[Closed Official Battle] Paramedic!

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LoK's R&R
All Out (See what I did there?)
Terrain: Whatever you want. If left un-specified, we can go with a plain open field in all directions.
Mid-Range
I'll use Kimimaro

Post your bio and start us off!
 

Mirai

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Tomoe in signature; update found here: Plain terrain

(Ani) Brother
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.*
*Note: Ani-infused weapons do not have to be summoned into battle, and can be carried into battle like a traditional Custom Weapon so long as the user's bio states they carry an Ani-Infused weapon.
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.
(Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades
Rank: B
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user either places seals on 4objects they would like to have under their control which is placed passively or they have objects already with these seals. This must be stated in their first post of the battle. The seals are connected to the user via a seal that is on the user's left shoulder. The user with this seal allows the user to control each seal that's on their objects and move them around for whatever purpose they see fit. This whole jutsu was created so when the user loses their weapon they can still control it and attack an opponent that isn't looking or drop their guard. The user can control up to 2 objects at a certain time (one per arm). The objects can only be inanimate. The seal on the user's shoulder glows whenever this technique is in use but isn't bright enough to go through none see through clothing. The speed of the objects at what they move is the same as if the user had it in their own hands.

Note: Each movement through this counts as a move per turn

(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.
NOTES
►User can only have two of these seals in their possession/body
►Only one of this type of seal can be in play at a time
►The restriction lasts for 4 turns unless otherwise broken
►Seal has a 2 turn cooldown upon ending
►No other techniques S rank and above the same turn the seal is used
►The user cannot use jutsu above S rank for 2 turns after activation
►Cannot be used on F ranks
►Can only be taught by Zanda


Arriving into the designated battlegrounds, Tomoe had finally managed to track down one of the culprits to the destruction of a village near by - unfortunately she was not able to save anyone but to catch this one might give her answers. Without any sort of greeting, Tomoe would proceed into the battle as she weaves the needed hand seal - allowing a plethora of seraphic water to form directly under the surface below Kimimaro - as it neigh instantly shifted into a swamp of the water below him. This would seem like ordinary water due to the elements unique and deceptive nature of matching plain water, but upon exposure to the liquid - Kimimaro would have the moisture from his body sapped away in a matter of moments, with prolonged exposure potentially leading to his demise. The pool of water also rose up in a raising splash in a vertical manner, leaving jumping into the air a disastrous option with last but not least it was seven meters wide but five in depth. Tomoe after the attack would remove two kunai from her ninja pouch and toss them towards the left and right side of the enemy - each one landing roughly eight meters away.

Tomoe would have also activated her inner sonar ability, allowing her more enhanced sensing of the terrain before her attacks though this originally would go unnoticed should the enemy lack any form of sensing or Dojutsu.
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

(Serafimu no Kyōgi-kai) Council of The Seraphim
Type: Supplementary/Defensive/Offensive
Rank: C-S
Range: Short-Long
Chakra cost: 15-40 (-10 per turn) (30)
Damage: 30-80 (60)
Description: The most basic technique of the special element. By focusing Seraphic Water chakra throughout the body and/or surrounding earth/water bodies, the user is able to create constructs of flowing Seraphic Water. These can range from simple waves, domes, walls, and pillars while the element can even be made dense enough to form traditional weaponry like kunai and swords, as well as other complex shapes. They can be formed from water sources as well as the ground within mid ranged of the user. The size of these creations are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Water Bullet Technique'. As per the properties of Seraphic Water, whenever the element comes in contact with any of if its strong to elements, namely organic matter like people or insects, the brine can suck away the moisture present within these things, leaving behind empty husks. With the seal of confrontation the user can manipulate/maintain control of said constructs up to long ranged of his person.
Note (s):
- S ranked version can only be used 3× per match and requires the Ram hand seal to perform.
- No A-Rank or above Seraphic Water techniques on the next turn (if the S-Rank version is used)
- A rank usage requires the ram handseal
Stats: 1600 - 40 = 1560
 
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*Here I am, going about my day, minding my own business, and I get ambushed by some random.*

I watch as you perform a single handseal and water begins to rise from beneath me. The moment it does, I create two Bone Dragons that simultaneously protrude from my body; one forms beneath me while the other forms in front of me. The Dragon beneath me forms in between my body and the ground, thus shielding me from your water technique.

*She attacked me right off the bat -- doesn't look like she's interested in talking.*

Upon forming, I manipulate both Dragons to move forward and advance on your location. I stand on and ride on the back of the now weakened Dragon that formed beneath me, meanwhile the one in front of me fires off multiple bones spikes from its mouth -- some are aimed to fatally pierce you, while the others are aimed to intercept your kunai and knock them out of the air.


( Nibai Hone Doragon ) - Double Bone Dragon
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: An advanced form of the it's A ranked parent technique. The user will release two bone Dragons which can bind the enemy and using further manipulation, bone spikes can grow from the Dragon's body to pierce the enemy or can be shot from its mouth. These dragons are notable larger than the parent technique, twice the size. The vital difference between these jutsu is the number of Dragon's made.
Note: Can only be used twice.
Immediately after the Dragon in front releases its bone spikes, I perform (and maintain) a single handseal in order to create multiple chakra wires that swiftly shoot out of the ground around you and constrict your body. The threads would wrap around you in such a way that your legs would be stuck together and your arms would be trapped and stuck to your sides. Not enough with that, I channel wind chakra through each of the wires to increase their cutting power. Besides digging into your body and leaving your with severe lacerations, the wires would also restrict your movement to make it so that you wouldn't be able to avoid the incoming bone spikes.

(Ninjutsu: Nezumi no Hoohige) Ninja Arts: Rat Whiskers
Rank: B
Range: Short-Mid
Chakra Cost: 20 (-5 per turn to maintain)
Damage Points: 40
Description: The user will expel chakra outwards, from theur hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.

With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).

Note: If used from the ground, can't perform any further jutsu until the grip is released.
Note: This jutsu can only be used thrice per battle, at max 1 usage every two turns.
Note: The wires follow the element's and rank's weaknesses and strengths.
Note: Cannot be used by CE elements.
Note: Courtesy of Lili-Chwan.
 

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Hmm, what a rather unique ability Tomoe thought to herself as she noticed the white colored dragons forming near the Kaguya clan member - this first time she would see this type of jutsu but regardless of this she had other intentions beyond this minor confrontation as she started her own phase of attack as one of the dragons fire it's spikes in which she would instantly increase the weight of her body and reflexively rose her right leg as the energy travelled from her left. Impact was made, as she dashed forwards in a diagonal manner, towards her left side and out of harm's way as she was no longer in the spawn point of the wires nor the path of the spikes but be wary - as she moved towards the enemy as an array of explosive marked tags along with alcohol bottles attached to them where thrown and once within short range of the Kaguya would explode violently - supplemented even further through the use of the alcohol. Tomoe wasn't done yet however, as she would take the moment to remove a scroll from her ninja pouch.

Once she does, the scroll would be tossed into the air - directly in between the two of them as it opens up and a large array of blades rained down from the skies - all landing around the terrain. She made sure the pattern she had arranged them in would prevent any from striking her but she wouldn't be so sure for her enemy. Mugen Ittōryū..." she said as she grabs one of many swords near her as she moved swiftly dashing hazardously through the blades as she attempts to enter short range of the enemy.
(Rinyūaru Tekondō: Bo-Bup) | