[Closed] - The First Encounter...

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Taek Jae Kal approached with ease, it had been some time since he had fought and this time it seemed he had encountered a woman, from her eyes he could ascertain her origin, but he wouldn't look there for but a moment.. The mighty Uchiha Clan, a powerful clan that boasted incredible genjutsu prowess as as their physical attributes being a cut above the rest. This knowledge would bring a smile to Taek's face as he an opportunity to test himself.. He would start off at 50% of his natural power and kick it up as the fight progressed.. He bent down to his legs, and began to unstrap his Leg Weights.. he then picked then up and tossed them 7.5m in front of himself. Raising a somewhat large dust could between the two..

"Let's begin..."

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
 

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Asami watched the man that stood before her through the lense of her 3 tomoe Sharingan. Her right arm wrapped around her gunbai as it rested on the ground similar to a walking stick. The man kneeled down and began to fiddle with his ankles, before coming back up with a set of leg weights. Thanks to her Sharingan, she was capable of seeing the slightest movement of muscle, and could predict to a certain degree what her opponents next move would be. She foresaw him throwing to legs weights as he began his motion and she decided to immediately act. After a split second she would dash backwards to her right, still facing the man (3 meters). Her left hand moved to her thigh (left thigh) and grabbed one of three scrolls before flinging it into the air 2 meters ahead of her just as she finished her first meter of movement.

The scroll would unravel and begin to flood the area ahead of her with ink, leaving 2 meters of space between her and the ink. Without any hesitation, she would channel her chakra into her Hawk and fish tattoos while reaching for some explosion tags on her left arm. The ink hawk would be tossed a explosion tag as it emerged from her body and soared into the sky, Swallowing the tag entirely. This action wouldn't be visible to the man because it would be shielded by the ink waterfall emerging from her scroll she had thrown before. The fish would grab another tag and swallow it before leaping from her body and into the shallow pool of ink being created from her previous scroll.


(Inkupo: Batafurai Eisha) Ink Art: Butterfly Swimmer
Type: Offensive, Supplementary
Rank: A - Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Having pre drawn on a scroll, the user will toss it into the air where the scroll will unwind and reveal the artwork. It is a lovely depicted river, drawn in colorful ink in order to mask the true nature of it secretly appearing as an water based technique. Through the methods of Ink Ninjutsu, the user will cause the 2D image to form into a 3D, flooding the area with ink. The amount of ink formed is enough to rival that of Water Release: Great Exploding Water Colliding Wave in terms of the amount of end resulting water made, being enough to flood the entire battle ground. Due to the nature of this technique, it's near impossible for the enemy to adjust their chakra into the ink as it is laced with the user's own chakra (similar to how Earth Release: Swamp of the Underworld is) and thus can’t stand on it causing them to sink down, potentially drowning while also restraining them, preventing them from moving properly. The amount of ink released only spans out enough leaving a two meter gap between the user in order to avoid self infliction, while being able to use this technique three times per battle with a two turn cool down. This technique carries the same s/w of regular Ink.

(Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

Note: Must be stated in the user's biography or beginning of the battle.
Note: Up to 3 tattoos can be made in one go.
Note: The technique can be used five times per event, with each contract lasting two turns.(In the case four are made at a single go) Alternatively, the user can create a less amount of constructs and have the additional turns added to the created construct. For example releasing two creations that would last four turns each. Due to the technique lacking any actual damage potential, this extension serves for more story oriented purposes.


40 Chakra used.
 

Jᴀʏ

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Taek was surprised, it seemed as though the young Asami had quite the reflexes, it was to be expected considering her lineage. Before Taek even tossed his leg weights it seemed the young Uchiha would make her move. Taek would toss the leg weights to his side, and it would appear as though Asami had launched herself backwards 3 meters or so. Her left hand seemed to be reaching for something on her right thigh, a scroll. She would toss the scroll in front of her and from within it a plethora of ink would emerge.

Taek would waste no time, quickly slamming his hands against the ground he would knead his chakra into the earth he stood on, fifty meters to his right and fifty meters to his left creating a plateau of sorts that ended a meter in front of him. He would raise the earth twenty meters into the air, effectively enabling him to avoid any of the ink that had been released unto the battlefield. After doing so he would channel his chakra into his hands and slam then unto the earth once again. This time creating an intricate pattern of glowing seals on the plateau. From these seals mist would emerge, covering the battlefield, the mist would serve to eliminate forms of chakra sensory whilst affording the young shinobi a form of extra-sensory perception. This technique would be performed as his adversary channeled her chakra into her tattoo's.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
(Kirigakure Hijutsu: Mujogihen) - Kirgakure's Secret Technique - Artificial Mist Deception
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 ( +10 per turn )
Damage Points: N/A
Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is.
* Can be used only once per battle
* Leeches user's chakra 10 per turn
* User cannot use Forbidden Rank techniques while it is active of any element.
* Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself.


