Drizzt had waited a long time for this moment. He had finally tracked his target: a parasitic evil deeply rooted within a monster, the Noldor had a duty to remove its being from this world. This thing was the embodiment of pure corruption, and slaying the monster within would be Drizzt's ultimate prize—the honor of purging such a tainted creature from existence. His clan weapon was already strapped across his back, its shape forming a X as a bow
"Finally," Drizzt hissed, a malicious grin twisting his lips. Though his blood was surging, his focus remained absolute. These entities possessed exceptionally large chakra reserves, and their hosts were always unpredictable. He studied the man before him, wondering what lay beneath the corruption. Caution dictated his next move. To subdue this monstrosity, he realized he needed a partner—another elf capable of wielding enough light to breach the darkness. With a quick seal, he created a clone of himself. "Tell me," he challenged, his voice cold, "will you come quietly, or must we drag you to the light, heathen?"
Drizzt and his clone moved in tandem, every sense focused on the man's intent. Drawing his bow, Drizzt funneled his chakra into the string, which materialized, glowing an intense, holy orange like a concentrated flame. He fired. The arrow struck the ground just before Sinthorus, instantly deploying a sealing formula that spread across a five-meter radius. The glyphs tightened, meant to bind the target to the earth, while simultaneously, holy fire erupted from the seals, poised to consume Sinthorus whole.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Tolkien's Isan | Tolkein's Legacy
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Long
Chakra: 20-40
Damage: 40-80 (60)
Description: This is a technique that was developed by the Elves to give them a more versatile ranged fighting style, using their bows to fire Holy Fire in a more varied way than just single arrows, such as in the form of multi shots, animals, binding methods, all explained below.
Scatter shot - A rank: This allows the users to fire multiple shots at their opponent/opponents all at the same time. This allows them to attack multiple targets but also cover a larger range at the same time. In doing this, all the arrows they fire have a collective power of the chosen rank. They can be fired all at the same single target or fired as an array in front of the user. This can be done once every 2 turns and 4 times in total at A rank.
Aspect of the beast A - S rank: The user fires an arrow that takes the form of a chosen animal or beast, be it a replica of the users summoning contract or a basic animal, excluding mythical creatures. The user will draw back their bow and release and arrow that takes the form of an animal of their choosing made of holy fire being released at the speed of a shot arrow. The user can control this beast's movements for up to 2 turns. While active, the user can only use Holy Fire and and it's components. The size depends on the user's will but S rank can reach a maximum of thrice the size of the user. The arrow will burst into animal form as it's released from the bow, retaining all the properties of holy fire. This can be done once every 2 turns and 4 times in total at A rank while it's S rank version can only be used once per 3 turns, preventing use after it. For every turn it is out, the user will spend 10 chakra each turn.
Aspect of the Guardian - S rank: The user will draw back their bow and the arrow they form will have a large shield of holy fire that can be flat like a wall or wrap around them like a barrier, extending up to 2 meters around them in either use. They will hold this in place as a barrier which they can also shoot to either attack their opponent with their defense or to protect an ally. This can be done once every 2 turns and 3 times in total at S rank. After each use, the user cannot use Holy Fire in the next turn.
Aspect of Judgement: The user will fire an arrow in the sky towards a a chosen location, but this will explode into an array of holy fire, that will fall like snowflakes of holy fire on a chosen location (up to mid range diameter). This will rain on the chose location for three turns. Designed to detect enemies, it will only harm their enemies as an inherent skill of holy fire. This can be done once every 2 turns at B rank.
Aspect of the Binding shot: The user will draw back their bow forming an arrow of holy fire that contains a sealing formula. After release, the arrow has two uses: If the seal hits their intended target, the seal will restrict their movements as the holy fire burns. This seal is S rank and use of this arrow takes up two of the users moves per turn. The second use is to hit the ground near the intended target, and releases the sealing formula onto the ground as the arrow ignites the ground also. The seal binds the target to the ground holding them in place as the holy fire burns them alive. This variation will only bind their legs has a short range radius. If this is used the user can't use fuuin above B rank in the following turn. This can be done once every 3 turns and 3 times in total at S rank and requires Fuuinjutsu.
.
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Note: Every version released is capable of causing blindness for one turn to none Elves who see them directly.
Drizzt had waited a long time for this moment. He had finally tracked his target: a parasitic evil deeply rooted within a monster, the Noldor had a duty to remove its being from this world. This thing was the embodiment of pure corruption, and slaying the monster within would be Drizzt's ultimate prize—the honor of purging such a tainted creature from existence. His clan weapon was already strapped across his back, its shape forming a X as a bow
"Finally," Drizzt hissed, a malicious grin twisting his lips. Though his blood was surging, his focus remained absolute. These entities possessed exceptionally large chakra reserves, and their hosts were always unpredictable. He studied the man before him, wondering what lay beneath the corruption. Caution dictated his next move. To subdue this monstrosity, he realized he needed a partner—another elf capable of wielding enough light to breach the darkness. With a quick seal, he created a clone of himself. "Tell me," he challenged, his voice cold, "will you come quietly, or must we drag you to the light, heathen?"
