[Closed] Queen of Wolves vs Ice Swaggerman

Mirai

Supreme
Joined
Aug 17, 2011
Messages
20,636
Kin
2,204💸
Kumi
3,341💴
Trait Points
40⚔️
All Out Battle (Official)
Mid Range (10 Meters)
Terrain: Bhandao
Bhandao is cold and rocky, but it is less mountainous than most of its neighbours and sees a number of rivers, big and small, running through it. The area is covered in ice and snow for most of the year and oftimes enough ice forms that Bhandao becomes physically linked to Yume Island due North of it .

I'll be utilizing Inari Inuzuka in signature, post you're bio and I'll start us off.
 

мсʀᴀᴢᴏʀ

Legendary
Joined
Aug 21, 2010
Messages
12,118
Kin
1,024💸
Kumi
21,591💴
Trait Points
0⚔️
Awards
All Out Battle (Official)
Mid Range (10 Meters)
Terrain: Bhandao
Bhandao is cold and rocky, but it is less mountainous than most of its neighbours and sees a number of rivers, big and small, running through it. The area is covered in ice and snow for most of the year and oftimes enough ice forms that Bhandao becomes physically linked to Yume Island due North of it .

I'll be utilizing Inari Inuzuka in signature, post you're bio and I'll start us off.

It's ice swaggerman in sig. Not looking forward ti having my intestines ripped our by vicious beasts. ._.
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
20,636
Kin
2,204💸
Kumi
3,341💴
Trait Points
40⚔️
It's ice swaggerman in sig. Not looking forward ti having my intestines ripped our by vicious beasts. ._.
Mentionable Stuff
Fenriru No Gimuzuke | Fenrir's Lesser Oblige
Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the user's body and the user will gain the ability to use techniques that require 'Four-Legged Beast' transformation as a prerequisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the user's senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead, it simply functions as a Ninken or Inuzuka walking outside of the host's body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.

Note:
- Must be posted at either the start of the battle or in the user's biography, and is active at all times.
- In the case of deactivation (On the user's account or as a result of an enemy technique) this technique can be reactivated again at the cost of a move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka clan members. After using another transformation the user is capable of reverting back to this form without completely canceling the previous transformation, instead, they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)

(Ani) Brother
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, including access to the Legendary Command Arts.

Haiburīdo | The High Breed x2 (Ein & Zwei)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: After decades of research and selective breeding, the High Breed was born. The High Breed was bred to be genetically superior to all other Ninkens immediately displayed talents that completely overshadowed that of lesser breeds from a young age. High Breeds are born with a more robust constitution, resulting in them being larger, stronger and have a base speed of 13, faster than most other breeds as well as having a passive 20 damage increase to their techniques. They also look far more wolf-like as a result of their wolf-rich bloodline. High Breeds display savage intellect, and are capable of exercising great cunning and problem-solving abilities; and as a result of their advanced intellect, they have gained the ability of articulation. Other talents include a healing factor allowing them to heal just as well as 15 damage per turn, heightened smell based senses on par with 3T and extends up to 1 landmark away. However High Breed's have been known to reject their Inuzuka counterparts, entering into a faux relationship for a time, and then turning on their paired Inuzuka the moment they have grown large enough to kill their ill-suited partners. As a result, the High Breed was kept secret and many voted for their extermination, but in the end, they were merely banished into the woods of Konohagakure, kept alive in case the clan should have a need for them in the future. However, should a High Breed fully accept an Inuzuka a most curious phenomenon will occur in which both the High Breed and Inuzuka will become mentally linked, capable of sharing thoughts, feelings, and experiences with each other, with such a deeply intimate bond being the absolute apex of an Inuzuka and Ninken bond. (A high breed cannot use Ninjutsu or elemental Taijutsu (Aside from Inuzuka techniques of course) by default).

Note:
- Must either be posted in the user's bio (Along with an explanation of how they met a High Breed and a description of their High Breed) or posted at the start of a battle. (In which case their High Breed by default will simply look like a wolf that, for it's age, is up to twice larger than any known Ninken.)

( Ryōshi Ninken ) - Hunter Ninja Dog x1 (Drei)
Type: Offensive/Defensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The user's Ninken are among the Hunter breed of dogs, a breed available to every Inuzuka. These dogs are capable of using all of the Inuzuka canon techniques but with added effects as well as unique abilities exclusive to the main breed, unable to be obtained by custom breeds. Commonly used as the hunter dogs, these dogs are more suited to battle than their canon counterparts and as such have a neutrality to energy based attacks and a strength to all physical attacks. In addition to this, they are capable of dealing 20 damage via freeform attacks, though this cannot go over 80 damage inflicted a turn as well as a standard 20 additional damage to their Ninken techniques. These ninken move at 18 speed and have a tracking level of x2 as well as smell up to 2 landmarks away. However, this is unique to the Hunter Breed of dogs.
Note: Must be a member of the Inuzuka Clan.
Note: This is a passive technique, meant to describe the Ninken, and does not entail a sort of manipulation.

With a sharp exhale, the cold temperatures of the terrain always seemed to bother the Queen of Wolves and her pack. Despite this, they are trained hunters, a little cold is nothing to them. This hunt, was after someone of the Yuki Clan. The clients didn’t provide any much information outside of looks and a trace of his scent for them to trail. It all led them to here, with the Inuzuka finally having her prey within her line of sight. “I’m not use to hunting pretty men, it’s kind of an against my code…but money is money…” she said, a wolfish grin starting to appear on her face. At that moment, she had three of her ninken merged with her for the time being, want to establish some sort of idea of what her opponent is capable of. “He’s of a Yuki Clan, which means he might have the infamous Ice Release” her eldest ninken named Ein mentally relayed. Inari was well aware of the potential – but at the same time she didn’t want to jump to conclusions. Never the less, the hunt had begun as she immediately rushed forward, activating her somewhat signature technique. This allowed a shroud of chakra to form around her, the shroud being composed of hundreds, if not, thousands of microscopic blades. This wasn’t the only thing, as her ninken would spring into action. As she ran, Drei and Ein would emerge from her body, keeping up with her pace (she’s moving at a slower pace, this being 13) in order to align with her. The two would immediately roll into one another, merging into a singular giant wolf. The wolf would now be roughly five meters tall, as it rushed with Inari, flanking from the opponent’s right side while Inari came in from the left.

This was merely a distraction however, as if the opponent wasn’t careful, they wouldn’t notice the jutsushiki script she crafted at the same time as activating Journey of the Swordless. The script didn’t require any chakra from her – as it snaked it’s way through the snow, until it was close enough to them and violently exploded, though the explosion wouldn’t reach Inari nor her Ninken, as the both remained mid-range away for the time being. She would have also passively activated her Byakugan, her eyes turning into the nigh featureless white eyes, the corners of her face swelling at the veins. No one can escape her gaze now, as the wolf deity blessed her with these eyes. “Keep track of his scent, we cant afford to lose this one” she mentally relayed to Ein of the two merged ninken. Zwei simply remained merged with Inari, as he watched his sister and father merge into one giant form and was amazed with how powerful they are together. Her usually specialized Ani Sword however would be sealed within her Baseless Blade Works seal for the time being. All techniques utilized within the same time frame as each other.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)

Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
Ceruberosu Mohō | The Cerebus Imitation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Allows for two or more Ninken to fuse together to gain the size and strength increase signature to Inuzuka transformation techniques. Unlike most other transformations, the size increase is not static but is instead adaptable, allowing the fused Ninkens to freely shift between normal sizes up to giant summon sizes. Furthermore the fused entity is capable of producing additional limbs and appendages (No more than the sum of the unfused participants, i.e 2 Ninkens would have 8 legs total), and is also capable of increasing it's musculature for additional strength. Fused Ninken will gain a +20 damage boost to Inuzuka techniques, while also being capable of withstanding B rank and below physical attacks due to their enhanced musculature and fur, and holding the ability to shatter through B rank and below defences by increasing their size, or even just their density and weight. High Breeds who use this technique will have their healing factor increased greatly while in this state due to the shifting nature of this technique and the tremendous amounts of physical energy crammed into a single body, as a result they will be capable of regenerating from bruises, stab wounds and burns within the period of a turn, while more severe injuries such as shattered bones will require two turns to regenerate from. Along with this, they will gain the ability to perform minor changes to their bone and cartilaginous structure, such as alterations to accommodate for bipedal movement, elongate claws and fangs, and even the ability to alter the plates within their skulls to produce sprouting horns - however the changes will always be purely functional in nature, and unlike Kaguya's they will not hold the capacity to produce or manipulate bone to any exceptional degree.

Note:
- Last for four turns, five in the case of a High Breed.
- Merging requires to Ninken to be within a meter of each other, or direct physical contact.
- Can be used again to refresh the duration of this technique, or similar such combination transformations. Naturally this counts towards move and usage count.
- Can work alongside Double-Beast Head Transformation and other such Inuzuka techniques.
- In the case of only a single Ninken, the user can assist with this technique, producing a clone so as to reach similar effects. However the fusion will be less stable, and as such only last for half the time. (Rounded up (2 or 3 turns respectively))
- This technique will slowly begin to take its toll on a Ninken, should a Ninken enter into another transformation directly after this technique, or refresh it's duration, they will, after 5 turn enter a fatigued state that will leave them incapable of performing Inuzuka techniques above B rank or entering into an more transformative unions for three turns.
- Can only be taught by Scaze
(Tabi no Katana nashi) Journey of the Swordless
Type: Supplementary
Rank: A
Range: Short
Chakra: 30(-15 per turn)
Damage: +20 to All Kenjutsu/Taijutsu based Techniques, 1.5x Speed
Description: Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction.
(Namikazeron: Basutā) – Theory of Waves and Wind: Buster
Type: Offensive
Rank: C
Range: Short-Mid
Chakra cost: N/A
Damage points: 30
Description: A technique that allows the user to take advantage of the closed chakra circuits of Shiki Muchi in conjunction with the naturally leaked chakra of the user in order to assist a Namikazeron practitioner’s already nearly instinctive ability to form explosive tags by shaping points on a number of Shiki Muchi into the character for ‘explosion’. In essence, Shiki Muchi can be freely created and maintained due to the closed nature of their circuit, just as tree-walking may be sustained nearly indefinitely and without conscious thought. By extension explosive tags, the most basic of seals, can be formed freely due to their central role in the style and their generic simplicity. By taking advantage of these facts together and by directing the small amounts of naturally leaked chakra to initiate the circuit, the user is able to form first the Shiki Muchi and then explosive tags along a number of points hereon. These detonate immediately upon creation in sizable explosions.
- Can only be used once per turn.
- Max radius for an explosion from this technique is the same as a physical Explosive Tag (Roughly 2.5m).

