[CLOSED] Skorm Vs Gajeel

Skorm

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Unofficial(can't be more serious though U____U)
LoK's RnR
Starting Mid-range
Intent to kill chill
Grassy fields unless you want something else >_O

Using my clover bio™

Post your bio and a move or i'll reply with an opening move after that :).

*Queues the Music*

[video=youtube;l6mghsktASA]https://www.youtube.com/watch?v=l6mghsktASA[/video]​
 
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Sinthorus

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Glamdring
Type: Weapon
Range: Short
Rank: S
Chakra: -5 per turn
Damage:
Description: Glamdring is a staff forged in the days before the first great ninja war. It was forged out of chakra metal that was triple folded to increase it's strength. It has a retractible blade on the end which can be passively created, which was triple forged to hone the blade to make it as sharp as physically possible. When it was forged the steel was constantly being infused with earth chakra similar to method of the
(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique. In doing this they removed the weight of the steel to un-hinder it's movements. The staff being as thin and light as possible allowed it to be swung through the air with ease with next to no air resistance. Due to the triple folded steel the staff can only be destroyed by S rank power (Or two A ranks and so on). This sword has several unique properties:

Sting: The staff draws on 5 chakra per turn to emit chakra short range around itself that can't be seen, when ever a foreign chakra enters this field it will glow a bright blue for all to see. So if the user is hidden in the trees and an enemy is close, the staff will shine to alert the wielder. Not only this, but the staff will grow warm also.

Strike: The sword/staff being made of chakra metal being infused with earth element makes it highly adaptable to the weight jutsu. In an instant the user can activate the added weight jutsu increasing the weight of the sword x10 to increase it's destructive damage. Due to this they can cut through attacks of A rank and below due to the sharpness of the blade (within reason). The sudden increase in weight and force behind the strike releases wind currents (without being wind element) around the sword two feet on either side.

Arcane: This isn't really an ability but more of a passive effect making the staff adaptable in combat. With jutsu that require the user to make hand gestures rather than hand seals, the user will swing the staff to achieve the same result. For example, if the user needed to swing his hand up to raise and earth pillar from the ground, he could make the motion with the staff, using the motion of the staff to raise the earthen pillar. This would include if the user needed to slam his hand on the ground or stomp the ground, instead he would touch the ground with the staff.

Magi: This is a method of great chakra control. The user will spend one of their moves per turn to release chakra around the end of the staff to create a structure of a weapon. This weapon will be dark in color like the staff, and it can only be one of the following, a fan, a gunbai or a hammer. It can be up to 1 ft around the staff, is B rank, ranks, lasts 1 turn and counts as a move per turn.

Note: Sting ability is constantly active and saps 5 chakra from the user.
Note: Strike can be used 3 times per battle, happens instantly increasing the weight of the whole sword. Counts a move per turn, and must wait two turns to use again.
Note: Extending the blade counts as a turn but kenjutsu can be used through it.

Chakra: 1000

I'll let you go first ^_^
 

Skorm

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For reference;

CW;
(Sangurasuiyaringu: Furakkusu & Shinjitsu) - Sanguine Earrings: Flux & Truth
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Sanguine Earrings are a fabled pair of earrings having a legendary status among the Yamanaka clan. Being made by a mysterious metal, with two markings on each earring. Both of them shares the Yamanaka clan symbol. Only a Yamanaka can utilize these earrings, but they can't use them unless chosen. Each earring contains it's unique power that boosts the wielders prowess in battle;

[溶] Flux - An earring made for the users of an unusually strong connection to the spiritual realm. This earring works like the mind-body-switch technique but it's designed to counter foreign chakra that is influencing the wielder negatively(i.e genjutsu, Yamanaka, spiritual techniques). Half of the users consciousness will lie dormant and sealed inside the Flux-earring and respond to the user's will when foreign chakra is influencing the user. In other words, it's purpose is giving the user the opportunity to swap their affected consciousness with the one lying dormant in the earring. Doing this spends one move and makes the wielder to bypass any genjutsu and mind-altering technique. After swapping, the user becomes unable to break genjutsu above B-rank for 3 turns. The swap can only be used once per battle.

[真] Truth - The earring that is meant for aggressive Yamanaka users. Unlike Flux, Truth works to increase the potential of a Yamanaka in battle. The earring enhances spiritual, genjutsu, and Yamanaka by either one rank(up to S rank) or +20 damage passively. If the user is to have these passive traits of Truth, they need to specialise in genjutsu to have the damage boost included to them. The Yamanaka will always have the boost active for their hidden abilities.

Note: The powers of Truth are passive and doesn't need a move to activate. However, Flux counts as a move to activate.
Note: Neither earring can be removed from the user unless they chose another carrier.
Note: Because of the user splitting their consciousness in 2 for Flux, their individual power is weaker and thus, the user is incapable of multi-casting genjutsu within the same time frame.