Drizzt and his clone moved in tandem, every sense focused on the man's intent. Drawing his bow, Drizzt funneled his chakra into the string, which materialized, glowing an intense, holy orange like a concentrated flame. He fired. The arrow struck the ground just before Sinthorus, instantly deploying a sealing formula that spread across a five-meter radius. The glyphs tightened, meant to bind the target to the earth, while simultaneously, holy fire erupted from the seals, poised to consume Sinthorus whole.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Tolkien's Isan | Tolkein's Legacy
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Long
Chakra: 20-40
Damage: 40-80 (60)
Description: This is a technique that was developed by the Elves to give them a more versatile ranged fighting style, using their bows to fire Holy Fire in a more varied way than just single arrows, such as in the form of multi shots, animals, binding methods, all explained below.
Scatter shot - A rank: This allows the users to fire multiple shots at their opponent/opponents all at the same time. This allows them to attack multiple targets but also cover a larger range at the same time. In doing this, all the arrows they fire have a collective power of the chosen rank. They can be fired all at the same single target or fired as an array in front of the user. This can be done once every 2 turns and 4 times in total at A rank.
Aspect of the beast A - S rank: The user fires an arrow that takes the form of a chosen animal or beast, be it a replica of the users summoning contract or a basic animal, excluding mythical creatures. The user will draw back their bow and release and arrow that takes the form of an animal of their choosing made of holy fire being released at the speed of a shot arrow. The user can control this beast's movements for up to 2 turns. While active, the user can only use Holy Fire and and it's components. The size depends on the user's will but S rank can reach a maximum of thrice the size of the user. The arrow will burst into animal form as it's released from the bow, retaining all the properties of holy fire. This can be done once every 2 turns and 4 times in total at A rank while it's S rank version can only be used once per 3 turns, preventing use after it. For every turn it is out, the user will spend 10 chakra each turn.
Aspect of the Guardian - S rank: The user will draw back their bow and the arrow they form will have a large shield of holy fire that can be flat like a wall or wrap around them like a barrier, extending up to 2 meters around them in either use. They will hold this in place as a barrier which they can also shoot to either attack their opponent with their defense or to protect an ally. This can be done once every 2 turns and 3 times in total at S rank. After each use, the user cannot use Holy Fire in the next turn.
Aspect of Judgement: The user will fire an arrow in the sky towards a a chosen location, but this will explode into an array of holy fire, that will fall like snowflakes of holy fire on a chosen location (up to mid range diameter). This will rain on the chose location for three turns. Designed to detect enemies, it will only harm their enemies as an inherent skill of holy fire. This can be done once every 2 turns at B rank.
Aspect of the Binding shot: The user will draw back their bow forming an arrow of holy fire that contains a sealing formula. After release, the arrow has two uses: If the seal hits their intended target, the seal will restrict their movements as the holy fire burns. This seal is S rank and use of this arrow takes up two of the users moves per turn. The second use is to hit the ground near the intended target, and releases the sealing formula onto the ground as the arrow ignites the ground also. The seal binds the target to the ground holding them in place as the holy fire burns them alive. This variation will only bind their legs has a short range radius. If this is used the user can't use fuuin above B rank in the following turn. This can be done once every 3 turns and 3 times in total at S rank and requires Fuuinjutsu.
.
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Note: Every version released is capable of causing blindness for one turn to none Elves who see them directly.
Sin found himself once again in a situation he just wanted to avoid. A foul being appeared before him seeking conflict. Sin was past this. Why couldn't he just be left alone. He felt the rumbling laughter of the beast within. Shukaku found this hilarious. Of course he did, the beast just wanted blood. Sin thought about just trying to talk the man down, but it was no use. They made a clone of themselves ready to fight.
Sin didn't waste any time, he softened the ground at his opponents' feet, turning it to sand cause them both to sink into the depths. With a gesture, closing his hand into a fist, he compacted the sand crushing the two of them.
( Gokuamaisou ) - Sand Prison Burial
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user loosens the dirt around the targets feet causing the target to sink deep in to the ground.The pressure at the targets depth immobilizes the target.
( Sabaku Soso ) - Sand Waterfall Funeral
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60+20+30+15=125
Description: By clenching his fist, the user wills the sand to compress itself with enormous pressure, effectively crushing anything caught within it. Any sand can be targeted by the technique, though its main use is with the users own techniques.
Note: Only useable by Gaara
Drizzt’s very attuned hearing picked up a strange noise: the ground beginning to grind and crumble."You hear that?" Drizzt murmured to the clone. Suddenly, their feet began to sink into what appeared to be sand. The clone, uttering a sound of dismay but with a grin, replied, "Huh, nice trick, beast! You play with sand, eh?"
Drizzt immediately grabbed his two swords, locking them in an X formation. Channeling his chakra, he rapidly spun the blades while infusing them with Fuuton chakra. This created a burst of wind that propelled him quickly to the left, toward the sinking clone. "Quick, grab my leg!" Drizzt yelled.
The constant burst of wind and propelling motion gave him just enough momentum to break free from the sand and gain height. As the clone grabbed Drizzt, he was pulled out as well, but the combined weight dragged them low. The clone quickly regained his composure, using his feet to bounce off Drizzt and land five meters behind him. (Drizzt remained mid-range from Sin, and the clone was long-range.) The clone and Drizzt began to work in tandem, each timing their techniques to be flawless and throw their foe off his rhythm.