Cerebus Imitation: 1/5
Tracking: 152
Speed: 22.5
 

мсʀᴀᴢᴏʀ

Legendary
Joined
Aug 21, 2010
Messages
12,118
Kin
1,024💸
Kumi
21,591💴
Trait Points
0⚔️
Awards
Mentionable Stuff
Fenriru No Gimuzuke | Fenrir's Lesser Oblige
Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the user's body and the user will gain the ability to use techniques that require 'Four-Legged Beast' transformation as a prerequisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the user's senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead, it simply functions as a Ninken or Inuzuka walking outside of the host's body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.

Note:
- Must be posted at either the start of the battle or in the user's biography, and is active at all times.
- In the case of deactivation (On the user's account or as a result of an enemy technique) this technique can be reactivated again at the cost of a move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka clan members. After using another transformation the user is capable of reverting back to this form without completely canceling the previous transformation, instead, they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)

(Ani) Brother
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, including access to the Legendary Command Arts.

Haiburīdo | The High Breed x2 (Ein & Zwei)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: After decades of research and selective breeding, the High Breed was born. The High Breed was bred to be genetically superior to all other Ninkens immediately displayed talents that completely overshadowed that of lesser breeds from a young age. High Breeds are born with a more robust constitution, resulting in them being larger, stronger and have a base speed of 13, faster than most other breeds as well as having a passive 20 damage increase to their techniques. They also look far more wolf-like as a result of their wolf-rich bloodline. High Breeds display savage intellect, and are capable of exercising great cunning and problem-solving abilities; and as a result of their advanced intellect, they have gained the ability of articulation. Other talents include a healing factor allowing them to heal just as well as 15 damage per turn, heightened smell based senses on par with 3T and extends up to 1 landmark away. However High Breed's have been known to reject their Inuzuka counterparts, entering into a faux relationship for a time, and then turning on their paired Inuzuka the moment they have grown large enough to kill their ill-suited partners. As a result, the High Breed was kept secret and many voted for their extermination, but in the end, they were merely banished into the woods of Konohagakure, kept alive in case the clan should have a need for them in the future. However, should a High Breed fully accept an Inuzuka a most curious phenomenon will occur in which both the High Breed and Inuzuka will become mentally linked, capable of sharing thoughts, feelings, and experiences with each other, with such a deeply intimate bond being the absolute apex of an Inuzuka and Ninken bond. (A high breed cannot use Ninjutsu or elemental Taijutsu (Aside from Inuzuka techniques of course) by default).

Note:
- Must either be posted in the user's bio (Along with an explanation of how they met a High Breed and a description of their High Breed) or posted at the start of a battle. (In which case their High Breed by default will simply look like a wolf that, for it's age, is up to twice larger than any known Ninken.)

( Ryōshi Ninken ) - Hunter Ninja Dog x1 (Drei)
Type: Offensive/Defensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The user's Ninken are among the Hunter breed of dogs, a breed available to every Inuzuka. These dogs are capable of using all of the Inuzuka canon techniques but with added effects as well as unique abilities exclusive to the main breed, unable to be obtained by custom breeds. Commonly used as the hunter dogs, these dogs are more suited to battle than their canon counterparts and as such have a neutrality to energy based attacks and a strength to all physical attacks. In addition to this, they are capable of dealing 20 damage via freeform attacks, though this cannot go over 80 damage inflicted a turn as well as a standard 20 additional damage to their Ninken techniques. These ninken move at 18 speed and have a tracking level of x2 as well as smell up to 2 landmarks away. However, this is unique to the Hunter Breed of dogs.
Note: Must be a member of the Inuzuka Clan.
Note: This is a passive technique, meant to describe the Ninken, and does not entail a sort of manipulation.

With a sharp exhale, the cold temperatures of the terrain always seemed to bother the Queen of Wolves and her pack. Despite this, they are trained hunters, a little cold is nothing to them. This hunt, was after someone of the Yuki Clan. The clients didn’t provide any much information outside of looks and a trace of his scent for them to trail. It all led them to here, with the Inuzuka finally having her prey within her line of sight. “I’m not use to hunting pretty men, it’s kind of an against my code…but money is money…” she said, a wolfish grin starting to appear on her face. At that moment, she had three of her ninken merged with her for the time being, want to establish some sort of idea of what her opponent is capable of. “He’s of a Yuki Clan, which means he might have the infamous Ice Release” her eldest ninken named Ein mentally relayed. Inari was well aware of the potential – but at the same time she didn’t want to jump to conclusions. Never the less, the hunt had begun as she immediately rushed forward, activating her somewhat signature technique. This allowed a shroud of chakra to form around her, the shroud being composed of hundreds, if not, thousands of microscopic blades. This wasn’t the only thing, as her ninken would spring into action. As she ran, Drei and Ein would emerge from her body, keeping up with her pace (she’s moving at a slower pace, this being 13) in order to align with her. The two would immediately roll into one another, merging into a singular giant wolf. The wolf would now be roughly five meters tall, as it rushed with Inari, flanking from the opponent’s right side while Inari came in from the left.

This was merely a distraction however, as if the opponent wasn’t careful, they wouldn’t notice the jutsushiki script she crafted at the same time as activating Journey of the Swordless. The script didn’t require any chakra from her – as it snaked it’s way through the snow, until it was close enough to them and violently exploded, though the explosion wouldn’t reach Inari nor her Ninken, as the both remained mid-range away for the time being. She would have also passively activated her Byakugan, her eyes turning into the nigh featureless white eyes, the corners of her face swelling at the veins. No one can escape her gaze now, as the wolf deity blessed her with these eyes. “Keep track of his scent, we cant afford to lose this one” she mentally relayed to Ein of the two merged ninken. Zwei simply remained merged with Inari, as he watched his sister and father merge into one giant form and was amazed with how powerful they are together. Her usually specialized Ani Sword however would be sealed within her Baseless Blade Works seal for the time being. All techniques utilized within the same time frame as each other.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)

Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
Ceruberosu Mohō | The Cerebus Imitation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Allows for two or more Ninken to fuse together to gain the size and strength increase signature to Inuzuka transformation techniques. Unlike most other transformations, the size increase is not static but is instead adaptable, allowing the fused Ninkens to freely shift between normal sizes up to giant summon sizes. Furthermore the fused entity is capable of producing additional limbs and appendages (No more than the sum of the unfused participants, i.e 2 Ninkens would have 8 legs total), and is also capable of increasing it's musculature for additional strength. Fused Ninken will gain a +20 damage boost to Inuzuka techniques, while also being capable of withstanding B rank and below physical attacks due to their enhanced musculature and fur, and holding the ability to shatter through B rank and below defences by increasing their size, or even just their density and weight. High Breeds who use this technique will have their healing factor increased greatly while in this state due to the shifting nature of this technique and the tremendous amounts of physical energy crammed into a single body, as a result they will be capable of regenerating from bruises, stab wounds and burns within the period of a turn, while more severe injuries such as shattered bones will require two turns to regenerate from. Along with this, they will gain the ability to perform minor changes to their bone and cartilaginous structure, such as alterations to accommodate for bipedal movement, elongate claws and fangs, and even the ability to alter the plates within their skulls to produce sprouting horns - however the changes will always be purely functional in nature, and unlike Kaguya's they will not hold the capacity to produce or manipulate bone to any exceptional degree.

Note:
- Last for four turns, five in the case of a High Breed.
- Merging requires to Ninken to be within a meter of each other, or direct physical contact.
- Can be used again to refresh the duration of this technique, or similar such combination transformations. Naturally this counts towards move and usage count.
- Can work alongside Double-Beast Head Transformation and other such Inuzuka techniques.
- In the case of only a single Ninken, the user can assist with this technique, producing a clone so as to reach similar effects. However the fusion will be less stable, and as such only last for half the time. (Rounded up (2 or 3 turns respectively))
- This technique will slowly begin to take its toll on a Ninken, should a Ninken enter into another transformation directly after this technique, or refresh it's duration, they will, after 5 turn enter a fatigued state that will leave them incapable of performing Inuzuka techniques above B rank or entering into an more transformative unions for three turns.
- Can only be taught by Scaze
(Tabi no Katana nashi) Journey of the Swordless
Type: Supplementary
Rank: A
Range: Short
Chakra: 30(-15 per turn)
Damage: +20 to All Kenjutsu/Taijutsu based Techniques, 1.5x Speed
Description: Journey of the Swordless is a technique which is always active for those who practice the art of Kyotoryu. Being active from the very beginning of battle, Journey of the Swordless is classified as a passive technique to all those who wish to utilize it. While most Kyotoryu techniques do not require this, Journey of the Swordless is meant to enhance the users Kyotoryu techniques to their maximum, by sacrificing a real sword in the process.

To start, the user coats their entire body in a tiny, razor sharp layer of chakra, which looks very similar to the Medical Scalpel technique, to activate this technique. Once active, the user become a human blade, as all their strikes carry the same cutting potential as any regular sword, by being enhanced by their razor sharp chakra. Another benefit to this technique, is that the razor sharp chakra around the users body allows them to bypass wind resistances, allowing their strikes to also be much faster than when performing techniques with an actual sword. Another benefit of this, is that due to the wind resistance being removed from their strikes, while also gaining speed, all the users kenjutsu gain additional damage, by having any wind resistance removed, the strikes carry more weight, striking much harder and with more maneuverability than one could perform with a regular sword. However, the damage bonus is further increased when utilized with Kyotoryu techniques, as these techniques are specifically created for the fight style, adding Journey of the Swordless on top further empowers them, allowing the unique movements of Kyotoryu fighting style to be even more deadly than usual.

However, while this technique seems strong, the largest drawback is the user loses their ability to hold a sword. The chakra around the users body will destroy any sword hilt it comes into contact with. Even with indestructible blades, the hilt of the sword will be rejected, forcefully pushed out of the users hand if he tried to wield a bladed weapon. This is only the case for swords however, other objects, like Staffs, can be wielded, but any techniques requiring a Staff will Not gain any benefits from this technique.

