Closed Round 2

Lili-Chwan

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All out
mid range
ill be using Ermac (nara and shinkiagan but not activated)
post your bio and pick terrain ill go first. GLHF
I'm using Tia Dalma once more! Let's go!

Tia Dalma appears within the wide cavern system where they found themselves. There was thousands upon thousands of luminescent crystals, making the cavern system brightly lit. The terrain was a jumble of rocks and pillars, with clear water running across which could serve well as a water source. The entire system was very spacious, spaning multiple dozens of meters all around, but there was still a ceiling nonetheless.

So we meet again, dearie.
 

Python

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Ermac pure green eyes would squint in confusion "ive remembered every single encounter we have head and not a single one of us knows who you are" Ermac would hear multiple voices talking to him and various personality's trying to break through. The cavern they resided in was a sort of sanctuary heaven for him due to multiple shadows that can be cast from light sources this was like Ermac's playground. "lets begin then" Ermac would make the rat handseal and form forth dozens of shadow spikes that will erupt from the ground. These spikes will travel rapidly in a straight line ahead, growing in number until they reach Tia and pierce her through all angles of her body. making her into a shishkebab.

Ermac would then grab a multiple kunai and throwing them at Tia then weaving a couple of quick handseals, this would cause clones of the kunai having them sent at Tia though this would just be a ploy to direct her attention from the real threat and attack. he would focus he control on his shadow something he had honed near to mastery of manipulating the shadow, he would stretch his shadow very thin so tiny the tendrils would able to slip through the kunai holes in the handles. He would make multiple tendrils allowing him to grab 20 diffrent kunai at all angles. Ermac would dip the kunai down manipulating the shadows tendrils so they rest of the kunai would launch through first, then would raise them up and position them so 270 degrees of Tia would be covered from the sides and front. leaving only her back and behind her clear from the kunai different path arcs.

( Kage Pintome no Jutsu ) - Shadow Pinning Jutsu
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will form the Rat handseal and summon forth dozens of shadow spikes that will erupt from the ground. These spikes will travel rapidly in a straight line ahead, growing in number until they reach their opponent to skewer them where they stand.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

( Kageyose no Jutsu ) - Shadow Gathering Technique
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: This is a shadow ninjutsu using materialised shadows, but compared to the Shadow Sewing Technique from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can skilfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses. There are no hand seals used for this technique, but the hand movements resemble that of Gaara's Sand Binding Coffin.
 

Lili-Chwan

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Ermac pure green eyes would squint in confusion "ive remembered every single encounter we have head and not a single one of us knows who you are" Ermac would hear multiple voices talking to him and various personality's trying to break through. The cavern they resided in was a sort of sanctuary heaven for him due to multiple shadows that can be cast from light sources this was like Ermac's playground. "lets begin then" Ermac would make the rat handseal and form forth dozens of shadow spikes that will erupt from the ground. These spikes will travel rapidly in a straight line ahead, growing in number until they reach Tia and pierce her through all angles of her body. making her into a shishkebab.

Ermac would then grab a multiple kunai and throwing them at Tia then weaving a couple of quick handseals, this would cause clones of the kunai having them sent at Tia though this would just be a ploy to direct her attention from the real threat and attack. he would focus he control on his shadow something he had honed near to mastery of manipulating the shadow, he would stretch his shadow very thin so tiny the tendrils would able to slip through the kunai holes in the handles. He would make multiple tendrils allowing him to grab 20 diffrent kunai at all angles. Ermac would dip the kunai down manipulating the shadows tendrils so they rest of the kunai would launch through first, then would raise them up and position them so 270 degrees of Tia would be covered from the sides and front. leaving only her back and behind her clear from the kunai different path arcs.

