[Closed] Something Something

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,803
Kin
1,049💸
Kumi
5,635💴
Trait Points
80⚔️
Unofficial Battle
Terrain: Tsumigakure Outskirts, Open Rocky Terrain No Water Source
Mid Range Distance

Mirabelle in signature, but instead of a Jinchuriki - she's a Surgebinder and has Grandmaster Atavistic Flames; and as I asked, she can use Perfume Release. Dunno if you wanna do anything special but that's about it for me on my end
 
  • Sad
Reactions: Vayne

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
Unofficial Battle
Terrain: Tsumigakure Outskirts, Open Rocky Terrain No Water Source
Mid Range Distance

Mirabelle in signature, but instead of a Jinchuriki - she's a Surgebinder and has Grandmaster Atavistic Flames; and as I asked, she can use Perfume Release. Dunno if you wanna do anything special but that's about it for me on my end
Let's try out my brand new contract! I also want Grandmaster Atavistic Flames.

Isabella stands in the open rocky terrain eyeing her friend. She had grown a lot, mostly in fat.

You've really let yourself go ever since shirking away from your village obligations. Bad Mirabelle.

Isabella bites her thumb and the sky seemingly turns dark and eerie for a moment, before the howl of a fox is heard throughout the valley. In a cloud of dust, a magnificent 3 tailed fox with red striped fur like a tiger appears beneath Isabella. She appears beastly and savage, yet her tails float around her eeriely and god-like, with a grace of nightmares.

Isabella-Sama.


She says, glowing with a hazy green light, in the atempt to steal a new ability from her summoner, gaining enlightment of Surreal Palm into growing her 4th Tail.

Hiho...

Isabella pets her Nightmare Fox tenderly, reminding her of her lost companion, Teca.

( Kitsune no Kuchiyose: Kumiho ) Nightmare Fox Summoning Technique: Kumiho, the Red-Omen Fox
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 60
Damage Points: N/A
Description: Kumiho is from a sect of Kitsune Foxes that are elementally specialized. They are designed to battle and serve as the main military branch of the Kitsune. She possesses a red-tinted fur coat, with a stripped tiger-like pattern in her fur. When she is summoned, she inherently has 3 bestowed tails:

1. The Second Tail is a Basic Fire Elemental Tail, which is it's thematic tail, whereas the Third Tail is it's opposite, a Decay Advanced Elemental Tail.
2. The Strength of the theme element and elements that are composed by it are boosted by 10 chakra when the Red-Omen uses it, and that is translated as a +20 damage boost when applicable.
3. Kamiho has 80 health points, 13 speed and 25 tracking. This tracking is bound to a Single-Landmark, and is Spiritual Based, as per the Contract.

Note: Can only be summoned by Fire and Decay users.
Note: Can only be summoned once and cannot be summoned while other Kitsune are present.
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,803
Kin
1,049💸
Kumi
5,635💴
Trait Points
80⚔️
Mirabelle couldn’t help but chuckle underneath her breath, hearing Isabella comment about her sudden weight gain. “Well, a new mother doesn’t just shed all of the weight away so easily I suppose. Speaking of which, how is that child of yours? Like, no seriously…I need some tips over here…” Mirabelle said in an almost desperate tone. However, as she tried to continue into her conversation, Isabella would have drawn blood by nipping the top of her thumb and summoning into battle what appeared to be a fox. It was three tailed, which can only mean it wasn’t any ole normal companion. “New friend? You introduced me to those lovely jellyfish, but now you’re more in tune with foxes now? How quick of you to abandon them…tch” she said in an almost annoyed tone, but in the end the battle was only starting. Mirabelle breathed in and out, her eyes sharpening at the sight of Isabella. “I’ll say this much…I’m not the same person you knew several months ago…the Nibi no longer dwells within me…but rather…a brand-new power far more my style!” she said, as she tapped into said power. As she did, her body glowed very lightly as she adjusted her clothing to match with the armor she just summoned into battle. “Heaven’s Wheel Armor!” she became clad in a brand new, yet revealing armor set. It was a noble phantasm, passively summoned from the Throne due to her Heroic Spirit status.

