[Closed Spar] Battle of the Belle's, Take 3

Mirai

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Terrain: Yakukotan
Densely forested and once the ancestral home of the Nara Clan Yakukotan still boasts the the highest number of deer in the Land of Fire. Since the fall of the Freehold plenty of the Nara have returned to the area, forcing many of the communities of hunters and their families, who settled in the area after the clan’s expulsion, to leave.
Mid Range.
Mirabelle: https://animebase.me/threads/mirabelle-blackthorn-chakra-beast-ii.782792/
Post bio and I'll start
 

Mirai

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It was two years, give or take - that the world was shattered. It was replaced by the one Abzu oh so craved, and yet…even now in this day and age, perhaps it was out of nostalgia that Mirabelle found her way to this little forest in the Land of Fire. “I remember it like it was yesterday…” she said, as the memories came flooding in. It was where Isabella’s and Mira’s relationship as friends ‘began’. Though the crimson hair vixen would never openly admit it. Mirabelle however couldn’t forgive something…she was the reason Abzu came back. It was held over her head, and each time Mirabelle is reminded of this - a strange urge to cause harm to her long time friend continues to grow and proliferate…until now.

Witness of Abzu” she formally greeted Isabella, but directly avoided eye contact from the get go. Sharingan and Shinkaigan all possessed huge issues for the maiden and couldn’t be bothered getting outed by either of the two, or at least on to the same degree. She twirled a sole kunai in her palms as she then tossed it into the surface of the ground.


(Fuinjutsu: Kyūmin Erementarudomein) Sealing Style: The Dormants Domain
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn, -20 per turn if used twice) + 10 = 50
Damage: 80
Description: This technique has an application of both a body seal and a active regular fuin seal, being able to brand their body with the Kanji utilizing the technique. By applying this technique onto the user, (Be it in the start or mid way through the battle) the seal will activate causing said element to form into a small creature on their shoulders roughly the size of pakon (Kakashis Dog) This element can range from the basic elements, Advance Element, or Custom element but it needs to have an element component to it. Once the seal is active it stays dormant until an enemy is within short range. Once an enemy is within short range, the elemental creature that is on said body will instantly use a technique from said element that their body is composed of, of equal rank or lesser by using their own body as that source but having to be a projectile technique or a defensive technique that doesnt spawn larger than five meters around the user. Once the technique activates, the said creature would then disperse which the user is able to apply another seal on them, replicating this technique but will cost double the chakra to sustain it.

Note: Technique stays dormant until use
Note: Technique used from the creature can be defensive or offensive in nature, not supplementary and cant be a stream nor continuous
Note: This technique can be applied before battle in said bio. By doing this it can be activated as soon as the battle start.
Note: if applied a second time it uses double the amount of chakra to sustain said technique until active
Note: Can only be used twice per battle.

I’ve got to say, we’ve come a long way…but I have to ask…was it really worth?” she asked with a curious look in her eyes. Resting on Mirabelle’s shoulder however was a cat shaped familiar that resembled a cat, being blue in coloration; due to being made of her Blue Fire. It was well rested, simply watching and looking at the opponent.

Mirabelle’s real first strike was easily weaved a set of jutsushiki with her right hand, allowing it to quickly spread across the terrain until it was within range; causing various explosions to occur as she made a set of explosive kanji in the surface. Slow and simple, Mirabelle came equipped with Hagakure in tow along with a basic katana about the same size with both strapped on her left waist.


(Namikazeron ♦ Bakuhatsu Ken) – Theory of Waves and Wind ♦ Explosive Fist
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30 + 10 = 40
Damage Points: 60
Description: A technique that takes advantage of Namikazerian Fūinjutsu’s ability to form common explosive tags freely and almost instinctively. The Explosive Fist consists of a series of versatile, adaptable Gōken-style movements wherein the user extends a number of Jutsushiki-Sen towards a target (formed from the hands) and creates any number of regular explosive tags on these. The tags are always directional, essentially functioning as shaped charges, and can thus be detonated shockingly close to the user without harming them. This technique is often used to supplement a Taijutsu attack, but can also be used to pressure a target to disengage.
- Can only be used three (3) times per battle.

Stats
Chakra Points: 2400 > 2310
HP: 200
Speed: 10
Tracking: 30
Sanity: 100
 
Last edited:

Lili-Chwan

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It was two years, give or take - that the world was shattered. It was replaced by the one Abzu oh so craved, and yet…even now in this day and age, perhaps it was out of nostalgia that Mirabelle found her way to this little forest in the Land of Fire. “I remember it like it was yesterday…” she said, as the memories came flooding in. It was where Isabella’s and Mira’s relationship as friends ‘began’. Though the crimson hair vixen would never openly admit it. Mirabelle however couldn’t forgive something…she was the reason Abzu came back. It was held over her head, and each time Mirabelle is reminded of this - a strange urge to cause harm to her long time friend continues to grow and proliferate…until now.

Witness of Abzu” she formally greeted Isabella, but directly avoided eye contact from the get go. Sharingan and Shinkaigan all possessed huge issues for the maiden and couldn’t be bothered getting outed by either of the two, or at least on to the same degree. She twirled a sole kunai in her palms as she then tossed it into the surface of the ground.


(Fuinjutsu: Kyūmin Erementarudomein) Sealing Style: The Dormants Domain
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn, -20 per turn if used twice) + 10 = 50
Damage: 80
Description: This technique has an application of both a body seal and a active regular fuin seal, being able to brand their body with the Kanji utilizing the technique. By applying this technique onto the user, (Be it in the start or mid way through the battle) the seal will activate causing said element to form into a small creature on their shoulders roughly the size of pakon (Kakashis Dog) This element can range from the basic elements, Advance Element, or Custom element but it needs to have an element component to it. Once the seal is active it stays dormant until an enemy is within short range. Once an enemy is within short range, the elemental creature that is on said body will instantly use a technique from said element that their body is composed of, of equal rank or lesser by using their own body as that source but having to be a projectile technique or a defensive technique that doesnt spawn larger than five meters around the user. Once the technique activates, the said creature would then disperse which the user is able to apply another seal on them, replicating this technique but will cost double the chakra to sustain it.

Note: Technique stays dormant until use
Note: Technique used from the creature can be defensive or offensive in nature, not supplementary and cant be a stream nor continuous
Note: This technique can be applied before battle in said bio. By doing this it can be activated as soon as the battle start.
Note: if applied a second time it uses double the amount of chakra to sustain said technique until active
Note: Can only be used twice per battle.

I’ve got to say, we’ve come a long way…but I have to ask…was it really worth?” she asked with a curious look in her eyes. Resting on Mirabelle’s shoulder however was a cat shaped familiar that resembled a cat, being blue in coloration; due to being made of her Blue Fire. It was well rested, simply watching and looking at the opponent.

Mirabelle’s real first strike was easily weaved a set of jutsushiki with her right hand, allowing it to quickly spread across the terrain until it was within range; causing various explosions to occur as she made a set of explosive kanji in the surface. Slow and simple, Mirabelle came equipped with Hagakure in tow along with a basic katana about the same size with both strapped on her left waist.

(Namikazeron ♦ Bakuhatsu Ken) – Theory of Waves and Wind ♦ Explosive Fist
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30 + 10 = 40
Damage Points: 60
Description: A technique that takes advantage of Namikazerian Fūinjutsu’s ability to form common explosive tags freely and almost instinctively. The Explosive Fist consists of a series of versatile, adaptable Gōken-style movements wherein the user extends a number of Jutsushiki-Sen towards a target (formed from the hands) and creates any number of regular explosive tags on these. The tags are always directional, essentially functioning as shaped charges, and can thus be detonated shockingly close to the user without harming them. This technique is often used to supplement a Taijutsu attack, but can also be used to pressure a target to disengage.
- Can only be used three (3) times per battle.

Stats
Chakra Points: 2400
HP: 200
Speed: 10
Tracking: 30
Sanity: 100
How daring you became, to utter his name so nonchalantly...

Isabelle says, as the Eyes of Abzu manifest in her visage, dark navy flames expanding into a starry galaxy of purple energy. She witnessed the creation of the Blue Fire familiar, but made no move to dispel it.

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
Note: Activating the Cosmic Abyssal Eyes after the standard Shinkaigan within the same turn does not allow their Sanity loss to stack, taking only the Cosmic level into account.

