Hei Blackfyre in sig; Deep in the hills of the land of stone, two ninja would face each other. The land covered with snow so white, it makes distant details of the landscape blend. The winds will howl as it blows across the hills, caring the falling snow along with it. The chilled air would cause Hei slight discomfort as he adjusts his flak jacket.
"Damn, I really should have dressed better for this weather."
Hei will take a fighting stance and watch his opponent closely.
I rp from a phone so I don't see your signature lmao can you link the bio?
Hela exhaled as the man across from her took a stance, her breath visible due to the cold. Normally such conditions resulted in poor performance from a combatant, she however was far too skilled to allow something as simple as snow to restrict her in any way. Activating her sage mode, she would immediately infuse some of her life force into the very ground itself, causing it to come to life. The terrain would Begin to warp as strips of the ground itself began to attack the man after surrounding him, breaking his sight of Hela.
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60 (90)
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
I rp from a phone so I don't see your signature lmao can you link the bio?
Hela exhaled as the man across from her took a stance, her breath visible due to the cold. Normally such conditions resulted in poor performance from a combatant, she however was far too skilled to allow something as simple as snow to restrict her in any way. Activating her sage mode, she would immediately infuse some of her life force into the very ground itself, causing it to come to life. The terrain would Begin to warp as strips of the ground itself began to attack the man after surrounding him, breaking his sight of Hela.
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60 (90)
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
Sure thing [Hei Blackfyre]. Could you link your bio as well? Hei would be watching his opponent closely, as a sudden physical change started to overcome them. As this happens, the veins around Hei's deep blue eyes would begin to protrude and his eyes focus and become more define as his Byakugan activates to get a better perception of his opponent. The ground around Hei would begin to warp, almost hidden by the snow that covered it. Thanks to Hei's increased perception however, it would be all but clear to him. As the ground would attempt to attack the man and surround him, Hei would use his advanced speed to take flight and fly high into the sky, quickly evading the earth below.
Passively Activated: (Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Furaito no Jutsu) - Flight Technique
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.
Once in the air, Hei would activate his Creation at Wills ability, forming a fishing rod of glowing red chakra in his hand. He will then unreal the line as he casts the rod in the direction of his opponent as it glides through the blistering winds and falling snow, attempting to have the hook impale Hela's torso.
(Ishi de Sakusei Tsūru) - Creation Tools At Will
Rank: S
Type: Supplementary
Range: Short - Long
Chakra: 40 ( -60 to opponent )
Damage: 20 + 20 = 40
Description: Created via modified version of the Creation Tools At Will jutsu, the user is capable of creating a solid special red glowing malleable chakra rod. This rod is capable of being used to pierce through defenses of equal rank and lower to absorb chakra from targets pierced directly by it. This allows him the ability to momentarily use their absorbed chakra in the form of an Advanced Element or Kekkei Genkei for a few turns before being required to reuse the primary piercing ability. This usage causes minimum damage in order to obtain the chakra and as such, is unable to harm a foe directly. However, the user is capable of using the rod to create varying physical attacks to harm the opponent such as creating an array of rod like projectiles to attack with.
Note: Can be used to pierce a foe and obtain their chakra up to 3 times per opponent, each use lasting 6 turns.
Note: Can only be used by Urashiki Otsutsuki.
Hela watched as the man began to rise, attempting to avoid the land grasping at him. This action would simply make the strips reach further upwards into the air (they up to long range) and attempt to grasp at his legs and drag him downwards. (they last for two turns)
As the land began to reroute direction and grab him to yank him down (which would stop you from doing your second move according to timeframe), Hela would simultaneously then began to gather katon chakra in her body before releasing a massive wave of fire after performing the handseal followed by a clap. Fire so hot, the entire area would then be cleared of snow merely because of its creation.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+50= 130)
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
(Katon: Moeru hebi no kiba) - Fire Release: Burning Snake Fang
Type:Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: This unique fire technique can be performed in two ways, as a single stand alone technique which requires two handseals, dragon and tiger followed by the clapping of the hands. Using it in this form allows the user to manifest a fiery portal similar to the earth release mud drop. However instead of mud forming in this portal a large torrent of fire shaped as snakes will pour out surrounding a target or targets and wrapping around them. The fire while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are solid in nature much like the dragon head fireballs making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another fire or wind technique and will cause the snakes to burst forth from the user merging with the preexisting technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the flaming snakes. This usage is considered as an active boost and follows the rules and restrictions of such.
