[Closed Spar] - "A Student's Assessment"

Red-Robin

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@Mirai As promised, here for more punishment lessons. I will be using my Chise Hatori biography in my signature. I'm open to whoever going first that you think might be appropriate. Scenery is as follows:

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We are situated upon a small island arranged amid a cluster of similarly size islands, ranging between small and large, or 10 square kilometers in size to 500 square kilometers, each separated by a flowing body of water.
 

Red-Robin

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As an additional note, we will be starting mid-range from one another.

Active passively via personal summoning specialist:

Type: Supplementary/Summon
Rank: S-rank
Range: Short
Chakra Cost: 40
Damage: N/A
Description: This technique grants the user the means to summon the Church Guardian (also known as Church Grim) Ruth, who is the personal summon for Chise. The user, following one of the typical means of summoning, whether it be through hand seals, a summoning scroll, or summoning tattoo, bring forward the Church Grim Ruth. Ruth is a large, jet black canine with red eyes that consist with the characteristics of a Church Grim. He stands roughly 4 feet in height and approximately 6 feet in length from tailbone to snout, but up to 22 feet long in total when accounting for the maximum length of his tail up to 16 feet independently. As an S-rank summoning, Ruth is capable of performing the two basic elements of Earth and Fire that the Church Grim is known for; manipulating their Chakra with precision and efficiency that allows them to perform up to S-rank techniques from both elements without the need for hand seals or gestures. Exceptionally, due to Ruth's nature as a Church Grim and their natural affinity for the Earth Element, in addition to his own personal unique experience as a Church Guardian and having faced countless undead during the unraveling of the Underworld into the world of the living, requiring him to manage and manipulate the Earth with rigorous intensity upon several occasions, Ruth has developed an exceptional understanding of not only his own origins as a Church Grim, but also the Earthen element as a whole, he is capable of performing Earth-based techniques with a boost of +20 damage, counting as one of two possible boosts. Due to the religious significance of Ruth's origins and the causation for his boost in damage, he is incapable of receiving boosts from any other source that does not directly relate to Church Grim. Finally, like all Church Grim, Ruth is capable of performing the natural ability of biting (A-rank damage), while tackling and clawing (C-rank damage), at the cost of one of the user's 3 Jutsu slots per turn each.




Standing opposite of the medium-sized island that was situated in a cluster of various other shapes and sizes of islands, Chise and her trusted companion stood steadily in a faceoff of her mentor's arrival. Mirabelle was no stranger to much of what was Chise's regardless of context. By this point, they had known each other for quite some time. However, this place was particularly unique and special to Chise; one that she had not yet shared with anyone. It was a portion of water that rested along the Southern coast of the upper panhandle of the land of fire. While the nearby regions were hardly abandoned or desolate, this place appeared to be a scatter of ruins amid the cluster of islands, all of which gave the indication that, at some point, the potential of a separate larger landmass was present in this very place, where all of the islands now made up the scattered remnants of the larger whole. It has been here that Chise has opted to centralize her personal training: Where she spends many days at a time, meditating, resting, practicing whatever she feels the need to. Now, it would serve her again as a means to face off against her mentor once again, in an effort to harness more of her combative capabilities.

Looking upon Mirabelle, Chise contemplated on what she wanted to say. Was she meant to welcome her to the place? It wasn't exactly hers to invite or welcome anyone to.. yet some degree of acknowledgement felt necessary; at the very least, an explanation for the "
choice of venue." Lifting a hand to brush her digits lightly through her hair, Chise scanned the local area for a brief moment. "I hope it wasn't too difficult to get out here. I thought it would be appropriate to do this here, since I've done quite a bit of my training here. I had thought about keeping it a "secret," but since it's you... I look forward to learning more from you once again, Mira-nee." No sooner than she had finished her statement, dark, gloomy clouds had steadily begun to form overhead. These came as the result of Chise gradually funneling her water chakra into the atmosphere overhead, of which caused rain to begin falling from the clouds, all of which was infused with traces of Chise's chakra. While Mirabelle was well within vision of Chise at the moment, this technique -while simple- allowed for her to keep track of her and anyone, or anything, on the field so long as her rain would touch it. As if by pure telepathic communication, Ruth had registered the end of Chise speaking and the start of the rain as his cue to begin. With a lift of one of his two front paws, the canine had planted it forward in a firm press, causing his earthen chakra to steadily flood from him and into the ground, where it immediately began to break apart the ground and convert it into a muddy substance that quickly lifted and began to rush forward in a rapid tumbling cascade of mud to rush toward Mirabelle position like a wave across the ground, of which had only been more rapidly hastened by the fusion of the Chise's rain, causing it to close the distance faster than one might otherwise expect.

As soon as the wave of mud had formed, Chise had then turned her attention toward forming a water clone from her own body, of which steadily separated itself from her as little more than a silhouette before gradually taking on her features in a near identical replication. The clone then took off in a sprint beside the wave of mud toward Mirabelle's position, aiming to separate the distance between them at least up to short range, waiting patiently to see what comes of the mud's attack.





Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: This technique lets the user summon a river of mud infront of them by lifting one of their hands in the air. This technique can have water added to it to speed up the flow and increase its power.

Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: After performing the Tiger handseal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.

Note: Can only perform up to C-rank Water Release techniques, and requires a water source.
 

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Honestly, it wasn’t that hard to find this place. I’ve been tracking shinobi for a couple of years, being a part of the Black Ones; but…I am honored you invited me to your ‘special’ place” Mirabelle smiled, as her sister started to greet her respectively. Chise was Mirabelle’s sister, and its been that way for some time now, but truth be told the Jinchuriki rarely have time to spend with her. Mostly her own neglect but also Chise’s own for tending to go off the grid without any real forewarning but it mattered little now. Today was special, as Mirabelle intended on learning just how much Chise had grown as a kunochi.

Moment’s into the interaction, rain began to pour over the terrain - the maiden of beauty wasn’t pleased as her clothing started to become moist and dampened. “Ahh geez! I just got this cleaned too…” she complained, but as she did she noticed Ruth starting to strike as a wave of mud started to skid across the surface towards her. “Oh?” she hummed as she started her retaliation as well - immediately drawing one of her two katanas, one of which being Kurokiba and with a slash, generated a separating wave of chakraless winds. This allowed the mud to effortlessly cleave the mud down the center, allowing it to pass Mirabelle without causing any harm towards her but due to this being a chakraless action, she would have combined with the special powers of Kurokiba.


(Bukijutsu/Kenjutsu: Yamato Takeru) - Weapon Art/Sword Art: Gathering Clouds
Type: Defensive/Supplementary
Rank: C - S (C)
Range: Short
Chakra: N/A
Damage: N/A (30)
Description: The user of this technique will begin by priming their weapon against an oncoming attack, before swinging it with such violent force that the sheer air pressure created by the weapon will split incoming attacks, causing them to harmlessly bypass the user. Due to this technique being not reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to kenjutsu will apply to the technique, so for example if the A rank is used, the technique splits A rank damage (60), but with a +20 to Kenjutsu or Bukijutsu, it becomes capable of splitting (80) damage. This technique contains no intrinsic damage value but will push enemies out of short range should they be too close to the attack. The power generated by this swing is similar to the leaf dragon god, so visually it appears as a wind jutsu might, despite not being a chakra-based technique. It can be used to slice anything within reason, akin to Moses parting a sea, the technique will not fully disperse oncoming attacks instead it will simply remove the portion aimed at the user.

Notes:
- The B rank and below version of this technique has unlimited usage, while A rank can be used four times and S rank two times.
- If used by a Samurai with Samurai Sabre Skill, the effective range of the technique will be increased.
- This technique can be used not only through swords, but other weapons as well.
(Kuroi Kaminari: Kaminari no Menajerī ) Black Lightning: Menagerie of Thunder
Type: Defensive, Offensive, Supplementary
Rank: D - S Rank (B)
Range: Short - Long
Chakra cost: 10 - 40 (- 10 to Sustain)
Damage Points: 20 - 80 (40)
Description: Capella is rather a simplistic technique, designed to for the user in order to create chakra born familiars made of black lightning. These familiars can range from rather bland and basic designs such as animals to more unique designed ones such as mythical creatures such as dragons and the likes. The possibilities are endless, only limited by one’s own imagination. These familiars behave based on their designs respectively – as such humanoids are capable of walking and running, winged beasts can fly etc though of course a familiar of mixed anatomy can achieve multiple features as wells. They are sentient beings, though are incapable of human speech pattern, only able to act on their own outside of their creators control but can easily react to situations, exhibiting a rather limited but heighted thought process. They are capable of utilizing Black Lightning and Lightning Release up to their initial rank though in the case of multiple familiars being made at once, the each is only capable of using the rank they have after splitting (i.e S rank split into four makes 4 B ranks, meaning each familiar can only use up to B rank). They are also capable of dealing damage to an opponent based on their rank thought this comes at the cost of a move. This attack is a shocking physically striking blow depending on the anatomy of the familiar such as humanoid kicking or punching etc. They are capable of being summoned in various sizes, from D to C reaching up to five meters, B to A up to 10 meters while S rank reaches up to fifteen meters. Capella’s C to B Rank versions can be used an unlimited times per battle, while A rank can only be used thrice and S rank twice. B Rank requires one hand seal, A rank requires two while S rank requires 3. S Rank usage prevents the user from being able to use above A rank Black Lightning Techniques in the same and following next turn after its initial use, while a cool down of two turns. These familiars can be formed anywhere within mid range of the terrain but must be formed at least five meters away from the target, they however can operate long distances away while a familiar regardless of rank can only persist for three turns in total. The user is capable of interacting with these familiars without taking any damage.

