[Closed] Sasori vs Venom

Sasori

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https://animebase.me/threads/赤砂のサソリ-sasori-of-the-red-sand-v7.766595/

(Ōkui) — Gluttony
Type: Supplementary/Offensive
Rank: S
Range: N/A
Chakra Cost: 40 (If Summoning)
Damage Points: N/A
Description: This is one of Sasori’s most useful puppets that he is able to use in battle which comes in handy. It is very convenient for one to use this puppet to give one of their puppets an enhanced form. Basically, Gluttony is a puppet that involves enhancing and strengthening the defensive properties of puppets that happen to need it while in combat, and due to the ability Gluttony possesses it allows for the user’s puppet to be used harder to destroy. Gluttony has an abundance of metallic parts which makes it possible. Sasori got the idea to name this creation Gluttony because of how the name resembles “devouring.” On to how the puppet works, once a puppet is in need of strengthening the user is capable of having this puppet extend its arms up to mid range or opening its mouth to unleash a suction wave up to mid range to drag the puppet inside. When the puppet is dragged inside or sucked in it will cause for the puppet to activate its enhancing mode when the puppet gets inside. When Gluttony activates its arms or suction to get a puppet inside it acts as one move which will serve as the one to reform the puppet. Once the puppet in need of enhancement has come closer to the Gluttony, Gluttony’s stomach will open up revealing a place for the puppet to reside in. As the puppet enters Gluttony’s stomach the puppet will expand to fit certain puppets and the puppet will then use it as a protective armor. Inside the puppet is being protected by Gluttony, and enhanced to a state greater than its previous form. Gluttony serves as a way to greatly enhance a puppet’s body by reinforcing it with strong metallic plates giving it the ability to survive up to S-rank attacks but only A- rank lightning. Each puppet enhanced has also been treated with oil refined wood found inside Gluttony strengthening its structure. After the puppet has been put inside the user is capable of propelling the puppet from Short-Mid range with the springs located inside. If the puppet is out the user can use prexisilting chakra threads or create them to drag a puppet inside. The suction wave inside of the puppet is useful for getting puppets who need enhancements inside , and the suction wave can even be used in reverse to unleash a small scale mid range, compressed wind blast from the puppets mouth or even draw objects closer towards the user. Due to how the puppet is made for enhancing other puppets Sasori made sure to have Gluttony reinforced with sturdy materials making it rather hard to destroy. The user of this puppet can also enter battle with the puppet attached so it doesn't cost a move


Note: Puppet can only be summoned Once
Note: The suction and air wave is equal to a B-rank technique and can only be used five times
Note: Can only be destroyed by an S-rank or higher technique or A-rank lightning


(Shīru Geijutsu: Shokunin no Tedzukuri) — Sealing Arts: Craftsman's Handiwork
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: NA
Description: Here we have a sealing tag that the user will have attached to one of their puppets during battle. This sealing tag works upon a principle shown when Sasori's puppet body was disassembled, but due to his core which contained his chakra was capable of retracting its pieces back together. Located inside of the seal is an abundance of chakra from the user. Whenever a puppet that this seal has been placed upon has been broken or destroyed this seal is triggered causing for the user's chakra to radiate throughout the puppet. With the user's chakra it can retract back the pieces of the broken puppet allowing for the puppet to reassemble itself. Only up to a certain amount of times can this seal be used and even then it can only aid the puppet from a proportionate amount of damage (always ineffective against S/F-rank damage). Any attack exceeding the damage threshold of the puppet by one or more ranks will leave the puppet rendered immobile and the user cannot activate the seal due to how damaged the puppet has become. Essentially this seal enables each puppet the ability to recover from one attack that would overcome their respective durability.before being rendered unusable and useless. Also, the seal activates upon any damage being dealt to the puppets so while the puppet is being damaged this seal will have already went into place healing any ailments placed upon the puppet; fixing it until it has been refurbished to its prime state. Lastly, with this seal the user must clearly state which puppet it has been passively placed upon the moment that said puppet is summoned to the field. While it may not cost a move to place the seal on a puppet it does cost one to activate it.


Note: Can only be taught by Sasori.
Note: Up to four puppets can have this seal attached.
Note: Each puppet can have only one seal on it, and only this particular seal, per event

(Osore) Fear
Type: Puppet
Rank: S
Range: N/A
Chakra: 40 (if summoning)
Damage: N/A
Description: After deciding it was time he made some major updates to his core body, Sasori created Fear. Fear is essentially another host body for Sasori to use as he pleases hence the reason why it can only function while he is inside. Once inside, the user’s core will be positioned inside of Fear’s chest. Unlike Hiruko, which served the purpose of being a protective armor, Fear instead will serve the purpose of acting as an enhanced main body. Appearance wise, Fear is composed of some of the most endurant and sturdy puppet materials available, giving it a metallic look and allowing it to sustain up to B-rank damage. On its body, it has two pairs of arms giving it a total of four arms. Other noteworthy characteristics of this puppet, would be that it has a tail emerging from its rear and a pair of horns on top of its head. The most noteworthy characteristics, however, would be how Sasori’s main body now resembles that of a grotesque monster. While in this form Sasori will be able to passively hover above the ground with the help of chakra being poured out of his feet and is active as a battle starts and costs five chakra points each turn to sustain. When moving around in this form, the user is only as fast as his base speed, and if wanted the user can passively deactivate it. Additionally, on its head is a compartment that the user is capable of opening and allows the user to produce One Hundred Chakra threads which allow Sasori to utilize any techniques that require them, but still follows the same rules and stipulations for the technique. Additionally due to Fear’s unique body structure it does not possess ordinary human body parts which makes it difficult for the opponent to discern which parts of him they are looking at.


