Roy bio: https://animebase.me/threads/ロイ・マスタング-roy-mustang-kiyoshi-v-2.401917/
Hasn't been updated since 2013 so updates as per the new NB rules are:
2 Primary + 1 Secondary, in addition to 1 Extra AND 1 CFS specialties.
Single Handseal Specialist: Wind || Personal Summoning Specialist: Noteleks
Advanced Speed Resistance
CFS - Oversoul
Also ignore the curse mark (as I can't have both Sound and CM on the bio)
Roy's personal summoning comes into battle fused into him already and would last for the remainder of the battle due to his personal summoning speciality.
(Olm Kuchiyose no Jutsu: Noteleks ) - Olm Summoning Technique: Noteleks
Strapped to his back along with his bow, Roy would also have his custom weapon Aiwendil.
(Rada no Enjo - Aiwendil)- Radagast's Aid - Aiwendil
You can decide on terrain + range
Hasn't been updated since 2013 so updates as per the new NB rules are:
2 Primary + 1 Secondary, in addition to 1 Extra AND 1 CFS specialties.
Single Handseal Specialist: Wind || Personal Summoning Specialist: Noteleks
Advanced Speed Resistance
CFS - Oversoul
Also ignore the curse mark (as I can't have both Sound and CM on the bio)
Roy's personal summoning comes into battle fused into him already and would last for the remainder of the battle due to his personal summoning speciality.
(Olm Kuchiyose no Jutsu: Noteleks ) - Olm Summoning Technique: Noteleks
Type: Supplementary/Defence
Rank: B
Range: Short (Summoned on self)
Chakra Cost: 20
Damage Points: N/A
Description: The user summons an Olm whose exoskeleton is padded enough to appear visible on the outside of their body. The exoskeleton has a slimy yet thick consistency, and is equal in size to the size of the user, covering them from head to toe, leaving mouth, nose and eyes just uncovered. The summoned Olm has many uses, allowing physical attacks of up to B-rank to slide off the user (depending on size, as something bigger than the user himself cannot just slide off), with the thickness of the layer of skin aiding in the user in close quarter combat, lessening damage, and making the users own attack heavier in a sense (no added damage but if used against equally ranked opponent, the user of this would have the upper hand). Apart from this basic addition, this jutsus main use comes from its ability to allow the user to fuse with one of his summonings. Upon having used this, the user can summon an Olm at any point after, which he then chooses to fuse directly within him as its summoned, allowing the summoned beings to become one in an instant, giving the user a surge of foreign chakra which can be used to release genjutsu. Of course it cannot be used to release paralysis based jutsus if the user needs to move in order to summon the Olm to begin with. Moreover, the fusion allows the user access to the summoned Olms' abilities, which in most cases is basic elemental jutsus, and also allows the user to contact and communicate with them.
Like all other Olms, the summoned Olm is blind, but however has the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the D-ranked sound jutsu (Inner Sonar Skill) activated.
Note: Can only be used 3 times, once activated, the layer of Skin lasts until destroyed or three turns have passed, whichever comes first. However, the slime dries out after 3 turns, not allowing the user protection from B-rank and below physical attacks, meaning the layer of skin left can only deflect basic weapons but nothing more for the remaining turns.
Note: When fused with summoned beings, this jutsu would last as long as the being with the most turns left on field, before the skin sheds, leaving the user as he was before this was summoned. This means if this technique is on its fourth turn, and a summoning which lasts 3 turns is summoned and fused with, then the technique will remain for those three turns. However, this can also be a disadvantage, since if a summoning is fused with early on, and lasts shorter than the five turns this jutsu allows, the user is forced to release this jutsu once that summoning has ran out of turns.
Note: Cannot last more than 8 turns per usage. | Two-turn cooldown.