Personal Summoning;
(Kuchiyose no Jutsu: Kano) Summoning Technique: Kano
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Kano is a male vampire squid with a completely black skin. He's the most gifted ninjutsu user of the vampire squids and is a water style primary specialist. He can perform all canon suiton techniques. His water techniques will require a water source but after the first turn summoned, he will have passively generated a water source up to short-range for use. He cannot use the mucus, his tentacles are still able to generate quite the punch and gain gripping abilities on hard and even slippery surfaces. Kano means the god of water in japanese and is rightfully so fitting this vampire squid due to his mastery of the release. Although he's not as big as Nahla, he is still quite the beef and is about 70 meters tall including his tentacles. Kano is also a summon that is extremely fast underwater but does not depend on it as he easily can create his own water sources. He can swim as at twice the base speed of a Kage rank bio (x2). On land he is slow to move but his tentacles still have very rapid movement when it comes to it. As previously mentioned, vampire squids in general have high resistance to electricity and water but are weak towards fire. Kano can take on up to B-rank damage with ease. Other than that, Kano is so far the only male specimen found in the vampire squid realm. He's very smart and has lived a very long life even though it doesn't really seem like it due to his personality. He's very open to new technology and he, like all the other vampire squids are having their summon land of the Moon Isle.

Note: Can only be summoned once per battle.
Note: Lasts 4 turns.
Note: Getting struck by his tentacles or crushed under his body counts as S-ranked blunt damage.
Note: Must have signed the Vampire Squid contract and can only be summoned through the contract tattoo(smearing blood) or through a scroll.
Note: Can only be taught by Skorm

Nice staff, are you compensating for something?

..Those were Zora's harsh first words to the punky little boi approaching her from the distance as if he needed something from her. She and Kano did quite make the presence, or so she thought. The mere approach of this youngling had her raise an eyebrow as most people she had came across ran in the opposite direction when they saw the beast beside her.

You know, i am just very big but humble while you're scary as hell. Shouldn't people be scared of you instead of me? It's not fair..

Nothing in this world is ever fair Kano, i thought i told you that already. Think we can help this guy?

Zora patted one of his gigantic tentacles as she spoke. He had already began shedding some water to compensate for the landscape they were in. Ultimately there would be a sub ocean around them, depending on time itself. Zora would infuse her chakra into the boy and compel his nerves from moving along with even his chakra flow. She then approached him carefully and placed her cold and soft hand on his frozen head. She would then extract the memories stored in the boy. She would find out everything he had stored, tactics, abilities and.. his compensation was indeed true..

Zora then lifted her hand and walked away from the boy with a fierce look. She knew all of his capabilities now. Nothing to her was now a secret. She sat down in the grass and faced the boy, still being paralysed by her Yamanaka ability.

So you seek to become stronger.. Get out of this jutsu and you might just prove yourself. In the meantime, Kano here will decide if he has the patience to wait for that or not. I am not his mother afterall.

You aren't indeed partner.

The boy has Byuakugan and Steel release Kano. Be on your guard..

(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B A
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.

( Dokushinjutsu ) - Mind Reading Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: By placing a hand on the target's head, the user will be able to enter the target's subconscious and extract any information needed, even if the target has forgotten it or has had it blocked. (This jutsu temporarily paralyses the opponent whilst in effect but is dependent on the ranking of the user to its level of strength and can be broken with some ease from someone at equal rank or above but if the target is bound before hand and at equal rank to the user than breaking free would require appropriate means of escape such as chakra bursts. Using this technique can also allow the user to understand what the opponents next move will be and provide them with a better capability of countering and defending against them.)
Note: Can only be used by Yamanaka clan, Kisame Hoshigake, Aoba Yamishiro, Shimon Hijiri, Tonbo Tobitake, Mozuka, Nagato, Pein through Human Path.

Chakra: 1,200 - 20 - 20 = 1,160
 
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Sinthorus

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For reference;

CW;
(Sangurasuiyaringu: Furakkusu & Shinjitsu) - Sanguine Earrings: Flux & Truth
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Sanguine Earrings are a fabled pair of earrings having a legendary status among the Yamanaka clan. Being made by a mysterious metal, with two markings on each earring. Both of them shares the Yamanaka clan symbol. Only a Yamanaka can utilize these earrings, but they can't use them unless chosen. Each earring contains it's unique power that boosts the wielders prowess in battle;

[溶] Flux - An earring made for the users of an unusually strong connection to the spiritual realm. This earring works like the mind-body-switch technique but it's designed to counter foreign chakra that is influencing the wielder negatively(i.e genjutsu, Yamanaka, spiritual techniques). Half of the users consciousness will lie dormant and sealed inside the Flux-earring and respond to the user's will when foreign chakra is influencing the user. In other words, it's purpose is giving the user the opportunity to swap their affected consciousness with the one lying dormant in the earring. Doing this spends one move and makes the wielder to bypass any genjutsu and mind-altering technique. After swapping, the user becomes unable to break genjutsu above B-rank for 3 turns. The swap can only be used once per battle.

[真] Truth - The earring that is meant for aggressive Yamanaka users. Unlike Flux, Truth works to increase the potential of a Yamanaka in battle. The earring enhances spiritual, genjutsu, and Yamanaka by either one rank(up to S rank) or +20 damage passively. If the user is to have these passive traits of Truth, they need to specialise in genjutsu to have the damage boost included to them. The Yamanaka will always have the boost active for their hidden abilities.

Note: The powers of Truth are passive and doesn't need a move to activate. However, Flux counts as a move to activate.
Note: Neither earring can be removed from the user unless they chose another carrier.
Note: Because of the user splitting their consciousness in 2 for Flux, their individual power is weaker and thus, the user is incapable of multi-casting genjutsu within the same time frame.