Restrictions:
Must be posted in the users bio if they wish have it passive from the start of battle. Chakra cost can be paid to activate it during battle.
Once activated, the users Arms, Legs, Head, and even torso become a replacement for any Technique that requires a sword.
Due to the nature of the chakra, the user cannot wear any armor, nor can the user wield a sword of any description. However the user is able to wield non bladed weapons, but those weapons will gain no bonus' from this technique.
Any jutsu the user users, such as Earth Armor, will have its defenses Reduced by -20 if used over top of this technique. However, this only applies to techniques that attach to the users body, techniques such as Susanoo, will be unaffected.
This technique can be used by Samurai, following all the same restrictions as regular uses. However, as the user cannot wear armor with this technique active, it cannot be used with Bushido, however SSS and Iaido can be used in conjunction.
(Namikazeron: Basutā) – Theory of Waves and Wind: Buster
Type: Offensive
Rank: C
Range: Short-Mid
Chakra cost: N/A
Damage points: 30
Description: A technique that allows the user to take advantage of the closed chakra circuits of Shiki Muchi in conjunction with the naturally leaked chakra of the user in order to assist a Namikazeron practitioner’s already nearly instinctive ability to form explosive tags by shaping points on a number of Shiki Muchi into the character for ‘explosion’. In essence, Shiki Muchi can be freely created and maintained due to the closed nature of their circuit, just as tree-walking may be sustained nearly indefinitely and without conscious thought. By extension explosive tags, the most basic of seals, can be formed freely due to their central role in the style and their generic simplicity. By taking advantage of these facts together and by directing the small amounts of naturally leaked chakra to initiate the circuit, the user is able to form first the Shiki Muchi and then explosive tags along a number of points hereon. These detonate immediately upon creation in sizable explosions.
- Can only be used once per turn.
- Max radius for an explosion from this technique is the same as a physical Explosive Tag (Roughly 2.5m).

Cerebus Imitation: 1/5
Tracking: 152
Speed: 22.5
The combination of techniques are all my customs and they were created to work as described. If there are issues regarding the timing and compactness of the tf, let me know.
_

His opponent lunged forward and Barney could notice multiple things happening at the same time so he noted all the details. Simultaneously, two puppies would emerge from her body and it would start glistening as if it was coated in sharp objects. The lunge was a sign of offensive action and to be quite frank, Barney was pure shit in close combat. He knew needed to keep his distance, so he stomped the foot together with a meticulously practiced and connected string of 3 handseals and from the ice and snow, spikes would emerge across the complete battlefield, angled towards the opponent and her puppies just as they emerge. The spikes would obviously be aimed at their vital points but due to their movement, Barney couldn't guarantee that they would hit. Thanks to his lifelong practice and experience, the third handseal in the sequence would simultaneously add some additional protection to the ice, coating it in a layer of independent wind that would protect it from shattering. Funny enough, the first handseal in the sequence would cast an illusion onto all those that would hear the sound of the spikes forming, placing them into a dormant illusion that would evolve during the course of the battle. The formed spikes would also serve the purpose of obstacles that would slow down his opponents base speed in half as well as impairing their eyesight as the battlefield would suddenly brighten as it reflects the sunlight, while the wind would protect the ice from direct harm of any kind. The nature of these techniques made them so that they could almost be cast within a single sequence, or a single timeframe, essentially, being cast in the time it takes to quickly say, one, two, three.

Genjutsu: Sairento kōri | Illusionary Arts: Silent Ice
Type: Attack
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Before using an ice technique, the user will do one additional hand seal, using his chakra to put his enemies into a genjutsu. The genjutsu makes use of the "hissing" sound produced by Ice techniques in contact with the air, to manipulate the enemies senses and slowly numbing them as they hear that sound. Barely noticeable at first, as the user keeps using ice techniques, the enemy will further be affected by the illusion. The genjutsu lasts 3 turns, during which the user needs to produce at least 3 Ice techniques (more will not alter the effect), one in each turn (the first one, being the one after the genjutsu). Upon hearing the hissing sound of the 1st Ice technique, the enemy will feel the slight pinch and low intensity needle-like pain associated with cold, mainly on his extremities. Upon hearing the 2nd one, the enemy will lose feeling on his fingers and toes, nose and ears, his mind becomes sluggish, the pain intense and generalized, shivering is present reducing the agility and precision of movement, the cold sensation equivalent to that of a -15ºC atmosphere. Upon hearing the last technique, the effects will be severe. The enemy becomes unable to move his extremities and the pain is the same as if they were entering necrosis. The shivering is unbearable and the mental capacities barely there. Handseals and molding chakra are things hard to accomplish taking into consideration the numbness and sluggish mind. If he fails to release the illusion, his body will shut down and he will lose conscious as his body is fooled into thinking that he just fell into a hipotermic state.
Note: Can only be performed 1 time
Note: Its effects span for up to 3 turns if unreleased
Note: Requires the user to have an Ice biography and use an ice technique right after the genjutsu
Note: Using another genjutsu on the enemy while its active will dispel the genjutsu
Note: Can only be taught by McRazor

Hyouton: Shiroi zukin o kabutta sōryo | Ice Style: White hooded monks
Type: Attack / Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A (60 if vital spot is hit)
Description: With a simple handseal and simultaneous stomp with the foot on the ground, the user releases a massive amount of ice chakra into the ground. As the user stomps his foot, numerous ice spikes protrude from the ground, covering a huge area, up to long range, in both length and width of the battlefield. The spikes are about 1m high and they're very densely packed together, serving as an obstacle and slowing any movement to living beings. The name white hooded monks comes from the resemblance of the ice spikes, to a procession of monks. Those spikes are mostly found on mountain glaciers as a natural phenomena. Once formed the spikes can stay on the field for 2 full turns until they melt away because of the reflection of light that happens due to their dense packaging. The spikes aren't really designed to kill or maim the opponent but can do moderate damage if they hit the opponent's vital spots. The reflection of light isn't strong enough to blind the opponent, but rather to make his eyes adopt to the new, brighter environment by constriction of his pupils. The user, being from the Yuki clan and having his eyes accustomed to bright environment through the years of using ice techniques, doesn't have problems with his sight. After the ice melts, everything turns back to normal.
Note: The slowing down equals 1/2 of the initial speed and applies for both the user and the opponent including their summons, except those that have the ability to fly
Note: Must be from the Yuki clan
Note: Only twice per battle
Note: Only McRazor can teach this

You must be registered for see images

Hyouton/Futon: Kaze Okan Nohara | Ice Style/Wind Style: Wind Chill Field
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: With a single handseal, immediately after using an ice jutsu, the user can coat the ice jutsu with a layer of wind, that will protect the ice from lighting attacks and prevent it from shattering. In order to successfully perform it, the user must train the handseal and be able to string it with the handseals of the ice jutsu, so that it seems like it's only one sequence of handseals. With the wind layer, ice can finally fight with lighting at the same rank. Since the wind is covering the ice, it still has the double advantage against water, meaning that is still can freeze it due to the low temperature, but it becomes weaker to fire attacks because the fire would use the wind coating as fuel to burn the ice quicker and before the melted water manages to evaporate the fire.
Note: The rank of Wind itself would be A at maximum potential
Note: Can only be used thrice per battle
Note: Only McRazor can teach this

Silent: 1/3
Monks: 1/2

Chakra: 2000-30-30-30=1910
Hp: 160

Speed: 10
Tracking: (10+4)*2=28
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
20,636
Kin
2,204💸
Kumi
3,341💴
Trait Points
40⚔️
Nothing, managed to escape the eyes of the maiden. The Byakugan, a blessing provided to the girl by her linage within the Hyuga Clan allowed her to remain in control. Despite her opponent’s attempt in trying to keep her away, she was privy to this type of behavior from others. Alas, she didn’t mind it at all – as this was just another day of hunting for her. She immediately was caught in some sort of illusion; something to be of expectation – but alas she didn’t fret about it as much. She would instead continue; as she saw the chakra pooling around her as well. “Tch; don’t try and stop me…” she said, as she instantly surged her earth-based chakra throughout her body, even if just for a brief second. This in itself prompted a surge throughout her body to occur, breaking her free from the confines of the illusion – but also allowed her to weaponize the energy returning from the ground back into her foot, as she controlled it. This in itself, allowed her to slam her foot into the ground, causing the terrain to violently shatter. The rocky formations would be controlled by her – which with an additional infusion of chakra from the battery located in her tool pouch, she immediately demolished the icy structures with ease. It was entirely short lived, but of course this wasn’t all – as the terrain shaped to her desire initially. This allowed for her ninken to act at the same time, with their initial attempt to merge with one another failing, but now doing so. The sharp blades from her form would only release to areas where Inari would know of, allowing her to avoid getting cut and harming her ninken as well, though they are airborn at the time.

The stone underneath them wasn’t sharp, no it was rather flattened as it raised the merged ninken into the air and launched them forward towards the opponent. It would be the same of Inari. The two merging into one form allowed their chakra to sync into one another, introducing foreign chakra into either of their bodies, purging the illusion regardless. As the ninken was tossed into the direction of the opponent, she fully intended on grasping at his throat; as she attempted strike. If impact is made, the technique would be proven quite fatal, as the shroud surrounding her would not only give it cutting properties, utilizing her strength in hand based taijutsu, her sharp nails would also pierce into the neck, as chakra is released.

The opponent would suffer the same fate, having the ground beneath him rupture as it flings him forward towards the Inuzuka and her ninken, thought trying to run would only have him be intercepted by sharp jagged rocks towards his left, right and behind, with only forward being safe to retreat towards.


(Rinyūaru Tekondō: Jechundesung no Jishin) | Renewal Taekwondo: Quake of the Monkey King
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank
Range: Short - Long
Chakra: 30 + 20 = 50
Damage: 60 + 20 + 20 = 100
Description: The user begins as they do with any other RE Taekwondo technique, by increasing their weight and using the force generated by the surface they are standing on in retaliation. The user then gathers this force, channels it into one of their legs, then redirects this force into the other leg. Then, by driving the receiving leg back into the ground, and releasing the energy in the form of a pushing motion, the user becomes able to alter the very shape of the terrain in a single swift, elegant manoeuvre. This seemingly simple technique has a variety of uses, for example, the user could raise a large section of the ground directly in front of themselves in order to defend themselves from all manner of attacks, both big and small. Another potential application is altering the ground over a wider area in general, although not on the same scale as the previous example, allowing the user to potentially throw their target off-balance due to the wider area of effect, or to otherwise affect the terrain in a manner that is beneficial to the user. The user can even perform more specific actions, such as raising more specific fragments of the earth in order to attack colossal or flying Summoning Animals, albeit within a reasonable range and/ or area of effect.