This caused the unique element within it to be released; a giant (5x5x5) dragon made of black lightning came to life. The powerful familiar roared into existence, as it would have spawned right in the middle between Mirabelle and Chise as it lunged towards them. She intentionally didn’t target the approaching water clone, curious what the duo would do. “As for you…” she spoke to the clone, aiming her hand at it and releasing a fireball in the form of the Atavistic Flames, which size rivaled the “Great Fireball Jutsu” as it hurdled towards the water clone.


(Kaen Kakkusei Iden: Ningen no Genri) – Atavistic Flame: Human Principle
Type: Offensive, Defensive, Supplementary
Rank: C – A (B)
Range: Short – Mid
Chakra: N/A
Damage: 30 – 60 (40)
Description: The Human Principle is the basic offensive technique of Atavistic Flame. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. This technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it in their hands to form yellow fire in either or both of their palms. The technique can be launched as fire balls and other projectiles, shaped to the user’s will, and inflict combustible physical damage to anything they strike. Activating the technique requires the user expend 10 spiritual Health Points. The user regenerates 5 spiritual Health Points in the following two turns.

From this moment on, expect me to show no mercy~
 

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As expected, Mirabelle's effortless disregard for Chise and Ruth's initiative attacks went without a hitch. In truth, Chise had no hopes that it would do anything more than start the fight off. After all, something so simple wouldn't be a threat to anyone half of Mirabelle's own experience, yet starting off any flashier would hardly do well for the progressiveness of the spar. One should hardly show their full hand right out the gate, after all.. Yet as if to perfectly counter the same point, Mirabelle had opted for far flashier and large scale attacks after all. Again, something that one might easily predict and anticipate, given her character, yet it showed that she had little regard for a "kid gloves" pacing of the fight to come. She no doubt meant to challenge Chise's resolve, as well as her knowledge and capabilities, which would mean there was no room for holding punching.

As soon as the wave of mud was parted and quickly replaced with a dragon's head of raging, blackened lightning that began to barrel down the distance between Chise and Mirabelle, she would find herself in need of an equally rapid response as Mirabelle's own. With rapid succession, Chise would form a single hand seal and begin to harness her own lightning chakra into her palm, feeling the tingling sensation of the electricity rolling off her fingers before she would raise her palm skyward and manipulate the chakra into the already positioned rainclouds overhead. In one fell swoop, she would pull her hand rapidly downward, resulting in an instantaneous bolt of lightning to plunge into the earth from the clouds above, piercing squarely against the top of the black lightning dragon's head, piercing it with strength equivalent to its own and dispersing it in a flash of light that would no doubt hinder the vision of those present when looking toward the direction of the attack, even if but for a brief instant.

In nearly the same timeframe, only mere moments after Chise had begun the use of her lightning technique, Ruth had begun to further his own involvement in the fight by releasing another charge of his earth chakra into the ground, resulting in a considerable molding, folding and manipulation of the surrounding earth of Mirabelle's position. While the fire technique she had discharged began to travel, the earth would serve as a blockade as it began to rise in a radius surrounding Mirabelle, near-completely enclosing both her and her fire technique within it's dome-like scope, leaving the water clone just outside of the earthen corridor, where a small handful of strangely precise holes were left arranged within the corridor wall. Given the density of the earthen structure and the chakra molded within, the curiously unique fire technique discharged by Mirabelle would collide against the wall all the same, leaving in its place charred rocks and an aggressive plume of embers and fire, yet the wall of the corridor still remained, albeit burnt considerably and thus damaged beyond its original strength, yet it served its purpose. Just as soon as the fireball had been dealt with, the clone had begun to lose its shape before almost immediately tossing itself forward, falling apart and carrying the momentum of it's own previous movement to reshape into tendril-like bullets of water that would quickly dart through the holes that had been left in the corridor wall, passing through it as intended and quickly closing the gap on the still entrapped Mirabelle, readying to pierce her.





Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: By performing the Ram handseal the user will manipulate their chakra and they then raise their hand to the sky and an electrical discharge is triggered shocking the target.

Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A technique that causes the surrounding earth to rise up over a target, creating a cavern. The user can either leave an opening to allow attacks to enter through the exit, cutting off escape plans of the target to avoid being hit, or close it up completely to prevent escape.

Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will manipulate one of their water clones to dissolve back to water and turn into four pointed projectiles that shoot at the target.

Note: Must create a water clone before hand.
 

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As the earthen cavern would have started to form, namely stopping Mirabelle’s initial Atavistic Flame technique, she would smile. The team work dynamic of these two wasn’t something to scoff at considering the amount of time they spent developing their combinations was one another. Nevertheless; she made a promise to take this as seriously as she would with anyone and with that she immediately responded in kind. Mirabelle clasped her hands together, causing a powerful shockwave of chakraless winds to erupt in an omnidirectional manner, cascading and bulldozing the surrounding area up to mid range away. This would have allowed her to push away any debris from her positioning but also stop the water clone completely in its tracks, pushing it back even if it managed to slip into the holes of the cavern walls.

However; Mirabelle wasn’t finished here as she did at the same time due to her technique not requiring chakra to perform it. In the air around Chise and Ruth; a atom shaped collection of fire rings glowing a brilliant emerald coloration too form as it quickly closed in on the two, causing it to burn and violently explode, all the while the approaching shockwave appearing seconds afterwards, providing a double whammy of an assault.

Come on you two, is that all you got?!” she said in a playful yet serious tone as she wished to egg both of them on as she now rushed towards their positioning as she wanted to now close the distance to make sure they couldn’t run away.


(Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point
Type: Offensive
Rank: A - S (S)
Range: Short - Mid
Chakra: N/A
Damage: 60 - 80 (80)
Description: Inspired by his Gathering Clouds sword technique’s ability to create shockwaves of air pressure, Hakushu Shōten is a taijutsu attack created by Kōtetsu Inuzuka that allows the user to slam his hands together with tremendous strength to produce a radial shockwave of air pressure that reaches up to mid-range away from the user’s position and gradually spreads outward to a maximum of 10 meters wide as it travels. In addition to dealing concussive damage to an enemy and being capable of shattering or dispersing techniques of equal strength, this technique is able to push whatever it comes into contact with into mid-range. Due to this technique not being reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to taijutsu will apply to the technique.

Notes:
- The A-ranked version of this technique can be used four times per battle.
- The S ranked can only be used twice and requires a single turn cooldown between uses.
Farao no Hōrei #5. Sōzō no Sugata - Pharaoh's Decree #5. Semblance of Creation
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30 + 10 = 40
Damage: 60 + 20 = 80
Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.

⇒ Usable 3x per battle
⇒ No S rank and above Fire in the same turn
(Taiyofuuton: Beratorikkusu) Solar Wind Release: Bellatrix
Type: Supplementary
Rank: B – Rank
Range: Short – Long
Chakra: 20 (+10 Chakra)
Damage: N/A
Description: Bellatrix is an infusion technique that weaponizes Solar Wind Release. Once the user utilizes any sort of energy-based technique, be it basic elemental natures (Fire, Wind or Lightning) or advanced elemental natures (CE/Adv Element) – the user will utilize a sole hand seal. This is done in the sequence of original hand seals, immediately infusing the target technique with the infusion. As it occurs, the technique in question becomes superheated to higher degrees, a gift granted by Solar Wind’s naturally higher temperatures. The technique in question loses it original coloration, instead becoming a bright emerald coloration however it’s power is increased immensely, gaining an additional +20 DMG increase. It doesn’t change the elemental nature of the technique into that of Solar Wind, as all it simply does is increase the temperature and explosive nature of the infused technique. This can be used four times per battle, with a cool down of one turn between each use. Bellatrix is activated in the same time frame as the original technique, though the hand seal is only performed if the original technique has hand seals required.
 