Personal Summoning;
(Kuchiyose no Jutsu: Kano) Summoning Technique: Kano
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Kano is a male vampire squid with a completely black skin. He's the most gifted ninjutsu user of the vampire squids and is a water style primary specialist. He can perform all canon suiton techniques. His water techniques will require a water source but after the first turn summoned, he will have passively generated a water source up to short-range for use. He cannot use the mucus, his tentacles are still able to generate quite the punch and gain gripping abilities on hard and even slippery surfaces. Kano means the god of water in japanese and is rightfully so fitting this vampire squid due to his mastery of the release. Although he's not as big as Nahla, he is still quite the beef and is about 70 meters tall including his tentacles. Kano is also a summon that is extremely fast underwater but does not depend on it as he easily can create his own water sources. He can swim as at twice the base speed of a Kage rank bio (x2). On land he is slow to move but his tentacles still have very rapid movement when it comes to it. As previously mentioned, vampire squids in general have high resistance to electricity and water but are weak towards fire. Kano can take on up to B-rank damage with ease. Other than that, Kano is so far the only male specimen found in the vampire squid realm. He's very smart and has lived a very long life even though it doesn't really seem like it due to his personality. He's very open to new technology and he, like all the other vampire squids are having their summon land of the Moon Isle.

Note: Can only be summoned once per battle.
Note: Lasts 4 turns.
Note: Getting struck by his tentacles or crushed under his body counts as S-ranked blunt damage.
Note: Must have signed the Vampire Squid contract and can only be summoned through the contract tattoo(smearing blood) or through a scroll.
Note: Can only be taught by Skorm

Nice staff, are you compensating for something?

..Those were Zora's harsh first words to the punky little boi approaching her from the distance as if he needed something from her. She and Kano did quite make the presence, or so she thought. The mere approach of this youngling had her raise an eyebrow as most people she had came across ran in the opposite direction when they saw the beast beside her.

You know, i am just very big but humble while you're scary as hell. Shouldn't people be scared of you instead of me? It's not fair..

Nothing in this world is ever fair Kano, i thought i told you that already. Think we can help this guy?

Zora patted one of his gigantic tentacles as she spoke. He had already began shedding some water to compensate for the landscape they were in. Ultimately there would be a sub ocean around them, depending on time itself. Zora would infuse her chakra into the boy and compel his nerves from moving along with even his chakra flow. She then approached him carefully and placed her cold and soft hand on his frozen head. She would then extract the memories stored in the boy. She would find out everything he had stored, tactics, abilities and.. his compensation was indeed true..

Zora then lifted her hand and walked away from the boy with a fierce look. She knew all of his capabilities now. Nothing to her was now a secret. She sat down in the grass and faced the boy, still being paralysed by her Yamanaka ability.

So you seek to become stronger.. Get out of this jutsu and you might just prove yourself. In the meantime, Kano here will decide if he has the patience to wait for that or not. I am not his mother afterall.

You aren't indeed partner.

The boy has Byuakugan and Steel release Kano. Be on your guard..

(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B A
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.

( Dokushinjutsu ) - Mind Reading Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: By placing a hand on the target's head, the user will be able to enter the target's subconscious and extract any information needed, even if the target has forgotten it or has had it blocked. (This jutsu temporarily paralyses the opponent whilst in effect but is dependent on the ranking of the user to its level of strength and can be broken with some ease from someone at equal rank or above but if the target is bound before hand and at equal rank to the user than breaking free would require appropriate means of escape such as chakra bursts. Using this technique can also allow the user to understand what the opponents next move will be and provide them with a better capability of countering and defending against them.)
Note: Can only be used by Yamanaka clan, Kisame Hoshigake, Aoba Yamishiro, Shimon Hijiri, Tonbo Tobitake, Mozuka, Nagato, Pein through Human Path.

Chakra: 1,200 - 20 - 20 = 1,160
King walks through the field, spinning his staff in his right hand, wondering how he's ever going to win over the heart of Diane. There had to be a way to be fair, i mean, where there is a will there's a way right? He stopped now, holding his hand to his chin, and planting his staff on the floor, looking down at the ground as he was lost in deep thought about the matter. That's when he heard something in the back of his mind, voices? He snaps out of it then looks around, looking up. Huh, how did he manage to miss, a 70 ft tall squid, in the middle of a field, on dry land? He looked around wondering where he was? How far had he come and most importantly.... how the hell did he miss the giant talking squid in the middle of a field? It was leaking away, creating water around it, king took a few steps back, he didn't want to get his shoes wet. He looked up ready to reply, and as he did, he was frozen in place, stuck, he couldn't move. He tried to pull against a force he couldn't see, but it was useless. He tried to use his chakra, but he couldn't something was controlling his body, like he was someone's puppet. He struggled against it, trying to move but it was no use as the woman approached. He was a sitting duck. He hadn't come looking for a fight, he'd literally just got lost in the thoughts of his own mind. She was getting closer, there was nothing he could do, he was trapped, this woman could finish him off right then and there... dying wasn't a thing he was scared of, but losing the opportunity to ever be with Diane, that he couldn't stand the thought of. The fact that this woman would ever try to come between them, it made him angry, like an animal backed into a corner, he let his emotions get the best of him. As the woman went to place her hand on his head, just before she made contact, King released his killing intent, his rage, all on the woman before him, he was pissed, he wanted her dead for ever letting him feel like he was going to lose the woman he loved. In the moment he did this, making her feel his will, she was shocked for a moment, her concentration broken, causing her to stumble if only for a moment, but that moment was enough.

(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra

In the split second that she was shocked, kings eyes changed as he passively activated his Byakugan as he released a burst of chakra from his body and began to rapidly spin, with his hands extended. The initial spin, he'd have his right arm out and strike the woman's extended arm, the sudden burst of charka would have hit her too, blasting her back into the water that her squid seemed to be leaking. This was just the opening he needed. He would release his chakra into the moisture she'd created from her squid, causing it to rise up and surround the area in a thick mist so she couldn't see him. This worked to kings advantage, with his byakugan he could see through the mist and take note of their locations. As the mist formed, she'd lose sight of him, as he threw a few kunai with explosive tags. He'd throw one up into the air to come down on her from above, one directly at her and one to her left and right to create a total of 4. As he did this he would leap backwards and to his left, creating some distance and changing his location so as to not be an easy target while watching, waiting.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye - passive
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Jūken: Hakkeshou Kaiten) - Gentle Fist: Eight Trigrams Palm Revolving Heaven
Type: Defensive/Offensive
Rank: D-S A
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: A maneuver that obliges advanced chakra control—achieved via training in the Gentle Fist style—to release varied amounts of chakra from all of the user's 361 tenketsu, simultaneously. And in the midst of doing so, the user proceeds to rapidly spin and thereby, form a rotating shield of chakra with their own person at the epicenter. This functions as a defense to compensate for the Byakugan's blind spot as the released chakra blocks everything in a true 360° range and is able to send those struck by it careening back.

Note: D to C-rank is short-range while each rank thereafter will increase the diameter by 5 meters.

(Kirigakure no Jutsu) - Hiding in Mist Technique
Type: Supplementary
Rank: D
Range: Short-Long
Chakra: 10
Damage: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.

Note: Can be created through releasing from mouth or manipulating a nearby water source.

Chakra1000
-15
-30
-10
-5

Total: 940
 

Skorm

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As Zora approached the young man to read his mind she noticed how all his energy flew through his body. She noticed how the veins started to burst outwards. He was using mind cleansing techniques to get rid of her grip.. How could he know she thought. As his presence filled the space between them, Zora built up her typhoon chakra around her, creating a 1mm invisible barrier all around her. As the rage little brat tried to punch her she felt nothing as the barrier purely cancelled out the momentum of his punch. She then smiled with a big scary grin right into the eyes of the little brat.

You know how it feels to be very insignificant? I'll show you.

Zora would grip the young man by his throat with her right hand, lifting him up due to his smallness. She then channeled a torrent of typhoon chakra through the same hand and created several spikes to protrude through it, impaling the young mans throat and kill him instantly. Due to the sheer force of the manouver, the boy was knocked back a couple of meters, now increasing their distance back to mid-range.

(Taiton: Aeronaut) Typhoon Style: Aeronaut
Type: Defensive
Rank: S
Range: Short - Long
Chakra: 40(-10/turn)
Damage: N/A
Description: The user will focus their typhoon chakra to create an invisible barrier around them made out of pure typhoon chakra. The barrier is shaped around the user and is 1mm thick but extremely dense. The purpose of the barrier is to create an absolute defence against mainly earth and lightning techniques while also being able to withstand anything that S ranked typhoon chakra can. The biggest downside with the barrier is that the user cannot perform elemental ninjutsu other than wind and typhoon although regular ninjutsu, genjutsu and non-elemental ninjutsu is not affected. Another feature is that the barrier can make the user freely fly through the air. This, however has proven to be very difficult and requires extra focus and restricts the user from performing ninjutsu overall. The point of the "flight mode" is to avoid ground-based techniques, out-live a very dangerous mode or just retreat from a battle. Unlike other techniques that let's the user fly, the Aeronout doesn't make the user necessarily light himself/herself but removes air-resistance and uses the typhoon chakra to propeller themselves upwards or other directions. When the user is back on the ground, they are retaining their abilities to use wind/typhoon or other non-elemental ninjutsu while keeping the Aeronout active. The Aeronaut can be released at any time, even high up in the air. There is no limit to how high the user can fly but they will eventually start to freeze if going too high up or if they run out of chakra they will just fall to their death(probably).

Note: Can only be used twice per battle.
Note: Lasts a maximum of 4 turns per use
Note: Requires a cooldown of 2 turns per use.
Note: Can only be taught by Skorm.

(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A-S
Range: Short-Long
Chakra: 30-40(-10/turn)
Damage: 60-80
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.

Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.

Chakra: 1,180 - 40 - 30 = 1,110
 

Sinthorus

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As Zora approached the young man to read his mind she noticed how all his energy flew through his body. She noticed how the veins started to burst outwards. He was using mind cleansing techniques to get rid of her grip.. How could he know she thought. As his presence filled the space between them, Zora built up her typhoon chakra around her, creating a 1mm invisible barrier all around her. As the rage little brat tried to punch her she felt nothing as the barrier purely cancelled out the momentum of his punch. She then smiled with a big scary grin right into the eyes of the little brat.

You know how it feels to be very insignificant? I'll show you.

Zora would grip the young man by his throat with her right hand, lifting him up due to his smallness. She then channeled a torrent of typhoon chakra through the same hand and created several spikes to protrude through it, impaling the young mans throat and kill him instantly. Due to the sheer force of the manouver, the boy was knocked back a couple of meters, now increasing their distance back to mid-range.