Rank: B
Range: Short (Summoned on self)
Chakra Cost: 20
Damage Points: N/A
Description: The user summons an Olm whose exoskeleton is padded enough to appear visible on the outside of their body. The exoskeleton has a slimy yet thick consistency, and is equal in size to the size of the user, covering them from head to toe, leaving mouth, nose and eyes just uncovered. The summoned Olm has many uses, allowing physical attacks of up to B-rank to slide off the user (depending on size, as something bigger than the user himself cannot just slide off), with the thickness of the layer of skin aiding in the user in close quarter combat, lessening damage, and making the users own attack heavier in a sense (no added damage but if used against equally ranked opponent, the user of this would have the upper hand). Apart from this basic addition, this jutsus main use comes from its ability to allow the user to fuse with one of his summonings. Upon having used this, the user can summon an Olm at any point after, which he then chooses to fuse directly within him as its summoned, allowing the summoned beings to become one in an instant, giving the user a surge of foreign chakra which can be used to release genjutsu. Of course it cannot be used to release paralysis based jutsus if the user needs to move in order to summon the Olm to begin with. Moreover, the fusion allows the user access to the summoned Olms' abilities, which in most cases is basic elemental jutsus, and also allows the user to contact and communicate with them.
Like all other Olms, the summoned Olm is blind, but however has the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the D-ranked sound jutsu (Inner Sonar Skill) activated.
Note: Can only be used 3 times, once activated, the layer of Skin lasts until destroyed or three turns have passed, whichever comes first. However, the slime dries out after 3 turns, not allowing the user protection from B-rank and below physical attacks, meaning the layer of skin left can only deflect basic weapons but nothing more for the remaining turns.
Note: When fused with summoned beings, this jutsu would last as long as the being with the most turns left on field, before the skin sheds, leaving the user as he was before this was summoned. This means if this technique is on its fourth turn, and a summoning which lasts 3 turns is summoned and fused with, then the technique will remain for those three turns. However, this can also be a disadvantage, since if a summoning is fused with early on, and lasts shorter than the five turns this jutsu allows, the user is forced to release this jutsu once that summoning has ran out of turns.
Note: Cannot last more than 8 turns per usage. | Two-turn cooldown.
Strapped to his back along with his bow, Roy would also have his custom weapon Aiwendil.
(Rada no Enjo - Aiwendil)- Radagast's Aid - Aiwendil
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The staff known as Aiwendil is one which has a height of roughly one and half meters, made of wood which is reinforced on the inside with a hard unknown metal which makes the staff indestructible, however this does not mean it can destroy anything and everything. At the top end of the staff the wooden structure opens up to reveal what appears to be a crystal ball similar to that which Hiruzen used in naruto pre-shippuden to watch Naruto. The staff is somewhat sentient in the sense that it has an aura of it's own and knows the difference between the user and others who may try to wield it but due to it's structure, it does not have the means to move independently. In terms of abilities, the staff has the ability to change it's vibrational frequency, allowing it to mimic different forms of energy and/or matter which comes close to it's vicinity (short range). This ability allows it to nullify physical and/or energy attacks which are in short range within it by altering its vibrational frequency to displace the incoming form of energy and/or matter. In order to use this ability, the user must simply focus chakra into Aiwendil and the staff would use that chakra to perform this defensive technique. This ability requires 40 chakra points and because of the high chakra count needed to use it, it can only be used twice per battle. Due to the way it works, it is able to nullify attacks of equal rank and/or power, and lower. Of course this excludes the Wind element due to sound's inherent weakness of the element. This move is known as Istari's Will.
Moreover, the staff also uses the crystal which resides at the top of it to be wielded in battle to give the user an advantage. This feature is able to reach out to mid range and require the user to first send chakra into the staff, albeit a smaller amount as compared to the first ability. Once the user sends 30 chakra points into Aiwendil, the crystal would release a bright shinning light which would act as a flash, blinding the opponent. However, all those who are on the receiving end of the flash of light are caught in a genjutsu which uses sight to capture it's targets. Within the genjutsu, the opponent would find themselves pierced with what appears to be Lightning spears, these spears would 'hit' the opponents just as they try to once again regain their eyesight after the sudden flash. The spears would once hitting the opponent spiral/coil around all their limbs, leaving them standing still, almost as if they were crucified, unable to move and in immense pain, slowly bleeding out. This would count as an A-ranked genjutsu and can only be used 3 times per battle. This move is known as A view of Gladden Fields.