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As anticipated, Mirabelle had effortlessly dispersed the efforts of the duo in what was one fell swoop, while simultaneously generating an offensive counter with no hesitation. While the force of her attack continued in its advance despite having collided with the earthen corridor -visible by the debris that continued to roll in their direction, indicating a traveling force pushing it forward- Chise and Ruth had both doubly found themselves gradually surrounded by an atom-like ring formation that shaped quickly around them. In one fell swoop it had shifted from
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a vibrant orange to an emerald-like hue, like that of a fire that was introduced to a chemical. Given the near immediate rise in temperature, Chise suspected the technique at play was no doubt a fire technique, or at least one that carried itself with the base principles of the element. "I see she's not meaning to play lightly this time around. Though I would hope she hasn't forgotten what my affinity is..." With quick succession and without hesitation, Chise focused both water and earth chakra throughout her body, fusing them together in a rapid layering of one another before she dispersed it outwardly in a circular pattern matching the short range of the technique that surrounded her and Ruth, stopping just before it. With a jerk of her hands upward, the ground in a full short-range radius around them would separate and give way to an instantaneous raging flow of water, of which seemed to sparkle quite nicely against any sign of light that was reflecting against it, indicating an infusion of a mineral throughout that gave it a considerable density that belied its water-oriented base. In one fell swoop, the water rushed upward like a circular guizer, enveloping the atomic ring of fire, swallowing it up and causing the heat of it to fizzle out in a near instant, releasing a momentary roll of steam as a result, yet the water remained, albeit reduced, having overwhelmed the fire due to its own natural advantage.

In the same timeframe, as Chise focused on handling the technique most immediately surrounding them, Ruth opted for tackling the approaching shockwave, as well Mirabelle herself as she now decided to try closing the gap between them personally. With a heave of hot air from his snout, the Grim planted both his paws into the earth simultaneously, resulting in a mutual molding of both fire and earth chakras, though not as a means to produce them into an advanced element, but rather to mold the foundations of the earth that stood between them and Mirabelle, causing an immense body of rock and mud to begin folding over itself in a steady upheaval from the ground before taking to a shape that resembled a giant monkey, of which had been tempered and hardened by the heat of the fire chakra that was introduced to it through Ruth. The monkey golem's hulking form acted as a wall against the shockwave that had been discharged, parting it and causing the energy to disperse and divert sideward in both directions of its form, fizzling out on its own as a result of losing its traveling momentum. With its form still intact, despite what damage it might have potentially taken from the shockwave, the monkey golem did not lack in its ability to still retaliate. Beforehand, however, the field that was already matched with a perpetual rainfall would find itself steadily enveloped in a mist that quickly thickened into a fog that was difficult to penetrate with ones visual senses. While for all intents and purposes it served wholly as a fog in its most natural sense, something was.. odd, about this particular fog. While it was possible to deduce that the fog first began to roll out into the field form the guizer of water that Chise and Ruth were presumed to still be protectively isolated within, which seemed abnormal on its own, the fog had a particular stifling effect to it that assaulted the senses in more than simply being difficult to see through. It dried the eyes, mouth and skin alike, tasted of salt and gave a queasy sensation the longer one lingered within it. Given these indications, it left little to the imagination as to what the consequences would be if someone remained within the fog for too long. No sooner than after the fog had been produced, the hulking monkey golem had swiftly maneuvered well faster than one might expect of a stone structure like it in the direction that Mirabelle had been traveling in, moving to match her in a readying attack.





Type: Supplementary/Defensive/Offensive
Rank: C-S (S)
Range: Short-Long
Chakra cost: 15-40 (-10 per turn)
Damage: 30-80 (80)
Description: The most basic technique of the special element. By focusing Seraphic Water chakra throughout the body and/or surrounding earth/water bodies, the user is able to create constructs of flowing Seraphic Water. These can range from simple waves, domes, walls, and pillars while the element can even be made dense enough to form traditional weaponry like kunai and swords, as well as other complex shapes. They can be formed from water sources as well as the ground within mid ranged of the user. The size of these creations are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Water Bullet Technique'. As per the properties of Seraphic Water, whenever the element comes in contact with any of if its strong to elements, namely organic matter like people or insects, the brine can suck away the moisture present within these things, leaving behind empty husks. With the seal of confrontation the user can manipulate/maintain control of said constructs up to long ranged of his person.
Note (s):
- S ranked version can only be used 3× per match and requires the Ram hand seal to perform.
- No A-Rank or above Seraphic Water techniques on the next turn (if the S-Rank version is used)
- A rank usage requires the ram handseal

Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 (+20 = 100)
Description: This technique creates a giant stone monkey by accumulating surrounding ground and shaping it into the animal, which is then reinforced with fire. Unlike the Great Stone Golem, the user doesnt have to continuously fuel the technique with their chakra. While the height of the monkey can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Note: Due to being a dual elemental technique, the user can only use one other jutsu that turn.
Note: This technique does not have any basic elemental weakness.

Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra cost: 30 (-10 per turn)
Damage: 60
Description: With a single hand seal the user will release either from his body or any existing Seraphic Water sources within mid ranged of his position an immensely thick variant of the release: mist. Although technically fog due to its density, the technique more or less behaves like mist where it greatly hampers the opponent's visuals. When active, the Undying Fog renders anyone (other than the user) within it unable to see past 4m of their position in any direction. Doujutsu is also ineffective as the fog is permeated with the user's chakra, acting like a screen both to natural and supernatural senses. What makes the technique noteworthy though are three things: true to its name, the Undying Fog is seemingly limitless in that so long as the user keeps the chakra upkeep it will keep spewing from its source (be it the user's body or a Seraphic Water source) and is able to last more than the turn it is created up to 5 turns at a time. The second is that the fog carries with it the regular properties of the Seraphic Water element, where if it comes in contact with living things it immediately gets to work desiccating the opponent(s) from the outside, with emphasis on moist tissue/areas such as the eyes, exposed flesh, etc. But on the inside... If the fog is breathed, ingested, or taken into the body by other means, it causes great nausea in the first turn, preventing opponent(s) from performing techniques above A ranked. On the second turn the nausea turns to uncontrollable vomiting, which needless to say prevents the opponent from doing most things such as standard rotary movement like walking or forming more than two hand seals at a time. On the third turn diarrhea kicks in. By this time the opponent(s) would lose almost half of their bodies' natural water and will begin to look mummified. By the third turn the aforementioned effects would have almost doubled along with the opponent having very blurry vision as the moisture is sucked from their eyes. If the opponent doesn't leave the mist or remove it by the end of the third turn they will perish unless immediate medical attention is had, at which point the technique would come to an end. If the opponent manages to leave the Fog the turn it is performed then they would escape before any of it harmful effects take hold. However, if the target fails to flee or dispel the Undying Fog after one turn, any of its effects (i.e the nausea, vomiting, etc) will linger for one turn after, even if they manage to leave. But not to be entirely linear, the Undying Fog can also be used as a source for other Seraphic Water techniques by having it condense back into mostly liquid. However, if used to fuel a Seraphic Water technique above A ranked, it is immediately terminated and will go on a three turn cool down. Regular usage places it on a two turn cool down.

Note(s):
- Can only be performed three (3) times, with a two (2) turn cool down between uses.
- If used as a source for other Seraphic Water techniques above A ranked it is ended and goes on a three (3) turn cool down instead.
- Lasts 3 turns.
 

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805💸
Kumi
1,289💴
Trait Points
80⚔️
( Hagakure Kikigaki ) - Hidden Leaves - Custom Weapon
Type: Weapon
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: Deep within the Dark Tower lies many secrets of Oisha and his former master Asano, secrets the pupil wished to take to the grave with him. Prior to acquiring the first of the Zōka Sanshin, Oisha learned the secrets of Hagakure and expanded upon these before ultimately passing his knowledge onto his most skilled and trusted samurai, Ishijo of the Riverlands. However, following Oisha’s betrayal and the ensuing battle that occurred between him and the Ronin, the blade was lost and never recovered by Ishijo.

The Hagakure has three unique skills attributed to it, allowing for it’s varied and powerful usages. The first of the three abilities is a passive ability known as Gunki Monogatari. Gunki Monogatari refers to the state of the blade and it’s dual natured composition. Hagakure is both a physical blade as well as a spiritual one, coexisting at the same time, appearing as a blackened blade with wispy air-like wisps emanating from it. This dual existence grants the blade the ability to deal both physical and spiritual damage at one time, splitting the damage done to target’s spiritual health as well as body as evenly as possible, dealing both physical and spiritual damage. These techniques will combat techniques as normal though. This ability is passive in nature and enhances all non elemental Kenjutsu as well as non-Yin or non-Yang based Kenjutsu.