( Kage Pintome no Jutsu ) - Shadow Pinning Jutsu
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will form the Rat handseal and summon forth dozens of shadow spikes that will erupt from the ground. These spikes will travel rapidly in a straight line ahead, growing in number until they reach their opponent to skewer them where they stand.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

( Kageyose no Jutsu ) - Shadow Gathering Technique
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: This is a shadow ninjutsu using materialised shadows, but compared to the Shadow Sewing Technique from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can skilfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses. There are no hand seals used for this technique, but the hand movements resemble that of Gaara's Sand Binding Coffin.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique ( Passive )
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Tia Dalma would smile coily, while mouthing off a dismissive "Are you sure, you'd certainly due to remember a beauty like me.... Upon the approaching shadows, the Yamanaka would not remain iddle, and right away break into a run towards her opponent. Filtering her chakra through the ground, she would synchronize her steps with the sudden eruption of massive gilled mushrooms of Omphalotus olearius, with their oxyLuciferin and Illudin compounds enhanced to extremes. These chanterelle-like mushrooms would exude and extreme and flashing bioluminescent green light, that would ward off the encroaching shadows, blasting through the spikes with their strategically cast light and keep growing larger and larger into forest of lights and flesh that keep Tia Dalma's approach hard to follow, the shadows being bounced off indefinately throughout.

(Masshuru-Muton: Shicchi no Ibo ) Mushroom Style: Warts of Mokele-mbembe
Rank: D-S ( A )
Type: Supplementary/Attack
Range: Short-Mid
Chakra Cost: 10-40 ( 30 )
Damage Poins: 20-80 ( 60 )
Description: The user creates a large amount of mushrooms throughout the ground/body. The user is able to grow both types of Alternative Release mushrooms described in the CE submission (Releasing Poison or Spores, which will grow into Main Release Fungus) or enhanced versions of any existing mushroom species in nature. Enhanced will mostly translate into stronger and faster acting Medicine or Poison, or stronger light, in Bioluminescent species.They won't have any added characteristic appart from those shown in nature. The change in rank pertains to the size and strength of any offensive, defensive or supplementary, mostly pertaining to Poison/Toxicity properties, Healing/Antidote properties as they will acquire the same elemental S&W as Mushroom thus strong to most Biological elements or Medicine techniques, Poison-type elements both Organic and Metalic (Ninjutsu), and use the rank to combat specific techniques.

Note: One species per usage, there can't be mixed usages.
Note: Description is in the CE submission*
Note: B rank requires the user to wait 1 turn between usage, A rank 2 turns and S rank 3 turns. A rank can only be used 4 times and S rank 3 times per battle or event.

With her chakra sensing ability, she would manoeuvre the forest of glowing mushroom with extreme agility, to the point where, with a few handseals, she would orient the streams of water running bellow them into several jetting bullets that would deflect the multiplying kunai away from her body, aimed to ricochet them back towards Ermac, into a cacophony of metal clicks and clacks, before ultimately appearing besides Ermac, to his left, where he would be greeted with a resounding axe kick from Tia Dalma. Her right heel would be made to strike the Nara back of the head and push his chin through the jagged rock floor of the cave, surrounded by a myriad of mushrooms.

(Suiton: Juuhou Hassuru ) Water Style: Heavy Artillery Fire
Rank:A
Range:Short-Long
Chakra cost:30
Damage Points:60
Description: After a few hands seals, the user can fire multiple Suiton: Taihoudan (Water Style: Water Gun) from a near by water source instead of the users mouth. the water bullets r fired at rapid succession at the opponent.
side note: this jutsu can be mixed wit wind jutsu to increase the power of the attack.
*Created by Hellsbadass*
 

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The lady would certainly have an elegance about her a certain aura from her body posture the way she carried her self she wasnt like other he come across. Ermac wasnt into looks he looked like a glorified mummy at times his bandages wrapping his head, though the woman had a certain beauty something he looked to extinguish. Ermac would see the mushrooms form brightly lighting the way as they quickly expanded like a a small growth of forest, Ermac would quickly weave two handseals in response to this. This would cause of small orb of fire to be fired at the ground 5 meters in front of him, that erupts into a giant fire-storm when it hit the ground. This would burn and annihilate the mushrooms burning them away and stopping the bright light from preventing the shadows to be cast.

