[Closed] Roy Mustang vs Galen Marek

Erzo

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As soon as Galen is about to reach the ground, he becomes aware of his opponent's technique. His now inhumane speed and reactions, boosted by the overflow of chakra within him, makes the decision making an easy feat. He continues forward and into short range of his enemy just as he triggers the sound wave, same as he intended to originally do. However, as soon as his right foot touches the ground, he begins a rotation and seemlessly moves into a high left leg, roundabout, rotating kick. Its so fast that his leg is engulfed in what appears to be black golden flames. Decay. With his leg coated in decay chakra, he rips through the sound, rotating, until he ends the kick with a drop of the leg, right in front of Roy. The impact generating a burst of decay and a shockwave, damaging Roy and sending him backwards.

( Konoha Gōen Shippū ) -Tree Leaf Roaring Flame Hurricane
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 +10+30 = 100
Description: The user unlocks five of the Eight Gates and begins a kick so fast his leg catches on fire. The user then spins around into the air, creating a spiral of flame before bringing his leg down through the centre and into the ground where the fire bursts outwards blasting any enemy within close proximity.
Note: Requires the user to have opened at least five of the Eight Gates.

±Ibiton: Lilith no Tsumi | Decay Release: The Sin of Lilith±
Type: Offensive/Defensive
Rank: B-Rank
Range: Short-Long
Chkra: 20 (-5 per turn to sustain)
Damage: 40 (+10 to Taijutsu/Kenjutsu used in conjunction)
Description:
The simplest technique of Ibiton, its based upon its main release and pertains to the ability to create simple, generic Decay Chakra in its main release form to attack or defend or even combine with Taijutsu or Kenjutsu; its the most basic application of Ibiton. The user will produce the "flames" of the main release of Ibiton and will either shoot them as contained projectiles or as stream-like attacks, simply engulf his limbs or weapons or manifest small constructs which he can use to fight in close quarter situations or for any purpose he might need. The "flame" attacks can be produced by exhaling, through the users hands or feet (or manifested in any other body part), channeled through weapons, etc but they will always come from the users body or be manifested upon it or on something in contact with it. Another simple application is the ability to infuse weapons or objects with decay chakra through this method to enhance its attacking power. Normally, the user can do this with any of the basic 5 elements passively and most special elements in any basic weapon like a kunai. However, because of decay's unique properties, doing so decays the weapon, rendering it impossible to use. Through this technique the user can rettain control and infuse decay "flames" into a basic weapon, which will engulf it and allow it to be thrown without destroying it but affecting anything it touches with Decay. Because it infuses quite a lot of decay chakra, the kunai or basic weapon carries a B-Rank damage of the main release of Ibiton. More than one weapon can be infused at a time (the power divided amongst them) and more than one manifestation of Decay flames can be produced at a time. It can also be used to enhance Taijutsu attacks or Kenjutsu attacks by adding decay chakra to it and thus its damage. In this case, this technique serves simply as an infusion of the Taijutsu or Kenjutsu technique with decay chakra, being done at the same time and with no time cost. In the case of ranged Kenjutsu techniques, the weapon, engulfed in Decay Chakra, will release, not simple raw chakra/slashing attacks but actually Decay Chakra, producing Decay damage though retaining the techniques original characteristics.

(Decay is strong against all forms of energy; sound is a vibration of a medium which means its essentially kinetic energy apply to a medium with a given frequency thus its weak towards Decay)

Galen then dissappears in a burst of speed and positions himself behind Roy, intercepting him by putting his right hand on his neck and his left forearm across the middle of his back. Galen's right index finger presses against Roy's left neck nerve cluster, discharging upon contact an electrical shock. Immediately, Roy falls to the ground, unable to move his lower body. Galen's extensive medical knowledge and experience allowed him to anesthetise Roy's neck nerves, temporarily preventing him from moving anything from the neck down. He rapidly begins to experience difficulty breathing and, able only to move his eyes, would, surely, feel a tiny bit of panic. Or a lot.

( Iryō Raikō Ninjutsu: Shinkeikei Konran no Jutsu ) -
Lightning Medical Technique: Skill of Nervous System Confusion

Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage: N/A
Description: The user charges electrical chakra into his index finger and hits the opponent. Doing so temporarily neutralizes all feeling to the targeted area for a limited amount of time, essentially anesthetizing it ( by overloading and numbing the nerves with the electrical discharge ), allowing the medical ninja to perform minor surgery or sutures without the patient having to endure the pain or being able to move his body part. This type of local anesthesia is very effective on the limbs and superficial tissues and, depending on which nerve cluster/pressure point/body area its applied to, can even leave a whole limb anesthetized. In battle, this skill can be used with free form taijutsu to great effect, though, due to the rapid contact, will produce a shorter effect.
Note: Lasts 5 turns for medical uses but only one turn if used offensively.

With his opponent now bent over before him, Galen grabs his neck and....

This sound really cringes me....

... with a fast twisting motion, breaks it, killing him.
The initial attack is too strong for Roy, and breaks through the sound barrier which he had been focusing on to maintain, letting the opponents kick land exactly as he had planned due to Roy's inability to react in time.

Due to the use of Mudkip's ability, Roy is able to avoid the 100 damage which the attack would have normally dealt, but is in any case overwhelmed by the speed and force of the kick which sends him flying backwards. His opponent had already used his speed to travel into an area behind Roy, waiting to grab him by the neck. As Roy enters the area where the opponent had been waiting for him, and whilst at the 3 meter range, a creation of cloth would burst off from Roy's body on its own accord, with the cloth like creature extending its arms so they envelop his opponent fully.