The clone gathered a large amount of Silimaris and clapped his hands together, releasing a massive amount of chakra over the battlefield. This caused little flakes of holy fire to now blanket and cover the area. If Sin harbored any ill or negative thoughts, this holy fire would scorch and burn his skin, purging and purifying him. Since Sin was riddled with Bijuu chakra, this would act as acid against his skin.
In tandem with the clone, Drizzt prepared his own technique, channelling the Silimaris into the ground beneath their target. This caused a massive pool of holy fire to form, spanning 15 meters wide with Sin in the epicenter. The earth began to crack and turn into a fiery pit. "Begone, foul creature!" Drizzt bellowed as Sin began to fry, purged by the holy fire beneath his feet. Drizzt then closed his fist, causing a five-meter pillar of holy fire to burst from directly beneath Sin, obliterating him in an inferno of light and flames. (Both techniques were infused with 10 chakra each.)
(Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user will channel Futon chakra into his sword, and spin it. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user must spin the sword in the direction the user wishes to go, and the blast of wind will pull the user in this direction, kind of like a helicopter. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The user is able to move at their running speed while utilizing the wind propulsion. The wind however can be used for much more than just flying, the wind can be released by spinning the sword to release a spherical blast of wind. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth (B rank), blasting away water (B rank), overpowering other wind techniques (same rank and below, within reason), and it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart people should the user use this technique as an attack.
Note: Can only be taught by Jᴀʏ
Note: Can be used to attain, and maintain flight.
Note: Other techniques can't be used whilst this is active.
Note: Can only be used 4 times.
Consecration | houken
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - long
Chakra: 30+10=40
Damage: 60
Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire.
Note: Can only be used once every two turns for 4 usages overall.
Note: Lasts for the turn used
Ame no Junsei Seisen | Rain of the Holy Crusade
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30+10=40
Damage: 60
Description: This is unique jutsu that gives of a holy feel in itself. The user will clap their hands together gathering a mass of chakra over the field releasing this jutsu. From that point on the chakra will fall bit by bit, similar to that of the hidden rain jutsu, but have it’s own unique properties. The energy is that of the Silmarilis or Holy fire as it has come to be known. It would fall down gently like snowflakes of energy dropping onto the field which as they touch the ground they will dissipate from the basic use of this. As it is with most of the holy fire jutsu this has the ability to react to dark chakras and negative intents. In this if it were to rain on those flowing with bijuu chakra it would act like a fiery acid on their skin burning them severely. Not only this but it will react to those not pure of their intentions. For example, if this were to fall on a ninja who made it rain or created a clone, it would have no effect. But if a person was intent on causes something negative like harm or death, the holy rain would burn through their skin like fire itself, making it a lot harder for them to perform jutsu and concentrate causing it to take twice as long for them to perform a jutsu, so what would normally be as easy as making a single handseal, due to the constant burning it would take twice as long for them to focus. Not only this, but for sensors and doujutsu uses it will make it very difficult for them to locate the user. This won’t affect the Byakugan as the byakugan can see through chakra, like how it can see through the hidden mist. Where as sharingan and the rinnegan will just see chakra all around them blocking their vision. The use can perform an addition handseal at any point while this is active, releasing more chakra into the falling energy in any given area to increase the power of the holy rain to burn any and all it touches as it gives off an even brighter glow, allowing one to notice this, starting ateast 5 meters above the target. This can have a 5m radius, and can only be used on one location per use of the overall jutsu. In doing this it will increase the power of the holy fire to S rank, taking up 1 of the three jutsu per turn.
Note: Useable 3 times, lasting 3 turns, 2 turns between uses
Note: Making it burn and increasing it to S rank can be done once per use lasting for that single turn, ending the usage of the full jutsu.
Note: Will not harm the user as the holy fire just becomes one with them once more
Drizzt’s very attuned hearing picked up a strange noise: the ground beginning to grind and crumble."You hear that?" Drizzt murmured to the clone. Suddenly, their feet began to sink into what appeared to be sand. The clone, uttering a sound of dismay but with a grin, replied, "Huh, nice trick, beast! You play with sand, eh?"
Drizzt immediately grabbed his two swords, locking them in an X formation. Channeling his chakra, he rapidly spun the blades while infusing them with Fuuton chakra. This created a burst of wind that propelled him quickly to the left, toward the sinking clone. "Quick, grab my leg!" Drizzt yelled.
The constant burst of wind and propelling motion gave him just enough momentum to break free from the sand and gain height. As the clone grabbed Drizzt, he was pulled out as well, but the combined weight dragged them low. The clone quickly regained his composure, using his feet to bounce off Drizzt and land five meters behind him. (Drizzt remained mid-range from Sin, and the clone was long-range.) The clone and Drizzt began to work in tandem, each timing their techniques to be flawless and throw their foe off his rhythm.
The clone gathered a large amount of Silimaris and clapped his hands together, releasing a massive amount of chakra over the battlefield. This caused little flakes of holy fire to now blanket and cover the area. If Sin harbored any ill or negative thoughts, this holy fire would scorch and burn his skin, purging and purifying him. Since Sin was riddled with Bijuu chakra, this would act as acid against his skin.
In tandem with the clone, Drizzt prepared his own technique, channelling the Silimaris into the ground beneath their target. This caused a massive pool of holy fire to form, spanning 15 meters wide with Sin in the epicenter. The earth began to crack and turn into a fiery pit. "Begone, foul creature!" Drizzt bellowed as Sin began to fry, purged by the holy fire beneath his feet. Drizzt then closed his fist, causing a five-meter pillar of holy fire to burst from directly beneath Sin, obliterating him in an inferno of light and flames. (Both techniques were infused with 10 chakra each.)
(Fuuton/Kenjutsu: Manjifurai) - Wind Release/Sword Technique: Manji Fly
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - Mid range
Chakra: 30
Damage: 60
Description: The user will channel Futon chakra into his sword, and spin it. The blast of wind is capable of propelling the user in any direction he hopes to go in, left, right, forwards, backwards, up and down. The user must spin the sword in the direction the user wishes to go, and the blast of wind will pull the user in this direction, kind of like a helicopter. The user of this technique can steady the amount of wind chakra fueled into the technique to keep themselves steady while in mid-air. The user is able to move at their running speed while utilizing the wind propulsion. The wind however can be used for much more than just flying, the wind can be released by spinning the sword to release a spherical blast of wind. Due to the incredible rapid sword movement, and the blast of futon that's released it is capable of cutting through earth (B rank), blasting away water (B rank), overpowering other wind techniques (same rank and below, within reason), and it is also effective against B rank and below fire techniques. The blast of wind is also sharp and capable of cutting apart people should the user use this technique as an attack.
Note: Can only be taught by Jᴀʏ
Note: Can be used to attain, and maintain flight.
Note: Other techniques can't be used whilst this is active.
Note: Can only be used 4 times.
Consecration | houken
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - long
Chakra: 30+10=40
Damage: 60
Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire.
Note: Can only be used once every two turns for 4 usages overall.
Note: Lasts for the turn used
Ame no Junsei Seisen | Rain of the Holy Crusade
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30+10=40
Damage: 60
Description: This is unique jutsu that gives of a holy feel in itself. The user will clap their hands together gathering a mass of chakra over the field releasing this jutsu. From that point on the chakra will fall bit by bit, similar to that of the hidden rain jutsu, but have it’s own unique properties. The energy is that of the Silmarilis or Holy fire as it has come to be known. It would fall down gently like snowflakes of energy dropping onto the field which as they touch the ground they will dissipate from the basic use of this. As it is with most of the holy fire jutsu this has the ability to react to dark chakras and negative intents. In this if it were to rain on those flowing with bijuu chakra it would act like a fiery acid on their skin burning them severely. Not only this but it will react to those not pure of their intentions. For example, if this were to fall on a ninja who made it rain or created a clone, it would have no effect. But if a person was intent on causes something negative like harm or death, the holy rain would burn through their skin like fire itself, making it a lot harder for them to perform jutsu and concentrate causing it to take twice as long for them to perform a jutsu, so what would normally be as easy as making a single handseal, due to the constant burning it would take twice as long for them to focus. Not only this, but for sensors and doujutsu uses it will make it very difficult for them to locate the user. This won’t affect the Byakugan as the byakugan can see through chakra, like how it can see through the hidden mist. Where as sharingan and the rinnegan will just see chakra all around them blocking their vision. The use can perform an addition handseal at any point while this is active, releasing more chakra into the falling energy in any given area to increase the power of the holy rain to burn any and all it touches as it gives off an even brighter glow, allowing one to notice this, starting ateast 5 meters above the target. This can have a 5m radius, and can only be used on one location per use of the overall jutsu. In doing this it will increase the power of the holy fire to S rank, taking up 1 of the three jutsu per turn.
Note: Useable 3 times, lasting 3 turns, 2 turns between uses
Note: Making it burn and increasing it to S rank can be done once per use lasting for that single turn, ending the usage of the full jutsu.
Note: Will not harm the user as the holy fire just becomes one with them once more
What a strange individual. They would risk so much for a clone of themselves leaving them so open to attack. Clearly they had attachment issues. As his foe pulls him clone up out of the ground, Sin thrusts his hand forwards binding them both in an illusion at the same time. Both will see wires shoot up all around them threading through their skin with steel wire. This wire would sew their fingers together, stitch their arms to their body, stitch their legs together and stitch their mouths shut. This would leave them unable to move. Should they fail to break the illusion, they will suffer 60 damage from it. As soon as they are both bound in the gen, they would fall back towards the ground where they had just escaped from. With an upward gesture, Sin would use the sand that was binding them before the create several large spikes large enough to impale a summon as large as Gamabunta. These spikes would spawn mid range around the two yet stop just before Sin, leaving next to no room to escape.
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (mental damage)
Description: This genjutsu can be used in two ways, either with a single handseal, or thrusting the users palm forwards for the target to see. Upon performing one of these two methods, the user will release their chakra into the target/targets and bind them in an illusion where they are essentially sewn up with steel wires. The user can choose which body parts are stitched, but the target will suddenly see a small needle and steel thread shoot out from being them and rapidly sew parts of their body together. An example of this would be the needle appearing and stitching their mouth together in rapid movements causing excruciating pain and binding their lips shut so they can't talk. Another example would be stitching the targets arms to their body. As they try to pull against the stitches, they would just cause even more pain until they pass out. Though the initial jutsu will mentally hurt them it will not be enough to cause them to faint. The user can use this illusion to create multiple needles and threads and bind up to 3 targets, restricting their movements. A very sadistic, painful, binding illusion. In the illusion, if the target tried to cut the wire the illusion itself would create an opposing force restricting them to give the illusion the wires can't be cut.
Note: Can be used 3 times, two turns between uses
Note: Can bind up to 3 targets (Can only be used once if used on 3 targets at once, twice if used on two).
Note: No genjutsu above B rank in the following turn.
( Kyosei Suna no Jutsu ) - Greater Sand Technique
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60+30+20+15=125
Description: The will manipulate sand from either his gourd or call it forth from the ground, using hand gestures if to control it as he shapes it and uses it to his needs. Other Sand users besides Gaara will need to form a handseal. The user can use it to restrain enemies, defend from incoming techniques, produce simple constructs of sand (which lose their shape if control is released), sand waves, etc. If he uses the sand from his gourd, the technique is both faster and stronger, gaining a rank in strength, this only applies to Gaara.
Drizzt would get out the fire, and quickly, just as they planned, to create some distance between them, metal wires would burst up, sewing them up separate. Their arms being sewn together due to the mind's keen eye spec, this would aid with his attuned senses, mostly his hearing. This was also the clone's reasoning, as they are the same mind, like the sound of metal wires clanking and jingling as metal does. As the wires sewed him shut, he wouldn't hear the sound of his skin being sewed, able to hear due to his heightened hearing being an elf. In the same timeframe, both Drizzt and the clone would work on breaking their gen.
Drizzt would gather his chakra, a large amount of Katon, and release as a full burst all over his body. This would break the illusion, and the wires that were sewing Drizzt would disappear, and he would be mobile. Drizzt's entire body would be covered in intense flames. He would be shot at high speeds and appear like a flaming arrow. He would propel himself straight at Sinthorus, traveling and releasing pulses—bursts of fire which are very potent and destroy anything in his path. As he entered one meter from Sinthorus, he would burst into a massive fiery explosion, not harming him but anything within its radius. This would be mid-range, making it difficult to avoid.
The clone, in the same timeframe as Drizzt, would gather his holy fire and would release a surge of holy fire throughout his body, making his skin appear to be glass shards of holy fire. This would be extremely bright, and this would cause Sinthorus to be blind, but any elf would be safe. Releasing the shell in mere moments, the clone would be turned into one of the countless holy fire shards. The burst would be an intense light; if Sinthorus wasn't blinded already, this would be another opportunity, catching him unaware. The shards would burst out meters in all directions. The burst from Drizzt's fire blast would intercept the shards and stop them from damaging Drizzt from behind.
The clone would reform 15 meters away from Drizzt and Sinthorus, being from the pit that was sinking sand. Drizzt would quickly sprint being so close to Sinthorus and angle his body and begin to kick upwards at Sinthorus's chin and begin to rotate shaping the wind currents around him through sheer taijustu alone. This would take form of a dragon with long whiskers, Sinthorus would be sucked into the dragon being so close giving him little time to react as it grew. The wind inside shredding him if he didnt counter.
(Katon: Shiranuigata Guren Hōōken) - Hidden Fire Form - Crimson Lotus: Phoenix Blade
Type: Offensive
Rank: S
Range: Short - Mid range
Chakra cost: 40
Damage points: 80
Description: Using a style similar to the fire dragon slayer, the user will gather a large amount of fire chakra and release it throughout their entire body in a huge surge. In doing this they will cover their entire body in focused flames that don't harm them (or anyone around them) while at the same time they release a extremely powerful jet of fire from their feet to propel them in a chosen direction like a rocket, shot at fast speed. It will look like the user is shot like an overly large flaming arrow, but that's not all. As the the user is shot through the air, they release pulses of fire around their body (in short range) that look like bright rings of flame, this helps them to break through larger defenses and destroy anything (following strengths and weaknesses of Fire) in their path to reach their target. As they hit their target with a punch or even a headbutt, the strike will be extremely powerful due to the pushing force behind it from the propelling fire, able to cause blunt trauma. As they reach their target the user can release the fire around them outwards to mid range in a destructive explosion outwards from them. The user being the epicenter wouldn't be harmed by this but anyone caught in the blast would have 3rd degree burns and internal damage from the explosive force of the near solid fire, like Sasuke's fire dragon jutsu.
Note: usable twice
Note: No water jutsu in this or the following turn
Note: No jutsu above A rank in the following turn.
Obliteration | Heisoku
Type: Supplementary/Defense
Rank: A
Range: Short-long (blast short range)
Chakra: 30+10=40 (charka fortification)
Damage: 60
Description: This is one of the unique jutsu of the Elves created for a quick retreat or counter in dangerous situations. The user will release a surge of holy fire around their body turning their skin to what looks like a solid layer of holy fire, almost like glass made of fire. This would be extremely bright like all other holy fire jutsu and so would blind any that look at this for one turn. At any point the user can release this shell, which would burst outwards like shattering glass, where the holy fire would be the tiny fragments of glass. This burst would be A rank damage hitting short range around the user and releasing a more intense burst of light for those who weren't initially blinded. Any who see this (apart from the elves) would be blinded for one turn afterwards. The main part of this jutsu isn't the blast, the blast is a distraction, where as the user turns them self into one of the shards of holy fire that is shot off in a chosen direction. In doing this the Elves were able to blind their targets, distracting them and escape in the process. The user can only remain in the holy fire form shard for one turn then they reform in a puff of light, a small light, but enough to give away their location to any who weren't blinded. In this form, they would be weak to the natural weaknesses of holy fire.
Note: Useable 4 times per battle
Note: Must wait two turns between uses.
Note: Cannot attack while in shard form.
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
clone charka=550-30=520
Drizzt's charka=550-40-30=480
Base speed 16
Drizzt would get out the fire, and quickly, just as they planned, to create some distance between them, metal wires would burst up, sewing them up separate. Their arms being sewn together due to the mind's keen eye spec, this would aid with his attuned senses, mostly his hearing. This was also the clone's reasoning, as they are the same mind, like the sound of metal wires clanking and jingling as metal does. As the wires sewed him shut, he wouldn't hear the sound of his skin being sewed, able to hear due to his heightened hearing being an elf. In the same timeframe, both Drizzt and the clone would work on breaking their gen.
Drizzt would gather his chakra, a large amount of Katon, and release as a full burst all over his body. This would break the illusion, and the wires that were sewing Drizzt would disappear, and he would be mobile. Drizzt's entire body would be covered in intense flames. He would be shot at high speeds and appear like a flaming arrow. He would propel himself straight at Sinthorus, traveling and releasing pulses—bursts of fire which are very potent and destroy anything in his path. As he entered one meter from Sinthorus, he would burst into a massive fiery explosion, not harming him but anything within its radius. This would be mid-range, making it difficult to avoid.
The clone, in the same timeframe as Drizzt, would gather his holy fire and would release a surge of holy fire throughout his body, making his skin appear to be glass shards of holy fire. This would be extremely bright, and this would cause Sinthorus to be blind, but any elf would be safe. Releasing the shell in mere moments, the clone would be turned into one of the countless holy fire shards. The burst would be an intense light; if Sinthorus wasn't blinded already, this would be another opportunity, catching him unaware. The shards would burst out meters in all directions. The burst from Drizzt's fire blast would intercept the shards and stop them from damaging Drizzt from behind.
The clone would reform 15 meters away from Drizzt and Sinthorus, being from the pit that was sinking sand. Drizzt would quickly sprint being so close to Sinthorus and angle his body and begin to kick upwards at Sinthorus's chin and begin to rotate shaping the wind currents around him through sheer taijustu alone. This would take form of a dragon with long whiskers, Sinthorus would be sucked into the dragon being so close giving him little time to react as it grew. The wind inside shredding him if he didnt counter.
(Katon: Shiranuigata Guren Hōōken) - Hidden Fire Form - Crimson Lotus: Phoenix Blade
Type: Offensive
Rank: S
Range: Short - Mid range
Chakra cost: 40
Damage points: 80
Description: Using a style similar to the fire dragon slayer, the user will gather a large amount of fire chakra and release it throughout their entire body in a huge surge. In doing this they will cover their entire body in focused flames that don't harm them (or anyone around them) while at the same time they release a extremely powerful jet of fire from their feet to propel them in a chosen direction like a rocket, shot at fast speed. It will look like the user is shot like an overly large flaming arrow, but that's not all. As the the user is shot through the air, they release pulses of fire around their body (in short range) that look like bright rings of flame, this helps them to break through larger defenses and destroy anything (following strengths and weaknesses of Fire) in their path to reach their target. As they hit their target with a punch or even a headbutt, the strike will be extremely powerful due to the pushing force behind it from the propelling fire, able to cause blunt trauma. As they reach their target the user can release the fire around them outwards to mid range in a destructive explosion outwards from them. The user being the epicenter wouldn't be harmed by this but anyone caught in the blast would have 3rd degree burns and internal damage from the explosive force of the near solid fire, like Sasuke's fire dragon jutsu.
Note: usable twice
Note: No water jutsu in this or the following turn
Note: No jutsu above A rank in the following turn.
Obliteration | Heisoku
Type: Supplementary/Defense
Rank: A
Range: Short-long (blast short range)
Chakra: 30+10=40 (charka fortification)
Damage: 60
Description: This is one of the unique jutsu of the Elves created for a quick retreat or counter in dangerous situations. The user will release a surge of holy fire around their body turning their skin to what looks like a solid layer of holy fire, almost like glass made of fire. This would be extremely bright like all other holy fire jutsu and so would blind any that look at this for one turn. At any point the user can release this shell, which would burst outwards like shattering glass, where the holy fire would be the tiny fragments of glass. This burst would be A rank damage hitting short range around the user and releasing a more intense burst of light for those who weren't initially blinded. Any who see this (apart from the elves) would be blinded for one turn afterwards. The main part of this jutsu isn't the blast, the blast is a distraction, where as the user turns them self into one of the shards of holy fire that is shot off in a chosen direction. In doing this the Elves were able to blind their targets, distracting them and escape in the process. The user can only remain in the holy fire form shard for one turn then they reform in a puff of light, a small light, but enough to give away their location to any who weren't blinded. In this form, they would be weak to the natural weaknesses of holy fire.
Note: Useable 4 times per battle
Note: Must wait two turns between uses.
Note: Cannot attack while in shard form.
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
clone charka=550-30=520
Drizzt's charka=550-40-30=480
Base speed 16
Having bound them in a genjutsu, Sin thought it would be easy going, but not only did one of them burst into flames, but the other burst into light itself. Sin's shield of sand acted on it's own protecting him from any harm, gaining all the buffs of being attuned with the beast within. In the same timeframe, Sin would make a rising gesture with one hand causing a mass of sand to shoot up around his shield and push out in a devastating sandstorm destroying everything up to long range. This sand would be infused with heat creating mirages to fool his foe should they survive the attack.
