Mission Name: Oh God no! (get it? Didn't think so)
Location: Colosseum in Rome
Story: You've been called out into the area, forcefully, being made to fight. WHat a pain, you've got saving the world stuff to be doing. But you aren't going to just kill this guy are you? Instead you're going to show your mastery of all elements and the basics in combinations to prove he's messing with the wrong guy.
Objective: Fight in the arena showing your mastery of the basics. If you have nagato show the use of his jutsu same with pein to get Hagoromo permission.
Location in the spoiler. Regular rules. No customs until after the 5th move. All out. Mid-range. I don't think I forgot anything.
Type: Weapon
Rank: S-rank
Range: Short/Long
Chakra: N/A
Damage: N/A
Description: Twin Dragon Rings are two almost identical rings which are made of solid, indestructible, coil-patterned gray material, with respective colored gems in the middle. One ring's gem has a dark/red pigment, whereas the other one has a light blue/light yellow shade. The gems are surrounded by two dragons facing the opposite of each other. It is said that they originate from an isolated region of the ninja world. The person who has created them remains a mystery, but legend says that he died upon finishing creating those. In the last moments of his life, he gifts them to his two twin sons. The sons, however, became corrupted with power and started using them for bad deeds. Eventually, they would confront each other and have a death-match. At the end of the fight, both brothers fell lifeless, however, the rings respectively on their fingers remained shiny. The twins' corpses started to rot, but nature had no effect on such rings. People would also not near the rings because they believed they would cast a curse upon you. That said, the rings have remained untouched for ages. During his travels, Feitan got to find about these rings. Without worrying about anything, he would take a hold of the two rings. Studying them, he realized that these could be used to amplify his main ability; Dark Release. With that in mind, he began working on these rings and would put them on.
The main thing Feitan noticed about these two rings, is that both rings were always ready to give the user extra chakra when needed. Making use of this feature, Feitan manipulated these rings to amplify his Dark Release techniques. The dark/red ring, he would name it the "Absorption" ring, and the light blue/yellow one, he would name it the "Release" ring. The rings also have the ability to sense any kind of chakra or energy, both techniques and beings alike (people, summons, clones, etc). The mechanism of this lies within the rings constantly releasing dark chakra waves omnidirectionally, similar to Revival Fist technique. However, unlike the actual technique, these shock waves are harmless. These shockwaves are invisible and act like detectors and sonars, but will take 10 chakra points every turn from the user. Though, this is only a small part of what the rings are capable of. The main abilities of them are divided into two parts, "Absorption" and "Release".
"Absorption" ring
This is the dark/red ring. This ring will grant him the ability to enforce absorption-related techniques. The most common example will be the Inhaling Maw technique. Whenever it is used, the ring will glow in its respective colors and assist in increasing its rank by one, thus allowing the user to absorb stronger techniques. These will include S-rank Wind/Lightning/Fire techniques, F-rank raw chakra and B-rank water. It has no effect on earth techniques. The rank won't increase for S Rank or above techniques of this kind. However, the user will spend less chakra (specifically -10) when performing said techniques without weakening them.
"Release" ring
This is the light blue/yellow ring. This ring amplifies release-based techniques. Whenever these kinds of techniques are used, the ring will glow in its respective colors and enforce said technique by increasing its rank by one, making them greater and stronger. This ring won't have effect on S Rank or above techniques of this kind. Regardless, the user will spend less chakra (specifically -10) when performing said techniques without weakening them.
Restrictions
- The effects of the rings are passive
- Can only be taught by Klad
Alexander performs a quick series of hand seals combining them in quick succession thanks to his specialization in Earth Release. Beneath Feitan the ground turns into a deep, thick mud 15 meters deep, 5 meters wide and long. Immediately there after the mud immediately spirals inwards grasping at Feitan's legs trapping them in the thick, viscous mud swamp pulling him in. The final sequence of hand seals completes the combination bringing upon Feitan a massive amount of similar viscous and sticky mud. It falls upon him crushing him and pushing him deeper into the spinning vortex warping his body in copious amounts of thick, earthen mud.
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.
Rank: B
Type: Offensive
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user does 2 handseals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.
