[Closed Spar] Mic check

The_Empire

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Oro

8 speed Jounin +2 speed increase specialty
x2 tracking chkara sensory


Activatings chakra sensory and throws a kunai at your head.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
 
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Seeing the Kunai being thrown at him, Kassim simply began walking towards the opposing man. He'd allow the kunai to hit him directly on the forehead, through due to the composition of his body being composed of extraordinarily hardened bone the kunai would hardly break the skin before being deflected off of him. Of course, the skin immediately healed itself nearly as fast as the small cut happened. During this quick process, Kassim activated, created and stored a technique within him; Unknown to his opponent. The technique was a soldier familiar with wings for flight that had tentacle-like tendrils coming off of them. Of course this wouldn't be revealed until Kassim later released the technique.

(Tessaria Mirumidon) – Thessalian Myrmidons
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 + 20 + 10 + 10 (-10 per turn)
Damage: 60 + 20 (80)
Description: Applying the principle of the Bone Dragon Technique, the user is able to produce basic familiars in the form of generic and indiscernible soldiers made of bone. The soldiers act independently of the user’s concentration, adhering to their will through a passive siphoning of chakra. The soldiers are created within short-range of the user and are of equivalent height and stature of the user. The Myrmidons formed all possess generic and indistinguishable characteristics, but are afforded a small level of customization. These customizations are not unlike those found in Bone Wings and Bone Tentacles, allowing alterations like wings that allow flight and tendrils. Myrmidons are able to, through their connection to the user, use Shikotsumyaku techniques up to its created rank. Myrmidons move at the user’s base speed, and cannot be raised above this. Creating multiple Myrmidons can be done through this technique, following splitting rules. These creations remain on the field for up to three turns. This technique can be used four times per battle, with a two turn cooldown in between. In the turn this technique expires, the user is unable to use S-Rank or higher Shikotsumyaku.

(Kodo Majutsu) - Sorcery of the Worm (Passive)
Type: Supplementary
Rank: A
Range: Short – Mid
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A
Description: This technique allows the user to passively activate an innate ability of theirs to infuse chakra into proceeding Shikotsumyaku techniques. This infusion, within the same timeframe, allows the user to apply a similar principle to that of Dance of the Young Ferns; through this, the user is able to merge future bone techniques through structures, objects, and constructs of bone that are on the battlefield outside of the user’s body. This allows the user to produce techniques that would normally require them to be produced from their body, like Bone Tendrils or Ten Finger Drilling Bullets, from these constructs. This infusion requires a substantial infusion of chakra, thus making it impractical to be used frequently. This technique can be activated three times per battle, and lasts for the usage of a single technique per use.
Note: Techniques must emerge a minimum of 5 meters from the opponent

(Majutsu Ō Kōi) – Mage King’s Favor (Passive)
Type: Supplementary
Rank: B
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: This technique is considered the sibling to the Sorcery of the Worm and allows the user to passively activate an innate ability of theirs to infuse chakra into proceeding Shikotsumyaku techniques. This infusion, activated within the same timeframe, allows the user to apply a principle similar to that of Dance of the Young Ferns. This causes the user’s Shikotsumayku techniques, at their discretion, to become able to passively merge through the user’s own Shikotsumyaku techniques at will making it easier to move through physical obstacles. Like with Dance of the Ferns, techniques which merge with another of the user’s Shikotsumyaku techniques can reappear from any source of the user’s Bones. This technique can be activated three times, lasting three turns per usage. Once this technique deactivates, it is unusable for two turns.

(Savathûn Sagi) – Savathûn’s Deception (Passive)
Type: Supplementary
Rank: C
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: This technique allows the user to passively activate an innate ability of theirs to infuse chakra into proceeding Shikotsumyaku techniques. This infusion, activated within the same timeframe, allows the user to apply a principle similar to that of the Dance of the Young Ferns, specifically the user’s ability to merge structures of Bone together. This technique serves no inherent offensive purpose; normally when the user, or their techniques, merge with Bone they will emerge immediately thereafter. This technique instead allows the user to create and merge infused Shikotsumyaku techniques within other sources of Bone, including the user’s body, for storage purposes, to be used later in the battle. Techniques stored within other sources of Shikotsumyaku can be released from them, at the user’s will, without costing an additional move slot, although taking a place in the timeframe. This technique can be used five times per battle.

Covering the distance between the two in a short time due to his long strides, Kassim would reach 5m away from the stranger and erupt bone tentacles directly from his back. There would be 2 tentacles exactly, with both being controlled to arc from the left and right of the man; The right one aiming to skewer his face from the side while the left one aimed to pierce his flesh and strike his heart in a single strike.

The hell would you throw a kunai at a stranger's face for? If I was normal that woulda hurt...

( Hone Shokushu )- Bone Tentacles
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40 + 20
Description: The user grows bone tendrils from their back to bind or pierce the opponent.
 

The_Empire

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Oro watches his opponent and notice earlier that the opponent chakra was moving as if the opponent was using a jutsu but nothing shows and his chakra is regular as if he not in a genjutsu. He watches closely and right behind he sensed his opponent's chakra. It wasn't any type of elemental chakra so he used his med nin and taijutsu specialty and swings around with chakra scalpel and cuts through the bones with ease. He completes his turn while dashing directly at his opponent.

( Iryō Ninjutsu: Chakra no Mesu ) - Medical Technique: Chakra Scalpel
Type: Supplementary/Offensive
Rank: D - A (A-Rank)
Range: Short
Chakra Cost: 15 - 30 ( per turn )
Damage Points: 30 - 60
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. The ninja will focus chakra to their hands. This medical technique then enables the users chakra to transform into small, sharp blades. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular metal scalpels, the chakra scalpel can make cuts inside the body without actually creating an open wound, limiting the risks of an infection (although it can also be used to cut the external tissues as well). The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. The strength and effects of the technique are determined by how much chakra is put into it and how much skill and focus the user has in the technique. Its effects vary according to the targeted body though to cut through strong tissues such as bone, great skill, focus and chakra is needed. The effect can be sustained while the user focuses chakra into it.
Note: Can only be used by Canon Medical Bios or NB Medical Ninjas.

As he moved directly at his opponent he pushes his right hand forward releasing a wood hand from his right palm. This hand is large enough to block view of the opponent and vice versa for the opponent. He can still sense the opponent's chakra so he is good.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

This technique I wish was multi rank because I wanted to do a B rank of version. I don't want to go all out at the start. Also why you didn't remind me of the fight lol.
 
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