become superheated, raising the water’s temperature and power, so much so if the boy wasn’t careful he’d not only be crushed by the power of the wave but also have his skin take severe burns. “And that’s not all!” she said, though it wasn’t pertaining to her but rather her summon. Barbaracle would in turn aim a torrent of water from its left palm, shooting it into the air to fly above the wave.

It was designed to land on the ground behind the opponent; but also cut off their ability to just simply move into another direction without running the risk of being shot by the aquatic blast. Once this was all said and done; Hokusai simply wondered what to expect now from the opponent. “I suppose I can teach you some proper manners and appreciation of fine art” she said smiling; as a ink brush comes down from the sleeve of her yukata and into her right hand. “Show time” she said, with her custom weapon ink brush in its minature form within her hair as a pin.

(Gyojin Karate: Mizu Henahena) - Fishman Karate: Water Bending
Rank: A + 1 Rank= S Rank
Type: Attack
Range: Short - Long
Chakra Cost: 30 (-10 per turn)
Damage Points: 60 (80)
Description: Using their clan's mastery of the water element, the user is able to channel their chakra into an existing water source and make it move at the user's will. Ranging from creating things such as waves and vortexes to more precise and minute creations such as Elemental Familiars like water shaped doplhins horses, or even more specific creations like statues, tables, etc, the user is able to create these creations by using hand movements after the user has created these items, his gestures mimicking the path and motion these creations move at. This water is capable at moving at the user's base speeds, greatly enhancing it's versatility. The user however is restricted somewhat in it's usages: Only able to manipulate a source within mid range of the user, the user cannot use the source to perform long ranged water jutsus unless they have a range of Short/Mid to Long. The user is also unable to use existing water infused with foreign chakra or other Jutsu while actively manipulating the water.
Note: Requires a water source
Note: Lasts 2 turns
Note: The user can only use water elemental jutsu while this is in play
(Bisumaton: Shakunetsu no Aibu | Bismuth Release: Scorching Caress)
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Scorching Caress is an infusion technique designed in order to amplify the nature of other techniques. Namely the addition of molten bismuth into other solid material and or into liquids. The user will forge a sole hand seal while in the process of making another technique (aka done in the same timeframe). Once this is triggered, the original technique – which this applies namely to solid elements such as earth/earth-based CE/AE that normally melts under the sheer heat of molten bismuth. The additional infusion of chakra therefore causes the solid material to melt down, becoming an amalgamation of the element and liquid bismuth however in the case of liquids, it instead superheats the liquid in question by infusing a mass amount bismuth into it. This in turn allows the technique to operate as it was originally intended to do but with some key differences, the first is technique now its mixed with the bismuth (in the case of solids), acting and behaving like it thought it doesn’t gain its strength and weaknesses, nor can the Bismuth within the targeted technique(s) be manipulated by the user in any way, and also an increased in potency.This potency is namely an increase in the techniques defensive and offensive capabilities, alas offensive techniques gain an additional increase in rank by +1 for A rank and below techniques, while S rank and above gain a +20 DMG increase. Defensive techniques gain the same type of boons however in the case of S ranks, it gains the ability to defend against techniques one rank higher than normal instead. It also comes at sustained cost of 10 chakra points per turn in order to keep the applied technique in its liquid bismuth state. This technique can only be used four times per battle, with a two turn cooldown between uses.
(Kuchiyose : Barbaracle) - Summoning : Barbaracle
Rank: A
Range: Short / Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will perform the ordinary summoning technique or swipe blood on their Barnacle tattoo and summon a tornado of water 2 meters high and 1 meter in diameter on the field within mid range (Similar way "Oregon" is summoned onto the field, water tornado is purely cosmetic) revealing Community of Barnacles that have already made a Piece of Rock their home, work together to become a monstrous creature. It's made up of two rocks, the larger one being the torso and the smaller one being the pelvis area, connecting the two would be regarded as their stomach area connected through the binding of many Barnacle tendrils to become this thick, strong flesh. Barbaracle also has arms and legs made of the strong, thick flesh and at the end of this thick flesh are claws made of Steel which they can use to slash at the enemy with their feet or hands, the barbaracle has four arms altogether. The Barbaracle has a head too which also has steel claws, it is about the size of the average human, just wider.

The Barbaracle is a Water User, capable of expelling torrents of water from it's arms and legs, the water will seem to leak from between their flesh like tendrils to become the torrent of A-Rank water which counts as a move - Barbaracle can split the power of the Water torrent if he wants to shoot it simultaneously from each limb (B-Rank each from two, C-Rank each from four, B-Rank and two C-Rank for 3). The water can even be used in such a way that when Barbaracle is standing they can expel the water from their legs to propel them upwards, however this can only be done if in contact with a surface, if angled correctly he can propel forwards quickly. Even though they are water uses, the earth they made their home can be used as protection like an Earth technique of A-Rank and lower, however they cannot repair it as they do not have an earth affinity. The Flesh can be cut like ordinary Human skin.

Because the Barbaracle is made up of many barnacles, at the end of each limb there is a barnacle which is used as an eye, there is also one in the head. These can be used to Barbaracle's advantage, however when the water technique is used they cannot see until the water subsides, of course they can't see if they're covered up (for example the eyes on the feet will be covered up when standing). The Barbaracle is a Soldier of the Barnacles, there are many Barbaracles that make up the Barnacle Army and another can be summoned if one were to fall in battle and so their special ability is that another Barbaracle can be summoned again later.

- Must Wait 2 turns before summoning Barbaracle again
- A-Rank Water Blast Counts as a move
- Steel Claws are Freeform CQC weapons
- Lasts four turns on the field
 

Arthorius

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The artist simply remained silent as she heard the young man mumbling on about her attire, causing her brow to knit into a frown. “
Seems someone is a bit culture shocked; I wouldn’t expect anything less…” she said sighing. Her attention glanced over towards her summon as she nodded to him – watching as the fireballs approach quickly. In unison; Hokusai and her summon began their own counter with the artist swiftly motioning her hands as the water near them became under her control. Swiftly with careful hand gestures and also a sneaked in hand seal; a giant wave of water arced inward between the two opposing parties. This would easily fend off the volley of fire ignited tools but also directed into a giant five-meter height but tsunami of sorts. The hand seal she weaved into the sequence would cause bismuth particles to become infused into the technique. This causes it to become superheated, raising the water’s temperature and power, so much so if the boy wasn’t careful he’d not only be crushed by the power of the wave but also have his skin take severe burns. “And that’s not all!” she said, though it wasn’t pertaining to her but rather her summon. Barbaracle would in turn aim a torrent of water from its left palm, shooting it into the air to fly above the wave.

It was designed to land on the ground behind the opponent; but also cut off their ability to just simply move into another direction without running the risk of being shot by the aquatic blast. Once this was all said and done; Hokusai simply wondered what to expect now from the opponent. “I suppose I can teach you some proper manners and appreciation of fine art” she said smiling; as a ink brush comes down from the sleeve of her yukata and into her right hand. “Show time” she said, with her custom weapon ink brush in its minature form within her hair as a pin.

(Gyojin Karate: Mizu Henahena) - Fishman Karate: Water Bending
Rank: A + 1 Rank= S Rank
Type: Attack
Range: Short - Long
Chakra Cost: 30 (-10 per turn)
Damage Points: 60 (80)
Description: Using their clan's mastery of the water element, the user is able to channel their chakra into an existing water source and make it move at the user's will. Ranging from creating things such as waves and vortexes to more precise and minute creations such as Elemental Familiars like water shaped doplhins horses, or even more specific creations like statues, tables, etc, the user is able to create these creations by using hand movements after the user has created these items, his gestures mimicking the path and motion these creations move at. This water is capable at moving at the user's base speeds, greatly enhancing it's versatility. The user however is restricted somewhat in it's usages: Only able to manipulate a source within mid range of the user, the user cannot use the source to perform long ranged water jutsus unless they have a range of Short/Mid to Long. The user is also unable to use existing water infused with foreign chakra or other Jutsu while actively manipulating the water.
Note: Requires a water source
Note: Lasts 2 turns
Note: The user can only use water elemental jutsu while this is in play
(Bisumaton: Shakunetsu no Aibu | Bismuth Release: Scorching Caress)
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Scorching Caress is an infusion technique designed in order to amplify the nature of other techniques. Namely the addition of molten bismuth into other solid material and or into liquids. The user will forge a sole hand seal while in the process of making another technique (aka done in the same timeframe). Once this is triggered, the original technique – which this applies namely to solid elements such as earth/earth-based CE/AE that normally melts under the sheer heat of molten bismuth. The additional infusion of chakra therefore causes the solid material to melt down, becoming an amalgamation of the element and liquid bismuth however in the case of liquids, it instead superheats the liquid in question by infusing a mass amount bismuth into it. This in turn allows the technique to operate as it was originally intended to do but with some key differences, the first is technique now its mixed with the bismuth (in the case of solids), acting and behaving like it thought it doesn’t gain its strength and weaknesses, nor can the Bismuth within the targeted technique(s) be manipulated by the user in any way, and also an increased in potency.This potency is namely an increase in the techniques defensive and offensive capabilities, alas offensive techniques gain an additional increase in rank by +1 for A rank and below techniques, while S rank and above gain a +20 DMG increase. Defensive techniques gain the same type of boons however in the case of S ranks, it gains the ability to defend against techniques one rank higher than normal instead. It also comes at sustained cost of 10 chakra points per turn in order to keep the applied technique in its liquid bismuth state. This technique can only be used four times per battle, with a two turn cooldown between uses.
(Kuchiyose : Barbaracle) - Summoning : Barbaracle
Rank: A
Range: Short / Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will perform the ordinary summoning technique or swipe blood on their Barnacle tattoo and summon a tornado of water 2 meters high and 1 meter in diameter on the field within mid range (Similar way "Oregon" is summoned onto the field, water tornado is purely cosmetic) revealing Community of Barnacles that have already made a Piece of Rock their home, work together to become a monstrous creature. It's made up of two rocks, the larger one being the torso and the smaller one being the pelvis area, connecting the two would be regarded as their stomach area connected through the binding of many Barnacle tendrils to become this thick, strong flesh. Barbaracle also has arms and legs made of the strong, thick flesh and at the end of this thick flesh are claws made of Steel which they can use to slash at the enemy with their feet or hands, the barbaracle has four arms altogether. The Barbaracle has a head too which also has steel claws, it is about the size of the average human, just wider.

The Barbaracle is a Water User, capable of expelling torrents of water from it's arms and legs, the water will seem to leak from between their flesh like tendrils to become the torrent of A-Rank water which counts as a move - Barbaracle can split the power of the Water torrent if he wants to shoot it simultaneously from each limb (B-Rank each from two, C-Rank each from four, B-Rank and two C-Rank for 3). The water can even be used in such a way that when Barbaracle is standing they can expel the water from their legs to propel them upwards, however this can only be done if in contact with a surface, if angled correctly he can propel forwards quickly. Even though they are water uses, the earth they made their home can be used as protection like an Earth technique of A-Rank and lower, however they cannot repair it as they do not have an earth affinity. The Flesh can be cut like ordinary Human skin.

Because the Barbaracle is made up of many barnacles, at the end of each limb there is a barnacle which is used as an eye, there is also one in the head. These can be used to Barbaracle's advantage, however when the water technique is used they cannot see until the water subsides, of course they can't see if they're covered up (for example the eyes on the feet will be covered up when standing). The Barbaracle is a Soldier of the Barnacles, there are many Barbaracles that make up the Barnacle Army and another can be summoned if one were to fall in battle and so their special ability is that another Barbaracle can be summoned again later.

- Must Wait 2 turns before summoning Barbaracle again
- A-Rank Water Blast Counts as a move
- Steel Claws are Freeform CQC weapons
- Lasts four turns on the field
"What the hell is that thing some kinda shellfish?" Kawaki said looking at the weird creature next to the girl, as he said this he caught sight of the swelling wave out of the corner of his eye, along with the noise it created as it swelled towards him, extinguishing the flames, the water itself seemed to alter in nature as it progressed, it looked hot, steam was emanating from it.

Reacting quickly the teen would access the power held in his cybernetic body, forming something akin to a giant shovel that covered a wide range in front of him, the shovel esque nanotransformation creation would launch at A ranked power, enhanced by Kawaki's natural proficiency it would punch through the water sending the wave splitting apart to either side. With the attack continuing on albeit weakened.

Kawaki would run behind his thrown attack, attempting to enter close range against his foe.


( Nano Henkan ) - Nano Transformation
Type: Supplementary/Defensive/Offensive
Rank: B- Forbidden
Range: Short - Long
Chakra: 20 - 70 ( -5 per turn )
Damage: 40 - 120 (60+25=85)
Description: Their body having undergone significant modification, down to the level of their circulatory and nervous systems, the users have transformed into something of a living scientific ninja tool. Their Shinobi-Ware takes the form of microscopic scientific ninja tools implanted throughout the entire body, which seem to be able to make particular alterations at the cellular level. For example, the body tissue can undergo rapid cellular division, causing it to expand, and it can also instantly undergo sclerosis or malacia to harden or soften. This allows him to partially transform their body in a manner similar to Jūgo's Sage Transformation, weaponizing it to produce sharp blades or piercing tendrils with up to long range reach; these growths can even be shed, or thrown as projectiles. When used, they can range in power and speed. At B rank, they move at the user's base speed. At A rank, they move at twice this speed and at S rank and higher, they move at 2.5 times the user's speed. He can also produce a powerful shockwave from his body, repelling all around should he choose to, at the same rank and speeds as the weaponized nano blades.
Note: Can only be used by Kawaki and Delta Biographies.
Note: S and Forbidden rank use can only be done once every 2 turns and S ranks and higher can only be used 3 times in total.
 