Abilities:
One of the main abilities of Fear is how, due to its wide body it is possible for there to be channels inside of its body. These channels serve the purpose of moving around Sasori’s heart container. By utilizing a sealing tag that will be placed inside of Fear, Sasori will be able to move his heart container around whenever his heart is about face a pinpoint strike. For example, when an attack, such as a sword, is about to strike his heart container, the seal will activate and release a surge of chakra that will push his heart container down one of Fear’s channels. The channels are essentially, Fear’s limbs such as his head, legs, or arms which are all places the user can send his heart. Let it be noted, that this ability counts as a move and drains the user of ten chakra points each time. Also, due to Fear’s inhumanoid body it does not possess a normal human face, more specifically, it does not possess human eyes. Its face or rather its head is simply an agglomeration of puppet materials assembled to resemble a head. This makes it impossible for someone to look Fear in the eyes and Sasori does not suffer from this since his chakra is still flowing through the puppet and he basically sees things through openings in Fear’s head that acts as a sort of screen. This simply means that it becomes impossible for someone to make eye contact with Fear. Fear also has the passive ability to close all parts of its body similar to closing a vent and this will prevent any sound from entering the user’s body. This ability allows the user to become immune to sound based techniques that depends on the user hearing them, but comes at the cost of the user being unable to hear anything while its body is closed. The user can passively open them again, but let it be noted, that the closing of Fear’s body cannot be used to counter a sound attack, it would have to be done beforehand. This feature can become useful when it is necessary for the opponent to make eye contact with the user. Offensive wise, Fear has several scrolls on his body similar to Sasori’s flamethrowers, and with these scrolls the user will be capable of releasing a concentrated elemental blast from anywhere on their body up to Mid range with A-rank damage. This ability can also be used to release up to four projectiles of the designated element which can be as small as a senbon otherwise they are the same width of Sasori’s flamethrowers. The elements stored inside are Bleach and Lightning


Note: Fear can be destroyed by an A-rank attack.
Note: The ventilation technique lasts three turns and has a two-turn cooldown after the third turn.
Note: This functions just as Sasori core body mainly does.
Note: Must be stated in the user’s biography or the beginning of a battle if the user is choosing to use this as his replacement of his main body.

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Sasori's core is inside of Fear who is inside of Gluttony. Fear has the Crimson Demon in his bottom set of hands, and is passively floating a meter above the field.
 
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Venom

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Seeing the weirdly structured looking being entering Mid-range, Raiden would begin by focusing his chakra into the moisture surrounding the ugly looking person's short range. He would simulatenously perform a handseal to create a large plume of ash to burst from the ground to also cover the man's entire short range area. The ash also reached heights of 7meters. The Bromine would leech on to the metal and wooden parts of his body to eat away at his defense while the ash that erupted with the formation of the bromine reacted in a very violent way. Triggering a explosion that covered the man's short range. As this was happening, Raiden began to whistle as if he was bored while taking out a sealing tag, passively placing it on his body for a later purpose.

Shusoton: Kasai Akaaka Sakurifaisu) - Bromine Release: Ignis' Incandescent Immolation
Type: Defensive/Supplementary
Rank: D-S (S)
Range: Short - Long
Chakra cost: 10-40
Damage points: N/A
Description: This technique is predominantly used to neutralize earth-based techniques susceptible to liquid bromine and its variable rank is dependent on what it seeks to negate. The user will focus their shusoton chakra into the air moisture around a given substance, material or technique in order to convert the water into bromine. The liquid bromine will immediately begin corroding and/or reacting with the targeted substance in order to neutralize it in its entirety. The bromine will also be neutralized in the process as the purpose of this technique isn't to attack the opponent directly. For example, if the opponent is clad in the Hardening technique, the produced bromine will only corrode the chassis of earth and nothing more. As a result, the rank of the bromine is dependent on the rank of the technique it seeks to neutralize e.g. attempting to negate an S-Rank Earth technique will make this technique A-Rank in power. Non-metallic and organic earth-based elements such as Earth, Wood and Coal will be devoured by the crimson liquid at an astonishing rate. Despite this primarily technique's defensive nature, its capability to inflict harm stems from its interaction with other reactive chemical elements. Metallic elements (and some non-metallic chemical elements such as Phosphorus and Sulphur) will be corroded and/or react violently with the surrounding bromine in an extremely exothermic manner. High amounts of heat, fire and sound energy will be produced in this case and depending on the reactivity of the targeted element, the interaction of the two may very well culminate in an explosion. This will only happen with the most reactive of elements such as the alkali metals (francium), the earth metals (magnesium), sulphur, chlorine and fluorine. The explosion generated is short-ranged around the area the technique the bromine is reacting with encompasses. If this technique is used to target substances devoid of chakra such as kunai, swords and other basic weaponry, this technique will be D-Rank in power. This technique cannot be used on living beings (does not include sentient creations such as the Stone Golems).