(Taiton: Aeronaut) Typhoon Style: Aeronaut
Type: Defensive
Rank: S
Range: Short - Long
Chakra: 40(-10/turn)
Damage: N/A
Description: The user will focus their typhoon chakra to create an invisible barrier around them made out of pure typhoon chakra. The barrier is shaped around the user and is 1mm thick but extremely dense. The purpose of the barrier is to create an absolute defence against mainly earth and lightning techniques while also being able to withstand anything that S ranked typhoon chakra can. The biggest downside with the barrier is that the user cannot perform elemental ninjutsu other than wind and typhoon although regular ninjutsu, genjutsu and non-elemental ninjutsu is not affected. Another feature is that the barrier can make the user freely fly through the air. This, however has proven to be very difficult and requires extra focus and restricts the user from performing ninjutsu overall. The point of the "flight mode" is to avoid ground-based techniques, out-live a very dangerous mode or just retreat from a battle. Unlike other techniques that let's the user fly, the Aeronout doesn't make the user necessarily light himself/herself but removes air-resistance and uses the typhoon chakra to propeller themselves upwards or other directions. When the user is back on the ground, they are retaining their abilities to use wind/typhoon or other non-elemental ninjutsu while keeping the Aeronout active. The Aeronaut can be released at any time, even high up in the air. There is no limit to how high the user can fly but they will eventually start to freeze if going too high up or if they run out of chakra they will just fall to their death(probably).

Note: Can only be used twice per battle.
Note: Lasts a maximum of 4 turns per use
Note: Requires a cooldown of 2 turns per use.
Note: Can only be taught by Skorm.

(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A-S
Range: Short-Long
Chakra: 30-40(-10/turn)
Damage: 60-80
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.

Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.

Chakra: 1,180 - 40 - 30 = 1,110
King released his killing intent, causing the initial shock to the woman, causing her to falter in her attempt to place her hand on his head, as he released his chakra from all his chakra points and began to try and rotate, with his Byakugan active he can see the release of chakra from the woman's entire body, a chakra he didn't recognize, which negated his chakra that would power his rotation. In that instant he changed tactics. With his Byakugan he had a better perception, reading her movements as she reached for his throat. His chakra still built up, but his momentum stopped, King released this chakra now in a single point, through his feet, not in a method to attack his opponent, but to create a burst of chakra that would propel him backwards out of range at a rapid pace. He didn't want to get caught up in a chakra of which he didn't know.

(Jūken: Ichigekimi) - Gentle Fist: One blow Body
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: A technique born from the Hyuga clan's intrinsic ability to expel chakra from every tenketsu on their body, a clan member can hit their opponent with a blast of chakra that will send them flying away from the user. It was also shown that this technique can be used with pin-point accuracy to target the weak point of a technique exemplified when Neji Hyūga was trapped by Kisame Hoshigaki's Water Prison Technique, and was able to dispel it.

As he pushes backwards, he brings his hands together performing a single handseal using his wind affinity to create a gust of wind, that's created from the ground, picking up sand and dust from the earth in a mini sand/dust storm that surrounds the area. The wind comes from behind King, but doesn't hit him as he controls it to move around him, the dust and sand would blind you, going in your eyes and linger in the air to obscure your vision and your summons which king is still wary of.

(Fūton: Daitoppa) - Wind Release: Great Break Through
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: This is a relatively simple technique that when the user performs the following hand seals Tiger → Ox → Dog → Rabbit → Snake they create a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.

As the dust is kicked up, king leaps around your right, the sound of his steps masked by the gust of wind he'd created, as he avoids the water on the ground around your summon, as he doesn't want to alert you to his location with the sound of splashes. Before he dashes off to his left, your right, he drops a kunai on the ground with an explosive tag, 2m away from you. Now on your right hand side, still hiding within the dust storm he briefly created, he causes the ground below you and around you to become a river of mud, dragging you back towards your summon, through the water it was creating. The water would make the mud loose making it easier for it to move, increasing it's momentum throwing you off balance, this mud would also pick up the kunai he'd dropped, and as you reached your summon, trapped in the mud, the kunai would detonate. Due to your armor you'd remain unharmed, but knocked off balance, surrounded by smoke now too and covered in mud hindering your moments as king keeps moving, going behind your summon now hidden within the dust, out of sight, while waits to see how you react, being able to track you with his byakugan the entire time:

(Doton: Doryū Taiga) - Earth Release: Earth Flow River
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: After forming the needed hand seal (Tiger), the user transforms the ground underneath their opponent into a river of mud that throws them off balance and carries them away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.

Chakra: 940
-5
-5
-30
-15
-15

Total: 870
 

Skorm

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Zora was about to launch her spikes into the young mans throat but it would seem he didn't want her to do that. Instead he propellered himself away with a burst of chakra distancing him from her further. At this point Kano wouldn't have his idleness go by any longer. The water around him was now enough to use for techniques.

Thanks now i don't have to be close to you anymore..

Yo Zora check it out..IHMMA FIRIN MAH LAZOR!!!!


Kano was trying to be funny in the midst of the battle. He wasn't... He instead created a large orb which produced several streams of water that would hit the boy in several different angles at the same time as he land at his new position. Zora wasn't very impressed though, she was pretty sure he could see through all of that with his dojutsu. However, she would slap herself some sort of sensory as well and place a tag on one of Kanos tentacles that he reached to her as he performed the water technique. The seal activated and created a large barrier that would let Zora sense movement through the battlefield. Underground and above.

Let's see if he's willing to fire a lazor too.

(Suiton: Shizuka Yari) - Water Release: Droplet Spear
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.

