[Closed] Penguins are flightless birds.

Penguin

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The armored Mandalorian walks into the open field, preparing himself for the vicious battle yet to come.

(post your passives then we can begin the RP)


Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities




Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 per energy tech)
Damage: N/A
Description: Mjolnir: Mark III is a variant of the basic Mandalorian Armor, working in the exact same regard as the old armor, upgraded and outfitted with several new abilities for the higher ranks of the Mandalorian Clan. These upgraded were developed by Mand'alor the Indomitable at Concord Dawn, the home place for the Mandalorian clan after spending years making the blue prints for his ideas. The Mjolni: Mark III upgrades were made with advanced technologies the rest of the world have yet to posses, making this variant far more formiddable than the original Mandalorian Armor that the grunts weild.

Homing Rocket Attachments: The Mjolnir: Mark III variant of armor offers several free-form homing rockets that can track onto an opponent's heat signature up to mid range. The rockets can be made to either: explode with a damage output slightly stronger than an average explosive tag, explode and emit a flash similar to that of a flash bang, or explode and release copious amounts of smoke to hide in. The rockets are considered free-form in every regard, and to launch one of these rockets requires nothing but a mental thought. The speed of the homing rockets would be comparable to that of a thrown senbon. The Homing Rocket Attachment chamber is located in the Mjolnir: Mark III's forearm compartments. Only 4 of these can be used at any time, even when copied.

Speed Increase: The Mjolnir: Mark III was made with different materials compared to the old armor, making it lighter and more aerodynamic while still retaining the same level of durability. Due to this, the user's speed would be increased slightly, one and a half times that of his original speed. The reason being that the Mand'alor was used to his every day life inside an outdated armor, crude in comparison to Mjolnir: Mark III.

Repulsor Intake System: Mjolnir: Mark III's final upgrade was the addition of a Repulsor Intake System, helping output extra damage into the Mand'alors repulsor energy attacks. This is possible because when using any technique in the clan's jutsu revolving around the purple energy, the user would channel chakra throughout their armor first. As this is done, the Repulsor Intake System would passively make the armor leech an additional ten chakra from the user's chakra system and add that into the released technique, bumping up the jutsu's rank by one. In the case that the technique in question would be S or forbidden ranked, the Repulsor Intake System would not be able to handle passively injecting chakra into it. This means no forbidden ranked repulsor techniques would benifit from this passive boost.

Note: Must post Mjolnir: Mark III and Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon in the user's bio and at the beginning of a fight
Note: All the upgrades are passive in nature due to it being tied to a CW
Note: Can only be taught by Penguin




Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After creating several versatile and powerful techniques from the shark contract, the Mand'alor began exploring the world with new friends and allies. Around Kirigakure, specifically the Shivering Sea, lived a secluded and unknown type of shark that dwelled deep within the ocean. They were so deep in the ocean that the light from the sun and moon would never reach them, keeping them within eternal darkness and away from humanity. Their habitat was fierce, as were the predators and prey that lived in the unexplored waters. As chance had it, on his way to Nagi Island, the Mand'alor found one of these sharks and from it's uniqueness and individuality, took it into one of his labs at Concord Dawn for further investigation. The Mand'alor dubbed these sharks "Deep Blues" due to their dark blue bodies. One could even mistake that color for black, even with their white undersides for comparison. The reason these sharks were so special was their adaptation to the ocean's water pressure and the predators deep within the sea, giving them enhanced durability opposed to other shark summons within the Mand'alor's arsenal. The added durability would equate to shark ninjutsu in conjunction with this technique being able to play on the terms of elemental ninjutsu (twenty points of damage for reference). The Deep Blue's teeth were sharper and stronger than any shark's recorded best yet, their speed in the frigidly cold water was double that of regular sharks from adapting to the water's cold and pressure, and their sense of smell was far beyond the limits of normal sharks. However, the species was not perfect. Due to years and years of breeding and evolution, these selective species of sharks were robbed of their eyesight from all their years without the sun or moon lighting up the world or them. They were truly brutal creatures and savages for blood - the perfect companions for the Mand'alor.