In addition, the user has the ability to channel 20 chakra points into the staff and cause it to vibrate mildly, allowing them to deflect other weapons which may come into contact with them. This does no grievous harm if used directly to hit a human target but will violently push them 4 meters away whilst causing some blunt damage which could lead to bruising. It's generally more useful when being used to deflect other type of weapons or thrown Kunais. The ability is considered B-ranked (damage dealt and chakra needed.) This vibrating feature is a jutsu named Yaznog's Demise. Lastly, the user can use the crystal to act as flash bombs, but without the genjutsu. This would be to simply blind the opponent and only requires 5 chakra points.
~ Can only be taught by Erzo
~ All of the abilities would count as part of the users jutsus excluding the flash bomb feature which is just a fancy way of using a flash bomb without physically throwing it on the floor, but remaining just as effective and not any more dangerous. Due to this, it can be performed passively, becoming quite useful when in close quarter combat. However it can only be used a maximum of 5 times per battle. To use Istari's Will, and Yaznog's demise, the user must have some training in Sound as they're both sound based concepts.
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The staff known as Aiwendil is one which has a height of roughly one and half meters, made of wood which is reinforced on the inside with a hard unknown metal which makes the staff indestructible, however this does not mean it can destroy anything and everything. At the top end of the staff the wooden structure opens up to reveal what appears to be a crystal ball similar to that which Hiruzen used in naruto pre-shippuden to watch Naruto. The staff is somewhat sentient in the sense that it has an aura of it's own and knows the difference between the user and others who may try to wield it but due to it's structure, it does not have the means to move independently. In terms of abilities, the staff has the ability to change it's vibrational frequency, allowing it to mimic different forms of energy and/or matter which comes close to it's vicinity (short range). This ability allows it to nullify physical and/or energy attacks which are in short range within it by altering its vibrational frequency to displace the incoming form of energy and/or matter. In order to use this ability, the user must simply focus chakra into Aiwendil and the staff would use that chakra to perform this defensive technique. This ability requires 40 chakra points and because of the high chakra count needed to use it, it can only be used twice per battle. Due to the way it works, it is able to nullify attacks of equal rank and/or power, and lower. Of course this excludes the Wind element due to sound's inherent weakness of the element. This move is known as Istari's Will.
Moreover, the staff also uses the crystal which resides at the top of it to be wielded in battle to give the user an advantage. This feature is able to reach out to mid range and require the user to first send chakra into the staff, albeit a smaller amount as compared to the first ability. Once the user sends 30 chakra points into Aiwendil, the crystal would release a bright shinning light which would act as a flash, blinding the opponent. However, all those who are on the receiving end of the flash of light are caught in a genjutsu which uses sight to capture it's targets. Within the genjutsu, the opponent would find themselves pierced with what appears to be Lightning spears, these spears would 'hit' the opponents just as they try to once again regain their eyesight after the sudden flash. The spears would once hitting the opponent spiral/coil around all their limbs, leaving them standing still, almost as if they were crucified, unable to move and in immense pain, slowly bleeding out. This would count as an A-ranked genjutsu and can only be used 3 times per battle. This move is known as A view of Gladden Fields.
In addition, the user has the ability to channel 20 chakra points into the staff and cause it to vibrate mildly, allowing them to deflect other weapons which may come into contact with them. This does no grievous harm if used directly to hit a human target but will violently push them 4 meters away whilst causing some blunt damage which could lead to bruising. It's generally more useful when being used to deflect other type of weapons or thrown Kunais. The ability is considered B-ranked (damage dealt and chakra needed.) This vibrating feature is a jutsu named Yaznog's Demise. Lastly, the user can use the crystal to act as flash bombs, but without the genjutsu. This would be to simply blind the opponent and only requires 5 chakra points.
~ Can only be taught by Erzo
~ All of the abilities would count as part of the users jutsus excluding the flash bomb feature which is just a fancy way of using a flash bomb without physically throwing it on the floor, but remaining just as effective and not any more dangerous. Due to this, it can be performed passively, becoming quite useful when in close quarter combat. However it can only be used a maximum of 5 times per battle. To use Istari's Will, and Yaznog's demise, the user must have some training in Sound as they're both sound based concepts.
You can decide on terrain + range