[Closed, Official] vs Gen Eric, Shinobi

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Terrain: Rice paddy farm.

Range: 10m

Battle Type: No restrictions, official. Time limit of 24 hours.


Gen Eric



“Haha, it is I, the genius shinobi of the Eric Clan, Gen Eric! Be felled, villain!” came the cries of the man dressed in unassiming black garb, whom no one took seriously.

Forming the three handseals needed for the technique, but using his Sourceless Materialization Specialty, the Shinobi caused a dragon-like head to manifest from the ground infront of him, which churned the earth beneath it and fired a barrage of earthen blasts in the direction of the opponent.

Making a single handseal, though, the Shinobi quickly followed this by exhaling a steam of fire that ignited the earthen bullets, during them into globules of lava that burned brightly as they careened through the air, their immense heat setting ablaze everything in the vicinity of their landing.

Transitioning as he was exhaling a stream of fire, though, the Shinobi manipulates the steam after igniting the dragon constructs bullets to diverge and circle around, attempting to cut off escape routes from the dragons artillery with a wall of fire.

(Doton: Doryudan) - Earth Release: Earth Dragon Bullet
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as along as a mud source is available.

( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user exhales a flame breath from their mouth after making the tiger hand seal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.

(Katon: Honoo no Saigai Hi Kagayaku no Jutsu) - Fire Release: Flame of Disaster Fire Shine Technique
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.

HP: 75 Chakra: 555
 

Panthalassa

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Terrain: Rice paddy farm.

Range: 10m

Battle Type: No restrictions, official. Time limit of 24 hours.


Gen Eric



“Haha, it is I, the genius shinobi of the Eric Clan, Gen Eric! Be felled, villain!” came the cries of the man dressed in unassiming black garb, whom no one took seriously.

Forming the three handseals needed for the technique, but using his Sourceless Materialization Specialty, the Shinobi caused a dragon-like head to manifest from the ground infront of him, which churned the earth beneath it and fired a barrage of earthen blasts in the direction of the opponent.

Making a single handseal, though, the Shinobi quickly followed this by exhaling a steam of fire that ignited the earthen bullets, during them into globules of lava that burned brightly as they careened through the air, their immense heat setting ablaze everything in the vicinity of their landing.

Transitioning as he was exhaling a stream of fire, though, the Shinobi manipulates the steam after igniting the dragon constructs bullets to diverge and circle around, attempting to cut off escape routes from the dragons artillery with a wall of fire.

(Doton: Doryudan) - Earth Release: Earth Dragon Bullet
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as along as a mud source is available.

( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user exhales a flame breath from their mouth after making the tiger hand seal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.

(Katon: Honoo no Saigai Hi Kagayaku no Jutsu) - Fire Release: Flame of Disaster Fire Shine Technique
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.

HP: 75 Chakra: 555
Panthamino Pangaia [x]
Since the bio is lacking an update, it doesn't have specialities listed.
So my specialities are Water Apex ( No handseals ) and Sourceless. CFS Speciality is Serengeti Spears. Extra Speciality is Sage Master, entering sage mode is passive.




Panthamino appears in a burst of water that grows from the ground, with a wicked smile and laughter.

BEGONE FOOLISH HERO! YOU'LL BE A THORN IN MY PLANS NO MORE!

In his right hand, he wields a generic long-sized scythe, like the grim reaper. The scythe is carved in the striated carvings of a Serengeti Spear user, facing the dragon shots with a dramatic expression of evilness and confidence.
Sprinting forward, he manuevres the scythe downwards, when about to me hit by one of the blazing mud shots, creating a localized burst of wind from the harnessed air drag, that propels him upwards, above the barrage.


( Ouryuujin Yarijutsu: Sho-ru ) Serengeti Spears: Netela
Type: Supplementary/Defensive
Rank: C
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Netela is a form of enhanced movement, where the user will direct the weapon's motions towards the ground, creating localized burst of wind from the entrapped air drag which will propel them towards a target at great speed. The user can also use this technique to immediately halt their own moment, creating a safe wind cushion for them to land on or stop mid-air, or even propel themselves a different direction mid-air. This works on themselves or others, as the burst is essentially non damaging.

Before dropping down atop the dragon head, smashing it downwards in a shield of air, blasting both the dragon and the hero outwards, in a shockwave of air and burning mud debris from the obliteration of the fire-mud dragon.

( Ouryuujin Yarijutsu: Kokudo ) Serengeti Spears: Nok Terracotta
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Descritpion: Nok Terracotta is a form of parry that creates a strong and steady sheen of wind across a honed blade by spiraling it across oneself, before inverting it into a close-body parry, which will explode the wind outwards, like a human-size oval shield, cushioning a blow and pushing any short-range target outwards damagelessly.
Note: Can only be used once every 2 turns.

Facing me was your SECOND MISTAKE!
 
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Panthamino Pangaia [x]
Since the bio is lacking an update, it doesn't have specialities listed.
So my specialities are Water Apex ( No handseals ) and Sourceless. CFS Speciality is Serengeti Spears. Extra Speciality is Sage Master, entering sage mode is passive.




Panthamino appears in a burst of water that grows from the ground, with a wicked smile and laughter.

BEGONE FOOLISH HERO! YOU'LL BE A THORN IN MY PLANS NO MORE!

In his right hand, he wields a generic long-sized scythe, like the grim reaper. The scythe is carved in the striated carvings of a Serengeti Spear user, facing the dragon shots with a dramatic expression of evilness and confidence.
Sprinting forward, he manuevres the scythe downwards, when about to me hit by one of the blazing mud shots, creating a localized burst of wind from the harnessed air drag, that propels him upwards, above the barrage.


( Ouryuujin Yarijutsu: Sho-ru ) Serengeti Spears: Netela
Type: Supplementary/Defensive
Rank: C
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Netela is a form of enhanced movement, where the user will direct the weapon's motions towards the ground, creating localized burst of wind from the entrapped air drag which will propel them towards a target at great speed. The user can also use this technique to immediately halt their own moment, creating a safe wind cushion for them to land on or stop mid-air, or even propel themselves a different direction mid-air. This works on themselves or others, as the burst is essentially non damaging.