Alyx

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Hmph; let’s see…” she said pondering on what exactly to do next but alas she simply performing a quick string of hand seals. She would rear her head back lightly; as she exhales as she spews out ink, as she molded into afterwards into rose whips. It was also infused with an additional fire chakra into it, allowing to gain scorching temperatures. Of course, with the use of her ink brush, the rose whips simply slam through the “shovel” construct that the opponent launched at her. In conjunction with this; the larvae in her body would summon forth an additional infusion of water-based barnacles into the community consisting of the Barbaracle Summon. This would unlock his ability to utilize water release at full power afterwards, but of course the summon itself was working alongside its summoner. He would at the same time reconstruct his body in order to gain a sort of “dragon” form. Once this happened, he would approach his summoner as she quickly jumped onto his back and took to the skies. Once they are now overhead, Hokusai simply waited as she simply watched. “Curious of what my summon is, come and find out haha” she said from the air about five meters above the ground.

(Fugaku Sanjūroku-kei) Thirty-six Views of Mount Fuji (Reference)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Sanjūroku-kei is a rather uniquely designed weapon, specifically for that of the artist named Foreigner in order to enhance her art in the heat of a battle. It takes the form primarily as giant paint brush - but it has the passive ability of being able to shift it's form into a vastly smaller brush when needed. Depsite this, the shaft and bristles of the brush are light weight - allowing her to wield her weapon with ease while also being made of indestructible material but lacks the means of being able defend against ranked jutsu. It can however deflect freeform bases techniques such as freeform taijutsu, kenjutsu etc.

All Things in Nature - The true nature of the brush comes in when Inoūi attempts to draw a work of art utilizing the brush, through the use of ink tattoos, ink in general or even when using them from the scroll. The brush will siphon a minor amount of chakra from her through physical contact and take that, pushing the extra chakra into the user's ink based techniques increasing the offensive power of jutsu - passively increasing the rank by one or +20 to S ranks and above. Techniques that have no damage value will then instead gain +20 defensive power instead thus allowing her works of art to be sturdier in clashes. This is a passive ability and requires no input from the user but does require the brush to be in physical contact or within one meter of the owner in order to be utilized.

Territory Creation - Is another passive skill that works in tandem with the ink brush as it acts as a sort of beacon. This allows it to leak out chakra into the area up to long range, allowing the user a unique form of sensory as it allows them to detect any sort of ink source (or any sort of ink) within the area as well as anything that is near the ink (within close range proximity). While this is passively activated - it drains the user of - 5 per turn to sustain.

Divinity – Is the final but active ability of the brush, as located on the handle is a seal. This seal exists on the user’s palm as well with the kanji for “Divinity” written. By activating this seal, the user is able to in the event of getting the brush stolen from them would immediately seal the brush back into the seal located on the user. The seals are intertwined with one another – thus no matter the distance, the brush will always come back into the user’s possession unless it is sealed somewhere else and thus remains unreachable. It can also passively be activated to unseal the brush instantly as well into the user’s hand once again. The active ability can be used once per turn with a cool down of two turns. Both applications requires 30 Chakra to activate.
(Fujitsuboātsu : Uchinaru Akuma) - Barnacle Arts : Inner Demons (Reference)
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description:
This technique is only accessible by those who have signed the Barnacle Contract and it utilises Barnacle Larvae that will live within the body, under the skin of the signer. These Larvae can do various things that modify and change the user's body but not to a significant degree, it is a way of adding things to create a variety of options and weapons it also allows for unique cosmetic looks that break certain human like boundaries but not to a huge degree. The Larvae can grow various tools from the user's body into their hand or can have it so the shell simply protrudes from their skin, for example they can grow a couple of calcite shell shuriken/shuriken into the palm of their hand or have Horns grow from their forehead as a new way to melee; or even grow claws from between their knuckles to assist with their punches. Tools created this way will be made out of Calcite Shell laced with Tendrils, meaning they can be the source of follow up Legs/Body of the Thoracica Jutsu however act as normal tools before these jutsu are used. The creation of normal tools like this is passive and counts as freeform, acting as a new way to use an arsenal of ninja tool. Because these Larvae are one with the user they change their skin so that is similar to Barnacle Flesh which allows them to reseal broken skin when tools are made from the user's body, it also allows the larvae to use "Legs of the Thoracica" from the user's very body, however creating extra hands does not allow the user to make hand seals with them. This in no way can be used to heal the user from incoming damage, it can be used to reseal cuts, but the internal damage is still done and is just a way to stop further bleeding, nerves, tendons. organs and everything within the body is still damaged except the skin. Larvae can use Gadget Barnacle from the user's body capable of launching it from a hand for example and even capable of infusing the user with Organs of the Thoracica.

Like with Zombies, the Restrictions of the Barnacle Arts when the Larvae use them apply to them separately as they can act alone with it's own abilities, their number of usages of an Art will not clash with the Users. Because of their limited amount of abilities the use-age of Legs of the Thoracica and Body of the Thoracica gain a rank, but only when the Larvae use them. Stated in the signer's bio there can be various cosmetic applications already active to change the appearance, like horns or spikes protruding off certain points of the body or elongated nails made from shell even a tail made of Barnacle Tendril flesh or tendrils intertwined within the hair, capped sharp teeth or a longer tongue and even if you so wish - pointy ears. Making modifications to the user's body is unranked (Unless Jutsu are used instead ofcourse) and can be done freeform and is limited to the user's creativity.

- Must have Signed the Barnacle Contract.
- Must be taught by LonelyAssassin
- Must be stated on your bio that you posses these.
- The Larvae can use Barnacle Arts independently from the user.
(Fujitsuboātsu: Chikara no Sai Kouchiku) Barnacle Arts: Power Reconstruct
Rank: C - Rank
Range: Short -Long
Chakra: 15
Damage: N/A
Description: Power Reconstruct is a specialized technique known to the Barnacles who are considered “communities” among the contract much like Oregon and Arbiter. Due to how their bodies are structured, they are capable of using the innate ability they possess in order to reshape themselves into new forms. Through the manipulation of the tendrils that keeps them together and adjusting of the position of the barnacles they can attain new forms such Oregon changing into the form of a dragon or wolf as opposed to his normal state, allowing for more unique variety and twist among them. They cannot grow taller than they already are though can become shorter in height if needed, while retaining all their original abilities. One unique application of this technique can also be applied if in the instance of a single Acorn Barnacle is existing on the field, through which the user can summon a mass amount of barnacles together allowing for the single barnacle to join together in order to form a new community of barnacle capable of roaming around the battlefield in order to assist the summoner while retaining the ability to use Barnacle Arts much like other like other communities, while the single acorn barnacle acts as the “brain” of the community. This technique can only be used by Barnacles who are considered “communities” while creating new communities can only be done once per turn.
(Fujitsuboātsu : ) - Barnacle Arts : Organs of the Thoracica
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+10 chosen affinity)
Description: The User bites their thumb and wipes it on their barnacle tattoo and is used when another Barnacle Summon made of a community (like Oregon) is on the field. There will be extra barnacles infused into the community, and these barnacles will have a certain elemental affinity of the user's choice as long as it's the 5 basic elements and only one elemental affinity can be chosen at a time. The Summon with these infused can use all Techniques of their chosen element with no hand seals up to B-Rank. If you infuse barnacles of the same affinity as the summon then they will be able to use techniques up to all ranks with a +10 damage boost.

