He was dressed in his usual attire with Kusanagi strapped across the back of his waist, but it was mostly covered by the black jacket that hung over his shoulders like a cape. The black blade, though sheathed, was enveloped by a silvery gleam that served to boost the powers of the sword. By Kotetsu's side stood his High Breen ninken partner, Ryoken, who reached up to his shoulder. Adding to the uniqueness of his size, the golden colored tiger wolf had two tails fluttering behind him.
(Ani) Brother(Passive)
Type: Supplementary Rank: N/A Range: N/A Chakra Cost: N/A Damage: N/A Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber(Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.
Haiburīdo | The High Breed
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: After decades of research and selective breeding the High Breed were born, the High Breed, bred to be genetically superior to all other Ninkens immediately displayed talents that completely overshadowed that of lesser breeds from a young age. High Breed's are born with a more robust constitution, resulting in them being larger, stronger and faster than other breeds. They also look far more wolf-like as a result of their wolf-rich bloodline. High Breeds display savage intellect, and are capable of exercising great cunning and problem solving abilities; and as a result of their advanced intellect they have gained the ability of articulation. Other talents include a healing factor, senses twice as strong as a normal Ninken's, and a greater synergy with their Inuzuka counterparts; resulting in fusion and transformation techniques used with a High Breed being a third larger, with time-limited fusion techniques having their duration increased by two turns. However High Breed's have been known to reject their Inuzuka counterparts, entering into a faux relationship for a time, and then turning on their paired Inuzuka the moment they have grown large enough to kill their ill-suited partners. As a result the High Breed were kept secret and many voted for their extermination, but in the end they were merely banished into the woods of Konohagakure, kept alive in case the clan should have need for them in the future. However, should a High Breed fully accept an Inuzuka a most curious phenomenon will occur in which both the High Breed and Inuzuka will become mentally linked, capable of sharing thoughts, feelings and experiences with each other, with such a deeply intimate bond being the absolute apex of a Inuzuka and Ninken bond. A High Breeds ability to 'smell' chakra is also unprecedented, far outstripping that of Ninken such as Akamaru as they are capable of accurately gauging the strength of opponents and techniques among other things. (To be explored further in techniques). Lastly, as a result of the selective breeding and genetic manipulation used to create High Breeds, many High Breeds have experienced genetic mutations, some more simple, such as heterochromia, others more noticeable such as having multiple tails, a paw that's far larger than others, exceptionally long claws and so on. The High Breed also hold a greater affinity to chakra than normal Ninken, ensuring that they excel at walking on water, tree climbing and chakra based Inuzuka techniques, with their actual chakra being dense and bountiful, holding a chakra supply equal to half of their Inuzuka partner and also possessing an affinity towards at least one element. (A high breed cannot use Ninjutsu or elemental Taijutsu (Aside from Inuzuka techniques of course) by default, instead their supposed affinities are there to be explored in future techniques).
Note:
- Must either be posted in the users bio (Along with an explanation of how they met a High Breed and a description of their High Breed) or posted at the start of a battle. (In which case their High Breed by default will simply look like a wolf that, for it's age, is up to twice larger than any known Ninken.)
- Kuromaru - the only Ninken who has displayed articulation abilities to date, is a High Breed descendant, and is the result of an experiment to water down the thick blood of High Breeds to create a less talented, yet as a result more tame, and still somewhat remarkable Ninken.
- High Breeds receive a +20 damage boost to their Inuzuka techniques, and are a rank faster than their Inuzuka counterpart.
- High Breeds are capable of healing faster than normal Ninkens, on it's own this means little in battle, aside from the fact that they are capable of recovering from minor scratches over the course of three turns, and that they rarely suffer from fatigue, capable of running for days on end without tiring.
"Is this the first time Askin?...Well..."
There was no need for him to introduce himself. Kotetsu was only here for one reason alone, and for that he needed to defeat the man who stood before him. He reached his left hand out to touch his partner and the two fused into a single entity, with the ninken inhibiting Kotetsu's body, which had sprouted a lush golden tail that was black at the tip. He also gained the senses of his ninken, which were more acute than his own.
Fenriru No Gimuzuke | Fenrir's Lesser Oblige
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra Cost: 20 (-10 per turn)
Damage Points: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the users body and the user will gain the ability to use techniques that require 'Four Legged Beast' transformation as a perquisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the users senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply, and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead it simply functions as a Ninken or Inuzuka walking outside of the host's body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat, but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.