Ermac would go for a different approach as his opponent was on the defensive he form a massive shadow and attempt to entrap her within. though this women seemed like she be trouble and her playful flirty tone Ermac and the many personalities he embodies would all be wary of what the woman could be capable of. Ermac's beady green eyes would focus on Tia "nothing comes to memory my sweet.... allow me to refresh my memory" Ermac would be gathering his charka as he wove his words to the Tia and cause the earth to rise and add shape manipulation to form it into a great ape that would 30 meters big. The ape would sprint at Tia moving very fast for its hulking size smashing both its hands together being so big it would be pointless to try dodge this attack.

(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

( Doton/Katon: Saruiwa ) - Earth/Fire Release: Monkey Rock
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This technique creates a giant stone monkey by accumulating surrounding ground and shaping it into the animal, which is then reinforced with fire. Unlike the Great Stone Golem, the user doesnt have to continuously fuel the technique with their chakra. While the height of the monkey can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Note: Due to being a dual elemental technique, the user can only use one other jutsu that turn.
Note: This technique does not have any basic elemental weakness.
 

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The lady would certainly have an elegance about her a certain aura from her body posture the way she carried her self she wasnt like other he come across. Ermac wasnt into looks he looked like a glorified mummy at times his bandages wrapping his head, though the woman had a certain beauty something he looked to extinguish. Ermac would see the mushrooms form brightly lighting the way as they quickly expanded like a a small growth of forest, Ermac would quickly weave two handseals in response to this. This would cause of small orb of fire to be fired at the ground 5 meters in front of him, that erupts into a giant fire-storm when it hit the ground. This would burn and annihilate the mushrooms burning them away and stopping the bright light from preventing the shadows to be cast.

Ermac would go for a different approach as his opponent was on the defensive he form a massive shadow and attempt to entrap her within. though this women seemed like she be trouble and her playful flirty tone Ermac and the many personalities he embodies would all be wary of what the woman could be capable of. Ermac's beady green eyes would focus on Tia "nothing comes to memory my sweet.... allow me to refresh my memory" Ermac would be gathering his charka as he wove his words to the Tia and cause the earth to rise and add shape manipulation to form it into a great ape that would 30 meters big. The ape would sprint at Tia moving very fast for its hulking size smashing both its hands together being so big it would be pointless to try dodge this attack.

(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

( Doton/Katon: Saruiwa ) - Earth/Fire Release: Monkey Rock
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This technique creates a giant stone monkey by accumulating surrounding ground and shaping it into the animal, which is then reinforced with fire. Unlike the Great Stone Golem, the user doesnt have to continuously fuel the technique with their chakra. While the height of the monkey can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Note: Due to being a dual elemental technique, the user can only use one other jutsu that turn.
Note: This technique does not have any basic elemental weakness.
Your descriptions are getting more detailed and refined :)




By this point, Tia Dalma would have entered the 5 meter's mark from her opponent. With a few handseals, she witnessed the bulking up of chakra that would then turn into a small fireball spat from his mouth. Re-connecting her chakra to the water source, Tia Dalma would cause the water stream to explode upwards, dousing out the fireball and aiming to lift Ermac into the air. With her bioluminescent mushroom forest protected, the Yamanaka would encase her right arm with a whirlpool of water and then launch herself towards her opponent, atempting to deal a powerful strike to the man's chest.

While it seemingly was composed of solely water, a nefast liquid would be oozed into the whirlpool as she made her move. Through her naturalist especiality, Tia Dalma would have secreted a large quantity of cubozoan venom inside the liquid whirlpool, whose swirling rotation would help to fuse and mix the venom with the water to create beautifully foul concoction to add to the power of the strike. Upon connecting, the punch would feel like an excrutiating burn, pain so intense Ermac would believe he had never truly experienced pain before, as the entire nervous system would flair up and ultimately corrode and and die, necrosis of the tissues ensuing afterwards.


(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.

Note: Requires a nearby water source.

