[Closed] Serpent vs Venom

Venom

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Official fight
Mid range starting distance
3 day reply limit
Plain open field, no water source

I'll be using my

Before reaching the designated spot Karna would simply take a tag out from his pouch and place it on the ground. With that there and a simple handseal after to activate it, an invisible barrier would be erected around Karna as the center point. As one final act he would simply take the tag and wrap it around a random kunai from his pouch and place it within his pouch before continuing his travel.

After some slow walking Karna finally reached the open field. A large breezy area. Awaiting for whoever might appear to feed his need for power....

________
You can have first move if you want..or just post your bio and opening post then I'll make the first move. Either works z.z
 

Serpent

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I'll be using my Hei Uzumaki for this battle. I have the dollmaster on my back.
Standing in the open grass field, Hei stands with his eyes closed. His head lifted slightly to the sky as the wind gently blows across the land. His hair flowing Hei approaches and stops mid-range. "Hei-sama, you seem to have a visitor. Be weary, his presence is far beyond yours. " The Dollmaster warns as. Hei then takes a deep breath and turns to face his opponent. "Far beyond mine?" Hei thinks as he concludes his opponent must be equivalent of a Kage or greater.
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Rank: S
Type: Weapon
Range: Short-Mid
Chakra cost: N/A
Damage points: N/A
Description: Quick fingers and an eye for detail were the Dollmaster's trademarks. But only once did he use his skills to create a weapon. This was the result, as colossal as his dolls were delicate. In a small town once known as "Arashi" lived a man known as the Dollmaster, he was well known for his craftsmanship, building and designing anything from furniture to houses but nothing compared to his Dolls, every single doll different in detail from it's previous. ranging in sizes and styles. Over the years he made thousands of Dolls, all made for his private collection. Every year during the week long "Festival of Lights". The Dollmaster placed is Dolls out on display to shine under the fireworks. After seeing the delicate Dolls, the Leader of the town admired his craftsmanship and asked the Dollmaster to make a Sword for him. Although the Dollmaster had never made a sword, he was excited to take on the challenge. Over the fallowing weeks, the Dollmaster spent most of his time on the sword, he crafted an unique blade. Upon finishing it's final details. the Dollmaster was killed by having his neck slit, his blood spilling out over the blade, his body lied bleeding out over the blade for weeks until he was found in his workshop under his home. it is unknown why the Dollmaster was assassinated. Later, after the creation of the Ninja Villages, the remaining Dollmaster's Dolls where collected and put on display in a museum located in the Land of Waves. his sword was placed as his most regarded piece of work and held as his homesteads most prize treasure. After seeing the Blade and unknown Ninja stole it for himself, only then did he learn the blade's Dominic past. Hearing the Dollmaster's voice echo throughout his mind.
Abilities Notes:
-Because of the Blood absorbed from the Dollmaster, this blade gained his chakra and soul, allowing for the sword to contaminated with it's user as if it was the Dollmaster himself. This allows the Dollmaster's Blade to alert it's wielder of anyone up to a Mid-range area.
-Once per battle the Dollmaster is able to Infuse his Chakra into it's wielder. by using this foreign Chakra the Dollmaster is able to dispelled any Genjutsu up to A-rank, giving it's wielder a clean slate.
-The Style of it's blade, is unique as it is a chain blade, allowing it's wielder to extend it's reach and un-extend it's reach up to a Mid Range area.
-Because of the Dollmaster's eye for detail, this blade is razor sharp and made out of an unknown metal that and never dulls, it is as sharp as it was the day it was forged.
Restriction Notes:
-Can only Extend reach once per turn.
-Can only Un-extend reach once per turn.


(Chakra Points: 1000)

You can have the opening move.
 

Venom

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Lmfao yow I must have been sleepy or high. I forgot to post the jutsu I used so ill just post it here z.z

Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.

To start Karna would simply take out a kunai with 2 explosive tags (set to detonate near foreign chakra) attach then channel his chakra into ground around and below his opponent. This would in turn cause a quick eruption of mud around the man as Karna throws the drawn kunai at him. This mud would rise up from all around him and attempt to quickly close in on him. If successful, the mud would immediately harden and encase the man in earth. Within the same timeframe of the mud, a plume of ash would rise around the man. Blocking his sight from the outside view while choking him.

Karna would begin to move to his side slowly approaching the man. Watching keenly...

Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.

Katon: Belenos no buresu)- Fire Release: Breath of Belenos
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A (+20 to Fire/Lightning techniques)
Description: This technique utilizes the ash variant(similar to that of the Fire Release: Ash Pile Burning technique) of the Fire element. With the performance of a single hand seal, the user is able to either expel a plume of superheated ash, or create it, and thereafter having it erupt from the ground in a desired location. On its own, this plume of ash can do little harm to the opponent. At best, it can cause minor burns that would do nothing more than to distract an opponent momentarily. However, this technique’s true value comes to light when it is used in conjunction with other techniques in a supplementary manner. Given the highly flammable and explosive nature of ash, this makes it ideal for it to be used in conjunction with Fire/Lightning based techniques. The flames/sparks would serve to ignite the ash, thereby creating additional flames to augment both Fire/Lightning techniques(+20 in damage). Fire techniques would increase in magnitude with the addition of more flames, whilst lightning techniques would mesh well with Fire due to both elements belonging to the Yang element. This technique can also be combined with other elements, such as Earth and Wind. Since these elements are not capable of igniting the ash, the ash would simply serve to cloak the techniques, whilst providing no boost in damage at all other than allowing the original techniques to cause minor burns. By cloaking the techniques in ash, this makes them extremely prone to ignition. Upon any contact with Fire/Lightning etc. techniques, the ash would immediately explode violently, causing damage to its surroundings. The scale of the explosion is proportional to the rank of the technique that triggered the ignition(eg. B-rank lightning would result in a B-rank explosion of fire). This makes it extremely dangerous for the opponent to counter these Earth/Wind techniques with Lightning/Fire as it may trigger an explosion that could prove to be hazardous to the opponent. This technique can also be used to cloak other elements, so long as it is logical. Water will not work as the liquid would simply douse the flames as they ignite. Due to this technique’s supplementary nature, it can be triggered extremely quickly; it can be performed almost in conjunction with the previous technique, with both techniques being performed in the same timeframe.

Notes:

-Can only be used 4x per battle
 

Serpent

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It's all good, I know what technique you where using.
Hei watches as Karna pulls out a Kunai, as he goes to throw it at Hei the ground will begin to rumble. Hei noticing an incoming threat quickly leaps up in the direction of his opponent, narrowly evading the targeted location as it erupts upward. As Hei jumps, he would also spin around and release a barrage of Kunai. This will defect the incoming kunai with two explosive tags and continue upon Karna.
Rank: C
Type: Attack
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user jumps up in the air and then spins at high speed throwing a lot of weapons at their enemy ranging from shuriken, kunai, shuko and many various other weapons.

Hei lands in a sprint, running in an arch to the left (your right) closing the distance between himself and his opponent. As each foot hits the earth, each steps sound releases, low frequency waves. Each wave causing an immense vibration to propagate through the ground and into Karna, making him lose balance and if contact is maintained, pain.
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 if contact with the ground remains)
Description: The user charges Ototon chakra into their feet as they run, releasing it as each foot hits the earth and makes sound. As each steps sound off, low frequency waves are released, each wave causing an immense vibration to propagate through the ground and into any enemy, making their bodies lose balance as the waves collide with the target repeatedly. As the waves continue to hit the target, the vibrations increase and cause internal pain, almost as if each wave is drilling into the target's body, causing the target to also become nauseous from the continuous waves. Despite its danger, the technique can easily be defended by simply severing ones contact with the ground.

Then, as Hei enters short range, he draws his blade and extends it's reach, slashing down to slice and bind his opponent. "Who are you!? what do you want with me?" Hei would ask, unknown of his enemies intent.
(Chakra Points: 1000 - 45 = 955)
 

Venom

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After successfully avoiding the attack by leaping and throwing a weapon of your own, Karna would begin to focus on his Lightning nature chakra. With it, he would release a vortex of electricty in the shape of a dragon to head towards the weapon, consuming it all the while continuing it's path towards you. The Lightning dragon would attempt to either ram into you or bite down on you before you land back on the ground.

Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
 

Serpent

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As the dragon is heading upon his location, Hei punches his arm forward releasing a vortex of wind. This wind would clash into the dragon as the two techniques disperse in an electric windstorm. As they do, Senjutsu chakra would spread across Hei's body in the form of black lines while he lands to the ground in a sprint, still arching around his opponent, slowly getting closer.
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.
Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.

As Hei is running in the arch, he would make a single handseal, causing three large birds of earth to erupt from the ground around him and take flight into the sky. This birds would gain height a come crashing down upon Karna.
Type: Attack
Rank: A-rank
Range: Short-Long
Chakra cost: 30
Attack points: 60 + 15 = 75
Description: the user summons three stone birds that explode out of the ground and take flight. Once the birds gain altitude they come crashing down on the opponent leaving crater size holes where the opponent stood.
*note: can only be used 3x per battle.
*note: can only be used by Toku

 

Venom

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Karna would channel more chakra to his main elemental affinity to enhance their power for the duration of the mode. This would happen right after the wind and before your CM activation. Karna wouldnt stop just there though. He would release an omnidirectional pulse of electricity all around the battlefield. To add a nice spark one could say.

Karna would stand still and wait for the man to approach to finish him off. But before he could reach closer, several earth birds would erupt from the ground and launch themselves into the sky. Before their purpose can be achieved, Karna would extend both arms out as if he is reaching for hug. He would actually release his Lightning chakra out to manipulate the earth birds. With a simple downward swing of his arms the bird would change direction and go towards the enemy shinobi. One from directly above while the other two swoop in to flank him from both sides.

Raiton: Cho Biburato Raiton (Lightning style: Super Vibrating Lightning)
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to any Raiton or object Charged with this)
Description: The user must be a Master Raiton User. With this the user can increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
(Last 5 turns)
(No lightning 2 turns afterwards)

Raiton: Zeusu Mōretsuna Bēru)- Lightning Release: Zeus's Ferocious Veil
Type: Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will release an omnidirectional pulse of unfocused electricity from every inch of their body. Initially this electricity does no harm to anything or anyone. The pulse can reach all around the battlefield along the ground and sky. The pulse can just barely be perceived with the naked eye but it cannot be reacted to physically or blocked by a technique. After set the battlefield will have random bursts of non-hazardous electricity. The purpose of this terrain change is whenever the user performs techniques within the vicinity they will naturally conduct with the electricity present around the atmosphere and terrain. However, to activate this conduction the user must perform a hand seal along side with the technique/weapon used this allows for the technique to be used only by the user, so the opponent gains no benefit from this technique. The conduction happens within the same time frame. Kunai's become conducted with ease, every water attack will carry electricity, and earthly material will have a veil of lightning around its body, giving all these types of substances an extra amount of lethality and shocking damage. Only techniques that do not offer a benefit would be things like wind, wood, lightning, fire, etc. Logical elements apply to this as well as their alternative releases. This allows the user to constantly have a source of electricity to combine with their techniques. It does not enhance speed of techniques, gives it a new set of abilities or things of the sort, the technique originally will remain the same ability and purpose wise, just lethality is increased. The amount of electricity around the body of these material will correspond with its original size. This pulse can be manipulated and localized to fit the range and terrain that is needed for the user, but will always have the user in the center. Weapons benefit 10+ damage while techniques will be updated to one rank stronger along with the benefits lightning entails. Essentially any technique created within the dome will have the electricity, material that are created outside it will not have the benefit.

Note: Can only be used twice
Note: Lasts four turns
Note: Must wait two turns before re-use
Note: Only usable with feasible elements
Note: Does not work with techniques above S-Rank

Raiton: Zeus Kontorrou)- Lightning Release: Zeus's Control
Type: Supplementary
Rank: C-S
Range: Short-Long
Chakra: 15-40
Damage: 30-80 (Depends on the rank of construct)
Description: The user either by the use of a touch or by releasing the chakra forward towards their intended target through their limbs, will specifically release a surge of unfocused lightning. With the lightning, the user will not aim for the opponent themselves but instead aim towards the opponents jutsus, specifically earth material type jutsus. Lightning that is unfocused will act to move along and around the earth substance, almost as if the earth will act as a conductor. There has been showcases of lightning moving along earth like substances without breaking them apart using this same concept (e.g. Earth/Lightning Release: Electric Rock Pillar). The lightning will act to overpower the rock section or construct completely engulfing the rock and rendering the opponent's chakra within the section of rock useless. However this does come with a certain type of consequence, since there is still chakra of the opponent's harboring within the section of rock it will cause slight damage and cracking along the rock, this is simply an act of the lightning attempting to overpower the earth material but the material of earth will be weakened due to this (Exactly one rank would be deduced). As this step has been completed, with the user's lightning chakra now within the earth material, the user is now capable of taking complete control of the section of rock and send it towards a target or move the rock section around with complete ease but focused required as well, this concept similar to that of Lightning Release: Lightning Blades Levitation, as in how lightning is able to mask over the material and take control of its movements. This is exactly what would occur with the earth like substances. The appearance of the constructs will look quite normal, just a few cracks in and around its body and a light yellow aura of lightning along its body. The constructs can be controlled at will, the user can either send specific construct towards the opponent as a projectile or they can remain focus upon it and guide its direction. The constructs will retain the same sort of defensive and offensive property it had before it was taken control from the lightning, when taken control the objects obtain a certain shock type of damage which can indeed numb the opponent just like regular unfocused lightning would cause. This technique can not be used on the user's own earth constructs. The lower rank the earth construct the lower amount of chakra the user can use to overtake it. While though this technique makes out to earth, just about any elemental technique the opponent is using on the user that is either weak against lightning or can conduct it, can be used against it, such as wood or steel. Material like water is also able to be controlled but the rank has to be one grade higher then the water (so S-Rank lightning to control A-Rank water) and even with this, the water will still be weakened down a rank due to the chakra combating the opponent's technique to take control of a theme across this jutsu.

Note: Can only be used twice
Note: Must have Mastery of lightning
Note: The construct is kept active for three turns
Note: Requires one turn cool down before use again
Note: Usable only on solid and logical technique
 

Serpent

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Taking into account the situation Hei finds himself in. He knows his opponent is getting serious. From the pulse of lightning that spread throughout the battlefield and the sheer mastery of lightning his opponent seems to have. Hei knows he needs to go for the kill quick or he might not last. Hei would focus his chakra and clap his hands, this while his opponent begins to rise his arms, keeping them pointed upon the ground. This this because it would cause his opponent to suddenly become paralyzed as the high pitched, high frequency sound wave, resonates in the enemies ear that also causes slight pain as his ears would begin to bleed. (This will prevent you from aiming your chakra at the earthen birds.)
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

Hei will then slice his hand upon his opponent releasing a quick blade of wind aimed to slice the opponent in half. This, just before the earthen birds crash into him from above smashing the two half's into the ground, leaving a creator in it's wake.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 15 = 75
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

Hei continues running in an arch just outside of short range.
 

Venom

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Taking into account the situation Hei finds himself in. He knows his opponent is getting serious. From the pulse of lightning that spread throughout the battlefield and the sheer mastery of lightning his opponent seems to have. Hei knows he needs to go for the kill quick or he might not last. Hei would focus his chakra and clap his hands, this while his opponent begins to rise his arms, keeping them pointed upon the ground. This this because it would cause his opponent to suddenly become paralyzed as the high pitched, high frequency sound wave, resonates in the enemies ear that also causes slight pain as his ears would begin to bleed. (This will prevent you from aiming your chakra at the earthen birds.)
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

Hei will then slice his hand upon his opponent releasing a quick blade of wind aimed to slice the opponent in half. This, just before the earthen birds crash into him from above smashing the two half's into the ground, leaving a creator in it's wake.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 15 = 75
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.

Hei continues running in an arch just outside of short range.
Lemme hyu about something man
 

Drackos

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Venom requested I check this fight. I'll make this short and sweet. Voice of Midas is a Hindering Sound technique; this means that it travels as fast as normal sound waves travel. So the time it takes Serpent to simply clap is fast enough to interrupt Venom's arm movements which use the chakra to redirect the earth birds. Hindering Sound is wild in that way. Anyways, probably the biggest issue here is that Venom's movement, while he may see it as a cosmetic feature, actually made his post and how the birds would behave totally rely on that very movement. So whether or not Zeus's Control requires movement or not is irrelevant; that was how Venom described it in his post. So yeah, just continue. Serpent's post is valid and Venom is left to deal with the Wind Blade and the earth birds while also paralyzed by Midas.
 

Venom

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Thanks for clearing that up^^

As Karna attempt to take control of the birds rising in the air around you he is suddenly frozen in place. Being one quick to react to these battle situations, Karna would release his lightning chakra around him to send forth a dragon shape vortex. As the dragon is created, another is also created within the same time frame. This other dragon is formed 5m above the original but moves further away and maintain it's forward trajectory. Karna is capable of creating an exact duplicate due to him injecting additional chakra into the dragon vortex.

The two dragons would move and curl around as it destroy the birds (that should be heading my direction by now) and block attacks possibly sent in Karna's direction. (IF you decide to continue with the wind, im safe). If undefend, the dragons would simply ram into the man and damage him a bit to knock him out but not to kill.

Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

(Raiton: Kaminari no Yōna)- Lightning Release: Thunderous Recreation
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (Depends on technique)
Description: An elemental lightning technique based around shape manipulation, a concept deprived from Lightning Release: Lightning Blades Levitation and the Lightning Shadow Clone. The basic concept is, the user will either release unfocused lightning onto a conductible material (either through touch, or sending a bolt through the air, or ground), or inject this jutsu into preexisting lightning to harness the lightning technique/material. The user is able to create duplicates of the original jutsu. The appearance of the duplicated jutsu is exactly the same as the previous technique, their damaging property, rank, size, and purpose of jutsu is relatively the same as well. This technique can be used on streams, projectiles, humanoids, self-sustaining techs, etc. Most of the time "shocking" to touch, the lightning duplicate will have a certain amount of tangibility to remain in shape. The user can create an extra beast for attack, or another spear of lightning. Alternatively, when used on jutsus/weapons with lightning conducted on it, the user can create a duplicate from that as well (only tangible elements). The difference between using this jutsu on already existing lightning, or on conducted lightning, is that the conducted lightning (such as a kunai with nagashi), will appear to be an exact copy, its internal body composed of electricity, but in appearance looks regular as ever. And when struck, reverts back to a regular state of pure lightning. To the opponents eye's, this method would look simply like a clone of the original technique, though this might not fool some forms of sensory, and dojutsu. These duplicate jutsus can be controlled as a streaming, or can be aimed as a projectile. The duplicates are created short range of the original jutsu, but the user can inject/use this jutsu on techniques from virtually any range. The power of the duplicates is equally divided between the numbers created if needed by the user. A drawback to this jutsu is shape matters, it can be used on shaped/tangible lightning techniques, or tangible materials conducted with lightning. This can not be used on one's self with lightning armor based jutsus.

Note: Can only be used three times
Note: Can only be taught by Noni
Note: A duplicate can last up to two turns max
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control
Note: A duplicate can only be used on one technique at a time, if the user wants to use this technique on another, they would have to re-perform this technique
 

Serpent

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Thanks for clearing that up^^

As Karna attempt to take control of the birds rising in the air around you he is suddenly frozen in place. Being one quick to react to these battle situations, Karna would release his lightning chakra around him to send forth a dragon shape vortex. As the dragon is created, another is also created within the same time frame. This other dragon is formed 5m above the original but moves further away and maintain it's forward trajectory. Karna is capable of creating an exact duplicate due to him injecting additional chakra into the dragon vortex.

The two dragons would move and curl around as it destroy the birds (that should be heading my direction by now) and block attacks possibly sent in Karna's direction. (IF you decide to continue with the wind, im safe). If undefend, the dragons would simply ram into the man and damage him a bit to knock him out but not to kill.

Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

(Raiton: Kaminari no Yōna)- Lightning Release: Thunderous Recreation
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (Depends on technique)
Description: An elemental lightning technique based around shape manipulation, a concept deprived from Lightning Release: Lightning Blades Levitation and the Lightning Shadow Clone. The basic concept is, the user will either release unfocused lightning onto a conductible material (either through touch, or sending a bolt through the air, or ground), or inject this jutsu into preexisting lightning to harness the lightning technique/material. The user is able to create duplicates of the original jutsu. The appearance of the duplicated jutsu is exactly the same as the previous technique, their damaging property, rank, size, and purpose of jutsu is relatively the same as well. This technique can be used on streams, projectiles, humanoids, self-sustaining techs, etc. Most of the time "shocking" to touch, the lightning duplicate will have a certain amount of tangibility to remain in shape. The user can create an extra beast for attack, or another spear of lightning. Alternatively, when used on jutsus/weapons with lightning conducted on it, the user can create a duplicate from that as well (only tangible elements). The difference between using this jutsu on already existing lightning, or on conducted lightning, is that the conducted lightning (such as a kunai with nagashi), will appear to be an exact copy, its internal body composed of electricity, but in appearance looks regular as ever. And when struck, reverts back to a regular state of pure lightning. To the opponents eye's, this method would look simply like a clone of the original technique, though this might not fool some forms of sensory, and dojutsu. These duplicate jutsus can be controlled as a streaming, or can be aimed as a projectile. The duplicates are created short range of the original jutsu, but the user can inject/use this jutsu on techniques from virtually any range. The power of the duplicates is equally divided between the numbers created if needed by the user. A drawback to this jutsu is shape matters, it can be used on shaped/tangible lightning techniques, or tangible materials conducted with lightning. This can not be used on one's self with lightning armor based jutsus.

Note: Can only be used three times
Note: Can only be taught by Noni
Note: A duplicate can last up to two turns max
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control
Note: A duplicate can only be used on one technique at a time, if the user wants to use this technique on another, they would have to re-perform this technique
yeah, I have a few concerns here..
 

Drackos

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To be honest, I don't see the issue with the birds and the defense being a thing. The Thunder Dragon Tornado is pretty large and it was never explicitly stated that the birds are coming in two directions; it was only stated that they were crashing down on him. The real issue here is the rank interactions. The earth birds aren't much of an issue for two A-Rank lightning techniques, which let's say is S-Rank for the sake of it. But the birds are boosted, which does mean quite a bit. But still, not enough to overpower or neutralize the dragons. The real threat is the Wind Blade at this point which is nearly S-Rank itself in strength. So the lightning dragons, weakened now by the earth birds, wouldn't be suitable to defend from the Wind Blade. So Venom would die from the Wind Blade bifurcating him.