- Cannot be used on the same summon twice.
- Cannot be infused whilst an element using this technique is already active
- Must have signed Barnacle Contract
(Inkupo : Arusu Rooza ) Ink Arts: Ars Rosa
Type: Offensive
Rank: S-Rank
Range: Short - Long
Chakra: 40 ( -10 to sustain)
Damage: 80 + 20 = 100
Description: Arusu Rooza utilizes a unique application of controlling ink once it takes form by drawing it right on the spot. This causes a vast array of thorny whips with roses to grow and rampage across the ground as the ink soaks into the surface and resurfaces from below the ground. It's range is wide, devastating the terrain fifteen meters in front of the user whilst also reaching up to five meters in altitude. The user can also infuse the ink with fire chakra in order to cause the thorns to deal burning damage upon contact with the target (user can interact with it without suffering any adverse effect while also following the S/W of Fire). This can only be used twice per battle, remaining active for two turns while being unable to use S Rank and above Ink/Katon in same and next turn. Fire infusion isn't mandatory, leaving it up to the user's choice. They may also control the whips via hand movement for more precise strikes
 

Arthorius

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Hmph; let’s see…” she said pondering on what exactly to do next but alas she simply performing a quick string of hand seals. She would rear her head back lightly; as she exhales as she spews out ink, as she molded into afterwards into rose whips. It was also infused with an additional fire chakra into it, allowing to gain scorching temperatures. Of course, with the use of her ink brush, the rose whips simply slam through the “shovel” construct that the opponent launched at her. In conjunction with this; the larvae in her body would summon forth an additional infusion of water-based barnacles into the community consisting of the Barbaracle Summon. This would unlock his ability to utilize water release at full power afterwards, but of course the summon itself was working alongside its summoner. He would at the same time reconstruct his body in order to gain a sort of “dragon” form. Once this happened, he would approach his summoner as she quickly jumped onto his back and took to the skies. Once they are now overhead, Hokusai simply waited as she simply watched. “Curious of what my summon is, come and find out haha” she said from the air about five meters above the ground.

(Fugaku Sanjūroku-kei) Thirty-six Views of Mount Fuji (Reference)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Sanjūroku-kei is a rather uniquely designed weapon, specifically for that of the artist named Foreigner in order to enhance her art in the heat of a battle. It takes the form primarily as giant paint brush - but it has the passive ability of being able to shift it's form into a vastly smaller brush when needed. Depsite this, the shaft and bristles of the brush are light weight - allowing her to wield her weapon with ease while also being made of indestructible material but lacks the means of being able defend against ranked jutsu. It can however deflect freeform bases techniques such as freeform taijutsu, kenjutsu etc.

All Things in Nature - The true nature of the brush comes in when Inoūi attempts to draw a work of art utilizing the brush, through the use of ink tattoos, ink in general or even when using them from the scroll. The brush will siphon a minor amount of chakra from her through physical contact and take that, pushing the extra chakra into the user's ink based techniques increasing the offensive power of jutsu - passively increasing the rank by one or +20 to S ranks and above. Techniques that have no damage value will then instead gain +20 defensive power instead thus allowing her works of art to be sturdier in clashes. This is a passive ability and requires no input from the user but does require the brush to be in physical contact or within one meter of the owner in order to be utilized.

Territory Creation - Is another passive skill that works in tandem with the ink brush as it acts as a sort of beacon. This allows it to leak out chakra into the area up to long range, allowing the user a unique form of sensory as it allows them to detect any sort of ink source (or any sort of ink) within the area as well as anything that is near the ink (within close range proximity). While this is passively activated - it drains the user of - 5 per turn to sustain.

Divinity – Is the final but active ability of the brush, as located on the handle is a seal. This seal exists on the user’s palm as well with the kanji for “Divinity” written. By activating this seal, the user is able to in the event of getting the brush stolen from them would immediately seal the brush back into the seal located on the user. The seals are intertwined with one another – thus no matter the distance, the brush will always come back into the user’s possession unless it is sealed somewhere else and thus remains unreachable. It can also passively be activated to unseal the brush instantly as well into the user’s hand once again. The active ability can be used once per turn with a cool down of two turns. Both applications requires 30 Chakra to activate.
(Fujitsuboātsu : Uchinaru Akuma) - Barnacle Arts : Inner Demons (Reference)
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description:
This technique is only accessible by those who have signed the Barnacle Contract and it utilises Barnacle Larvae that will live within the body, under the skin of the signer. These Larvae can do various things that modify and change the user's body but not to a significant degree, it is a way of adding things to create a variety of options and weapons it also allows for unique cosmetic looks that break certain human like boundaries but not to a huge degree. The Larvae can grow various tools from the user's body into their hand or can have it so the shell simply protrudes from their skin, for example they can grow a couple of calcite shell shuriken/shuriken into the palm of their hand or have Horns grow from their forehead as a new way to melee; or even grow claws from between their knuckles to assist with their punches. Tools created this way will be made out of Calcite Shell laced with Tendrils, meaning they can be the source of follow up Legs/Body of the Thoracica Jutsu however act as normal tools before these jutsu are used. The creation of normal tools like this is passive and counts as freeform, acting as a new way to use an arsenal of ninja tool. Because these Larvae are one with the user they change their skin so that is similar to Barnacle Flesh which allows them to reseal broken skin when tools are made from the user's body, it also allows the larvae to use "Legs of the Thoracica" from the user's very body, however creating extra hands does not allow the user to make hand seals with them. This in no way can be used to heal the user from incoming damage, it can be used to reseal cuts, but the internal damage is still done and is just a way to stop further bleeding, nerves, tendons. organs and everything within the body is still damaged except the skin. Larvae can use Gadget Barnacle from the user's body capable of launching it from a hand for example and even capable of infusing the user with Organs of the Thoracica.

Like with Zombies, the Restrictions of the Barnacle Arts when the Larvae use them apply to them separately as they can act alone with it's own abilities, their number of usages of an Art will not clash with the Users. Because of their limited amount of abilities the use-age of Legs of the Thoracica and Body of the Thoracica gain a rank, but only when the Larvae use them. Stated in the signer's bio there can be various cosmetic applications already active to change the appearance, like horns or spikes protruding off certain points of the body or elongated nails made from shell even a tail made of Barnacle Tendril flesh or tendrils intertwined within the hair, capped sharp teeth or a longer tongue and even if you so wish - pointy ears. Making modifications to the user's body is unranked (Unless Jutsu are used instead ofcourse) and can be done freeform and is limited to the user's creativity.