Before dropping down atop the dragon head, smashing it downwards in a shield of air, blasting both the dragon and the hero outwards, in a shockwave of air and burning mud debris from the obliteration of the fire-mud dragon.

( Ouryuujin Yarijutsu: Kokudo ) Serengeti Spears: Nok Terracotta
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Descritpion: Nok Terracotta is a form of parry that creates a strong and steady sheen of wind across a honed blade by spiraling it across oneself, before inverting it into a close-body parry, which will explode the wind outwards, like a human-size oval shield, cushioning a blow and pushing any short-range target outwards damagelessly.
Note: Can only be used once every 2 turns.

Facing me was your SECOND MISTAKE!
“Hoho!” laughed the Shinobi, as his opponent vaulted through the air, deftly avoiding the barrage of lava bullets and the rain of fire that attempted to come after.

Forming a single handseal as his opponent came down upon his earthen dragon construct, Eric’s skin would turn black; not that it would really be noticeable underneath his gaudy garb. Shielded from the splatter of the burning mud, he stood with undeserved confidence as his enemy spoke.

“Oh? And pray tell, what was my first!” he said, as he pulled a giant shuriken off his back, aiming to use it as a melee weapon if needed against his opponent’s scythe. While doing so, though, he took his other hand and attempted to deftly hide an small package of exploding tags on the side towards his body.

Taking in hand, he would leap forward dramatically , his body still as hard as iron, with the intent to kick his opponent backward into one of the rice paddies.
(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals


(Fuda Kakusu no Jutsu) Tag Hidding Technique
Type: Supplementary
Rank: C-Rank
Range: Short
Chakra: 5 (per tag) (30)
Damage: N/A
Description:
The user will use his chakra to hide a paper tag inside an inanimate object, like the ground or a wall. The tag can be a sealing tag or an explosive tag. The technique can be used to hide more than one tag per use if the user spends more chakra. Hidden tags can be detected by doujutsu or expert sensory ninjas.

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20 +40 = 60
Description:A taijutsu attack were the user does a jumping kick into the opponents face.

Hp: 75
Chakra: 505
 

Panthalassa

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“Hoho!” laughed the Shinobi, as his opponent vaulted through the air, deftly avoiding the barrage of lava bullets and the rain of fire that attempted to come after.

Forming a single handseal as his opponent came down upon his earthen dragon construct, Eric’s skin would turn black; not that it would really be noticeable underneath his gaudy garb. Shielded from the splatter of the burning mud, he stood with undeserved confidence as his enemy spoke.

“Oh? And pray tell, what was my first!” he said, as he pulled a giant shuriken off his back, aiming to use it as a melee weapon if needed against his opponent’s scythe. While doing so, though, he took his other hand and attempted to deftly hide an small package of exploding tags on the side towards his body.

Taking in hand, he would leap forward dramatically , his body still as hard as iron, with the intent to kick his opponent backward into one of the rice paddies.
(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals


(Fuda Kakusu no Jutsu) Tag Hidding Technique
Type: Supplementary
Rank: C-Rank
Range: Short
Chakra: 5 (per tag) (30)
Damage: N/A
Description:
The user will use his chakra to hide a paper tag inside an inanimate object, like the ground or a wall. The tag can be a sealing tag or an explosive tag. The technique can be used to hide more than one tag per use if the user spends more chakra. Hidden tags can be detected by doujutsu or expert sensory ninjas.

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20 +40 = 60
Description:A taijutsu attack were the user does a jumping kick into the opponents face.

Hp: 75
Chakra: 505
As his opponent jumps forward, Pantha drops down, spining his right leg close to the ground as he lowers himself beneath his opponent's dynamic entry. He keeps the scythe close to his body, using the scythe's blade on the right side of his body, as crescent bladed armor. As he lowers his stance, Pantha unleashes a blast of radioactive water, burning intensely with Medium ranked Corrosion Burning and inducing Medium ranked Radiation Sickness. The blast has the shape of an ancient glowing coelacanth, and pushes Gen Eric slightly out of balance, as both the weakened Earth Spear and the Panthalassic Water technique physically neutralize eachother, but the remnant of radioactivity start infecting his organism.

(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:20
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

( Oujuusuiton: Hottan ) Panthalassic Water Release: Hadean ⤘ Origin
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Origin is a Passive technique that pertains to the consequences of interacting with Panthalassic Water's Radioactivity. As it comes from self-radiolysis, Panthalassic Water exudes a great amount of energy, increasing the core temperature of the element into burning degrees, while acquiring a great corrosion effect onto organic matter. As such, the effects of the element will be split into two different categories, Radiation Poisoning and Corrosion Burning, though they are linked.
Corrosion Burning is induced on contact with the element, and happens due to the high injection of energy into the target and the element itself, breaking up the cells essentially corroding the target's tissues. These range from Mild to Medium to Severe. In Mild, the initial damage from D-C Ranks, the tissues will have a bright red coloring indicative of first degree burning, and will itch and tingle highly and uncomfortably as the corrosion takes effect. In Medium, the initial damage of B-A ranks, the skin will break apart with second degree burning and boiling, and the itchiness will spread to the peripheral areas while the points of contact will hurt beyond that of a normal burning. In Severe, the initial damage of S and higher, the pain will be unbearable and spread quickly to the peripheral areas, while the main targetted areas will melt away even numbing the sensation as it corrodes through flesh and nerves. The effects of Corrosion Burning are stackable, so they increase in severity rank every turn the contact remains. Depending on the area burnt, the effects can be fatal, especially when targeting vital areas of the body. Effects do not revert when contact is lost, unless healed.
Radiation Sickness is induced on contact with the element , it pertains to the inner consequences of being infused with Panthalassic Water radiation on a cellular and systematic level. This also incorporates PW's property of severing water chakra, in the sense that it's parasitic properties will spread through the chakra system as well as the organ system. The effects range for Mild to Medium to severe. In Mild, the initial effect of D-C Ranks, the Radiation Sickness will cause generalized weakness and loss of dexterity preventing the usage of high ranking Taijutsu and techniques or elements that utilize Water Chakra ( S and Above ), and losing the ability to aim properly. In Medium, the initial effect of B-A ranks, the weakness will spread into generalized sweating and organ failure, as well as small but multiple fish egg-like tumors from the chakra unbalance. It prevents the usage of Taijutsu and Water beyond that of C rank or Basic Ninjutsu beyond A rank, the target will be unable to properly chain together more than 2 handseals without fumbling. In Severe, the sickness will cause multiple organ failure and possible hallucination, mostly making the opponent see double or blurry, and hearing loud roaring sounds or scratching like those of dinosaurs or other ancient creatures and insects. The user will be unable to stand and his water chakra usage is severed completely, as are his ability to chain handseals or utilize Basic Ninjutsu beyond D rank. The effects are stackable the more turns the opponent remains in contact with the element, increasing one rank per turn and require one full turn to fully mature. The effects decrease 1 rank each turn if the opponent breaks contact with the element and do not stack unless the target remains in contact. One turn after Severe effect results in loss of consciousness, two turns results in Death, both do not revert when contact is lost unless healed. If the target inhales the element, it will take 3 turns for the effects to reduce by 1 rank.
Note: Panthalassic Release users have a high degree of immunity when it comes to their own element, allowing them to touch or be in their element relatively safe and harmlessly. When they compare to other users, though, their immunity is not so strong. They delay the effects by one rank and require double the amount of time to increase in severity, while require half the time to recover when not exposed. Likewise, they can completely counter each other's radioactivity effect by utilizing their own techniques against them.
Note: This technique also allows for the possibility of converting Water Chakra into Panthalassic Chakra, so that the user can perform Water Release techniques as Panthalassic Water. This can be done in the same timeframe as a water technique, used 4 times per battle. This will cost one of the users 3 moves per turn.


( Oujuusuiton: Shi-rakansu ) Panthalassic Water Release: Devonian ⤘ Coelacanth
Type: Offensive/Defensive/Supplementary
Rank: D-S ( B )
Range: Short-Long
Chakra Cost: 10-40 ( 20 )
Damage Points: 20-80 ( 40 )
Description: Coelacanth is basic application of the Panthalassic Water Release with a great versatility of usage. It consist on producing or manipulating panthalassic water into the shape of a massive ancestral tetrapod, with a glowing core of acqua marine fanged skeleton that showcases the four-limbed skeleton of the fish, while warning to the corroding radioactivity and burning temperature of the water, which leaks out in a trail of panthalassic water as it moves through the air or water. The projectile can be produced from existing water sources, mist or spat out, or it can be a simple manipulation of existing panthalassic water sources. The coelacanth-like projectile produces great damage from the highly dense water, like a ton of bricks, and from the burning corrosion of the element. The projectile has enough fluidity and versatility to be able separate and join together effortlessly, as it byparts into multiples of 2, where the projectiles halve in power and size, at a minimum division of D rank in power, or 16 individual projectiles, the size of 2 average male adults, giving the original one about the size of half a Boss Summoning.
Note: The coelacanth can be produced, and manipulated through body motions, in separated or original form anywhere within Mid-range, freely within Short-Range, and can be shot in a linear manner outside of Mid-range.
Note: The user can produce lower versions of the coelacanth projectile following the previous descriptions, but allowing less and less divisions as the original coelacanth gets smaller, for example, a B rank can only split into 4 D Ranks, and the D rank variant is a single projectile.
Note: S rank can only be used 3 times per battle with no PW techniques above A rank in the following turn, 4 times per event. The A rank can only be used every 3 turns. B rank can only be used every 2 turns, but allows for up to 2 multiple usages of the technique.
Note: Separating or changing the direction through control will count as one of the three moves per turn.
 
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As his opponent jumps forward, Pantha drops down, spining his right leg close to the ground as he lowers himself beneath his opponent's dynamic entry. He keeps the scythe close to his body, using the scythe's blade on the right side of his body, as crescent bladed armor. As he lowers his stance, Pantha unleashes a blast of radioactive water, burning intensely with Medium ranked Corrosion Burning and inducing Medium ranked Radiation Sickness. The blast has the shape of an ancient glowing coelacanth, and pushes Gen Eric slightly out of balance, as both the weakened Earth Spear and the Panthalassic Water technique physically neutralize eachother, but the remnant of radioactivity start infecting his organism.

(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:20
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.

( Oujuusuiton: Hottan ) Panthalassic Water Release: Hadean ⤘ Origin
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Origin is a Passive technique that pertains to the consequences of interacting with Panthalassic Water's Radioactivity. As it comes from self-radiolysis, Panthalassic Water exudes a great amount of energy, increasing the core temperature of the element into burning degrees, while acquiring a great corrosion effect onto organic matter. As such, the effects of the element will be split into two different categories, Radiation Poisoning and Corrosion Burning, though they are linked.
Corrosion Burning is induced on contact with the element, and happens due to the high injection of energy into the target and the element itself, breaking up the cells essentially corroding the target's tissues. These range from Mild to Medium to Severe. In Mild, the initial damage from D-C Ranks, the tissues will have a bright red coloring indicative of first degree burning, and will itch and tingle highly and uncomfortably as the corrosion takes effect. In Medium, the initial damage of B-A ranks, the skin will break apart with second degree burning and boiling, and the itchiness will spread to the peripheral areas while the points of contact will hurt beyond that of a normal burning. In Severe, the initial damage of S and higher, the pain will be unbearable and spread quickly to the peripheral areas, while the main targetted areas will melt away even numbing the sensation as it corrodes through flesh and nerves. The effects of Corrosion Burning are stackable, so they increase in severity rank every turn the contact remains. Depending on the area burnt, the effects can be fatal, especially when targeting vital areas of the body. Effects do not revert when contact is lost, unless healed.
Radiation Sickness is induced on contact with the element , it pertains to the inner consequences of being infused with Panthalassic Water radiation on a cellular and systematic level. This also incorporates PW's property of severing water chakra, in the sense that it's parasitic properties will spread through the chakra system as well as the organ system. The effects range for Mild to Medium to severe. In Mild, the initial effect of D-C Ranks, the Radiation Sickness will cause generalized weakness and loss of dexterity preventing the usage of high ranking Taijutsu and techniques or elements that utilize Water Chakra ( S and Above ), and losing the ability to aim properly. In Medium, the initial effect of B-A ranks, the weakness will spread into generalized sweating and organ failure, as well as small but multiple fish egg-like tumors from the chakra unbalance. It prevents the usage of Taijutsu and Water beyond that of C rank or Basic Ninjutsu beyond A rank, the target will be unable to properly chain together more than 2 handseals without fumbling. In Severe, the sickness will cause multiple organ failure and possible hallucination, mostly making the opponent see double or blurry, and hearing loud roaring sounds or scratching like those of dinosaurs or other ancient creatures and insects. The user will be unable to stand and his water chakra usage is severed completely, as are his ability to chain handseals or utilize Basic Ninjutsu beyond D rank. The effects are stackable the more turns the opponent remains in contact with the element, increasing one rank per turn and require one full turn to fully mature. The effects decrease 1 rank each turn if the opponent breaks contact with the element and do not stack unless the target remains in contact. One turn after Severe effect results in loss of consciousness, two turns results in Death, both do not revert when contact is lost unless healed. If the target inhales the element, it will take 3 turns for the effects to reduce by 1 rank.
Note: Panthalassic Release users have a high degree of immunity when it comes to their own element, allowing them to touch or be in their element relatively safe and harmlessly. When they compare to other users, though, their immunity is not so strong. They delay the effects by one rank and require double the amount of time to increase in severity, while require half the time to recover when not exposed. Likewise, they can completely counter each other's radioactivity effect by utilizing their own techniques against them.
Note: This technique also allows for the possibility of converting Water Chakra into Panthalassic Chakra, so that the user can perform Water Release techniques as Panthalassic Water. This can be done in the same timeframe as a water technique, used 4 times per battle. This will cost one of the users 3 moves per turn.