( Kouton: Pishari ) Box Arts: Fa'ataupati
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user secretes a large amount of venom, which assumes the shape of a big jellyfish. Then the user is able to control the jellyfish with a conjunction of various slap-like motions, gestures, making the jellyfish move (Up, Down, Sides, back, Front) and even change in shape (Become taller, blunter, sharper, bending, etc), in a large area around the user, up to Mid-Range around the user. The jellyfish can move as fast as the user can move. The jelly can be separated into up to 5 smaller jellyfishes.
*While controlling the venom, the user can't preform other jutsus except Taijutsu*
*The venom can be controlled for 2 turns, after which it falls motionless*
*The jutsu can only be used twice*
*Human summoners have higher resistance to the poison, but are not immune*
*Can only be used by Boxes*
 
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Python

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(Really means alot Lilli chan ^^)

Ermac greedish green eyes would widen as Tia would enter the short range of him using a water being manipulated into a whirlpool exploding outwards to douse the fire Ermac would use his natural toad ability's to begin to absorb the water and redirecting the waterpool back at Tia just to interrupt the amount of water short range would lift Tia in the air making her momentum now be changed and pushed 5 meters into the sky. Ermac being exceptionally bright being Nara heritage this would put his IQ extremely high; running through 6 different playsets simutiounsly picking one he would do this in about 4 seconds in total. As Tia began to descend Ermac and release the next attack Ermac would see a difference with the water although not being able to decipher it he would begin to reverse summon himself and Tia into the digestive track of the great fire toad.

Now being in the darkened belly of the great fire toad he would want to use this and capitalise from this moment, using his body posture as he sprinted to Tia location he would press and jump off his left leg and while gathering a large amount of charka rotating and compressing it it at the beginning being small but then massively increasing in size being short distance from Tia not giving much time to react. If hit the massive sphere would cause tremendous damage to Tia leaving her incapable of fighting how she once was unless she had some unnatural voodoo at hand.

(Hikigaeru Kyūshū Nō) – Toad Absorbing Ability

Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The toads have a unique property to their genes, which means that they do not drink water; they rather absorb the liquid through their skin. This fact was first seen as having no potential, until Fukasaku developed this technique together with a few other toads. The technique focusses on the ability that the toads have to absorb water to hydrate their body, and enhancing the ability ten folds. This allows a given toad to be able to absorb an immense amount of water into their body, from rivers, rain and even from other water based techniques, leaving some techniques useless against toads. Of course this technique applies that the water absorbed is proportionate to the toad in question. The absorbed water can be utilized to perform a water based technique of same rank and size, as an example you could essentially take the impact of a water bullet, absorb it and then redirect it.
Note:
- Can be performed by both toads and the user
- Can be used twice per battle
- Can absorb water from C-A rank water techniques rendering them useless
- The user is capable of doing so with B-rank and below water techniques
- Must have learned the toad contract and toad arts

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

(Oodama Rasengan) - Big Ball Spiral Sphere
Rank:S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:80
Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball, following the same method, limits and logic behind the original, smaller technique.
Note:Must already know rasengan.
 

Lili-Chwan

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(Really means alot Lilli chan ^^)

Ermac greedish green eyes would widen as Tia would enter the short range of him using a water being manipulated into a whirlpool exploding outwards to douse the fire Ermac would use his natural toad ability's to begin to absorb the water and redirecting the waterpool back at Tia just to interrupt the amount of water short range would lift Tia in the air making her momentum now be changed and pushed 5 meters into the sky. Ermac being exceptionally bright being Nara heritage this would put his IQ extremely high; running through 6 different playsets simutiounsly picking one he would do this in about 4 seconds in total. As Tia began to descend Ermac and release the next attack Ermac would see a difference with the water although not being able to decipher it he would begin to reverse summon himself and Tia into the digestive track of the great fire toad.

Now being in the darkened belly of the great fire toad he would want to use this and capitalise from this moment, using his body posture as he sprinted to Tia location he would press and jump off his left leg and while gathering a large amount of charka rotating and compressing it it at the beginning being small but then massively increasing in size being short distance from Tia not giving much time to react. If hit the massive sphere would cause tremendous damage to Tia leaving her incapable of fighting how she once was unless she had some unnatural voodoo at hand.

