[Closed] Sage of Space and Time vs Sage of the Mist

Penguin

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I will use Tobirama Senju. Post your bio and you can do your thing or I can. xD
 

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Please make the first move and describe the terrain! (Water source please!! xd)
 

Penguin

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Terrain shall be a flat grassland with a lake to your right. The lake is five meters to your right and my left.




That mask...it's a hunter-nin. A seven swordsman of the mist!

After realizing who his opponent was, Tobirama threw five explosive tags in front of himself. After flashing the bird hand seal, a sticky water began to form around the paper bombs. There was an air pocket for the paper bombs so they wouldn't dampen as the water began to shape itself into penguins. Once they penguins formed, two went to the left, two went to the right, and one jumped in the air towards yourself. Once they were within one meter of you, Tobirama flashes the seal of confrontation to detonate the tags.


Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user would begin to take five explosive tags from their ninja pouch and throw the tags in front of themselves as they flash the bird hand seal. After flashing the bird hand seal, five human sized penguins made of sticky water form around the explosive tags, leaving an air pocket inside themselves so that the explosive tags don't get dampened. Once the water penguins form around the explosive tags, the penguins either jump or dash straight forward at the opponent in hopes of wrapping themselves around the opponent. Once the penguin's wrap themselves around the opponent, the user flashes the seal of confrontation to detonate the explosive tag, causing the opponent massive damage.

Note: The user cannot use explosive tags for two turns after this jutsu is used
Note: Can only be used three times per battle
Note: Can only be taught by Penguin.

 
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ᴍᴏᴏғʏ

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Terrain shall be a flat grassland with a lake to your right. The lake is five meters to your right and my left.




That mask...it's a hunter-nin. A seven swordsman of the mist!

After realizing who his opponent was, Tobirama threw five explosive tags in front of himself. After flashing the bird hand seal, a sticky water began to form around the paper bombs. There was an air pocket for the paper bombs so they wouldn't dampen as the water began to shape itself into penguins. Once they penguins formed, two went to the left, two went to the right, and one jumped in the air to form an omnidirectional attack towards you. Once they were within one meter of you, Tobirama flashes the seal of confrontation to detonate the tags.


Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user would begin to take five explosive tags from their ninja pouch and throw the tags in front of themselves as they flash the bird hand seal. After flashing the bird hand seal, five human sized penguins made of sticky water form around the explosive tags, leaving an air pocket inside themselves so that the explosive tags don't get dampened. Once the water penguins form around the explosive tags, the penguins either jump or dash straight forward at the opponent in hopes of wrapping themselves around the opponent. Once the penguin's wrap themselves around the opponent, the user flashes the seal of confrontation to detonate the explosive tag, causing the opponent massive damage.

Note: The user cannot use explosive tags for two turns after this jutsu is used
Note: Can only be used three times per battle
Note: Can only be taught by Penguin.


Kushimaru takes note of his target releasing tags with kanji written on them. The highest probability would be that they were explosive ones. The distance between himself and the target was too much for Kushimaru to accurately deduce the symbols on the paper. Moments later he noticed water spreading outwards from the seals and forming into what seemed to be penguins. Kushimaru acted very quickly as he grabbed a hold of his bundle of wire with his left hand and his nuibari blade with his right one. During the entire process, he had focused on his bodily movements and channeled his chakra in order to both muffle the sound he made as well as increase his speed. Noticing the attack was wide spread, Kushimaru leaped to his right, aligning himself with the two penguins coming from that side. He positioned himself in a way that would allow him to pierce directly through both of the penguin's explosive tags as the blade continued forward in order to pierce through the target's chest area. Kushimaru would utilize the ability to pierce and sew through solids in order to disable the tags inside the two penguins. Although his blade was only able to pierce B rank and below, attacking only two out of the five allowed Kushimaru to pull off the combination. (The damage would be divided equally between the penguins if I am correct.)

(Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:10
Damage Points:20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.