Note: Cannot be used on consecutive turns
Note: Can only be used three times per battle
Note: S-Rank version can be used a maximum of twice per battle
Note: No S-Rank Bromine in the user's next turn if S-Rank version is used

Katon: Belenos no buresu)- Fire Release: Breath of Belenos
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A (+20 to Fire/Lightning techniques)
Description: This technique utilizes the ash variant(similar to that of the Fire Release: Ash Pile Burning technique) of the Fire element. With the performance of a single hand seal, the user is able to either expel a plume of superheated ash, or create it, and thereafter having it erupt from the ground in a desired location. On its own, this plume of ash can do little harm to the opponent. At best, it can cause minor burns that would do nothing more than to distract an opponent momentarily. However, this technique’s true value comes to light when it is used in conjunction with other techniques in a supplementary manner. Given the highly flammable and explosive nature of ash, this makes it ideal for it to be used in conjunction with Fire/Lightning based techniques. The flames/sparks would serve to ignite the ash, thereby creating additional flames to augment both Fire/Lightning techniques(+20 in damage). Fire techniques would increase in magnitude with the addition of more flames, whilst lightning techniques would mesh well with Fire due to both elements belonging to the Yang element. This technique can also be combined with other elements, such as Earth and Wind. Since these elements are not capable of igniting the ash, the ash would simply serve to cloak the techniques, whilst providing no boost in damage at all other than allowing the original techniques to cause minor burns. By cloaking the techniques in ash, this makes them extremely prone to ignition. Upon any contact with Fire/Lightning etc. techniques, the ash would immediately explode violently, causing damage to its surroundings. The scale of the explosion is proportional to the rank of the technique that triggered the ignition(eg. B-rank lightning would result in a B-rank explosion of fire). This makes it extremely dangerous for the opponent to counter these Earth/Wind techniques with Lightning/Fire as it may trigger an explosion that could prove to be hazardous to the opponent. This technique can also be used to cloak other elements, so long as it is logical. Water will not work as the liquid would simply douse the flames as they ignite. Due to this technique’s supplementary nature, it can be triggered extremely quickly; it can be performed almost in conjunction with the previous technique, with both techniques being performed in the same timeframe.

Notes:

-Can only be used 4x per battle

Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user, gathering their sound chakra into their throat and emitting a sound (anything from a simply whistle to speaking or screaming, etc), creates a high frequency wave that targets a foe's ear, causing this portion of sound to remain in their opponents' ears, manifesting as a building ringing sound. The ringing continues to grow as time progresses, originally disrupting how a person hears hampering their ability to think clearly. From that point, it starts to mess with their balance until they become incredibly disorientated, and unable to mold chakra properly due to this.
Note: Lasts 8 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off while increasing the chakra cost of every technique the enemy uses by +10

Fuuinjutsu: Karada no shinayaka-sa) Sealing Arts: Ease of Body (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A body seal that reacts only to certain physical movements of the user, the Ease of Body seal is filled with the user's chakra before battle, which fuels the seal and allows its use. This seal only activates once the user uses non elemental taijutsu. Non Elemental Taijutsu often requires the user to infuse his body with chakra in order to successfully perform the technique he is attempting, which is strange because as shown, taijutsu is usually used to preserve chakra. This seal rectifies this by flooding the user's body with chakra at the exact points it needs to be in order to execute successfully, eliminating the need for the user to input chakra himself for this brand of Tai. By flowing chakra through the body for the user, the user is free to keep his chakra reserves in check, merely performing the actions necessary whilst the seal provides the boost in power needed.
-The user's next 4 Non Elemental Taijutsu moves don't require any chakra input from the user
-Seal can be used twice per battle
-3 Turn Cooldown between activations of this seal
-Seal may be passively applied
 

Sasori

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(Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 to the main two affinities of the user)
Damage:N/A (-10 to the main two affinities of the user)
Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated.

-Can only be used or activated once per battle
-Can't be used on bios without two elemental specialties
-Can’t be used on S-Rank and above Fuuin
-Can’t be used on Multiple Infinite Embraces (Water/Earth)

Upon arriving to the field Fear would see someone in the nearby distance. With the Crimson Demon in his hands Fear was able to sense chakra, but for some reason he could not sense this man. Fear, however, could sense the chakra builT up around him along with the specific chakra natures. In mere moments, Fear was engulfed inside of an explosion. In response to this, a seal activated of its own accord and began to heal Gluttony's armor. Due to his Resurrection of Sorcery seal, the power of his Craftman's Handiwork would be increased. As a result of this, the seal would heal Gluttony as the explosion went off without and once it finished Fear would remain unharmed. However, at the same time his seal activated, Fear would perform five hand seals and position himself with his chakra blasters to slam his hands on the ground. As a result, Fear would infuse his Scoria chakra throughout the field and cause the ground underneath the battlefield to split in half. Normally, this would send Fear falling inside, but with the help of his chakra blasters he was able to float safely above the battlefield. However, his opponent would be sent falling inside of a chasm while four wraiths composed of Scoria empowered with a Bleach seal would aim to collide with the man one after the other and leave him badly injured in an explosion.

(Shīru Geijutsu: Shokunin no Tedzukuri) — Sealing Arts: Craftsman's Handiwork
Type: Supplementary
Rank: A S
Range: Short
Chakra Cost: 30
Damage Points: NA
Description: Here we have a sealing tag that the user will have attached to one of their puppets during battle. This sealing tag works upon a principle shown when Sasori's puppet body was disassembled, but due to his core which contained his chakra was capable of retracting its pieces back together. Located inside of the seal is an abundance of chakra from the user. Whenever a puppet that this seal has been placed upon has been broken or destroyed this seal is triggered causing for the user's chakra to radiate throughout the puppet. With the user's chakra it can retract back the pieces of the broken puppet allowing for the puppet to reassemble itself. Only up to a certain amount of times can this seal be used and even then it can only aid the puppet from a proportionate amount of damage (always ineffective against S/F-rank damage). Any attack exceeding the damage threshold of the puppet by one or more ranks will leave the puppet rendered immobile and the user cannot activate the seal due to how damaged the puppet has become. Essentially this seal enables each puppet the ability to recover from one attack that would overcome their respective durability.before being rendered unusable and useless. Also, the seal activates upon any damage being dealt to the puppets so while the puppet is being damaged this seal will have already went into place healing any ailments placed upon the puppet; fixing it until it has been refurbished to its prime state. Lastly, with this seal the user must clearly state which puppet it has been passively placed upon the moment that said puppet is summoned to the field. While it may not cost a move to place the seal on a puppet it does cost one to activate it.