- Must have Signed the Barnacle Contract.
- Must be taught by LonelyAssassin
- Must be stated on your bio that you posses these.
- The Larvae can use Barnacle Arts independently from the user.
(Fujitsuboātsu: Chikara no Sai Kouchiku) Barnacle Arts: Power Reconstruct
Rank: C - Rank
Range: Short -Long
Chakra: 15
Damage: N/A
Description: Power Reconstruct is a specialized technique known to the Barnacles who are considered “communities” among the contract much like Oregon and Arbiter. Due to how their bodies are structured, they are capable of using the innate ability they possess in order to reshape themselves into new forms. Through the manipulation of the tendrils that keeps them together and adjusting of the position of the barnacles they can attain new forms such Oregon changing into the form of a dragon or wolf as opposed to his normal state, allowing for more unique variety and twist among them. They cannot grow taller than they already are though can become shorter in height if needed, while retaining all their original abilities. One unique application of this technique can also be applied if in the instance of a single Acorn Barnacle is existing on the field, through which the user can summon a mass amount of barnacles together allowing for the single barnacle to join together in order to form a new community of barnacle capable of roaming around the battlefield in order to assist the summoner while retaining the ability to use Barnacle Arts much like other like other communities, while the single acorn barnacle acts as the “brain” of the community. This technique can only be used by Barnacles who are considered “communities” while creating new communities can only be done once per turn.
(Fujitsuboātsu : ) - Barnacle Arts : Organs of the Thoracica
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+10 chosen affinity)
Description: The User bites their thumb and wipes it on their barnacle tattoo and is used when another Barnacle Summon made of a community (like Oregon) is on the field. There will be extra barnacles infused into the community, and these barnacles will have a certain elemental affinity of the user's choice as long as it's the 5 basic elements and only one elemental affinity can be chosen at a time. The Summon with these infused can use all Techniques of their chosen element with no hand seals up to B-Rank. If you infuse barnacles of the same affinity as the summon then they will be able to use techniques up to all ranks with a +10 damage boost.

- Cannot be used on the same summon twice.
- Cannot be infused whilst an element using this technique is already active
- Must have signed Barnacle Contract
(Inkupo : Arusu Rooza ) Ink Arts: Ars Rosa
Type: Offensive
Rank: S-Rank
Range: Short - Long
Chakra: 40 ( -10 to sustain)
Damage: 80 + 20 = 100
Description: Arusu Rooza utilizes a unique application of controlling ink once it takes form by drawing it right on the spot. This causes a vast array of thorny whips with roses to grow and rampage across the ground as the ink soaks into the surface and resurfaces from below the ground. It's range is wide, devastating the terrain fifteen meters in front of the user whilst also reaching up to five meters in altitude. The user can also infuse the ink with fire chakra in order to cause the thorns to deal burning damage upon contact with the target (user can interact with it without suffering any adverse effect while also following the S/W of Fire). This can only be used twice per battle, remaining active for two turns while being unable to use S Rank and above Ink/Katon in same and next turn. Fire infusion isn't mandatory, leaving it up to the user's choice. They may also control the whips via hand movement for more precise strikes
"You know you're really starting to get on my nerves woman." Kawaki stated as he saw the ink burst through his counter attack sending the nanotechnology based particles flying away. With little time to react and his frustration building the young man activated the level one karma, dark black tattoo like marks shooting up his arm and across one of his eyes.

Raising the hand with the karma seal in front of him it's ability would activate, sucking the chakra from his opponents technique and storing it inside the karma seal, dispersing the ink harmlessly.

( Kāma ) - Karma
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: Equal to Jutsu absorbed Damage
Damage: ( Varies depending on Level )
Description: Kāma is a seal that serves as a compressed backup of an Ōtsutsuki clan member's biological data that they can embed in the body of a chosen recipient, transforming them into a vessel for the Ōtsutsuki's will should they sustain fatal injuries. The vessel can learn to activate the Kāma and utilize a portion of the Ōtsutsuki's power and abilities, at times even allowing the Ōtsutsuki's will to manifest and take control over their body. When activated, Kāma significantly enhances the user's physical abilities and power as well as absorb enemy's attacks like ninjutsu and large-scale explosions. In its various forms, these abilities are shared across them, though amplified at higher levels as well as adding newer abilities depending on the user's mastery potential.

  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb up to 60 chakra and below Ninjutsu regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 additional damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 80 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 additional damage per turn.
  • Level 3: The highest level of the Kāma seal, the user's markings cover his entire and spreads across his face and body in nearly symmetrical sunburst patterns. This version greatly increase his reactions and speed to the max, gaining a +40 damage boost to their Ninjutsu and Taijutsu by 30. Their Kāma allows the user the ability to absorb any Ninjutsu regardless of rank up to 4 times ( once per turn). The user gains a quintupled speed boost as well as a durability capable of reducing 40 damage from techniques. They can now use the Kāma Rift up to times per opponent. In this form, the user's personality changes to that of the Ōtsutsuki who gave them the Kāma as they possess the vessel.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Boruto, Kawaki, and Jigen bios can use. Boruto and Kawaki can only use Level 1 and 2 while Jigen has access to Level 2 and 3.
Note: Can only be activated a max of 3 times, each lasting 6 turns with a 4 turn cooldown period. Level 3 can only be used twice for up to 8 turns. After a use of Level 3, no other version can be used for at 8 turns, requiring a notable time for the ability to recharge Jigen's body. During this period, he cannot make use of Forbidden ranked techniques nor his unique Doujutsu techniques for 3 turns
Note: After absorption, he is only able to use 2 jutsu the next turn.

"I really hate using this power, but you're forcing my hand asshole." Kawaki said looking up at the now airborne woman riding atop her fleshy strange looking pet that had now changed it's shape entirely. Unique to Kawaki was his ability to perform one handed seals however, and prior to this under the cover of absorbing his foes technique he had already began a string of handseals which culminated at that moment.

Releasing a huge empowered gout of flames from his mouth Kawaki would attempt to incinerate the woman and her pet, with the karma seal fueling both his ninjutsu and his anger.

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 +20 = 100
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames, after doing the Rat → Ox → Dog → Horse → Monkey → Boar → Tiger hand seals. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small. The main advantage of the technique is that it can be used to burn large areas in an effect in everything similar to a flamethrower.
 

Alyx

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The artists’ eyes widened; as both her and the summon remained within the air in observation. The first one she noticed was the opponent managing to absorb the ink technique she created into existence. Such unique scripts became apart of his anatomy. “Ohh! You’re imitating my words of art?! How flattering!” she said amused as she joined up and down on her summon, she too had hidden tattoos on her skin for various ninjutsu purposes. However, she didn’t want to waste time gushing over the opponent’s own ninjutsu, it was simply her own being replicated after all. Quickly; she noticed him preparing hand seals – as he would unleash seemingly potent flames of destruction. The powerful heated energy swiftly made its way towards Hokusai but the artist wasn’t foolish! No, far from it actually as she was always prepared for almost anything thrown at her. As the flames came within range; she quickly weaved into existence another one of her masterpieces; but rather it was unique jutsushiki script. As the script was controlled via her fingers; the script quickly ran through the flames; absorbing the chakra from within it and sealing it within the script. Of course she would utilize her medical mastery to add additional potency to her sealing technique. “Such simplistic artistry will never win in battle, child. Show me just how much that foul mouth of yours can do…” she said, her body now shrouded in Vector Cobra tattoos somewhat darkening her appearance. This formation and control over her tattoos, it was honestly to show the opponent that mocking her artistry will not be tolerated if done so sloppy.