 

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Tobirama could feel himself lose control of the two penguins as an object pierced them. The kanji got damp from the air pockets being pierced which meant he could no longer use the two penguins, but he had more pressing matters at hand. Tobirama looked towards his left where the man leapt and saw a needle like object coming straight for him, leaving him little time to react. Mimicking the actions of a drunkard, Tobirama became unpredictable as he fell backwards. When falling, he stretched his right arm downwards with the palm facing the ground to stabilize the landing, with his left hand reaching for the incoming blade just above his current location. As the blade was flying over himself, he used his left hand to perform an open handed palm thrust upon the sword's blade. Upon touching the needle, he left a fuuinjutsu on the blade as well as a fair amount of blood from the edge of the sword cutting into his palm. The sword would then clank on the ground a decent distance to his right as he got up, looking at the crimson colored liquid gushing out his left hand.

That is a very sharp needle...


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.




Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.

 
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Tobirama could feel himself lose control of the two penguins as an object pierced them. The kanji got damp from the air pockets being pierced which meant he could no longer use the two penguins, but he had more pressing matters at hand. Tobirama looked towards his left where the man leapt and saw a needle like object coming straight for him, leaving him little time to react. Mimicking the actions of a drunkard, Tobirama became unpredictable as he fell backwards. When falling, he stretched his right arm downwards with the palm facing the ground to stabilize the landing, with his left hand reaching for the incoming blade just above his current location. As the blade was flying over himself, he used his left hand to perform an open handed palm thrust upon the sword's blade. Upon touching the needle, he left a fuuinjutsu on the blade as well as a fair amount of blood from the edge of the sword cutting into his palm. The sword would then clank on the ground a decent distance to his right as he got up, looking at the crimson colored liquid gushing out his left hand.

That is a very sharp needle...


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.




Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.


"He has good reactions.."

Kushimaru smirked behind his mask as he noticed his target dodging his blade with ease by bending backwards. In reaction towards his blade being palm struck, Kushimaru channeled chakra through the wire linking to his blade as he forcefully gripped his fire with both hands, pulling it downwards past between his legs in that same motion. Kushimaru manipulated and tweaked his hands and wrists with his motions so that the struck nuibari blade would come forcefully slashing downwards in a vertical crescent slash. The downwards slash would release a red wave of chakra that would further deal more chakra to his target in such an awkward position, slashing directly "through" (Not actually through completely) the mid section of his entire body.

(Suraisu Shinku no Nami) - Slicing Crimson Wave
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.

 

Penguin

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All Tobirama saw was the sword coming down with a red tint to it. This was very bad. He barely had any time to react to this, let along begin to mold chakra for a technique. How did this kid get him in such a situation so early in the fight? He had amazing skill for a young brat. At the very last second, due to his amazing reaction speed, Tobirama teleported above the sword and to the right as the crimson wave hit the ground, causing dust to fly upwards concealing his presence. He landed on the ground with a thud and clanking from his armor, but once he hit it with his back on the ground, Tobirama formed the tiger hand seal and generated an orb of water within the dust. The orb of water formed ten whips, eight of which grabbed the needle's hilt due to Tobirama's knowledge of it's bladed edges as two whips arced to the left and right of his opponent's last known position. Hopefully, the two whips would skewer him from either side as the other whips extended straight for the man with his own weapon, as Tobirama got to his feet as the blood continued to drop from his palm. Both palms were bloody now, and the one in serious pain. He couldn't take much more of this.


Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle




Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

 

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All Tobirama saw was the sword coming down with a red tint to it. This was very bad. He barely had any time to react to this, let along begin to mold chakra for a technique. How did this kid get him in such a situation so early in the fight? He had amazing skill for a young brat. At the very last second, due to his amazing reaction speed, Tobirama teleported above the sword and to the right as the crimson wave hit the ground, causing dust to fly upwards concealing his presence. He landed on the ground with a thud and clanking from his armor, but once he hit it with his back on the ground, Tobirama formed the tiger hand seal and generated an orb of water within the dust. The orb of water formed ten whips, eight of which grabbed the needle's hilt due to Tobirama's knowledge of it's bladed edges as two whips arced to the left and right of his opponent's last known position. Hopefully, the two whips would skewer him from either side as the other whips extended straight for the man with his own weapon, as Tobirama got to his feet as the blood continued to drop from his palm. Both palms were bloody now, and the one in serious pain. He couldn't take much more of this.


Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle




Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.


At first moment's notice, Kushimaru had thought that his technique worked, however no screams or signs proved it. Moments later, his felt a tug and pull on his wire as his nuibari blade exited the cloud of dust followed behind by the grasp of tentacles of water. Although his peripheral vision was not the bast due to his mask, he could still catch a glimpse at the incoming tentacles from his sides. Kushimaru didnt waste any time as he crouched down slightly as he materialized a small wave of water that was large enough for him to ride forward. He channeled chakra through the soles of his feet in order to stand on the wave without sinking into the source.

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Chakra Cost: 10
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
Note: Doesn't require a water source but can be used to manipulate existing water.



Kushimaru smirked and laughed at the opponent's gesture of using his own weapon against him. As the blade came towards him like a missile while riding his wave, Kushimaru channeled chakra through his wire and into the blade, causing it to glow blue as it was strengthened by chakra. Kushimaru then proceeded to jump high into the air by pushing himself upwards, using the wave as a stepping stone. In that motion, Kushimaru began to spin his body horizontally, paralleled with the ground as he spun his blade along with him, causing to spin counter-clockwise, creating the devastating cutting-edge sphere of chakra and blade. Due to the wire's grasp, the blade's reach would be argumented severely. Kushimaru made sure to grab re-grasp his wire close in order to have the blade barely scratch the surface of the ground during it's spin as he is airborne. Kushimaru's true aim would be to both release the hold the tentacles had on the blade while also targeting his target. Due to his forward momentum from the wave, Kushimaru would have jumped over and ahead of the traveling tentacles in the process.

(Chakura Bōsekiken) - Chakra Spinning Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will channel chakra into their sword making it glow blue and then jumping into the air they spin at a rapid rate creating a spinning circle and cutting through the enemy target.

 

Penguin

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This is probably one of the funnest fights I have had in a long time Moofles. Winning and losing aside. It's been a while since I fought someone as creative and talented as you, and to be very honest you are simply owning me with just ninjutsu and water Lol.




As Tobirama began to get up, he calmed down as he brought out some bandages from his ninja pouch whilst activating his chakra sensory powers. As he bandaged his hand up the best he could, he felt his opponent riding some chakra. In response, Tobirama threw the bandages far to his left and looked forward, grimacing in pain from his hand. His opponent appeared to be riding a wave of water and jumped in the air before the needle blade pierced him. It was a shame his tactic didn't work...in theory it was a good plan, but it failed. The hunter ninja of the mist began spinning and augmenting his blade's length with something, probably wire, and cut right through the water tentacles holding the sword.

So it's a sword fight you want, huh?

With his right hand, Tobirama grabbed the hilt of his main weapon, the Raijin no Ken. As he grabbed it, he applied the Hiraishin Fuuinjutsu onto it's hilt for his own reasons, covered by his hand so his enemy would not see it. The hilt began to leech off his chakra, forming an electrical blade of raiton that Tobirama swung towards the incoming blade, spinning at high speeds. He raised his sword, parallel to the ground so that the blade would be deflected by his own. Once the blade made contact with the Raijin no Ken, Tobirama swung upwards as he released a red wave of chakra from his blade, trying to cut whatever was helping his opponent use his weapon as it continued towards the man in the air.


Type: Weapon
Rank: A-Rank
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description:
A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.




Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.




Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.




Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability

 

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This is probably one of the funnest fights I have had in a long time Moofles. Winning and losing aside. It's been a while since I fought someone as creative and talented as you, and to be very honest you are simply owning me with just ninjutsu and water Lol.




As Tobirama began to get up, he calmed down as he brought out some bandages from his ninja pouch whilst activating his chakra sensory powers. As he bandaged his hand up the best he could, he felt his opponent riding some chakra. In response, Tobirama threw the bandages far to his left and looked forward, grimacing in pain from his hand. His opponent appeared to be riding a wave of water and jumped in the air before the needle blade pierced him. It was a shame his tactic didn't work...in theory it was a good plan, but it failed. The hunter ninja of the mist began spinning and augmenting his blade's length with something, probably wire, and cut right through the water tentacles holding the sword.