Note: May be used two times per battle overall.
Note: If combined with a wind technique in it's second form it will be considered a fire/wind combo. Combined with a fire technique just creates a stronger fire.
Note: No fire jutsu above A rank in the following turn.
Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent
Note: May only be taught by Jhin
Hela watched as the man began to rise, attempting to avoid the land grasping at him. This action would simply make the strips reach further upwards into the air (they up to long range) and attempt to grasp at his legs and drag him downwards. (they last for two turns)
As the land began to reroute direction and grab him to yank him down (which would stop you from doing your second move according to timeframe), Hela would simultaneously then began to gather katon chakra in her body before releasing a massive wave of fire after performing the handseal followed by a clap. Fire so hot, the entire area would then be cleared of snow merely because of its creation.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+50= 130)
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
(Katon: Moeru hebi no kiba) - Fire Release: Burning Snake Fang
Type:Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: This unique fire technique can be performed in two ways, as a single stand alone technique which requires two handseals, dragon and tiger followed by the clapping of the hands. Using it in this form allows the user to manifest a fiery portal similar to the earth release mud drop. However instead of mud forming in this portal a large torrent of fire shaped as snakes will pour out surrounding a target or targets and wrapping around them. The fire while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are solid in nature much like the dragon head fireballs making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another fire or wind technique and will cause the snakes to burst forth from the user merging with the preexisting technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the flaming snakes. This usage is considered as an active boost and follows the rules and restrictions of such.
Note: May be used two times per battle overall.
Note: If combined with a wind technique in it's second form it will be considered a fire/wind combo. Combined with a fire technique just creates a stronger fire.
Note: No fire jutsu above A rank in the following turn.
Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent
Note: May only be taught by Jhin
As Hei would vanish in a blur of raw speed upward as he takes flight, he notices his opponent manages to keep track of his movement, The opponent was a tricky one to say the least. They would continue to manipulate the ground, manipulating it to continue upward upon Hei's location. It would appear that Hela was able to manipulate it with her own will, furthermore the movement was much more organic then normal. All things Hei will take note of as he shifts his momentum, dashing forward and upward mid-air to evade the earth as it attempts to grab him. Hei will then continue to fly in that direction.
(Mentokou Kae) Momentum Shift
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage points: N/A
Description: Using the most basic application of flight, the user can change their current momentum in the direction desired. This technique, while being a basic principle of flight can be used in a variety of ways. It can be most effective when in close combat, allowing the user to shift their momentum in unique ways to enhance the unpredictability of their attack(s). This doesn't increase the power output but simply allows the user to change the possible delivery of attack by altering the momentum of it. After the shift in momentum carries the user a maximum of five meters, the flight technique will simply function as normal. Note:
-Can only be used with Otsutsuki Flight technique.
-Can only be used four times per battle
-Requires a one turn cool down.
-Can only be taught by Serpent
After evading the attempt of the earth strips Hei would notice his opponent releasing a powerful blast of fire upon his location. Using his devils seal for water, and his complete mastery of the element. Hei would release a powerful blast of water at the blazing flames. This water will push through the flames, creating a massive amount of steam as it continues through them. The water will be weakened (90 DMG according to the Technique Interactions thread) as it continues forward upon Hela's location.
"That's quite the display of power, but how long can you last?"
Passively Activated: (Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled. Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 40 = 120
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
Hela watched as her previous Jutsu were evaded, then beaten. It became clear that this man before her was no slouch. Smiling as a stream of water fired towards her, she grabbed her wand from her hip and began to wave it.
"Diffindo!"
A blue jet of light would emerge and clash with the water, effortlessly splitting it down the middle. The two halves would fly past Hela without even so much as a drop getting on her.
"I gotta tell you boy, you...are...strong. I could use someone like you..."
As she spoke, her body would leave sage mode and return to normal.