But her starry eyes still observed her friend, and through them, the attempted technique that followed was completely swallowed into the Void. Purple light shone from Mirabelle's hands, draining her sanity by 7 points, whereas Isabella would take only 3.5

(Dōjutsu: Ashi Numachi) – Eye Technique: Reed Marsh
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: Reed Marsh is the Shinkaigan’s basic temporal ability, used by the left eye, and is able to perceive and manipulate the lifecycle of what its gaze is set upon. The technique at a basic level invokes the Shinkaigan’s special precognitive ability; more specifically, this means that the user becomes able to predict the future of what the technique itself is targeting. In this sense, lifecycle is broadly defined as anything in existence. Through this technique, or its derivatives, the user is able to gazes at a rock and see it weathered into dust. The user is also able to gaze at a fireball and see its lifecycle, including forming inside the stomach of their opponent, its target, and the resulting explosion. Given that Reed Marsh is the most basic technique within the Shinkaigan’s temporal arsenal it is only able to be used against other techniques and inanimate targets. The essence of the technique is derived from the idea that all things originate from the Void, and that the Shinkaigan can return them to the Void. Through direct eye contact the user can cause a technique up to S-Rank chakra (40) to revert back to the Void. Visually this appears as if the technique is enveloped in a purple energy, consuming it before reducing it to nothingness. Experiencing Reed Marsh directly, meaning sensing it through either one of the primary senses, or through an extrasensory means, causes one to suffer from a 7 Sanity reduction. Reed Marsh can be used four times per battle, with a two turn cooldown between usage.

Without skipping a bit, Isabella would string 4 handseals, casting 2 Genjutsu upon Mirabelle. The first would enhance her extrasensory aspects, creating a pressuring sensation within her consciousness, while the second would have her see heavy feathers of a black demon falling all around her, lulling her to sleep.

( Genjutsu: Kami No Nozumo Zai ) Illusion Technnique: Divine Presence
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 ( 95 ; +15 Spirit AP )
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives things using extrasensory methods, working exclusively against those who can sense chakra and see chakra, such as dojutsu users or sage mode users. When afflicted by this illusion the victims sensory ability will start to go haywire, causing them to sense enemy chakra in everything around them, or seeing it in everything around them in the case of Dojutsu. This illusion will cause no paralysis effects however it will completely overpower the sensory of opponents, rendering it useless as they can sense the users chakra everywhere like a blanket of fog, making it impossible to pinpoint actual sources of the enemy chakra. Should the illusion not be broken the opponent will begin to take spiritual damage, feeling as though they are being crushed beneath the sheer force of the chakra.
Notes:
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.
( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.


φ Voidseer, Uchuu Shinkaigan ( 25 + 2 SPRT + 1 MIND )

MIND7Allows the usage of Forbidden ranked techniques.
Increases the damage of Ninjutsu techniques by 10 damage.
BODY5Allows the usage of Forbidden ranked techniques.
5 Points of Physical Durability
SPRT8Allows the usage of Forbidden ranked techniques.
Increases the damage of Spiritual techniques by 15 damage.
Allows 15 Points of Spiritual Durability.
S + A rank Genjutsu Layering possible.
AGL6Base Speed is 12
DEX4Base tracking is 10 ( 60 )
VIT0Base 2000 CP - 10 - 30 - 30 - 40 - 30 = 1860
Base 230 HP
Base Sanity 100 - 3.5 + 3 + 3 = 100
 
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Mirai

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Mirabelle was attempting to proceed into her next technique, but alas the moment she did a flash of light would have glazed over the script, causing its disappearance and dip in Mirabelle’s sanity. “Oh boy;” she realized what had occurred. She would have developed a fear of heights, though at the moment she wouldn’t really know this per say. Without wasting any more time, Mirabelle noticed Isabella proceeding into a set of hand seals to which there was a sudden heaviness dwelling within her mind, causing Mirabelle to become drowsy - as feathers filtered the world at large. “You see the feathers too?” she mentally communicated to Matatabi. “Feathers? Are you sure…?” but it was at this moment something wasn’t right. Normally her awareness of her spiritual nature would have rang bells, but this time it seemed suppressed.

Genjutsu” she said; which her ally immediately understood, as she would have purged the chakra passively - releasing Mirabelle’s mind back to reality. The truth being is that Mirabelle's opponent seemed to have forgotten she too was trained in Surreal Palm, with her sense of sight being toyed with. It was almost like Isabella was a novice, but Mira wasn’t going to waste any time and be left to chance. “Allow me” she said, as she immediately aimed her hand out - causing the infamous chakra chains of the Uzumaki Clan to emerge from the palm of her hand after making the needed hand seals.


Genjutsu Immunity - Gain the ability to be immune to none Doujutsu or higher level Genjutsu by having your Bijuu break you from it passively.
Allow me to send you back to where He came from!

The chain would have quickly shot from the palm of her hand, snaking its way through the air. This chain was composed of a barrier; coating it with the element of Blue Flames, adopting its nature in full. Through an additional infusion as well, the barrier would have had it’s flames originally a brilliant sapphire turn a bright emerald coloration. With this, the chain would have quickly reached its intended target, attempting to pierce into her upper torso, while burning her with flames hotter than the surface of the sun.

Like it? Decided to cash in on that Uzumaki blood coursing through my veins…its quite handy I’ll admit” she made a pun.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70 (40+ 10 = 50)
Damage: 30-120 (80 + 10 (Mind Bonus DMG) + 20 (Script) + 20 (Solar Wind) = 130
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
(Taiyofuuton: Beratorikkusu) Solar Wind Release: Bellatrix
Type: Supplementary
Rank: B – Rank
Range: Short – Long
Chakra: 20 (+10 Chakra)
Damage: N/A
Description: Bellatrix is an infusion technique that weaponizes Solar Wind Release. Once the user utilizes any sort of energy-based technique, be it basic elemental natures (Fire, Wind or Lightning) or advanced elemental natures (CE/Adv Element) – the user will utilize a sole hand seal. This is done in the sequence of original hand seals, immediately infusing the target technique with the infusion. As it occurs, the technique in question becomes superheated to higher degrees, a gift granted by Solar Wind’s naturally higher temperatures. The technique in question loses it original coloration, instead becoming a bright emerald coloration however it’s power is increased immensely, gaining an additional +20 DMG increase. It doesn’t change the elemental nature of the technique into that of Solar Wind, as all it simply does is increase the temperature and explosive nature of the infused technique. This can be used four times per battle, with a cool down of one turn between each use. Bellatrix is activated in the same time frame as the original technique, though the hand seal is only performed if the original technique has hand seals required.
( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (Passive)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.

On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.

Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.

Stats
Chakra Points: 2310 > 2,230
HP: 200
Speed: 10
Tracking: 30
Sanity: 100 - 7 = 93 + 3 (Blue Fire Usage) + 3 (Fuinjutsu) = 99
 

Lili-Chwan

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Mirabelle was attempting to proceed into her next technique, but alas the moment she did a flash of light would have glazed over the script, causing its disappearance and dip in Mirabelle’s sanity. “Oh boy;” she realized what had occurred. She would have developed a fear of heights, though at the moment she wouldn’t really know this per say. Without wasting any more time, Mirabelle noticed Isabella proceeding into a set of hand seals to which there was a sudden heaviness dwelling within her mind, causing Mirabelle to become drowsy - as feathers filtered the world at large. “You see the feathers too?” she mentally communicated to Matatabi. “Feathers? Are you sure…?” but it was at this moment something wasn’t right. Normally her awareness of her spiritual nature would have rang bells, but this time it seemed suppressed.

Genjutsu” she said; which her ally immediately understood, as she would have purged the chakra passively - releasing Mirabelle’s mind back to reality. The truth being is that Mirabelle's opponent seemed to have forgotten she too was trained in Surreal Palm, with her sense of sight being toyed with. It was almost like Isabella was a novice, but Mira wasn’t going to waste any time and be left to chance. “Allow me” she said, as she immediately aimed her hand out - causing the infamous chakra chains of the Uzumaki Clan to emerge from the palm of her hand after making the needed hand seals.




Allow me to send you back to where He came from!

The chain would have quickly shot from the palm of her hand, snaking its way through the air. This chain was composed of a barrier; coating it with the element of Blue Flames, adopting its nature in full. Through an additional infusion as well, the barrier would have had it’s flames originally a brilliant sapphire turn a bright emerald coloration. With this, the chain would have quickly reached its intended target, attempting to pierce into her upper torso, while burning her with flames hotter than the surface of the sun.

Like it? Decided to cash in on that Uzumaki blood coursing through my veins…its quite handy I’ll admit” she made a pun.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70 (40+ 10 = 50)
Damage: 30-120 (80 + 10 (Mind Bonus DMG) + 20 (Script) + 20 (Solar Wind) = 130
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
(Taiyofuuton: Beratorikkusu) Solar Wind Release: Bellatrix
Type: Supplementary
Rank: B – Rank
Range: Short – Long
Chakra: 20 (+10 Chakra)
Damage: N/A
Description: Bellatrix is an infusion technique that weaponizes Solar Wind Release. Once the user utilizes any sort of energy-based technique, be it basic elemental natures (Fire, Wind or Lightning) or advanced elemental natures (CE/Adv Element) – the user will utilize a sole hand seal. This is done in the sequence of original hand seals, immediately infusing the target technique with the infusion. As it occurs, the technique in question becomes superheated to higher degrees, a gift granted by Solar Wind’s naturally higher temperatures. The technique in question loses it original coloration, instead becoming a bright emerald coloration however it’s power is increased immensely, gaining an additional +20 DMG increase. It doesn’t change the elemental nature of the technique into that of Solar Wind, as all it simply does is increase the temperature and explosive nature of the infused technique. This can be used four times per battle, with a cool down of one turn between each use. Bellatrix is activated in the same time frame as the original technique, though the hand seal is only performed if the original technique has hand seals required.
( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (Passive)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.