Note: Can only be taught by Sasori.
Note: Up to four puppets can have this seal attached.
Note: Each puppet can have only one seal on it, and only this particular seal, per event

(Hadesu no abisusasupensu) ⌭ Scoria Release: Hades’s Abyssal Chasm
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: In order to initiate this technique the user starts by performing three hand seals and then slamming their hands and begin infusing their Scoria chakra directly beneath the target. In a matter of seconds, the ground located directly underneath the user and the target begins to rumble as the ground begins to split apart. The land directly underneath the both parties begins to quickly move apart forming a massive fissure beneath anyone on the field and in the vicinity.If precautions are not taken the enemy and user will find themselves falling into a thirty-meter deep chasm. The fissure crafted out of Scoria will continue to constantly move apart until it is twenty meters in width leaving little room to outrun it. Let it be noted, that all land twenty meters to the left and right will be converted into Scoria. Before the earth completely moves apart, four distinguished figures can be seen pacing towards the top of the fissure. These objects are actually Scoria constructed creations shaped after humanoid-demonic wraiths, and as they rush to the top of the fissure, some of the wraiths will find themselves colliding with any targets who happen to be falling inside the fissure. Of course, upon impact, the enemy would find themselves engulfed in a gruesome explosion likely to trigger more explosions in the process. Meanwhile, the rest of the wraiths will instead hastily relocate themselves out of the fissure until they have raised themselves into the air. Once they have reached a desired position in the air each of the wraiths will move in a sporadic manner as they rush all over the field up to Short-Long. If they happen to clash with any of the scoria converted earth or any other scoria creation it will trigger a small scale short-range explosion. Let it be noted, that the user can choose to use the scoria wraiths to collide with the enemy while still in the fissure. The user can choose to close the fissure after it has been opened in order to crush anyone inside.

Note: Can only be used twice.
Note: Requires a turn cool down after each usage.
Note: Cannot perform Scoria techniques above A-rank in the next turn.

(Nikkusu no noroi) Bleach Release/Sealing Arts: Curse of the River Styx
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: NA
Description: A technique designed to take advantage of Bleach’s corrosive properties and use it to weaken enemy jutsu. The user will first perform two hand seals at the end of one of their techniques and cause kanji transcripts to appear across the technique. The purpose of these kanji transcripts only come into action once the user’s technique clashes with one of the enemy’s jutsu. Upon contact being made, the kanji transcripts will begin to release bleach from the seal that will begin to move outward and made contact with the opposing jutsu. The thing about this technique is that the bleach will layer the technique that it is on and cause any opposing jutsu in contact to be exposed to the corrosive effects of bleach. Curse of the Nyx is a technique whose sole purpose is to weaken opposing jutsu and it does this by slowly corroding and and causing caustic burns to techniques that are in contact with a jutsu that is under the influence of this technique. The effects of this technique are slow acting meaning that the opposing jutsu will first be weakened of twenty damage points from the bleach itself, but for every turn the enemy’s jutsu is in contact with this technique it will lose twenty damage points, but this only applies for up to two turns.

Note: Can only be used four times with a turn cool down between each use.
 

Venom

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Raiden sensed a large amount of chakra being fueled into the ground around him after he placed the seal on his body. Without a second to spare, Raiden dashed to his right to arc around the man in attempts to close the gap. But before anything could really be done, the ground broke open. The white devil would reverse summon the ugly man and himself only to inside the stomach of a toad in response. Due to the man's previous position, he would be stuck in the flesh of the toad as it continues to squeeze and pull him in from below. On the other hand, Raiden would continue his movement as he swing his hands to activate two techniques at once. Immediately following this short and quick procedure, he would swing his hands again to direct a large flow of 'flower petals' towards your location. Racing to make a burning impact if not dodged. The petals would spread out to cover a wider range. Having it come from above and to the sides of the man that was stuck in the ground.

Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

Karakazeton: Seishin no inshu - Harmattan Release: Sobriety of the Spirit
Rank: S (F)
Type: Def/Att/Sup
Range: Short-Long (made short range with long range reach)
Chakra: 40(-20 to repair) +10
Damage: 80 +20
Description: The user makes 2 handseals or a simple hands or legs gesture. This might range from swerving the hand, punching or kicking forward or upwards while focusing on his harmattan chakra and creates thousand of petals made of pure harmattan short range around him. The petals are created in the surrounding air short range of the user and while they are tanslucent, the user is able to see through them and likewise, the opponent can both clearly see them and to some extent through them. Through simple hand gestures the user is able to command the petals to form a wave towards the opponent in a slashing frenzy as each petals are as sharp as wind infused kunais. The petals however are as fast as normal wind blade. The user is able to bring the petals closer by accumulating them around, upwards or beneath(when somewhat in mid-air). However the user is not able to perform any jutsu apart from harmattan release while controlling/piloting this jutsu just similar to the way "great earth golem" needs control, the harmattan petals falls and disperses once the user uses another element apart from harmattan.
Note
-Usable 3x per match
-The user sacrifices 20 chakra to repair the petals should they be affected by a jutsu not able to completely destroy them.