( Oujuusuiton: Shi-rakansu ) Panthalassic Water Release: Devonian ⤘ Coelacanth
Type: Offensive/Defensive/Supplementary
Rank: D-S ( B )
Range: Short-Long
Chakra Cost: 10-40 ( 20 )
Damage Points: 20-80 ( 40 )
Description: Coelacanth is basic application of the Panthalassic Water Release with a great versatility of usage. It consist on producing or manipulating panthalassic water into the shape of a massive ancestral tetrapod, with a glowing core of acqua marine fanged skeleton that showcases the four-limbed skeleton of the fish, while warning to the corroding radioactivity and burning temperature of the water, which leaks out in a trail of panthalassic water as it moves through the air or water. The projectile can be produced from existing water sources, mist or spat out, or it can be a simple manipulation of existing panthalassic water sources. The coelacanth-like projectile produces great damage from the highly dense water, like a ton of bricks, and from the burning corrosion of the element. The projectile has enough fluidity and versatility to be able separate and join together effortlessly, as it byparts into multiples of 2, where the projectiles halve in power and size, at a minimum division of D rank in power, or 16 individual projectiles, the size of 2 average male adults, giving the original one about the size of half a Boss Summoning.
Note: The coelacanth can be produced, and manipulated through body motions, in separated or original form anywhere within Mid-range, freely within Short-Range, and can be shot in a linear manner outside of Mid-range.
Note: The user can produce lower versions of the coelacanth projectile following the previous descriptions, but allowing less and less divisions as the original coelacanth gets smaller, for example, a B rank can only split into 4 D Ranks, and the D rank variant is a single projectile.
Note: S rank can only be used 3 times per battle with no PW techniques above A rank in the following turn, 4 times per event. The A rank can only be used every 3 turns. B rank can only be used every 2 turns, but allows for up to 2 multiple usages of the technique.
Note: Separating or changing the direction through control will count as one of the three moves per turn.
Oof, that Panthalassic Water stuff is rough.



Gen Eric flipped backwards repeatedly, a completely unnecessary number of times, after the searing water struck him, eating through the steel like layer on his skin as his opponent deftly avoid his strike.

"Gah!" he exclaimed, as he looked at his skin. With the iron flaking away, he could see where his shinobi suit had been burned away, and his skin looked not unlike the time he absentmindedly reached into a pot of boiling ramen to retrieve the chopsticks he had dropped.

"This was dry clean only!" he said, as, fighting through the nausea that was afflicting him, he coated his body yet again in Earthen Energies, this time aiming for a more substantial armor that would protect him from the angry noodle water.

Following this, though, he threaded a unique strand of shinobi wire through his Giant Shuriken, which he then threw at the enemy, aiming to strike them with it; however, haha, it was a ruse!

"Hoho!"

He predicted the opponent would do something to try and deflect or avoid the shuriken, but he would simply move it out of the way.

And when he did so, able to bring the shuriken back at the enemy from behind, he would then activate the six exploding tags he hid within the shuriken previously, to assault the opponent with a powerful, unexpected explosion.

Though, Gen Eric narrating this events under his breath out loud might diminish the surprise factor, depending on how good the opponent's hearing was.

(Doton no Yoroi) - Earth Release Armor
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20 (-10 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B-rank Ninjutsu techniques, but is vulnerable to Raiton.

(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

(Ninpo: Jibaku Fuda: Kassei) - Ninja Art: Exploding Tag: Activate
Rank: C
Type: Offensive
Range: Short-Long
Chakra cost: 15
Damage points: 30
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. The exploding tags that the Third Hokage used were different than the usual bomb tags, being yellow in color instead of white with a red border.
HP: 75
Chakra: 480
Radiation Level: Medium
 

Panthalassa

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Oof, that Panthalassic Water stuff is rough.



Gen Eric flipped backwards repeatedly, a completely unnecessary number of times, after the searing water struck him, eating through the steel like layer on his skin as his opponent deftly avoid his strike.

"Gah!" he exclaimed, as he looked at his skin. With the iron flaking away, he could see where his shinobi suit had been burned away, and his skin looked not unlike the time he absentmindedly reached into a pot of boiling ramen to retrieve the chopsticks he had dropped.

"This was dry clean only!" he said, as, fighting through the nausea that was afflicting him, he coated his body yet again in Earthen Energies, this time aiming for a more substantial armor that would protect him from the angry noodle water.