Immediately as the ground beneath me turns into mud, Feitan forms the ram handseal and spills a crazy amount of water which creates a thick layer where he and his opponent can stand on. Feitan, himself, has a tiny wave to race him away from the swamp's reach. Simultaneously as Feitan gets on safety, you will see yourself trapped inside a large orb of water, not letting you breathe. Feitan then switches to his specialty chakra and performs one single hand seal. He then directs a single lightning spear towards his opponent who was inside the orb. The lightning spear will inflitrate the orb while simultaneously using the water as its conductor, you know how water and lightning works. The spear won't only do this but also aim for the opponent's heart.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
Immediately as the ground beneath me turns into mud, Feitan forms the ram handseal and spills a crazy amount of water which creates a thick layer where he and his opponent can stand on. Feitan, himself, has a tiny wave to race him away from the swamp's reach. Simultaneously as Feitan gets on safety, you will see yourself trapped inside a large orb of water, not letting you breathe. Feitan then switches to his specialty chakra and performs one single hand seal. He then directs a single lightning spear towards his opponent who was inside the orb. The lightning spear will inflitrate the orb while simultaneously using the water as its conductor, you know how water and lightning works. The spear won't only do this but also aim for the opponent's heart.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
(Raiton: Gian) - Lightning Style: False Darkness
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
Discussed: You clarified direction going sideways instead of backwards keeping you within mid-range of me.
His offense had been countered. Alexander quickly adapted to the new circumstances clasping his hands together forming a series of two hand seals. Leaning backwards he gathered fuuton chakra and instantly thereafter lurched forward blasting an enormous sphere of wind forwards towards the copious amounts of water racing toward him. Because of the nature of the omni-directional water technique and the relatively concentrated force of the sphere of wind the two would collide and the water would be pushed helplessly to the side being blasted backwards creating a temporary parting in the ocean before Alexander in the path of the wind sphere.
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
In addition to the projectile launched forwards toward Feitan Alexander would clasp his hands yet again releasing Katon chakra from his chest. The result would be an intense stream of flames racing toward the sphere of wind. The two would meet as they neared collision and react in a symphony of elemental chaos causing the fire to roar in strength as the wind enhanced its power.
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
As Feitan had slided downwards and now stood on safe ground, he saw a colossal sphere of wind to rampage in his direction. Wasting no valuable time, Feitan stretches his right arm forward and activates his dark mark in order to absorb the wind sphere. The once gigantic projectile would be rendered into nothingness in matter of moments. Seeing the fire coming his way, Feitan then switches to water chakra while performing one hand seal, and releases an extremely thin and sharp water stream which cuts through the fire and continue towards Alexander at fast speeds.
(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.
(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
As Feitan had slided downwards and now stood on safe ground, he saw a colossal sphere of wind to rampage in his direction. Wasting no valuable time, Feitan stretches his right arm forward and activates his dark mark in order to absorb the wind sphere. The once gigantic projectile would be rendered into nothingness in matter of moments. Seeing the fire coming his way, Feitan then switches to water chakra while performing one hand seal, and releases an extremely thin and sharp water stream which cuts through the fire and continue towards Alexander at fast speeds.
(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.
(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
Alexander's eyes didn't fool him. He was indeed in combat with an infamous Dark Release user. Immediately taking note of the markings on his opponent's hands Alexander wasted no time and formed a confrontation hand seal expelling suiton chakra into the waters below Feitan's feet. In a sudden and intense explosion the water beneath Feitan would burst in a massive vortex as Alexander threw his right arm up into the air willing the explosion to occur. Feitan would be rapidly thrown into the air struck by a massive burst of water against his body.
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.
Alexander dropped his arm and clasped his hands together forming the Snake hand seal bringing forth a spear of lightning from his mouth and launching it at blazing speeds toward Feitan. Soaked from the blast of water Feitan would not only be dramatically pierced by the bolt of lightning but would have the rest of his body electrocuted and surely suffer some paralysis should he even survive such a combination.
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Descripton: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
His rings had helped Feitan what was going on with the situation, yes, something was being disturbed beneath the waters he was standing on. It would be best to make measures before something nasty would occurr, is what he thought. As soon as the water raises in the form of a vortex and ready to do harm to Feitan, it wouldn't affect him as he makes an armour of earth burst out all around his body. As soon as he defended from the water technique, he dropped the earth armor to sink and yet again uses his absorbing ability to get rid of the lightning spear that was thrown to him.
Show me more.
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.