(Hikigaeru Kyūshū Nō) – Toad Absorbing Ability

Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The toads have a unique property to their genes, which means that they do not drink water; they rather absorb the liquid through their skin. This fact was first seen as having no potential, until Fukasaku developed this technique together with a few other toads. The technique focusses on the ability that the toads have to absorb water to hydrate their body, and enhancing the ability ten folds. This allows a given toad to be able to absorb an immense amount of water into their body, from rivers, rain and even from other water based techniques, leaving some techniques useless against toads. Of course this technique applies that the water absorbed is proportionate to the toad in question. The absorbed water can be utilized to perform a water based technique of same rank and size, as an example you could essentially take the impact of a water bullet, absorb it and then redirect it.
Note:
- Can be performed by both toads and the user
- Can be used twice per battle
- Can absorb water from C-A rank water techniques rendering them useless
- The user is capable of doing so with B-rank and below water techniques
- Must have learned the toad contract and toad arts

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

(Oodama Rasengan) - Big Ball Spiral Sphere
Rank:S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points:80
Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball, following the same method, limits and logic behind the original, smaller technique.
Note:Must already know rasengan.
Tia Dalma would once again find herself dragged inside the stomach of the great fire toad. This would not be good for the Yamanaka, but she would still prevail. On contact with the palms of her hands, the entrails of the toad would immediately dry out, losing their stickiness. Water would be wholly absorbed through the Water God Seal, creating a powerful dehydration effect on the fire toad, while drying out the walls of the stomach so thinly that they would crumble as Tia Dalma pulls herself free. The spread of the dehydration would also severely weaken the ceiling, walls, and the floor where Ermac would attempt to jump off from, and the sudden loss of integrity would prevent the Nara from gracefully jumping into the creation of a Rasengan, but rather attempting to rudely make him trip into the dried floor, away from her, or even into the Rasengan itself if he wishes to pursue it.

( Fuuinjutsu: Mizu No Kami No Shirushi ) Sealing Arts: Seal of the Water God
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this

She would then perform one handseal and slap the brittle ground of the dried up toad, holding her breath as she exudes outwards a massive ocean of water, pushing Ermac away from herself but, due to the confinement of the stomach, mostly crushing him into the toad, which then becomes impossibly bloated beyond recovery. At the center of the insurgence of water, Tia Dalma would force the brunt of the damage outwards from herself, underwater but pushing everything away from her, rupturing the toad and her opponent if she had to. The outburst of water would be further enhanced by the water that was drained through the seal, adding a degree of power to the technique.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A ( S )
Range: Short-Long
Chakra: 30 ( 40 )
Damage: 60 ( 80 )
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
 

Python

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the insides of the toad would begin to severely alter drastically almost as if the great fire toad was dehydrated, as Ermac was beginning his next assault he would be throw the the great fire toad he would trip but the great fire toad would collapse from the damage from the sealing technique this would reverse summon them back to the previous position. Sticking to his method of attacking he would continue he brunt assault this was to test and check the reflexes and power that his foe could of had dwelling within inside them. Not wanting to show until he showed maybe he had a few dangerous techniques of his own. Ermac would form a massive rasengan as he dashed at Tia with he body thrusting his right arm with the rasengan within. He knew he would be able to match most techniques that he had come across with this justu and test whether Tia was inherently stronger then him. If Tia continued with her water he would clash the rasengan with and leave a big space where he would be safe from being propelled backwards from its brunt attack.

Ermac would try and level the battle field and summon a great summoning, he would weave five handseals and bite his left thumb slamming on the ground and summon Khonsu the great protector of the monkey kinddom. As the large ape was summoned he would passivley transform into his summoning henge as a giant shield; he would grow eyes ont he front of the shield and would land into Ermac hand shrinking so he was now small and wieldable in his palm. "King Enma spoke of you child lets see how you fare" Knohsu would bellow.

(Summoning technique- Khonsu
Type: Summoning
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description: Once deemed the protector of the monkey kingdom, Khonsu a highly respected and looked up to monkey due to his many services to the current monkey King. his physical strength and power unrivalled by most and only the highest in the hierarchy can match him; learning to befriend Ermac over time and being a good friend and advisor to him and all who require his help allowing him to be summoned by Ermac when needed and to his who he deems worthy.

Khonsu was once the protector of King Enma himself in his glory days due to his special ability of being able to transform into an adamantine shield; only reaching mid age of his life he hasn't lost any of his physical attributes or power; having brown fur and long spikey golden hair. Easily towering a average man and most big monkeys themselves he stands at 10ft and being blessed with large muscles and size being one if not the biggest monkey, this heavily restricted how quick Khonsu could move though so he trained from a young age to become a defender for the monkey kingdom enduring gruelling and painful endurance training while increasing his body strength.