▽ Must be posted at the beginning of a fight and in the user's biography
▽ Can only be taught by Penguin
▽ Can be applied to shark ninjutsu the user knows, but not shark summons themselves
▽ Must specialize in Shark Summonings/Ninjutsu to learn/use
▽ An additional ten chakra would be used to summon this variant of shark in conjunction with shark ninjutsu

 

Bloo

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Rukia finds herself teleported to another open field, which seems to happen to her more than it should. And as usual another person stands before her. She always wondered how they felt about being forced to fight by some unknown god. Adjusting pyroar into a more comfortable position on her back, she readies herself. Ever wonder why this happens so often? she asks the stranger quizzically.




Type: Puppet
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:
Pyroar is a lion shaped puppet. It is mostly dark brown with light brown legs, tail tip, chest, and face. Pyroar has a large, dominantly red mane made of hair like fabric with gold streaks forming a pattern resembling the Daimonji symbol 大. Pyroars claws and teeth are made of extremely strong metal, and by channeling chakra into them pyroar can easily rip though solid A rank elemental techniques. By using the golden streaks of its mane pyroar can produce a stronger chakra shield that can protect against B rank techs. While pyroar is strong it, unlike other puppets, can transform to take a different shape. In its second form it goes from being quadruped to a biped. Its claws open up and rearrange into a clawed hand, its feet do the same thing. Its mane sifts around so it becomes a long pony tail that extends from the top of its head. Its mouth opens up to revel a face. Once in this form pyroar gains new abilities. Its first new ability is that it can shoot a fire ball from its mouth, when the fire ball impacts with any solid surface it explodes outward from its epicenter into five streams, one stream each to the left and right of the blast one behind the blast and two diagonal from the base of the blast. In its arms are two long tubes, much like the ones sasori has in his hands. from these tubes pyroar can unleash streams of fire but unlike sasoris these flames are weaker and are only B rank.

-Destroying a jutsu counts as a move.
-Using the shield counts as a move.
-Fire ball is A rank and counts as a move.
-flamethrowers count as a move.
-If used by a Sasori bio the claws and fangs are coated in poison.
-Only teachable by Bloo.

 

Penguin

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The Mandalorian quickly activates his armors chakra sensing. If his opponent would react before his next move, he knew they would have some sort of sensing themselves, but unless they did, he would have this as a surprise, not giving away the fact he secretly performed the technique. He chuckled under his armor in response.

Not anymore, it happens too much for me to care anymore. Plus every time it happens, it seems to get more fun!

Now the offense would start. The Mandalorian darted forwards, going in zig zags towards his opponent with great haste as he generated a thin mist invisible to the naked eye that engulfed both. During this action, the Mandalorian passively shot out two homing rockets towards the enemy that were similar to flash bangs, hoping the rockets would create an opening the Mandalorian could capitalize on.

-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).

Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Rheotaxis is a behaviour where animals will turn against a current, lining their body with the water motion. The user will create a very thin mist, invisible to the naked eye, though clearly visible by Doujutsu, around the terrain, with a pattern of clearly visible, albeit small, water mosquitoes, which are nodules of aggregated mist. The water particles will have a similar property as the Mist Rain technique, where instead of the water eating the chakra from other techniques to make them weaker, which is essentially absorbing chakra within other techniques, Rheotaxis will have the opposite effect. The thin water particles will almost allow themselves to be absorbed by the chakra within other techniques. Lightly suspended in the air, they will follow the current of foreign chakra and turn towards the source, so even the smallest hint of chakra will move the suspended particles.

Practical speaking, when an opponent moulds chakra to perform a technique within the mist, the water particles will quickly converge towards the enemy, to follow the chakra, while the mosquitoes turn into needles that implode onto the man with speed similar to a drawn arrow, piercing him and interrupting the technique. This can be used offensively, up to Mid Range, or in a supplementary version, at half the chakra, up to Long range. This C rank version of Rheotaxis does not deal any damage, but allows the user to pin point an opponent by following the direction of the non threatening mosquito needles.

Note: While the mist can stay indefinitely on the field, without the user having to maintain it, it will only have a single usage, as the whole mist will converge as needles at the first foreign technique that is being moulded within, effectively unloading the technique.
Note: A Rank can only be used 3 times per battle and requires a 2 turn cool down.