Karakaze/Katon: Musuko no Hiseki - Harmattan/Fire Release: Sacrament of the Son
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A(+10 Additional chakra spent on any harmattan
technique)
Damage: N/A
Description: The user activates a Harmattan/Fire ability. This is when the user uses his katon chakra to superheat harmattan. Apparently the fire ratio in wind/fire combination of harmattan is far much than it normally is, making every harmattan the user uses during the activation of the technique comes out hot to the touch. Instead of the normal harmattan that only peels the skin when exposed to it, this one is capable to giving severe burn upon contact though not able to eat through something as strong as kaguya bones but able to cause 3rd degree burns. This does not make Harmattan neutral to fire or element that are
initially stronger than it but what this technique does is to simply increases the power level of harmattan by a rank while elemental strength and weakness still applies as normal.
NOTE: Activation is instant as it only supports other harmattan techniques thus it can be used in the same timeframe of another technique.
NOTE: Does not increase forbidden rank harmattan techniques but adds +10 damage.
NOTE: This is an activation jutsu that works on the user's next harmattan technique.
NOTE: Usable 4x per battle
NOTE: 2 turns in between usage
NOTE: No harmattan technique above S-rank the next turn this ends.
 

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(Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 to the main two affinities of the user)
Damage:N/A (-10 to the main two affinities of the user)
Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated.
Spoiler
-Can only be used or activated once per battle
-Can't be used on bios without two elemental specialties
-Can’t be used on S-Rank and above Fuuin
-Can’t be used on Multiple Infinite Embraces

Right after Fear split the ground underneath the battlefield he noticed something strange happen. In mere moments, Fear and his opponent had been transported to another location. Fear did not know what to make of this, but with the Crimson Demon in his harms he could sense a particular chakra around him. Upon arriving to this new location Fear noticed that the lower part of his legs was entrapped by a strange substance. In response to this, Fear activated a seal on his lower back and sprouted forth the rods of his Zeus puppet. From these rods he would release powerful stream of lightning towards the substance that was encasing his legs. As the lightning destroyed the part on Fear's legs it would begin to branch off and electrocute the rest of the insides of the place he was in. As a result, this would cause for Fear and his opponent to be resummoned back to their original location. However, at the same time Fear activated Zeus's ability he would have performed handseals to entrap his opponent inside of a tight and enclosed box. Along with this Fear would have infused chakra into a seal on his abdomen and summon forth a part of his SuperNova puppet and control it to spew forward an implosion bomb towards his opponent. This sequence of events that all occurred at the same time would make it rather difficult for his opponent to avoid the incoming attacks. If successful, the implosion bomb would make contact with the barrier and release a powerful sealing jutsu and seal everything nearby. Let it be noted that since all of Fear's attack were Fuinjutsu based that they were boosted with this Resurrection of Sorcery Seal. Lastly, Fear would speak the words "S-rank" and prevent his opponent from using any S-rank next turn.

(Shīringu/Iryō Geijutsu) — Gluttonous Manifestation
Type: Supplementary
Rank: D
Range: N/A
Chakra Cost: N/A (+5 each time activate)
Damage Points: N/A
Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would. Since the seal is able to passively activate up to three seals it allows for them to logically release up to three puppet attachments at the same time, but if choosing to use three at the same time it would take up three moves. If choosing to release only, say, two seals passively the user could release those puppet attachments at the same time as they would be using one of their own ninjutsu attacks in the same manner as ordinary puppeteers would.


Note: Must be stated in the user’s biography as a seal
(Sūpānovu~a) — SuperNova
Type: Puppet
Rank: S
Range: NA
Chakra Cost: 40 (-30 40 for each exploding sphere )
Damage Points: NA
Description: Sasori was inspired to create this puppet because of one of his former teammates “Deidara”. While the two were together Sasori analyzed Deidara’s natural ability to create explosions at ease—which intrigued him. Fascinated by his explosions to a certain degree Sasori decided to create a puppet based off of several types of explosions. Inside of its body are a variety of exploding spheres that Sasori is capable of utilizing throughout a battle. SuperNova can also extend its body parts up to Mid- range in order to make using exploding sphere s more convenient. Also, exploding spheres can be launched from just about anywhere off of its body such as its: Back, arms, head, legs, chest etc. SuperNova itself is a seven foot tall puppet that is rather thick and rounded and, also is covered in layers of metallic plates and has its innards branched off into separate layers containing one of it's exploding spheres. due to the explosives it holds inside of its body. Sasori has also implemented a variety of Fūinjutsu tags inside of SuperNova in order to replicate the effect of an exploding sphere . All of the exploding spheres are essentially metallic balls with sealing tags on them which can be expelled from Supernova's body up to long range unless stated otherwise.