The first active ability is a special attack called Kashoki. The user releases several crescent blades of energy, designed to combat intangible techniques as well as injure the target. These crescents are capable of interacting with spiritual techniques that are normally intangible as well as other techniques that are intangible. These blades also deal a double effect on targets; should an attack land, then the target’s overall health points lower by 10. This 10 health reduces the damage from the technique originally used, dealing 10 less damage as an S ranked attack to living targets. What this means is should the S ranked technique land, 70 damage will be dealt while their max health drops by 10 as well. Against other Jutsu, full damage will apply. The user can make these crescents to combat other techniques once every 2 turns.

The last and perhaps most notable ability of the Hagakure is known as Bushi Katagi, or Warrior Spirit. Activating this spirit, this warrior spirit is reflected in the form of a faint blue hue over the user’s body, enhancing his blade’s spiritual abilities. This aura extends some of the Hagakure’s mystical abilities to it’s wielder, allowing them to be able to enhance their forms to mitigate the effects of damage, spending spiritual health to block physical damage. Being able to spend up to 100 health, the user is able to negate up to the same amount of damage. Anything higher than this and the user will take full damage as well as force the Health System drawbacks to trigger which, through usage of Bushi Katagi, normally do not trigger. This aura also augments the user’s Kashoki ability and allows him to target spiritual entities regardless of state, form, or realm. Should the user be capable of detecting a spiritual target, this blade will allow him to target them with Kashoki. Bushi Katagi allows Kashoki to not only target spiritual entities but also suppress them into the sword, augmenting his next Kashoki attack with the effects of the previously targeted spiritual entity.

Note: Gunki Monogatari is a passive ability always in effect, augmenting their effects. These effects cannot be mitigated unless by Yin or Yang based abilities.
Note: Should Bushi Katagi be used, then the cooldown rate for Kashoki is reduced to once per turn. However after Bushi Katagi ends, this can only be used once every 3 turns for the remainder of the battle. Should a second use of Bushi Katagi occur and end, Kashoki will only be usable once every 4 turns.
Note: Bushi Katagi requires the user to have at least 50 health before he can trigger it. It can only be used twice a battle, lasting 3 turns each use. Should the user’s sacrificed health leave him with less than 25, then this technique will automatically end regardless of how much has been blocked. The user is capable of using this as a blue barrier that blocks the same amount of damage for multiple allies, covering up to 6 meters. This can only be done with allies and not solo fights. Barrier use prevents further use of Bushi Katagi and lasts a single turn.
Note: Health spent to defend cannot be regenerated nor restored by the user or his Creation/Summonings or Tools. Another Ninja must heal the user in order for the health to return. However, he will not experience Fatigue or Health System drawbacks until his health is lowered by outside methods.
Note: Counts as the user’s CW. Cannot be paired with other CW.

Mirabelle would have felt a slight rumbling in the terrain; which was due to the sudden eruption of water from the surface of the terrain. It quickly consumed the fiery combination she conjured into existence - though she was more surprised by the sudden appearance of the lava-like monkey familiar as the steam slowly started to dissipate from the terrain. “Hehe, not bad!” she commented - immediately halting her advancement and started to put her next plans into motion. She would have bitten her thumb, and allowed the blood to slowly pool in her palm as she made a quick set of hand seals in order to summon forth an animal companion of her own. As the smoke cleared, there was initially a tiny cat within it but he would immediately shift into his ascended transformation. “Lady Mirabelle, it’s been a long time” Pantherlily commented, though his keen sense of smell allowed him to detect the presence of two foreign chakra sources, as his hand immediately reached for his sword.