 

Bloo

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Fun? Rukia couldn't deny that, these were no risk fights as they would both just wake up in their beds afterwards. Hell, it was all just really good training win or lose. Letting out a simple chuckle rukia watched as the man began to run forward in a zig zag pattern, which to be honest was odd as most opponent preferred to stay at range. Two things happened as the man started running; first he would shoot out two missles, rukia could only guess that they would explode in some way. Next she would find the air to be a lot more humid and on closer inspection there seemed to be tiny things surrounding her, at the moment they didn't seem to be doing anything but since they didn't form until the man started running she was gonna assume that this was some sort of sneaky ass attack. Since the jutsu seemed to be of the water nature rukia would perform one hand seal and at that moment they would start to converge on her, but they would all be rendered harmless as they would instantly freeze solid as rukia started to radiant wind chakra causing all of them to turn into tiny balls of ice.

With that out of the way rukia would turn her attention to the rockets, quickly unraveling pyroar she would attach 5 strings to him as well as have him morph into his bipedal mode. Pyroar would unleash a steam of fire from both of his palms, the streams would be directed at the rockets first causing them to melt. The whole process of attaching the strings, transforming and releasing fire would all happen almost instantly. Once the rockets were dealt with pyroar, still sustaining the streams would redirect them to her opponent, even if the man was zig zagging pyroar would easily track the man.​



Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will perform one hand seal and then focus his wind chakra into a water source or jutsu, cooling it until it becomes ice.
Note: Can only be used three times per battle.
Note: Courtesy of Haku Yuki





Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10 (+5 each turn)
Damage: N/A
Description: The user makes threads of chakra that are used to control puppets.


 

Penguin

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I am going to assume you and your puppet are about a meter or two away since you did not specify, similar to how Sasori stands close to his puppets at the beginning of fights.




The water technique the Mandalorian laid out as a trap was countered adequately. It seemed his opponent was a user of the Ice element as well as puppetry, considering the girl's control over the object. It was his first time encountering such an opponent, but first times were fun. New experiences and all.

As he was running, the Mandalorian releases a weak repulsor blade out of his palms that cuts through both straps of the leg weights as the rockets melt, with the fire getting near the armored beast. His target was the chakra he felt connecting the two beings, and once severed it might just be the trick of disarming the woman of her weapon.

With a jet of newfound speed from dropping the leg weights, Mand'alor the Indomitable evaded the fire attack and re-appeared in-between the puppet and it's user, facing the latter with kunai in hand. As he appeared, the strings connecting the puppet and master would fall to the ground, severed in one clean cut as the Mandalore continued his onslaught by not stopping, yet kicking her right in the stomach.


Rank: D-S
Type: Offensive
Range: Short-Long
Chakra Cost: 10-40 (-5 per turn to sustain )
Damage Points: 20-80
Description: This is one of the basic but useful attacks of the Mandalore clan, acting as it's only utility based attack. The user holds up one or both of their hands showing a white hole in each palm. The palm releases out a blast of chakra various of damage, size, and power depending on rank of the technique. The palm can either release a blast, beam, or even a wide spread of chakra. Not only with the holes present in the palms, the user also has the capability of releasing the Repulsor Energy from any of his jet pack holes present on his armor's body. Additionally, the user can choose to let the chakra "leak" out of the holes, and with advanced shape manipulation, the chakra could form various objects or tools to protect the user. It costs five chakra per turn to sustain the shapes of these objects, and can only be sustained for one turn.
-The S-rank version can be used three times per battle. Once used, it requires a three turn cool down limit
-This technique is neutral to the basic elemental techniques of the same rank but of course it all depends on size also to be taken into account
D-C Rank can be used up to Short range
C-B Rank can be used up to Mid-range
A-S Rank can be used up to Long-range




Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

 

Bloo

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Rukia would watch as the man would seem to appear out of thin air between her and her puppet. She would allow the man to cut her puppet strings, as he did so rukia would then create ten strings, five from each hand, and with extreme speed they would wrap around him. They would wrap around the man restricting all movement of his arms and legs. She would then use the strings to push him back to the edge of short range and then lift him short range into the air. Once he reaches the designated spot she would cause the strings to tight around the man crushing him along with his armor. I respect it, getting in close is usually a puppet users weakness but there are ways around it.