Tell me…do you like Surreal Art too? Maybe I should show you something…” she said; her arms quickly ascending (1). The world became her own, she exercised her mastery of artistry beyond mortal comprehension. The world, it shattered…the ground becoming fragile, glass like as the cracks ran up from the ground, onto Kawaki’s body, his entire left side shattering into glass. “Imitations like you break easy…” she weaved another motion (2), and in response the world started to shatter more, but the shards of the skies, the water, and the grass, it violently burst into shimmering diamond like fragments as they pierce into the Kawai’s other side. “Don’t you ever forget this pain, the pain of mimicry…” she said as the world simply shattered complete. Hokusai, her summon, the world, and Kawaki simply all burst into billions upon billions of diamond star dust. That was her reality, this was her world and she commanded respect within it; even if it means forcefully reigning it in. However in reality Hokusai was motioning her arms to weave the illusion, her spiritual avatar mimicking these motions while she remained masked from her opponent’s view. Her summon would allow her to quickly approach; their flight currently masked from the opponent knowing of it. Due to Jutsushiki, Hokusai's Vector Cobra Tatttoos are made of ink (thus treated as Ink Ninjutsu) and is empowered by her ink brush as well.

(Namikazeron: Ōkami no Nagai Tsume) – Theory of Waves and Wind: The Long Nails of the Balverine
Type: Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30 + 10 = 40
Damage Points: N/A
Description: A modified, Namikazerian alternative to the Ho/Mizu/Kaze/Tsuchi/Rai Hōin that relies on a number of Jutsushiki-Sen as the delivery system and Sōjō Kanji shaped to form the character for ‘essence’ as the medium of storage. This technique allows the user to draw chakra and energy from an incoming technique, thus nullifying techniques consisting solely of energy, but having essentially no effect on purely physical attacks. The technique can only seal one technique per usage, but, like its parent technique, it can drain techniques up to S-Rank in strength.
- Can only be used thrice (3) per battle.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
† (Bekutoru Kage) Vector Shadow †
Type: Supplementary
Rank: B + 1 Rank = A Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
The user would flush chakra into all his vector tattoos and cause every one of them to duplicate. The result is a myriad of vector tattoos on the user's body. The tattoos, being congested already would merge to form a complete coloration of the user. Its still just the tattoos but now it covers the users entire body like a plain coloured skin while the colour would be that of the chosen tattoo colour. The complete pigmentation makes it so that the user is able to release vector tendrils from any point of his body without disrupting the complete pigmentation. The activated vectors this time, while still active, are passively able to retreat into the pigmentation while using the pigmentation as a medium. They would denature into tattoo form and can emerge from another point when needed. Every seals on the user's body are not affected by the pigmentation, instead, the user can make them either stay immiscible above the pigmentation or make them meld into it thus the seals can be used from any point of the body. The coloration is but a simple tattoo thus does not add any defensive capabilities. Should an opening be made on the pigmentation, it regenerates while leeching 20 chakra from the user. This is a simple activation technique and thus can be used in the same timframe with other techniques. The user can passively revert the coloration to that of the former vector tattoos anytime. Does not count as a defensive technique, does not have any defensive properties
on its own.
( Shuru-te: Hariade ⋔ Hokori ) Surreal Palm: Infinite Incisions ⋔ Shattered
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30 ( +5 per turn active )
Damage Points: 60
Description: Possibilitates the shattering of the chaotic continuum, and weaves its piercing debris onto a wholesome harmony. The form consists of up to 5 physical motions with a 6th as a finisher, which in turn shatter and pulverize the world around, inside the illusion. Everything breaks down and fragments, and the practitioner guides the weaving dust of the shrapnel of reality through the physical motions. Easiest way to comprehend this illusion is to think of the affected objects, which can be anything, including the whole realm of the illusion itself as a crystallized substance that, when immobile, looks exactly as the original ( the ground, a tree, the sky, the user, the target ) but, when affected, shatters and crashes like glass, even if it retains the same colors and textures, which seemingly shiver and sparkle like multiple diamonds. With this crunched reality, the user is able to wrap the target with blankets of shattered illusions, throw clouds of piercing dust and splintered blades of reality, or even continuously shatter and reform one's body and limbs to make one's physical attacks more unpredictable, etc. After the six motions, the user is free to perform a finisher where the practitioner will place both hands, or even both knees besides the opponent's face and neck and then quickly snap the head around, shattering the neck and spine, disrupting the genjutsu, or simply move on to other attacks, leaving behind a constricted opponent within an illusion.
 

Arthorius

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The artists’ eyes widened; as both her and the summon remained within the air in observation. The first one she noticed was the opponent managing to absorb the ink technique she created into existence. Such unique scripts became apart of his anatomy. “Ohh! You’re imitating my words of art?! How flattering!” she said amused as she joined up and down on her summon, she too had hidden tattoos on her skin for various ninjutsu purposes. However, she didn’t want to waste time gushing over the opponent’s own ninjutsu, it was simply her own being replicated after all. Quickly; she noticed him preparing hand seals – as he would unleash seemingly potent flames of destruction. The powerful heated energy swiftly made its way towards Hokusai but the artist wasn’t foolish! No, far from it actually as she was always prepared for almost anything thrown at her. As the flames came within range; she quickly weaved into existence another one of her masterpieces; but rather it was unique jutsushiki script. As the script was controlled via her fingers; the script quickly ran through the flames; absorbing the chakra from within it and sealing it within the script. Of course she would utilize her medical mastery to add additional potency to her sealing technique. “Such simplistic artistry will never win in battle, child. Show me just how much that foul mouth of yours can do…” she said, her body now shrouded in Vector Cobra tattoos somewhat darkening her appearance. This formation and control over her tattoos, it was honestly to show the opponent that mocking her artistry will not be tolerated if done so sloppy.

Tell me…do you like Surreal Art too? Maybe I should show you something…” she said; her arms quickly ascending (1). The world became her own, she exercised her mastery of artistry beyond mortal comprehension. The world, it shattered…the ground becoming fragile, glass like as the cracks ran up from the ground, onto Kawaki’s body, his entire left side shattering into glass. “Imitations like you break easy…” she weaved another motion (2), and in response the world started to shatter more, but the shards of the skies, the water, and the grass, it violently burst into shimmering diamond like fragments as they pierce into the Kawai’s other side. “Don’t you ever forget this pain, the pain of mimicry…” she said as the world simply shattered complete. Hokusai, her summon, the world, and Kawaki simply all burst into billions upon billions of diamond star dust. That was her reality, this was her world and she commanded respect within it; even if it means forcefully reigning it in. However in reality Hokusai was motioning her arms to weave the illusion, her spiritual avatar mimicking these motions while she remained masked from her opponent’s view. Her summon would allow her to quickly approach; their flight currently masked from the opponent knowing of it. Due to Jutsushiki, Hokusai's Vector Cobra Tatttoos are made of ink (thus treated as Ink Ninjutsu) and is empowered by her ink brush as well.

