Raditz noticed the opponent in front of him Mid range distance from him. Without making a move Raditz activates his chakra sensing. With it he is able to sense the positions of masses of chakra, the flow of chakra, and their nature. Raditz makes sure to take note of every detail of the environment around him as well just as a precautionary measure.
Now it's time for you to die!
Raditz will focus his chakra into the ground, and manipulate his Earth chakra in order to cause a large amount of Mud to burst up from the ground, beneath the opponent. This mud quickly hardens as the mud assumes a tombstone shape around Zaheir. Zaheir is then constricted in the tombstone shape and crushed within with quite some force.
Through the use of molding his Wind chakra, Raditz is able to manifest from his fingertips, a long blade of Wind chakra. Through a swing of the hand, Raditz is able to materialize a blade of Wind, which is launched like a projectile towards the Zaheir, either using a single one for a precision slice and dice Zaheir while he is trapped within the Tombstone.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique-passive
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.
Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
Another victim set to fall prey to the hybrid's actions. His ruthless blood rage would also be delivered on this individual. Downed in Iris, disguised as his primary clothing (check bio). As it was customary for Zaheir before every battle, he passively activates his chakra sensing ability which increases his detection prowess to the maximum.
Since the battle was just beginning Zaheir is still being passive not moved into blood rage just yet but it should be known that he could flip the switch anytime.
"Die? Think well, you're not looking into a mirror!"
The opponent begins straight by opting for an earthen move which utilizes mud to sprout from beneath the target. With the sensing ability already active, Zaheir could already feel the chakra flow and determine the nature through its sturdiness and coarseness giving an insight of a possible counter. In reaction to the mud, Zaheir would form a whirling vortex of electricity around himself which nullifies and destroy the earth technique before Zaheir could be hurt a bit. Once this is done, the dragon jumps forwards out of its creator's body towards the adversary planning on causing havoc ; even though its proceedings would be cut short in a while.
The dragon would soon be hit by a fast moving blade of wind which destroys it and proceeds onwards. Zaheir reacts accordingly to it by turning his whole body into water causing the blade to soar off target into oblivion after which Zaheir spews a large amount of thick mist that covers the terrain as he throws two tagged kunai aimed at the man's head and heart respectively.
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of
them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.
(Kirigakure no Jutsu) - Hiding in Mist Technique
Type: Supplementary
Rank: D
Range: Short-Long
Chakra: 10
Damage: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.
It seemed as if Zaheir was as predictable as all the other fodder shinobi as Raditz noticed his wind blade overpowers the lightning surge and continues forward capable of d-rank strength. With his Chakra sensing detecting a spike in Zaheir's chakra, and the nature resembling water, Raditz took action by using his magnetic chakra to manipulated the brains electromagnetic fields thus preventing the opponent from successfully performing his jutsu and allowing the now D-rank wind blade to make impact with Zaheir's torso.
(Jishaku Ninpou: Denji Genma) - Magnetic Ninja Art: Demonic Illusions
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: Stops opponent from moving by messing with their minds electromagnetic fields.
time to feed you to my pets!
As he spoke, Raditz drew blood, weave his handsigns, and slammed his hands on the ground before summoning a 50 meter long snake with Raditz standing at his head. Upon summoning the snake rushes towards Zaheir, circles him before wrapping around Zaheir and crushing him with the strength of the muscles in the snake's body. Once the snake notices that Zaheir was unconscious he then proceeded to swallow him whole.
Hahahahaha! Seems like you were fodder after all!
(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.
Raditz was making his way to Zaheir on the head of his snake summons while he kept an eye on the opponent. seeing that the opponent was weaving the handsigns and chakra sensing relaying that he is molding raiton. As Zaheir slams his hands on the ground to load Raiton into it, At the last possible moment, It would seem to Zaheir that Raditz and his snake were intercepted by his pillar of lightning when in reality, at the last possible moment, Raditz leaped into the mouth of the summons as it shed its skin and dug into the ground behind it. the snake would then reappear behind Zaheir With Raditz on his head once again and quickly constrict him like Raditz originally predicted. With another handseal, Raditz would mold Katon chakra and release it throught the scales of his summons as he would constrict Zaheir making him capable of dealing extensive burns throughout Zaheir's body as he is getting crushed.