Type: Supplementary/Defensive/Offensive
Rank: B/A
Range: Short-Long (for B), Short-Mid (for A)
Chakra: 20/30
Damage: N/A (60 only with A-rank variant)
Description: Using the secondary function of the chakra threads, which is to attach and grapple on to objects or people like a spider's web, the user creates at least 5-10 chakra strings from their hand(s) (5 chakra strings would require one hand. 10 chakra strings would require two hands.) These chakra strings race towards the opponent with great speed and attach on to them. The chakra string then begin to wrap around the opponent tightly constricting their movements (This is a full body wrap). The strength of the constriction depends on how many threads the user uses. Five threads would result in a B-rank level restriction and A-rank would require 10 threads. Unique only to the A-rank variant, the user can further tighten the grip on the opponent causing physical harm to them as their body would have increasing pressure imposed on it.

Note: Can be used four times per battle regardless of rank used.
Note: Courtesy of Daemon


 
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She could react pretty quick for a younger girl. This mustn't have been her first fight against a capable opponent. The Mandalorian knew she was preparing an attack after he cut the chakra threads connecting the puppet to her, but what he did not know was that her control extended to more than that of just puppets. Chakra threads wrapped around the armor, holding the Warlord like some feeble cage trapping a shark. With a cry of power, the Mand'alor would retaliate.

AGHHHHHH

His body and armor surged with chakra, summoning shark teeth that covered him like an armor of earth, from the armor outwards. The strings would be cut immediately upon the manifestation of the teeth. The Mand'alor was one who did not like to be controlled. He darted forwards with his enhanced speed the moment he regained control of himself, delivering an upwards kick to the girl's chin, sending her in the air.


Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: A jutsu Mand'alor Indomitable made that requires summoning a singular part of sharks around the user as a defensive precaution against incoming attacks. The user, through the rapid conversion and release of chakra, would begin to summon quite the amount of shark teeth around himself. The shark teeth always point outwards when summoned, making sure not to put the user at risk, almost fashioning these shark teeth as a spiked armor. The jutsu itself is basic, serving as a rudimentary defense equating to S-rank strength, however, much akin to the (Doton: Koka no Jutsu) - Earth Release: Hardening Technique, the user can constantly manipulate these shark teeth to form basic tools of attack (swords, hammers, mails, etc.) to attack the opponent if they enter short range.

▽ Can only be used twice per conflict
▽ Requires a two turn cool down before re-use
▽ Can only be taught by Penguin
▽ Can only use elemental and non elemental abilities while sustaining this armor
▽ Lasts up to four turns

 

Bloo

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Rukia could feel the moment the strings were severed by what appeared to be teeth. The man would charge at her again but she was ready this time, pooling water into the soles of her feet rukia was able to increase her mobility. Once the man started to launch his attack rukia would use the water to gracefully glide to her right dodging the kick. She would continue to glide till she was directly behind the man, in one swift motion rukia would push off of her right leg into a spinning motion. Using the momentum granted to her by the water as well as the spin rukia would deliver a kick to the right side of your helmet, sending you tumbling to the edge of short range. All of these actions happen in one fluid movement.​



Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However unlike ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in using no other elemental affinities.

Note: Can be used twice per event.
Note: Must have mastered Taijutsu.
Note: Courtesy of Mathias





Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.


 
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Rukia could feel the moment the strings were severed by what appeared to be teeth. The man would charge at her again but she was ready this time, pooling water into the soles of her feet rukia was able to increase her mobility. Once the man started to launch his attack rukia would use the water to gracefully glide to her right dodging the kick. She would continue to glide till she was directly behind the man, in one swift motion rukia would push off of her right leg into a spinning motion. Using the momentum granted to her by the water as well as the spin rukia would deliver a kick to the right side of your helmet, sending you tumbling to the edge of short range. All of these actions happen in one fluid movement.​



Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However unlike ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in using no other elemental affinities.

Note: Can be used twice per event.
Note: Must have mastered Taijutsu.
Note: Courtesy of Mathias





Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.