His rings had helped Feitan what was going on with the situation, yes, something was being disturbed beneath the waters he was standing on. It would be best to make measures before something nasty would occurr, is what he thought. As soon as the water raises in the form of a vortex and ready to do harm to Feitan, it wouldn't affect him as he makes an armour of earth burst out all around his body. As soon as he defended from the water technique, he dropped the earth armor to sink and yet again uses his absorbing ability to get rid of the lightning spear that was thrown to him.
Show me more.
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.
Preparing for his offense as Feitan defended himself with the earthen armor Alexander clasped his hands together bringing forth a shadow clone into existence (for the sake of combat the clone will be named Augustus).
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: Total chakra divided by the number of clones
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. Shadow clones can't be distinguished from the original with Doujutsu. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
As Feitan would remove his armor and continue his defense Alexander and Augustus would rush to perform a dual offense. Alexander would quickly unleash a torrent of water from his chest toward Feitan. The torrent would be massive, concentrated, and wide and quickly fill the battlefield with even more water as it reached its target destination. Simultaneously Augustus clasped his hands together forcing his earthen chakra to push a relatively small opening in the earth to rupture and unleash torrents of earthen materials such as rocks, soil, minerals, and other various materials found deep within the Earth. The rupture would happen a few meters in front of the Water Bullet allowing the earth to spew forward and be caught by the torrent as they simultaneously rushed toward Feitan in a massive watery earthen torrent of immense power and force.
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
Rank: S
Type: Supplementary
Range: Mid-Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground by slamming his hands on the ground and manipulating it to forcefully make whatever is contained in it to be expelled upwards. The result of this technique has the appearance of an erupting volcano and can vary in size depending on the users needs.
The moment Feitan defended he had immediately taken the armor off and stood on guard. As soon as Alexander made the shadow clone, Feitan perform the very same technique which was used upon him. He swings his arm and creates a water vortex. This vortex was huge enough to affect both targets, but it was mostly concentrated around the original Alexander. As he and his clone would be busy to deal with the, Feitan extends his right arm forward and releases a large quantity of light blue flames which travel towards Alexander with great fury, and aim to burn him alive. If left undefended, the amplified strength of Dark Release would easily kill him off.
( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.
(Meiton: Jajjimento) - Dark Release: Judgment
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user converts the absorbed chakra from the Dark Release: Inhailing Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. The flames are expelled through the lower square mark on their left hand.
Note: Must have absorbed enemy techniques before using
The moment Feitan defended he had immediately taken the armor off and stood on guard. As soon as Alexander made the shadow clone, Feitan perform the very same technique which was used upon him. He swings his arm and creates a water vortex. This vortex was huge enough to affect both targets, but it was mostly concentrated around the original Alexander. As he and his clone would be busy to deal with the, Feitan extends his right arm forward and releases a large quantity of light blue flames which travel towards Alexander with great fury, and aim to burn him alive. If left undefended, the amplified strength of Dark Release would easily kill him off.
( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.
(Meiton: Jajjimento) - Dark Release: Judgment
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user converts the absorbed chakra from the Dark Release: Inhailing Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. The flames are expelled through the lower square mark on their left hand.
Note: Must have absorbed enemy techniques before using
As Alexander and Augustus were blasted into the air Alexander recognized the technique instantly as the one he had just performed on Feitan earlier. Keeping his cool he wove a single hand seal releasing chakra into the lower ranked suiton technique using it as a water source for the Powerful Blasting Rain Trench. Redirecting the blasted water back toward Feitan Alexander kept his concentration on it. Simultaneously Augustus releasing immense amounts of Raiton chakra in his left hand and waves it forward unleashing a barrage of needles upon Feitan. The needles would fly toward Feitan directly above the waves of water being sent toward him.
Type: Offensive/Defensive
Rank: S Rank
Range: Short-Long
Chakra: 40 (-10 to sustain)
Damage: 80
Description:
After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.
Note: Can only be used by bios with a primary water specialty
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.
Taking advantage of Feitan's own water vortex... The opponent seemed to be skilled in water. Not only that but his clone had also performed a lightning technique. Wasting no time, Feitan swiftly undergoes a performance of two hand seals while simultaneously inhaling a large amount of air. Shaping his lips like a "tunnel", the Dark user releases a single, compressed and devastating sphere of wind which launches forward at insane speed. This wind sphere would effortlessly take the Chidori Senbons out, but would actually suffer against the water. Even so, both techniques would disperse each other and harmless temporary rain began falling on the artificial water source.