(Kyodaija Kawarimi) Snake Body Replacement
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: Snake summons have the ability to shed their skin in a manner of body replacement technique which is used for the replacement technique while the snake hides underground. During the battle with gamabunta and katsuyu, Manda used this technique to evade from toad oil flame bomb; the skin was deceiving however it had a transparent opacity, which in between attack wasn't noticeable.
Note: can only be used by Snake summons
in conjunction with
(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn to the user)
Damage: N/A ( +15 damage to snake ninjutsu)
Description: The user will make the Tiger then Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu, they infuse the elemental chakra into the snakes scales, giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will then go by elemental rank difference in strength and weaknesses. This works on every snake used in snake ninjutsu like using these with multiple hidden snake hands all the snakes scales would change.
Fire - The scales on the snakes will be fiery red when infused with fire chakra. The scales give off fire, making it where if they bind an opponent, they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down.
Water - The scales on the snake will be light blue and white when infused with water chakra. When they bind someone, they can have water form from their scales and have the water injected into the opponent, causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet.
Lightning - The scales on the snake will be black and yellow when infused with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents, they can all give off an electrical discharge at the same time, shocking the opponent to the point that they can become paralyzed. The snakes can also bite down and give off the discharge inside the opponent's bodies, causing more internal damage like organ failure.
Earth - The scales on the snake will be gray and hard as rocks when infused with earth chakra. The scales are as hard as rocks and allows the snakes to be able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent they can cause broken bones and internal damage.
Wind - The scales on the snake will be light green and have a constant windy breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent.
Note: Usable three times a match.
Note: Must know Snakes Summoning
Note: Can only use 1 element at a time and requires a 2 turn cool down between usage.
Note: Each use lasts for three turns.
Note: Once a scale has been changed to one element it can't be changed again.
Note: Courtesy of Korra
Once a reptile, always a reptile!"Game! Over!!"
The hybrid watches as the slimy snake sheds its skin to cunningly evade the assault target to hurt it from below as it digs into the earth before the technique could fulfil its ordeal. Instinctively, zaheir would passively activate his chakra sensing prowess and locate the reptile's chakra even below the earth as it moves to reveal itself from behind the hybrid.
With his killer instincts on spree, zaheir would act as due with his reflexes as the reptile comes out from his back. Even without the chakra sensing, the earth vibrations and cracking would easily give away the vermin's location.
Immediately the snake reveals itself, head only first, zaheir would half-turn in a clockwise direction so that he would have a view of his behind partially. In sync with the turn, a chidori would have taken form in his right hand and with nothing more than just chakra manipulation, the chidori would extend outwards at high speeds piercing through the snake's heart while also numbing the victim. As soon as the blade connects to the snake, it would split into several other blades also that Raditz could fall victim of if care is not taken, considering his closeness to the animal.
While completing his turn, zaheir would switch up play instantly and change elemental abilities in seconds. With one hand seal, he inhales while molding a great amount of chakra into his lungs and expel a large, narrow, jet-stream of flames from his mouth targeted at Raditz whom would be helpless in the air since his summon would have dispersed. The flames are hot enough to burn his flesh with ease, complementing the hazard from the earlier spear.
(Raiton: Chidori Eiso) - Lightning Release Chidori Sharp Spear
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact but unlike others, seems to focus more on having a cutting power, like a katana, than a piercing one. Because of its cutting abilities, it often seems to manifest a certain "solidity"; a tangible aspect.
(Katon: Gōen no Jutsu) - Fire Release: Great
Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
(Chakra Henkanshi no Jutsu) - Chakra Sensing
Technique-passive
Hide
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing
the ability to feel and sense chakra. The technique
allows the user to concentrate and detect
someone's chakra. Users can use this to determine
the nature of a jutsu used as well as sense
masses of chakra. The use of this can be
compared to Sharingan's brutish level of sensory,
able to sense collection of chakra but not the level
of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory
ability.