Note: Can be used a max of 3 times per match.
Note: User must wait at least 3 turns between each usage, and no Renewal Taekwondo Jutsu above B-Rank can be used in the same turn.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
Ceruberosu Mohō | The Cerebus Imitation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Allows for two or more Ninken to fuse together to gain the size and strength increase signature to Inuzuka transformation techniques. Unlike most other transformations, the size increase is not static but is instead adaptable, allowing the fused Ninkens to freely shift between normal sizes up to giant summon sizes. Furthermore the fused entity is capable of producing additional limbs and appendages (No more than the sum of the unfused participants, i.e 2 Ninkens would have 8 legs total), and is also capable of increasing it's musculature for additional strength. Fused Ninken will gain a +20 damage boost to Inuzuka techniques, while also being capable of withstanding B rank and below physical attacks due to their enhanced musculature and fur, and holding the ability to shatter through B rank and below defences by increasing their size, or even just their density and weight. High Breeds who use this technique will have their healing factor increased greatly while in this state due to the shifting nature of this technique and the tremendous amounts of physical energy crammed into a single body, as a result they will be capable of regenerating from bruises, stab wounds and burns within the period of a turn, while more severe injuries such as shattered bones will require two turns to regenerate from. Along with this, they will gain the ability to perform minor changes to their bone and cartilaginous structure, such as alterations to accommodate for bipedal movement, elongate claws and fangs, and even the ability to alter the plates within their skulls to produce sprouting horns - however the changes will always be purely functional in nature, and unlike Kaguya's they will not hold the capacity to produce or manipulate bone to any exceptional degree.

Note:
- Last for four turns, five in the case of a High Breed.
- Merging requires to Ninken to be within a meter of each other, or direct physical contact.
- Can be used again to refresh the duration of this technique, or similar such combination transformations. Naturally this counts towards move and usage count.
- Can work alongside Double-Beast Head Transformation and other such Inuzuka techniques.
- In the case of only a single Ninken, the user can assist with this technique, producing a clone so as to reach similar effects. However the fusion will be less stable, and as such only last for half the time. (Rounded up (2 or 3 turns respectively))
- This technique will slowly begin to take its toll on a Ninken, should a Ninken enter into another transformation directly after this technique, or refresh it's duration, they will, after 5 turn enter a fatigued state that will leave them incapable of performing Inuzuka techniques above B rank or entering into an more transformative unions for three turns.
- Can only be taught by Scaze
(Jūken: Shukūken) - Gentle Fist: Palm Bottom
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 + 20 + 20 = 80
Description: This attack consists of a quick, precise thrust of the user's palm to an opponent's body. Like other Gentle Fist techniques, it sends chakra into the target to cause internal damage that paralyzes them for one turn.
 

мсʀᴀᴢᴏʀ

Legendary
Joined
Aug 21, 2010
Messages
12,118
Kin
1,024💸
Kumi
21,591💴
Trait Points
0⚔️
Awards
Nothing, managed to escape the eyes of the maiden. The Byakugan, a blessing provided to the girl by her linage within the Hyuga Clan allowed her to remain in control. Despite her opponent’s attempt in trying to keep her away, she was privy to this type of behavior from others. Alas, she didn’t mind it at all – as this was just another day of hunting for her. She immediately was caught in some sort of illusion; something to be of expectation – but alas she didn’t fret about it as much. She would instead continue; as she saw the chakra pooling around her as well. “Tch; don’t try and stop me…” she said, as she instantly surged her earth-based chakra throughout her body, even if just for a brief second. This in itself prompted a surge throughout her body to occur, breaking her free from the confines of the illusion – but also allowed her to weaponize the energy returning from the ground back into her foot, as she controlled it. This in itself, allowed her to slam her foot into the ground, causing the terrain to violently shatter. The rocky formations would be controlled by her – which with an additional infusion of chakra from the battery located in her tool pouch, she immediately demolished the icy structures with ease. It was entirely short lived, but of course this wasn’t all – as the terrain shaped to her desire initially. This allowed for her ninken to act at the same time, with their initial attempt to merge with one another failing, but now doing so. The sharp blades from her form would only release to areas where Inari would know of, allowing her to avoid getting cut and harming her ninken as well, though they are airborn at the time.

The stone underneath them wasn’t sharp, no it was rather flattened as it raised the merged ninken into the air and launched them forward towards the opponent. It would be the same of Inari. The two merging into one form allowed their chakra to sync into one another, introducing foreign chakra into either of their bodies, purging the illusion regardless. As the ninken was tossed into the direction of the opponent, she fully intended on grasping at his throat; as she attempted strike. If impact is made, the technique would be proven quite fatal, as the shroud surrounding her would not only give it cutting properties, utilizing her strength in hand based taijutsu, her sharp nails would also pierce into the neck, as chakra is released.

The opponent would suffer the same fate, having the ground beneath him rupture as it flings him forward towards the Inuzuka and her ninken, thought trying to run would only have him be intercepted by sharp jagged rocks towards his left, right and behind, with only forward being safe to retreat towards.


(Rinyūaru Tekondō: Jechundesung no Jishin) | Renewal Taekwondo: Quake of the Monkey King
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank
Range: Short - Long
Chakra: 30 + 20 = 50
Damage: 60 + 20 + 20 = 100
Description: The user begins as they do with any other RE Taekwondo technique, by increasing their weight and using the force generated by the surface they are standing on in retaliation. The user then gathers this force, channels it into one of their legs, then redirects this force into the other leg. Then, by driving the receiving leg back into the ground, and releasing the energy in the form of a pushing motion, the user becomes able to alter the very shape of the terrain in a single swift, elegant manoeuvre. This seemingly simple technique has a variety of uses, for example, the user could raise a large section of the ground directly in front of themselves in order to defend themselves from all manner of attacks, both big and small. Another potential application is altering the ground over a wider area in general, although not on the same scale as the previous example, allowing the user to potentially throw their target off-balance due to the wider area of effect, or to otherwise affect the terrain in a manner that is beneficial to the user. The user can even perform more specific actions, such as raising more specific fragments of the earth in order to attack colossal or flying Summoning Animals, albeit within a reasonable range and/ or area of effect.

Note: Can be used a max of 3 times per match.
Note: User must wait at least 3 turns between each usage, and no Renewal Taekwondo Jutsu above B-Rank can be used in the same turn.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
Ceruberosu Mohō | The Cerebus Imitation
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Allows for two or more Ninken to fuse together to gain the size and strength increase signature to Inuzuka transformation techniques. Unlike most other transformations, the size increase is not static but is instead adaptable, allowing the fused Ninkens to freely shift between normal sizes up to giant summon sizes. Furthermore the fused entity is capable of producing additional limbs and appendages (No more than the sum of the unfused participants, i.e 2 Ninkens would have 8 legs total), and is also capable of increasing it's musculature for additional strength. Fused Ninken will gain a +20 damage boost to Inuzuka techniques, while also being capable of withstanding B rank and below physical attacks due to their enhanced musculature and fur, and holding the ability to shatter through B rank and below defences by increasing their size, or even just their density and weight. High Breeds who use this technique will have their healing factor increased greatly while in this state due to the shifting nature of this technique and the tremendous amounts of physical energy crammed into a single body, as a result they will be capable of regenerating from bruises, stab wounds and burns within the period of a turn, while more severe injuries such as shattered bones will require two turns to regenerate from. Along with this, they will gain the ability to perform minor changes to their bone and cartilaginous structure, such as alterations to accommodate for bipedal movement, elongate claws and fangs, and even the ability to alter the plates within their skulls to produce sprouting horns - however the changes will always be purely functional in nature, and unlike Kaguya's they will not hold the capacity to produce or manipulate bone to any exceptional degree.

Note:
- Last for four turns, five in the case of a High Breed.
- Merging requires to Ninken to be within a meter of each other, or direct physical contact.
- Can be used again to refresh the duration of this technique, or similar such combination transformations. Naturally this counts towards move and usage count.
- Can work alongside Double-Beast Head Transformation and other such Inuzuka techniques.
- In the case of only a single Ninken, the user can assist with this technique, producing a clone so as to reach similar effects. However the fusion will be less stable, and as such only last for half the time. (Rounded up (2 or 3 turns respectively))
- This technique will slowly begin to take its toll on a Ninken, should a Ninken enter into another transformation directly after this technique, or refresh it's duration, they will, after 5 turn enter a fatigued state that will leave them incapable of performing Inuzuka techniques above B rank or entering into an more transformative unions for three turns.
- Can only be taught by Scaze
(Jūken: Shukūken) - Gentle Fist: Palm Bottom
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 + 20 + 20 = 80
Description: This attack consists of a quick, precise thrust of the user's palm to an opponent's body. Like other Gentle Fist techniques, it sends chakra into the target to cause internal damage that paralyzes them for one turn.
Sorry, I completely forgot to mention my CW, which is the cloak. Just for future reference.

Osoroshī no Hakui | Horrible's Lab Coat
Type: Supplementary/Offensive
Rank: S rank
Range: Short
Chakra: 40 (-5)
Damage: N/A
Description: Horrible's Lab Coat is a special form of equipment used by certified medical ninja. The coat has many abilities, of which some rely and are based on medical knowledge. It is a white doctors coat that fits tightly around the user, with a row of buttons on the right shoulder, which are used to tighten the coat properly and to avoid it from being taken down or ripped off. The coat is imbued with a single seal of great power and diversity, used for generic sealing through advanced medical sealing knowledge. The seal is placed into the lining of the coat and it is invisible to the naked eye. The imbued seal only manifests itself in the chest pocket that the coat has, and it has the ability to seal anything put into it. For example, if the user puts living tissue, organic matter, etc into it, the chest pocket will recognize its composition and seal it into a container within the proper medium required to prevent it from decaying and deteriorating. Once an object is sealed through the chest pocket, the coat has the ability to store the sealed object until the user has a need for it. Visually, from the inside of the coat, the stored objects can be seen as drawn objects with their appropriate sealing formulae surrounding them. Essentially, it acts as a warehouse status and a library, allowing the user to know all the objects that are sealed within the coat and containing a variety of sealing scrolls for a multitude of purposes. Once the need arises, only the user can call forth of the sealed objects in the form of simple sealing scrolls that will slide through the users sleeve and into his hand. Furthermore, the coat removes the users need to carry pouches for various other ninja tools and weapons, which can be stored within the coat and slid through the sleeves. Sealing anything through the chest pocket counts as a move per turn and activating any sealing scroll counts as a move as well, depending on the technique that the scroll is used for. As such, techniques for scrolls would have to be posted separately. Due to these intricate abilities, the coat has a fully developed chakra system of its own, but it uses the users chakra in order to power itself. As such, it constantly drains the users chakra, nature manipulates it into sound release chakra and in turn it always pulses with it in very short intervals in a spherical fashion. The constant sound release chakra pulse has the ability to set the users own chakra on the right track, matching his original chakra signature and cleansing it from any disturbance, using the vibrations caused by the sound release chakra. Furthermore, the sound release chakra pulse reaches up to short range (5m) and it is invisible and harmless to the opponent, until the user decides to use it offensively. Once he does, at the cost of a technique per turn, the user can use the sound release chakra pulse to push away and render useless, anything within short range of himself. This ability has the power of an A rank sound release chakra pulse that can be seen as a white ripple, and as such complies with its strengths and weaknesses. Essentially, the sound release chakra pulse, purges through the technique or object, ridding it from the opponents chakra and control due to its high frequency and vibrations, and dissipates and crumbles it apart. However, this ability can only be used twice per battle and it can only push the opponent away, instead of harming him. Due to the constant sound release chakra pulse that reaches up to mid range, when not used offensively, the area is filled with the users chakra, thus why chakra sensors and Sharingan users can't precisely pinpoint the users location. They can only assess that the user is within the area filled with his chakra, essentially blinding them in a similar fashion to how the hidden mist justu blinds the Sharingan, when they use their advanced tracking abilities. Furthermore, the sound release chakra pulse has the ability to muffle all sounds that happen within the field affected by the pulse. The sound release chakra pulse reacts to the sounds and using the exact reverse frequency, cancels out the sounds, acting as a dead field for sounds. Due to the sound training, the user is aware of this change, and able to ignore the effect of the chakra pulse, allowing him to hear all sounds normally. Likewise, any other ninja with sound release training will be able to ignore these effects and hear all the sounds normally. At last, the sound release chakra pulse has the ability to report to the user the information when it gets into contact with an object or a living being, informing him that there's something within short range. This becomes useful to the user when his vision is impaired, and provides a great combination along with his hearing.
Note: Only McRazor can use this
Note: The sound pulse only activates once every two turns correcting the users chakra, but only breaks A rank and below genjutsu.
Note: The cloak can be destroyed by the total of S rank power and if it's damaged the sound and sealing is rendered useless.
_