On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.

Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.

Stats
Chakra Points: 2310 > 2,230
HP: 200
Speed: 10
Tracking: 30
Sanity: 100 - 7 = 93 + 3 (Blue Fire Usage) + 3 (Fuinjutsu) = 99
Isabella smirks as the chains protude from Mirabelle. Raising her hands, a massive maelstrom of flames appears, threatening to devour the whole world. The Flames of Takamabi take on the appearance of a river of corrosive blood, dark ox-blood with a putrid and nefarious vision. They swirl across the dimension, bolstered incredibly by the Uchiha's innate prowess and the effects of Transient Boundary, which drains 15 sanity off of Mirabelle, while 7.5 is drained from Isabella herself.

( Takamabi: Takamimusubi ) High Heaven Fire: High Creator Jikuu 紙 Space: Massifying
Type: Offensive/Supplementary/Defensive
Rank: B - S ( S )
Range: Short - Long
Chakra: 40 - 60 ( 70 ; +10 Yin Spec )
Damage Points: 80 - 120 ( 185 ; +10 SPRT, +20 Yin Spec, +30 Transient )
Description: Takamimusubi entails the generic manipulation of High Heaven Fire, allowing the user to produce and manipulate the white and crimson flames into streams, constructs, and projectiles. As a generic manipulation, the effects of both Shinkai ( Terrain ) and Yomi ( Person ) depend on the technique's rank. As the flames rage on upon the world, they alter the environment into astonishing and otherworldly dimensions, where the higher the technique, the more twisted and inverted the colors are. Through the effects of Shinkai, that which is burnt by the fires of Takamabi will alter their characteristics into different illusory worlds which can interact with other techniques and substances as they approach them. When sentient creatures are burnt by the High Creator, the effects of Yomi will settle in, bringing the entire awareness of the burnt ones inside the realms produced by Shinkai like going through an illusory portal, while burning auxiliary effects that behave like hypnotic suggestions centered around three pillars. The illusory effects have the same tier and properties of MS level Genjutsu:

Jikuu 紙 Space: Similar to Sukunahikona, High Creator can have a Space Expansion or Compaction effect, making those those burnt by the flames perceive reality and objects outside the flames as incredibly more bigger or smaller than they actually are, which in turn alters their perception of power and strength. When Massifying, the user will be augmenting the perceived size and power of the objects and techniques, producing an effect of perceiving techniques with an increased chakra tier when applicable, +20 chakra at B rank, +30 chakra at A rank and +40 chakra at S rank, which would normally put these techniques as Unsealable, Unnabsorbable and otherwise far too massive to interact on a Chakra to Chakra base, hypnotically dissuading the opponent from countering them through those means.
When Compacting, they will perceive reality to be smaller than they are, which in turn will hypnotically cause them to misjudge the amount of chakra required to produce the technique, causing them to overspend their chakra to counteract their diminished perception of size. The target will require 2x chakra at B rank, 2x the chakra for A rank and 4x times the chakra for S rank.

Note: S ranked usage can only be used once every 3 turns, preventing usage of the rank for the same duration. A and S-Ranked usages can be used six times per battle.
Note: Only one of these three effects can be in place at a given time. Should one be used, this same effect cannot be used in the same or next turn.

