[Closed Spar]Long time no see: Waki vs Pervy!

Wakizashi

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Raditz had on his Saiyan Armor as he entered the outer gardens of what seemed to be an abandoned castle due to the sounds of a rushing stream. This attracted him since he was looking for water to drink at the time. As he casually walked up to the side of the bridge before the edge of the stream, he would calmly kneel as he cupped his hands together and dip them into the water before bringing them to his mouth and let the water fall down his throat. He sighed as he enjoyed the refreshment that he had been yearning for as he had been traveling for some time.

He wondered if he would be able to acquire any valuable goods from within the castle so Raditz then rose back up and walked back around to safe travel across the bridge, but for some reason something didn't feel right. To be on the safe side he decided that he would activate passively activate his chakra sensing to make sure there would be no surprises as he would begin to look the abandoned castle.


(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
 

The Pervy Sage

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Raditz had on his Saiyan Armor as he entered the outer gardens of what seemed to be an abandoned castle due to the sounds of a rushing stream. This attracted him since he was looking for water to drink at the time. As he casually walked up to the side of the bridge before the edge of the stream, he would calmly kneel as he cupped his hands together and dip them into the water before bringing them to his mouth and let the water fall down his throat. He sighed as he enjoyed the refreshment that he had been yearning for as he had been traveling for some time.

He wondered if he would be able to acquire any valuable goods from within the castle so Raditz then rose back up and walked back around to safe travel across the bridge, but for some reason something didn't feel right. To be on the safe side he decided that he would activate passively activate his chakra sensing to make sure there would be no surprises as he would begin to look the abandoned castle.


(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

As Raditz took his steps after drinking from the stream, a kunai landed in front of him as Iluvatar landed in the trees on the other side of the bridge. He stood, arms folded, two blades, one on each hip as he looked down on the intruder into his lands. He looked the man up and down, noticing the strange form of armor, the long hair, he'd fought one shinobi long ago with similar attire but they didn't really look alike. But looks aside, he wasn't welcome here, this ancient castle was home the the relics of the Elves, of his predecessors, and he wouldn't allow anyone into it, he was charged with defending it, no matter what. The kunai served as a warning, he needn't do more.

The light of dawn in sig.
 

Wakizashi

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As Raditz took his steps after drinking from the stream, a kunai landed in front of him as Iluvatar landed in the trees on the other side of the bridge. He stood, arms folded, two blades, one on each hip as he looked down on the intruder into his lands. He looked the man up and down, noticing the strange form of armor, the long hair, he'd fought one shinobi long ago with similar attire but they didn't really look alike. But looks aside, he wasn't welcome here, this ancient castle was home the the relics of the Elves, of his predecessors, and he wouldn't allow anyone into it, he was charged with defending it, no matter what. The kunai served as a warning, he needn't do more.

The light of dawn in sig.

As Raditz was attempting to make his way towards the castle his Chakra sensing alerted him of a mass of chakra which prompted him to retract his step, to prevent the Kunai thrown before his path to strike him. Raditz quickly drew his attention to were the mass of chakra was sensed to be before noticing the man before him in the trees. He had to blades on his hips which was something that excited Raditz. Either way, Raditz saw him as a fool to try and cause him to back down from his original plan to loot the castle.

You must be the fool to own this castle. If not you are still the fool that tried to prevent me from crossing. All in my way are destroyed. You will see the same fate!

Raditz looked at the warrior with the expression of disgust on his face as he focus his Earth chakra into the ground. This allows the Raditz to create several rock protrusions, which emerge from the ground and quickly rise aimed to skewer the opponent. In unison, Raditz tossed 3 tagged kunai simultaneously that fanned out aimed toward the branch the opponent was standing and the trees along his sides before exploding on impact just in case if the opponent were to try and avoid then he would have a hard time without feeling the shockwave of the 3 explosion going off at the same time.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
 

The Pervy Sage

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As Raditz was attempting to make his way towards the castle his Chakra sensing alerted him of a mass of chakra which prompted him to retract his step, to prevent the Kunai thrown before his path to strike him. Raditz quickly drew his attention to were the mass of chakra was sensed to be before noticing the man before him in the trees. He had to blades on his hips which was something that excited Raditz. Either way, Raditz saw him as a fool to try and cause him to back down from his original plan to loot the castle.

You must be the fool to own this castle. If not you are still the fool that tried to prevent me from crossing. All in my way are destroyed. You will see the same fate!

Raditz looked at the warrior with the expression of disgust on his face as he focus his Earth chakra into the ground. This allows the Raditz to create several rock protrusions, which emerge from the ground and quickly rise aimed to skewer the opponent. In unison, Raditz tossed 3 tagged kunai simultaneously that fanned out aimed toward the branch the opponent was standing and the trees along his sides before exploding on impact just in case if the opponent were to try and avoid then he would have a hard time without feeling the shockwave of the 3 explosion going off at the same time.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

As his opponent spoke, his intentions became clear. His target was the castle, something within the castle, or else why would he care who owns it. Now, what really spoke volumes was his attitude, he didn't care who got in his way, he was just a savage hell bent on battle to get his own way, fighting his way through any problem. Well he'd chosen the wrong forest to try this in. Iluvatar watched from the branch as the man before him caused spikes to shoot up from the ground. Being of the Elven clan, before the jutsu formed he could sense the intent of the attack, that of the one to harm him, and in a fluid motion he did several things at the same time. In a swift motion he fell backwards off the branch he was stood on, into a backflip motion, he drew his blade from his right hip with his right hand, bringing it down in a slashing motion as it was engulfed in lightning, shattering through the spikes with ease, leaving broken rocks and dust in the air as Iluvatar landed in a kneeling position on the ground.

As he landed, he throws his sword up a meter above him as he claps his hands together, in doing so he creates a mass of wind that blasts forwards, gathering all the rubble from the spikes and even picking up the kunai thrown from above or even their explosion if they had gone off already. This wind would tear through in your direction, but only pick up the rocks and kunai to send at his new opponent. But why this technique? Iluvatar was here to defend not only the castle but the land itself. He wouldn't harm the trees or the grass or the bridge. As he clapped his hands together releasing the wind, he would leap forwards as he raises into a standing running position, catching his blade as it came back down in his right hand, dashing forwards at full speed following the gale of wind and rubble towards his opponent with his sword held out in his right hand to his side, ready to deliver the finishing blow, the lightning charge now gone from his blade. Words would not be wasted on this man.