Barney's opponent persisted so it only meant for Barney to persist as well. He didn't want to fight her in close quarters no matter how much she tried. They where all nudged forward by the earth, each in their respective direction, and Barney would simply snap his finger forming a sphere around the opponent and her ninken which would spin them clockwise in 180 degrees, turning them essentially backwards but carrying the same speed and momentum. The spin would happen within less than half a second and within a mere second the distance between them would increase greatly since they seemed to be incredibly fast as well as with increased momentum from the earth. At the same time, just after the snap Barney would create a ninken of his own, however, made of Stygian chakra in order to even out the playfield. Since they were all essentially flying in the same direction, once they would land the beast would charge at the opponent. Barney took the previous experience in this battle to scan the opponents ninken and to create a superior creature, adding wings to it, but otherwise same in terms of size and body features. Afterwards, Barney would passively spread his chakra across the battlefield in order to gather Francium for future use.

風 Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
Type: Defensive/Supplementary
Rank: B-Rank
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
Note: Can only be taught by Scorps

(Suteijian Suiton: Sutikusu dōbu~tsuen no mezame) Ξ Stygian Water: Awakening of The Styx Zoo
Rank: D-S
Type: Supplementary | Offensive | Defensive
Range: Short - Long
Chakra Cost: 10- (40) (-10 per turn / 15 per turn for S ranks)
Damage Points: 20- (80)
Description: This technique is simple in nature, yet proves to be a very useful asset to the Stygian water element. The user, by the proper amount of Chakra sacrifice, is able to create and maintain creatures of all sorts that hold a form of sentience to them. These creatures can vary In shape, size and form, which are limited only by the user's imagination and knowledge on animals. All the creations would still hold their usual anatomical features such as flight if they had wings etc. Of course, these creations would be capable of being brought to life from either the user directly, a body of water (regular or Stygian) or any other source that is high on water. Any B rank or higher usages will require 3 hand seals. Once a creature/creatures is created, it can maintain itself with limited sentience (attacking/differentiating friends foes, defending etc) and can stay active either untill destroyed or the user doesnt have enough chakra to sustain them.
Note: S rank variant can only be used 3 times and A-rank only 4
Note: Using A-rank variant will require a one turn cool down after the creation is gone, and S rank will require 2 turns.
Note: Multiple creatures can be made with a single use, but power will be split accordingly.

ム Francium Release: Gathering | Francumiton: Saishuu
Rank: D
Range:Short-Long
Type:Supplementary
Chakra: N/A
Damage: N/A
Description:The user spreads chakra into a wide area around himself. He uses the chakra to find and gather particles and molecules of Francium. This allows the user to preform Francium techniques but the gathering itself lasts several turns.
1st turn: The user is able to preform D and C rank techniques.
2nd turn: The user is able to preform B and A rank techniques.
3rd turn: The user is able to preform S and Forbidden rank techniques.
Note: Must be taught by -Cobalt-.
Note: This ability is a passive one meaning that once activated, lasts the entire battle and its activation is not time consuming but the activation of it counts towards one of the three users moves.

Chakra: 1910-20-40=1850
 
Last edited:

Mirai

Supreme
Joined
Aug 17, 2011
Messages
20,636
Kin
2,204💸
Kumi
3,341💴
Trait Points
40⚔️
Inari and her ninken where on the hot pursuit of her opponent; but given the fact that she can see things he cannot, she immediately noticed his chakra system starting to rev up once more. “Incoming jutsu…” she mentally alerted her ninken. The texture of the chakra, given by its characteristics made it seem to appear as wind release. The surrounding area near her ninken and herself would suddenly be covered, but thankfully – she was already preparing herself. In spite of the attempt to once again keep the lady at bay, she simply weaved from her finger tips a string of sealing script. As she was being turned around, the sealing script would quicky latch onto and seal the chakra of the opponent into it effectively delaying the turning as he intended. She utilized this in collaboration with her ninken, whom immediately turned stopped his own movement in the air and rotated violently. Saturating it with his chakra, the spin became even more violent, as they rapidly drew the opponent in. No matter where he might try to hid, the ninken would find him. This forcefully brought the man even closer. The ninken controlled the winds, as the giant wolf like creature was made. It would attempt to pounce at the enemy as it drags him closer to them.

As he deals with that, Inari would be safe, as the ninken’s wind would be guided in the such a way she wouldn’t be dragged into it while also hanging slightly behind of them. “Now then, let’s truly hunt…” she said, as she coated her finger nails with silverish chakra strands. These claws would last her; as she ran into the direction of the opponent, if he managed to escape that is as she prepared to engage him once more.

Ōkami kamigami Kaiten Kiba | Wolf God's Rotating Fang
Type Supplementary/Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra: N/A (40 if used with chakra)
Damage: 40 (80 if used with chakra) (80 + 20 + 20 = 120)
Description: Employing the use of Gatsuuga concepts, this technique allows for an Inuzuka or Ninken to rapidly rotate their body either vertically or horizontally in place to gather air around them. The rotational force is so powerful that it gathers wind around the user as he spins, and will create a suction effect that pulls the opponent or a technique towards them. The wind gathered by the rapid rotation is devoid of chakra similar to the Konoha Ryujin technique, and as such it can withstand B rank and below elemental techniques. When this technique is used with chakra the user will leak chakra from their entire body as they rapidly rotate in place, which will form a large wolf made of dense chakra that pulls the opponent or a technique towards it, that will then appear to devoured. The chakra wolf is equivalent in size to the Water Beast technique, and is so dense that it's equivalent in strength to S rank elemental techniques.
Notes:
- Chakra empowered usage can only be used 3x
- Excessive usage of this technique may induce vertigo, as such if used for two turns in a row the Inuzuka user will be unable to effectively use S rank and above Ninjutsu (Reduces their power to A rank).
- The suction effect can be used to divert incoming techniques of the same strength from their intended target, and reaches up to mid range.
- This technique can be used by an Inuzuka, their Ninken partner, or together as a collaboration technique, but when used in that fashion it will be considered as a single use of the technique.
(Namikazeron Ōkami no Nagai Tsume) – Theory of Waves and Wind: The Long Nails of the Balverine
Type: Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: A modified, Namikazerian alternative to the Ho/Mizu/Kaze/Tsuchi/Rai Hōin that relies on a number of Jutsushiki-Sen as the delivery system and Sōjō Kanji shaped to form the character for ‘essence’ as the medium of storage. This technique allows the user to draw chakra and energy from an incoming technique, thus nullifying techniques consisting solely of energy, but having essentially no effect on purely physical attacks. The technique can only seal one technique per usage, but, like its parent technique, it can drain techniques up to S-Rank in strength.
- Can only be used thrice (3) per battle.
Fenriru No Hikō | Fenrir's Claws
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40 (-10 per turn)
Damage Points: 80 + 10 = 90
Description: A heavily ninjutsu orientated Inuzuka technique in which the user releases an abundance of silverish chakra that coats their fingers, forming talon like claws of highly condensed chakra. The claws being exceptionally sharp, can be utilised to slash and dice the opponent, holding enough physical prowess to easily slice through a Katana, or even a war hammer for that matter. The true prowess of these chakra claws however is that, through a thrust or slash, they can be released forwards as projectiles, following a pattern similar to that of their release method. For example a straight thrust would result in five straight lined streaks being released, or five arching crescent streaks if released through a swing. With the user capable of releasing four sets of such attacks, dividing the power among them, or alternatively releasing it all in one go for a more powerful singular attack. The released chakra waves can be made to naturally expand so as to prove more of an offensive threat, capable of growing to sizes just slightly greater than twice the size of the user's normal body over a short period of time. However when these claws strike something solid, instead of puncturing, slicing, and blasting through them as they would intangible elements, they instead forcefully erupt, separating into dozens of tiny whirling claw shaped chakra structures that rampage forth outwards at any direction forwards of a 210 degree angle of the chakra streaks original direction, thus preventing them from backlashing onto the user. This of course only applies to solid techniques, should the technique clash with a water, fire, or wind technique it would not erupt, with the claws capable of overpowering A ranked elemental techniques to play equal against S ranked elemental techniques. Thankfully, the sharpness of the claws are minimised when they're not being used offensively, allowing the user to still utilise their hands to perform handseals, wield weapons and so on.
Note:
- Can only be used 3x
- No Inuzuka techniques above S rank for the rest of the turn.
- Can only be sustained for a maximum of three turns.
- Can alternatively be performed by a Ninken to coat their paws.
- Eruption can instead be suppressed, or forced to occur at will regardless of scenario but cannot affect living/sentient beings in this manner.
- Can only be taught by Scaze
 