Due to serving many years under Enma himself he became smarter and learned a lot of his wisdom off Enma, though he was still docile withing his nature while being serious and prideful most of the time to familiar beings and monkeys he is caring and soft speaking. boasting an immeasurable strength and being able to take a lot more damage then the average monkey Khonsu was and still is prized by the monkey kingdom and the fellows who inhabit it. Because being so big and having large hands Khonsu weapons was his fists seeing as many of his punch's could level small structures like small houses, bridges etc. if he was to hit a human he easily break most the bones in their body though being so much slower then the other monkeys. Later on in his life Khonsu learned he had an earth affinity to further his ability's he learnt to master this at his early point of his point learning to do all earth techniques with one handseals and up to and including S rank

Like many of the influential monkeys within the monkey kingdom Khonsu also has the ability to transform. The Adamantine Shield, A powerful shield that befitting of Khonsu protector status. Transforming into this weapon is a passive maneuverer.

Note - User must be a signer of the monkey contract and be taught by Python
Note - Can only be summoned once per battle
Note - Khonsu whiles in monkey form can remain on the field for four turns
Note - No other animals summons may be on the field as long as he is.
Note - Every earth technique used by Khonsu counts towards the users move count

Henge- Adamantine Shield | Transformation: Adamantine shield (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Khonsu transforms into a large adamantine shield that can cover the user on the initial transformation (that's if Khonsu transforms in front of them)— it is characterized by the hardness of diamond and its at-will extensibility allowing the shield to be enlarged omni-directionally or shrunk in size to allow the user to carry it more easily, though doing this doesn't reduce to how strong the shield is, just merely reducing/increasing its size to accomplish what is required. In addition, it is possible for him to have their ears, eyes, and mouth as well as his limbs appear anywhere along the Shields metallic length similar to what Enma can do as he showcases when he is transformed into his staff; the Shield has a special ability of its own.

While in shield form Khonsu of his own free will can create up to 1 identical shield of him (this are identical to his current size, shape etc.) though these shield will be made out of earth this move can only be used once, though Khonsu can place the identical copy of the shield where he wish's as long as it is placed within a 10 meter radius of him. The shield can take one A-rank attack (within reason) before collapsing and crumbling to the floor.

Note: This may only be used by Khonsu of the monkeys, and they may not use other techniques throughout it.

Note: The Shield can extend as far enough to expand around the user in a sphere protecting him from all angles and as quickly as Enma can whilst he is transformed into the Adamantine Staff.

Note: Entire turns in which Khonsu maintains this form will not count towards the turns he can stay on the field.
 

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the insides of the toad would begin to severely alter drastically almost as if the great fire toad was dehydrated, as Ermac was beginning his next assault he would be throw the the great fire toad he would trip but the great fire toad would collapse from the damage from the sealing technique this would reverse summon them back to the previous position. Sticking to his method of attacking he would continue he brunt assault this was to test and check the reflexes and power that his foe could of had dwelling within inside them. Not wanting to show until he showed maybe he had a few dangerous techniques of his own. Ermac would form a massive rasengan as he dashed at Tia with he body thrusting his right arm with the rasengan within. He knew he would be able to match most techniques that he had come across with this justu and test whether Tia was inherently stronger then him. If Tia continued with her water he would clash the rasengan with and leave a big space where he would be safe from being propelled backwards from its brunt attack.

Ermac would try and level the battle field and summon a great summoning, he would weave five handseals and bite his left thumb slamming on the ground and summon Khonsu the great protector of the monkey kinddom. As the large ape was summoned he would passivley transform into his summoning henge as a giant shield; he would grow eyes ont he front of the shield and would land into Ermac hand shrinking so he was now small and wieldable in his palm. "King Enma spoke of you child lets see how you fare" Knohsu would bellow.