Zora would then use the water created by Kano's water shedding technique to create a large storm. After having performed three handseals, Zora infused the water with taiton chakra and created gigantic freezer storm with herself and Kano in the eye of the storm. The wind would drop instantly to -50 degrees and razor sharp water crystals would pierce flesh like butter.
(Taiton: Kōri no Taifū) Typhoon Style: Ice Typhoon
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-10/turn)
Damage: 80
Description: The user will summon a huge typhoon from a large water source after performing three hand seals and use the freezing capabilities of wind to create microscopic ice patterns in the air that it affects. The typhoon will have a temperature of -50 degrees and being caught inside the storm will result in death within two turns. The first turn will result in major frostbite. The ice particles that are wrapped up in the typhoon will also create cutting wounds, along with any debris that is caught inside of it. As the temperature is so dropped, everything will move much slower and running speeds are directly affected by the cold. This results in everyone caught in the storm is limited to walking-speed at max while they will try to counter it. The user themselves are in the eye of the storm, unaffected by the cold and cutting forces of the ice typhoon. They can maintain the typhoon for 3 turns but in the same instance are unable to utilise any ninjutsu other than typhoon and wind as the ice typhoon is taking a large toll to maintain. In the storm, elemental jutsu is also affected by the cold. Water techniques will freeze instantly and lightning techniques are just nullified of the winds intensity. The ice typhoon requires a watersource before use or can be used in conjunction with a large-scale water jutsu. All effects of the ice typhoon are nullified in the eye of the storm, regardless of if you're the user of the technique or not.

Note: Can only be used twice per battle.
Note: Lasts a maximum of 4 turns per use
Note: Requires a cooldown of 2 turns per use.
Note: Can only be taught by Skorm.

Not even sure why im doing chakra, its unofficial so whatever z-z
 

Sinthorus

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Zora was about to launch her spikes into the young mans throat but it would seem he didn't want her to do that. Instead he propellered himself away with a burst of chakra distancing him from her further. At this point Kano wouldn't have his idleness go by any longer. The water around him was now enough to use for techniques.

Thanks now i don't have to be close to you anymore..

Yo Zora check it out..IHMMA FIRIN MAH LAZOR!!!!


Kano was trying to be funny in the midst of the battle. He wasn't... He instead created a large orb which produced several streams of water that would hit the boy in several different angles at the same time as he land at his new position. Zora wasn't very impressed though, she was pretty sure he could see through all of that with his dojutsu. However, she would slap herself some sort of sensory as well and place a tag on one of Kanos tentacles that he reached to her as he performed the water technique. The seal activated and created a large barrier that would let Zora sense movement through the battlefield. Underground and above.

Let's see if he's willing to fire a lazor too.

(Suiton: Shizuka Yari) - Water Release: Droplet Spear
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.

Zora would then use the water created by Kano's water shedding technique to create a large storm. After having performed three handseals, Zora infused the water with taiton chakra and created gigantic freezer storm with herself and Kano in the eye of the storm. The wind would drop instantly to -50 degrees and razor sharp water crystals would pierce flesh like butter.
(Taiton: Kōri no Taifū) Typhoon Style: Ice Typhoon
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (-10/turn)
Damage: 80
Description: The user will summon a huge typhoon from a large water source after performing three hand seals and use the freezing capabilities of wind to create microscopic ice patterns in the air that it affects. The typhoon will have a temperature of -50 degrees and being caught inside the storm will result in death within two turns. The first turn will result in major frostbite. The ice particles that are wrapped up in the typhoon will also create cutting wounds, along with any debris that is caught inside of it. As the temperature is so dropped, everything will move much slower and running speeds are directly affected by the cold. This results in everyone caught in the storm is limited to walking-speed at max while they will try to counter it. The user themselves are in the eye of the storm, unaffected by the cold and cutting forces of the ice typhoon. They can maintain the typhoon for 3 turns but in the same instance are unable to utilise any ninjutsu other than typhoon and wind as the ice typhoon is taking a large toll to maintain. In the storm, elemental jutsu is also affected by the cold. Water techniques will freeze instantly and lightning techniques are just nullified of the winds intensity. The ice typhoon requires a watersource before use or can be used in conjunction with a large-scale water jutsu. All effects of the ice typhoon are nullified in the eye of the storm, regardless of if you're the user of the technique or not.

Note: Can only be used twice per battle.
Note: Lasts a maximum of 4 turns per use
Note: Requires a cooldown of 2 turns per use.
Note: Can only be taught by Skorm.

Not even sure why im doing chakra, its unofficial so whatever z-z
King blasts himself backwards, sliding along the ground as he goes to perform his handseal for his wind to creat the distraction. All this would change as he now see the giant squid beginning to take action. He was now moving, the water it had been producing was now in an orb that shot around to strike king on all sides, he didn't have much time to react, this duo were persistent. In a quick motion, he draws earth up all around him, causing it to surround him making a shelter to defend from the water, which wouldn't be strong enough to penetrate the earth dome. Though in this time, king can see through the dome, the seal being placed on the tentacle as the barrier forms around it. That couldn't be good.

(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
Type: Defensive
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.

He wastes no time, as the rock rises up infused with his chakra, uses the momentary distraction to hide his chakra flow completely as he sinks into the ground, fusing with it and shooting off to his right, your left, merged with the earth travelling to long range from you as he want's to get out of the way of that barrier he saw you create. Not only this but he wanted to avoid that giant ass technique you'd just created, he'd remain in the ground, out of range of the giant ass storm, undetected, out of sight, watching, waiting:

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
 

Skorm

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As the water pierced through the air and Zoras barrier stood up, an earthen structure was created by the boy to deflect the water. What Zora then noticed was that his presence got masked so well that she couldn't sense it through the detection barrier either. This made her hinder her initial procedure of creating the ice typhoon in the first place. She thought he had to be in a very specific merging technique but from what he had seen so far it would make no sense if he had gone just invisible due to her long range attacks. She concluded it was best to go with an earth based wide-spread assault. Not to mention it would also affect what was in the air anyway.