So it's a sword fight you want, huh?

With his right hand, Tobirama grabbed the hilt of his main weapon, the Raijin no Ken. As he grabbed it, he applied the Hiraishin Fuuinjutsu onto it's hilt for his own reasons, covered by his hand so his enemy would not see it. The hilt began to leech off his chakra, forming an electrical blade of raiton that Tobirama swung towards the incoming blade, spinning at high speeds. He raised his sword, parallel to the ground so that the blade would be deflected by his own. Once the blade made contact with the Raijin no Ken, Tobirama swung upwards as he released a red wave of chakra from his blade, trying to cut whatever was helping his opponent use his weapon as it continued towards the man in the air.


Type: Weapon
Rank: A-Rank
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description:
A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.




Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.




Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.




Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
Note: Lasts 5 turns
Note: Can only be used by bio with sensory ability


While spinning Kushimaru notices as his blade's true trajectory is blocked. This was after he felt the disturbance through the link of his wire, which was now pulling towards the direction in which the blade was deflected to.(We will say my right?) During his spin, Kushimaru vaguely saw a source of red energy, similar to the one that he had released earlier. Kushimaru knew he didn't have much room for a comfortable defense as he neared his target's short range whilst still spinning paralleled with the ground in a barrel roll motion. With that in mind he simply extended both of his arms outward, having them at a 90° angle with his body. Instead of moving them in arcing motions, he took advantage of his current spinning state to release several blades of water towards the incoming wave of red energy. The end result would be Kushimaru's blades continuing forward at a weakened state. Kushimaru made sure to tweak his wrists in order to release some of the crescent waves of water towards the left and right of the target to reduce the chances of escape. Kushimaru would follow up by readjusting his body in a way that would allow him to land on the ground unscathed, as it had been his original plan from the start of his combination. Kushimaru's blade would have landed somewhere around mid range to his right side as he still held onto the wire.

*Kukuku* Using my same technique? How foolish..

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

 

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As Tobirama tried slicing the wire that connected the sword and man together, he realized it would be to no avail. On the other hand, it did push the sword away from him, albeit a small distance. The kenjutsu blast continued towards the man, but was being overpowered by his opponent's suiton jutsu. Tobirama knew he had little time to react, so turned his whole body into water as the incoming water went through him harmlessly. He reformed and jumped ten meters backwards after picking up his Raijin no Ken hilt.

No more games hunter-nin, your time ends now...


Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

 

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As Tobirama tried slicing the wire that connected the sword and man together, he realized it would be to no avail. On the other hand, it did push the sword away from him, albeit a small distance. The kenjutsu blast continued towards the man, but was being overpowered by his opponent's suiton jutsu. Tobirama knew he had little time to react, so turned his whole body into water as the incoming water went through him harmlessly. He reformed and jumped ten meters backwards after picking up his Raijin no Ken hilt.

No more games hunter-nin, your time ends now...


Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.


"Kukukuku"

Kushimaru quickly takes advantage of his target's state as he is reforming from his watery state and manipulates his chakra in order create a burst of water beneath his target as he fully materializes, causing him to be startled and most likely drop his blade as he began to pick it up.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.



Kushimaru followed it up by slamming his hands on the ground and summoning a large volume of water above his target. The water coming down and the target going up would force both to clash that much sooner.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.



With the usage of a single hand seal Kushimaru shape manipulated the summoned water into a large dragon (The source was summoned large enough for this.) That would open it's jaw in order to "eat" the opponent and forcefully bring him down into the ground, creating a somewhat relevant crater in the ground if it succeeded.

](Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique [B-Rank]
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

 

Penguin

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Shit!