You must be registered for see images

That’s not all!” she commented as in the air another phantasm was summoned; summoning forth a twin blade resembling Kurokiba – as it was shrouded in an energy of prana infused lightning. Quickly; she would have also passively drawn on her void artifact – gaining an infusion and then immediately spending it on another. Once these actions all occurred; she would have quickly rushed forward. She kept eye contact to a minimum, while the wings of the armor provided her movement across the air without needing to touch the ground. “Dragon Flash!” she commented, piercing her blade forward at a rapid pace, allowing her aim the sword strikes directly at Isabella, ignoring the fox for the time being. Once she arrived close enough, she halted her movement – being about six meters away, waiting to see how the opponents respond in kind. “Hehe, you’ll soon learn the difference in our strength…Isabella” she commented.

(Busou: Kenshoushi no Seiki) – Surge of Armament: Century of Champions (Passive)
Type: Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the most fundamental Armament technique in the Surgebinder arsenal and covers each major class of warrior. The user can summon the Noble Phantasm anywhere on the field, but it must be at least short-range away from the opponent unless the user is also inside that range. Servant rank Surgebinders can sustain the summoned Phantasm indefinitely but they will be prevented from calling forth any further Noble Phantasms until they return this one to the Throne. Heroic Spirits and above can sustain two Noble Phantasms indefinitely but will also be prevented from calling forth any further weapons until at least one is returned.

Blades of the Saber
The user will summon a sword from the Throne with a glowing metal blade that vibrates at the frequency of lightning. It is coated in and charged with a never-ending current of electricity that cannot be short circuited or insulated. The blade can be stabbed into a conductive surface such as earth, water, metal, mist, etc to release currents of electricity in every direction, that quickly form into dozens, hundreds or thousands of replicas of the metal blade jutting upwards, downwards or in any direction. This counts as a move, deals 60 damage per attack (regardless of the number of blades used) and the user is free to perform other techniques. If the user drops the blade, it can be recalled to their hand with a mental command or manipulated remotely through hand gestures in a similar manner to Lightning Blade Levitation. Upon summoning, the blade leaks prana into the user's body which renders them immune to electric shocks and paralysis. Alternatively, the glowing blade is coated in wreath of prana-infused flames which cannot be extinguished. Both the fire and the aforementioned electricity, can be used as a source for Fire, Lightning and advanced or custom elements which are energetic (e.g. Dark, Rhythm or Storm). This fiery blade renders the user immune to burns, dehydration and the effects of scorching temperatures. The blades themselves deal 80 damage on direct contact with the opponent’s body or techniques. Using it to counter a technique counts as one of the user’s moves per turn.

Armour of the Berserker
The user will summon an armour slightly larger than their body, made of any material, over their current attire, which will envelop them fully or partially. In the case of full body armours, by default they will not conceal the user's eyes or mouth unless specified otherwise. All armours in this class can be reshaped passively to extend weapons, limbs, spikes, tendrils, prehensile tails, hands which can perform handseals and wings capable of flight. These suit of armour will be both weightless and flexible at the joints, meaning they will not hinder the user's ability to move in the slightest. The composition of the armours makes them incredibly durable, rendering them immune to damage from A-Rank and below techniques. It can completely block/negate the damage of one S-Rank technique but this will neutralize the Noble Phantasm and return it to the Throne. The armour insulates both electrical currents and extreme heats and will also absorb the force of massive impacts or techniques. They user will sustain no fall damage, from any height, and the armour will absorb and reflect the impact of any physical strike onto the attacker. Since they are fully infused with prana, the armour cannot be manipulated by foreign chakra or energy. Only the user can use the armour as a source for techniques.
(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
(Bukijutsu/Kenjutsu: Ryūsenka ) Weapon Technique/Kenjutsu: Dragon Flash
Type: Offensive
Rank: B - S Rank
Range: Short - Mid
Chakra: 20 - 40
Damage: 40 - 80 (80 + 20 = 100)
Description: The user holding their sword/bladed weapon in their hand will take on the a simple stance ,where they will gather their chakra into their blade till it begins to glow a light green color, as they reach a peach of chakra then user will then run at full speed, so fast it is difficult to keep track of the user when he/she moves in a zigzag pattern , with the opponent losing focus then user will then channel chakra into their feet and jump into the air taking a full 360 turn and as they return around the user will unleash barrage powerful thrusts with there sword that will create several chakra thrusts similar to the Samurai Sabre Technique to strike the opponent .These thrusts are not sharp on the sides that it will only bruise the target but the center of the thrusts(the point) is very sharp and can stab into the target leaving gashes in the targets skin and severely bleeding. This can also be performed while on the ground without having to jump into the air as well. This technique can be used four time per battle, however the S Ranked variant can only be used twice per battle, and A Rank Thrice Per Battle. Regardless of rank used, it goes on a cooldown of two turns after its use.
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
Mirabelle couldn’t help but chuckle underneath her breath, hearing Isabella comment about her sudden weight gain. “Well, a new mother doesn’t just shed all of the weight away so easily I suppose. Speaking of which, how is that child of yours? Like, no seriously…I need some tips over here…” Mirabelle said in an almost desperate tone. However, as she tried to continue into her conversation, Isabella would have drawn blood by nipping the top of her thumb and summoning into battle what appeared to be a fox. It was three tailed, which can only mean it wasn’t any ole normal companion. “New friend? You introduced me to those lovely jellyfish, but now you’re more in tune with foxes now? How quick of you to abandon them…tch” she said in an almost annoyed tone, but in the end the battle was only starting. Mirabelle breathed in and out, her eyes sharpening at the sight of Isabella. “I’ll say this much…I’m not the same person you knew several months ago…the Nibi no longer dwells within me…but rather…a brand-new power far more my style!” she said, as she tapped into said power. As she did, her body glowed very lightly as she adjusted her clothing to match with the armor she just summoned into battle. “Heaven’s Wheel Armor!” she became clad in a brand new, yet revealing armor set. It was a noble phantasm, passively summoned from the Throne due to her Heroic Spirit status.