Kano, i've got an idea. Gonna need your help bud. On my signal..

Soon as Zora said that, she slammed her hands on the ground and channeled massive amounts of earth chakra. At this point she would've deactivated her Aeronaut suit in order to do so. The chakra went very deep underground and spread out in an omni-directional wave using her as the epicenter. The earth was manipulated to the extent it allowed her to bring anything up from the earth if they were hiding inside of it or taken its properties. This would force up the opponent if he was indeed hiding under it. At the same time, Kano would be ready to attack the target soon as brought up from the ground. Soon as the boy was forcibly extracted from the ground using Zoras technique, Kano would blast his ejected butt to oblivion with a strong water wave crash using the water that was around him as a source. Zora would then amplify the water technique with her typhoon chakra and create a huge water typhoon.

(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Type: Supplementary
Rank: S
Range: Mid-Long
Chakra: 40
Damage: N/A
Description: With the technique, the user can bring up something from deep within the ground by slamming his hands on the ground and manipulating it to forcefully make whatever is contained in it to be expelled upwards. The result of this technique has the appearance of an erupting volcano and can vary in size depending on the users needs.

Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Type: Offensive/Defensive
Rank: A
Range: Long
Chakra: 30
Damage: 60 80
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.

Note: Requires a water source.

(Taiton: Minakami taifū) Typhoon/Water Style: Water Typhoon
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40(+20 to suiton techniques)
Description: The user will focus their typhoon chakra into a body of water nearby(up to mid-range) and through shape-manipulation create a gigantic water typhoon. The mass of the water makes the typhoon even deadlier and through the capabilities of the typhoon release, it can shred through solid material like butter. This jutsu is meant to not only attack opponents but also create new water sources of the users liking. The water can dig itself down very deep and the only limit is the users imagination. The trail of the water typhoon will drench everything it leaves behind it.

Note: Requires water source or a conjunction with another water jutsu.
Note: Can only be taught by Skorm.
 

Sinthorus

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As the water pierced through the air and Zoras barrier stood up, an earthen structure was created by the boy to deflect the water. What Zora then noticed was that his presence got masked so well that she couldn't sense it through the detection barrier either. This made her hinder her initial procedure of creating the ice typhoon in the first place. She thought he had to be in a very specific merging technique but from what he had seen so far it would make no sense if he had gone just invisible due to her long range attacks. She concluded it was best to go with an earth based wide-spread assault. Not to mention it would also affect what was in the air anyway.

Kano, i've got an idea. Gonna need your help bud. On my signal..

Soon as Zora said that, she slammed her hands on the ground and channeled massive amounts of earth chakra. At this point she would've deactivated her Aeronaut suit in order to do so. The chakra went very deep underground and spread out in an omni-directional wave using her as the epicenter. The earth was manipulated to the extent it allowed her to bring anything up from the earth if they were hiding inside of it or taken its properties. This would force up the opponent if he was indeed hiding under it. At the same time, Kano would be ready to attack the target soon as brought up from the ground. Soon as the boy was forcibly extracted from the ground using Zoras technique, Kano would blast his ejected butt to oblivion with a strong water wave crash using the water that was around him as a source. Zora would then amplify the water technique with her typhoon chakra and create a huge water typhoon.

(Doton: Kaido Shōkutsu) - Earth Style: Opening Earth Rising Excavation
Type: Supplementary
Rank: S
Range: Mid-Long
Chakra: 40
Damage: N/A
Description: With the technique, the user can bring up something from deep within the ground by slamming his hands on the ground and manipulating it to forcefully make whatever is contained in it to be expelled upwards. The result of this technique has the appearance of an erupting volcano and can vary in size depending on the users needs.

Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Type: Offensive/Defensive
Rank: A
Range: Long
Chakra: 30
Damage: 60 80
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.

Note: Requires a water source.

(Taiton: Minakami taifū) Typhoon/Water Style: Water Typhoon
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40(+20 to suiton techniques)
Description: The user will focus their typhoon chakra into a body of water nearby(up to mid-range) and through shape-manipulation create a gigantic water typhoon. The mass of the water makes the typhoon even deadlier and through the capabilities of the typhoon release, it can shred through solid material like butter. This jutsu is meant to not only attack opponents but also create new water sources of the users liking. The water can dig itself down very deep and the only limit is the users imagination. The trail of the water typhoon will drench everything it leaves behind it.

