Type: Tool
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80 +30 +20 = 130
Description:
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are a set of preprogrammed A.I small demon-like entities that are typically stored within the user's own body. The Parademons are equipped with a speed detection system, somewhat similar to speed cameras/Radar, but while speed camera release a flash to capture an image when a certain limit is reached, the Parademons themselves are automatically released from the user's body when a certain speed threshold is exceeded. Said threshold can be programmed to be different for each battle, but by default they are programmed to the user's base speed, with their detection range being 10 meters from the user. The release of the Parademons themselves works similar to the A rank NT technique, where they would be released at speeds equivalent to twice the user's speed. Once released, the Parademons would target the object/individual that triggered them, clashing against them and pushing them away while inflicting damage. Once released, the Parademons can remain on the field for three turns before they are forced to return to it's host. During those turns, the Parademons can target the object that triggered them if it was not destroyed upon their initial release. Typically the Parademons can utilise taijutsu techniques that do no require chakra to augment their own attacks during this period, but the user can supply them beforehand with 100 chakra per set to enable a wider range of taijutsu attacks. As for their speed, they would be moving at 1.5x the user's speed during that period. Should the initial trigger object be destroyed, the Parademons would target the next object that moves faster than the threshold besides the user and their own techniques. The Parademons themselves exist in two sets, with each being A rank, and only usable twice, for a total of 4 usages. However, the user can release a stronger variation at S rank level and 2.5x speed twice per battle, but naturally locking of the A rank usages. The S rank variation would move at 2x speed after their release. Once the Parademons return to the user's body, they would suffer a three turn cooldown before they can be used again, meaning that if an A rank was used, it wold lock of the S rank variation.
( Kyuu-tsuki ) - September
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.
Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.
Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery