[Closed] Scaze vs CP

Akuma

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CP goes first, because he might not get past the 1st move.


Laaaaaadies and gentlemen!!!

Welcome to the battle of battles, on this corner the mighty and big Scaze! But don't hold your breath, for on this yellow corner, we receive the maginificent, thunder CP!!
 

Cursed Prince

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Genos Stark of the Rorians activates his armor, a change unseen to anybody. Its something done nearly instantaneously, giving him access to abilities of the armor. He is wielding heat sight with an innate chakra sensing along with a bit of motion sensing as of right now. He triggers another change in his armor, causing his armor to suddenly turn deep-sea bluish. That change was immediately followed by Genos swinging his arms, using his now magnified abilities with water to manifest water from nowhere, allowing him to generate a powerful vortex of water that surrounds Scaze and begins to grind and push him upwards. The vortex completely surrounds Scaze and robs his sight of Genos, who is using the present opportunity to form a single hand seal and exhale a thin stream of sharp, splitting water once the vortex ends, either being countered by scaze or ended on its own

Mandalorian Armor : Armor Activation
Rank: E-Forbidden
Type: Supplementary
Range:Self
Chakra Cost:E=5 D=10, C=15, B=25, A=30, S=40, Forbidden: 50 (+10 Each turn its active)
Damage Points: N/a
Description: This is the basis of the clans abilities. The higher your up in the rank the more your armor will be upgraded to a more powerful state. Each Rank have their own set starting With E Rank Mandolorian, D Rank Mandolorian Scout, C Rank Mandolorian Fighter. Etc.. The activation of the armor is through channeling chakra all throughout the armor . Causing the functions of the armor to activate. The armor's helmet possesses a pair of special lenses on them and foreign chakra to the rest. The foreign chakra is able to almost instantly channel into the human brain from the helmet when foreign chakra is detected inside the body, these lenses are like the Dojutsus that the Uchihas possess to a limit. These lenses give the user the ability to track the speed as the 1 tomoe sharingan. The armor and all it's abilities can then be controlled via voice command. The armor is made from a special chakra emitting metal and can deflect simple kunai & shuriken without receiving damage. The armor transmits data to it's user allowing the user to effectively use his 5 sense(including touch) All armors have communicators inside of them aswell, to communicate with each other even while inside the armor. Furthermore the Mandalorian armor has many sensing aids which boost the user's visual perception. Also the part of the armor covering the users mouth can open if there is a concentration of chakra in the user's mouth, allowing the user to spew out attacks normally. The armor's jet-pack is operated by a fuel tank which is compartmentalized to prevent accidental explosions.
Jet-Pack: The user gains the ability to fly and maneuver in sky using his pressurized Jet-pack. The Jet-Pack moves the user around at his/her base speed level. Can fly for two turns at a time with a one-turn recharge time. The jetpack can be used a total of five times before it runs out of fuel.
Immunity to C-rank and Below Taijutsu as well as Simple Weapons: Due to it's strong material the Mandalorian armor can absorb the damage dealt by C-rank and below Taijutsu.
-Chakra Sensing Using the armors helment the user gains the ability to see chakra but not differentiate between shadow clones.
-Motion Sensing: The helmet allows the user to better track and see objects in motion. This ability is equivalent to the motion sensing of a 1T Sharingan.
-Infrared and Heat Seeking: The armor's helmet allows the user to see and seek heat signatures using infrared vision.
-Vibrating Sword: By vibration his sword the user can increase his cutting ability as well as the power of his Kenjutsu (+15). This can be done twice per battle and lasts for two turns.
-Speed Stimulants LVL 1: The user's speed is increased 50%. Lasts for two turns.
-Speed Stimulants LVL 2: The user's speed is doubled. Lasts one turn.
-Strength Stimulant LVL 1: The user's power is increased and all his Taijutsu deal +15 damage. Lasts two turns.
-Strength Stimulants LVL 2 (2 CB per turn): The user's power is increased and all his Taijutsu deal +30 damage. Lasts one turn.

-Once a stimulant is used, the user must wait two turns before using another stimulant again.
-One speed and one strength stimulant may be used at the same time, but afterward the armor must wait two turns to recharge, causing the user to temporarily lose all armor-based Mandalorian abilities.

(Mandalorian Senpai Yoroi : Seijin Tomo kouyou) - Elder Mandalorian Armor : The Sage of All Elements
Rank : S
Type : Supplementary
Range : Self
Chakra cost : 40 (+15 each turn active)
Damage points : N/A
Description : By focusing a great amount of a specif chakra within the user's armor (depends on the element's nature) , the user gains the ability to become a legend in this specific elements, meaning the user gets a pass to the master of this specific element which is the ability of using any technique of this specific element with the usage of one single handseal, being able to perform it faster than the normal shinobi and addition abilities which depends on the user's rank within the Mandalorian clan. Once the user channels his chakra within his armor, his armor gets the color of the specific element and when activating two elements at the same time the color of the armor becomes a combination of the two specific elements.
Fire Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes immune to C-rank and below fire techniques
Mandalorian Master : In addition to the basic abilities he gets, he becomes immune to C-rank and below fire techniques in addition to gaining +5 damage to every fire technique he uses
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes immune to B-rank and below fire techniques in addition to gaining +5 damage to every fire technique he uses
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes immune to B-rank and below fire techniques in addition to gaining +10 damage to every fire technique he uses

Water Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use any water technique without water source
Mandalorian Master : In addition to the basic abilities he gets, he becomes able to use any water technique without a water source
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes able to use any water technique without a water source and he gains +5 damage to all water techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use all water techniques without a water source and he gains +10 damage to all water techniques

Earth Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use any earth technique without having to be in contact with the ground
Mandalorian Master : In addition to the basic abilities he gets, He can break through B rank and below earth techniques with sheer earth chakra through the hands
Mandalorian Hunter : In addition to the basic abilities he gets, any earth technique without having to be in contact with the ground and he gains +10 damage to all earth techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use any earth technique without having to be in contact with the ground he gains +20 damage to all earth techniques

Lightning Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes immune to C-rank and below lightning techniques
Mandalorian Master : In addition to the basic abilities he gets, he becomes immune to C-rank and below lightning techniques in addition to gaining +5 damage to every lightning technique he uses
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes immune to B-rank and below lightning techniques in addition to gaining +5 damage to every lightning technique he uses
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes immune to B-rank and below lightning techniques in addition to gaining +10 damage to every lightning technique he uses

Wind Element:

Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang
Mandalorian Master : In addition to the basic abilities he gets,he becomes able to use wind techniques that requires a fang without the fang in addition to +5 damage to wind techniques
Mandalorian Hunter : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang in addition to +10 damage to wind techniques
Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang in addition to +10 damage to wind techniques

Note : The user can only activate two elements a time
Note : The activation of an element can only be used once per battle
Note : The user cannot activate two elements that possess elemental weakness at the same time, meaning no water and earth at the same time, no fire and water at the same time etc...
Note : Cannot be used unless having a special permission from the General Mandalore and CIC Mandalore
Each Elemental Armor can last a max of 2 turns, With a 3 turn cool down period and can only use each elemental armor Twice pr battle

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60+10
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80+10
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
 
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