Note: Requires water source or a conjunction with another water jutsu.
Note: Can only be taught by Skorm.
King tries to escape by merging into the ground, aiming to travel through it undetected to get some range from his opponent, and make a new plan. But that wouldn't be the case. He could sense what was going on above as well as see with his Byakugan. As he looked on, he saw that the woman was slamming her hands on the ground, releasing a mass of chakra into it, as the earth is drawn up forming the shape of a Volcano as King is shot into the air now, defusing with the earth as he's thrown up. Perceiving the water being released and that same chakra again, king had had enough enough now, he was gonna fight back, and bring the fight to him. In a mass surge of chakra, he releases steel around his body, expanding outwards forming a titanic steel version of himself, while using his own unique ability to double fold the steel to make it extra strong, tanking the wave of typhoon, standing his ground within the titan:



(Koton: Titan) Steel Release: Titan

Rank: S
Type: Attack/Defense
Range:Short-Mid
Chakra Cost: 40
Damage Points: 80+10 = 90
Description: This is a more advanced version of (Koton: kigokoro no Metallicana) - Steel release: temperament of Metallicanna. Within the basic form the user will create a mass of steel around part of their body to make it look like it's grown in size similar to the Akimichi clan abilities. With this technique the user takes that to the next level and creates a gigantic titan size version of themselves out of steel. This will be done in one of two ways. They will either release their chakra through their body in an outwards surge of steel, making it seem like their body is expanding and growing in size rapidly with the real them at the center using chakra to control this huge titan version of themself standing 50m tall with a reach up to long range. The other way to do this is the user will slam their hands on the ground releasing the surge of chakra below them causing the Titan of steel to rapidly grown out of the ground below them with them on top. The Titan will look exactly like the user and move at their current speed. This works by them using their mind and chakra to contol the titan as though they were controlling their body. With this jutsu the user can use the Steel titan as though it were his own body, so steel jutsu that required the users body would now use the titan itself. Each strike the Titan does is S rank in power and counts as one of the users three moves per turn. While this is active the user can only use steel, earth and fire elements due to the size and control it takes. If the user would need to slam his hands on the ground for an earth jutsu while within the titan, the titan would do this motion for them using it as the medium. The user must remain in contact with the titan and while active takes up one of the users three moves per turn. The user is able to see through the eyes of the titan in the same way gaara is able to use his third eye jutsu, the users vision is linked with that of the titan as he wont need his own eyes while inside this.

Note: Useable 2 times per battle, lasts 4 turns per use and must wait two turns between using it again
Note: Can release control of the titan at any time and when this happens or the 4 turns are up the titan will remain in it's position for the rest of the match.
Note: No jutsu A rank or above in turn after this ends and the turn that it's used.

[koton: Rūnfōji] - Steel Release: Rune Forge
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: This is a simple technique which can be applied when forming a steel release technique or once it has already been made. It will happen within the same time frame of the creation of the technique is used to begin with. This applies a skill seen through out history that many blacksmiths have used, in that to make a blade stronger, they will fold the steel to reforge, keeping the blade extremely sharp while increasing it's density, such as in sushi knives. This applied in RP terms is that the steel in a technique releases more steel within itself but folds and compresses into itself. This means that the steel is harder without losing it's shape/shapness/form, and in doing so makes the technique +1 rank stronger up to S rank, where as S rank and above will gain +10 damage. For example, if the user used the S rank steel release technique to create a sword, they would infuse more chakra into it using this technique, applying more steel and controling it with fire chakra to create the folded steel effect, making the sword stronger, giving the sword +10 damage.

Note: Only useable 4 times, can only be used on a technique once and can only be used once per turn.

As it forms and the wave of typhoon crashes over him and keeps going leaving him unharmed, king swing his right first down towards you with his normal speed, striking downwards with the giant steel fist dealing S rank damage to you, crushing you under the force and sending a shockwave around the point of impact from it's sheer size and power.
 

Skorm

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As the steel titan expanded on site, Zora and Kanos jaws dropped vastly.

SUGOIIIIIIIIIII!!!!!!!!!!!!!!!! <3<3<3

Calculating the power of the technique he was using it must've been stronger than both her typhoon technique and Kanos water technique. Zora would quickly send her chakra into her opponent once again but in a more.. Uncomfortable manner for the poor boy. Her earrings amplified the technique to a rank above its initial. Zora was now tormenting her opponent and causing neural damage towards his brain but also choking his chakra flow to the point his technique was nulled. Zora wasn't unhindered either by performing the techniques as her chakra reserves also got choked. As her opponent had to deal with the immense pain and nausea she would simply raise her right hand and with it, point towards the boy as a spear of black winds formed infront of her finger.

Goodnight, my sweet prince.

Zora launched the spear towards the boy and through the air it would split into 5 spears, piercing his heart, lungs, eyes and head.

(Shintendou no Jutsu) – Mind Body Confusion Technique
Rank: A - S (Forbidden)
Type: Supplementary
Range: Short - Mid
Chakra cost: 30 - 40 (-10/15 per turn) (-20/turn)
Damage points: 60 - 80 (90)
Description: This technique causes damage to all foes on the battlefield as well as confuses the main target. This is unique technique within the Yamanaka as it deals with causing mental damage as opposed to actually controlling another's body or will. This technique can be directed at multiple targets though the power would be divided among them. The damage translates into a blaring migraine that causes opponent's minds senses to become fuzzy affecting their ability to react to movements (negating chakra based sensory and heightened base 5 senses) and perform techniques (Above S-rank or A-rank depending on the rank of the technique). When performing this technique, however, Yamanaka are limited to performing only A-rank techniques and below. As well, the more targets under this technique's effects, the stronger, the shorter the duration of the technique. Against one person the technique lasts 3 turns. For every target double the number, the turn duration decreases by 1 meaning this technique can be cast on a maximum of 4 people at any given time.
Note: This technique can only be performed 4 times per battle with a cool down of 3 turns in between each use. S-rank usage of this technique can only be performed twice

(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A-S
Range: Short-Long
Chakra: 30-40(-10/turn)
Damage: 60-80
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.

Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.
 
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