You must be registered for see images

That’s not all!” she commented as in the air another phantasm was summoned; summoning forth a twin blade resembling Kurokiba – as it was shrouded in an energy of prana infused lightning. Quickly; she would have also passively drawn on her void artifact – gaining an infusion and then immediately spending it on another. Once these actions all occurred; she would have quickly rushed forward. She kept eye contact to a minimum, while the wings of the armor provided her movement across the air without needing to touch the ground. “Dragon Flash!” she commented, piercing her blade forward at a rapid pace, allowing her aim the sword strikes directly at Isabella, ignoring the fox for the time being. Once she arrived close enough, she halted her movement – being about six meters away, waiting to see how the opponents respond in kind. “Hehe, you’ll soon learn the difference in our strength…Isabella” she commented.

(Busou: Kenshoushi no Seiki) – Surge of Armament: Century of Champions (Passive)
Type: Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the most fundamental Armament technique in the Surgebinder arsenal and covers each major class of warrior. The user can summon the Noble Phantasm anywhere on the field, but it must be at least short-range away from the opponent unless the user is also inside that range. Servant rank Surgebinders can sustain the summoned Phantasm indefinitely but they will be prevented from calling forth any further Noble Phantasms until they return this one to the Throne. Heroic Spirits and above can sustain two Noble Phantasms indefinitely but will also be prevented from calling forth any further weapons until at least one is returned.

Blades of the Saber
The user will summon a sword from the Throne with a glowing metal blade that vibrates at the frequency of lightning. It is coated in and charged with a never-ending current of electricity that cannot be short circuited or insulated. The blade can be stabbed into a conductive surface such as earth, water, metal, mist, etc to release currents of electricity in every direction, that quickly form into dozens, hundreds or thousands of replicas of the metal blade jutting upwards, downwards or in any direction. This counts as a move, deals 60 damage per attack (regardless of the number of blades used) and the user is free to perform other techniques. If the user drops the blade, it can be recalled to their hand with a mental command or manipulated remotely through hand gestures in a similar manner to Lightning Blade Levitation. Upon summoning, the blade leaks prana into the user's body which renders them immune to electric shocks and paralysis. Alternatively, the glowing blade is coated in wreath of prana-infused flames which cannot be extinguished. Both the fire and the aforementioned electricity, can be used as a source for Fire, Lightning and advanced or custom elements which are energetic (e.g. Dark, Rhythm or Storm). This fiery blade renders the user immune to burns, dehydration and the effects of scorching temperatures. The blades themselves deal 80 damage on direct contact with the opponent’s body or techniques. Using it to counter a technique counts as one of the user’s moves per turn.