мсʀᴀᴢᴏʀ

Legendary
Joined
Aug 21, 2010
Messages
12,118
Kin
1,024💸
Kumi
21,591💴
Trait Points
0⚔️
Awards
Inari and her ninken where on the hot pursuit of her opponent; but given the fact that she can see things he cannot, she immediately noticed his chakra system starting to rev up once more. “Incoming jutsu…” she mentally alerted her ninken. The texture of the chakra, given by its characteristics made it seem to appear as wind release. The surrounding area near her ninken and herself would suddenly be covered, but thankfully – she was already preparing herself. In spite of the attempt to once again keep the lady at bay, she simply weaved from her finger tips a string of sealing script. As she was being turned around, the sealing script would quicky latch onto and seal the chakra of the opponent into it effectively delaying the turning as he intended. She utilized this in collaboration with her ninken, whom immediately turned stopped his own movement in the air and rotated violently. Saturating it with his chakra, the spin became even more violent, as they rapidly drew the opponent in. No matter where he might try to hid, the ninken would find him. This forcefully brought the man even closer. The ninken controlled the winds, as the giant wolf like creature was made. It would attempt to pounce at the enemy as it drags him closer to them.
As he deals with that, Inari would be safe, as the ninken’s wind would be guided in the such a way she wouldn’t be dragged into it while also hanging slightly behind of them. “Now then, let’s truly hunt…” she said, as she coated her finger nails with silverish chakra strands. These claws would last her; as she ran into the direction of the opponent, if he managed to escape that is as she prepared to engage him once more.
Ōkami kamigami Kaiten Kiba | Wolf God's Rotating Fang
Type Supplementary/Defensive/Offensive
Rank: S
Range: Short - Mid
Chakra: N/A (40 if used with chakra)
Damage: 40 (80 if used with chakra) (80 + 20 + 20 = 120)
Description: Employing the use of Gatsuuga concepts, this technique allows for an Inuzuka or Ninken to rapidly rotate their body either vertically or horizontally in place to gather air around them. The rotational force is so powerful that it gathers wind around the user as he spins, and will create a suction effect that pulls the opponent or a technique towards them. The wind gathered by the rapid rotation is devoid of chakra similar to the Konoha Ryujin technique, and as such it can withstand B rank and below elemental techniques. When this technique is used with chakra the user will leak chakra from their entire body as they rapidly rotate in place, which will form a large wolf made of dense chakra that pulls the opponent or a technique towards it, that will then appear to devoured. The chakra wolf is equivalent in size to the Water Beast technique, and is so dense that it's equivalent in strength to S rank elemental techniques.
Notes:
- Chakra empowered usage can only be used 3x
- Excessive usage of this technique may induce vertigo, as such if used for two turns in a row the Inuzuka user will be unable to effectively use S rank and above Ninjutsu (Reduces their power to A rank).
- The suction effect can be used to divert incoming techniques of the same strength from their intended target, and reaches up to mid range.
- This technique can be used by an Inuzuka, their Ninken partner, or together as a collaboration technique, but when used in that fashion it will be considered as a single use of the technique.
(Namikazeron Ōkami no Nagai Tsume) – Theory of Waves and Wind: The Long Nails of the Balverine
Type: Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: A modified, Namikazerian alternative to the Ho/Mizu/Kaze/Tsuchi/Rai Hōin that relies on a number of Jutsushiki-Sen as the delivery system and Sōjō Kanji shaped to form the character for ‘essence’ as the medium of storage. This technique allows the user to draw chakra and energy from an incoming technique, thus nullifying techniques consisting solely of energy, but having essentially no effect on purely physical attacks. The technique can only seal one technique per usage, but, like its parent technique, it can drain techniques up to S-Rank in strength.
- Can only be used thrice (3) per battle.
Fenriru No Hikō | Fenrir's Claws
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40 (-10 per turn)
Damage Points: 80 + 10 = 90
Description: A heavily ninjutsu orientated Inuzuka technique in which the user releases an abundance of silverish chakra that coats their fingers, forming talon like claws of highly condensed chakra. The claws being exceptionally sharp, can be utilised to slash and dice the opponent, holding enough physical prowess to easily slice through a Katana, or even a war hammer for that matter. The true prowess of these chakra claws however is that, through a thrust or slash, they can be released forwards as projectiles, following a pattern similar to that of their release method. For example a straight thrust would result in five straight lined streaks being released, or five arching crescent streaks if released through a swing. With the user capable of releasing four sets of such attacks, dividing the power among them, or alternatively releasing it all in one go for a more powerful singular attack. The released chakra waves can be made to naturally expand so as to prove more of an offensive threat, capable of growing to sizes just slightly greater than twice the size of the user's normal body over a short period of time. However when these claws strike something solid, instead of puncturing, slicing, and blasting through them as they would intangible elements, they instead forcefully erupt, separating into dozens of tiny whirling claw shaped chakra structures that rampage forth outwards at any direction forwards of a 210 degree angle of the chakra streaks original direction, thus preventing them from backlashing onto the user. This of course only applies to solid techniques, should the technique clash with a water, fire, or wind technique it would not erupt, with the claws capable of overpowering A ranked elemental techniques to play equal against S ranked elemental techniques. Thankfully, the sharpness of the claws are minimised when they're not being used offensively, allowing the user to still utilise their hands to perform handseals, wield weapons and so on.
Note:
- Can only be used 3x
- No Inuzuka techniques above S rank for the rest of the turn.
- Can only be sustained for a maximum of three turns.
- Can alternatively be performed by a Ninken to coat their paws.
- Eruption can instead be suppressed, or forced to occur at will regardless of scenario but cannot affect living/sentient beings in this manner.
- Can only be taught by Scaze
Eh...​
The movement from his wind technique that took only half a second got stopped anyway. Those must've been some crazy reaction times. It was disheartening that he couldn't even perform his techniques. What was the point in fighting then? Thankfully, he already had the chakra already molding for his next technique, so instead of turning it into Stygian, he would first release it as regular water and then coat it with Sytigan water to empower it. It turned out not to be enough and he would take a large amount of damage. The water he released was intended to overpower and stop the pulling spin from his opponents puppy but it only put a dent into it, and it ended up doing great harm to his body. Immediately, behind the puppy, his opponent would appear, trying to slash and pierce him. As a response, Barney would instinctively turn his body into Capsaicin in order to avoid being hit, allowing the slash to phase through his body, but then quickly reforming. As the slash connected, the Capsaicin would cling onto the opponents hand and stay there, providing a nice and burning sensation, although not really applying any damage. All in all, you could say that Barney was in a pickle. With all his efforts to stay away, he didn't manage, and now he was in an extremely unfavorable position. He was damaged, his body was made of Capsaicin and he had two vicious beasts in his immediate vicinity, one being the puppy and the other being its master.
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary​
Rank: S​
Range: Short-Long​
Chakra: 40​
Damage: 80​
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.​
(Suteijian Suiton: Ikari no Yomi) Ξ Stygian Water: Ferry to the Underworld
Rank: B​
Type: Supplementary | Offensive​
Range: Short - Long​
Chakra Cost: 20 ( +10 to Water jutsu )​
Damage Points: N/A (+20)​
Description: Designed as a way to increase the user's ability to utilize Stygian Water, this technique is treated as an infusion type ability which is to be used side by side with a regular suiton technique. When the user uses a Suiton technique up to and including S ranks, they can perform this in the same timeframe in order to coat said technique with a thick layer of Stygian water by adding Stygian Water chakra into it and giving it heated, corrosive properties which makes them more dangerous (+20). Alternatively, When a water source is around within range, whether it be a small river or an large pond, the user is able to send his chakra into the source and transform it into Stygian water to create a source for his techniques.Similar to Mei Terumi and her corrosive/Burning elements, the user is immune to being burned by his creations, thus enabling him to physically touch the element whenever his chakra is present, but isn't immune to bluntly being hit by it. This not only provides a source of Stygian Water, but also prevents others from using the Water source unless they somehow over power the user's chakra to cleanse the corrosive water and use it as their own.​
Note: Can only be used 4 times with a two turn cooldown​
カ Kapusaichinton: Īsariaru no bōmei | Capsaicin Release: Ethereal Exile​
Type: Offensive/Defensive​
Rank: A rank​
Range: Self/Short to Mid​
Chakra: 30​
Damage: N/A​
Description: Ethereal Exile is a technique that allows the user to turn his body or body parts into Capsaicin. This technique was developed as a defensive technique that allows the user to avoid direct physical damage by turning the point of impact into the waxy substance that is Capsaicin. Using his own chakra, channeling it into the desired part of his body and then by shape manipulating the chakra allows the user to turn that body part into Capsaicin. Since Capsaicin is waxy and malleable it deforms its shape on physical impact without loosing its structure. This provides a great defensive mechanism for the user in order to avoid taking direct physical damage. The added advantage of this technique, is the fact that once the opponent hits the users affected body part, the opponent would get into contact with the high SHU Capsaicin, causing a burning sensation and pain. While the technique is used, the user can also use the coated body parts to apply the Capsaicin on touch. This works mainly for hands because they are most likely to be used for contact. This technique compares to water and mist replacement techniques with the only difference being the element that the user turns his body into. Thanks to shape manipulation, the user can sustain his shape without his body falling apart when using this technique and performing physical attacks. If the user turns his fists/feet into Capsaicin, he can swing his arms/legs and throw fist/feet sized globules of Capsaicin at the opponent, up to mid range. This can only be done once for each fist/foot per usage, before needing to reform them. Thanks to shape manipulation the appearance of the user doesn't change while using this technique, until the moment of impact and uncharacteristic deformation. Once activated, the user can deactivate it at free will.​
Note: Can only be user 3 times per battle​
Note: Once activated lasts 3 turns
Chakra: 1890-40-20-30=1800​
HP: 160-100=60​
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
20,636
Kin
2,204💸
Kumi
3,341💴
Trait Points
40⚔️
Battered and beaten, the opponent attempt to overwhelm the chakra wolf forged by her ninken but in the end – it was a fruitless attempt. The hunters all smirked; realizing the opponent had finally given up trying to run away from them. It was obvious; Inari and her ninken where trained from their youth to being apex hunters. Luckily for the opponent, no blood was drawn as the much as the ninken desired but alas they still managed to cripple him enough. Inari would continuously have view on him, as she approached him and noticed some sort of change in his physique via her Byakugan. “Careful, something about him is off…” she mentally relayed to her merged wolf ninken. The ninken acknowledge it while also shrinking in size, becoming roughly as tall as Inari herself – they all started to creep closer. Instead of wanting to straight off kill the target, they decided to play with their food just a little bit more. The merged ninken would knead chakra into their fur, it becomes standing on end – as it quickly shrouds them in a sort of “armor”. With the armor enabled, they would become a lot more demonic looking, while Inari would form a single handseal. This in turn, caused a geometric cube of a barrier to form around Barney. The box intended on suppressing the movement of the target easily in which this case she didn't want him scurrying away again. Inari and her merged ninken performed both these actions at the same time, as they both closed in with the distance, all with perfect timing.

Strike on my mark…” she commanded mentally to her ninken. “Roger” they responded – their armor being the most intimidating Barney might have seen in ages. Inari would continue to sustain her chakra claws as well, as she prepared them for their purpose once the prey was out of the box.