( Kusanagi no Tsurugi: Chidorigatana ) - Grass Cutter Sword: One Thousand Birds Katana
Type: Supplementary/Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user flows Chidori current through a katana in manner similar to flying swallow technique. The Radiating and chirping blade can easily cut through steel. Furthermore, the body of the person cut by the sword goes numb, taking away their freedom of movement.

(Fūton: Reppūshō) - Wind Release: Gale Palm
Type: Supplementary/Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
 

Wakizashi

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Raditz, with his eyes aided by his chakra sensing, tracked the opponent as he gracefully defends against the stone spikes. At the last possible moment before the opponent would touch the ground, after the formation of a single hand seal, Raditz will focus his Earth chakra into the ground. This allows Raditz to manipulate the Earth before them and form two walls of Earth. These are formed around the opponent, and aims to trap them within it, crushing them with the walls.

(Doton: Dāchiganshō) - Earth Release: Ground Bedrock
Type: Supplementary/Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: After forming the necessary seal Snake, the user creates two walls of earth and traps their target in between them, crushing them.

As the stone slabs Raditz created closes on the opponent, Raditz continues his attack by pooling more chakra into the ground allowing him to cause spikes to protrude from inside the stone slabs in order to finish off the opponent once successfully trapped between them, thus skewering the opponent to death.

Like I said, all in my way are destroyed.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

since i perform the earth stone slab before you would perform the wind gale the wind jutsu wouldnt go thru...just saiyan
 

The Pervy Sage

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Raditz, with his eyes aided by his chakra sensing, tracked the opponent as he gracefully defends against the stone spikes. At the last possible moment before the opponent would touch the ground, after the formation of a single hand seal, Raditz will focus his Earth chakra into the ground. This allows Raditz to manipulate the Earth before them and form two walls of Earth. These are formed around the opponent, and aims to trap them within it, crushing them with the walls.

(Doton: Dāchiganshō) - Earth Release: Ground Bedrock
Type: Supplementary/Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: After forming the necessary seal Snake, the user creates two walls of earth and traps their target in between them, crushing them.

As the stone slabs Raditz created closes on the opponent, Raditz continues his attack by pooling more chakra into the ground allowing him to cause spikes to protrude from inside the stone slabs in order to finish off the opponent once successfully trapped between them, thus skewering the opponent to death.

Like I said, all in my way are destroyed.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.

since i perform the earth stone slab before you would perform the wind gale the wind jutsu wouldnt go thru...just saiyan

Iluvatar fell through the air gracefully, slicing through the spikes like they were nothing, shattering them into nothing but rubble. As he did the ground shook once more as his opponent formed a new handseal, and his senses triggered as the two slabs formed on either side of him. In that moment, just before he hit the ground, as the two slabs shot together, spikes forming out of the walls, he released a stream of wind behind him propelling him forwards, avoiding both the spikes and the walls as they'd slam together, the spikes on either side shattering each other in a loud crash, more rocks fell, dust lifted into the air, and Iluvatar shot towards his opponent, as graceful as ever. As he shot forwards, with his left hand he drew his sword from his left hip, spinning it around, and connecting it with his other sword to form his greatest weapon, his ancient bow, Star Fire. As the blades locked together, it was already drawn, but this wasn't a bow with a string, no this was drawn by a string of pure energy, pure chakra in a solid state, but the arrow, that was the beauty of this ancient weapon.

Shooting forwards in a gust of wind, the bow formed and locked and fired with fast fluid timing was an arrow formed of what seemed to be the sun itself. An arrow of pure, radiant fire, burning so bright it would blind anyone, but so focused and compact that shot through the air the instant Iluvatar had blasted forwards, hitting the enemy directly in the chest. But this wasn't a normal arrow, it didn't pierce a target, no, there was more to it than that. Hitting it's target it would inject into them, spreading through their entire body in an instant, purging them, burning all that is evil within them. That was the power of the holy fire, the Silmarillis.

Having released the arrow, Iluvatar did a forwards roll in the air, stopping gracefully in a kneeling position on the bridge, 5 meters away from his opponent.

Kyohaku Kasai | Star Fire
Type: Offensive/Supplementary/Defensive
Rank: S (C-S) B rank
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:

Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.

Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.

Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range


(Fūton Kihon Jutsu) Wind Release Basic Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.
 

Wakizashi

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Even though it seemed as if Raditz plan of attack was successful by the looks of it, Raditz remained vigilant by staying in tuned with his chakra sensing. As he expected, his opponent shot from the cloud of dirt and debris. what he didnt expect what came with it. In his opponent's hand was a bow and arrow of sorts but something was out of the ordinary. Before Raditz was able to figure out what it was, his opponent shot a projectile towards Raditz. With the brightness of the projectile increasing as it closed the distance between itself and Raditz, he decided that he would handle it like a flash-kunai thrown towards them. Raditz closed his eyes in unison with crouching low, pivoting on his left foot while extending his right out to his right side in order to perform a right reverse spinning sweep kick, allowing the brightened projectile to pass over his head as Raditz skillfully avoids it.

(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:20
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

Once properly avoiding the opponent's projectile, Raditz gripped both of his knuckle blades in each hand before generating and pooling chakra dense enough for it to be visible to the untrained eye into them, before making a swift passing cross slash at the opponent's chest with both of his chakra enhance knuckle blades, while using his chakra sensing to lock in his position to avoid misdirecting his strike, with the intention of causing great damage.

(Nigenteki Ken Youshiki) Two-Blade Style
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (B-rank or below).
Note: Mode lasts four turns and can only be activated once.
Note: User must own a pair of chakra blades.

Now with the opponent positioned behind Raditz and briefly stunned from the pain of the previous attack, Raditz follows thru with his attack by molding chakra and focusing it to his left hand while weaving the confrontation handseal with the same hand before causing that hand to be encased with earth before dealing a powerful left hay-maker to the opponent's right side of his face. The strength of the punch would send the opponent soaring a 4 meters away from Raditz before crashing into multiple trees in the distance.

You're gonna have to do better than that if you plan to stop me!

(Doton: Kengan no Jutsu) - Earth Release: Fist Rock Technique
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: After performing the snake → Seal of Confrontation and then by encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.
 