The distance at which the creature emerges, allied with its size as it extends the cloth which creates its arms as so to grab Roy's opponent, almost surrounding him in cloth, and trapping you tightly within its confines, would make it quite difficult to avoid in time.

(Tairei: Hitobashira ): - Oversoul: Human Sacrifice
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: Through the use of Oversoul, a person is able to use this jutsu to give themselves a defence with speeds comparable to things they could not fathom. The user of this style makes use of cloths, and doll-like creatures, and this jutsu is no different, putting the two aspects together to create a sentient-creature like armour created out of cloths which are wrapped tightly around the user. This armour has the will of the user within it, and moves around their limbs and body simultaneous, almost as if it were just mere clothing. It does this whilst remaining dormant until foreign chakra which the user has not sensed, and/or is unable to react to comes into the area 3 meters all around him, at which it will instantly burst away and take the full brunt of the attack. To an outsider, it'd appear as if the users skin has shed, leaving the body a fresh layer of cloth whilst the top layer deals with the attack, this defence is almost absolute, being able to take the brunt of attacks of any nature as the sentient armour uses the users chakra to coat itself in the element strong against the incoming technique. If not completely destroyed upon the clash with the incoming jutsu, the sentient being is able to remain on the field until destroyed, having use of all cloth techniques up to S rank to survive. Alternatively, the user can release this jutsu as opposed to it coming out in by its own will, using it as a clone to fight alongside him. ~ Taught by Erzo, is able to last four turns regardless of which way it is released and once those four turns are up, the user is not able to use this jutsu for two turns (both voluntarily or as a defence of the armours own will). Each jutsu used by this creature counts towards one of the users, and upon deactivation (through destruction and/or through the users will) the user cannot use any Oversoul techniques higher than S-rank.
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The momentum of the creature bursting out to defend Roy as he had been flung back would stop him in his tracks. This moment in battle was crucial as it allowed him to attempt an attack which he'd hoped could turn things around.

He uses past experiences to place himself in a state through which he'd gain movements which were unatural. Spasms with purpose, at best. Roy would then release a massive torrent of water from his mouth, using the Kyōkiken-state to turn his head, and body at speeds whilst spewing out the dense torrent of water, covering a large area (initially the area in front of him, but also in your direction as he turned - maneuvering his head to cut out any gaps you may try slip through and reach him). This water would hit his cloth-made creature, drenching it in water whilst pushing it toward the man it'd burst out to trap. It'd also strike the opponent directly, pushing him back into mid range, with both the creature and Roy's opponent being completely drenched in water. Neither the creature, nor Roy's opponent would take damage due to the nature of the jutsu, however this was Roy's attempt to gain some distance, and set up for his next attack.

The creature made of cloth - as this all happened, and since its emergence - would constantly be fighting, and struggling with you, not releasing you from its bind regardless of what was to happen.

(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Type: Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

Kyōkiken | Madness Fist
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.
 

Scorps

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As the creatures unravels itself from around Roy to intercept and engulf Galen, he focuses on his breathing, rapidly changes his stance and delivers 4 quick knuckle jabs, 2 with each hand. The power and speed is such that the creature is reduced to dust.

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 + 30 = 120
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.

As Roy starts spewing his water, Galen uses his increadible speed and jumps upwards, kicking the air with his right leg, positioning himself above Roy, only to descend into a powerful and blazingly fast drop kick with his left leg, directly into Roy's head. As he descends, he focuses earth chakra into his limbs, making them as hard as steel. As he hits his opponent, the impact creates a massive shockwave and pushes all water outwards and away from them.

( Sukaiu~ōku ) - Sky Walk
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users to move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This follows the same rules and restrictions of Flicker Evasion.

( Kasshoku Ryuu Yajuu Iwa Hakaisha ) - Brown Dragon Beast Earth Destroyer
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 +30= 90
Description: By coating their limbs with earth chakra the user is able to deliver a variety of heavy, but powerful attacks mimicking falling rocks, each one capable of breaking steel. In addition to its offensive capabilities this technique also strengthens the durability of the user’s limbs considerably, granting them the toughness of metal.

You have more lives than a cat...
 

Erzo

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As the creatures unravels itself from around Roy to intercept and engulf Galen, he focuses on his breathing, rapidly changes his stance and delivers 4 quick knuckle jabs, 2 with each hand. The power and speed is such that the creature is reduced to dust.

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 + 30 = 120
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.

As Roy starts spewing his water, Galen uses his increadible speed and jumps upwards, kicking the air with his right leg, positioning himself above Roy, only to descend into a powerful and blazingly fast drop kick with his left leg, directly into Roy's head. As he descends, he focuses earth chakra into his limbs, making them as hard as steel. As he hits his opponent, the impact creates a massive shockwave and pushes all water outwards and away from them.

( Sukaiu~ōku ) - Sky Walk
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users to move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This follows the same rules and restrictions of Flicker Evasion.

( Kasshoku Ryuu Yajuu Iwa Hakaisha ) - Brown Dragon Beast Earth Destroyer
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 +30= 90
Description: By coating their limbs with earth chakra the user is able to deliver a variety of heavy, but powerful attacks mimicking falling rocks, each one capable of breaking steel. In addition to its offensive capabilities this technique also strengthens the durability of the user’s limbs considerably, granting them the toughness of metal.

You have more lives than a cat...
Roy gets hit by kick from above and gets his head crushed.


Yeah, I can't track that at all according to the speed chart so I'm out. lol
Good fight
 
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