(Summoning technique- Khonsu
Type: Summoning
Rank: S rank
Range: Short
Chakra: 40
Damage: N/A
Description: Once deemed the protector of the monkey kingdom, Khonsu a highly respected and looked up to monkey due to his many services to the current monkey King. his physical strength and power unrivalled by most and only the highest in the hierarchy can match him; learning to befriend Ermac over time and being a good friend and advisor to him and all who require his help allowing him to be summoned by Ermac when needed and to his who he deems worthy.

Khonsu was once the protector of King Enma himself in his glory days due to his special ability of being able to transform into an adamantine shield; only reaching mid age of his life he hasn't lost any of his physical attributes or power; having brown fur and long spikey golden hair. Easily towering a average man and most big monkeys themselves he stands at 10ft and being blessed with large muscles and size being one if not the biggest monkey, this heavily restricted how quick Khonsu could move though so he trained from a young age to become a defender for the monkey kingdom enduring gruelling and painful endurance training while increasing his body strength.

Due to serving many years under Enma himself he became smarter and learned a lot of his wisdom off Enma, though he was still docile withing his nature while being serious and prideful most of the time to familiar beings and monkeys he is caring and soft speaking. boasting an immeasurable strength and being able to take a lot more damage then the average monkey Khonsu was and still is prized by the monkey kingdom and the fellows who inhabit it. Because being so big and having large hands Khonsu weapons was his fists seeing as many of his punch's could level small structures like small houses, bridges etc. if he was to hit a human he easily break most the bones in their body though being so much slower then the other monkeys. Later on in his life Khonsu learned he had an earth affinity to further his ability's he learnt to master this at his early point of his point learning to do all earth techniques with one handseals and up to and including S rank

Like many of the influential monkeys within the monkey kingdom Khonsu also has the ability to transform. The Adamantine Shield, A powerful shield that befitting of Khonsu protector status. Transforming into this weapon is a passive maneuverer.

Note - User must be a signer of the monkey contract and be taught by Python
Note - Can only be summoned once per battle
Note - Khonsu whiles in monkey form can remain on the field for four turns
Note - No other animals summons may be on the field as long as he is.
Note - Every earth technique used by Khonsu counts towards the users move count

Henge- Adamantine Shield | Transformation: Adamantine shield (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per turn transformed)
Damage: N/A
Description: Khonsu transforms into a large adamantine shield that can cover the user on the initial transformation (that's if Khonsu transforms in front of them)— it is characterized by the hardness of diamond and its at-will extensibility allowing the shield to be enlarged omni-directionally or shrunk in size to allow the user to carry it more easily, though doing this doesn't reduce to how strong the shield is, just merely reducing/increasing its size to accomplish what is required. In addition, it is possible for him to have their ears, eyes, and mouth as well as his limbs appear anywhere along the Shields metallic length similar to what Enma can do as he showcases when he is transformed into his staff; the Shield has a special ability of its own.

While in shield form Khonsu of his own free will can create up to 1 identical shield of him (this are identical to his current size, shape etc.) though these shield will be made out of earth this move can only be used once, though Khonsu can place the identical copy of the shield where he wish's as long as it is placed within a 10 meter radius of him. The shield can take one A-rank attack (within reason) before collapsing and crumbling to the floor.

Note: This may only be used by Khonsu of the monkeys, and they may not use other techniques throughout it.

Note: The Shield can extend as far enough to expand around the user in a sphere protecting him from all angles and as quickly as Enma can whilst he is transformed into the Adamantine Staff.

Note: Entire turns in which Khonsu maintains this form will not count towards the turns he can stay on the field.
Tia Dalma would free herself of the dehydrated fire toad, to once again be reversed summoned back to the previous battlefield. At this point, her opponent would once again attempt to charge chakra onto their hand, it the chaotic matter of the rasengan, yet far more chakra would be converted and then circled around. With a gentle smirk, Tia Dalma would make her specialist handseal, casting the Prankster Monkey onto Ermac. She would embue chakra into her opponent's brain, causing him to miscalculate the amount of chakra needed to maintain the giant rasengan, causing it to suddenly increase in size and speed, past the point where it is safe and controlled. Miscalculating such a chaotic and fine controlled technique would invariably cause it to lacerate both his hand, arm and chest, as the giant rasengan ravages through it's wielder and then explodes outwards in front of Tia Dalma. Despite their close range, she would still be around 5 meters away from the exploding Ermac.