(Fūinjutsu: Kōsoku Fantajia) – Sealing Technique: Restraints of Phantasia
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: This technique employs the usage of barriers to create a technique designed to restrain targets. With a single hand seal the user causes a large geometric barrier to encapsulate the target in what appears to be a box. The walls restrain the target by pressing and squeezing down on the target; while they exert great pressure and effectively prevent the target from moving under normal circumstances they are harmless themselves. The barrier itself can fit to the size of its target, however it cannot reach sizes equivalent to boss summons. It can only be used to trap targets up to three times the size of an average human. The barrier is simple to escape, however, in that it only requires an A-Rank technique to shatter it from within. Unlike the Embraces, which specialize in sealing abilities and chakra, the Restraints of Phantasia is only able to restrain its target independent of the user. The Restraints can also be used on targets within mid-air, causing them to enter a sort of suspended animation within the barrier. Restraints of Phantasia can only be used on targets within mid-air, causing them to enter a sort of suspended animation within the barrier. Restraints of Phantasia can only be used three times per battle within two turns in between applications. No fuuin above A rank in the following turn
Fenriru No Busō | Fenrir's Armament
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Self
Chakra: 40 (-10 chakra per turn)
Damage: 80 + 20 + 20 = 120
Description: A problem that many Inuzuka faced was how vulnerable their Ninken were in battle - Ninken were easily struck down by elemental attacks which essentially made them a liability. As such this technique was developed as a defense mechanism for Ninken so that they would be more resilient in fights. By channeling chakra to their skin and fur a Ninken is capable of causing all of their hairs to stand on end and, through the use of chakra, force the erect hairs to vibrate at ferocious speeds. Visually a Ninken's fur will seem to spike up, and then once the vibration begins their figure will seem hazed, ethereal even, as their spiked fur rapidly fluctuates, giving rise to the image of a hellhound or demonic entity. Enemy techniques that come in contact with a Ninken under the influence of this technique will be shredded to pieces and forced to pass to the Ninken's side, leaving them unharmed. Even energy-based techniques such as fire and lightning are neutralized by this defense, with the Ninken's engorged and strengthened flesh serving to protect against any heat or electrical based affliction while chakra will empower the Ninken's fur to become flame retardant. A Ninken is capable of fine-tuning this technique as they wish so that their Inuzuka partners can still freely come into contact with the user. This technique functions as a standard armor and is capable of defending a Ninken from attacks of equal strength. Normal Ninken will have their fur damaged by elemental attacks blocked through the use of this technique, resulting in the armor weakening. High Breed Ninken however, as a result of their enhanced constitution will be capable of quickly growing their hair back by sacrificing 20 chakra, completely restoring the strength of the armor when it is damaged, requiring for the armor to be destroyed in one hit to neutralize this technique.

Notes:
- This technique lasts for up to four turns, unless destroyed.
- This technique can only be used twice per Ninken, and a Ninken must wait for two turns before utilizing this technique again.
- A Ninken can angle their hairs so that they will protect vulnerable spots such as the underside of their paws and the insides of their ears, although the prior is toughened through chakra as well.
- Gatsuuga/Gatenga techniques utilized by one clad in Fenrir's Armament will gain an additional rank, this works on A-rank and below Gatsuuga variations, S rank and above will merely gain a flat +20 damage boost.
- Naturally, the armor will persist during transformations if the user has fur.
 

мсʀᴀᴢᴏʀ

Legendary
Joined
Aug 21, 2010
Messages
12,118
Kin
1,024💸
Kumi
21,591💴
Trait Points
0⚔️
Awards
Battered and beaten, the opponent attempt to overwhelm the chakra wolf forged by her ninken but in the end – it was a fruitless attempt. The hunters all smirked; realizing the opponent had finally given up trying to run away from them. It was obvious; Inari and her ninken where trained from their youth to being apex hunters. Luckily for the opponent, no blood was drawn as the much as the ninken desired but alas they still managed to cripple him enough. Inari would continuously have view on him, as she approached him and noticed some sort of change in his physique via her Byakugan. “Careful, something about him is off…” she mentally relayed to her merged wolf ninken. The ninken acknowledge it while also shrinking in size, becoming roughly as tall as Inari herself – they all started to creep closer. Instead of wanting to straight off kill the target, they decided to play with their food just a little bit more. The merged ninken would knead chakra into their fur, it becomes standing on end – as it quickly shrouds them in a sort of “armor”. With the armor enabled, they would become a lot more demonic looking, while Inari would form a single handseal. This in turn, caused a geometric cube of a barrier to form around Barney. The box intended on suppressing the movement of the target easily in which this case she didn't want him scurrying away again. Inari and her merged ninken performed both these actions at the same time, as they both closed in with the distance, all with perfect timing.

Strike on my mark…” she commanded mentally to her ninken. “Roger” they responded – their armor being the most intimidating Barney might have seen in ages. Inari would continue to sustain her chakra claws as well, as she prepared them for their purpose once the prey was out of the box.

(Fūinjutsu: Kōsoku Fantajia) – Sealing Technique: Restraints of Phantasia
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: N/A
Description: This technique employs the usage of barriers to create a technique designed to restrain targets. With a single hand seal the user causes a large geometric barrier to encapsulate the target in what appears to be a box. The walls restrain the target by pressing and squeezing down on the target; while they exert great pressure and effectively prevent the target from moving under normal circumstances they are harmless themselves. The barrier itself can fit to the size of its target, however it cannot reach sizes equivalent to boss summons. It can only be used to trap targets up to three times the size of an average human. The barrier is simple to escape, however, in that it only requires an A-Rank technique to shatter it from within. Unlike the Embraces, which specialize in sealing abilities and chakra, the Restraints of Phantasia is only able to restrain its target independent of the user. The Restraints can also be used on targets within mid-air, causing them to enter a sort of suspended animation within the barrier. Restraints of Phantasia can only be used on targets within mid-air, causing them to enter a sort of suspended animation within the barrier. Restraints of Phantasia can only be used three times per battle within two turns in between applications. No fuuin above A rank in the following turn
Fenriru No Busō | Fenrir's Armament
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Self
Chakra: 40 (-10 chakra per turn)
Damage: 80 + 20 + 20 = 120
Description: A problem that many Inuzuka faced was how vulnerable their Ninken were in battle - Ninken were easily struck down by elemental attacks which essentially made them a liability. As such this technique was developed as a defense mechanism for Ninken so that they would be more resilient in fights. By channeling chakra to their skin and fur a Ninken is capable of causing all of their hairs to stand on end and, through the use of chakra, force the erect hairs to vibrate at ferocious speeds. Visually a Ninken's fur will seem to spike up, and then once the vibration begins their figure will seem hazed, ethereal even, as their spiked fur rapidly fluctuates, giving rise to the image of a hellhound or demonic entity. Enemy techniques that come in contact with a Ninken under the influence of this technique will be shredded to pieces and forced to pass to the Ninken's side, leaving them unharmed. Even energy-based techniques such as fire and lightning are neutralized by this defense, with the Ninken's engorged and strengthened flesh serving to protect against any heat or electrical based affliction while chakra will empower the Ninken's fur to become flame retardant. A Ninken is capable of fine-tuning this technique as they wish so that their Inuzuka partners can still freely come into contact with the user. This technique functions as a standard armor and is capable of defending a Ninken from attacks of equal strength. Normal Ninken will have their fur damaged by elemental attacks blocked through the use of this technique, resulting in the armor weakening. High Breed Ninken however, as a result of their enhanced constitution will be capable of quickly growing their hair back by sacrificing 20 chakra, completely restoring the strength of the armor when it is damaged, requiring for the armor to be destroyed in one hit to neutralize this technique.

Notes:
- This technique lasts for up to four turns, unless destroyed.
- This technique can only be used twice per Ninken, and a Ninken must wait for two turns before utilizing this technique again.
- A Ninken can angle their hairs so that they will protect vulnerable spots such as the underside of their paws and the insides of their ears, although the prior is toughened through chakra as well.
- Gatsuuga/Gatenga techniques utilized by one clad in Fenrir's Armament will gain an additional rank, this works on A-rank and below Gatsuuga variations, S rank and above will merely gain a flat +20 damage boost.
- Naturally, the armor will persist during transformations if the user has fur.
As Barney felt the constriction, his cloak would release a powerful blast of sound chakra in an omnidirectional burst with the power of an A rank technique, releasing him from the constriction. Almost simultaneously, as soon as he could feel his body being able to move, he would perform a handseal in oder to materialize a constricting dome of water around the opponent and her ninken while simultaneously punching onto the surface of the water, releasing a powerful blast of sou d chakra throughout the water. It was a great idea to be honest and he winked at the opponent as a thanks.