Chakra Points: (1540/1600) | Life Points: (160/160)
 

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Taek was surprised, it seemed as though the young Asami had quite the reflexes, it was to be expected considering her lineage. Before Taek even tossed his leg weights it seemed the young Uchiha would make her move. Taek would toss the leg weights to his side, and it would appear as though Asami had launched herself backwards 3 meters or so. Her left hand seemed to be reaching for something on her right thigh, a scroll. She would toss the scroll in front of her and from within it a plethora of ink would emerge.

Taek would waste no time, quickly slamming his hands against the ground he would knead his chakra into the earth he stood on, fifty meters to his right and fifty meters to his left creating a plateau of sorts that ended a meter in front of him. He would raise the earth twenty meters into the air, effectively enabling him to avoid any of the ink that had been released unto the battlefield. After doing so he would channel his chakra into his hands and slam then unto the earth once again. This time creating an intricate pattern of glowing seals on the plateau. From these seals mist would emerge, covering the battlefield, the mist would serve to eliminate forms of chakra sensory whilst affording the young shinobi a form of extra-sensory perception. This technique would be performed as his adversary channeled her chakra into her tattoo's.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
(Kirigakure Hijutsu: Mujogihen) - Kirgakure's Secret Technique - Artificial Mist Deception
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 ( +10 per turn )
Damage Points: N/A
Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is.
* Can be used only once per battle
* Leeches user's chakra 10 per turn
* User cannot use Forbidden Rank techniques while it is active of any element.
* Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself.


Chakra Points: (1540/1600) | Life Points: (160/160)
got issues. im talking to you in dms bout it
 

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(As we agreed in vc WITH MODS PRESENT, your mist technique is voided and all actions after that. The wall is 100 meters in diameter to your left and right, 20 meters tall, and 2 meters thick.)


Asami would feel the ground quiver as a wall of earth emerged from below ahead of her. The ocean of ink would crash against it, creating a splash of the substance similar to waves crashing against the shore. The man would stand atop the rising wall silhouetted thanks to the sun shining behind him. She would channel her chakra into a hawk tattoo before tossing it an explosive tag to swallow. This action would take place as the wall continued to rise and would be completed before it finished.

The hawk would immediately soar into the sky after going behind her, about 60 meters high and begin to head over the mans location. As soon as the bird left her body, tag swallowed, she would channel her chakra into her fan which was already in hand. Gripping it with both hands, the gunbai's size would explode and become 60 meters in diameter.

"ARRRRRHHHHHHH"

With a mighty swing, Asami would send a huge blast of air towards the man atop the wall. The size of the blast would be 40 meters high, and 40 meters wide. It would slap into the wall as well as go over it, leaving cuts in the wall itself while not destroying it. Since the hawk she created left out behind her, it would not be in the way of this attack.


(Fūton: Kakeami no Jutsu) - Wind Release: Cast Net Technique
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60 (+5 from fan)
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.

My weapon:

Type: Weapon
Rank: S
Range: Short-Long
Chakra: (-10 to Increase/Decrease size of fan blades)
Damage: 80 (+5 to Fan Jutsu when in Expanded Mode)
Description: Jurōjin is a Giant non-folding war fan (Gunbai) about 3/4 the height of the wielder and almost of their width, with the pole being twice that length. It is made of a special strong steel that resonates with only wind chakra which allows the user to expand/shorten the size of the fan blades and increase the range of Wind techniques that require a fan. When wind chakra is channeled into it, the size of the fan blades increases about double their size. When in Expanded Mode, the range of all Fan Jutsu is increased by one, damage is increased, and lasts for 4 turns. Because of the size of the expanded fan the wielder cannot perform any jutsu that require handseals because both hands are required to hold the immense fan, though this is only applicable in expanded form . To decrease the size of the fan the wielder must channel chakra into it again. Also because of the scope of the weapon when in Expanded Mode, it is able to block projectiles, paper bombs, and normal, weapon attacks such as sword slashes.

~Increasing/Decreasing the size of the fan counts as a move
~Can only be wielded by Koto or those with his express permission
~If anyone other than those with permission wields the fan their chakra is drained and receive severe cuts around their body. (-30 Chakra/A-rank cutting damage)
~Because of the scope of the weapons abilities, the user must be of Sannin Rank and above


[since you interrupted my move, i no longer sent out the fish meaning the hawk and the scroll took up 35 chakra total. I also used chakra to increase the size of my gunbai. Also ive gotten permission to use my fan even tho my rank was reduced to jounin because of the rank change.]

Chakra used: 75
 

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Taek would raise the earth beneath him, and it would seem as he did so his adversary would respond by sending a huge blast of air directly towards him.. The young shinobi would merely smirk, releasing mist from his body filled to the brim with a plethora of baby sharks capable of devouring and absorbing enemy chakra. These sharks would travel through the mist that would expand throughout the battlefield, and effectively devour the enemies wind blast, as then his Ink Creations. The sharks would devour the wind without resistance as well as the other ink creations. "Is that all you got?!"

Same/Suiton: Toriton Uragiri Taizu ▽ Shark/Water Release: Treacherous Tides
Type: Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A [100 DMG of Defense]
Description: The user will release pulses of mist all across the battlefield. The mist itself is intangible, inside the mist are tiny baby sharks, floating around by using the mist as their medium. The mist is infused with the user's chakra, with the purpose of the baby sharks being able to differentiate the user's chakra from the opponents. The purpose of the baby sharks is to remain towards their theme of consuming and growing. Essentially, anything that enters the mist are will automatically be bombarded by the many baby sharks, with the sharks consuming and devouring the substances inside of the mist. The consummation occurs in two ways: if the element/material is solid, they devour it by actually eating the material and chakra away. If the element/material is energy, they will absorb the chakra through their body and skin. This jutsu becomes a hellish defense, difficult to penetrate for the purpose of the user. Sentient beings are not secluded from this jutsu either. And if there so happens to be multiple sources of attack, they will be able to split themselves in accordance to fight off the multiple attacks. All the baby sharks together make up S-Rank related power. The damage inflicted can only be done on contact of the sharks.

▽ Lasts four turns
▽ One turn cool down before re-use
▽ No water S-Rank and above on the turn this is deactivated/destroyed
▽ Can only be taught by Penguin

Passive:
Himitsu Same Kuchiyose: Dīpuburūsu ▽ Secret Shark Summoning: Deep Blues
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu (twenty points of damage for reference). The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor.

▽ Must be posted at the beginning of a fight and in the user's biography
▽ Can only be taught by Penguin
▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves
▽ Must specialize in Shark Summonings/Ninjutsu to learn/use
▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu
 

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Taek would raise the earth beneath him, and it would seem as he did so his adversary would respond by sending a huge blast of air directly towards him.. The young shinobi would merely smirk, releasing mist from his body filled to the brim with a plethora of baby sharks capable of devouring and absorbing enemy chakra. These sharks would travel through the mist that would expand throughout the battlefield, and effectively devour the enemies wind blast, as then his Ink Creations. The sharks would devour the wind without resistance as well as the other ink creations. "Is that all you got?!"

Same/Suiton: Toriton Uragiri Taizu ▽ Shark/Water Release: Treacherous Tides
Type: Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A [100 DMG of Defense]
Description: The user will release pulses of mist all across the battlefield. The mist itself is intangible, inside the mist are tiny baby sharks, floating around by using the mist as their medium. The mist is infused with the user's chakra, with the purpose of the baby sharks being able to differentiate the user's chakra from the opponents. The purpose of the baby sharks is to remain towards their theme of consuming and growing. Essentially, anything that enters the mist are will automatically be bombarded by the many baby sharks, with the sharks consuming and devouring the substances inside of the mist. The consummation occurs in two ways: if the element/material is solid, they devour it by actually eating the material and chakra away. If the element/material is energy, they will absorb the chakra through their body and skin. This jutsu becomes a hellish defense, difficult to penetrate for the purpose of the user. Sentient beings are not secluded from this jutsu either. And if there so happens to be multiple sources of attack, they will be able to split themselves in accordance to fight off the multiple attacks. All the baby sharks together make up S-Rank related power. The damage inflicted can only be done on contact of the sharks.
▽ Lasts four turns
▽ One turn cool down before re-use
▽ No water S-Rank and above on the turn this is deactivated/destroyed
▽ Can only be taught by Penguin

Passive:
Himitsu Same Kuchiyose: Dīpuburūsu ▽ Secret Shark Summoning: Deep Blues
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu (twenty points of damage for reference). The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor.
▽ Must be posted at the beginning of a fight and in the user's biography
▽ Can only be taught by Penguin
▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves
▽ Must specialize in Shark Summonings/Ninjutsu to learn/use
▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu
i got a problem with this move big fella. Dont edit
 

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Asami wasted no time with her counter attack. Just as the mist began to spread, she would instinctively release her gunbai allowing it to stand on its handle, while simultaneously activating her 3 tomoe Sharingan and preforming the rat handseal. Immediately she would send out gusts of wind from the palms of her hands, towards the unnamed man. These bursts of wind would be powerful enough to send the incoming mist away, successfully beating the technique. It would continue forward and destroy the wall, and damage the man if it was not stopped.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (+15 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.

Note: Lasts 3 turns or until released.