Note: After having on a bio for 1 month, users gain
the ability to activate Sensory passively.
The moment the opponent would mold and focus lightning chakra to his dominant as he turns, Raditz take note of it all thanks to the chakra sensing. In response to Zaheir and his chidori, in sync with it's penetration of the snake, Raditz would release wind gathered and focused at his hand and waves it to release the wind in the form of multiple blades of wind made from a single scythe. The blades of wind would be capable of disrupting the structure of the lightning due to the s/w between wind and lightning while at the same time dicing up the head of the snake summons.
(Fūton: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.
Without any hesitation, Raditz follows up by opening his mouth. As he opens his mouth he releases a large torrent of snakes from his mouth. The torrent of snakes would rush to Zaheir until they fully encompass his body before biting down on Zaheir and crushing him under the weight of the large mass of snakes.
(Mandara no jin) – Myriad Snake Net
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user will release a torrent of serpents out their mouth. This wave will rise and rush towards the target and covering them while biting them and crushing them.
To finish off the opponent Raditz will slam his hands onto the ground, and focus his Earth chakra into it. This allows Raditz to cause several large rocks to rise up from beneath Zaheir, and jag Him, causing quite some damage. With Zaheir pinned to the ground by the snakes this would make it near impossible to escape.
(Doton: Iwa Keiro) – Earth Style: Rock Trail
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: The user slams their hands on the ground and giant rocks rise up and jag the opponent from underneath.
You never had a chance!
Somehow, the victim finds a way to avoid been killed and electrocuted by the blade of lightning as he cancels it out with a suitable wind defense. While in the air, displaced by the sudden disperse of his summon, the victim would allow several snakes of all kinds be released from his mouth downwards with an attempt for them to converge on Zaheir from above. Just as swift as a thought, Zaheir would point his palm upwards in the location of the snakes before unleashing a torrent of destructive lightning that covers a 120' range (basically all the area the snakes could come from) blasting through and wrecking havoc on the snakes as it then moves further upwards though weakened towards their creator. Even at it's weakened state, contact is still brutal with consequences.
To salt his wounds, after the lightning has been released, Zaheir would cast an illusion on the victim forcing him to see and feel several snakes from his own technique crawl up on him and restrict him, constricting him tightly and tightly leaving him unable to move. In reality, he would lose balance and simple fall helplessly to the deathly hands of the remaining lightning. Since he'd be unable to move, mounting up a defense would be close to impossible.
(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º
blast of lightning that spreads from his hand, outwards and forward towards the enemy.
( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to
the stress on his mind.
The moment that Zaheir released the lightning on Raditz' snakes, Raditz detatched himself from them. Before he was able to make his next move he was caught in a genjutsu. He immediately notices that he is caught by the by the Irregularity in his chakra flow thanks to his chakra sensing. From the discover, Rage bubbled up from within and with it he passively opens up to the 6th gate. Because of this, His chakra overflowed from his body in a green hue, Raditz skinned darkened, and his Pupils vanished from his eyes, before flickering from before the lightning technique to 5m behind Zaheir.
You pushed the genjutsu button... You. Shouldn't. Have. Done. That.
( Hachimon ) The Eight Inner Gates-Passive
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.
(Chiratsuki Kaihi) Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened
From there Raditz flickers before Zaheir in the crane stance and with his right foot he delivers a forward snap kick to Zaheir's chin capable of shooting him to the sky before being struck with many punches in such a quick succession that his fist are lit on fire from the friction of the air. This allows to afflict both blunt and burning damage to the opponent before sending Zaheir smashing against the ground.
(Hachimon: Asa Kujaku) - Eight Gates: Morning Peacock
Rank:A
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 60
Description: The user will approach the target in a crane stance and kick then into the sky.Then the target is stuck with many punches that are literally on fire, which makes the peacock design in the air.The last blow send the enemy flying into the ground
Requirements:6 gates open
Sorry for the late reply, had exams.