( Miryoku ) - Charms
Type:Supplementary / Offensive / Defensive
Rank: D-S
Range: Short - Long
Chakra: 10-40
Damage: 20 - 80 (+30)
Description: Charms are a set of spells that adds certain properties to an object or creature. Charms are distinguished from Transfigurations in that a charm adds or changes properties of an object; it focuses on altering what the object does as opposed to what the object is. Successful casting of a charm is achieved through concentration, precise wand movements, and the proper pronunciation of an incantation. When in use for nearly all spells, mahou used takes the form of a beam of energy that (if it successfully hits the target) begins to "bewitch" upon contact. Divided and taught at different Years, the basic of Charms start at simply levitation while the higher ranks create a very powerful shield. Unless specifically noted, all charms can extend up to long range.
D Rank
Levitation Charm: - Defensive
The Levitation Charm ( Wingardium Leviosa ) allows the user to target an object and lift it using mahou and chakra to do so. This allows even First years to lift items heavier then they normally would be able to. This allows the user to levitate and lift items in front of him should the need arise, proving him with either cover or a way to defend. Despite its strengths, however, the Levitation Charm has one notable flaw: it does not work on human beings. This can target items up to mid range away. It can't destroy or harm objects though it can be used to transform objects into projectiles. The object will leviate while focus is maintained preventing the use of simultaneous techniques.
C Rank
Disarming Charm: - Supplementary
The Disarming Charm ( Expelliarmus ) is a charm which forces the target to release whatever they were holding at the time. This happens by the wave hitting the target and triggers a "knee jerk" reaction on contact that causes a muscle spasm that releases the weapon. The Disarming Charm causes whatever an opponent is holding at the time to fly high out of their reach, landing 5 meters away. The Disarming Charm always appears as a jet of red light; indeed, this is one of the things that makes it recognisable before the effects of the charm are seen. This can be used up to mid range away from the user.
B Rank
Summoning Charm: - Supplementary
The Summoning Charm (Accio) was a charm that caused an object at a distance from the caster to fly into their arms. This spell needs thought behind it, the object must be clear in the caster's mind, before trying to summon. The charm works by the user targeting an object as he speaks and using his mahou to mark it and act as a beacon, the item honing in on the user's location. This spell needs thought behind it, the object must be clear in the caster’s mind, before trying to summon. Should an item be within long range, it will take 1 turn to arrive. Should it not be on the battlefield, it will take 2. Cannot be used on items fueled with foreign chakra. Cannot be used as a substitute to the various summoning techniques.
Banishing Charm: - Supplementary
The Banishing Charm (Depulso) is the counter-charm to the Summoning Charm. As Accio summons objects to the caster, Depulso sends objects away, backwards to mid range away. Unlike the Summoning Charm, which can summon specific objects from anywhere, the Banishing Charm banishes whatever the wand is aimed at. This works by creating a semi circle around the user, filling his short range radius as he wills it forward in the direction his wand is aimed, pushing outwards as it repels anything unranked or up to B rank, pushing it back with equal momentum as it possesses.
A Rank
Stunning Charm: - Offensive
The Stunning Spell (Stupefy), also known as a Stunner or Stupefying Charm is a charm that is able to cause direct injury on contact and produces a kinetic/physical impact on a target. Formed as a crimson jet of energy, the Stunning Spell is capable of causing A ranked damage to a foe it hits, causing them to get pushed backwards five meters with great force and cause nonfatal injuries. If this spell is used by multiple wizards aiming at the same target, the damage it causes is increased to to the point of becoming fatal if it hits. This can only be used once per turn with at least 1 turn in between usages. When used against other solids, it causes the objects targeted to burst, seemingly "exploding".
Human Presence Revealing Spell: - Supplementary
The Human-presence-revealing Spell ( Homenum Revelio ) is a charm which reveals human presences in the surrounding environment. The spell creates a quick, near instant burst of energy that doesn’t cause injury or any negative effects, being released as a “wave” of mahou that spreads the field near instantly, allowing the user to be given a mental map of every enemy (clones included but not summons or otherwise non ninjas/samurais) on the field in that instant. That awareness pertains to the "geographical position" of the enemies towards the user and it lasts 3 turns, allowing the user to keep track of enemies even if they move up to 3x their normal speed. If, after the charm is used, more enemies appear in the field, they will not be detected by the technique.
S Rank
Severing Charm: - Offensive/Defensive
The Severing Charm ( Diffindo ) is a charm used to precisely and accurately cut something. It is taught in second year charms classes, and if used inappropriately can cause death or injury. Appearing as a thin blue jet, the Severing Charm is able to cut through S rank jutsu and below, splitting the jutsu easily. It is capable of removing limbs and even causing death if used in an irresponsible way. This cannot be used in consecutive turns and only up to mid range. After using, the user cannot use S rank or baove charms for two turns and no other S rank charm on that same turn.