However as soon as he released the sphere, Feitan made a hand seal. Taking advantage of the collision, both sides vision would be obstructed, but this wouldn't be a problem for Feitan to induce a genjutsu to Alexander. Light, white feathers subtly fall from the sky and these somehow make Alexander sleepy and wanting to go back to his dreams.
Taking a hold of an explosive kunai, the Iwa ninja hurls it towards the sleepy enemy aimed at his torso. The explosion will reduce Alex to ashes.
(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.
Taking advantage of Feitan's own water vortex... The opponent seemed to be skilled in water. Not only that but his clone had also performed a lightning technique. Wasting no time, Feitan swiftly undergoes a performance of two hand seals while simultaneously inhaling a large amount of air. Shaping his lips like a "tunnel", the Dark user releases a single, compressed and devastating sphere of wind which launches forward at insane speed. This wind sphere would effortlessly take the Chidori Senbons out, but would actually suffer against the water. Even so, both techniques would disperse each other and harmless temporary rain began falling on the artificial water source.
However as soon as he released the sphere, Feitan made a hand seal. Taking advantage of the collision, both sides vision would be obstructed, but this wouldn't be a problem for Feitan to induce a genjutsu to Alexander. Light, white feathers subtly fall from the sky and these somehow make Alexander sleepy and wanting to go back to his dreams.
Taking a hold of an explosive kunai, the Iwa ninja hurls it towards the sleepy enemy aimed at his torso. The explosion will reduce Alex to ashes.
(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.
Since we're using customs now that we passed 5 moves I'm going to begin RP'ing with my Genki. He is currently floating above my left shoulder.
The techniques clashed in a violent and tremendous explosion. Yet suddenly feathers began raining around Alexander. It was an odd sight. "Gaidar. Feathers?" Alexander quietly inquired to his companion currently floating above his shoulder. "Feathers? What are you talking about you madman? You need to watch out!" Gaidar quickly quipped back as he watched the hurled toward Alexander. With the information at hand Alexander deduced the illusion. Whilst in the illusion Alexander clasped his hands together releasing Suiton chakra from each pore on his body bringing forth Vothdar in his full form. Vothdar's emergence would release Alexander while trapped in the illusion. The feathers vanished from the air. His deduction proved correct.
"That technique, Alex?" inquired Gaidar while rolling his teal ethereal fox eyes. To Gaidar the emergence of Vothdar or Vol Anari indicated his respect for his opponent. Or his desire to annihilate them. Gaidar was never quite sure. As soon as Vothdar formed in one swift motion he would detach himself from Alexander's body and rush forward blocking the kunai. Vothdar would accept the brunt of the explosion but, as an S-Ranked creation and sentient familiar, was mostly unphased by it. He would charge forward toward Feitan completely uninhibited. His aim would be to charge into Feitan and 'hug' him in order to absorb his chakra and suffocate him under the water, should he successfully reach him.
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: 40 (-15 per turn)
Damage: N/A
Description: A technique in which the user releases suiton chakra from either their body, manipulates a water source, or the moisture in the air to create familiars. Should the user use this technique to manipulate the moisture in the air they can only create familiars within short-range of their position; however, should the user manipulate a water source the creation of the familiars can reach up to long-range. The familiars created from this technique share certain characteristics. This includes the nature of their composition and their basic abilities. The nature of the compositions of the familiars is that of a thick, viscous, glue-like water which is highly condensed to make them effectively solid. Additionally, the familiars are imbued with a limited form of sentience which feeds upon the user’s chakra allowing them to act autonomously from the user and respond to his or her will. This technique can produce two familiars, each unique from each the other. The user can create either one or both of the familiars but can never create two of the same familiar. Should the user create one, it will possess S-Rank capabilities. Should the user create both they will both possess A-Rank capabilities. Both familiars are shaped into humanoids upon creation and are roughly the same size as the user. They both move at the speed of an average kage ranked ninja.