Osoroshī no Hakui | Horrible's Lab Coat
Type: Supplementary/Offensive
Rank: S rank
Range: Short
Chakra: 40 (-5)
Damage: N/A
Description: Horrible's Lab Coat is a special form of equipment used by certified medical ninja. The coat has many abilities, of which some rely and are based on medical knowledge. It is a white doctors coat that fits tightly around the user, with a row of buttons on the right shoulder, which are used to tighten the coat properly and to avoid it from being taken down or ripped off. The coat is imbued with a single seal of great power and diversity, used for generic sealing through advanced medical sealing knowledge. The seal is placed into the lining of the coat and it is invisible to the naked eye. The imbued seal only manifests itself in the chest pocket that the coat has, and it has the ability to seal anything put into it. For example, if the user puts living tissue, organic matter, etc into it, the chest pocket will recognize its composition and seal it into a container within the proper medium required to prevent it from decaying and deteriorating. Once an object is sealed through the chest pocket, the coat has the ability to store the sealed object until the user has a need for it. Visually, from the inside of the coat, the stored objects can be seen as drawn objects with their appropriate sealing formulae surrounding them. Essentially, it acts as a warehouse status and a library, allowing the user to know all the objects that are sealed within the coat and containing a variety of sealing scrolls for a multitude of purposes. Once the need arises, only the user can call forth of the sealed objects in the form of simple sealing scrolls that will slide through the users sleeve and into his hand. Furthermore, the coat removes the users need to carry pouches for various other ninja tools and weapons, which can be stored within the coat and slid through the sleeves. Sealing anything through the chest pocket counts as a move per turn and activating any sealing scroll counts as a move as well, depending on the technique that the scroll is used for. As such, techniques for scrolls would have to be posted separately. Due to these intricate abilities, the coat has a fully developed chakra system of its own, but it uses the users chakra in order to power itself. As such, it constantly drains the users chakra, nature manipulates it into sound release chakra and in turn it always pulses with it in very short intervals in a spherical fashion. The constant sound release chakra pulse has the ability to set the users own chakra on the right track, matching his original chakra signature and cleansing it from any disturbance, using the vibrations caused by the sound release chakra. Furthermore, the sound release chakra pulse reaches up to short range (5m) and it is invisible and harmless to the opponent, until the user decides to use it offensively. Once he does, at the cost of a technique per turn, the user can use the sound release chakra pulse to push away and render useless, anything within short range of himself. This ability has the power of an A rank sound release chakra pulse that can be seen as a white ripple, and as such complies with its strengths and weaknesses. Essentially, the sound release chakra pulse, purges through the technique or object, ridding it from the opponents chakra and control due to its high frequency and vibrations, and dissipates and crumbles it apart. However, this ability can only be used twice per battle and it can only push the opponent away, instead of harming him. Due to the constant sound release chakra pulse that reaches up to mid range, when not used offensively, the area is filled with the users chakra, thus why chakra sensors and Sharingan users can't precisely pinpoint the users location. They can only assess that the user is within the area filled with his chakra, essentially blinding them in a similar fashion to how the hidden mist justu blinds the Sharingan, when they use their advanced tracking abilities. Furthermore, the sound release chakra pulse has the ability to muffle all sounds that happen within the field affected by the pulse. The sound release chakra pulse reacts to the sounds and using the exact reverse frequency, cancels out the sounds, acting as a dead field for sounds. Due to the sound training, the user is aware of this change, and able to ignore the effect of the chakra pulse, allowing him to hear all sounds normally. Likewise, any other ninja with sound release training will be able to ignore these effects and hear all the sounds normally. At last, the sound release chakra pulse has the ability to report to the user the information when it gets into contact with an object or a living being, informing him that there's something within short range. This becomes useful to the user when his vision is impaired, and provides a great combination along with his hearing.
Note: Only McRazor can use this
Note: The sound pulse only activates once every two turns correcting the users chakra, but only breaks A rank and below genjutsu.
Note: The cloak can be destroyed by the total of S rank power and if it's damaged the sound and sealing is rendered useless.

Ototon/Suiton: Ekitai kyōki | Sound/Water Release: Liquid Madness
Type: Offensive
Rank: S rank
Range: Short to Mid
Chakra: 40
Damage: 80
Description: Liquid Madness is a combination technique that bases its principle on the fact that sound travels faster through the water than through air due to the dense packaging of molecules. After a simple handseal, the user will perform a raising movement with his right hand while shape manipulating the gathered water chakra. A halfdome made of dense water will materialize from the bottom to the top, around the opponent with width of 10m and height of 5m. The water is dense enough to constrict the opponent and since it quickly forms around his legs first, it constricts him in the place. In a fluid motion after raising his right hand, the user will punch through the air with his left hand, releasing a powerful blast of high frequency sound chakra in the form of a swirling soundwave that will hit the halfdome. As soon as it gets in contact with the water, it disperses within a moment, in an unfocused manner throughout it, damaging everything caught within the water. Due to the high frequency, the soundwave has a lot of destructive power, but since the water is not a solid it is unharmed by the sound and only used to amplify its power by spreading it faster and more violently. Each part of the technique is A ranked and they comply with their strengths and weaknesses in regards to other elements. It is worth to notice that the water forms so fast that it finishes its materialization by the time the user fluidly swings his left hand in order to release the soundwave. This is the reason why the technique is so fluid and easy to perform.
Note: Can't use S rank Sound and Water techniques in the same turn
Note: Can only be used 2 times per battle
Note: Counts as 2 moves per turn
Note: Only McRazor can teach this

Chakra: 1800-40
HP: 60
 

Mirai

Supreme
Joined
Aug 17, 2011
Messages
20,636
Kin
2,204💸
Kumi
3,341💴
Trait Points
40⚔️
As expected…NOW” she mentally shouted at her ninken, the latter of whom anticipated. This was done in response to the man breaking the barrier – something Inari watched intently. Once the order was given, the ninken wasted no time moving forward towards the target as it rotates it’s body at high speeds. This was largely the same technique as before, but far more powerful. Even if the water was formed, the sheer power the rotation carried commanded respect. It was the peak of all Inuzuka Gatsuga Techniques. It would swiftly rip through the man’s body, completely ripping his body apart, as no defense he can possibly amount would be enough to stop this incredible force of nature. Inari on the other hand was quick to strike as well, as she swiped her hands, releasing the silver chakra claws as crescents towards the opponent. This was aimed to whatever direction he might try to run towards, preemptively tracking his repositioning with her Byakugan. One the other hand, she would risk striking her own ninken but, she would place the target into an illusion, simple in nature. He would remain paralyzed and unable to move. This was the finale of the hunt, with this finally putting the man down.

Ōkami No Kaminoikari | Wrath of the Wolf God
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (80 + 20 + 20 = 120)
Description: Existing as the pinnacle of Gatsuuga or Gatenga variants, Wrath of the Wolf God requires the expenditure of vast amounts of chakra so as to reach staggering gyration speeds. Initiated by channeling chakra throughout the body so as to cushion internal organs and heighten muscle, bone, and connective to place the body in an above peak state, Wrath of the Wolf God will have the user then begin to spin just as they would when utilizing a Gatsuuga or Gatenga technique. The difference, however, lies in the immense amount of chakra that will flow through, and seep out of the user's body. At times the chakra will spin in the same direction as the user, at other times it will spin in the opposite, adjacent or random angles that will generate increased traction for even greater rotations per minute. Regardless of the manner in which the chakra spins, one thing will be certain, that the user's physical spin will far surpass that of any Gatsuuga or Gatenga technique ever demonstrated. So fast in fact, that the air will visibly ripple in the wake of the user as they move, as the user will easily achieve the tops speeds of Dance of the Wolf God, and a howl - said to be that of Fenrir himself will emanate from the user's position. The flaw of this technique, however, is that it is not immediately invoked at its full power. On the turn of its creation Wrath of the Wolf God will only possess the power of an S-ranked attack (it is considered neutral to elemental techniques), however, as the user's rotation speed continuously increases it will, by each passing turn, receive a cumulative +10 damage boost that will allow it to reach its full powered forbidden ranked damage by the turn after it is used. Once Wrath of the Wolf God is started, it can only be stopped by the user or a technique of equal or greater power, against anything else the Gatsuuga/Gatenga will merely momentarily lose momentum, and then immediately recover by the beginning of the next turn, it may be vital, then, for an opponent to stop it in its initial stage, before it can ramp up in power.
Notes:
- This technique can only be used once per Ninken or Inuzuka. If an Inuzuka uses it, then the Ninken cannot use it, and vice-versa.
- The backlash when this technique ending is severe, once stopped the restrictions will take a turn to kick in. On the next turn, the user will, on account of achieving such immense rotation speeds, experience severe dizziness to such an extent that they will not be able to walk properly, halving their speed, and their vision will also be severely impaired as everything will appear blurry. On account of motion sickness, the user will experience severe nausea that will prevent then from using any technique that involves spewing a substance from the mouth for a turn, and their extremities will be racked with pain for two turns.
- If canceled before Wrath of the Wolf God can reach its forbidden ranked power, then the user will only experience the pain backlash, and for only one turn.
- If the complete version is achieved the user will, upon receiving the backlash, be barred from Inuzuka or taijutsu techniques above B-rank for two turn
Fenriru No Hikō | Fenrir's Claws (Reference)
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40 (-10 per turn)
Damage Points: 80 + 10 = 90
Description: A heavily ninjutsu orientated Inuzuka technique in which the user releases an abundance of silverish chakra that coats their fingers, forming talon like claws of highly condensed chakra. The claws being exceptionally sharp, can be utilised to slash and dice the opponent, holding enough physical prowess to easily slice through a Katana, or even a war hammer for that matter. The true prowess of these chakra claws however is that, through a thrust or slash, they can be released forwards as projectiles, following a pattern similar to that of their release method. For example a straight thrust would result in five straight lined streaks being released, or five arching crescent streaks if released through a swing. With the user capable of releasing four sets of such attacks, dividing the power among them, or alternatively releasing it all in one go for a more powerful singular attack. The released chakra waves can be made to naturally expand so as to prove more of an offensive threat, capable of growing to sizes just slightly greater than twice the size of the user's normal body over a short period of time. However when these claws strike something solid, instead of puncturing, slicing, and blasting through them as they would intangible elements, they instead forcefully erupt, separating into dozens of tiny whirling claw shaped chakra structures that rampage forth outwards at any direction forwards of a 210 degree angle of the chakra streaks original direction, thus preventing them from backlashing onto the user. This of course only applies to solid techniques, should the technique clash with a water, fire, or wind technique it would not erupt, with the claws capable of overpowering A ranked elemental techniques to play equal against S ranked elemental techniques. Thankfully, the sharpness of the claws are minimised when they're not being used offensively, allowing the user to still utilise their hands to perform handseals, wield weapons and so on.
Note:
- Can only be used 3x
- No Inuzuka techniques above S rank for the rest of the turn.
- Can only be sustained for a maximum of three turns.
- Can alternatively be performed by a Ninken to coat their paws.
- Eruption can instead be suppressed, or forced to occur at will regardless of scenario but cannot affect living/sentient beings in this manner.
- Can only be taught by Scaze
( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C - A
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.


Fight Ends Here, Good Luck on Grading!
 
Last edited:
  • Like
Reactions: мсʀᴀᴢᴏʀ

Arthorius

Regular
Joined
May 7, 2020
Messages
682
Kin
2,508💸
Kumi
17,938💴
Trait Points
0⚔️
Status
Was asked to grade this, the fight was a fairly interesting back and forth early on. I'd say Mirai dictated the flow of the battle and seemed to be on the offensive more, while Mcrazor was more defensive and reactive. Towards the end got a little weird with Mcrazor using a technique that spawns around Mirai, Mirai's reply to this felt a little metagame like.

Saying things like " It was the peak of all Inuzuka Gatsuga Techniques. It would swiftly rip through the man’s body, completely ripping his body apart, as no defense he can possibly amount would be enough to stop this incredible force of nature." and "This was aimed to whatever direction he might try to run towards, preemptively tracking his repositioning with her Byakugan. " is a little weird, the former is just a bit over the top, the latter though is just metagaming like you can't say you pre-emptively track someone's movement like that, not unless you have a move that completely covers the field and can prevent dodging of course, but the technique states it's maximum size is twice that of the user, which isn't even close to what would be needed.

With that said though I do think overall Mirai did perform better, even if that last move was a bit of a reach I'll assume it was done since it was the last move and wasn't going to be replied to either way. So Mirai takes the win.
 
Top