Tobirama was being lifted upwards by the suiton below himself at a fast rate, fast enough to make him drop his sword. This had taken him completely by surprise even with his chakra sensing active, which was quite a feat. Even when he was a kid, he was the best sensor ninja the Senju knew of, even better than Hashirama-kun. Wasting no time, Tobirama kicked infront of himself to release a burst of chakra right before the water above him came crashing down as he flipped backwards three meters. Within seconds, the hunter ninja began using his own water to create the Suiryūdan with amazing speed. Tobirama began to smirk as he formed the bird hand seal and began materializing water around himself to form a dragon of water, slightly bigger and stronger than his foe's. The dragon coiled around Tobirama, leaving no open spot as the hunter ninja's dragon came crashing into Tobirama's to no avail. Tobirama's dragon then shot outwards at the hunter ninja at an extreme pace. Tobirama knew his location due to his chakra sensing, because at the time he had no visual on the hunter ninja.


Type: Supplemental/Defensive
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user jumps into the air by up to one meter and then sends out a small gust of chakra from his foot lowest to the ground, sending him a little higher as the user spins their body to the left or right and throws their body weight in the direction they want to go. Using their momentum from the spinning and chakra, they manage to thrust their body in the direction they wish, up to mid range.

~Notes~
-Must be taught by -Vegeta
- Can be used 3 times.




Rank: A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

 

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Shit!

Tobirama was being lifted upwards by the suiton below himself at a fast rate, fast enough to make him drop his sword. This had taken him completely by surprise even with his chakra sensing active, which was quite a feat. Even when he was a kid, he was the best sensor ninja the Senju knew of, even better than Hashirama-kun. Wasting no time, Tobirama kicked infront of himself to release a burst of chakra right before the water above him came crashing down as he flipped backwards three meters. Within seconds, the hunter ninja began using his own water to create the Suiryūdan with amazing speed. Tobirama began to smirk as he formed the bird hand seal and began materializing water around himself to form a dragon of water, slightly bigger and stronger than his foe's. The dragon coiled around Tobirama, leaving no open spot as the hunter ninja's dragon came crashing into Tobirama's to no avail. Tobirama's dragon then shot outwards at the hunter ninja at an extreme pace. Tobirama knew his location due to his chakra sensing, because at the time he had no visual on the hunter ninja.


Type: Supplemental/Defensive
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user jumps into the air by up to one meter and then sends out a small gust of chakra from his foot lowest to the ground, sending him a little higher as the user spins their body to the left or right and throws their body weight in the direction they want to go. Using their momentum from the spinning and chakra, they manage to thrust their body in the direction they wish, up to mid range.

~Notes~
-Must be taught by -Vegeta
- Can be used 3 times.




Rank: A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.


Kushimaru pulls on his bundle of wire in response to the target in front of him materializing a great deal of water and manipulating in the form of a dragon. "His skills with water release are really advanced.." In a forceful yet fluid manner, Kushimaru swings his blade via gripping the wire, counter-clockwise around him and then flings the fire directly downwards, manipulating his blade to shoot forward almost like a missile once again. This would be happening as the user's dragon protects him against Kushimaru's own water. Already having taken into consideration the size of the dragon created and the weakened state it would be in, Kushimaru knew his blade would be strong enough to pierce through the source and skewer the target through the mid section. This task was done by roughly remembering the height of the shinobi and centering his thrust between the coiled defense. Moments later, Kushimaru notices the coiled dragon being manipulated towards him, he merely begins to run towards his right side, aiming for the water source while also nearing the location of his target as he smirked in reaction to the dragon. While doing so, Kushimaru fuels his water and wind chakra into the air, allowing him to effortlessly disperse the incoming technique into a mist of water vapor that would spread out and block each other's views.

(Kirigakure Hijutsu: Mizu Ryuushi Sanran) - Hidden Mists Secret Technique: Water Particle Dispersion
Rank: A
Type: Defence/Supplementary
Range: Short-Medium
Chakra Cost: 30
Damage Points: -
Description: Once the opponent attacks the user with a water technique, the user will release water and wind chakra through the air. Suddenly, the water jutsu of the opponent disperses and turns into a thick mist correspondent to the amount of water dispersed, giving advantage to the Kiri ninja who are used to fighting in the Mist.
~ -10 damage to user per use
~ No water techniques of S rank and above next turn

Kushimaru takes advantage of that very same mist as well as his own water source that had clashed around his target's location in order to create a special freezing type of mist that would begin to affect the target shortly after being exposed to it. Kushimaru's plan would be to finalize the combination of his nuibari launch should it land successfully.