Vothdar; Vothdar is one of the unique familiars that possesses the unique ability to manipulate his being and form into a sticky water with properties identical to that of Water Release: Grudge Rain Technique. Through this Vothdar becomes capable of draining 50 chakra with those he comes into contact with and can store that chakra within his body. To absorb chakra Vothdar simply needs to come into physical contact with an opponent and initiate the technique to manipulate his composition at the cost of a move. Alternatively, Vothdar can also absorb the chakra from an opposing technique allowing him to reconstitute himself and create a sort of self-regeneration. What this means is that Vothdar must be completely destroyed within elemental weaknesses and strengths of Vothdar's creation strength (A/S Rank). in order to be neutralized. Additionally, for each 50 chakra or technique absorbed the user can then have Vothdar merge with the user’s water techniques. This in essence causes Vothdar to enhance a water technique by +10 damage for each technique or 50 chakra drained from a target. Doing so will terminate Vothdar.
Vol Anari; Vol Anari is the other of the unique familiars that possesses a powerful variation of the Hiding in Mist Technique as its ability. Vol Anari can disperse its body into a thick, heavy mist and can move about the battlefield in this state at the speed of a Kage Ranked ninja. This can be done either passively or at the cost of a move to evade a technique within reason and elemental weaknesses and strengths. However, Vol Anari’s ability comes with a twist. Through its sentience Vol Anari becomes able to, in its mist state, surround an opponent and similar to Gaara’s sand manipulation abilities quickly condense on the opponent’s body and crush them under immense pressure as Vol Anari reforms. This is done at the cost of a move and the strength of the pressure is equivalent to the rank of Vol Anari’s body. Meaning if Vol Anari is created in conjunction with Vothdar the technique will produce an A-Rank strength. If Vol Anari is created alone, it will possess S-Rank strength.
Note: Can only be used twice per battle.
Note: Familiars will remain on the battlefield for a maximum of four turns.
Note: After this technique expires or is prematurely ended no Water techniques above A-Rank for the same and next turn.
Note: Can only be taught by Drackos.
"You know Gaidar. Sometimes I just love you guys. You hunger so much for Chakra. And you always get it." Alexander said this incredibly loud. Intending for Feitan to be able to hear it while Vothdar continued his charge. In that moment one meter behind Feitan another Genki would be called from the Pure World. Remaining in his ethereal form, completely removed from physical reality, the Genki would swoop through Feitan gracefully and consume his chakra while also disrupting his chakra flow. The result would be very noticeable. Feitan's chakra reserves would fluctuate uncontrollably reducing his ability to produce a strong defense and offense (-20/1 rank as well as -40 chakra). "Jackass." Gaidar simply sneered back in a joking manner to Alexander. Simultaneously as the Genki swept through Feitan Alexander would begin running in an arc to the left keeping mid-range of Feitan, for now.
Rank: A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: Hakai Sokushitsu, is a technique which is primarily based on the Genki's capability to satsify their hunger on chakra, split it in two, Yin and Yang, and decompose of the latter while extending their life time on the field by the first. Through a sacrificial amount of chakra the user calls forth the Generic Genki and spawns them into the Impure World, yet invisible to all but Kinsmen. This however can also be used with already spawned Genki. The Genki itself will remain stationery untill mentally commanded which is instantanously whenever done. Upon command, the Genki surges to the target and will phase straight through them, or other objects containing chakra, deliberately eating away a portion of chakra(-20, -30, -40, -50), and thereby weakning their target vaguely depending on the strength which differs from Clansmen, and their ranks. When the opponent is hit, they will feel a cold chill down their spike, a glistering feel of sweat beads on their body, and a bit of terror, momentarily shocking them. Phasing through the opponent causes their chakra path-system to harshly dip, deliberately weakening their following technique due the inability to mold properly. The turn hit, their first upcoming offensive or defensive move looses overall strength (-10, 15, -20, -20). The technique itself can only be used (2, 3, 4, 4,) per match and have a cooldown of one turn per usage. In the same turn as this is used the user can't use above A-ranked Clan techniques while Initiates, Pledged, Elders and The Voice follow the above stats in parenthesis respectively.
Of course, during this chaos Augustus stood ready next to Alexander. As Vothdar would begin his charge Augustus would clasp his hands together forming a single hand seal causing rain to begin falling. Clouds would form quickly above and it would create a link to both Augustus and Alexander allowing for a tactile sensory like ability increasing their awareness on the battlefield.
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
The rain would begin simultaneously as Vothdar began his charge and the Genki absorbed Feitan's chakra. "I know what's coming next..." Gaidar stated ominously.
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Heavenly Custodians (S-Rank single familiar): 1/4
I release Vothdar
Vothdar charges, Genki is created and swoops, rain falls.