Bombardment: - Offensive/Defensive
Bombardment charm ( Bombarda ) is a charm used to provoke explosions; one use for this explosion is to blast open sealed doors or to blow bars off of windows. When the dark jet of energy make contact with an item, it causes a short range explosion, ripping the item to shreds if of S rank or lower. This allows the user to quickly release a burst of energy to destroy large attacks or to cause great damage to an opponent by creating an explosion on contact. This can only be used in mid or Long range and 3 times max. After usage, the user cannot use any S rank Charms the next turn and must wait two turns before reusing this.
Note: Nearly all Charms take the form of projectiles of mahou, and can be defended against like any other jutsu. For those that do not need to physically travel, their methods of defense varies based on the spell used. If the item targeted is within short range, the user is able to control said object nonverbally and without a wand as well. This can only be done by Year 6 and up Kisei.
Note: S rank applications are usable only by Year 5 Kisei and higher, A rank by Year 4, etc. .
Note: Specifical restrictions for each spell are listed in each’s description.
Note: Only usable by members of the Kisei clan.
Hela watched as her previous Jutsu were evaded, then beaten. It became clear that this man before her was no slouch. Smiling as a stream of water fired towards her, she grabbed her wand from her hip and began to wave it.
"Diffindo!"
A blue jet of light would emerge and clash with the water, effortlessly splitting it down the middle. The two halves would fly past Hela without even so much as a drop getting on her.
"I gotta tell you boy, you...are...strong. I could use someone like you..."
As she spoke, her body would leave sage mode and return to normal.
( Miryoku ) - Charms
Type:Supplementary / Offensive / Defensive
Rank: D-S
Range: Short - Long
Chakra: 10-40
Damage: 20 - 80 (+30)
Description: Charms are a set of spells that adds certain properties to an object or creature. Charms are distinguished from Transfigurations in that a charm adds or changes properties of an object; it focuses on altering what the object does as opposed to what the object is. Successful casting of a charm is achieved through concentration, precise wand movements, and the proper pronunciation of an incantation. When in use for nearly all spells, mahou used takes the form of a beam of energy that (if it successfully hits the target) begins to "bewitch" upon contact. Divided and taught at different Years, the basic of Charms start at simply levitation while the higher ranks create a very powerful shield. Unless specifically noted, all charms can extend up to long range.
D Rank
Levitation Charm: - Defensive
The Levitation Charm ( Wingardium Leviosa ) allows the user to target an object and lift it using mahou and chakra to do so. This allows even First years to lift items heavier then they normally would be able to. This allows the user to levitate and lift items in front of him should the need arise, proving him with either cover or a way to defend. Despite its strengths, however, the Levitation Charm has one notable flaw: it does not work on human beings. This can target items up to mid range away. It can't destroy or harm objects though it can be used to transform objects into projectiles. The object will leviate while focus is maintained preventing the use of simultaneous techniques.
C Rank
Disarming Charm: - Supplementary
The Disarming Charm ( Expelliarmus ) is a charm which forces the target to release whatever they were holding at the time. This happens by the wave hitting the target and triggers a "knee jerk" reaction on contact that causes a muscle spasm that releases the weapon. The Disarming Charm causes whatever an opponent is holding at the time to fly high out of their reach, landing 5 meters away. The Disarming Charm always appears as a jet of red light; indeed, this is one of the things that makes it recognisable before the effects of the charm are seen. This can be used up to mid range away from the user.
B Rank
Summoning Charm: - Supplementary
The Summoning Charm (Accio) was a charm that caused an object at a distance from the caster to fly into their arms. This spell needs thought behind it, the object must be clear in the caster's mind, before trying to summon. The charm works by the user targeting an object as he speaks and using his mahou to mark it and act as a beacon, the item honing in on the user's location. This spell needs thought behind it, the object must be clear in the caster’s mind, before trying to summon. Should an item be within long range, it will take 1 turn to arrive. Should it not be on the battlefield, it will take 2. Cannot be used on items fueled with foreign chakra. Cannot be used as a substitute to the various summoning techniques.