Note:
- Must be posted at either the start of the battle or in the users bio, and is active at all times. (In the case of the users bio, the user will be incapable of using more than two techniques on their first post in a battle or event, and will suffer the respective chakra cost too)
- In the case of deactivation (On the users account or as a result of an enemy technique) this technique can be reactivated again at the cost of the move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka's. After using another transformation the user is capable of reverting back to this form without completely cancelling the previous transformation, instead they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)
- For the purpose of this technique, normal Ninkens will each have a supply of 300 chakra that the user is capable of accessing.
With his fusion complete the Inuzuka kneaded his fire chakra and released it into the earth with a subsequent stomp, causing three pillars of fire to rise up from the ground around Askin, engulfing him in a blazing triangular prism of flames.
(Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
Seeing the man touch and fuse with his wolf-like companion, i was slightly intrigued by what I saw, though I also knew this could be trouble. The man had sprouted a pretty nice looking golden tail, though it was tainted by a black ending.
A Werewolf, eh? This could be troublesome as hell.
At this point the man stomped on the ground, signaling that he was initiating some sort of technique. Almost instantly I'd feel the ground beneath me become extremely heated, and flames began to erupt at a fast pace, though i reacted accordingly. Channeling chakra throughout the entirety of my body, i was able to swiftly summon the scales of a well known snake to us snake users. The scales of Manda himself instantly appeared on my body, not only drastically changing my appearance due to the purple coloring, but giving me a great defensive mechanism that completely tanked the flames that were rising.
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 ( -5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra through out their entire body. By being able to summon Manda the user will summon a layer of Manda's scales that covers their entire body giving their body the strength of Manda's scales. The scales will be able to take up to A rank jutsus and is able to take one S rank jutsu but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they chose but than won't be able to use this jutsu again for 3 turns.
Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a 3 turn cool down
Nonchalantly walking out of the triangular prison of fire, i performed the necessities required for a specific summoning technique, though i seemingly did a couple of extra seals. This was because i firstly weaved together the Snake & Tiger hand seals to further empower my snake ninjutsu before actually calling forth a snake. In a moment's notice, one of the 5 Guardian Snakes were called forth to the battle; Nola of the serpentine waves. Nola was powerful all on her own, but due to the technique beforehand, her scales were drastically altered. She now emitted electricity from her scales, which flowed and sparked from her massive body constantly.
(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn to the user)
Damage: N/A ( +15 damage to snake ninjutsu)
Description: The user will make the Tiger than Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu they infuse the elemental chakra into the snakes scales giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will than go by elemental rank difference in strength and weaknesses. This works on every snake used in snake ninjutsu like using thise with multiple hidden snake hands all the snakes scales would change.
Fire - The scales on the snakes will be fiery red (pic) when infused with fire chakra. The scales give off fire making it where if they bind an opponent they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down.
Water - The scales on the snake will be light blue and white (pic) when infuse with water chakra. The snakes when they bind someone they can have water form from their scales and have the water injected into the opponent causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet.
Lightning - The scales on the snake will be black and yellow (pic) when infuse with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents they can all give off an electrical discharge at the same time shocking the opponent to the point they can become and paralyze. The snakes can also bite down and give off the discharge inside the opponent's bodies causing more internal damage like organ failure.
Earth - The scales on the snake will be gray and hard as rocks (pic) when infuse with earth chakra. The scales are as hard as rocks and gives the snakes able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent the opponent they can cause broken bones and internal damage.
Wind - The scales on the snake will be light green (pic) and have a constant wind breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent. .
Note: Usable 4 times a match.
Note: Must be taught by Korra.
Note: Must know Snakes Summoning
Note: Can only use 1 element at a time and requires a 2 turn cool down between usage.
Note: Each use last for 3 turns.
Note: Once a scale has been changed to one element it can't be changed again.
(Hebi Kuchiyose No Jutsu: Nola) - Snake Summoning: Nola
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Nola is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Nola specializes in use of the Water element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Water beast. Nola can use all Water Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. Nola can transform his body into water to avoid damage. It's rank is A rank. Nola is the same size as the Manda. Nola can also swim in water, just like the new Manda 2.
-Must have snake contract signed
-Can only be summoned once
- Last 4 turns
- Only can replace itself once.
- Can use S rank and Below Water
- Can only be taught by Better
Being summoned in between us, Nola darted towards your position with a massive killing intent, while i simply sat down and started collecting natural energy from the surrounding area.
Sorry. I meant to say that I take on Ryoken's two tails instead of just one. Lemme know if that's good with you or not.
Askin nonchalantly emerged from the formation of flames covered in scales that seemed to act as armor of sorts, and proceeded to summon a giant snake between them. The snake obscured Kotetsu's vision of his foe, but he could still hear and smell him.