Cracker: This is one of SuperNova’s most rudimentary types of exploding spheres available in its arsenal. The Cracker exploding sphere is simply an exploding sphere that will in a way explode once it has made contact with a surface. While utilizing this sphere, the user is capable of catapulting this exploding sphere up to Long range. When the exploding sphere goes off it will cover such a large blast radius that it covers everything up to Short-range of where it exploded— making it dangerous for close combat. This exploding sphere works by putting several sealing tags on the metallic ball that contains explosion set to go off when the ball makes contact with a surface. This particular bomb is expelled from Supernova’s abdomen.
Timer: The user is capable of placing this exploding sphere underground for surprise attacks—if the user chooses to. The special ability of this one is that the user can set a certain activation time for the exploding to go off or to activate when someone steps on it. So if the enemy accidently steps on it will catch them in an explosion that covers everything up to Short-range of them. (Due to how this exploding sphere works it can also be used for Naruto World Purposes) With the Fūinjutus tag on this puppets exploding sphere contains a sealing tag containing an explosion set to go off upon interaction with Foreign Chakra. This particular bomb is expelled from Supernova’s right arm.
Implosion: The implosion exploding sphere can also be planted underground or anywhere else on the field. When this exploding sphere activates it swirls in on anything nearby and sucks it in. The exploding sphere can also be said to spiral in objects. Implosion is most useful when it is used against thick objects. Implosion sucks in all of its surroundings, and can even cause for the ground to swirl in or even be left like it has a large dent in it. The implosion exploding sphere suctions in everything up to Short-range around it when it goes off. Inside of this Fūinjutsu tag is an effect that has a suctioning sealing effect. Implosion has a seal that seals anything in the nearby vicinity of it as well as the ground so it appears as if it was imploded. This particular bomb is expelled from Supernova’s left arm.
Flammable Oil exploding sphere: Now this is an exploding sphere that only has four sides to it. Once the exploding sphere goes off from wherever it was located— it then spits fire into four directions that close in on the target, and attempts to surround them as well as limit their movement. Unlike all of the other exploding spheres this one doesn’t necessarily have an “exploding” impact as to say. Inside of the sealing tag is simply Fire. This particular bomb is expelled from Supernova’s left thigh.
Final Explosion: The last exploding sphere in SuperNova’s arsenal is one that the puppet user will only use when they are in a dire situation. Set aside in SuperNova is a large quantity of explosives that are specifically for setting off inside of SuperNova. Once the user activates SuperNova’s last ability the user will catapult SuperNova up to Long range at a target, and once it has reached the target, it will activate releasing a large explosion that covers everything up to Short-range and counts as a S-rank technique. Due to how this works it is only good for one go as SuperNova will be destroyed in the process. This particular bomb is expelled from Supernova’s body as a whole.


Note: Each exploding sphere s counts as an A-rank technique except for Final Explosion.
Note: Can only be taught by Sasori.
Note: Up to two exploding sphere s can be used at once; except for any combination with Final Explosion.
Note: Each exploding sphere requires a turn cool down a
fter each usage.
Note: If using the same exploding sphere twice at once then it requires a two turn cool down.
(Jupiter) Zeus
Type: Puppet
Rank: A S
Range: NA
Chakra: 30 40
Damage: NA 80
Description: Zeus is a puppet based off of Greek mythology. Zeus was the sky and thunder god in ancient Greek religion, who rules as king of the gods of Mount Olympus. Zeus is a fairly tall puppet being around six feet tall making it taller than most ordinary puppets. Zeus wears a torn white cloth around his body that covers his legs, but keeps his chest exposed. One of its most unique characteristics is that it holds a metallic lightning rod in its left and right hands. Most of Zeus’s abilities are derived off of lightning hence the reason for the lightning rod.


Abilities:
The first ability that Zeus has is based off using the two lightning rods that are in its hand. By activating a seal on the lightning rods the user can release form them a lightning bolt that can extend up ten meters of wherever the rods where pointed. With this ability, it is possible for the user to adjust the puppet’s arms in order to release the lightning bolt into different directions, but the overall damage caused by this attack is equivalent to A-rank. When releasing the lightning bolt directly at an opponent, it is possible for the user to cause electricity to branch off of the main bolt in order to hit multiple targets. It is also possible for the user to place the rods on the ground and activate the seal and release underground a stream of lightning and once it reaches its designated location the user can cause lightning to erupt from the ground in a ten meter radius of wherever the lightning bolts go off at and can extend up to ten meters in the sky once it has been done.


The second ability of the rods is that the user has the ability to activate another sealing tag in response to an incoming lightning up to S-Rank. Zeus will then place the rods in a vertical position and emit a golden barrier five meters around itself. This next ability comes into action upon a lightning attack coming within five meters of the barrier and will then begin to seal/drag the lightning based attack inside of the rods. Once this is done, the rods will become charged with electricity and this can be seen as lightning currents branching off of it. Once the user has charged the rods with an incoming attack electricity can be seen flowing through it and will allow the user to boost the next attack used by rods by +20. Alternatively, it is possible for the user to release the sealed technique in the form of a lightning bolt/stream towards an opponent that is up to long range. As always the user can opt to point the rods in different directions in order to allow the lightning currents to attack different opponents.

Lastly, the user can infuse ten chakra points into a seal on Zeus’s body causing its body to emit a bright white light up to five meters around itself. This light does not harm anyone’s eyesight but does prevent the opponent from seeing what is happening around Zeus and what is happening to Zeus directly. Essentially, this light will block the opponent’s line of vision with a bright light. This ability can last up to one turn and can only be used three times. Additionally, it is possible for Zeus to own up to its name as a god because on the soles of Zeus’s feet are holes that the user can pour chakra into. By spending five chakra points every time the user can passively activate an ability of Zeus that allows it to move throughout the field and scale the skies with the help of the chakra pushing him around.