The sudden burst of chakra emanating from the supposedly target gave the hybrid a cold chill down his spine. He wasn't aware that his opponent had access to the infamous gates, an ability of mass destruction. Raditz then escapes from the path of the lightning technique, with careful deduction Zaheir already knew that he was going to be targeted. So, he wasn't fazed when Raditz appears in front of him in a crouch state with his leg outstretched forwards. The hybrid reacts effectively by taking a wide step back quickly away from the path of the kick leaving a sticky figure of himself in his place. The figure holds on firmly unto Raditz' leg like it was glued to it.
As Zaheir retreats, he would consume his clan's exclusive Spinach pill which would provide a rush of chakra into his system which would aid his later. Further on before Raditz could leave the trap, Zaheir would give in to his other clan's beast side by undergoing the complete sage transformation via rage and anger which darkens his skin, adds horns and claws to his features making him slightly bulkier and taller than normal. He then awaits for the victim.
(Doton: Doro shifuto) Earth release: Mud Shift
Type: Defensive
Rank: A
Range: Short(up to Mid when thrown]
Chakra: 30
Damage: 60
Description: The user first knead chakra
through their body then perform a quick
wide gap back step, as the user move
backward they release the stored up
chakra immediately, this would leave a
mass of chakra in the shape [that is
outline] of the user's body, the chakra
form would not take the distinctive
features of the user just the borderline
that is just the shape of the head, body
and limbs, basically its a statue of the
user. Then at the user's will they can
convert this mass chakra into mud, the
chakra statue then act as a trap, upon
contact from the opponent, the chakra
statue would act as a glue sticking hard
to the opponent hence restraining free
movement and trapping them. The user
can also toss the chakra statue at the
enemy. The chakra statue is an
advanced manipulation similar to hinata's
twin lion fist. The chakra statue
appearance would resemble that of a
ghostly figure making it hard for normal
eyes to notice. When meet by an
elemental jutsu, the chakra statue simply
act as a barrier.
Restriction:
۩ Can be used 3 times per battle.
۩ Require a 2 turn cool down.
( Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Three Coloured Pills are secret
medicines used by the Akimichi clan. As the name
suggests, there are three pills, each with a
different colour. First is the green Spinach Pill
(Hōrengan), next is the yellow Curry Pill (Karēgan),
and last is the red Chilli Pill (Tongarashigan). By
forcibly converting the body's fat reserves into
chakra, each successive pill ingested gives a
tremendous power boost by forcefully pushing the
normal metabolism and abilities of the Akimichi
clan members beyond their normal limit. However,
each pill poses a great risk on the user. Forcing
such process upon the body makes the user lose
much of his body mass, specially all of the fat.
Not only that, but, as the fat is metabolized into
energy, it leaves many poisonous and toxic
byproducts within the body. While in the normal
rate of the metabolism, these are dealt with and
eliminated before they can do any harm, in an
accelerated metabolism they accumulate in high
amounts before the body can expel them. This
poisons the body and produces enormous physical
damage. As each pill is consumed, more power is
released inside the user but more damage he takes
from its use.
( Horengan ) Spinach Pill - The first pill and the
most basic ones. Any Jounin rank Akimichi can
use this and it grants the user a slightly higher
physical strength ( +20 to Taijutsu and +15 to
Ninjutsu), increased speed and chakra ( x1.5
speed and +50 chakra ). After eating it, the effects
last for 5 turns. Once those pass, the user is left
unable to mold techniques above S-Rank for 4
turns.
( Karegan ) Curry Pill - The second pill and the first
one considered dangerous. Any S-Class Ninja
ranked Akimichi can user it. One must have already
eaten the Spinach Pill and be under its effects
before eating the Curry Pill. Once eaten, the user
gains another boost in strength ( an additional +25
to Taijutsu and +20 Ninjutsu ), speed ( user gains
the speed boost equivalent to 2nd gate ) and
chakra ( +100 ) for another additional 4 turns.
Once those pass, the user is unable to mold
techniques above A-Rank for 5 turns and is left
severely injured and physically limited.