Chaos Roll: +30
Elemental S&W Roll: Water
(Dōjutsu: Hantōmei Kyōkai) – Eye Technique: Transient Boundary
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 60
Damage: N/A
Description: Transient Boundary is an advanced Cosmic Shinkaigan technique that is performed by both Temporal and Spatial specialists, cast by either the right or left eye. This technique is unique to the Cosmic Shinkaigan and is performed within the same timeframe as another technique. The only requirement to this technique is that it must be applied to something within the user’s line of sight, specifically another technique they are using. This requirement allows the Shinkaigan to view the technique’s past in the Primordial Void, allowing it to be manipulated by partially reversing the technique into the past to infuse it with the Void. The infused technique gains a random increase in damage, with the user having a 33% chance to increase the damage by 10/20/30 damage. The original technique sheds its strengths and weaknesses, gaining new ones determined randomly. When used on techniques that have a set duration, that duration will be increased by a single turn. When used by those who have mastered the Spatial Cosmic Shinkaigan it will instead have a 33% chance to increase its damage by 20/40/60 damage. When used by a Temporal Cosmic Shinkaigan master it will linger on the battlefield for an additional three turns. Those who experience Transient Boundary and witness its infusion, either directly or through extrasensory means, will lose 15 Sanity.
Note: Usable three times per battle, once every three turns.

Through both seals on her wrists, Isabella then summons a 8 kunai with a Generic Sealing tag attached to it, which she uses to throw in several directions across the battlefield, to land Mid Range from her in a 180º radius.

(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.



φ Voidseer, Uchuu Shinkaigan ( 25 + 2 SPRT + 1 MIND )

MIND7Allows the usage of Forbidden ranked techniques.
Increases the damage of Ninjutsu techniques by 10 damage.
BODY5Allows the usage of Forbidden ranked techniques.
5 Points of Physical Durability
SPRT8Allows the usage of Forbidden ranked techniques.
Increases the damage of Spiritual techniques by 15 damage. ( 35 ; +20 Yin Spec )
Allows 15 Points of Spiritual Durability. ( 30 ; Yin Spec )
S + A rank Genjutsu Layering possible.
( + 10 Chakra Efficiency; Yin Spec )
AGL6Base Speed is 12 ( 16 ; +4 Yin Spec )
DEX4Base tracking is 10 ( 60 )
VIT01860 CP - 30 - 60 - 60 - 40 = 1670 CP
Base 230 HP
Base Sanity 100 - 7.5 + 3 = 95.5
Sanity Drawback 1.1 The afflicted can only speak in third person. Lasts for seven turns. ( 1/7 )
 
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Mirai

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As Mirabelle’s chain approached its intended target; a smirk would become plastered on her face - as she raised her hand. Mirabelle could fall the intense power of the spiritual energy coming directly towards her. She would have smiled, accepting her fate at the hands of Isabella. Slowly but surely, the opposing technique would have consumed her…nothing more or less…or at least that’s what the opponent would see, her own technique obscured her as to what truly occurred. A well timed technique; as Mirabelle immediately just barely three feet away from her opponent’s own spiritual flames would have unleashed her own. A unique cocktail of Spiritual Blue Flames and Yin Release energy would have burst from it, forcefully taking over the opposing technique; even with her sanity draining quite a bit. “Now, as I was saying…” Mirabelle said - returning the technique back to its owner as she started to walk into her direction, as the maiden now wore red hair - a trait and tribute to her ancestry. She would have also infused an additional +10 chakra passively into the technique in question as well. The cat familiar remained docile, with Mirabelle taking the forefront of the battle for the time being.