(Namikazeron: Ōkami no Nagai Tsume) – Theory of Waves and Wind: The Long Nails of the Balverine
Type: Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30 + 10 = 40
Damage Points: N/A
Description: A modified, Namikazerian alternative to the Ho/Mizu/Kaze/Tsuchi/Rai Hōin that relies on a number of Jutsushiki-Sen as the delivery system and Sōjō Kanji shaped to form the character for ‘essence’ as the medium of storage. This technique allows the user to draw chakra and energy from an incoming technique, thus nullifying techniques consisting solely of energy, but having essentially no effect on purely physical attacks. The technique can only seal one technique per usage, but, like its parent technique, it can drain techniques up to S-Rank in strength.
- Can only be used thrice (3) per battle.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
† (Bekutoru Kage) Vector Shadow †
Type: Supplementary
Rank: B + 1 Rank = A Rank
Range: Short
Chakra: 20
Damage: N/A
Description:
The user would flush chakra into all his vector tattoos and cause every one of them to duplicate. The result is a myriad of vector tattoos on the user's body. The tattoos, being congested already would merge to form a complete coloration of the user. Its still just the tattoos but now it covers the users entire body like a plain coloured skin while the colour would be that of the chosen tattoo colour. The complete pigmentation makes it so that the user is able to release vector tendrils from any point of his body without disrupting the complete pigmentation. The activated vectors this time, while still active, are passively able to retreat into the pigmentation while using the pigmentation as a medium. They would denature into tattoo form and can emerge from another point when needed. Every seals on the user's body are not affected by the pigmentation, instead, the user can make them either stay immiscible above the pigmentation or make them meld into it thus the seals can be used from any point of the body. The coloration is but a simple tattoo thus does not add any defensive capabilities. Should an opening be made on the pigmentation, it regenerates while leeching 20 chakra from the user. This is a simple activation technique and thus can be used in the same timframe with other techniques. The user can passively revert the coloration to that of the former vector tattoos anytime. Does not count as a defensive technique, does not have any defensive properties
on its own.
( Shuru-te: Hariade ⋔ Hokori ) Surreal Palm: Infinite Incisions ⋔ Shattered
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30 ( +5 per turn active )
Damage Points: 60
Description: Possibilitates the shattering of the chaotic continuum, and weaves its piercing debris onto a wholesome harmony. The form consists of up to 5 physical motions with a 6th as a finisher, which in turn shatter and pulverize the world around, inside the illusion. Everything breaks down and fragments, and the practitioner guides the weaving dust of the shrapnel of reality through the physical motions. Easiest way to comprehend this illusion is to think of the affected objects, which can be anything, including the whole realm of the illusion itself as a crystallized substance that, when immobile, looks exactly as the original ( the ground, a tree, the sky, the user, the target ) but, when affected, shatters and crashes like glass, even if it retains the same colors and textures, which seemingly shiver and sparkle like multiple diamonds. With this crunched reality, the user is able to wrap the target with blankets of shattered illusions, throw clouds of piercing dust and splintered blades of reality, or even continuously shatter and reform one's body and limbs to make one's physical attacks more unpredictable, etc. After the six motions, the user is free to perform a finisher where the practitioner will place both hands, or even both knees besides the opponent's face and neck and then quickly snap the head around, shattering the neck and spine, disrupting the genjutsu, or simply move on to other attacks, leaving behind a constricted opponent within an illusion.
"Bold of you to talk about imitations, when that's all your powers are, you shit breathed *****." Kawaki said angrily as the world around him seemed to shatter in to glass, then the shattering proceeded up his left side.

The young man was hardly an expert in genjutsu, barely being a trained ninja but this one seemed exceptionally obvious, old man Naruto had told him about some of these techniques and he mentioned that discovering it was an illusion was often the hardest part, perhaps this one was so obvious because it was aimed to paralyse, but his opponent had made an error. Kawaki only needed one arm for handseals.

Performing Genjutsu Kai, the young man shattered free of the illusion and activated the second level of Karma, a horn jutting from his skull as he did so.

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

( Kāma ) - Karma
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: Equal to Jutsu absorbed Damage
Damage: ( Varies depending on Level )
Description: Kāma is a seal that serves as a compressed backup of an Ōtsutsuki clan member's biological data that they can embed in the body of a chosen recipient, transforming them into a vessel for the Ōtsutsuki's will should they sustain fatal injuries. The vessel can learn to activate the Kāma and utilize a portion of the Ōtsutsuki's power and abilities, at times even allowing the Ōtsutsuki's will to manifest and take control over their body. When activated, Kāma significantly enhances the user's physical abilities and power as well as absorb enemy's attacks like ninjutsu and large-scale explosions. In its various forms, these abilities are shared across them, though amplified at higher levels as well as adding newer abilities depending on the user's mastery potential.

  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb up to 60 chakra and below Ninjutsu regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 additional damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 80 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 additional damage per turn.
  • Level 3: The highest level of the Kāma seal, the user's markings cover his entire and spreads across his face and body in nearly symmetrical sunburst patterns. This version greatly increase his reactions and speed to the max, gaining a +40 damage boost to their Ninjutsu and Taijutsu by 30. Their Kāma allows the user the ability to absorb any Ninjutsu regardless of rank up to 4 times ( once per turn). The user gains a quintupled speed boost as well as a durability capable of reducing 40 damage from techniques. They can now use the Kāma Rift up to times per opponent. In this form, the user's personality changes to that of the Ōtsutsuki who gave them the Kāma as they possess the vessel.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Boruto, Kawaki, and Jigen bios can use. Boruto and Kawaki can only use Level 1 and 2 while Jigen has access to Level 2 and 3.
Note: Can only be activated a max of 3 times, each lasting 6 turns with a 4 turn cooldown period. Level 3 can only be used twice for up to 8 turns. After a use of Level 3, no other version can be used for at 8 turns, requiring a notable time for the ability to recharge Jigen's body. During this period, he cannot make use of Forbidden ranked techniques nor his unique Doujutsu techniques for 3 turns
Note: After absorption, he is only able to use 2 jutsu the next turn.
 

Alyx

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Hokusai couldn’t help but laugh lightly, oh the impatience of this one. Despite the illusion setting in on the target it seems it would gain a sort of grasp of what is going on. “You see…my work might have been an imitation; but it was molded, weaved and made into something…inspiring, something a mere child wouldn’t understand…but perhaps I should teach you…” she said; twirling her short hair. Regardless; she would move forward; as her summon would be flying close to the opponent as she made her speech. Once she was close enough; Bararacle would spew from it’s mouth a powerful stream of water. The produced a giant wave that would immediately spread across the area. Once this occurred however; taking a unique stance – one iconic to the Gyojin – she would trust her palm forward into the general direction of the water and the opponent. This combine assault was caused a powerful union to be formulated. As the water particle moved through the wave; it would violently explode once within range of the opponent would afterwards be destroyed under the wake of the wave as well.

What seemed like a simple double handed “push” from Hokusai was the deceptive nature of these waves. This would of course completely destroy the ground around the opponent should he not be careful. Once this occurred she simply watched on as the summon continued to allow her to approach; now moving in an arc around the impact zone of her technique’s combination. This was also done prior to the activation of his next level of karma, leaving him in an attempt to fend of two powerful techniques. “The Art of the Gyojin, let’s show some appreciation for this too!” she mused, dedicating it to her clan’s aquatic origins.

(Gyojin Karate: Bakuretsu Hirate Renda) - Fishman Karate: Exploding Palm Barrage
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80 (+40 if used in conjuncture with a water based technique) = 120
Description: The user squats while placing his arms to the side of his body, palms up bent in a 90 degree angle, then thrusts forward so fast that to any onlooker perceives that the user only did it one time with both arms. In reality, the user has actually pushed forward two times per hand, releasing a force that hits their opponent by concentrating on the water molecules around the palms. However unlike its parent jutsu "Jodan Bakusho", Hirate Renda's shock wave has a delayed effect of up to 2 seconds before the opponent feels the blows, leading him to believe it is a simple double palmed thrust barrage. This technique's raw power is so devastatingly powerful that the very earth surrounding the target will be shattered upon impact, leaving a vast crater. Furthermore, since this technique is based on the propagation of waves through water molecule, passing through a body of water before reaching the target will only increase it's destructive power.