"You're safe, Nakk-Sama..."
"Safe? I wouldn't say so"
As the summoning charged forward the Inuzuka executed four handseals and once again stomped the ground, causing a tremor that enveloped the entire battlefield. The earth would be made to rise upwards and create a large mesa that tossed both Askin and the summoning into the air after being hit by the earth waves and protrusions, which he followed with a handseal that caused landmass to rupture into countless amounts of debris that still held it's shape. He then caused the numerous amount of rocks to break apart and smash back down with enough crushing force to kill both Askin and the snake.
(Doton: Dokishindou Tsuyoishukensha) - Earth Release: Wrath of the Earth Sovereign
Type: Offensive
Rank: S
Range: Short/Long
Chakra: 40
Damage: 80
Description: Performing four handseals and then focusing a concentrated amount of chakra in his hand, the user will make a fist and slam it onto the surface of the ground to cause an vicinity up to long range to tremor. Distributing dominant shockwaves as to the horizon, knocking down trees if any are in the landscape. This may also be initiated with a stomp of their feet instead, after performing the handseals. Anything that has contact with the ground affected by the jutsu will be flung into the air. The ground within the radius is then made to ascend upwards many meters as a result creating a large mesa (unstable wave-like protrusions of earth). Once the mesa is created, the user will execute one more handseal which will cause the landmass to rupture into countless amounts of debris, nonetheless still holding its shape, using immense chakra reserves to cause the numerous amount of rocks to collide down back to the ground. Thus causing a decimated landscape which will be irreparable. The destructive force is enough to knock down otherwise built or summoned structures of equal rank. It reaches up to 20 meters into the distance from the user's location working as the center of the attack, and covering only the scope of a 120 degree radius.
*No S-Rank or above Earth in the user's next turn*
*Can only be used twice per battle*
Summoning aside, Kotetsu knew better than to underestimate his foe, and he was still weary of the scales in which Askin was clad. How much damage could they take? He didn't know, but he'd seen with his own eyes that they were sturdy. Despite the dust created from his destructive earth technique, the Inuzuka could still smell his foe, and as soon as the chunks of earth crashed back into the ground he created flames that rose up from underground in Askin's direction. These flames formed into an enclosed prison a few meters in front of him that not only burned all within, but also prevented any water from being made.
Katon • Horou no Jutsu [Fire Release • Fire Prison]
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 30
Description: A skill in which generates flames from up underground, raising up bars of flame and a covering over top. This intense flame heats all within it also burning all within, preventing water from being created from the inside with the dryness of the air. Touching the sides results in various burns, and while this jutsu is used it can be linked to any other fire jutsu and the jutsu will be fired at the person inside the prison.
Note: Can only be used twice per battle”
Note: Prison only last 3 turn”
Sorry. I meant to say that I take on Ryoken's two tails instead of just one. Lemme know if that's good with you or not.
Askin nonchalantly emerged from the formation of flames covered in scales that seemed to act as armor of sorts, and proceeded to summon a giant snake between them. The snake obscured Kotetsu's vision of his foe, but he could still hear and smell him.
"You're safe, Nakk-Sama..."
"Safe? I wouldn't say so"
As the summoning charged forward the Inuzuka executed four handseals and once again stomped the ground, causing a tremor that enveloped the entire battlefield. The earth would be made to rise upwards and create a large mesa that tossed both Askin and the summoning into the air after being hit by the earth waves and protrusions, which he followed with a handseal that caused landmass to rupture into countless amounts of debris that still held it's shape. He then caused the numerous amount of rocks to break apart and smash back down with enough crushing force to kill both Askin and the snake.
(Doton: Dokishindou Tsuyoishukensha) - Earth Release: Wrath of the Earth Sovereign
Type: Offensive
Rank: S
Range: Short/Long
Chakra: 40
Damage: 80
Description: Performing four handseals and then focusing a concentrated amount of chakra in his hand, the user will make a fist and slam it onto the surface of the ground to cause an vicinity up to long range to tremor. Distributing dominant shockwaves as to the horizon, knocking down trees if any are in the landscape. This may also be initiated with a stomp of their feet instead, after performing the handseals. Anything that has contact with the ground affected by the jutsu will be flung into the air. The ground within the radius is then made to ascend upwards many meters as a result creating a large mesa (unstable wave-like protrusions of earth). Once the mesa is created, the user will execute one more handseal which will cause the landmass to rupture into countless amounts of debris, nonetheless still holding its shape, using immense chakra reserves to cause the numerous amount of rocks to collide down back to the ground. Thus causing a decimated landscape which will be irreparable. The destructive force is enough to knock down otherwise built or summoned structures of equal rank. It reaches up to 20 meters into the distance from the user's location working as the center of the attack, and covering only the scope of a 120 degree radius.