We must discuss my good sir :T_T:
 

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The girl seemed adept in taijutsu, using a water technique the Mandalorian also was taught by one of his old friends. The water technique made her unpredictable and evasive, completely evading the oncoming assault while also retaliating. At the last moment she had to know what was going to happen.

Her kick was met with a wall of teeth, piercing and cutting her leg for quite some damage, though not enough to disable it's uses. Maybe just harm them, and cause her agonizing pain. Before it could be dislodged or taken away, the Mandalorian activated his armor's speed and strength stimulants, this time choosing to upgrade his power instead of speed. He'd extend his arm with the tiger grip clasping onto the trapezius of the girl near her collar bone, squeezing it with enough power to watch her squirm but not enough to break it. With great power he brought her forward and introduced her to his knee, which made acquaintance with stomach that would be enough to knock the wind out of her while sending her flying back into mid range.

Girl, you are going to have to try harder than that if you want to make it out of here alive.


Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user pounces on the target, forming tiger claws with their hands and clasping them by the neck or shoulder region. Using great strength the user then pulls the target towards them while simultaneously delivering a devastating knee strike.



Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.
 

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Took six years to finally have a close range battle and I got to resort to using ninjutsu. This is basically a free move for you since I can't really attack.



Rukia would only meet with pain as her kick connected, gasping in pain she would feel the man grab her by the collar bone. He was fast, too fast, rukia knew she had to escape his clutch as well as put some distance between them. Acting swiftly rukia surges water chakra throughout her whole body causing her body to take on the properties of the liquid. Now in a liquid state she was able to easily escape his grip as well as take the knee with hardly any damage. Once free rukia would do two things; first she would drop a smoke pellet causing a huge cloud of smoke to surround her. Second on the release of the smoke she would hop back, as fast as she could with her injured leg but with fluid step still active it wasn't much of a decrease in speed, to short range just outside of the smoke. The moment she reaches her destined spot her leg gives out causing her to drop to one knee, in this position she places her hand on the ground as ice begins to rapidly speed across the whole battlefield, turining it into a frozen wasteland. Rukia needed all the advantages she could get at the moment. Using some of the ice chakra she would at the same time as creating the field would freeze any bleeding wounds on her legs and to dull the pain somewhat.​



Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.





Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: The user can use this jutsu to make it begin to snow down on the terrain, or, much like the “Earth Style Technique” the user can make small pillars or shields of pre-existing ice or make it materialize. If this is used to make snow, then after 3 to 4 turns most of the terrain will be covered.


 
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He almost had her. The Mandalorian was so close, but the girl's survival instincts kicked in. She transformed into liquid right before the blow landed on her solid body, and a cloud of smoke was birthed from her trickery. It must have been a ploy to escape, she was simply no match against the Mand'alor in close quarters. Underneath his armor he smiled. He would never turn down a challenge - he'd beat her at her own game.

He would toss several discs in the air and flash a hand seal, using the Mandalorian's superior technology combined with chakra to birth to life four mechanical penguins with the ability to fly that hovered over their master in a square like formation, similar to an angel wearing a halo. These penguins did not look so menacing to the eye, but they had lots of tricks he would exploit.

After the smoke cleared and the ice formed on the ground, the Mandalorian formed a single hand seal and cast a dormant genjutsu upon the girl, unbeknownst to her of course. To pretend that it was merely an insult instead of an actual technique, the Mandalorian yelled out a techniques name after flashing it.

Suiton: Teppoudama!

He smiled, holding the seal while nothing happened to arouse cause. Now the games begin.


Type: Supplementary
Rank: S
Range: Short-Medium
Chakra: 40
Damage: N/A
Description: The user forms a single hand seal and inserts their chakra into their opponent's brain, disrupting their chakra flow, inflicting upon them a dormant yet powerful genjutsu. When an opposing ninja uses one of the basic five elements, this genjutsu would activate. During the process of channeling that specific elemental chakra, the opponent would begin to feel more energetic than usual, hyper, and upbeat. Their breathing would begin to become faster, their heart pounding from the excitement of using that element. It would mimic a high, satisfying the victim beyond their wildest dreams. Wanting to continue to feel the excitement of the high, the victim would find themselves using element they just used more and more throughout the match to get the rush from the genjutsu, otherwise they would begin to come down from their high, crashing relatively hard. If the victim goes without two turns of using that element, their base speed would be halved, as well as being unable to use S-ranks and above for two turns from the lack of energy and crashing.