The Pervy Sage

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Even though it seemed as if Raditz plan of attack was successful by the looks of it, Raditz remained vigilant by staying in tuned with his chakra sensing. As he expected, his opponent shot from the cloud of dirt and debris. what he didnt expect what came with it. In his opponent's hand was a bow and arrow of sorts but something was out of the ordinary. Before Raditz was able to figure out what it was, his opponent shot a projectile towards Raditz. With the brightness of the projectile increasing as it closed the distance between itself and Raditz, he decided that he would handle it like a flash-kunai thrown towards them. Raditz closed his eyes in unison with crouching low, pivoting on his left foot while extending his right out to his right side in order to perform a right reverse spinning sweep kick, allowing the brightened projectile to pass over his head as Raditz skillfully avoids it.

(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:20
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

Once properly avoiding the opponent's projectile, Raditz gripped both of his knuckle blades in each hand before generating and pooling chakra dense enough for it to be visible to the untrained eye into them, before making a swift passing cross slash at the opponent's chest with both of his chakra enhance knuckle blades, while using his chakra sensing to lock in his position to avoid misdirecting his strike, with the intention of causing great damage.

(Nigenteki Ken Youshiki) Two-Blade Style
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (B-rank or below).
Note: Mode lasts four turns and can only be activated once.
Note: User must own a pair of chakra blades.

Now with the opponent positioned behind Raditz and briefly stunned from the pain of the previous attack, Raditz follows thru with his attack by molding chakra and focusing it to his left hand while weaving the confrontation handseal with the same hand before causing that hand to be encased with earth before dealing a powerful left hay-maker to the opponent's right side of his face. The strength of the punch would send the opponent soaring a 4 meters away from Raditz before crashing into multiple trees in the distance.

You're gonna have to do better than that if you plan to stop me!

(Doton: Kengan no Jutsu) - Earth Release: Fist Rock Technique
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: After performing the snake → Seal of Confrontation and then by encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target. If necessary, the weight of the rock can be increased to further increase the punch's destructive power through the Earth Release: Added Weight Technique or the Earth Release: Super Added Weight Technique.

OOC: Creative counter to avoid the projectile, you've improved over the years. Just be careful though my friend, i landed 5 meters away from you on the bridge, so you'd have to move forwards to be able to strike me etc...




Iluvatar shot forwards, releasing his holy fire arrow towards his target, rolling to a stop on the bridge in the process. As he did, he noticed, his opponent closed his eyes, as expected, there were few who could keep their eyes open when facing such brightness. But as the arrow was about to hit him, he dropped down to the ground in a spinning low kick, avoiding the projectile, his eyes still closed. How could he avoid so precisely even with his eyes closed like that? He must of had a way of sensing the elven lord, it was time to put that to the test. As the man went to draw both his blades, Iluvatar drew a kunai from his pouch and threw it at the man's leg while performing a single technique, casting an illusion on the target, binding them in place as they go to draw their blades, holding them in place before they get to strike. As the genjutsu takes effect, Iluvatar speaks out.

"Hold it right there.... before you proceed with those blades... tell me what you're after...."

Iluvatar didn't expect this binding to hold long, but it was just enough to hold the man in place to test his theory. He didn't actually care why the man was here, if he proceeded he would die. But with his words masking the sound of the kunai, the binding holding the man in place, the kunai would hit its mark on the man. He was still blinded and his eyes closed from the flash of light before. Now it was time to test to see if this guy was a chakra sensor or a sound user. If he was sensing chakra, the kunai would connect, proving his theory, which was easy to deal with. If it was a sound user they would still identify the kunai due to differentiating sounds, and he would have to find a new way to counteract this.



( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C - A C
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.
 

Wakizashi

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OOC: Creative counter to avoid the projectile, you've improved over the years. Just be careful though my friend, i landed 5 meters away from you on the bridge, so you'd have to move forwards to be able to strike me etc...




Iluvatar shot forwards, releasing his holy fire arrow towards his target, rolling to a stop on the bridge in the process. As he did, he noticed, his opponent closed his eyes, as expected, there were few who could keep their eyes open when facing such brightness. But as the arrow was about to hit him, he dropped down to the ground in a spinning low kick, avoiding the projectile, his eyes still closed. How could he avoid so precisely even with his eyes closed like that? He must of had a way of sensing the elven lord, it was time to put that to the test. As the man went to draw both his blades, Iluvatar drew a kunai from his pouch and threw it at the man's leg while performing a single technique, casting an illusion on the target, binding them in place as they go to draw their blades, holding them in place before they get to strike. As the genjutsu takes effect, Iluvatar speaks out.

"Hold it right there.... before you proceed with those blades... tell me what you're after...."

Iluvatar didn't expect this binding to hold long, but it was just enough to hold the man in place to test his theory. He didn't actually care why the man was here, if he proceeded he would die. But with his words masking the sound of the kunai, the binding holding the man in place, the kunai would hit its mark on the man. He was still blinded and his eyes closed from the flash of light before. Now it was time to test to see if this guy was a chakra sensor or a sound user. If he was sensing chakra, the kunai would connect, proving his theory, which was easy to deal with. If it was a sound user they would still identify the kunai due to differentiating sounds, and he would have to find a new way to counteract this.



( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C - A C
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.

After avoiding the projectile Raditz was planning to go on the offensive. Before he was able to even open his eyes his chakra sensing alerted him of a change in his own chakra flow as these words echoed in his head...

"Hold it right there.... before you proceed with those blades... tell me what you're after...."

Raditz knew he was in a genjutsu illusion and in response Raditz molded and released an instant full body surge of Doton chakra the half second before the kunai would make allowing Raditz block the kunai with the boot as he takes his initial step for the half second step at extreme speeds allowing Raditz to appear before the opponent delivering a left mid uppercut to the opponent's abdomen. As the uppercut connects, Raditz focuses futon chakra to that same hand in order to generate and release wind in the form of an adaptable whirlwind that pushes the opponent 8m back.