*No S-Rank or above Earth in the user's next turn*
*Can only be used twice per battle*
Summoning aside, Kotetsu knew better than to underestimate his foe, and he was still weary of the scales in which Askin was clad. How much damage could they take? He didn't know, but he'd seen with his own eyes that they were sturdy. Despite the dust created from his destructive earth technique, the Inuzuka could still smell his foe, and as soon as the chunks of earth crashed back into the ground he created flames that rose up from underground in Askin's direction. These flames formed into an enclosed prison a few meters in front of him that not only burned all within, but also prevented any water from being made.
Katon • Horou no Jutsu [Fire Release • Fire Prison]
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 30
Description: A skill in which generates flames from up underground, raising up bars of flame and a covering over top. This intense flame heats all within it also burning all within, preventing water from being created from the inside with the dryness of the air. Touching the sides results in various burns, and while this jutsu is used it can be linked to any other fire jutsu and the jutsu will be fired at the person inside the prison.
Note: Can only be used twice per battle”
Note: Prison only last 3 turn”
With the man weaving the hand seals and then stomping, Nola noticed this though I hadn't seen a thing due to her massive body being between us. Suddenly a Shockwave shook the ground with immense power, causing the ground to blast upwards with an impressive show of doton abilities. Sadly for the man known as Kotetsu this would be to no avail for him. Due to the alterations given to Nola's scales, which were black and yellow in color, the electricity constantly surging from her body would allow her to completely tank the earthen technique because of the weakness earth has to lightning. With this, Nola wouldn't have to stop her progression towards you, closing in to close range in what seemed like an instant. Pitiful attempt, mutt... As she's tanking your technique and moving in on you all at once, she'd use her mastery in water release to release a massive blasting stream of water at you from point blank range. Of course since her body was giving off electricity, the water would naturally conduct the electricity from her head/mouth region and become more deadly. This of course would definitely stop you from doing the hand seal needed for the second portion of your technique (bringing the debris down) unless you were sacrificing yourself for a useless effort. Nola made sure to keep tabs on you with her natural snake senses, sensing vibrations and minute movements so that she could alter the direction she aimed her stream in case you attempted to flee or evade.
(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements said:
When the user uses any snake ninjutsu they infuse the elemental chakra into the snakes scales giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will than go by elemental rank difference in strength and weaknesses.
Nola was powerful all on her own, but due to the technique beforehand, her scales were drastically altered. She now emitted electricity from her scales, which flowed and sparked from her massive body constantly.
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
On the other side (my point of view), the earth technique had affectively blasted me upwards, though due to the scales of Manda, I'd simply be thrown out of my meditative state without the slightest injury done to my precious body. As I'm thrown up numerous meters into the air, i bite my tongue and spit blood into my hand so that I'd have a blood sacrifice to use for my next summoning. Slamming my hands against the air itself (Like Naruto did in the pit when first summoning Gamabunta) i was able to summon one of the most feared snakes hailing from Ryuchi Cave; Gokudere. As the smoke appeared Goku passively became a small size (an adult diamond back size) and wrapped himself around my left arm. Being in tune with naturally energy, he could not only sense greatly like all other snakes but just like any other sage he had innate sensing that let him pinpoint you in an instant. Upon being summoned, he of course went straight onto the offensive, using a well know sage technique crafted in Ryuchi Cave. Sacrificing a portion of his life force, he quickly gifted your shirt with life, bringing it to "life" in an instant. Your shirt now being his to control, he'd manipulate it to his own will. The shirt would immediately start to tighten and twist in an extremely fast rate; The bottom and top halves of the shirt twisting in different directions, aiming to twist your torso in such a way that your spine would break. Not only did the shirt twist, but it protruded into inwards spikes which stabbed you from every given direction simultaneous to the other actions. This technique was extremely dangerous for two reasons. One was the speed: Moving at speeds that were sudden enough to even catch a MS user off guard. The second was it's lack of weaknesses: It took extreme sources of heat to negate the affects of the technique, specifically heats comparable to the Uchiha's technique known as Amaterasu.
(Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).
-Only used once per battle
-Last four turns
-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns
-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities(senjutsu) as him.
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
All the while, I'd use extreme finesse as i fall back to the ground and land on the ruined ground. I'd look around and mumble a little to myself. Bet the Raikage wouldn't like such damage done to the terrain this close to the gates... Should finish this soon before that man shows up. Shit could get out of hand at that point..