Edit: Didn't account for Venom's +50 boost, which is more than enough to defend him against the attacks. So yeah, continue. And please, for the sake of convenience, write your damn boosts in Venom.
 
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Venom

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Its been well over 3 days fam. I'll just take the win. We can fight again after if you want.

After successfully knocking out the opponent, Karna would channel his earth chakra into the ground under and around the man. Mud would burst up and cover his entire body from neck down. As one last measure to bind him in place Karna would string together the necessary hand seals to have the rock break off into several pieces. 3 large earth rings would bind the man further, squeezing on his body but not hard enough to kill or wake him.

Karna would then unwrap some of his bandages and extend them forward towards the man like limbs. He would just use them to pick the man up and bring him closer. Karna would leave the battlefield with the man and the bandages holding up the man in front of him of course.

Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.

(Yusaburu enjin) Earth Style: Rock Rings
Rank: A
Range : Short-Long
Chakra Cost:60
Chakra Damage:N/a
Description: The user does 2 hand signs. afterwards he/she sends their chakra into the ground right under the oppenent causing the earth under the person to break off into 3 large rings. and surrounding the person body from their legs / hands-wrist / mid body. once it surrounds the enemy the user then does 1 hand sign and then it closes in on the person body restricting their movements
-Note: Cant use no earth Jutsus while this jutsu is active
-Note: Can only use Twice
-Note: Only Taught by Teno757

Ninpo: Isei no Yoi Hōtai) - Ninja Art: Slashing Bandages Technique
Type: Offensive
Rank: B
Range: Long
Chakra: 20
Damage: 40
Description: Hiruko can unwrap the bandages of his arms and use them as tendrils for long range attacks. The bandages are made so strong they can easily slice through rock.

Note: This technique is only capable of slicing through C-rank and below Earth Release.

-Capturing Serpent's bio alive for Sacrifice purposes (Hiruko BT)
 

Drackos

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Its been well over 3 days fam. I'll just take the win. We can fight again after if you want.

After successfully knocking out the opponent, Karna would channel his earth chakra into the ground under and around the man. Mud would burst up and cover his entire body from neck down. As one last measure to bind him in place Karna would string together the necessary hand seals to have the rock break off into several pieces. 3 large earth rings would bind the man further, squeezing on his body but not hard enough to kill or wake him.

Karna would then unwrap some of his bandages and extend them forward towards the man like limbs. He would just use them to pick the man up and bring him closer. Karna would leave the battlefield with the man and the bandages holding up the man in front of him of course.

Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.

(Yusaburu enjin) Earth Style: Rock Rings
Rank: A
Range : Short-Long
Chakra Cost:60
Chakra Damage:N/a
Description: The user does 2 hand signs. afterwards he/she sends their chakra into the ground right under the oppenent causing the earth under the person to break off into 3 large rings. and surrounding the person body from their legs / hands-wrist / mid body. once it surrounds the enemy the user then does 1 hand sign and then it closes in on the person body restricting their movements
-Note: Cant use no earth Jutsus while this jutsu is active
-Note: Can only use Twice
-Note: Only Taught by Teno757

Ninpo: Isei no Yoi Hōtai) - Ninja Art: Slashing Bandages Technique
Type: Offensive
Rank: B
Range: Long
Chakra: 20
Damage: 40
Description: Hiruko can unwrap the bandages of his arms and use them as tendrils for long range attacks. The bandages are made so strong they can easily slice through rock.

Note: This technique is only capable of slicing through C-rank and below Earth Release.

-Capturing Serpent's bio alive for Sacrifice purposes (Hiruko BT)
Slow down there my guy. I've learned recently that if you don't include your boosts in your moves, then there are no actual boosts there. So I'm gonna go ahead and change my ruling back to the original ruling: you died. Also, come on man don't make me hold your hand everywhere and inform Serpent that I ruled. That should be on you.
 
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