Note: Lasts for five turns
Note: Can only be taught by Penguin
Note: Can only be used twice per conflict
Note: No Genjutsu in the turn before
Note: No Genjutsu in the same turn above A-rank




Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: N/A
Description: Upon entering the clan each Mandalore is given four Owls which act as their eyes in the field to scout ahead and search for targets. The Mandalore will release four metallic discs into the air and then make a hand seal while focusing chakra into the discs. This will activate the discs causing them to expand into four drones which can hover and fly through the air using chakra boosters. The drones are about one meter wide, a half meter long and a foot thick from top to bottom with rounded surfaces. They're a metallic gray in color, though individual Mandalores often apply custom paint designs to personalize their squadron. Each drone is naturally equipped with a spotlight and a camera that is linked via chakra to the helmet and feeds back to the Mandalore's visor displaying what the drone sees. Each feed takes up a small square on the visor in each of the four corners as to not disrupt the user's normal vision, but they can then select one of the feeds to expand it to take up the whole visor for a better view. When they do this their normal vision takes the place of that feed in its respective corner. As the Mandalore progresses through the clan these drones receive upgrades gaining additional abilities.

-Assault System: At Warrior rank each Owl is outfitted with several offensive tools. A compartment can drop open from its base releasing a dozen small bombs the size of a marble that float in the air around the target before exploding (B-rank, short range). From each side of the drones compartment can open revealing a small homing rocket that can be fired at the target. The rocket is very fast incapable of being intercepted by things like thrown kunai or shuriken, unless the enemy has a dojutsu that's used to track the rocket. Each of these individual rockets are B-rank in strength and a max of two can be fired at a time (A-rank, short-long range). Each drone only has two rockets, and one set of bombs in its base. The final ability of the assault system is an A-ranked stream of fire that can be released from a nozzle on the front of the Owls (A-rank, short-mid range). Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.

-Defensive System: At Champion rank each Owl is outfitted with several upgrades used in the defense of themselves and their user. Their plating is upgraded with a new alloy that is both lighter and denser than the original model, bolstering their natural hardiness and rendering them immune to all C-rank and below attacks. They can further increase their durability by creating an A-ranked shield of chakra that that forms closely over the metal. The shield is capable of withstanding one A-rank attack before failing. While this shield is active they cannot use any abilities other than their spotlight and camera. The drones can extend their chakra shield between each other creating barriers that can protect the user or other targets. This requires at least three drones to use as any less would result in just a point or a straight line. The drones must be in short range of each other and when used with three drones the barrier is A-rank, while when used with all four it is S-rank. Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.

-Hunter System: At Master rank each Owl is upgraded with several features that give it the ability to track and subdue a target. The owls are given the ability to cloak themselves (B rank) from normal sight, though dojutsu users can still see them with ease and the humming of their flight can be heard within short range by people with normal hearing and all ranges by those with advanced hearing. While cloaked the Owls can only use their hunter systems, needing to re-route power away from the assault and defensive systems. They gain access to the same vision capabilities (infrared, night, etc.) that their Mandalore possesses, though they all must be using the same vision as each other and their Mandalore. They can release an electrified metallic tendril up to mid-range that can wrap around their target and paralyze them (A-rank). Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.

After four turns of being in use the drones require a recharge. They will return back to the user and re-attach to their armor replenishing their energy. This takes several turns before they can be released again. After the second usage the Owls deactivate and fall to the ground, being unusable for the remainder of the battle. Each Owl is lastly equipped with a self destruct option that can be activated by the user resulting in a B-rank explosion within short range.

-Can be used twice per battle.
-Can be used four turns per usage.
-Requires a four turn recharging period between uses.
-All abilities used by the Owls count as a move in the user's turn.
-The video feed and spotlight do not count as a move.
-All chakra costs are proportional to the rank of the effect achieved unless stated otherwise.