Following this, though, he threaded a unique strand of shinobi wire through his Giant Shuriken, which he then threw at the enemy, aiming to strike them with it; however, haha, it was a ruse!

"Hoho!"

He predicted the opponent would do something to try and deflect or avoid the shuriken, but he would simply move it out of the way.

And when he did so, able to bring the shuriken back at the enemy from behind, he would then activate the six exploding tags he hid within the shuriken previously, to assault the opponent with a powerful, unexpected explosion.

Though, Gen Eric narrating this events under his breath out loud might diminish the surprise factor, depending on how good the opponent's hearing was.

(Doton no Yoroi) - Earth Release Armor
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20 (-10 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B-rank Ninjutsu techniques, but is vulnerable to Raiton.

(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

(Ninpo: Jibaku Fuda: Kassei) - Ninja Art: Exploding Tag: Activate
Rank: C
Type: Offensive
Range: Short-Long
Chakra cost: 15
Damage points: 30
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. The exploding tags that the Third Hokage used were different than the usual bomb tags, being yellow in color instead of white with a red border.
HP: 75
Chakra: 480
Radiation Level: Medium
Your first mistake was.... well... your first mistake... hum.... I'll get back on that...

Patha shouted, as his opponent was sent flying by the coelacanth. He then bit his finger, drawing blood.

But I do know your third! Such heavy armour will only hinder you at sea...

He said, with the same evil smile as before, witnessing Gen Eric of the Gen clan bunkering himself with the earthen water, and throwing the giant shuriken. In a matter of instant, water was summoned from the ground in front of him, around Eric and his weapon, arresting the shuriken's momentum and driving it upwards.

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Type: Supplementary/Defensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: After performing the required handseals: Tiger → Dog → Monkey → Snake → Boar → Tiger, the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

Then Pantha performed a line of handseals that summoned a great white shark, with a single evil scar across his right eye. The shark swam forth with increadible speed, atempting to devour the little shinobi with his bloodthirsty jaws.

(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.
 
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Your first mistake was.... well... your first mistake... hum.... I'll get back on that...

Patha shouted, as his opponent was sent flying by the coelacanth. He then bit his finger, drawing blood.

But I do know your third! Such heavy armour will only hinder you at sea...

He said, with the same evil smile as before, witnessing Gen Eric of the Gen clan bunkering himself with the earthen water, and throwing the giant shuriken. In a matter of instant, water was summoned from the ground in front of him, around Eric and his weapon, arresting the shuriken's momentum and driving it upwards.

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Type: Supplementary/Defensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: After performing the required handseals: Tiger → Dog → Monkey → Snake → Boar → Tiger, the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

Then Pantha performed a line of handseals that summoned a great white shark, with a single evil scar across his right eye. The shark swam forth with increadible speed, atempting to devour the little shinobi with his bloodthirsty jaws.

(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.
What part of dry-clean only didn't they understand?! thought Gen, as he suddenly found himself surrounded in water, his attempt to surprise the enemy with his exploding tag laden shuriken cut short. However, when he suddenly found himself facing down a large shark, Gen would demonstrate the power of his armor to his opponent.

Performing a powerful spinning back-kick, Gen would catch the shark across its flank, using the power of his blow to toss aside the creature and rupturing the prison of water, as he leapt backwards a bit; focusing his chakra and utilizing his sourceless materialization specialist ability, two large cuboids of earth formed around him and began orbiting him.

"Heavy it may be, but at the sea floor is just more earth!"

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40 +10 = 50
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.

-10 Chakra to Maintain Earthen Armor.

HP:75
Chakra: 450
 

Panthalassa

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What part of dry-clean only didn't they understand?! thought Gen, as he suddenly found himself surrounded in water, his attempt to surprise the enemy with his exploding tag laden shuriken cut short. However, when he suddenly found himself facing down a large shark, Gen would demonstrate the power of his armor to his opponent.

Performing a powerful spinning back-kick, Gen would catch the shark across its flank, using the power of his blow to toss aside the creature and rupturing the prison of water, as he leapt backwards a bit; focusing his chakra and utilizing his sourceless materialization specialist ability, two large cuboids of earth formed around him and began orbiting him.

"Heavy it may be, but at the sea floor is just more earth!"

(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40 +10 = 50
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.

(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.

-10 Chakra to Maintain Earthen Armor.

HP:75
Chakra: 450
Panthamino waits for the right moment to act, as the shark approaches his opponent. His wicked smile grows greater and greater, expectant of the foolish hero's attack. Suddenly, as the man kicks the shark, and connects to leap backwards, which invariably arrrests his kinetic momentum, Pantha crystalizes the surrounding water into several spikes, pinning the hero near his joints and limbs. While the armor keeps him intact and unmovable, the spikes constrict his motions so as not to allow absolutely any leverage, keeping him pinned down and unbalanced as he falls backwards to the ground, open to be slashed by quick flying slash shot by pantha's scythe.

( Suiton: Suikaatsu ) Water Release: Piezophile
Type: Offensive/Supplementary
Rank: B rank
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: A variant from the secret technique of Takigakure, with one handseal the user is able to spit out a burst of water that the user compresses incredible amounts, making it seems solid and sharp, almost crystalline in nature, splitting it apart into a torrent of water projectiles ranging from needles to throwing daggers. Alternatively, the user is able to utilize the existing water within range, slapping their hands together, making it burst outwards to propel someone in the air, before turning into a torrent of near-crystalline projectiles. While they're compressed, they can be wielded by everyone as normal ninja tools, though they can only be directly manipulated with chakra by the user.
Note: They will decompress and turn into puddles after 2 turns.
Note: The user can only re-utilize this technique in the turn after the previous projectiles decompress.

While the slash is crimson, it is clear that a wind sheen permeates the crescent, as Pantha performs the kenjutsu attack through his Serengeti Spears mastery, having it acquire an elemental neutrality, similar to Leaf Dragon God. The slash would punch through the armour and splatter against it's hide, neutralizing it completely while wrapping the shinobi in a sheen of air drag, heating up the surrounding water. The damage would be minimal, yet distracting, while the Piezophile technique would now be able to constrict enough to asphyxiate, in conjunction with the actual water ball of Heaven's Convergence.

( Suraisu Shinku no Nami ) - Slicing Crimson Wave
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.
 