(Saiyajin Jakketo)-Saiyan Armor
Type: Weapon
Rank: S
Range: Short-mid
Chakra: 40
Damage:
Description: The Saiyan Armor is fabled to comprised of both ninja wire and chakra metal which is the reason for being very light stretchy as the wire through out is in layers which give it manouvorability, yet, at the same time really durable. Because of the armor’s unique characteristics it makes the wearer Immune to C-rank taijutsu and immune to D-rank ninjutsu. The armour when forged was inlaid with doton chakra similar to the cannon light weight technique making it so it doesn't hinder the users speed while granting Another ability the Armor grants the user is that the armor can release an instant surge of S rank earth chakra into the users body for a split second similar to the (Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique, allowing the users speed to increase for a sudden movement in a linear direction up to mid range (2x speed), where their speed returns to normal. This ability activates instantly, lasting for one movement, and can be used only twice per battle. Another aspect of the armor is the user can release their chakra into it using it to harden the armor similar to the cannon B rank earth Hardening technique, increasing the defensive powers of the armor to that of A rank earth following the s/w of earth release.
Note: Reducing the weight costs a move, can be used twice, with two turns between uses and can only move up to mid range.
Note: Hardening the armor can be used 3 times, is A ranked, can be used once per turn, protecting the users body where the armor covers.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

I don't answer to you. But I do have a soft heart. Beg for forgiveness and I might allow you serve me.
 

The Pervy Sage

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After avoiding the projectile Raditz was planning to go on the offensive. Before he was able to even open his eyes his chakra sensing alerted him of a change in his own chakra flow as these words echoed in his head...



Raditz knew he was in a genjutsu illusion and in response Raditz molded and released an instant full body surge of Doton chakra the half second before the kunai would make allowing Raditz block the kunai with the boot as he takes his initial step for the half second step at extreme speeds allowing Raditz to appear before the opponent delivering a left mid uppercut to the opponent's abdomen. As the uppercut connects, Raditz focuses futon chakra to that same hand in order to generate and release wind in the form of an adaptable whirlwind that pushes the opponent 8m back.

(Saiyajin Jakketo)-Saiyan Armor
Type: Weapon
Rank: S
Range: Short-mid
Chakra: 40
Damage:
Description: The Saiyan Armor is fabled to comprised of both ninja wire and chakra metal which is the reason for being very light stretchy as the wire through out is in layers which give it manouvorability, yet, at the same time really durable. Because of the armor’s unique characteristics it makes the wearer Immune to C-rank taijutsu and immune to D-rank ninjutsu. The armour when forged was inlaid with doton chakra similar to the cannon light weight technique making it so it doesn't hinder the users speed while granting Another ability the Armor grants the user is that the armor can release an instant surge of S rank earth chakra into the users body for a split second similar to the (Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique, allowing the users speed to increase for a sudden movement in a linear direction up to mid range (2x speed), where their speed returns to normal. This ability activates instantly, lasting for one movement, and can be used only twice per battle. Another aspect of the armor is the user can release their chakra into it using it to harden the armor similar to the cannon B rank earth Hardening technique, increasing the defensive powers of the armor to that of A rank earth following the s/w of earth release.
Note: Reducing the weight costs a move, can be used twice, with two turns between uses and can only move up to mid range.
Note: Hardening the armor can be used 3 times, is A ranked, can be used once per turn, protecting the users body where the armor covers.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

I don't answer to you. But I do have a soft heart. Beg for forgiveness and I might allow you serve me.

Iluvatar watched as the man was suddenly able to move raising his foot in reaction to block the blade. So he was able to break the genjutsu. The only way he would of been able to do that, was if he could monitor his own chakra flow. Even a sound user wouldn't be able to sense a genjutsu as subtle as that. Iluvatar now had more of an idea of what he was dealing with at this point. But now the man dashed towards him, moving twice as fast as before. At this point though, such a small increase mattered not to Iluvatar (official sage vs S-class), able to track the man as he moved, and sensing his attack as he goes to strike Iluvatar. As he appeared before Iluvatar to perform his uppercut strike, Iluvatar steps to the left turning his body, so his torso is facing the mans side, while performing a open palm strike to the mans arm, hitting the punch away, all in one fluid motion. But as he does this, he releases his own chakra into the strike simultaneously, releasing a gust of wind around his palm on contact blasting the man away in a storm of wind sending him splashing into the water below.

"The only serving you will receive from me, is a lesson in courtesy"

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the opponent with a forwarding palm thrust.

(Fuuton: kensei no doragon ) - Wind Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for those who have great control over their wind chakra. This is usually used in close combat where the user will release their wind chakra around a part of their body covering them in wind. This wind is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this wind created be the user, it will great a burst of wind on impact from the user, creating seveal wind slashes forwards which can cause 2 inch cuts on an opponent.

Note: can stay active for 2 turns at a time
Note: Can't use fire jutsu at the same time
 

Wakizashi

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As Raditz was going in for the uppercut, the opponent turned to the side in unison with an open palm strike to Raditz' striking arm to deflect Raditz strike. Upon impact the opponent would release a whirlwind that burst on impact that would shatter Raditz' left gauntlet as he is blown over the left of the bridge, the opponent's right, expected to land in the water below. As Raditz twist and flip in the air, Raditz quickly unlocked and released the leg weights from within his boot allowing them to fall in the water, in order to allow him to run at double the speed and increase the power of his kicks before safely landing on the surface of the water standing thanks to his water walking skill.

Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

From there Raditz would then draw his knuckle blades to his hands inverted grip with the edged knuckles armed, while pooling chakra so dense that its visible to untrained eyes in order to improved the range and sharpness of the weapon before making a tall leap from the water beneath the bridge positioning the body laterally in the air and twisting rapidly to create a spinning buzz saw with the intent to cut thru the opponent.

(Nigenteki Ken Youshiki) Two-Blade Style
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (B-rank or below).
Note: Mode lasts four turns and can only be activated once.
Note: User must own a pair of chakra blades.

( Chakura Bōsekiken ) - Chakra Spinning Blade
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will channel chakra into their sword, making it glow blue, and then jump into the air. They spin at a rapid rate, creating a spinning circle and cutting through the enemy target.

Don't think that I'm backing down just yet!
 

The Pervy Sage

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As Raditz was going in for the uppercut, the opponent turned to the side in unison with an open palm strike to Raditz' striking arm to deflect Raditz strike. Upon impact the opponent would release a whirlwind that burst on impact that would shatter Raditz' left gauntlet as he is blown over the left of the bridge, the opponent's right, expected to land in the water below. As Raditz twist and flip in the air, Raditz quickly unlocked and released the leg weights from within his boot allowing them to fall in the water, in order to allow him to run at double the speed and increase the power of his kicks before safely landing on the surface of the water standing thanks to his water walking skill.

Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

From there Raditz would then draw his knuckle blades to his hands inverted grip with the edged knuckles armed, while pooling chakra so dense that its visible to untrained eyes in order to improved the range and sharpness of the weapon before making a tall leap from the water beneath the bridge positioning the body laterally in the air and twisting rapidly to create a spinning buzz saw with the intent to cut thru the opponent.

(Nigenteki Ken Youshiki) Two-Blade Style
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (B-rank or below).
Note: Mode lasts four turns and can only be activated once.
Note: User must own a pair of chakra blades.

( Chakura Bōsekiken ) - Chakra Spinning Blade
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will channel chakra into their sword, making it glow blue, and then jump into the air. They spin at a rapid rate, creating a spinning circle and cutting through the enemy target.

Don't think that I'm backing down just yet!

As Iluvatar sent the intruder flying, he noticed as he flipped through the air, the weights he removed from his legs, a common method of training, it would enhance ones speed on foot and the power behind their kicks. Iluvatar knew of this as he too had similar training, as he could feel the weights on his legs even now, but had become accustomed to them. He watches as the man now leaps forwards, both blades drawn as he leaps through the air. What was the point of increasing your running speed, if you were going to leap through the air anyway, where your legs would remain useless? It seemed rather pointless. Iluvatar watched and waited, with his intent sensing alerting him to the incoming attack, at the moment the man is in the air before him, with a flick of his hand, Iluvatar creates a wall of wind in the air that would blast him away back long the water, sending him swimming this time as he's blow back 10 meters.

"This is trivial. Back down or not, the outcome will be the same. You're not worth the effort as it stands right now."

(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
Type: Offensive/Defensive
Rank: D
Range: Short
Chakra: 10
Damage: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.

Note: The wind isn't aiming to block your attack, it simple blasts you back in the air before you can make the strike.
 

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With his blades in hand and coated with dense chakra, Raditz descended upon the opponent resembling a spinning buzz-saw in order to slice the opponent to ribbons. In response, the opponent effortlessly forms a wall of wind that pushes Raditz back. With his love of fighting and his resolved to win quickly thinks up a plan that would allow himself to still attack the opponent as he is blasted back in the air all while a sense of enjoyment was so overwhelming that he couldn't keep such a sinister smirk off of his face.

I'm not done yet!

While loosening the grip on one of his knuckle blades, Raditz causes the blade to shoot thru the wind wall by using his control over polarity to cause the opponent to become a human magnet in order for the knife to impale the opponent thru the head and out the back of it before stabbing into the ground like a stray bullet.

(Jishaku Ninpou: Denji Genmu) - Magnetic Ninja Art: Electric Phantasms
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A(all metal thrown at opponent hits them and causes +2 damage for each one that lands)
Description: Turns your opponent into a living magnet.

To follow up with a raise of his left foot over his head before forcefully bringing it down on his opponent's head, Raditz would perform a powerful falling heel drop kick with strength allowing the opponent to smash thru the bridge and into the water under it. With the opponent impelled thru the head before being struck at it with such overwhelming force, it would be safe that the opponent would be incapacitated from the combination if it were to go thru.

( Konoha Senshō ) - Leaf Flash Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Rock Lee will perform a similar technique to the Heavenly Foot of Pain, but without any chakra enhancement, to deliver a heel drop to the opponent using only sheer physical strength that causes small alteration to the ground on impact.
 

The Pervy Sage

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With his blades in hand and coated with dense chakra, Raditz descended upon the opponent resembling a spinning buzz-saw in order to slice the opponent to ribbons. In response, the opponent effortlessly forms a wall of wind that pushes Raditz back. With his love of fighting and his resolved to win quickly thinks up a plan that would allow himself to still attack the opponent as he is blasted back in the air all while a sense of enjoyment was so overwhelming that he couldn't keep such a sinister smirk off of his face.

I'm not done yet!

While loosening the grip on one of his knuckle blades, Raditz causes the blade to shoot thru the wind wall by using his control over polarity to cause the opponent to become a human magnet in order for the knife to impale the opponent thru the head and out the back of it before stabbing into the ground like a stray bullet.

(Jishaku Ninpou: Denji Genmu) - Magnetic Ninja Art: Electric Phantasms
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A(all metal thrown at opponent hits them and causes +2 damage for each one that lands)
Description: Turns your opponent into a living magnet.

To follow up with a raise of his left foot over his head before forcefully bringing it down on his opponent's head, Raditz would perform a powerful falling heel drop kick with strength allowing the opponent to smash thru the bridge and into the water under it. With the opponent impelled thru the head before being struck at it with such overwhelming force, it would be safe that the opponent would be incapacitated from the combination if it were to go thru.

( Konoha Senshō ) - Leaf Flash Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Rock Lee will perform a similar technique to the Heavenly Foot of Pain, but without any chakra enhancement, to deliver a heel drop to the opponent using only sheer physical strength that causes small alteration to the ground on impact.

The man was persistant, he wasn't going to give up, what ever Iluvatar did or said, it wouldn't be enough he was going to fight until he won or destroyed this place that was sacred to Iluvatar. He wouldn't allow that. Now the man was in mid air, as he threw the weapon towards Iluvatar, swinging his body around to kick him. Well, it had to be done. The man was in the air, diagonally above Iluvatar in line with the blade coming at him, Iluvatar raised his hand in that moment and locked eyes with the man, holding his hand up pointing diagonally to the sky.

"You had your chance, perish."

With that he releases his full might in a single instance in the form of a tremendous flame that shoots out of his hand vaporizing the blade blade instantly and engulfing the man with a torrent of flames he couldn't escape. There was something different about these flames to normal fire though, they shone with such a brightness that as soon as they were formed it would blind the man before Iluvatar leaving him to instantly burn to death in blinding agony, the blast so large he wouldn't have chance to escape at such a range. But, Iluvatar had waited, he wanted to give the man a chance before now, to turn back, and leave this place, but he wouldn't, so he had no choice. He simply waited for the man before him to be in a position where the surrounding forest wouldn't be damaged, and with him being in the air, it was the perfect timing to end this threat.

