[Closed Spar] Edward. vs Ushiro

Edward

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♔ Edward vs Ushiro! ♔


Rules:
[♔] Rei's Rules and Regulations
[♔] Customs of any kind are allowed
[♔] Killing is allowed, but does not count
[♔] We start at mid range
[♔] Unofficial
[♔] Check Spoiler for the terrain
[♔] Using , you can have the first move and start the RP. Sword of the Thunder God strapped on his side. Tobirama starts the battle with his Sword of the Thunder God strapped on his side. You may begin, with the RP



(I'm at the area with the larger shade between the large trees and you are in the opposite area, near the bushes)
You must be registered for see images
 

Ushiro

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I'm using with the Land of the Skies Bow on his back. Starting RP isn't exactly a specialty of mine. >.>




"Ahhh...sorry, bush. Ninja have no time for restrooms, especially after my tenth cup of the day. Really couldn't have asked for a better spot. ...?! Someone's coming!

Zipping up his pants, Godot walked out from behind the shrubbery and onto a sun-lit path as casually as he could. The place was deserted a minute ago yet he could see an man approaching in the distance. Hands in his pockets, Godot walked toward him for a better view. From the looks of his blue armor and sword strapped to his side, the man was ready for battle at a moment's notice. A head of spiked white hair stood out in the light, alot like his own. It was only when Godot got around thirty feet from him did he stop, suddenly coming to a realization.

"Tobirama Senju. That's your name isn't it? I consider myself honored, and fortunate, to run into a ninja of your caliber. I might not get a chance like this again. Let me test my strength against you. Accept, and you'll get to see something interesting. What do you say, Second?"
 

Edward

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Walking aimlessly throughout unknown lands, Tobirama stumbled upon a white-haired man, similar to his own hairstyle. With his never-changing expression, Tobirama stood firmly on the ground as he inattentively listened to what the man had to say. From what he understood, it seemed that an unexpected challenge was made. Recently, Tobirama went through his tedious schedule; work at his Kage Mansion, and assigning missions. No action whatsoever. It was the prefect opportunity to fight and let loose. Perhaps a battle to the death would spark the man's interest. "If you insist, I suppose we could have a battle... Just know, i won't take it easy on you, Amegakure Nin!" he threatened, as he observed the head band the Shinobi wore.

As he talked, Tobirama would use his skills with the water element to manifest a mass of water between the two, and 5 meters to the right. The water created a large creature, resembling a goblin. It stood there, still as a statue as Tobirama performs a single hand seal. Once the seal was completed, the goblin began running at an arc whilst opening it's belly, from which four whips of water appears to hinder movement of Godot's limbs. Meanwhile, Tobirama releases a large and pressurized sphere of water, using the Beast as a distraction.

(Suiton: Zerasu-jū no hara) - Water Release: Belly of the Zealous Beast
Type: Offensive/Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40 (-80 per turn to the target)
Damage: N/A (80 if used Offensively)
Description: Tobirama, with his legendary mastery of water release, will send his water chakra at an area within mid-range. With the use of his water chakra, Tobirama can materialize an orb of water from thin air, which would quickly grow into a large blob of what appears to be a plump goblin made of water. The size of it would be about two times the size of the user, with a fairly large stomach and a body that is about 3 meter wide. The goblin itself is a sentient entity, capable of acting on its own accord. The water that makes up its body has similar properties to (Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique, therefore its ability focuses on absorbing chakra from targets that make contact, including Smaller summonings, Clones, Humans, etc. The main usage for this water blob is to utilize the unique ability of the water to absorb the target's chakra. This is done when the blob would race towards or attempt to approach the target and upon reaching short-range, it would open up its large belly, in which four long whips would emerge to grab a hold of the target's limbs and abruptly pull the target in the stomach. The whips are dense and almost solidified, allowing it to grab a hold of tangible beings despite being made of water. As it is pulled in, the blob's stomach would close, shutting the enemy inside. While the target is inside, he/she will lose chakra from the physical contact with the water, and any raw chakra created inside will be ineffective, like Rasengan, but elemental chakra would still work. The blob itself stays on the battlefield for three turns, however, if it successfully traps a target, the user will be able to manipulate it to stay on the battlefield for longer. Doing this would require a constant stream of chakra, therefore the user will be unable to perform any other techniques while the target is successfully trapped inside the belly. Absorbing chakra if the target is inside the belly has no turn limit, so long as the target is trapped inside. However, if the user deems necessary, with a single handseal, he/she can cause the walls to squeeze in together, trapping the target in an extremely pressurized orb of water that would easily crush anyone inside.
Notes and Restrictions:
- Tobirama bios can use this without hand seals or a water source. Alternatively, bios that don't have his water abilities will have to perform a set of five hand seals.
- The blob itself lasts for three turns, and if the user does not successfully trap the target within the stomach, or if it is destroyed, it will disperse back to water.
- Can only be used once and no water techniques above S-rank while this technique is active.

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.
 

Ushiro

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Godot smiled and removed his hands from his pockets when he heard Tobirama accept hischallenge. This was going to be fun. He first noticed water materializing at his left which took the form of a large goblin. Water release was Tobirama's specialty after all he so somewhat knew what to expect. Before the goblin could start moving, Godot imbued the ground with doton chakra and created two armored creatures resembling dinosaurs standing at his sides. As Godot produces an adhesive coating on both of them, the left one grabs the incoming tendrils and utilizing its brute strength, pulls the goblin closer and crushes it with a powerful claw slash. The other one steps in front of Godot and shields him from the water bullet. By the time the bullet hits, his Godot has already created a rock clone to take his place as he hides behind a nearby tree at long range. Both armored creatures then charge at Tobirama and hold him down.


(Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation
Rank: S
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (80 damage if used to attack the opponent)
Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process.