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Panthamino waits for the right moment to act, as the shark approaches his opponent. His wicked smile grows greater and greater, expectant of the foolish hero's attack. Suddenly, as the man kicks the shark, and connects to leap backwards, which invariably arrrests his kinetic momentum, Pantha crystalizes the surrounding water into several spikes, pinning the hero near his joints and limbs. While the armor keeps him intact and unmovable, the spikes constrict his motions so as not to allow absolutely any leverage, keeping him pinned down and unbalanced as he falls backwards to the ground, open to be slashed by quick flying slash shot by pantha's scythe.

( Suiton: Suikaatsu ) Water Release: Piezophile
Type: Offensive/Supplementary
Rank: B rank
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: A variant from the secret technique of Takigakure, with one handseal the user is able to spit out a burst of water that the user compresses incredible amounts, making it seems solid and sharp, almost crystalline in nature, splitting it apart into a torrent of water projectiles ranging from needles to throwing daggers. Alternatively, the user is able to utilize the existing water within range, slapping their hands together, making it burst outwards to propel someone in the air, before turning into a torrent of near-crystalline projectiles. While they're compressed, they can be wielded by everyone as normal ninja tools, though they can only be directly manipulated with chakra by the user.
Note: They will decompress and turn into puddles after 2 turns.
Note: The user can only re-utilize this technique in the turn after the previous projectiles decompress.

While the slash is crimson, it is clear that a wind sheen permeates the crescent, as Pantha performs the kenjutsu attack through his Serengeti Spears mastery, having it acquire an elemental neutrality, similar to Leaf Dragon God. The slash would punch through the armour and splatter against it's hide, neutralizing it completely while wrapping the shinobi in a sheen of air drag, heating up the surrounding water. The damage would be minimal, yet distracting, while the Piezophile technique would now be able to constrict enough to asphyxiate, in conjunction with the actual water ball of Heaven's Convergence.

( Suraisu Shinku no Nami ) - Slicing Crimson Wave
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.
Pantha's onslaught was relentless, however, it seemed they wish to give him a bit of a breather; while bound by a strange water technique forming prickly needles, Gen's armor absorbed the blow with nary a struggle. Restrained within the mass of water after deftly dealing with the large toothy fish, though, was problematic.

But when his opponent released a rippling red wave of iridescent energy, the power of the wind-impregnated shockwave would burst the water barrier surrounding Gen, in order to then make it to his earthen armor; weakened by the previous attack somewhat, it shattered under the blow, but not before doing a fine job lessening the blow.

Scattered backwards by the incredible power, Gen's hood fell away in tatters, revealing his countenance beneath. A completely unremarkable man with black hair and eyes and an almost comically forgettable face.

"That was a big fish, but I'm not a big fan of sushi! I prefer mine grilled!" quipped Gen as he formed a single hand seal and exhaled a large breath, sending three large dragon heads firing off towards his opponent.

Running behind his own technique, though, Gen Eric continued his attack by switching to an earthen element, focusing on the silt and soil beneath his enemy's area, and causing several spikes to appear from the ground in an attempt to skewer them.

Knowing the obvious weakness of his follow up technique, Gen Eric moved to hopefully capatlize on it, leaping into the air and screaming like he had heard people do in his low budge Kung Fu movies, aiming to deliver a powerful kick to catch his enemy off guard.

"Watah!"

(Katon: Gōryūka no Jutsu) - Fire Release: Great Dragon Fire Technique
Type: Offense/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

(Doton: Dosekidake no Jutsu) - Earth Release: Earth and Stone Bamboo Shoot Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
HP: 55
Chakra: 410
 

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Pantha's onslaught was relentless, however, it seemed they wish to give him a bit of a breather; while bound by a strange water technique forming prickly needles, Gen's armor absorbed the blow with nary a struggle. Restrained within the mass of water after deftly dealing with the large toothy fish, though, was problematic.

But when his opponent released a rippling red wave of iridescent energy, the power of the wind-impregnated shockwave would burst the water barrier surrounding Gen, in order to then make it to his earthen armor; weakened by the previous attack somewhat, it shattered under the blow, but not before doing a fine job lessening the blow.

Scattered backwards by the incredible power, Gen's hood fell away in tatters, revealing his countenance beneath. A completely unremarkable man with black hair and eyes and an almost comically forgettable face.

"That was a big fish, but I'm not a big fan of sushi! I prefer mine grilled!" quipped Gen as he formed a single hand seal and exhaled a large breath, sending three large dragon heads firing off towards his opponent.

Running behind his own technique, though, Gen Eric continued his attack by switching to an earthen element, focusing on the silt and soil beneath his enemy's area, and causing several spikes to appear from the ground in an attempt to skewer them.

Knowing the obvious weakness of his follow up technique, Gen Eric moved to hopefully capatlize on it, leaping into the air and screaming like he had heard people do in his low budge Kung Fu movies, aiming to deliver a powerful kick to catch his enemy off guard.

"Watah!"

(Katon: Gōryūka no Jutsu) - Fire Release: Great Dragon Fire Technique
Type: Offense/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

(Doton: Dosekidake no Jutsu) - Earth Release: Earth and Stone Bamboo Shoot Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

(Doroppu Kikku) - Drop Kick
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.
HP: 55
Chakra: 410
Panthamino is irked that his technique combination didn't work as well as he wanted. As soon as the hero performed his technique, Pantha materialized three water sharks out of thin air to combat the three water dragons. The sharks rip through the fire and shoot towards the young hero, as Pantha senses the rising spears all around himself and answers in a similar coin, by raising out of the ground up to the same heigh as the tip of the spear through the emergence of several chipped and sharp shark teeth, that pillar beneath Pantha.