(Suiton: Hyouketsu Kiri) - Water Style: Freezing Mist
Rank: A
Type: Defence/Supplementary
Chakra cost: 30
Damage: N/A
Description: A variation of the Hidden Mist jutsu, but instead of releasing normal mist, the user makes extremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away. It's most effective against people who user IG for example. The cold of the mist makes the joints of the opponent slower functioning, due to his fast breath his longs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes the opponent loose energy and heat rapidly, which makes his movements yet again a lot slower.
The effect is the same on normal people, for instance the speed of making handseals slows down, same goes for their reflexes. Since the mist is made of the user's chakra, it does not affect him.

As soon as he was able to, Kushimaru knew he would need a mean to pin point the location of his target so he weaved a single hand seal and fueled his chakra into the sky, changing the weather conditions to make it rain shortly afterwards, having the rain drops linked to his senses. Kushimaru would continue to run forward in a circular fashion, trying to reach the target's flank.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 
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Penguin

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The water dragon that coiled around Tobirama did it's job well. It negated the impact of the other dragon, whose impact was heard quite well inside the watery defense of the Nidaime. What the Nidaime did not hear was a blade so thin and sharp, it could cut through solidified suiton ninjutsu. Even with his sublime reactions, enhanced by his chakra sensing abilities, there was no way he could escape the damage about to be dealt...but thank goodness he had some metal battle armor on for these occurrences. Tobirama had just enough time to change his stance. Before his stance consisted of his feet shoulder width apart, chest facing his opponent. He then turned to his left a bit whilst moving to his right, so that the side of the needle would glance off his chest. After glancing off his armored chest, it somehow clanked off and cut his hand again after falling behind himself. The pain was unbearable, getting cut in the same bandaged spot. This drove his concentration off his dragon, causing it to fall after the needle cut through it.

Shit!

With his regained composure, Tobirama lifted his bloodied hand in the air as he channeled his chakra under the opponent. With shape and nature manipulation, Tobirama caused an explosion of water beneath his opponent, raising him into the air. At the same time, Tobirama coated his bloodied hand with hardened water as he jumped into the air, and within seconds, he knocked the stranger back into the ground with a strike to the chest.


Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

 

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The water dragon that coiled around Tobirama did it's job well. It negated the impact of the other dragon, whose impact was heard quite well inside the watery defense of the Nidaime. What the Nidaime did not hear was a blade so thin and sharp, it could cut through solidified suiton ninjutsu. Even with his sublime reactions, enhanced by his chakra sensing abilities, there was no way he could escape the damage about to be dealt...but thank goodness he had some metal battle armor on for these occurrences. Tobirama had just enough time to change his stance. Before his stance consisted of his feet shoulder width apart, chest facing his opponent. He then turned to his left a bit whilst moving to his right, so that the side of the needle would glance off his chest. After glancing off his armored chest, it somehow clanked off and cut his hand again after falling behind himself. The pain was unbearable, getting cut in the same bandaged spot. This drove his concentration off his dragon, causing it to fall after the needle cut through it.

Shit!

With his regained composure, Tobirama lifted his bloodied hand in the air as he channeled his chakra under the opponent. With shape and nature manipulation, Tobirama caused an explosion of water beneath his opponent, raising him into the air. At the same time, Tobirama coated his bloodied hand with hardened water as he jumped into the air, and within seconds, he knocked the stranger back into the ground with a strike to the chest.


Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.


Kushimaru is caught completely off guard as an explosion suddenly occurs beneath him, sending him into the air, the force of the blast would cause him to release the grasp of his bundle of wire and in turn, the connection he had with his blade. Moments later Kushimaru noticed his target above him as a fearful vortex of water spun around his arm. Kushimaru stood there motionless awaiting for the split moment before collision so that he could turn his body into the properties of mist. The end result would be Kushimaru dispersing outwards as his target dropped past him with his vortex of water, continuing his attack into the ground.

(Suiton: Kiri Kawarimi) - Mist Replacement
Rank: S rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.

Note: Lasts for up to 2 turns
Note: Must know hidden mist jutsu
Note: Cant attack in the form
Note: useable Once.