 
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Bloo

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The smoke cleared and to rukia's amazement, four little penguins were flying. They were... cute rukia had to admit being a lover of both animals and cute things. Pulled back to reality from the sound of him shouting, rukia saw the hand seal and heard the name of an attack, which means he was one of those weirdos. Rukia was poised and ready to counter but nothing happened, she could she an attack, couldn't hear any thing, there just wasn't anything happening that rukia could see. Instead she came to the conclusion that he was making fun of her. This thought broke rukia, never had anyone made such a fool of her. A sharp pain started to shoot though her neck as red patterns started to spread all over the right side of her body. As the curse mark begins to spread rukia let out a blood curdling laugh. It starts out low and soft but grows until its seems to be echoing throughout the battlefield. Once the laugh subsides the mark has fully spread and the look in rukias eyes is nothing more than pure hate. With one deliberate hand seal rukia causes the area all around the penguins to instantly freeze into a block of ice. This causes any delicate machine parts to become completely useless. Since the penguins were above you the block of ice would fall onto you. They're all dead




Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.

Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.





Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.


 

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The smoke cleared and to rukia's amazement, four little penguins were flying. They were... cute rukia had to admit being a lover of both animals and cute things. Pulled back to reality from the sound of him shouting, rukia saw the hand seal and heard the name of an attack, which means he was one of those weirdos. Rukia was poised and ready to counter but nothing happened, she could she an attack, couldn't hear any thing, there just wasn't anything happening that rukia could see. Instead she came to the conclusion that he was making fun of her. This thought broke rukia, never had anyone made such a fool of her. A sharp pain started to shoot though her neck as red patterns started to spread all over the right side of her body. As the curse mark begins to spread rukia let out a blood curdling laugh. It starts out low and soft but grows until its seems to be echoing throughout the battlefield. Once the laugh subsides the mark has fully spread and the look in rukias eyes is nothing more than pure hate. With one deliberate hand seal rukia causes the area all around the penguins to instantly freeze into a block of ice. This causes any delicate machine parts to become completely useless. Since the penguins were above you the block of ice would fall onto you. They're all dead




Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.

Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.





Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.


Oh this is going to be good, been a while since I've faced a cursed seal : D

Shit I replied too fast ffs.




The Mand'alor witnessed a change in his opponent, black marks spreading across half of her visible body. It was quickly followed by some weird, menacing laugh. Indomitable pushed her enough to require her to reveal a more sinister form of herself, but this couldn't have been the limit to her ability. There was more, and the Mandalorian would uncover it for the utmost challenge.

Forming a hand seal in response, the Mandalorian Warlord spat up water in paramount quantity. Waves were crashing towards his opponent as the entire battlefield of water rose beyond the icy bottoms. It would be a while before it all spreads away.

In unison with it's leader, one of the cute penguins shot a missile towards the girl, arcing high the air to crash down directly on her as the wave nears.
The rocket is very fast incapable of being intercepted by things like thrown kunai or shuriken, unless the enemy has a dojutsu that's used to track the rocket. Each of these individual rockets are B-rank in strength and a max of two can be fired at a time (A-rank, short-long range).

Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

 
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Bloo

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As the man started to gush out water rukia could only smirk as she performed one hand seal. Using the massive amount water rukia would create a solid cube of ice. Due to the high amount of water the cube would be made in a split second, and would form just in front of rukia and would extend to just behind her opponent. It would then reach up into the sky freezing the penguins and rocket as well. The cubes total size would be short range in width, height and width.


Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs. These can also be directed and propelled as projectiles towards targets. In both cases, the size and possible uses are limited only by the users will, chakra and skill. It also allows the user to cool down existing moisture in the high atmosphere to bring down a snow storm, similar to the original technique yet stronger and faster acting. This snow storm will not directly harm anyone but is useful to cover the field in snow rather quickly (2 turns) and to hinder visibility, sense of touch and hearing on anyone caught inside. The user is not immune to these effects though and must spend 15 chakra points per turn to sustain the blizzard, while becoming unable to mold other elements than Water, Wind or Ice.


 

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It says in the tech that you can freeze anything up to short range, but after that it doesn't do it instantly because it grows. I am basing my reply off that.

Similar to the original, weaker technique, the Greater Ice technique allows the user to, by making a simple hand seal (Ram) produce walls, pillars, etc of snow or ice. The ice constructs are rather simple in nature but resilient and strong, with the user being able to materialize them anywhere short range (though from that point they can grow up to long range) from him from the moisture in the air. He can, however, use any proportional water source within short-long range of him to produce said constructs.