( Suna no Tate ) - Shield of Sand - Auto
Type: Defensive
Rank: A
Range:Short
Chakra Cost: 30 (per use)
Damage Points: N/A 60+30+20+15=125
Description: A self sustaining, self aware, autonomous defense, its the technique which made Gaara renown for having what was later called "Perfect Defense". Basically, any Sand nearby will encircle the user and move to intercept any attack that is used against him. The sand is fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to trice the users base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. The sand can even create an otherwise perfect sphere of sand around the user in a split second. Even if the user is unaware of an attack, the sand will protect him. The disadvantage is that the shield will drain chakra from the user each time it defends him, which happens without his input. However, the user can still defend from techniques and "will" the shield to not act if he is in the process of producing a counter to the impending attack. In some special circumstances, the sand can gather and form a female-like protector in the path of an incoming technique, much stronger than the normal shield of sand and which can protect the user from attacks up to S-Rank.
Note: Its defensive abilities still follow elemental weakness and strengths.
Note: If there is no dirt or sand on the battle field, the technique will use the users own Sand from his Sand Gourd.
Note: S-Rank protection will disable the Sand Shield for 2 turns and can only be activated once every 4 turns.
Note: Only useable by Gaara.
(Suna no Houshutsu: Set no Ikari) - Sand Release: Set's Wrath
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40+10=50
Damage Points: 80+30+20+15=145
Description: Description: The user will perform 3 hand seals causing the ground around them to erupt (though not harming the user), as it begins to rapidly rotate around the user pushing outwards, expanding up to long range. Due to the sand rapidly rotating, it would tear apart what ever it encounters, while obscuring the vision of those around the user. The user remains at the epicentre, completely unharmed.
Note: Can only be used 2 times per battle or 3 times per event/arc. Can only be used once every two turns and no sand jutsu above A rank and above in the following turn.
(Suna no Houshutsu: Ra no Ikari) - Sand release: Wrath of Ra
Type: Offensive/Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20 (+10 to the sand jutsu)
Damage Points: N/a
Description: Wrath of Ra is an enhancement technique used within the same timeframe as a sand technique. The user adds an addition hand seal to their technique increasing the temperature of the sand to reflect the heat of sand in a desert scorched by the sun. The temperature would increase dramatically, causing the sand technique to cause scorch damage on touch dealing 20 burning damage. The main aspect of this technique is how the heat interacts with the environment itself. The heat distorts the air, creating different layers of temperature, creating a mirage in the process. In RP terms, this heat and the mirages formed will hinder enemy's perceptive skills, reducing their tracking by 30% as they struggle to focus. These mirages will be purely cosmetic and contain no chakra, just hindering the focus of enemies. Should water hit the sand infused with this technique, the effect will end but the steam created from cooling the sand will still hinder enemy's vision, preventing techniques that require visual focus or eye contact.
Note: Can only be used 4 times per battle.
Note: Lasts for 2 turns or until the temperature is returned to normal in the area.
Note: The heat is retained within the sand for the turn used, after which it will revert to normal sand. The mirage (tracking reduction) lingers for 2 turns, after which an enemy's tracking will return to normal.
Drizzt would explode, and nothing; his foe was simply ineffective. "That's a strong shield," he would tout in utter defeat. Though both Drizzt and the clone's negative intent awareness would go off. Reacting fast, Drizzt would gather his chakra and reverse summon him and Sinthorus into the belly of the great fire toad. The clone, in the same timeframe, would begin to merge with the earth and burrow deep, deep below. He would travel 50 meters and then remain still, beginning to take in nature energy. He would wait here until he achieved imperfect sage mode.
Drizzt and Sinthorus were now in the great belly of the fire toad. The stomach tendrils would wrap around Sinthorus's limbs and throat, restricting his movement. Drizzt, from afar, would gather chakra in both his hands, making a pure sphere in each. He would smash them together, combining them into a massive drill head of chakra that covers him from the front. He would shoot this from afar at his Sinthorus torso.
(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.
(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
(Dyuaru Tama Doriru) - Dual Sphere Drill Link
Type: Attack/Defense
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80+10=90
Description: The user will form a sphere of pure chakra in each hand, then by pushing chakra manipulation to its limits, the user will combine both spheres, creating a fearsome drill-like attack surrounding the user. The drill itself is pure chakra being, manipulated and rotated at high speeds. The drill can be shot at the opponent or used as a shielding mechanism. However if used as a shield, the user will have his back exposed as the drill will only be protecting the top, front, and bottom.
Note: Can only be used twice per battle.
Note: Must have mastered Ninjutsu.
Drizzt would explode, and nothing; his foe was simply ineffective. "That's a strong shield," he would tout in utter defeat. Though both Drizzt and the clone's negative intent awareness would go off. Reacting fast, Drizzt would gather his chakra and reverse summon him and Sinthorus into the belly of the great fire toad. The clone, in the same timeframe, would begin to merge with the earth and burrow deep, deep below. He would travel 50 meters and then remain still, beginning to take in nature energy. He would wait here until he achieved imperfect sage mode.