( Suiton: Suikō Teppō no Jutsu) Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

( Same: Tisu ) – Shark: Teeth
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: Using his access to the shark contract, the user is able to generate the teeth of shark. However, the teeth can only be made short range from him as this jutsu is bound by the rules of summoning techniques. The user generates the teeth by physically summoning them to the field. These teeth are formed in short range of the user and can travel up to long range. If created with 20 chakra and 40 damage, the length of the tooth is equivalent to the width of their torso. The user can shoot as many teeth as he wishes at one time but they must all add up to B rank. These teeth can be used in two ways 1) They can be thrown or shot out at the opponent by shooting these teeth from the body. 2) The teeth can be summoned above the opponent making them crash down upon him/her. These teeth can range in size and number.
Note: Can only be used by a shark signer.
Note: Courtesy of Daemon

Pantha then finalizes the move by changing the air around the hero's body, as he dropkicks, turning him around towards on of the bigger and sharper shark teeth, for him to impale himself.

CARE NOT FOR YOU DRY CLEANING!

(Magunasu kyokusei) - Magnus' Polarity
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: Magnus' Polarity is a supplementary technique which is used in conjuction with bodies (either elemental techniques which are rather solid and within reason or weapons of sorts) in motion, or rather to supplement the way in which they move. The user of the technique would perform but a single hand seal before making changes in the air which is surrounding the specific body/entity. By changing the pressure (in the air) around them they would cause for change in their trajoctory. Increasing the pressure at the specific part of the entity would cause for increase in speed on that side and decreasing the pressure points at specific parts of the air would cause for decrease in speed in that direction. By changing the amount of pressure in the air applied to the specific parts of the body of the entity would actually cause a change in direction. This could also be applied to taijutsu to a certain degree or when someone is in motion by releasing chakra around the specific part of their body. Once applied this technique is instantaneous as it doesn't have effects on its own but rather only when used in combination with other techniques or bodies.
Note: Can only be used twice per battle when used in combination with Taijutsu
Note: Can only be Taught by Akasha
[/Spoiler]
 
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Panthamino is irked that his technique combination didn't work as well as he wanted. As soon as the hero performed his technique, Pantha materialized three water sharks out of thin air to combat the three water dragons. The sharks rip through the fire and shoot towards the young hero, as Pantha senses the rising spears all around himself and answers in a similar coin, by raising out of the ground up to the same heigh as the tip of the spear through the emergence of several chipped and sharp shark teeth, that pillar beneath Pantha.

( Suiton: Suikō Teppō no Jutsu) Water Release: Water Shark Gun Technique
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: An advanced version of Water Release: Water Shark Breakthrough in which the user can summon up to three sharks at once rapidly to advance on the target, and can cause severe internal injuries.
Note: Requires a water source
Note: Can only be used by Kisame Bios or bios that signed the Shark Contract

( Same: Tisu ) – Shark: Teeth
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: Using his access to the shark contract, the user is able to generate the teeth of shark. However, the teeth can only be made short range from him as this jutsu is bound by the rules of summoning techniques. The user generates the teeth by physically summoning them to the field. These teeth are formed in short range of the user and can travel up to long range. If created with 20 chakra and 40 damage, the length of the tooth is equivalent to the width of their torso. The user can shoot as many teeth as he wishes at one time but they must all add up to B rank. These teeth can be used in two ways 1) They can be thrown or shot out at the opponent by shooting these teeth from the body. 2) The teeth can be summoned above the opponent making them crash down upon him/her. These teeth can range in size and number.
Note: Can only be used by a shark signer.
Note: Courtesy of Daemon

Pantha then finalizes the move by changing the air around the hero's body, as he dropkicks, turning him around towards on of the bigger and sharper shark teeth, for him to impale himself.

CARE NOT FOR YOU DRY CLEANING!

(Magunasu kyokusei) - Magnus' Polarity
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: Magnus' Polarity is a supplementary technique which is used in conjuction with bodies (either elemental techniques which are rather solid and within reason or weapons of sorts) in motion, or rather to supplement the way in which they move. The user of the technique would perform but a single hand seal before making changes in the air which is surrounding the specific body/entity. By changing the pressure (in the air) around them they would cause for change in their trajoctory. Increasing the pressure at the specific part of the entity would cause for increase in speed on that side and decreasing the pressure points at specific parts of the air would cause for decrease in speed in that direction. By changing the amount of pressure in the air applied to the specific parts of the body of the entity would actually cause a change in direction. This could also be applied to taijutsu to a certain degree or when someone is in motion by releasing chakra around the specific part of their body. Once applied this technique is instantaneous as it doesn't have effects on its own but rather only when used in combination with other techniques or bodies.
Note: Can only be used twice per battle when used in combination with Taijutsu
Note: Can only be Taught by Akasha
[/Spoiler]
"Oh fu-" came Gen's voice, as suddenly he found his trajectory altered. Forming a single handseal he once again hardened ihs skin. While the drop kick preparation would have serendipitously allowed him to avoid the Water Shark Gun technique used by his opponent, it left him vulnerable. Now empowered by the Earth Spear technique once again, he would bring his kick downward, shattering the totem of shark teeth created by his opponent.

The black iron that imbued his skin would then quickly fade as, forming a single handseal, Gen exhaled a large cloud of flammable gas in the direction of Pantha.

Continuing his blazing onslaught,he fired from his hand a barrage of explosive energy, sending one first to the edge of the cloud to cause it to explode as he retreated while doing so, out of the blast radius, and then shotgunning a few additional shots to the left and right of the cloud, as well as one above, in a hope to essentially carpet bomb them.

"You're incredibly skilled with water techniques, it seems!"

(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals.

(Katon: Kasumi Enbu no Jutsu) - Fire Release: Mist Blaze Dance Technique
Type: Supplementary/Offensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: After performing the necessary hand seals Snake → Ram → Monkey → Tiger, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.

(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
HP: 55
Chakra: 360
 

Panthalassa

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"Oh fu-" came Gen's voice, as suddenly he found his trajectory altered. Forming a single handseal he once again hardened ihs skin. While the drop kick preparation would have serendipitously allowed him to avoid the Water Shark Gun technique used by his opponent, it left him vulnerable. Now empowered by the Earth Spear technique once again, he would bring his kick downward, shattering the totem of shark teeth created by his opponent.

The black iron that imbued his skin would then quickly fade as, forming a single handseal, Gen exhaled a large cloud of flammable gas in the direction of Pantha.

Continuing his blazing onslaught,he fired from his hand a barrage of explosive energy, sending one first to the edge of the cloud to cause it to explode as he retreated while doing so, out of the blast radius, and then shotgunning a few additional shots to the left and right of the cloud, as well as one above, in a hope to essentially carpet bomb them.