145 Chakra used.

With no hesitation, asami would summon 75 normal leaches deep underground. They would split left and right in wide arcs and begin to converge onto wherever the man would be located at fast speeds. Their goal being to take every ounce of chakra within his body.

(Hiru: Hiru Chika)-Leech Style: Leech Underground

Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user summons 50-75 normal adult rl size leeches underground. The leeches are underground undetected except doujutsus and sensors. The leeches uses their heat and chakra sensing to find the opponent. The leeches pop up and attaches themselves to the opponent's legs. They suck on the opponent's chakra.
-Must have signed the Ninja Leech contract
-Only used by Dei Dei and Mugiwara
-Leeches suck -15 from the opponent's chakra per turn
-Only used four times per battle

175 chakra used.

Next she would run in a wide arc to her right, making sure to maintain her distance of 18 meters. Her leeches would have taken a significantly smaller arc as they raced towards the man. She would make sure to track his every movement carefully through her scarlet eyes.
 

Jᴀʏ

Underdog
Legendary
Joined
Jan 25, 2016
Messages
10,076
Kin
1,115💸
Kumi
881💴
Trait Points
52⚔️
Specialties Are: Combat Specialist, Increased Speed Specialist, Apex Speed Specialist

As the mist expanded outwards towards the enemy shinobi, the young warrior could hear the sound of what seemed to be a plethora of raging air current's and a gust of wind. This sound of this wind, and the cover of the mist, would serve the perfect cover for the maneuver Taek was about to perform. The young shinobi would quickly jump forwards onto the ground. The ground that had once been covered with ink had been devoured by the sharks, Taek safely landed now approximately ten meters away from Asami's last known location, and would string together a series of hand-seals, spawning a portal of sorts five meters behind Asami's last known location, and outside of her peripheral vision. From within the portal would be a canine composed of earth, veiled in wind so as to negate any possible sound it could make, with the sound of the raging winds however it wasn't very necessary. The portal and the canine covered in wind would be spawned at an angle so as to eliminate any visible shadow the spear could create. The canine would leap from the portal and bite into the nape of Asami's neck. Ending the battle prematurely. This combination (Portal, Wind, Canine) would be performed simultaneously, and immediately after the wind technique triggered by Asami.

Timeframe: [Mist = Wind = This Combo = Leeches]

Earth Release: Expedited Excavation
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Expedited Excavation is a unique jutsu which is used in conjunction with earth techniques which are typically used in conjunction with an earth source such as the ground. Through means similar to the Sticky Earth Drop and Dropping Lid jutsus, the user will open a portal which will release the earth jutsu from a source of earth inside it. As the size of the portals scales with the size of the jutsu, they can be quite large, though the jutsu will only ever summon one at a time. This useful ability is however majorly limited. Not only will the user will be unable to open portals from a short range radius around an enemy, but they will also be unable to use this jutsu in conjunction with any of the earth jutsu which are released outside of an earth source (earth jutsu fired from the mouth, those which appear from the sky, etc). Furthermore, these portals can only be used in conjunction with earth jutsu, and must be formed at least five meters away from the opponent. After it is released from the portal, the earth jutsu will function as it normally does, with no added benefits. If a jutsu requires hands on the ground to perform, it won't be able to be released from a portal.
Note: Usable four times per battle, with a two turn cooldown.
Note: Cannot be used in conjunction with Mountain Smash or any Forbidden ranked jutsu.
(Futon: Burakku Susabādo) — Wind Release: Emboldened Black Scabbard
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: After performing an attack whether elemental or something as simple as launching a kunai the user will perform an additonal three hand-seals. The user will concentrate wind chakra onto said object or technique. The wind simply shroud's the technique, the shroud in no way increases the damage or effects the properties of the technique in any other way then the purpose of this jutsu. It's purpose is to mute and negate any sound that the technique might make. Wind Release, being the natural weakness to sound is effective in muffling and distorting sound. The user uses the wind in order to form a barrier of sorts to surround techniques. The shroud prevent's the technique itself from making sounds like the sound a sharp projectile makes when it cuts through the air etc, by preventing contact to the air surrounding the projectile. Moreover, since air is the medium in which sound travels the wind is effective in negating the sound any non-energy based element makes, the whooshing of water, crumbling of earth, etc all these sounds that are produced when forming and launching certain techniques are contained by the wind barrier. Granted this technique does not account for the vibrations created by earth techniques or techniques that move through the earth. However, for techniques moving throughout the air such as a spear of water, or the throwing of a kunai. The wind is capable of counteracting sound outside and inside the shroud.This technique does not take up a slot in time-frame but will consume a move-slot upon use.

Note: Can only be taught by Jᴀʏ
Note: Cannot be used for techniques created underground, or energy-based techniques.
(Doton: Inukai Takeru no Mikoto) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.
 
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