Armour of the Berserker
The user will summon an armour slightly larger than their body, made of any material, over their current attire, which will envelop them fully or partially. In the case of full body armours, by default they will not conceal the user's eyes or mouth unless specified otherwise. All armours in this class can be reshaped passively to extend weapons, limbs, spikes, tendrils, prehensile tails, hands which can perform handseals and wings capable of flight. These suit of armour will be both weightless and flexible at the joints, meaning they will not hinder the user's ability to move in the slightest. The composition of the armours makes them incredibly durable, rendering them immune to damage from A-Rank and below techniques. It can completely block/negate the damage of one S-Rank technique but this will neutralize the Noble Phantasm and return it to the Throne. The armour insulates both electrical currents and extreme heats and will also absorb the force of massive impacts or techniques. They user will sustain no fall damage, from any height, and the armour will absorb and reflect the impact of any physical strike onto the attacker. Since they are fully infused with prana, the armour cannot be manipulated by foreign chakra or energy. Only the user can use the armour as a source for techniques.
(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
(Bukijutsu/Kenjutsu: Ryūsenka ) Weapon Technique/Kenjutsu: Dragon Flash
Type: Offensive
Rank: B - S Rank
Range: Short - Mid
Chakra: 20 - 40
Damage: 40 - 80 (80 + 20 = 100)
Description: The user holding their sword/bladed weapon in their hand will take on the a simple stance ,where they will gather their chakra into their blade till it begins to glow a light green color, as they reach a peach of chakra then user will then run at full speed, so fast it is difficult to keep track of the user when he/she moves in a zigzag pattern , with the opponent losing focus then user will then channel chakra into their feet and jump into the air taking a full 360 turn and as they return around the user will unleash barrage powerful thrusts with there sword that will create several chakra thrusts similar to the Samurai Sabre Technique to strike the opponent .These thrusts are not sharp on the sides that it will only bruise the target but the center of the thrusts(the point) is very sharp and can stab into the target leaving gashes in the targets skin and severely bleeding. This can also be performed while on the ground without having to jump into the air as well. This technique can be used four time per battle, however the S Ranked variant can only be used twice per battle, and A Rank Thrice Per Battle. Regardless of rank used, it goes on a cooldown of two turns after its use.
A magnificent 4th tail emerges from the Fox, as Mirabelle zigzags towards Isabella. It is not the only biological change, though, as the Uchiha's eyes darken and burn out with mystical navy flames that give away to an entire galaxy within her iris. The change, if witnessed, would cause Mirabelle to lose 15 sanity points right off the bat. Through their direct contact, Isabella would embue her fox with her own chakra, bolstering her power several tiers. With a large exhale, Hiho would spit out a massive maelstrom of fire that would swallow the shards of kenjutsu and blast their energy away from the pair. Once more, Teca glows eerily green, the bioluminescence signaling the copying of another ability: the Wind Element.

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.

(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40 ( 60 )
Damage: 80 ( 140 )
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames, after doing the Rat → Ox → Dog → Horse → Monkey → Boar → Tiger hand seals. The technique has an enourmous range and can cover a huge area. When it was used by Madara Uchiha, the massive scale of the technique was such that, in comparisson, his incomplete Susanoo seemed small. The main advantage of the technique is that it can be used to burn large areas in an effect in everything similar to a flamethrower.

My body is ready
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
22,803
Kin
1,049💸
Kumi
5,635💴
Trait Points
80⚔️
Mirabelle’s airborne approach while attacking with her sword would have been meet with quite the unseen attack. The sheer movement of her swings allowed her to remained unfocused on Isabella’s eyes, coupled with the activation of her Shinkaigan being missed/blocked from view due to the fire the summon released. The initial impact with her sword technique left her unable to completely overwhelm it – much to the annoyance of the maiden. Mirabelle quickly halted her approach, watching the searing flames dance towards her location as she quickly sighed, as she returned the Saber Noble Phantasm to the Throne while replacing it instantly with another. This would summon a quiver composed unique arrows, while a bow enters into her left hand. She immediately became infused with the infusion of the Bow Noble Phantasm, as she reached for an arrow and knocked it into the bow after making the needed hand seals.

Quickly the arrow was released, quickly sending it into the air directly at the flames. The barrier that formed around it would have made contact with the arrow; the script grabbing onto it and “pulling” it back towards Isabella and her little pet. She didn’t look into her eyes at all, but the arrow locked onto the largest chakra source, quickly aiming at them but also moving very quickly (twice Mirabelle’s base speed). Once the arrow continued, Mirabelle quickly then quickly load her bow with numerous arrows infused with wind chakra, quickly releasing them at the intended targets. Her aim didn’t need to be precise, as the arrow naturally will redirect and continue to follow the opponent with little effort.