(Genjutsu: Saru no Sobaeru) Illusion Technique: Prankster Monkey
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user preforms 1 handseal, casting a genjutsu that affects the opponents' brain, making him loose control over his own techniques, by exaggerating on the proportions of said technique. For example, if the person goes to spit a fireball, the stream that is spat is bigger than usual, burning the face and anything near it. Or when the person runs electricity through his the body, loss of control makes it short-circuit and shock the body. Or when the user encases him/herself in earth, the earth constricts around the body, harming and preventing breathing. This does not serve to augment the damage of the technique, if the opponent manages to fulfill the technique, it just makes it backfire. This genjutsu doesn't work on every technique nor on every situation, the user must balance the usage of this technique with situations where increasing the technique would make it backfire. Only one jutsu is affected by the technique, the following ones will not be.

*The genjutsu will only affect people from the same rank and bellow. Sharingan users or other Genjutsu specialists will be able to affect one rank above*

She would then produce a tagged kunai from her pouch, and insert chakra onto the attached piece of paper. Her fuuinjutsu would produce a circular seal with 30 chakra points inserted into it, sealing the Strength of an A rank amount of Lightning Chakra. It would Trigger when contact with Ermac's ambient chakra at 1 meter from him, Releasing a directional blast of Lightning away from Tia Dalma and into Ermac, which could reach up to Long Range outwards. The lightning would play off of Ermac's general soaked attire and side of the battlefield from previously having absorbed her own Water technique, to conduct even more lightning into an all-around short-circuit despite the directionality of the lightning blast.

( Fuuinjutsu: Kyō no Yōso Fūin ) Sealing Arts: Master Element Seal
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: A simple basic sealing technique, this elemental seal is designed to work as an advanced substitute to the normal, basic ninja special weapons such as exploding tags, smoke bombs, flash bombs, etc. In a method similar to that of the Contract Seal or the Thunder God Seal, the user will mark anything through touch with a circular seal, which contains the kanji for the chosen element or elements in the middle, no bigger than his own palm. As he does this, he focuses his chakra inside the seal, varying the amount according to his own needs. The raw chakra is then manipulated by the sealing formula and bound to the medium. The seal will then be charged with the given element and its properties and can then be used for a variety of effects. Different seals can be created depending on the will of the user and can vary in how they trigger, how strong they are, how its released, their type (destructive, defensive) and even what specific effects they create.

Trigger: The seal can be set to trigger and release the sealed chakra on command (confrontation handseal), proximity of specific chakra signature, proximity of any foreign chakra, after a set amount of time or a custom set of conditions that might suit the situation.

Strength: The user can infuse anything from 10 chakra points up to 30, into the seal, giving him freedom in what power he can release when used. This creates a directly proportionate effect in terms of rank, meaning that, for example, 30 chakra points will produce an A-rank damage or effect.

Release Method: The user can set the seal to release chakra outwards all around, outwards in a localized burst from the seal, directly infusing the medium in which the seal is placed, etc.

Type: The seal can be destructive in the effect it produces or defensive. Destructive will basically create an explosion or otherwise damaging attack using the seal as the trigger point and using the same element and its given properties. This explosion will be confined in short range around the sealing mark for explosions up to A-Rank, were as A-Rank explosions will trigger an explosion up to mid range in size. Directional blasts can reach mid range if B-Rank or below or long range if A-rank. The user has control over the size, as long as these max sizes are obeyed. Defensive use can be applied in both physical means (like unsealing a large amount of earth chakra creating a large boulder wich will defend from an incoming water attack) or disruptive means (unsealing lightning chakra directly on to an earth technique can be used to cancel its chakra and cancel the technique).

Note: Seal can only be placed in a passive medium (kunai, paper tag, scroll, etc) not on a living medium, but always through direct contact.
Note: The seal itself is A-Rank in strength and follows all normal sealing rules and limitations, meaning that if the medium is destroyed so is the seal.
Note: When placed on the medium, the seal is, like all other seals, undectectable until triggered

Note: Can only be taught by Scorps
 
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