Note: Creatures last for a maximum of four turns
Note: Can only be used twice per battle
Note: Can only be taught by -Venom-
Note: Counts as 2 moves from the users 3 per turn limit.

(Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone that he spits from his mouth. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person. They can use up to C-Rank Earth techniques and are very resistant to physical damage such as that from Taijutsu which they can endure up to B-Rank.
 

Edward

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Oh yeah, my bio is really oudated btw. Updates are in this bio > <


With his sight momentarily blocked, Tobirama activated his chakra sensing ability, to prevent the risk of a surprise attack happening behind the golem. With his chakra sensing ability activated, Tobirama noticed the pawns spread around the battlefield. "Another entity all the way over there... Two beast-looking things, and the main man behind the beasts... I suppose its best to attack with a large-scaled attack" Tobirama contemplated, as he formed a single hand seal, and from his mouth, released an ocean-worth of water. It was released in mass quantities, spreading out and around the battlefield, creating a makeshift ocean, approximately 15 meters from the ground. The mass of water lifts Tobirama up and easily avoids the two creatures. If left undefended, the enemy would be crushed, along with his clone. (Because of the crocodile-like creatures weight, they would not float up.)

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
 
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Ushiro

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As vast quantities of water are spewed onto the battlefield, Godot's armored creatures dig beneath the ground, traveling below the clone where they wouldn't be directly impacted by the towering waves. The clone merely watches on in confidence as the man himself slams his hands on the ground, manipulating the earth to swiftly drop 100 meters beneath Tobirama. This creates an enormous hole 20 meters in diameter which all of the water being produced naturally drains into, unable to spread any further. Tobirama is also lowered into the hole along with the water, putting him in a good position for Godot's clone to spit an earthy globule at him which hardens into a large rock falling on and dropping Tobirama into the depths. Both armored creatures currently emerge from the side of the hole right in front of Godot's clone and swim up to Tobirama (Yes, they can swim) before crushing his body between their alligator-like jaws.

"The weak get washed away by the tides of fate...The strong drink it up."

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

( Doton: Iwa Dangan ) - Earth Release: Rock Bullet
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user manipulating their chakra will point their palm or fist at the opponent, creating a large rock on it which he then sends at the opponent. Alternatively, the user can "spit" the rock. In this case he will spit a large globule of mud which hardens mid way towards the opponent into a large rock.
 

Edward

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To his surprise, the water he was spewing out in large quantities would drop all of a sudden, leaving him suspended mid air for a second or two. He naturally falls, as he grabs a marked kunai from his ninja pouch and throws one on the wall behind him, (the one furthest from you), with enough force to have the FTG Kunai pierce through the earth and simply hang on the wall. While he was maneuvering his body mid-air to throw the kunai, he would also manifest a cloak made of water around him, which would shape around his body while extending an arm out, made of the same substance. The arm reaches out to grab the ground and is then manipulated to pull him out to safety, evading the earth bullet with ease.

(Suiton: Mizu Yakke) Water Style: Water Cloak
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses water to cloak around them, forming some shapes the user wants around them. While cloaked the user can scretch the water around them to attack, (like the kyuubi cloak) and form fists, hands, tendrils, etc.......(its like the kyuubi cloak but with water)
Note: Lasts for 2 turns.
Note: Needs water source to use the jutsu.
Note: Only useable for once per battle.
Note: Only useable by Question.
"So it seems you're pretty skilled with Earth Release." Tobirama complimented, while performing a single hand seal in which a single orb of water would emerge, floating to his side and in the middle of the pit. Four whips would come out to his side, ready to grab him if the monsters come back, while tens of whips would emerge in an attempt to impale you. "Let's see how you deal with this..."

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
 

Ushiro

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I thought you didn't have FTG kunais? And were we always using the same color? 0^0


Instead of seeing Tobirama falling into the pit he'd formed, Godot notices an arm made of water grab the edge of the pit and pull Tobirama to safety. His body was covered in water he appeared to manipulate at will, a fitting technique but potentially troublesome if he was allowed to do as he pleased. So Godot releases his control of the armored creatures and weaves handseals. Taking control of a vast amount of water present in the pit, he erects a huge wall of water of great width and height separating the two and preventing Tobirama's attack from getting past the barricade. Godot further manipulated it to cause 8 belt to shoot out and come together as something resembling a giant hand grabbing the puny Tobirama, pulling him from the wall, and slamming him against it once again. To make this extra damaging, Godot's clone makes 3 long spikes emerge where Tobirama would be slammed so he'd be skewered as well as flattened.

"This is for you. I hope you aren't as hard to impress as you appear to be. "

(Suiton: Ekitai Seigen) - Water Release: Liquid Restriction
Rank: A-S
Type: Supplementary/Attack/Defense
Range: Short - Long
Chakra cost: 30 (40 if S rank)
Damage points: 60 (80 if S rank) +10
Description: The user performs the Dog -> Boar -> Ram handseals and creates a semi-solid wall of water from a water source. Several strong belts of water shoot out from the wall that can swiftly bind an opponent movements by wrapping around his body or attack by lashing out with the belts. A lightning jutsu can be used to electrify the wall and shock anyone in contact with it. Because of this, if an opponent attempts to break free of the belts using Chidori Nagashi, he will only be shocked with his own jutsu. This jutsu can be performed on a greater scale while utilizing a large water source which increases the strength of this jutsu to S-rank. The amount of water needed for the S-rank version is similar to what is created from the Waterfall Basin and Exploding Water Colliding Wave techniques.
-Usable 4 times per battle but the S-rank version costs an extra use.
-No S-rank water techniques next turn

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target if these are less dense. The pillars/spikes can be done in any earthen surface, including other earth techniques of the user.
 
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