Kushimaru materialized his body 5m above the ground and 2m away from his target's location. As soon as he was able to, condensed the water vapor in the air and generated multiple projectiles that were released in a wide spread circular wave, aiming to pierce into anything within it's range. (Mid?)

( Suiton: Shawā ) - Water Release: Showers
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.
 

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As Tobirama's hand covered in hardened water came crashing down, the kiri ninja turned into a mist at the last second to evade the attack. What a clever little trick...it seemed this ninja was leaps and bounds better than first anticipated. Tobirama then came down and punched the ground with his water covered hand and he turned around to where the man reformed. It seemed the kiri ninja condensed some vapor in the air to form into water globules, small ones at that, and they came towards Tobirama in a hurry. They were spread out a good distance, and Tobirama knew this jutsu couldn't be controlled past the initial swing of a hand. Using his fundamentals, Tobirama induced a drunk like state upon himself and swayed to his left as he ducked his head, accidently tripping. He turned the trip into a summer salt by tucking his chin in and using his forward momentum. As he got up, he flashed the bird hand seal and condensed the moisture in the air one meter behind the ninja to form into fifty razor sharp penguins, each the size of a golf ball. They came crashing down towards the ninja, splitting him in two.


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.




Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the Bird hand seal, the user releases chakra one meter away from the opponent, in as many as four different spots. The chakra in the air starts gathering moisture, forming many golf ball sized penguins up to fifty count at once. The penguins themselves may be small, but are as sharp as razors. The penguins then charge/descend at the opponent as soon as they take form.

Note: Can only be used four times.
Note: Can only be taught by Penguin.

 

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As Tobirama's hand covered in hardened water came crashing down, the kiri ninja turned into a mist at the last second to evade the attack. What a clever little trick...it seemed this ninja was leaps and bounds better than first anticipated. Tobirama then came down and punched the ground with his water covered hand and he turned around to where the man reformed. It seemed the kiri ninja condensed some vapor in the air to form into water globules, small ones at that, and they came towards Tobirama in a hurry. They were spread out a good distance, and Tobirama knew this jutsu couldn't be controlled past the initial swing of a hand. Using his fundamentals, Tobirama induced a drunk like state upon himself and swayed to his left as he ducked his head, accidently tripping. He turned the trip into a summer salt by tucking his chin in and using his forward momentum. As he got up, he flashed the bird hand seal and condensed the moisture in the air one meter behind the ninja to form into fifty razor sharp penguins, each the size of a golf ball. They came crashing down towards the ninja, splitting him in two.


Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.




Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the Bird hand seal, the user releases chakra one meter away from the opponent, in as many as four different spots. The chakra in the air starts gathering moisture, forming many golf ball sized penguins up to fifty count at once. The penguins themselves may be small, but are as sharp as razors. The penguins then charge/descend at the opponent as soon as they take form.

Note: Can only be used four times.
Note: Can only be taught by Penguin.


Gravity begins to pull Kushimaru back down towards the ground as he had released his water projectile. Kushimaru's attention was drawn as the target stumbled his way out of harm's way as he weaved a single hand seal. Suddenly, a feint shadow was bathed him from above, it seemed spread out as individual somewhat spherical shadows. Naturally Kushimaru looked behind him only to find out a barrage of water projectiles heading his way. With limited time, he performed a hand seal followed by a poof of smoke. The projectiles would pass through the smoke as Kushimaru had transformed himself into a ninja senbon that was deflected by one of the condensed projectiles and ricocheted back into mid range from his target.

(Henge no Jutsu) - Transformation Technique
Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.



Immediately after being knocked off course, Kushimaru deactivated the transformation technique, creating yet another poof of smoke. After turning back to normal he swiftly clapped his hands together and utilized his water chakra in order to materialize a large spiraling vortex around him. This would be occurring as he lands safely back on the ground, having the vortex materialize around his general location, leaving him in the eye of it. Soon after the vortex would explode from the top and head directly towards the target's location.

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.