Banishing Charm: - Supplementary
The Banishing Charm (Depulso) is the counter-charm to the Summoning Charm. As Accio summons objects to the caster, Depulso sends objects away, backwards to mid range away. Unlike the Summoning Charm, which can summon specific objects from anywhere, the Banishing Charm banishes whatever the wand is aimed at. This works by creating a semi circle around the user, filling his short range radius as he wills it forward in the direction his wand is aimed, pushing outwards as it repels anything unranked or up to B rank, pushing it back with equal momentum as it possesses.
A Rank
Stunning Charm: - Offensive
The Stunning Spell (Stupefy), also known as a Stunner or Stupefying Charm is a charm that is able to cause direct injury on contact and produces a kinetic/physical impact on a target. Formed as a crimson jet of energy, the Stunning Spell is capable of causing A ranked damage to a foe it hits, causing them to get pushed backwards five meters with great force and cause nonfatal injuries. If this spell is used by multiple wizards aiming at the same target, the damage it causes is increased to to the point of becoming fatal if it hits. This can only be used once per turn with at least 1 turn in between usages. When used against other solids, it causes the objects targeted to burst, seemingly "exploding".
Human Presence Revealing Spell: - Supplementary
The Human-presence-revealing Spell ( Homenum Revelio ) is a charm which reveals human presences in the surrounding environment. The spell creates a quick, near instant burst of energy that doesn’t cause injury or any negative effects, being released as a “wave” of mahou that spreads the field near instantly, allowing the user to be given a mental map of every enemy (clones included but not summons or otherwise non ninjas/samurais) on the field in that instant. That awareness pertains to the "geographical position" of the enemies towards the user and it lasts 3 turns, allowing the user to keep track of enemies even if they move up to 3x their normal speed. If, after the charm is used, more enemies appear in the field, they will not be detected by the technique.
S Rank
Severing Charm: - Offensive/Defensive
The Severing Charm ( Diffindo ) is a charm used to precisely and accurately cut something. It is taught in second year charms classes, and if used inappropriately can cause death or injury. Appearing as a thin blue jet, the Severing Charm is able to cut through S rank jutsu and below, splitting the jutsu easily. It is capable of removing limbs and even causing death if used in an irresponsible way. This cannot be used in consecutive turns and only up to mid range. After using, the user cannot use S rank or baove charms for two turns and no other S rank charm on that same turn.
Bombardment: - Offensive/Defensive
Bombardment charm ( Bombarda ) is a charm used to provoke explosions; one use for this explosion is to blast open sealed doors or to blow bars off of windows. When the dark jet of energy make contact with an item, it causes a short range explosion, ripping the item to shreds if of S rank or lower. This allows the user to quickly release a burst of energy to destroy large attacks or to cause great damage to an opponent by creating an explosion on contact. This can only be used in mid or Long range and 3 times max. After usage, the user cannot use any S rank Charms the next turn and must wait two turns before reusing this.
Note: Nearly all Charms take the form of projectiles of mahou, and can be defended against like any other jutsu. For those that do not need to physically travel, their methods of defense varies based on the spell used. If the item targeted is within short range, the user is able to control said object nonverbally and without a wand as well. This can only be done by Year 6 and up Kisei.
Note: S rank applications are usable only by Year 5 Kisei and higher, A rank by Year 4, etc. .
Note: Specifical restrictions for each spell are listed in each’s description.
Note: Only usable by members of the Kisei clan.
Hei would watch as his opponent splits his technique, allowing the two sides to crash down besides her, without causing any damage to her. Then, suddenly Hela's appearance would fade back to normal as her chakra seems to drop.
"Use someone like me? You, someone who's own power has failed you."
Using his complete mastery of water element, being able to use it without the need of a water source or handseals; Hei would reach out his right hand in the direction of Hela, forming a near instantaneous box of water around her. Enhanced with his own Senjutsu and the Devils Seal, the thin walls of the box would be extremely dense and powerful. As the box forms near instantaneously, Hei would clench his extended hand into a fist. Causing the box to implode onto Hela, crushing her under it's massive force.
"Water Coffin... Water Burial!"
