[Closed] Toshiro surpasses his former teacher

Toshiro

Kage in the Making 👑
Legendary
Joined
Nov 29, 2011
Messages
10,758
Reaction score
608
☆Rei's R&R☆
All Out
Stealing: n/a
Killing: Killing is allowed, however it doesn't count towards the users bio
Range: Mid-Range
Terrain: Plain Field with no Water source around

I will be using
Post your bio, and first move.

-Spam will not be tolerated-
 

Kurisutina

Kage in the Making 👑
Legendary
Joined
May 9, 2011
Messages
11,011
Reaction score
637
Bio is somewhere. makise.

*Throws a rock at you.*
 

Toshiro

Kage in the Making 👑
Legendary
Joined
Nov 29, 2011
Messages
10,758
Reaction score
608
Bio is somewhere. makise.

*Throws a rock at you.*

As you come into view and throw a rock at me I catch it with my right hand before dropping it towards the ground. I then place you under an illusion. The illusion basically makes it so that the terrain on the field looks exactly the same as it does now, making it harder for you to notice any changes within the terrain in the upcoming moments.

( Magen: Kokoni Arazu no Jutsu ) - Demonic Illusion: False Surroundings Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.

Quickly after casting the illusion upon you, I perform two hand seals, and turn the ground beneath you as well as in a five meter radius around you into mud. The mud is deep enough to sink a summon such as Gamabunta.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

As soon as the swamp forms, I quickly summon a large amount of water five feet above your position. Due to the water making contact with the mud, it makes the swamp even deadlier to be in.

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

After summoning the water above you, I throw a explosive tag kunai towards your position, aimed for your head.
 

Kurisutina

Kage in the Making 👑
Legendary
Joined
May 9, 2011
Messages
11,011
Reaction score
637

As you come into view and throw a rock at me I catch it with my right hand before dropping it towards the ground. I then place you under an illusion. The illusion basically makes it so that the terrain on the field looks exactly the same as it does now, making it harder for you to notice any changes within the terrain in the upcoming moments.

( Magen: Kokoni Arazu no Jutsu ) - Demonic Illusion: False Surroundings Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.

Quickly after casting the illusion upon you, I perform two hand seals, and turn the ground beneath you as well as in a five meter radius around you into mud. The mud is deep enough to sink a summon such as Gamabunta.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

As soon as the swamp forms, I quickly summon a large amount of water five feet above your position. Due to the water making contact with the mud, it makes the swamp even deadlier to be in.

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

After summoning the water above you, I throw a explosive tag kunai towards your position, aimed for your head.

As I feel the ground below me changing into the muddy, tar-like substance, I know what jutsu is being used. As soon as I feel this change and realize what it is, I form a single hand seal and cause the ground to become petrified. After petrifying the earth, I notice the light around me change and I quickly spin and form a few hand seals as I do. After forming the hand seals, I release a large amount of wind in all directions as a sharp blade of wind. This sharp blade of wind cuts through the water and launches it away while also continuing towards you while also carrying a portion of the water. This water spills towards you. After launching the water, I touch the ground and cause an incredibly large wall to raise on three sides of you. The wall is made of three parts but they are all connected, shaped like a "U". The wall is so close that it actually grinds against your shoulders and your back and disables you from using hand seals due to the disruption from the wall.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: 60
Description: By performing the snake hand seal the user will use this technique to petrify whatever or whoever is touching them, causing the object in question to start to crumble. Due to essentially being turned to stone, the affected target considerably increases in weight. The afflicted person or object of this techniques effects increases their power by +10 to techniques but reduces their speed.
Note: The target stays petrified for 1 turn

(Fūton: Shinkūha) – Wind Release: Vacuum Wave
(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
 
Top