Note: The first ability has a one-turn cooldown whereas the second ability has a two-turn cooldown.
Name: (Ani) Annie
Rank: S
Type: Human Puppet
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a human puppet Sasori acquired when on his hunt for special kekkei genkai. It may have taken a long time to finally find a worthy specimen for his collection, but he had finally done it. Annie is capable of using all five basic elements as well as using the special kekkei genkai known as Storm release. Annie has had a lot of modifications done to her body in order to transform her into a more powerful form than when she was once alive. The first major modification of the puppet is that she no longer stands on two legs, but instead has a pair of arms spreading out of her abdomen which allow for her to place her body on the ground on all Six. When in this state it is similar to how the salamander puppet stands. Her four arms are all capable of being protracted into long distances. On the puppet’s front arms are tags which are used to release four puppet arms which the user will launch at the target And are equal to a C-rank technique. The puppet’s front arms are also capable of launching off like a grappling hook and attach itself to whatever it grabs hold of.Annie is also capable burying herself underground up to long range. One ability of this puppet is that it is capable of utilizing its storm release ability to cover its body inside of a thick dark thundercloud with electricity running through it, which serves two purposes which are to attack the enemy or provide cover. The cloud serves as a B-rank defense and the lightning attacks are equal to B-rank. In the middle of the puppet’s chest is a hole for Sasori heart compartment where he can change into the puppet quickly.
Link to Battle:
(Agreement: )
Link to Biography:
Notes: Can only be used by Sasori
Notes: Grappling hook count as a move
Notes: Can use all basic puppetry techniques.
Notes: Can only be two human puppets on field at a time.
Notes: Can only use attacks up to S-rank.
Note: Storm cloud is separate jutsu
Note: Puppet tags counts as a jutsu
Approved

(Fūinjutsu: Kōsoku Fantajia) – Sealing Technique: Restraints of Phantasia
Type: Offensive, Supplementary
Rank: A S
Range: Short – Mid
Chakra: 30 40
Damage: N/A
Description: This technique employs the usage of barriers to create a technique designed to restrain targets. With a single hand seal the user causes a large geometric barrier to encapsulate the target in what appears to be a box. The walls restrain the target by pressing and squeezing down on the target; while they exert great pressure and effectively prevent the target from moving under normal circumstances they are harmless themselves. The barrier itself can fit to the size of its target, however it cannot reach sizes equivalent to boss summons. It can only be used to trap targets up to three times the size of an average human. The barrier is simple to escape, however, in that it only requires an A-Rank technique to shatter it from within. Unlike the Embraces, which specialize in sealing abilities and chakra, the Restraints of Phantasia is only able to restrain its target independent of the user. The Restraints can also be used on targets within mid-air, causing them to enter a sort of suspended animation within the barrier. Restraints of Phantasia can only be used three times per battle within two turns in between applications. No fuuin above A rank in the following turn
 

Venom

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Man I love that Sorcery. I miss my fuuin ring ;_;

As Raiden finds himself trapped in mid air back to his old location, but a short distance off (remember i was running) he would see something else approaching. Without thinking twice, he would activate an instant ability as a swirl of lightning bursts forth from his body and easily breaks the barrier. The lightning would form into a dragon as it arcs upwards and attempts to reach and hit u from above as Raiden pushes off to fall into the pit. He would position his body so that he would be closer to one side of the wall as he falls slowly with his arms and legs out. Right after the dragon's formation a seal on Raiden would begin to release tainted air throughout the battlefield. Raiden's chakra began to slowly spread all over the battlefield.

Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 +10
Damage: 60 +20
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

Ototon: Gungir no Hyorohyoro) - Sound Release: Swaying of Gungnir
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30 (+10 chakra to applied techniques)
Damage: N/A (+20 damage to Lightning techniques)
Description: The user will activate an ability that will allow them to release ototon chakra into their Raiton techniques for the next three turns. Activating this ability is instant and consumes no time whatsoever since it's designed to work in the same time-frame as other techniques. Both Lightning and Sound Release are based on high frequency vibrations, allowing the two to be seamlessly combined together. The sound chakra will serve the purpose of increasing the frequency of the vibrations within the lightning technique. This heightened frequency means they will become higher energy, thereby increasing their damage and cutting capabilities in the same way as Super Vibrating Lightning Release Sword. These enhanced vibrations will also change the noise produced by lightning techniques, creating a cacophony of screeching noise that drowns out all other sound. This takes away any stealth they may have once possessed but makes them dangerous to those with enhanced hearing through the use of Inner Sonar Skill or a different method. Those individuals will suffer bleeding ears and will be permanently deafened if they are unfortunate enough to hear this noise.

Notes:
-Lasts two turns
-Can only be used twice per battle
-Cooldown time of three turns in between uses
-The boost only applies to Lightning base techniques up to and including S ranks.

Sealing Art/Harmattan Release: Corruption of Agolo - Fuinjutsu/Karakazeton: Oshoku no Agolo
Spoiler
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30(-10 per turn)
Damage: N/A(+10 to harmattan techs created from the air)
Description: The user has a seal on a tag with the Kanji "Corrupt". Activating the seal, it continuously while leeching
the user's chakra every turn until the user deactivates it or run out of chakra, releases and taints the entire surrounding air with harmattan. This replaces the entire air in the atmosphere with harmattan that naturally, does not affect the user nor the opponent when they breathe it in. But the harmattan would burn the throat of anyone except the user that inhale air to perform a jutsu from the mouth. The corrupt air reduces the potency of water jutsu used. Because of this, the power of any water jutsu used is reduced by 1 rank. Due to the massive amount of harmattan lingering in the air, miniscle forms of water like fog, molecules or mist, won't be able live long as they become so overly out-matched due to their molecular size. They would seize to exist during the entire existence of this jutsu.
Because there is no trace of pure air in the surrounding, it is
difficult to mold wind jutsu from the surrounding air though it can be done but the resulting wind jutsu is rather weak by a rank. This is a double edged sword that effects the user and those around him. There is an exception though as wind jutsus that are exhaled from the mouth can still be produced due to it being created from the insides, though to mold the wind likewise, it needs one to inhale which in this case, the corrupt air. A sacrifice one might wish to take as the corrupt air would cause some minor damage to the throat of anyone other than the user due to the harmattan containing the user's chakra. Because the air being inhaled is corrupt though, the wind jutsu that is exhaled would be weak thus with a reduced power of 1 rank.
Lastly since the air had been corrupted and turned to a constant and potent amount of harmattan, harmattan jutsus
fashioned from the surrounding air while this is active, would mix with the one already in the air during shape manipulation and thus increase a little in size and power. However, harmattan that is molded from within the user is not affected as they have no way of mixing with the harmattan in the air during molding process.
NOTE
-The seal becomes the one fueling and continuously releasing harmattan into the atmosphere, though it needs to be fueled on its own thus using the user's chakra to do so.
-The seal being the one doing the corrupting. The user is able to use other jutsus during this though his jutsu are also affected the same as others except when mentioned otherwise.
-Usable 2x per battle and lasts for 4 turns
-No Fuinjutsu and Genjutsu above S-rank as long as its active
-Damage done to the throat is just minor pain that causes the victim to have difficult speaking if he inhaled the air once. He would have difficulty breathing if he inhaled twice but that's the maximum it could go. Inhalation is not when one is breathing but when one intends to spew a jutsu which may require on to inhale deeply.
 