The Mand'alor couldn't see the girl due to the wave's size, but it froze right before it made contact with her and the ice was spreading swiftly. It would catch up to them in no time, and something unexpected had to be done. Her ice techniques countered the Mandalorian Warlord's water ninjutsu pretty well for the time being.

Activating the second level of strength stimulant combined with being freed of his leg weights, the Mand'alorian crouched down low and used all of his power to explode off the ground, whizzing past the rocket in an instant, delivering a kick to get through the wave of ice in front of him that shot him through it, connecting with the girl behind. The rocket and the drones would have been caught in the ice behind him.

Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20
Description:A taijutsu attack were the user does a jumping kick into the opponents face.

 

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Rukia would first hear the most grating, offending sound she had ever heard. The sound of ice cracking under great stray was almost deafening as it filled every possible space. From in front of her the giant ice block would be cracking and shuddering under the massive force being applied to it. Rukia would catch a glimpse of a foot a split second before it broke though, using her agility and nimbleness rukia would side step the attack at the last possible second causing the man to fly past her and impacting the ice covered ground right behind her.

The moment she heard the man impact she would push off on her right leg rotating to her left your right, using the momentum she would deliver a strike with the back of her left fist. Not stopping there she would then spin back around to the other side to deliver a high kick with her heel to the other side of your head. The force would send you reeling away from rukia but would still be inside of short range.​


Type: Supplementary/Defense
Rank: E
Range: Close/self
Chakra: 5
Damage: N/A
Description:
The user, uses basic ninja training and the experience they have gained over the course of their ninja career to dodge direct attacks with minimum effort. They achieve this by using chakra to increase speed or contorting and flipping their body to achieve the effect without hindering the user.

- Only works on direct small scaled attacks and always
within reason (spikes,lightning spear, small
fireballs...etc)
- Doesn't work mid-air
- Can only be taught by Black Uchiha





Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Spinning on his foot, the user strikes the enemy with a strong back-fist, followed by a kick with the alternating leg to force him away.


 

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The ice was tougher than expected, yet he broke through. It gave the girl ample time to react with the sound of the ice breaking, enough so to completely side step the taijutsu with a speed the Mand'alor did not think she had, even in her enhanced form. Landing on the ice, he quickly swiveled his body around as he slid back on the slick ground, watching the girl charge forwards to attack.

She pushed off her feet and rotated with power, using that momentum to enhance a back-hand blow that was aiming to connect with the Mandalorian's face. It was her left hand that was being used to attack. The Mandalorian was a taijutsu expert and knew exactly what to do. Using her momentum against her, the Mandalorian Warlord used his right hand to get up underneath the girl's wrist before it would make contact with it's target, and carry it higher in an arc so much so that her back-hand would simply be directed too high to hit anything but the air above his own head. With her continuing momentum, he would get low and perform a simple leg sweep with his right leg, knocking her to the ground without much damage before he would jump a meter in the air and tuck his knees into his body. Once he was within striking distance of the girl, he extended his legs with much force and targeted her small chest, knocking the wind out of her and hopefully more than that.


Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.




Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.

 

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Rukia somehow found her self on the ground, this was not how she intended this to go, the man had easily diverted her attack with little effort. Anger began to boil inside rukia once more. Knowing that she was a terribly disadvantageous spot rukia had to act quick. Using her speed as well as the slickness of the ice rukia would roll to her right, your left, just in time to not get the shit stomped out of her. The force of your blow would easily crack the ice. From the rolling motion rukia would place her right hand on the ground to create a fulcrum point, she would then use the rolling motion to position her self into a crouching position. Rukia would then push off with all her might, lunging toward her opponent, as she does a sphere of rotating chakra would form in her left hand. Using the momentum of the lunge rukia would drive the sphere into the mans rib cage crushing his armor and breaking many bones. The impact would send the man tumbling quite a distance, just outside of short range.​


Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage, Namikaze Minato. The technique was taught to his sensei, Jiraiya, who then passed it on to Minato's young son, Naruto, years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact.


 
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