( Tongarashigan ) Chili Pill - The third and last pill
but also the most dangerous of all. Can only be
used by Sannin Rank and above Akimichi ninjas
and its effects are much more drastic than those
of the other 2 pills. To gain access to its power
boost, the user must be under the effects of the
other 2 pills, thus the enormous risk this pill comes
with. The strength is increased to enormous levels
( an additional +25 to Taijutsu and Ninjutsu ),
speed ( now equivalent to 3rd Gate ) and chakra
( +200 ). While becoming insanely strong, the user
also becomes utterly vulnerable. The effects of the
pill are fleeting and lasts 3 turns. Once those end,
the user is left depleted of fat and energy, unable
to use his clan techniques or Ninjutsu/Genjutsu
above B-Rank until the end of the battle. He
maintains, however, full use of taijutsu.
Note: Each pill can only be eaten once and each
count as a move.
Note: User can't be in Sage Mode to use nor enter
Sage Mode after use.
Note: Usable until the user masters Calorie Control,
after which point, they become unusable.
(Kansei Senninka) - Complete Sage
Transformation
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A
Description: Sage Transformation (Senninka) is an
ability wielded by Jūgo's clan, which increases
their physical abilities and allows their bodies to
perform various shape-shifting feats due to their
innate ability to passively absorb natural energy. It
is a multifaceted ability that permits them to
achieve feats ranging from creating various
weapon-like appendages to altering their body
structure, as well as a general increase in their
physical capabilities. The user can fully infuse his
body with the gathered natural energy and
transform it completely. When he fully transforms,
the user gains a massive power boost but loses his
mind to his murderous side, signified by a change
in his voice. When transforming, the user's body
changes color and his sclera turns black. Each
member's full transformation appears differently,
ranging from different types of horns to stripes
across the face. In this full form, the user is
incredibly resilient, being able to take Taijutsu
attacks up to B-Rank with little damage and being
able to function even when severely injured. He
can further manipulate his body into suitable
weapons and manifest chakra cannons from it to
attack with powerful chakra blasts. He can
manifest chakra boosters from his extremeties to
power his taijutsu moves or to "dash" in speed or
even to soften a fall. His physical strength
becomes greatly increased, adding +25 to his
Taijutsu techniques and his chakra becomes
stronger, adding +10 to his elemental chakra. He
becomes faster and can regenerate minor wounds
easily. His resilience is such that he can take C-
Rank Ninjutsu and not suffer hindering damage.
Because of his rage and his anger, he becomes
unable to use techniques that would otherwise
require precise chakra control such as Genjutsu,
Fuuinjutsu or similar complex fields/techniques.
After its deactivated or deactivates as it times out,
the user is left drained of his stamina and unable
to use Taijutsu techniques for 2 turns.
Note: Lasts 6 turns and can only be used twice.
upon getting caught in the mud clone jutsu, Raditz uses a powerful kick, with his free leg, to shape the air currents around him into a strong dragon that is able to attack and cause massive damage on impact. Since Raditz has up to the 6th gate open the kick would be given +40 in strength making it effortless to escape at a moments notice and deliver an attack towards the opponent. If they would continue as they planned they would be defenseless to empowered Leaf Dragon God.
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60+40
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
As the Leaf Dragon God was traveling towards the opponent, Raditz would mold Magnetism chakra and uses his chakra to manipulate the magnetic fields in the brain to prevent the opponent to move. With Zaheir immobilized as the attack closes it's distance between them He would be unable to defend himself without first breaking from the magnetism.
(Jishaku Ninpou: Denji Genma) - Magnetic Ninja Art: Demonic Illusions
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A+15
Description: Stops opponent from moving by messing with their minds electromagnetic fields.
When the Jutsu makes impact with Zaheir After forming a single hand seal, Raditz will slam their palm onto the ground and focus their Earth chakra into it. This causes the ground on both sides of the opponent to form into large jaws of Earth, aims to grab and crush the opponent between them. The size of the jaws is adjusted so that Raditz isnt affected.
(Doton: Musaborudzuchi) - Earth Release: Devouring Earth
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40+15
Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them. The size of the jaws can be adjusted to fit the size of the opponent or other uses.