(Nineko Kuchiyose No Jutsu: Pansā Rirī ) Ninja Cat Summoning Technique: Panther Lily
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Pansā Rirī. Panther Lily is roughly the size of a domestic house cat, being a black cat with a white muzzle, small red eyes, and a scar running down across his left eye. Panther Lily seems to have a grumpy disposition and detests noisy people, but seems to have a close relationship with summoners of the cat contract and other felines alike. Ability wise, Panther Lily has his normal domestic cat form but through the use of a passive utilization of the transformation technique – he enters into a form known as Battle Form. In this form, he transforms into a taller, more physically stronger cat – capable of utilizing his sword (which also grows with him), being capable to utilize Kenjutsu up to S Rank & Taijutsu up to A Rank. His sword, Musica, isnt exactly special outside of simply being a sword that grows in size to accomadate his forms. However, while in his miniature form, he’s only capable of using B Rank Kenjutsu & C Rank Taijutsu due to his lack of strength. Despite being able to passively transform, the form itself only last for three turns before naturally ending and going on a cooldown of two turns before being able to be used again. He can be summoned once per battle, lasting four turns in battle – though the user is unable to summon any other cat summons for two turns after his dismissal.
Keen Senses (Basic Ability #2): All cats are naturally good sensors, utilizing their noses and ears to detect others. This keen sense of smell however is far more potent, as they are capable of smelling the chakra of others akin the Inuzuka Clan. This allows them to track targets up to 1 adjacent landmarks away. This smell is so keen it can different between other humans and animals alike, and also the nature of elemental techniques used in battle.
Indeed, but no time for idle chatter…” she said, drawing Hagakure now instead; with the sheathed Kurokiba remaining dormant until needed. The mist would immediately begin the spread while also feeling the thundering footsteps of the monkey familiar. “Let’s light em up~” she said, as she immediately dealt with the mist, as she ran closer to it and flicked her thumb, allowing a pea sized marble of sorts to approach the mist. As contact is made, sealing script immediately spreads throughout the technique, before then being condensed down into a ‘sword’ composed of the mysterious mist as it came into Mirabelle’s grip.

In the same timeframe of course, Pantherlily took the reigns dealing with the monkey, immediately slashing Musica downwards, causing several chakra shockwaves to be released, slashing through the monkey’s form and completely destroying it. Pantherlily would then join Mirabelle in closing the distance, as she flanked from the opponent’s left side and Pantherlily from the right; both combatants performing a freeform downwards slash with their blades to both Ruth and Chise.

( Fuuinjutsu: Furui no Manmosu ) Sealing Technique: The Tusk of the Lost Mammoth
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 ( +20 per turn )
Damage Points: N/A
Description: Mammoth is an ancient sealing technique that combines Elemental Ninjutsu with Fuuinjutsu. The user creates a ball of chakra the size of a pea, with the kanji for "Sheer Pressure" inscribed in it's surface. The user is then able of shooting the pea-sized inscription towards any active enemy elemental ninjutsu, which will cause an inscription to encase it wholy and immediately compress it back into a pea-sized black ball of dense elemental chakra. The compressed ball will now show a sealing insignia of with the kanju for "Tusk" which will absorb the user's chakra and allow for the manipulation of the Shape of the walls of the Tusk that compressed the element, which can passively turn into any generic weapon and be safely controlled either remotely or physically by the user, which can then be used to perform Bukijutsu and any fitting Weapon CFS, passively acquiring an elemental edge of the sealed element of +20 damage and rank boost to their technique, as the Tusk assumes the shape of the necessary weapon required to perform it. The user is capable of performing one freestyle action with the weapon itself, be it a slash, or a parry, with the power and rank of the original technique, per turn, counting towards the jutsu slot per turn. This attack will always follow the main release of the elemental nature, and entails generic and simple contact-based attacks like slices, parries, cuts, strikes, etc. Otherwise, the user can also passively expend the elemental chakra inside the Tusk and create simple constructs that detach from the Tusk ball, like blasts, jets, crescents etc, which will expend the chakra that was previously sealed. So if an S ranked technique was used, the user can detach up to 1 S rank construct, 2 A ranks, 4 B ranks, 8 C ranks or 16 D ranks. This can only be used up to Mid-range. Only one contact-based attack or dettach-based attack can be used per turn. Using dettach-based attacks lower the potential rank of any other attack used with with the Tusk.

Note: This technique can only be used 2 times per battle, while only lasting a maximum of 3 turns, whereupon the Tusk will collapse upon itself harmlessly. It requires the user to wait 2 turns before reusing the technique.
Note: Since the user is sealing the enemy technique with Fuuinjutsu, and then manipulating the inscription walls that compressed the enemy element, this is not considered full manipulation of the element, but merely hijacking it. The user is incapable of sealing a liquid water jutsu and turn it into oil-based water jutsu, even if Water Ninjutsu can be used like that. Thus, even when sealing elements that the user does not own, like CE or AE, the user is never manipulating the original element or technique, merely the fuuinjutsu itself.
(Kamei Gigei: Rekkyōdan) Command Art: Violent Mirror Severing
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves.
*Note: Can be used up to three times per turn, with a cooldown of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use. These shockwaves are not enhanced individually with boosts or augmentations; instead, the boost is applied to the entirety of the technique.
 
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