"You're incredibly skilled with water techniques, it seems!"

(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals.

(Katon: Kasumi Enbu no Jutsu) - Fire Release: Mist Blaze Dance Technique
Type: Supplementary/Offensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: After performing the necessary hand seals Snake → Ram → Monkey → Tiger, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.

(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
HP: 55
Chakra: 360
Pantha softened a bit as his opponent praised his Water skills. In fact, he even blushed.

Oh stop it...

The cloud of gas started moving on towards him, he countered with a cloud of his own. Spreading his Panthalassic Water chakra through the ground, Pantha created several bubbles of radioactive water that burst outwards in a radioactive mist, dousing out the gas and ensuing fireballs, consuming the explosion from the gas' ignition within the hot glowing mist of titriated water.

( Oujuusuiton: San'youchuu ) Panthalassic Water Release: Cambrian ⤘ Trilobite
Type: Offensive/Defensive/Supplementary
Rank: B-S ( B Rank )
Range: Short-Long
Chakra Cost: 20-40 ( 20 )
Damage Points: 60-80 ( 40 )
Description: Trilobite pertains to the rapid creation of several bubbles of panthalassic water, like multiple tiny fish eggs, that spread tall and wide across a surface or inside a water source, while oozing a trail of panthalassic water. This will be glowing hot with a navy blue glow at their core, resembling a larvae within. While the bubbles are corrosive on their own and can be used as a rapidly growing column or wall, they're meant to explode into a powerfully thick and dense corrosive mist, that spreads across an area mid range radius around the point of growth. Within, the mist will be thickest, hottest and most radioactive in several cow sized ancient armored arthropods that will flow freely or at command of the user, to pin, shred or strike any target within the mist. Similar Earth Release: Mud Wolves, these bubbles can remain in the condensed egg form until someone with foreign chakra enters their proximity, or explode at the user's will.

Note: The difference in rank pertains to the difference in size. S rank will create a volume of bubbles 10 meters diameter, with a 30 meters radius mist and several cow-sized trilobites. A rank will create a volume of bubbles 5 meters in diameter, with a 15 meters radius mist and several human sized trilobites. B rank will create a volume of bubbles 1 meter in diameter, with a 5 meters radius mist and several dog sized trilobites.

Note: S ranks can only be used 3 times per battle with 2 turns between uses and no jutsu above S rank, and no PW techniques above A rank in the following turn. A ranks can only be used 4 times per battle. The mist lasts 3 turns.

As the mist spreads, it starts aggregating into cow sized arthropods that swim towards the young to strike at him with the power of the ancient water.
 
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Pantha softened a bit as his opponent praised his Water skills. In fact, he even blushed.

Oh stop it...

The cloud of gas started moving on towards him, he countered with a cloud of his own. Spreading his Panthalassic Water chakra through the ground, Pantha created several bubbles of radioactive water that burst outwards in a radioactive mist, dousing out the gas and ensuing fireballs, consuming the explosion from the gas' ignition within the hot glowing mist of titriated water.

( Oujuusuiton: San'youchuu ) Panthalassic Water Release: Cambrian ⤘ Trilobite
Type: Offensive/Defensive/Supplementary
Rank: B-S ( B Rank )
Range: Short-Long
Chakra Cost: 20-40 ( 20 )
Damage Points: 60-80 ( 40 )
Description: Trilobite pertains to the rapid creation of several bubbles of panthalassic water, like multiple tiny fish eggs, that spread tall and wide across a surface or inside a water source, while oozing a trail of panthalassic water. This will be glowing hot with a navy blue glow at their core, resembling a larvae within. While the bubbles are corrosive on their own and can be used as a rapidly growing column or wall, they're meant to explode into a powerfully thick and dense corrosive mist, that spreads across an area mid range radius around the point of growth. Within, the mist will be thickest, hottest and most radioactive in several cow sized ancient armored arthropods that will flow freely or at command of the user, to pin, shred or strike any target within the mist. Similar Earth Release: Mud Wolves, these bubbles can remain in the condensed egg form until someone with foreign chakra enters their proximity, or explode at the user's will.

Note: The difference in rank pertains to the difference in size. S rank will create a volume of bubbles 10 meters diameter, with a 30 meters radius mist and several cow-sized trilobites. A rank will create a volume of bubbles 5 meters in diameter, with a 15 meters radius mist and several human sized trilobites. B rank will create a volume of bubbles 1 meter in diameter, with a 5 meters radius mist and several dog sized trilobites.

Note: S ranks can only be used 3 times per battle with 2 turns between uses and no jutsu above S rank, and no PW techniques above A rank in the following turn. A ranks can only be used 4 times per battle. The mist lasts 3 turns.

As the mist spreads, it starts aggregating into cow sized arthropods that swim towards the young to strike at him with the power of the ancient water.
Gen watched as once again, his opponent created a new batch of the angry noodle water, it completely engulfing his fire technique and dousing it; Gen specialized in Fire techniques and that fact seemed to be leaving him at a clear disadvantage; though he's had to use it frequently, it seemed if he wanted to maintain his footing, he would have to rely on his secondary specialty in Earth.

Forming a single Handseal, Gen caused a gigantic rampart with a level ground to form underneath him, extending behind him, elevating him upwards and separating him from the strange water that burnt him earlier, the previous radiation having faded. Water poured form the size as the large rampart rose from the free ground and the rice paddy field, dislodging much of the crops as it rose far above them.

Taking a moment to prepare himself, he once again used his sourceless materialization specialty to manifest two cuboids of earth that orbited him, taking a moment to place a single exploding tag on each by throwing a currently dormant kunai with attached tag into the orbiting masses.

Given the ability of the opponent to easily defeat his Fire with their water, and how easily the restrained him from range, Gen though the best course of option would be to get into close combat and try to overwhelm them; prevent them from restraining his movement, and utilize his close combat ablities, and perhaps his fire at a range where it could not be easily neutralized.

(Doton: Doryū Jōheki) - Earth Release: Earth Flow Rampart
Type: Supplementary/ Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.

(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.

HP: 55
Chakra: 320
 
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