The opponent was persistent as he grew more dangerous by the minute with the gates of death open. As the mud captures him, Zaheir would have consumed the first pill of the clan which adds special advantages to his system (from the previous move), the adversary would then utilizes the legendary leaf dragon, exclusive to close quarters masters. The dragon would tear through the mud figure while having its damage value reduced as it proceeds forwards at a weakened state with Zaheir as the target. Quickly thinking fast too, Zaheir would perform his own version of the dragon too that would head on to smash through his opponent's and overpower it with ease. He would expand his size to a degree beyond human thought (like 5x a normal human), an action that increases both the damage of the leaf dragon and the size of the technique due to the size of the person who performs the technique.
The expanded leg would be further extended forwards at super human speed causing the dragon to travel faster than normal and clash against the man's dragon, overpowering it and continuing with enough damage to knock him backwards into the earth and kill him since he was positioned at the base of dragon. All these actions would happen in transition, thus causing the damage to stack up accordingly!
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 (+20 from last turns Spinach pill) (+30 from Super Multi-size) (+40 from grasping giant) = 150
Description:
This is an ultimate taijutsu technique created by
the legendary taijutsu master Chen. It appears to
be initiated by an upward spin kick at which point
it quickly becomes like tornado. Forming into a
dragon with long whiskers, it attacks the target
aiming to swallow them, at which point they are
cut by the razor sharp air currents inside the
attack. After initiating the attack, the user appears
to remain shielded within the base of the tornado
as the outward surface of the dragon seems to be
solid enough for a person to impact and rebound
off of, making the only way to enter the technique
once it has been initiated is by being swallowed.
However, there is one distinct weakness to the
technique. Since the Dragon God's real form (and
what it basically is) is that of an ordinary tornado,
though cosmetically shaped into a dragon, its
attack power is based on rotation. If one enters the
attack's centre (Dragon's Eye) while rotating at
high speed, such as Lee's One-Man Front Lotus, it
can be dispersed without inflicting damage. The
technique, while seemingly similar to Wind
Release, is actually just the users own physical
power (through the use of the spinning kick)
shaping the air into currents through movement. It
is, however, enough to fight off elemental ninjutsu
of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
( Chou Baika No Jutsu ) - Super Multi-size
Tehnique
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A ( + 30 damage to taijutsu moves; -10 to the user per turn)
Description: The Super Multi-Size Technique is the
height of the Multi-Size Technique, which
multiplies the user’s body to a size beyond belief.
The attack method depends on the situation and
the user’s inventiveness, but massive punches,
kicks and body slamming is common. However,
the abnormally extreme physical change also
places a large burden on the user’s body. The
clothes of the user also expand along with the
body. Because of his massive size, the user's
speed is slowed as well, moving at -1 base speed
level though this is hardly significant as the scale
of the user's body allows him to travel more
distance with fewer strides.
Note: Only Akimichi Clan members can use this jutsu.
(Senninka: Nigiru Kyojin) - Sage Transformation:
Grasping Giant
Type: Supplementary/Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A (+40 when used with Taijutsu)
Description: A pretty basic technique a Jūgo clan
member simply changes the elasticity of their arms
or legs while attacking allowing them to extend a
blow much farther then it could ever hope to
naturally go. This could be used to augment
taijutsu increasing the range of a technique while
also increasing or augmenting the damage it deals.
To do this the Jūgo clan member must put excess
muscle and force into the attack using snapping
and stretching motions to gain the extra
momentum to extend their reach and power. Due
to them extending their limbs over long distances
they put them-self in an awkward position the
farther they do so the more danger they put them-
self in. It may take only a few moments to extend
and retract a limb but those few moments are
moments in which they are left in an awkward
position where their limbs are stretched far away
from their body. These could be adjusted in
whipping motions to continue attacking to offset
this slight disadvantage.
This can also be used to create and control
momentum when in mid air by controlling the way
their arms or legs retract. It can also be used to
grab onto things such as allies opponents or
objects to pull them to them or have them pull
them-self to the other person by controlling the
way their limbs retract.
Note: Can be used four times per battle
Note: Courtesy of Howard