Drizzt and Sinthorus were now in the great belly of the fire toad. The stomach tendrils would wrap around Sinthorus's limbs and throat, restricting his movement. Drizzt, from afar, would gather chakra in both his hands, making a pure sphere in each. He would smash them together, combining them into a massive drill head of chakra that covers him from the front. He would shoot this from afar at his Sinthorus torso.
(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.
(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
(Dyuaru Tama Doriru) - Dual Sphere Drill Link
Type: Attack/Defense
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80+10=90
Description: The user will form a sphere of pure chakra in each hand, then by pushing chakra manipulation to its limits, the user will combine both spheres, creating a fearsome drill-like attack surrounding the user. The drill itself is pure chakra being, manipulated and rotated at high speeds. The drill can be shot at the opponent or used as a shielding mechanism. However if used as a shield, the user will have his back exposed as the drill will only be protecting the top, front, and bottom.
Note: Can only be used twice per battle.
Note: Must have mastered Ninjutsu.
You used a B rank that is slow to try to sink into the ground to avoid an S rank. Due to the speed difference in the techniques, I believe your clone would be destroyed. Not only is the sand faster, but you're mid air when the sand is released.
As Sin aims to wipe out his foe, it would seem they still hand some tricks up their sleeve. In an instant, both he and his foe are warped into the belly of a beast. Flesh surrounded them that tried to bind Sin in the process. Disgusting. With a flick of his wrist, Sin caused the sand in his gourd to start to rapidly spiral around him shredding everything it came into contract with. This would return them both to the original field of battle as the sand continued to spiral outwards.
As they return to the field of battle. SIn notices his foe building up the spear of chakra. It was quite the feat to control chakra in such a manner. Using his greater sand technique a second time, he would cause the sand that he'd originally spread across the field to rise up all around his foe from 5m around him to crush him from every direction. THis would block the spear with ease should they continue with it. The sand would smash into his foe from all direction thanks to his previous attack setting the field up for his advantage.
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage Points: 60+30+20+15=125
Description: The will manipulate sand from either his gourd or call it forth from the ground, using hand gestures if to control it as he shapes it and uses it to his needs. Other Sand users besides Gaara will need to form a handseal. The user can use it to restrain enemies, defend from incoming techniques, produce simple constructs of sand (which lose their shape if control is released), sand waves, etc. If he uses the sand from his gourd, the technique is both faster and stronger, gaining a rank in strength, this only applies to Gaara.
Drizzt would be left out of options; mostly, this foe was just too much. Every plan was countered, every tactic thwarted. This foul beast was going to cause and stir chaos in the world and his clan. He would be forever shamed within the Noldor, his culture, the elves. Drizzt had great shame overcome him. Gathering his chakra, he planned to create distance and layer water between him and Sinthorus. Though the beast would flood the battlefield with the cursed sand, doing the Ram hand seal after the sand blocked the drill and swirled still, Drizzt would expel a massive amount of water from his mouth, the sheer volume lifting him upwards 20 meters. The sand would swirl up, still crushing the clone, while Drizzt remained out of reach, even though the water would perish from the sand.
Falling back down into utter chaos, Drizzt would shoot a desperate attempt. He couldn't falter, though his spirit was broken. He would do one hand seal and release a massive branch of lightning that was emitted in the shape of a spear. This would be shot at Sinthorus.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
Drizzt would be left out of options; mostly, this foe was just too much. Every plan was countered, every tactic thwarted. This foul beast was going to cause and stir chaos in the world and his clan. He would be forever shamed within the Noldor, his culture, the elves. Drizzt had great shame overcome him. Gathering his chakra, he planned to create distance and layer water between him and Sinthorus. Though the beast would flood the battlefield with the cursed sand, doing the Ram hand seal after the sand blocked the drill and swirled still, Drizzt would expel a massive amount of water from his mouth, the sheer volume lifting him upwards 20 meters. The sand would swirl up, still crushing the clone, while Drizzt remained out of reach, even though the water would perish from the sand.
Falling back down into utter chaos, Drizzt would shoot a desperate attempt. He couldn't falter, though his spirit was broken. He would do one hand seal and release a massive branch of lightning that was emitted in the shape of a spear. This would be shot at Sinthorus.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
Always on the run it would seem. His foe was just trying to cling onto their life at this point. What a joke. How could they not see it was over? The moment he chose to attack Sin instead of leaving him to his peace, that was the moment, that was when his life became forfeit.
As his foe released the mass of water from their mouth, the ground split open 200m along forming a gigantic mouth. The mass of water would fall into the chasm along with his foe. The sides of the great pit would bite shut. This mouth would reach up high enough to even swallow a summon like Gamabunta. With the water falling into the pit, Sin didn't need to defend himself from it.
( Messa Bakusō ) - Ruining Sand Waterfall Burial
Type: Offensive
Rank: S
Range: Short – Mid
Chakra cost: 40
Damage points: 80+30+20+15=145
Description: Gaara creates a zigzag fissure of sand under the opponent. The zigzag fissure then erupts into the face of Shukaku which devours and seals the opponent away in 200 metres of sand. Gaara will then place his hand on the ground and have the sand compacts itself with such a force that only a a giant crater, 200 metres deep is left crushing the enemy into nothingness.
Note: Can only be used once per battle.
Not much to say, Sinthorus was the aggressor for the majority of the fight, and didn't make any mistakes. Unfortunately, I can't say the same for Python. You focused too much on keeping that clone alive and didn't actually utilise it to gain an advantage.