Note: May only be used twice per match
Note: No S-rank and above water technique on the following turn
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 10 = 90
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
 

Arthorius

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Hokusai couldn’t help but laugh lightly, oh the impatience of this one. Despite the illusion setting in on the target it seems it would gain a sort of grasp of what is going on. “You see…my work might have been an imitation; but it was molded, weaved and made into something…inspiring, something a mere child wouldn’t understand…but perhaps I should teach you…” she said; twirling her short hair. Regardless; she would move forward; as her summon would be flying close to the opponent as she made her speech. Once she was close enough; Bararacle would spew from it’s mouth a powerful stream of water. The produced a giant wave that would immediately spread across the area. Once this occurred however; taking a unique stance – one iconic to the Gyojin – she would trust her palm forward into the general direction of the water and the opponent. This combine assault was caused a powerful union to be formulated. As the water particle moved through the wave; it would violently explode once within range of the opponent would afterwards be destroyed under the wake of the wave as well.

What seemed like a simple double handed “push” from Hokusai was the deceptive nature of these waves. This would of course completely destroy the ground around the opponent should he not be careful. Once this occurred she simply watched on as the summon continued to allow her to approach; now moving in an arc around the impact zone of her technique’s combination. This was also done prior to the activation of his next level of karma, leaving him in an attempt to fend of two powerful techniques. “The Art of the Gyojin, let’s show some appreciation for this too!” she mused, dedicating it to her clan’s aquatic origins.

(Gyojin Karate: Bakuretsu Hirate Renda) - Fishman Karate: Exploding Palm Barrage
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80 (+40 if used in conjuncture with a water based technique) = 120
Description: The user squats while placing his arms to the side of his body, palms up bent in a 90 degree angle, then thrusts forward so fast that to any onlooker perceives that the user only did it one time with both arms. In reality, the user has actually pushed forward two times per hand, releasing a force that hits their opponent by concentrating on the water molecules around the palms. However unlike its parent jutsu "Jodan Bakusho", Hirate Renda's shock wave has a delayed effect of up to 2 seconds before the opponent feels the blows, leading him to believe it is a simple double palmed thrust barrage. This technique's raw power is so devastatingly powerful that the very earth surrounding the target will be shattered upon impact, leaving a vast crater. Furthermore, since this technique is based on the propagation of waves through water molecule, passing through a body of water before reaching the target will only increase it's destructive power.

Note: May only be used twice per match
Note: No S-rank and above water technique on the following turn
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 10 = 90
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
Kawaki looked on as the water shot towards him, he could see the opponent adopting a strange stance as the summon spewed the water, but the young man wasn't sure what to make of it. Reacting to the water however was something he was confident in doing, raising his hand as his karma entered stage two, he would absorb the water completely very quickly sucking it directly in to the marking.

( Kāma ) - Karma
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: Equal to Jutsu absorbed Damage
Damage: ( Varies depending on Level )
Description: Kāma is a seal that serves as a compressed backup of an Ōtsutsuki clan member's biological data that they can embed in the body of a chosen recipient, transforming them into a vessel for the Ōtsutsuki's will should they sustain fatal injuries. The vessel can learn to activate the Kāma and utilize a portion of the Ōtsutsuki's power and abilities, at times even allowing the Ōtsutsuki's will to manifest and take control over their body. When activated, Kāma significantly enhances the user's physical abilities and power as well as absorb enemy's attacks like ninjutsu and large-scale explosions. In its various forms, these abilities are shared across them, though amplified at higher levels as well as adding newer abilities depending on the user's mastery potential.


  • Level 1: The lowest level, this version simply creates black markings across the user's body, and increases all of their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb up to 60 chakra and below Ninjutsu regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques. He also becomes capable of healing 10 additional damage per turn.
  • Level 2: This level, containing the same markings as before but with them now stretching up the arm and allowing the user to grow a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 80 chakra and below regardless of rank up to 3 times ( once per turn ) and the use of Kāma Rift. The user gains a 3x speed boost as well as a durability capable of reducing 30 damage from techniques. He also becomes capable of healing 15 additional damage per turn.
  • Level 3: The highest level of the Kāma seal, the user's markings cover his entire and spreads across his face and body in nearly symmetrical sunburst patterns. This version greatly increase his reactions and speed to the max, gaining a +40 damage boost to their Ninjutsu and Taijutsu by 30. Their Kāma allows the user the ability to absorb any Ninjutsu regardless of rank up to 4 times ( once per turn). The user gains a quintupled speed boost as well as a durability capable of reducing 40 damage from techniques. They can now use the Kāma Rift up to times per opponent. In this form, the user's personality changes to that of the Ōtsutsuki who gave them the Kāma as they possess the vessel.
Note: Kāma cannot absorb non-chakra based physical matter, such as non chakra based viruses or natural existing water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Boruto, Kawaki, and Jigen bios can use. Boruto and Kawaki can only use Level 1 and 2 while Jigen has access to Level 2 and 3.
Note: Can only be activated a max of 3 times, each lasting 6 turns with a 4 turn cooldown period. Level 3 can only be used twice for up to 8 turns. After a use of Level 3, no other version can be used for at 8 turns, requiring a notable time for the ability to recharge Jigen's body. During this period, he cannot make use of Forbidden ranked techniques nor his unique Doujutsu techniques for 3 turns
Note: After absorption, he is only able to use 2 jutsu the next turn.

Whilst this was useful in protecting himself from the water, he hadn't been able to react to the womans attack directly, causing himself to take a powerful shockwave to his body, even without the water existing to empower it the shockwave still held considerable force and his karma offered some protection he still took quite a hit sending him flying back and skidding across the ground with blood erupting from his mouth. (Taking 50 damage from the shockwave)

"You're gonna fucking regret that." Kawaki said venomously, standing to his feet as foam emanated from his body, healing his injuries.

( Iyashi Fomu ) - Healing Foam
Type: Tool
Rank: B
Range: Short
Chakra: N/A
Damage: N/A
Description: Only usable by cyborgs, this special attachment to their body allows them to utilize a special foam that enhances an injured person's natural healing capabilities when sprayed on, rapidly healing the wounds. Slightly weaker than Mystic Palm, this foam allows the user to regenerate up to 40 damage health per turn. The user is able to use this foam up to 10 times at Jounin rank and decreasing 3 times every rank you go down.
Note: This can only be used on any person once.
Note: Lasts up to 3 turns.
 

Ańbu Juniør

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Ok. I read through this battle a few times due to starting and stopping every time I came to grade it. Overall, I feel like Rexii performed better and really stuck to his character's style of fighting by making excellent use of his Karma and cyborg abilities. Ian had the advantage in terms of numbers but kind of failed to truly capitalize on it until his last move with the water combo. While he did manage to land a hit, Rexii was able to mitigate a large portion of the damage and heal all of the damage taken immediately after.
 
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