(Aoi Katon/Inton: Hason Jigoku) Blue Fire Release/Yin Release: Corrupting Hellblaze
Type: Defensive, Offensive
Rank: S
Range: Short - Long
Chakra: 70 + 10 = 80
Damage: N/A (185 + 20 (Corrupting Hellblaze) + 5 (Spirit Bonus DMG) = 210)
Description: Corrupting Hellblaze is a technique unique to the Jinchuriki of the Nibi, to which the user combines its Spiritual Blue Flames and Yin Release. Utilizing the high spiritual nature of both skills, the user is capable of causing spiritual burning to other spiritual entities present; namely ones such as Hungry Ghost and its other spiritual parasite counterparts, Hands of Sloth etc. This can be performed in two ways, the first being spiritual tethers currently affecting the user, using the flames to ‘burn’ away the tether and severing its control on them. The other is more present entities like the previously mentioned Hands of Sloth, but the unique thing about this burning is once it does this - the user’s own Yin Release energy forcefully takes over the opposing technique. In simpler terms, the spiritual flames seek to burn the opponent’s chakra within while also forcefully taking control over it. In the case of tethers, the user will reflect the parasite and its effects back at the opponent while others will become ablaze with the Spiritual Blue Flames, appearing more ghastly. In the case of non tethering entities, the technique stolen gains an additional +20 DMG increase as a result as well, though it must be inherently offensive in order to gain this. This only works on techniques of 70 chakra and below, but can only affect spiritual based techniques while other physical techniques cannot be targeted. Can only be used twice per battle, with a cool down of three turns after use, while leaving the user unable to use Blue Fire Release nor Yin Release above A Rank for two turns after use. This technique’s control persists for as long as the entity is capable of.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
( Yoton: Jaaku Amu ) Yang Release: Wicked Weaves (Passive)
Type: Offensive, Defensive, Supplementary
Rank: B
Range: Short (Hair Reach), Short - Long (Releasing Ranged Techniques)
Chakra: 40 (-20 per turn)
Damage: 80
Description: Wicked Weaves is a unique technique; based on the concept of kunochi infusing chakra into their hair in order to weaponize it in combat. What makes this different from other techniques including Wild Lion's Mane Technique is through the infusion of Yang energy into the hair, it allows them to weaponize it to an even higher degree. Once active, the user’s hair harden’s enough to become more akin to a sword’s durability, but can be shaped into any form the user desires without costing a move, ranging from fists or legs to form Taijutsu, or even other weapons to perform Bukijutsu or Kenjutsu. One thing however is that it cannot be detached from the user, or else the chakra supplying it will be stripped from it and simply fall useless on the ground. The user also at the cost of a move directly strikes with the empowered hair, allowing them to deal 80 physical damage to the opponent. Due to the Yang energy flowing through the user’s hair, the constructs exhibit a level of sentience, allowing it to strike freely on behalf of its user without them needing to command it. And last but not least, Wicked Weaves also has a passive usage for half its chakra cost, but allows the user to lengthen, shorten or even change the color of their hair and its style aesthetically. Wicked Weaves can be posted within a user's biography allowing them to apply the passive application of this technique without taking up a technique usage. This can only be used thrice per battle, lasting three turns, to which once deactivated cannot be used for two turns afterwards. Can only be used by kunoichi (Female Shinobi).

Red hair does suite me after all...” she smiled, as she focused back into the battle at hand. Almost immediately, Mirabelle would have then attempt to activate another seal; branding herself with the Mark of the Dragon, as she walked through the fiery pits of hell on a whim. “Poor Isabella…how about we actually use somethings that are actually...threatening

(Katon/Fuuinjutsu: Kuro Sanshō̄o no Seimei-Sen) - Fire Release/Sealing Technique: Lifeblood of the Black Salamander
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (Fire jutsu with this effect applied cost 10 more chakra to create.) + 10 = 40
Damage Points: N/A
Description: This technique was developed in response to the chakra draining and chakra absorbitve abilities displayed by certain water and earth techniques. Made in an attempt to achieve a similar effect for fire, the resulting technique was deemed too destructive and was classed as a jutsu too dangerous to be used. Like the chakra draining properties of earth and water, the developed technique was highly effective at targeting chakra in its incorporeal states - however instead of draining or absorbing chakra this technique invoked the most fundamental property of Katon - Burning, and applied it to incorporeal interactions. Under the influence of this technique the flames of produced fire jutsu will be sculpted and recoloured so that the Kanji for 'Burn' will appear embossed and patterned across the surface of the flame. As a result the affected fire techniques will burn away foreign chakra within their proximity. There will be little noticeable change for physical clashes such as fire against earth or water, although a sensor will be capable of discerning that the chakra of the technique clashing against the flame is disappearing even before the techniques physical body fades. Against techniques that fire would not have much interaction with however, such as lightning or sound, or techniques that it would not affect at all - such as incorporeal chakra barriers, the true strength of this technique is displayed. As the flames come into 'contact' (Not physical as it generally cannot directly interact with these techniques, but instead overlapping on the same area or being in the same vicinity/pane) the opposing chakra will be burned away, as under the influence of this technique the users fire natured chakra will adopt a singularly destructive property when it encounters opposing chakra and, true to its nature, will not absorb but will rather burn - flooding out to attack the chakra and erasing the opposition completely. When such a flame encounters the body of a living being such as a Summon or Human, it will burn away at their chakra supply for as long as they remain near the flame (short range), destroying more of their chakra each turn, starting at the amount of chakra used to create the fire technique for the first turn, and increasing by double each turn (i.e, 40 the first, 80 the second, 160 the third and so on) until they have absolutely nothing left - and as such fire techniques under the influence of the Black Salamander serve as the bane to beings that cannot be burned or posses powerful regenerative abilities. Against techniques however, elemental weaknesses and strengths will apply, and the strength of the fire technique will reduce accordingly as it expends the very chakra that comprises it to burn away at enemy techniques. Upon the first use of this technique on a fire jutsu, a crest of ash will appear on the users chest, appearing as a salamander that, like an ouroboros is seen to be devouring its own tail. The Salamander Crest will act as a medium for sustaining this technique, should the crest be destroyed then this technique will also end, likewise, for as long as the crest persists, so too will this jutsu. Should the chakra of a fire technique under the influence of the Black Salamander be absorbed, then then absorbed fire chakra will act as a virus - rapidly burning away at the chakra of its new host until nothing is left. The only counter then, is to produce a full bodied chakra surge equal to or greater than the amount of chakra absorbed. (Starts at double the chakra cost of the technique this time, i.e a technique costing 30 chakra would burn away 60 the first turn, and so on, this time as it is directly within an opponents chakra system and as such can wreak havoc more easily). The chakra burn is easily detectable however as an opponent will feel as if their chakra is 'boiling' (a little like the discomfort that Naruto felt upon his first uses of the Kyuubi chakra), although an infected can still produce techniques as usual, albeit they cannot utilise forbidden ranks.