(Katon: kurai o-ba-hi-to) Fire style: Dark Overheat
Rank: forbidden
Type: Offensive
Range: short - long
Chakra: 70
Damage: 170 ( 40 damage to user )
Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava.
NOTES:
1) Can only be used 1 times in a battle
2) As its uses to much fire chakra it hurts user's hand by 40
3) No Fire jutsu's next turn

(Nanatsu Shukenja Kaen) Seven Sovereign Flames - reference
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.

The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.

The Sovereign Flames themselves are as follows;

Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.

Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.

Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.

Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.

Schifone's Acrimony - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.

Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.

Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.

Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.


"Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb."
 

Wakizashi

Kage in the Making 👑
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Raditz wasnt the person to give up. He knew he had the ability to force the opponent out of his way allowing him to do what he wished to do within the castle. This fight not only had Raditz' life at steak but also his warrior's pride. He was part of a warrior race with the power to conquer planets. He wasnt gonna let this man before him best him in combat.

Those thoughts were swirling in his mind at that moment when he used his magnetism to greatly magnetized the opponent so knuckle blade would be able to finish off his opponent. The opponent was able to quickly retaliate as he extended his palm out to Raditz as he was suspended in air from the force of the wind technique. Raditz knew he was endanger because he was able to sense a mass of chakra being focused to that hand. In the last split second moment before the opponent released his blinding katon jutsu, Raditz quickly released the first 6 gates and substituted himself with the log nearby from within the garden they were battling in to take the brunt of the force of the strike while Raditz repositions himself on land 4 meters to the opponent's right side.

(Kawarimi no Jutsu) - Change of Body Stance Technique
Type: Supplementary
Rank: E
Range: Short-Mid
Chakra: 5
Damage: N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.

Good! Now I can get serious!

( Hachimon ) The Eight Inner Gates-passive
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.


Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.

As Raditz reappears to the right of the opponent 4 meters in distance in the offensive stance facing the opponent with his skin darkened, his pupiless eyes and green aura overflowing from his body, before he kicks off the ground with the force causing the ground to crumble and rise behind as he launches himself at the opponent. In unison with it all he channels chakra within his arm and with the thrust of his shoulder, full extention of the elbow and the blunt force impact of the closed fist connecting to the opponent's right jaw, Raditz performs a left straight punch to the opponent's face in order to release a cresent like wave of chakra from it that would cause the opponent to be shot across the bridge and into a nearby wall before the castle.

( Kakuyoku no Jin ) - Crane Wing Formation
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Opening at least the sixth gate, the user rushes forward channeling chakra to his arm. Striking forward, the user releases a crescent like wave of chakra that has enough force to rip through a meteor. The more users involved increases the power of the jutsu.
 

The Pervy Sage

Sage of Senjutsu
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Messages
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Raditz wasnt the person to give up. He knew he had the ability to force the opponent out of his way allowing him to do what he wished to do within the castle. This fight not only had Raditz' life at steak but also his warrior's pride. He was part of a warrior race with the power to conquer planets. He wasnt gonna let this man before him best him in combat.

Those thoughts were swirling in his mind at that moment when he used his magnetism to greatly magnetized the opponent so knuckle blade would be able to finish off his opponent. The opponent was able to quickly retaliate as he extended his palm out to Raditz as he was suspended in air from the force of the wind technique. Raditz knew he was endanger because he was able to sense a mass of chakra being focused to that hand. In the last split second moment before the opponent released his blinding katon jutsu, Raditz quickly released the first 6 gates and substituted himself with the log nearby from within the garden they were battling in to take the brunt of the force of the strike while Raditz repositions himself on land 4 meters to the opponent's right side.

(Kawarimi no Jutsu) - Change of Body Stance Technique
Type: Supplementary
Rank: E
Range: Short-Mid
Chakra: 5
Damage: N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.

Good! Now I can get serious!

( Hachimon ) The Eight Inner Gates-passive
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.


Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.

As Raditz reappears to the right of the opponent 4 meters in distance in the offensive stance facing the opponent with his skin darkened, his pupiless eyes and green aura overflowing from his body, before he kicks off the ground with the force causing the ground to crumble and rise behind as he launches himself at the opponent. In unison with it all he channels chakra within his arm and with the thrust of his shoulder, full extention of the elbow and the blunt force impact of the closed fist connecting to the opponent's right jaw, Raditz performs a left straight punch to the opponent's face in order to release a cresent like wave of chakra from it that would cause the opponent to be shot across the bridge and into a nearby wall before the castle.

( Kakuyoku no Jin ) - Crane Wing Formation
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Opening at least the sixth gate, the user rushes forward channeling chakra to his arm. Striking forward, the user releases a crescent like wave of chakra that has enough force to rip through a meteor. The more users involved increases the power of the jutsu.

Iluvatar thought he had him, thought that was it, the threat would be over, but in a split second, the surge of chakra released from the man before him was intense. He was like a green demon then the fire hit him, engulfing him, that was it, he was done. That's what Iluvatar thought for a single moment, but that wasn't the case, that's when he sensed the man's intent on his side, so close to him now, he didn't have time to move, the man launched himself at Iluvatar, going to strike him full force releasing a giant blast of chakra, one that would devastate the forest, Iluvatar couldn't move, couldn't perform handseals in that moment. The blast went off, but what happened was unexpected. Instead of Iluvatar being hurt, the force exploded outwards hitting the man with the full force of holy fire. The power that would of surely killed him now blasted back in an instance, engulfing the man in unrelenting holy fire in such a large scale he couldn't escape going out all around, purging him, even with the power he now controlled. The fire wouldn't harm the trees and once again Iluvatar had saved his precious home.