I do hate switching so soon but…I suppose it’s what makes this a lot harder…” she mused to herself.

(Busou: Kenshoushi no Seiki) – Surge of Armament: Century of Champions (Passive)
Type: Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the most fundamental Armament technique in the Surgebinder arsenal and covers each major class of warrior. The user can summon the Noble Phantasm anywhere on the field, but it must be at least short-range away from the opponent unless the user is also inside that range. Servant rank Surgebinders can sustain the summoned Phantasm indefinitely but they will be prevented from calling forth any further Noble Phantasms until they return this one to the Throne. Heroic Spirits and above can sustain two Noble Phantasms indefinitely but will also be prevented from calling forth any further weapons until at least one is returned.

Bows of the Archer
The user will summon any kind of bow as well as a quiver full of arrows onto their back. The quiver will appear with a strap that will be fastened onto the user's body. Upon contact with the bow, the user's body will be flooded with an incredible amount of prana. This will enhance their sense of sight without making them more sensitive to bright lights or intense stimuli. This increased visual acuity will allow them to see everything in the landmark they're in as well as see through clouds of dust, mist and heavy rain. This means they will be completely unaffected by such conditions present in certain landmarks. Their eyes will also become capable of following the speed of quicker targets, which translates to a tracking increase of x3. The arrows will not be subject to the effects of gravity or air resistance and so they will continue perpetually nor will they ever slow down since no energy is lost. They will also cleanly slice through basic weapons and ninja tools them without being deflected off their trajectory in the slightest. They will seek out and be drawn to targets with chakra foreign to the user's own once they are fired. When multiple sources of foreign chakra exist, they will always be directed towards the ones with the greatest concentration of chakra. Once per turn, by pulling back the bowstring and releasing it, long stream(s) of wind-infused prana will be emitted from the front of the bow. The infusion of wind chakra will give the prana distinct slicing properties, enabling them to cut straight through solid targets. This is an A-Ranked ability, will cost a move and has a long-range reach. Both the normal arrows and the streams of prana will travel at twice the user's speed.
(Fuinjutsu: Sora no Sonetto) Sealing Technique: Skyward Sonnet
Rank: S - Rank
Type: Supplementary, Offensive, Defensive
Range: Short - Mid
Chakra Cost: 70
Damage Points: 80 (100)
Description: Skyward Sonnet is a unique technique which utilizes Fuinjutsu in conjunction with Kyujutsu. After the formation of three hand seals, the user will immediately make contact with an arrow on their person. Once they do, they will knock the arrow to the bow, releasing the bow into the direction of the opponent. The arrow in question is wrapped in fuinjutsu script after the inital hand seals are made, causing it to gain a spotted coloration of sorts, but the true nature comes in once the seal is triggered. The script located on the arrow would immediately trigger upon physical contact with foreign chakra as it releases a sort of cone like formation of around the arrow. This cone like barrier is two meters wide and high; but also covered in the same script. Once in it comes into contact with the opposing technique, it would become trapped within the barrier in question. The script however would keep the technique anchored onto the barrier (though only for for the same turn of use). The barrier, due to have the original foreign technique anchored to it would also adapt the characteristics of the technique’s nature i.e if a fire technique becomes anchored to it, the barrier would become a giant flaming arrow in turn etc though will rapidly spin as it drills into the opponent's body. This technique can only be used twice per battle, leaving the user unable to utilize Fuinjutsu of above A Rank for three turns. This also requires Adv. Fuinjutsu training in order to utilize it, with it affecting techniques of 70 chakra or lower.

Note: Requires Advanced Fūinjutsu.
(Sogeki no Geijutsu: Fukusū no Namida no Dangan)- Sniper Art: Multiple Tearing Bullets
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80 (100)
Description: The user shoots numerous arrows from his bow infused with a large amount of wind chakra at a target that augments their speed and generates rapidly spinning wind vortexes resembling drills that can be guided and will tear through a target and any obstacles in their way. The vortexes protect the arrows and allow the arrows to continue after they have hit a jutsu of the same rank.
-Usable 2 times per battle and once per turn
 
Top