All out
Lok battle rules
Terrain- The Valley of Resonance
Once a peaceful canyon filled with whispering waterfalls, the Valley of Resonance now hums with unstable chakra. The shattered terrain glows faintly with lingering seals from ancient shinobi who once trained here — their energy still echoing through the rocks. The water below churns, reacting to the dense chakra in the air, sending waves crashing against jagged cliffs that rise like the spines of some great beast.
Range- Mid ranged from eachother the cliff is my left and your right.
For this battle, Salamander is on my shoulder. Yaru is in my left hand. The TSB are floating behind me. Brook isn't here. He's off looking for panties.
Drizzt was waiting at the cliffside when his new partner for this job began making his way across the scenery toward him. As the figure approached, he began to take form. Akhwera appeared hooded, with only his chiseled jaw and radiating purple eyes visible; he seemed somewhat middle-aged when they were standing side by side.
"Do you have any idea why we were called to this place? Urm... what's your name, comrade?" Drizzt sputtered as the wind began to shift and howl. "My name is Akhwera," he replied. "Regardless of today’s purpose, I’ll handle it." As Akhwera spoke, other figures were making their way towards them from across the way. Drizzt, now cautious, assumed this was the mission he had been given to handle.
Horus was a mid-distance away, and Drizzt sensed no ill intent yet, though it was conspicuous that all three were sent to a random cliffside. Drizzt's stomach felt uneasy, so he decided to be on the side of caution. Drizzt would turn his face to Akhwera "when i say you must shut your eyes" Drizzt would say very quietly in a low tone but just enough for Akhwera to hear and make out the words spoken. Akhwera confused but heeded the words spoken by Drizzt this was there first meeting between them, Akhwera remained on standby.
Drizzt remained still and began to take in natural energy. As a defensive precaution, he decided to seize the unknown situation by taking the offensive. Utilizing his Apex Handseal Spec, he needed no hand seals to gather his holy fire. Drizzt in quick loud bellow "Now" Akhwera would shut his eyes as Drizzt sent out a wave of Holy Fire, pure energy from the Silmarils, aimed to erase both Horus and Salamander. Though it had a secondary function due to how bright the light was this would blind Horus and Salamander, the pure fire would instantly burn their bodies and, if they harboured any ill intent, their souls would be purged by the holy light.
At the same time Drizzt made it rain holy fire, Akhwera decided to take the offensive—a completely different parallel to Drizzt’s defensive measures. He gathered his chakra and formed black gunpowder into a cube. his eyes still shut but he was targeting their last know positions before Akhwera shut his eyes, the cube hollow on the inside would be formed 5 meters all sides, with Horus and Salamander at the epicenter. As the cube rised from the ground and formed around the targets, it simultaneously shot out hundreds of spikes, one meter in length, from six different points (each wall face, the ground, and the ceiling), aiming for both of them. These would tear through Salamander and Horus; any heat or sparks would ignite the gunpowder, causing a massive explosion that would annihilate them both. With Salamander being small, he would be instantly killed, impaled through every part of his body, with all his working organs dead.
"Did that do the trick, you reckon? What was your name again? open your eyes" Drizzt uttered with a slight tone of embarrassment.
Akhwera wouldn't wait to find out. Gathering his chakra, he quickly wove three hand seals. Fifteen meters below the ground, this would convert the earth to permafrost. Massive trees and vines would erupt, bursting out of the ground beneath Horus and Salamander. These would pierce through all their limbs, then wrap around them after the initial piercing, making it nearly impossible to dodge or evade. This permafrost would span 20 meter diameter both Horus and Salamander dying if they stayed in the cold conditions for a turn.
Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage:80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams
Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.
Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.
C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Kayakuton: Kono burō | Gunpowder: Blow This
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+15=95
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout their body, into the surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode (costing 5 chakra). The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.
When these constructs explode, with the explosive power of gunpowder, the release shockwaves around proportional to the size of the technique that was detonated. These shockwaves contain no chakra and are just a result of the detonation, carrying the same rank as the jutsu used. Techniques B rank and below release a shockwave 5m around the gunpowder. A ranks release an shockwave up to 10m around the blast. S ranks and above release a blast 15m around the explosion.Should the user create an A rank construct, when it's detonated but the user or another means, the blast will release a shockwave 10m around, which is a double edge blade, as the user will be struck if within range.
Note:
- S-rank versions can be used 3 times per match. With 2 turns between uses. No gunpowder above A rank in the following turn. A-rank can be used 4 times per battle.
- C-rank can be done with hand gestures. B-ranks require a single hand seal. A-ranks require 2 hand seals. S-ranks require 3 handseals.
(Hokkyoku āsurirīsu: Mekura Mori no Seigyo)- Arctic Earth: Conquest of A Blind Forest
Type: Offensive
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80+15=95
Description: With three hand seals (Dog, Ram, Dog) the user will focus his chakra into the terrain below him. The chakra will seep exactly fifteen meters below the ground, causing the earth at that depth to rapidly turn to permafrost. This is an incognito process and only acute chakra perception will be able to acknowledge the chakra due to how far beneath the earth it travels. Once the earth is converted to permafrost it grows upward before erupting from the ground all around the terrain in the shape of of trees and vines and similar shapes with surprisingly alike that of the canon Deep Forest Emmergence. As these structures rise they wrap around any and all (except the user and his allies) that is on the surface, be it weapons, people, or summons. As the structures grow they cocoon the objects they consume and trap them in a casing which almost instantly freezes. Due to the malleability of the element as stated in its description the permafrost will create a frigid, glass looking forest with people and objects trapped in the trunks and vines in a beautifully sadistic display. Within this forest the temperature will drop considerably low due to all the frozen earth laying around and being so close to each other. Because of this a low lying mist will form as per the natural characteristic of permafrost. If after one turn the opponent or any of his/her living allies do not escape their frozen prisons they will die of hypothermia. And for every turn they spend in the 'shiny forest' they lose one rank of speed as their bodies seize up; courtesy of the cold.
Note (s):
- Can only be done 2×
- Lasts for four turns
- No Arctic Earth techniques above A ranked next turn
-No Fuuton, Doton or Suiton S-Rank or above in the user's next turn
Drizzt Stats:
Mind 8
Body 5
Spirit 2
Agility 5 12 base speed
Dexitry 5 (12x 3+2.5) 66 tracking speed
Vitality 0
Akwhera Stats:
Mind 8
Body 4+1
Spirit 4
Agility 5 12 base speed
Dexitry 6 14 base tracking
Vitality 0+1