Furukauntā | Full Counter
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: This is a unique technique of the Elves developed from the way that they gained their powers. In the begining, to gain their powers, the fused the Amber from the tree of life into their bodies which then gave them their powers. This technique is based of the traces of the Amber still found in their body today. The tree of life has the ability to absorb chakra, being from the tree the amber would be able to do the same just not on such a scale. The way this works is when energy based chakra comes at the users they will tap into their bloodline using the traces of amber within them to absorb the chakra into their body breaking down the chakra to raw chakra. From here they can't keep the chakra within their body or find a way to use it, and so they then release the built up chakra using the power of the clan in the form of holy fire. For example if a shinobi released chidori nagashi at the user, the attack would be absorbed into their body and then released again in the form of holy fire, in a wave, blast, shock, which ever the user wishes. They can even release it through a medium such as a sword or the clans bow. The power of the attack released would be the same as the attack absorbed, and the same range. Due to the attack actually using the chakra of the attack absorbed, it takes little effort from the users part. All power is reliant on the attack that hits the user. This would work on all energy based attack and fluid elmenents like water as they flow into the user in a chakra form, it will not work on any form of solid as it would hit the user before the chakra could be broken down. The user can absorb one attack at a time, not multiple, though if an attack is two elements they can be absorbed as long as they meet the above requirements. The user can hold the chakra within them for up to two turns but can't absorb another technique into them until they have released the one within them. When the user absorbs an attack, before it is released, their veins will glow like the fire is surging through them, this doesn't harm them but is the result of he absorbtion technique, giving their body a blinding glow to short range around them, as is the way with holy fire.
Note: Useable 6 times per battle, two turns between uses.
Note: The attack released is holy fire and should be treated as such, the power of the attack is the same as that absorbed, and the same range.
Note: S rank usable twice with 3 turn cool down
 

Wakizashi

Kage in the Making 👑
Legendary
Joined
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Iluvatar thought he had him, thought that was it, the threat would be over, but in a split second, the surge of chakra released from the man before him was intense. He was like a green demon then the fire hit him, engulfing him, that was it, he was done. That's what Iluvatar thought for a single moment, but that wasn't the case, that's when he sensed the man's intent on his side, so close to him now, he didn't have time to move, the man launched himself at Iluvatar, going to strike him full force releasing a giant blast of chakra, one that would devastate the forest, Iluvatar couldn't move, couldn't perform handseals in that moment. The blast went off, but what happened was unexpected. Instead of Iluvatar being hurt, the force exploded outwards hitting the man with the full force of holy fire. The power that would of surely killed him now blasted back in an instance, engulfing the man in unrelenting holy fire in such a large scale he couldn't escape going out all around, purging him, even with the power he now controlled. The fire wouldn't harm the trees and once again Iluvatar had saved his precious home.

Furukauntā | Full Counter
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: This is a unique technique of the Elves developed from the way that they gained their powers. In the begining, to gain their powers, the fused the Amber from the tree of life into their bodies which then gave them their powers. This technique is based of the traces of the Amber still found in their body today. The tree of life has the ability to absorb chakra, being from the tree the amber would be able to do the same just not on such a scale. The way this works is when energy based chakra comes at the users they will tap into their bloodline using the traces of amber within them to absorb the chakra into their body breaking down the chakra to raw chakra. From here they can't keep the chakra within their body or find a way to use it, and so they then release the built up chakra using the power of the clan in the form of holy fire. For example if a shinobi released chidori nagashi at the user, the attack would be absorbed into their body and then released again in the form of holy fire, in a wave, blast, shock, which ever the user wishes. They can even release it through a medium such as a sword or the clans bow. The power of the attack released would be the same as the attack absorbed, and the same range. Due to the attack actually using the chakra of the attack absorbed, it takes little effort from the users part. All power is reliant on the attack that hits the user. This would work on all energy based attack and fluid elmenents like water as they flow into the user in a chakra form, it will not work on any form of solid as it would hit the user before the chakra could be broken down. The user can absorb one attack at a time, not multiple, though if an attack is two elements they can be absorbed as long as they meet the above requirements. The user can hold the chakra within them for up to two turns but can't absorb another technique into them until they have released the one within them. When the user absorbs an attack, before it is released, their veins will glow like the fire is surging through them, this doesn't harm them but is the result of he absorbtion technique, giving their body a blinding glow to short range around them, as is the way with holy fire.
Note: Useable 6 times per battle, two turns between uses.
Note: The attack released is holy fire and should be treated as such, the power of the attack is the same as that absorbed, and the same range.
Note: S rank usable twice with 3 turn cool down

From here on out we have decided that we were gonna continue the battle by the WSE health System.

current Stats:
765cp
100hp



Raditz knew that he was gonna be more of a threat then he have been since he had been holding back his monstrous strength and speed but with the opponent havent been taking any damage and Raditz taking damage he needed to do something that he wouldn't be able to counter so easily. That's what led Raditz to release the six of the eight inner gates and launch himself into a left straight punch to the opponent with such strength and speed so he could finally do some damage. With how close he was to the opponent, he would feel the full force of the technique used. Raditz was sure that the technique connected so there should have been damage. That's where Raditz was wrong.

instead of a shockwave from the speed and strength of the punch making impact, there was a full force expansive explosion in Raditz' direction that no matter what he did he wasnt gonna be able to avoid. The explosion didn't only blow Raditz back to the nearby trees at the entrance of the castle gardens but it would completely obliterate Raditz Saiyan Armor. Now bloodied and bruised he gets back to his feet, panting in exhaustion trying to catch his breath while at the same time he is coming up with a way to weakening him before dealing his final lethal strike. His opponent wasnt some push over so he had to make sure to start thinking strategically instead letting rage overtake himself.

You are definitely a strong warrior. Tell me your name so I can place it on your tombstone once I dispatch you!

In a burst of speed, Raditz in nothing but his Briefs, bruises, and blood pushes himself to appear before the opponent in a half second before with a small charge of electricity at both of his index fingers, in unison, he pokes the ulnar nerves of the both the opponent's arms before he would be able to react. Doing this would overload and numbing the nerve clusters in the arms disabling the use of both his arms. In another quick burst of speed he would quickly circle around the opponent before with his electricity charge index finger he continues his assault by assaulting another Mastoid Process resulting in immediate collapse to the ground.

(Chiratsuki Kaihi) Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened

(Iryō Raikō Ninjutsu: Shinkeikei Konran no Jutsu) Lightning Medical Technique: Skill of Nervous System Confusion
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage: N/A
Description: The user charges electrical chakra into his index finger and hits the opponent. Doing so temporarily neutralizes all feeling to the targeted area for a limited amount of time, essentially anesthetizing it (by overloading and numbing the nerves with the electrical discharge), allowing the medical ninja to perform minor surgery or sutures without the patient having to endure the pain or being able to move his body part. This type of local anesthesia is very effective on the limbs and superficial tissues and, depending on which nerve cluster/pressure point/body area its applied to, can even leave a whole limb anesthetized. In battle, this skill can be used with free form taijutsu to great effect, though, due to the rapid contact, will produce a shorter effect.
Note: Lasts 5 turns for medical uses but only one turn if used offensively
 

The Pervy Sage

Sage of Senjutsu
Immortal
Joined
Oct 22, 2009
Messages
43,408
Reaction score
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From here on out we have decided that we were gonna continue the battle by the WSE health System.

current Stats:
765cp
100hp



Raditz knew that he was gonna be more of a threat then he have been since he had been holding back his monstrous strength and speed but with the opponent havent been taking any damage and Raditz taking damage he needed to do something that he wouldn't be able to counter so easily. That's what led Raditz to release the six of the eight inner gates and launch himself into a left straight punch to the opponent with such strength and speed so he could finally do some damage. With how close he was to the opponent, he would feel the full force of the technique used. Raditz was sure that the technique connected so there should have been damage. That's where Raditz was wrong.

instead of a shockwave from the speed and strength of the punch making impact, there was a full force expansive explosion in Raditz' direction that no matter what he did he wasnt gonna be able to avoid. The explosion didn't only blow Raditz back to the nearby trees at the entrance of the castle gardens but it would completely obliterate Raditz Saiyan Armor. Now bloodied and bruised he gets back to his feet, panting in exhaustion trying to catch his breath while at the same time he is coming up with a way to weakening him before dealing his final lethal strike. His opponent wasnt some push over so he had to make sure to start thinking strategically instead letting rage overtake himself.

You are definitely a strong warrior. Tell me your name so I can place it on your tombstone once I dispatch you!

In a burst of speed, Raditz in nothing but his Briefs, bruises, and blood pushes himself to appear before the opponent in a half second before with a small charge of electricity at both of his index fingers, in unison, he pokes the ulnar nerves of the both the opponent's arms before he would be able to react. Doing this would overload and numbing the nerve clusters in the arms disabling the use of both his arms. In another quick burst of speed he would quickly circle around the opponent before with his electricity charge index finger he continues his assault by assaulting another Mastoid Process resulting in immediate collapse to the ground.

(Chiratsuki Kaihi) Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened

(Iryō Raikō Ninjutsu: Shinkeikei Konran no Jutsu) Lightning Medical Technique: Skill of Nervous System Confusion
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage: N/A
Description: The user charges electrical chakra into his index finger and hits the opponent. Doing so temporarily neutralizes all feeling to the targeted area for a limited amount of time, essentially anesthetizing it (by overloading and numbing the nerves with the electrical discharge), allowing the medical ninja to perform minor surgery or sutures without the patient having to endure the pain or being able to move his body part. This type of local anesthesia is very effective on the limbs and superficial tissues and, depending on which nerve cluster/pressure point/body area its applied to, can even leave a whole limb anesthetized. In battle, this skill can be used with free form taijutsu to great effect, though, due to the rapid contact, will produce a shorter effect.
Note: Lasts 5 turns for medical uses but only one turn if used offensively

Going off the new health system, even with the sixth gate, wouldn't your movement be slowed due to the sheer damage you've taken so far, like that blast of holy fire up close etc? I'm not 100% with how all that works etc, but figured you'd been beaten and worn out and move slower at this point, even with the sixth gate open? Please tell if i'm wrong so i know for the future ^_^




Iluvatar released all the energy from the impact back on his foe in the form of a pure surge of holy fire, blasting him back and hoping to purge him once and for all. He now stood, breathless looking on, the man was on the floor, his armor destroyed, was that it? No. He was getting up again, that green aura still around him, he still had the strength left to fight. This was tenacious man, who wouldn't stop until he was dead. Iluvatar didn't really have many options now, he was getting tired himself, trying to protect this land while fighting a strong foe was no easy task. Instead, he'd have to play on the defensive and hope the man before him wares himself out in the process. In that instant the man disappeared but as he did, Iluvatar's intent sensing went off. He didn't have time to move or form hand seals so he did the only thing he could do. He relied on the power of the light to guide him, protect him and the land before him. As the first strike hits his arm, his body becomes the holy fire itself in an instant. A surge of light is formed where his body once stood, he had become the light itself. This would shock his opponent, as the finger hits his arm, it would release holy fire into the man's body, burning and purging him, once more, leaving him in agony, but not only that, the sudden appearance of the holy fire would be like a flash grenade going off in his face, instantly blinding him and catching him off guard, along with the burning pain. Not only this, but as the silmarilis cleanses the body, it would cleanse the effects of your first strike with the lightning in your finger, giving him mobility back in his arm. He doesn't wait for you to recover, or strike again. With you blinded, burning, in pain, the arm that you handn't stuck shot into your chest grabbing your heart, purging it in the process.

"I am Iluvatar.... the light of dawn..."

With this, the man would fall backwards, he'd take the 80 damage from hitting iluvatar's arm when it was composed of holy fire, then another 80 when his heart is grabbed in the same moment. Causing him to fall back, searing in pain, losing control, and collapsing before the elf.

Shigai no Seisen | Body of the Crusader
Type: Offensive/Supplementary/Defensive
Rank: A/S
Range: short
Chakra: 30/40
Damage: 60/80
Description: This jutsu goes back to the founding of the clan. The amber from the tree of light was sealed into the clan giving them their powers. The amber flows through them making them the light themselves in a sense allowing them to control their KG. This lets them become the Silmarilis, The Light, The Holy Fire, if you will. Their body becomes the element themselves of holy fire. This can be in part like just the arm (A rank) or in a surge of chakra turning their entire body to the light energy itself. In doing the full surge they purge themselves of all they feel to be negative. This can be done in part with the A rank also. In turning to the Holy Fire, they become the light itself, and blind all who look at them radiating heat from the holy fire. The feel they are the embodiment of the sun which they praise, they are pure, bright and purge the darkness. In this form, being energy itself, it breaks down all that is weak to the holy fire and allows them to enhance their close combat skills through this, burning and purging those who seem to do the elves harm.

Note: The A rank version can be used once per turn on any part of the body, lasting up to two turns or until cancelled
Note: The S rank version turns the entire body to silmarilis, and in this form the user can only use energy based elements. This lasts up to 3 turns, can only be used twice per battle with two turns between uses. If the S rank is used the A rank can't be used for two turns also.
Note: In this form the user becomes vulnerable to elements that are strong to energy based elements such as the cannon Dark release element.
Note: Blinding lasts while this is active. Once this ends the targets remain blind for one more turn.
Note: only be able to use elements that compose Holy Fire when in full body mode
 
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