(Suiton: Kujiku Kou) Water Release: Imploding Box of Might
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80 + 40 = 120
Description: The user will make a quick sequence of four handseals causing water to rise around a target in the form of a box. The size of the box is dependent on the size of the target. Larger boxes, like ones to trap a summon are rather slow to form, while smaller boxes like ones to trap a normal sized human can be near instantaneous. The user will then form a handseal causing the water implode in upon itself with massive crushing force causing damage to whatever is trapped within. Note:
-Can only be used twice per battle, with a two turn cool down between use
-Requires a Water Source
-Can only be taught by Serpent
Then, as the water would deal massive damage, but not be enough to kill his target, Hei would further manipulate it, using arm gestures to cause the water around her to pool beneath Hela as it then gushes upwards in a burst, blasting Hela high into the air. The gushing water would then form into small water bullets, designed to further raise Hela'd beaten body into the air as the pierce through her, further disorienting Her. At last, the technique would not end their however, the water bullets gather above Hela and form into a water dragon that crashes down from above. Grabbing Hela in its jaws and forcefully bringing her crashing into the ground.
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 40 = 140
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.
Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.
Hei would watch as his opponent splits his technique, allowing the two sides to crash down besides her, without causing any damage to her. Then, suddenly Hela's appearance would fade back to normal as her chakra seems to drop.
"Use someone like me? You, someone who's own power has failed you."
Using his complete mastery of water element, being able to use it without the need of a water source or handseals; Hei would reach out his right hand in the direction of Hela, forming a near instantaneous box of water around her. Enhanced with his own Senjutsu and the Devils Seal, the thin walls of the box would be extremely dense and powerful. As the box forms near instantaneously, Hei would clench his extended hand into a fist. Causing the box to implode onto Hela, crushing her under it's massive force.
"Water Coffin... Water Burial!"
(Suiton: Kujiku Kou) Water Release: Imploding Box of Might
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80 + 40 = 120
Description: The user will make a quick sequence of four handseals causing water to rise around a target in the form of a box. The size of the box is dependent on the size of the target. Larger boxes, like ones to trap a summon are rather slow to form, while smaller boxes like ones to trap a normal sized human can be near instantaneous. The user will then form a handseal causing the water implode in upon itself with massive crushing force causing damage to whatever is trapped within. Note:
-Can only be used twice per battle, with a two turn cool down between use
-Requires a Water Source
-Can only be taught by Serpent
Then, as the water would deal massive damage, but not be enough to kill his target, Hei would further manipulate it, using arm gestures to cause the water around her to pool beneath Hela as it then gushes upwards in a burst, blasting Hela high into the air. The gushing water would then form into small water bullets, designed to further raise Hela'd beaten body into the air as the pierce through her, further disorienting Her. At last, the technique would not end their however, the water bullets gather above Hela and form into a water dragon that crashes down from above. Grabbing Hela in its jaws and forcefully bringing her crashing into the ground.
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 40 = 140
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.
Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.
"Boy...i haven't even used a quarter of my power."
Just as he extended his hand and began to form a water prison around Hela, she would respond by instantly turning her body into pure mahou, and would would move 10 meters closer to the man before reforming merely a few feet behind him, within striking distance. While not instant, it would be enough to avoid the attack and catch him off guard. While behind him, hopefully unaware, she would deliver a downward palm strike to the center of the mans back strong enough to floor him.
Type: Supplementary
Rank: B - S (A)
Range: Short - Long
Chakra: 20 - 40
Damage: N/A
Description: Apparition is a magical method of transportation based upon the actions of Summoning and Reverse Summoning jutsu. Appearing as the user being twisted and swirled into nothing within a swirling clear haze, accompanied with a loud rustling or rushing sound, while usually ending in a crack, as if the subject(s)t is being sucked into a vortex, one must be completely determined to reach one's destination, and move without haste, but with deliberation. After first determining a position, the user focuses his mind solely on said location before channeling Mahou. Similarly to Summoning, the user uses his magic to mark the location he wishes to travel to before breaking his body into pure mahou itself, dispersing and moving rapidly and reforming in the new location. While seemingly powerful, this has drawbacks on how fast it is performed and when the user reforms in his new location. The user, despite disappearing instantly, can only reform instantly within short range. If the user is attempting to reform within mid range, it is down near instantly, taking as much time as it takes to launch a kunai. When appearing in long range, there is a noticeable lag in between disappearing and reappearing, taking twice as long as previously, or in clearer terms the time it takes to form a normal jutsu.
