♛ Rei's Rules and Regulations
♛ Unofficial, Killing/Stealing allowed but doesn't count.
♛ CE's, CJ's, CFS's are all allowed
♛ We start at mid-range
♛ Terrain; Clear grassy fields.
♛ Post your bio and choose who goes first.
♛ Iori 'Supernova' Yagami in my signature.
Iori kicks off the match immediately and performs 2 handseals in quick succession while focusing his earth chakra into the ground beneath Yero, causing the ground beneath and all around him in short range to form into a large swamp, the swamp is long range in depth making it pretty much very hard for earth techniques to solidify the ground from beneath, as the swamp forms, Iori continues his assault and performs yet another handseal before slamming his hands to the ground, he then opens a portal in the sky and allows a large solid earthen lid shaped as a boar to fall from the sky directly above Yero, said lid would force Yero into the swamp and cover it, leaving minimal space for an escape.
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
Iori kicks off the match immediately and performs 2 handseals in quick succession while focusing his earth chakra into the ground beneath Yero, causing the ground beneath and all around him in short range to form into a large swamp, the swamp is long range in depth making it pretty much very hard for earth techniques to solidify the ground from beneath, as the swamp forms, Iori continues his assault and performs yet another handseal before slamming his hands to the ground, he then opens a portal in the sky and allows a large solid earthen lid shaped as a boar to fall from the sky directly above Yero, said lid would force Yero into the swamp and cover it, leaving minimal space for an escape.
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
As the ground begins to soften Yero releases a blast of hyouton throughout the ground, freezing it just as fast as the ground mushed up, and the sky above him casts its shadow down, showing a large object just falling from the sky above with the man's hands on the ground. Using one Hand seal due to his wind affinity, Yero creates two tornadoes that hold the lid up from both sides of his body, and directs them to converge upon one another in a V formation towards the man, dragging the earthen lid towards it's summoner, and as the tornadoes make it to the man, lifting him up and dissipating, the lid now free from the things holding it up, falls down on top of him, crushing him into the now frozen ground. As the tornadoes begin to travel, Yero takes a quick knee and places his hands on the ground, summoning a large volume of water around the man, no more than 4 feet above the man's head, crashing down on him to disrupt his movements and prevent him from moving away as the weight of the water pins him to the ground
(Hyouton:kenjitsu kitei) Ice Release: Solid Ground
Rank:A
Type:Supplementary/Defensive
Range:Short/Long
Chakra:30
Damage:0 (+15 to ground based ice jutsu used by user)
Description:
The user channels his ice chakra into the ground, freezing the moisture in the ground. (If in an arid area like a desert, this jutsu will not work). Once the moisture is frozen, the ice that is holding the earth together makes it harder for the opponent to use earth based jutsu, or jutsu that require channeling different chakra natures aside from Ice jutsu, severely slowing the jutsu speed of such jutsu. The user's own ice jutsu are empowered by the mixing of the elements, however the user is restricted by the same means, causing the user's own Fire, Lightning, Water, and Wind jutsu have problems traveling through the ground.
-Can only be used twice per battle
-Jutsu lasts three turns before the ice in the ground melts back to it's original form of normal moisture
(Fūton: Sakūgen Sebiti) - Wind Release: Slashing Tornado
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A stronger version of the original Wind Release: Great Slashing Tornado technique. The user creates two localized tornadoes by flapping their Giant Fan. The first tornado ensnares the opponent in it and the second tornado combines with the first to create one giant tornado that slashes the opponent to death with razor sharp wind pinions. This technique can be performed by ninja who do not wield the Giant fan but require to make a sequence of 7 hand seals to perform the technique.
(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
As the ground begins to soften Yero releases a blast of hyouton throughout the ground, freezing it just as fast as the ground mushed up, and the sky above him casts its shadow down, showing a large object just falling from the sky above with the man's hands on the ground. Using one Hand seal due to his wind affinity, Yero creates two tornadoes that hold the lid up from both sides of his body, and directs them to converge upon one another in a V formation towards the man, dragging the earthen lid towards it's summoner, and as the tornadoes make it to the man, lifting him up and dissipating, the lid now free from the things holding it up, falls down on top of him, crushing him into the now frozen ground. As the tornadoes begin to travel, Yero takes a quick knee and places his hands on the ground, summoning a large volume of water around the man, no more than 4 feet above the man's head, crashing down on him to disrupt his movements and prevent him from moving away as the weight of the water pins him to the ground
(Hyouton:kenjitsu kitei) Ice Release: Solid Ground
Rank:A
Type:Supplementary/Defensive
Range:Short/Long
Chakra:30
Damage:0 (+15 to ground based ice jutsu used by user)
Description:
The user channels his ice chakra into the ground, freezing the moisture in the ground. (If in an arid area like a desert, this jutsu will not work). Once the moisture is frozen, the ice that is holding the earth together makes it harder for the opponent to use earth based jutsu, or jutsu that require channeling different chakra natures aside from Ice jutsu, severely slowing the jutsu speed of such jutsu. The user's own ice jutsu are empowered by the mixing of the elements, however the user is restricted by the same means, causing the user's own Fire, Lightning, Water, and Wind jutsu have problems traveling through the ground.
-Can only be used twice per battle
-Jutsu lasts three turns before the ice in the ground melts back to it's original form of normal moisture
(Fūton: Sakūgen Sebiti) - Wind Release: Slashing Tornado
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A stronger version of the original Wind Release: Great Slashing Tornado technique. The user creates two localized tornadoes by flapping their Giant Fan. The first tornado ensnares the opponent in it and the second tornado combines with the first to create one giant tornado that slashes the opponent to death with razor sharp wind pinions. This technique can be performed by ninja who do not wield the Giant fan but require to make a sequence of 7 hand seals to perform the technique.
(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
As Iori notices Yero creating the tornadoes which hold up the lid and leads it towards his position, Iori quickly performs a single hand seal while gathering a large amount of his fire chakra within his body, he then exhales and releases the fire chakra in the form of a large and tall wall of intense and blazing hot flames, the wall of flames easily overpowers the tornadoes and incinerates the earthen lid while also melting the frozen portion of the ground before him, with the ground not frozen anymore as well as the large amount of water created by the melted Ice, the swamp used earlier would still be intact and therefore be once again a threat to Yero, taking this to his advantage, Iori acts quickly and sends wind into the clouds, darkening it as well as causing the environment to become a bit stormy, Iori then manipulates the darkened clouds just behind Yero and causes a large tornado with slicing wind to come down, he then causes the tornado to slam Yero into his back, slash his backside all over as well as toss him into the swamp.
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
While Yero is left to counter the wind and swamp combo, Iori performs a sequence of handseals and causes it to rain across the entire of the battlefield, said rain is linked with Iori's senses, so everything the rain touches, as well as any movement being made in the rain by another source of chakra, would be immediately sensed by him.
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.