Sasori

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Man I love that Sorcery. I miss my fuuin ring ;_;

As Raiden finds himself trapped in mid air back to his old location, but a short distance off (remember i was running) he would see something else approaching. Without thinking twice, he would activate an instant ability as a swirl of lightning bursts forth from his body and easily breaks the barrier. The lightning would form into a dragon as it arcs upwards and attempts to reach and hit u from above as Raiden pushes off to fall into the pit. He would position his body so that he would be closer to one side of the wall as he falls slowly with his arms and legs out. Right after the dragon's formation a seal on Raiden would begin to release tainted air throughout the battlefield. Raiden's chakra began to slowly spread all over the battlefield.

Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 +10
Damage: 60 +20
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

Ototon: Gungir no Hyorohyoro) - Sound Release: Swaying of Gungnir
Type: Supplementary
Rank: A
Range: N/A
Chakra: 30 (+10 chakra to applied techniques)
Damage: N/A (+20 damage to Lightning techniques)
Description: The user will activate an ability that will allow them to release ototon chakra into their Raiton techniques for the next three turns. Activating this ability is instant and consumes no time whatsoever since it's designed to work in the same time-frame as other techniques. Both Lightning and Sound Release are based on high frequency vibrations, allowing the two to be seamlessly combined together. The sound chakra will serve the purpose of increasing the frequency of the vibrations within the lightning technique. This heightened frequency means they will become higher energy, thereby increasing their damage and cutting capabilities in the same way as Super Vibrating Lightning Release Sword. These enhanced vibrations will also change the noise produced by lightning techniques, creating a cacophony of screeching noise that drowns out all other sound. This takes away any stealth they may have once possessed but makes them dangerous to those with enhanced hearing through the use of Inner Sonar Skill or a different method. Those individuals will suffer bleeding ears and will be permanently deafened if they are unfortunate enough to hear this noise.

Notes:
-Lasts two turns
-Can only be used twice per battle
-Cooldown time of three turns in between uses
-The boost only applies to Lightning base techniques up to and including S ranks.

Sealing Art/Harmattan Release: Corruption of Agolo - Fuinjutsu/Karakazeton: Oshoku no Agolo
Spoiler
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30(-10 per turn)
Damage: N/A(+10 to harmattan techs created from the air)
Description: The user has a seal on a tag with the Kanji "Corrupt". Activating the seal, it continuously while leeching
the user's chakra every turn until the user deactivates it or run out of chakra, releases and taints the entire surrounding air with harmattan. This replaces the entire air in the atmosphere with harmattan that naturally, does not affect the user nor the opponent when they breathe it in. But the harmattan would burn the throat of anyone except the user that inhale air to perform a jutsu from the mouth. The corrupt air reduces the potency of water jutsu used. Because of this, the power of any water jutsu used is reduced by 1 rank. Due to the massive amount of harmattan lingering in the air, miniscle forms of water like fog, molecules or mist, won't be able live long as they become so overly out-matched due to their molecular size. They would seize to exist during the entire existence of this jutsu.
Because there is no trace of pure air in the surrounding, it is
difficult to mold wind jutsu from the surrounding air though it can be done but the resulting wind jutsu is rather weak by a rank. This is a double edged sword that effects the user and those around him. There is an exception though as wind jutsus that are exhaled from the mouth can still be produced due to it being created from the insides, though to mold the wind likewise, it needs one to inhale which in this case, the corrupt air. A sacrifice one might wish to take as the corrupt air would cause some minor damage to the throat of anyone other than the user due to the harmattan containing the user's chakra. Because the air being inhaled is corrupt though, the wind jutsu that is exhaled would be weak thus with a reduced power of 1 rank.
Lastly since the air had been corrupted and turned to a constant and potent amount of harmattan, harmattan jutsus
fashioned from the surrounding air while this is active, would mix with the one already in the air during shape manipulation and thus increase a little in size and power. However, harmattan that is molded from within the user is not affected as they have no way of mixing with the harmattan in the air during molding process.
NOTE
-The seal becomes the one fueling and continuously releasing harmattan into the atmosphere, though it needs to be fueled on its own thus using the user's chakra to do so.
-The seal being the one doing the corrupting. The user is able to use other jutsus during this though his jutsu are also affected the same as others except when mentioned otherwise.
-Usable 2x per battle and lasts for 4 turns
-No Fuinjutsu and Genjutsu above S-rank as long as its active
-Damage done to the throat is just minor pain that causes the victim to have difficult speaking if he inhaled the air once. He would have difficulty breathing if he inhaled twice but that's the maximum it could go. Inhalation is not when one is breathing but when one intends to spew a jutsu which may require on to inhale deeply.
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