Alternatively, through this jutsu, Dark Wizards are able to use their Dark Arts power to achieve unsupported flight. The user has the ability to turn into and emanate black smoke, especially from his cloak, allowing him to levitate, float, and shoot through the air, even while partially transformed into it. Moving at twice his speed, this allows a Dark Wizard a chance to afflict damage whilst moving through air at high speeds. While in this gaseous form however, they are susceptible to wind jutsu, being used to knock them out of the form. Flight is a passive B ranked ability, however usage of it means the user cannot Apparate within the next two turns or that same one.
Note: A ranked usage denotes a short to Mid range usage. After each usage, the user cannot use for four turns.
Note: S rank usage denotes a long range movement, preventing usage of this for three turns and F rank Mahou spells in the same turn. S ranked variant can only be used 3 times in all.
Note: Only Dark Wizards can achieve flight and by choosing to use this, they cannot Apparate for two turns for every one turn usage of it, meaning if flight is used for two turns, they wont be able to use Apparition for 4 turns.
(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with a downwards thrust striking them to the floor.
"Boy...i haven't even used a quarter of my power."
Just as he extended his hand and began to form a water prison around Hela, she would respond by instantly turning her body into pure mahou, and would would move 10 meters closer to the man before reforming merely a few feet behind him, within striking distance. While not instant, it would be enough to avoid the attack and catch him off guard. While behind him, hopefully unaware, she would deliver a downward palm strike to the center of the mans back strong enough to floor him.
Type: Supplementary
Rank: B - S (A)
Range: Short - Long
Chakra: 20 - 40
Damage: N/A
Description: Apparition is a magical method of transportation based upon the actions of Summoning and Reverse Summoning jutsu. Appearing as the user being twisted and swirled into nothing within a swirling clear haze, accompanied with a loud rustling or rushing sound, while usually ending in a crack, as if the subject(s)t is being sucked into a vortex, one must be completely determined to reach one's destination, and move without haste, but with deliberation. After first determining a position, the user focuses his mind solely on said location before channeling Mahou. Similarly to Summoning, the user uses his magic to mark the location he wishes to travel to before breaking his body into pure mahou itself, dispersing and moving rapidly and reforming in the new location. While seemingly powerful, this has drawbacks on how fast it is performed and when the user reforms in his new location. The user, despite disappearing instantly, can only reform instantly within short range. If the user is attempting to reform within mid range, it is down near instantly, taking as much time as it takes to launch a kunai. When appearing in long range, there is a noticeable lag in between disappearing and reappearing, taking twice as long as previously, or in clearer terms the time it takes to form a normal jutsu.
Alternatively, through this jutsu, Dark Wizards are able to use their Dark Arts power to achieve unsupported flight. The user has the ability to turn into and emanate black smoke, especially from his cloak, allowing him to levitate, float, and shoot through the air, even while partially transformed into it. Moving at twice his speed, this allows a Dark Wizard a chance to afflict damage whilst moving through air at high speeds. While in this gaseous form however, they are susceptible to wind jutsu, being used to knock them out of the form. Flight is a passive B ranked ability, however usage of it means the user cannot Apparate within the next two turns or that same one.
Note: A ranked usage denotes a short to Mid range usage. After each usage, the user cannot use for four turns.
Note: S rank usage denotes a long range movement, preventing usage of this for three turns and F rank Mahou spells in the same turn. S ranked variant can only be used 3 times in all.
Note: Only Dark Wizards can achieve flight and by choosing to use this, they cannot Apparate for two turns for every one turn usage of it, meaning if flight is used for two turns, they wont be able to use Apparition for 4 turns.
(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with a downwards thrust striking them to the floor.
With his Byakugan, Hei would watch as the man seemingly disappears from within his Box of Might. Then, suddenly the man would begin to reform from behind Hei. Once Hela begins to reform, Hei would pull out a black box from his front chest pouch, hidden from view as Hela forms behind Hei. Then Hela would strike down on Hei as the two are mid-air. As she hits Hei she would suddenly be consumed by a dark gaseous substance that spreads outwards in all directions up to a mid-ranged area with sage-like speeds. The moment the gas touches her, she would be petrified and immediate become unable utilize chakra. She would be frozen in time as she freefalls back to the ground.