 

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Gravity begins to pull Kushimaru back down towards the ground as he had released his water projectile. Kushimaru's attention was drawn as the target stumbled his way out of harm's way as he weaved a single hand seal. Suddenly, a feint shadow was bathed him from above, it seemed spread out as individual somewhat spherical shadows. Naturally Kushimaru looked behind him only to find out a barrage of water projectiles heading his way. With limited time, he performed a hand seal followed by a poof of smoke. The projectiles would pass through the smoke as Kushimaru had transformed himself into a ninja senbon that was deflected by one of the condensed projectiles and ricocheted back into mid range from his target.

(Henge no Jutsu) - Transformation Technique
Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.



Immediately after being knocked off course, Kushimaru deactivated the transformation technique, creating yet another poof of smoke. After turning back to normal he swiftly clapped his hands together and utilized his water chakra in order to materialize a large spiraling vortex around him. This would be occurring as he lands safely back on the ground, having the vortex materialize around his general location, leaving him in the eye of it. Soon after the vortex would explode from the top and head directly towards the target's location.

(Suiton: Suishōha) - Water Style: Water Shock Wave
Rank: C-B-Rank
Type: Offensive, Supplementary
Range: Short-Long
Chakra Cost: 15-20
Damage Points: 30-40
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.


Tobirama smirked to the kid's counter to his jutsu. He thought to himself how smart this kid was to use henge no jutsu to transform into something so small and resilient. A ninjutsu prodigy one could say. After the kid reformed back into his normal shape, he clapped his hands together to form a vortex of water. It exploded at the top and continued towards Tobirama at a good speed. By clapping his hands together and forming the tiger hand seal, a jet of water exploded upwards and charged forward, slicing the shockwave in two. All the while Tobirama ran forward, going in between the now cut in half shockwave as he neared short range. Once he got into short range, he jumped into the air with his right leg extended, aiming for the foes face. At the last second, before he made contact with the hunter ninja, he teleported back into mid range to his Raijin no Ken, hoping to throw off his enemy with a sudden change of tactics. Immediately, Tobirama performs the dog hand seal and channels his chakra into the air above him which causes it to start raining. As the rain falls. The rain in turn causes a wave to take the hunter ninja off his feet, all the while binding him and draining him of chakra as Tobirama keeps the hand seal held.

You are almost too good, hunter ninja of the mist!


Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.




Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle




Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.

 
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ᴍᴏᴏғʏ

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Tobirama smirked to the kid's counter to his jutsu. He thought to himself how smart this kid was to use henge no jutsu to transform into something so small and resilient. A ninjutsu prodigy one could say. After the kid reformed back into his normal shape, he clapped his hands together to form a vortex of water. It exploded at the top and continued towards Tobirama at a good speed. By clapping his hands together and forming the tiger hand seal, a jet of water exploded upwards and charged forward, slicing the shockwave in two. All the while Tobirama ran forward, going in between the now cut in half shockwave as he neared short range. Once he got into short range, he jumped into the air with his right leg extended, aiming for the foes face. At the last second, before he made contact with the hunter ninja, he teleported back into mid range to his Raijin no Ken, hoping to throw off his enemy with a sudden change of tactics. Immediately, Tobirama performs the dog hand seal and channels his chakra into the air above him which causes it to start raining. As the rain falls. The rain in turn causes a wave to take the hunter ninja off his feet, all the while binding him and draining him of chakra as Tobirama keeps the hand seal held.

You are almost too good, hunter ninja of the mist!


Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.




Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle




Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.


How's that hand, feeling woozy yet?

Kushimaru would have landed back on the ground as his vortex exploded and headed towards his target. Moments later, he found his wave being sliced in half by a pressurized jet of water. Kushimaru acted quickly and chained a single hand seal whilst manipulated the water being sliced to the left of his incoming target. Soon after, a giant wolf-like beast of water is created from the volume of water itself. Immediately upon creation, the beast releases a stream of water as his target nears it's creator. The stream would be released at an angle due to the position of it's creation, thus avoid the user himself. Immediately after performing his hand seal for the manipulation of his water beast, Kushimaru reached into his pouch with his right hand and then swiped it out in front of him, releasing three senbon, one aimed at the center of the forehead, another in the neck and the other into the heart.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

 
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