Note:
- Made of ash the crest is virtually immune to any technique that will smash or break it apart as it can simply reform and regenerate, and is counted as a fire/fuuinjutsu combination, A ranked in power, that can only be destroyed by water - which is the natural enemy of fire, or techniques that can completely burn or blast it from existence such as fire or lightning. After four turns the crest will fade, signifying the end of this technique. If Symphony of the Dragon is either active or used afterwards, the Crest of the Black Salamander will combine with the Crest of the Unburnt Dragon, the Salamander wrapping around the Dragon's head and, the two crests will combine, becoming destroyable only by techniques equal to or greater than their now combined strength. When they combine, the crest of the Black Salamander, being weaker, will adopt the turn limit of the Dragon's Crest, if it has two turns left then this crest will also crumble in two turns and so on. While it makes the crest harder to destroy, it also has the drawback of potentially ending the duration of this technique prematurely depending on how, and when the crests are created.
- While this technique is active the user is capable of, once per turn, producing raw blasts of S ranked fire chakra from any point of their body which - incapable of interacting with physical substances, will instead interact with and destroy those made of chakra, for instance if used against earth the blast will phase into the earth, erasing it of all the chakra that fuels it and, by destroying its source of strength will also undermine the earth's corporeality, leaving it to crumble to dust. (Although it does not interact so much on a physical level, it can still be countered by a technique of equal power as the flame will attack the chakra within the technique, and respecting elemental weaknesses and strengths, will falter when overwhelmed or equalized.) The chakra is visible as it takes a translucent gold or black hue, and be can form various shapes and sizes at the users whim, and the user can maintain control over it should they so wish, however they will be limited to non elemental and fire elemental jutsu during this time. This count as one of the user's three moves per turn.
- When this technique ends it cannot be reactivated again for the next two turns, and no fire techniques above S rank can be utilized during this period. It can also only be activated 2x, and the user is immune to have their own chakra devoured by their flames.
- This technique is also capable of working against chakra, or uses of physical/spiritual energy that have a slightly different make-up than usual, such as Senjutsu chakra and Kiyoshi energy. However it cannot target physical or natural energies in their raw, un-combined state; it can do so for spiritual energy however.
- The user can choose to not apply this effect to a created fire technique, and affected fire techniques will appear an imperial black, red and gold in colour.
- As this technique has no effect on its own, its activation is instant and can be performed in the same timeframe as the following technique. The crest will appear upon the creation of the first Black Salamander Fire technique, and this works on ash too.
- When used by an Inuzuka this technique will not adversely affect their Ninken as, accustomed to their presence, this jutsu, while largely indiscriminate, will have the users Ninken labelled as something related to and bound to the user, as a result just as the user is immune to the effects of this technique, so too will Ninken be. (Same for cursed seals as they are a part of the users being)
- Can only be taught by Scaze

Stats
Chakra Points: 2,230 > 2900
HP: 200
Speed: 10
Tracking: 30
Sanity: 99 - 15 = 84 + 3 (Corrupting Hellblaze) + 3 (Salamander) = 90

Your character becomes afraid of heights. So much so that being ten or more meters above the ground reduces their concentration and makes hand seals take three times as long to use. Lasts for three turns. (2/3)
The afflicted begins to believe someone is watching them from the shadows constantly. Lasts for seven turns. When below 80 Sanity this grows considerably worse, forcing the character to lash out and attack random targets on the battlefield every turn.
 
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