(Ryūgūjō) - Palace of the Dragon King
Type: Supplementary/Offensive
Rank: S
Range: Short - Mid
Chakra: 80
Damage: N/A
Description: A black box, it can be used to expose a gaseous substance to a person, petrifying their entire body, resulting in them being preserved alive. When this box is opened, the gaseous substance can reach up to mid range quickly, traveling at Sage like speeds to trap targets within its area. Should a foe touch or inhale the gas, they immediate become unable to move or utilize chakra for up to 2 turns. However, when this gas is released, the user cannot attack on the same turn it is used in. This binding is able to prevent movement from any foe of same rank and below for the same period of time, increasing 2 turns for every additional rank difference.
Note: Can only be used twice per battle.
Note: Can only be used by Urashiki Otsutsuki.
Hei would land next to Hela, looking down on her as his left Byakugan changes. A rippled pattern spreads across the eye as 6 tomoe would form evenly along the first two ripples.
"You think yourself above me; Yet you don't understand what true power is."
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
With his Byakugan, Hei would watch as the man seemingly disappears from within his Box of Might. Then, suddenly the man would begin to reform from behind Hei. Once Hela begins to reform, Hei would pull out a black box from his front chest pouch, hidden from view as Hela forms behind Hei. Then Hela would strike down on Hei as the two are mid-air. As she hits Hei she would suddenly be consumed by a dark gaseous substance that spreads outwards in all directions up to a mid-ranged area with sage-like speeds. The moment the gas touches her, she would be petrified and immediate become unable utilize chakra. She would be frozen in time as she freefalls back to the ground.
(Ryūgūjō) - Palace of the Dragon King
Type: Supplementary/Offensive
Rank: S
Range: Short - Mid
Chakra: 80
Damage: N/A
Description: A black box, it can be used to expose a gaseous substance to a person, petrifying their entire body, resulting in them being preserved alive. When this box is opened, the gaseous substance can reach up to mid range quickly, traveling at Sage like speeds to trap targets within its area. Should a foe touch or inhale the gas, they immediate become unable to move or utilize chakra for up to 2 turns. However, when this gas is released, the user cannot attack on the same turn it is used in. This binding is able to prevent movement from any foe of same rank and below for the same period of time, increasing 2 turns for every additional rank difference.
Note: Can only be used twice per battle.
Note: Can only be used by Urashiki Otsutsuki.
Hei would land next to Hela, looking down on her as his left Byakugan changes. A rippled pattern spreads across the eye as 6 tomoe would form evenly along the first two ripples.
"You think yourself above me; Yet you don't understand what true power is."
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
Hela managed to land her strike, and the man would began to descend downwards into the ground, now cleared of snow thanks to the fire jutsu she used earlier. However, a black mist would began to expand outwards in every direction. Trapped in the air, and while in such a close range, Hela had no choice but to be caught in its haze. Her body would freeze up as she dropped to the ground, paralyzed. HOWEVER, unless the man had some sort of protection from his smoke, he too would face the same paralysis.
Hela managed to land her strike, and the man would began to descend downwards into the ground, now cleared of snow thanks to the fire jutsu she used earlier. However, a black mist would began to expand outwards in every direction. Trapped in the air, and while in such a close range, Hela had no choice but to be caught in its haze. Her body would freeze up as she dropped to the ground, paralyzed. HOWEVER, unless the man had some sort of protection from his smoke, he too would face the same paralysis.
So the technique specifically states "Should a foe touch or inhale the gas". It's also a canon technique unique to my Bio,
You must be registered for see links
is a clip where you can see it be used. Hei, now standing over the woman feels a slight sorrow. It's not really in his nature to fight someone so, defenseless. Still, she had to learn the ultimate lesson for her arrogance. Using his Rinnegan, Hei would open a rift in space/time beneath the woman causing her to fall through. She would find herself in a lava-filled expanse of land. Most notably about the dimension is a far off massive volcano beside which there is a castle-like construction. Hela would find herself falling into a lake of lava where she would be cooked to a crisp. The rift in space/time, closing behind her, trapping her within the dimension.
"For your Sin of arrogance, You will spend the last moments of your life in Hell."
(Yomotsu Hirasaka) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 80
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. Kaguya regularly used this technique to travel between her six dimensions. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilise these spacial tears to retreat, disorient enemies, ambush attacks, among many other possible tactics. These portals can be used to transport only sections of the user by partially entering them, and they can utilise this method to drag their opponents to another location.
Note: Can only be used by Kaguya and Urashiki Otsutsuki.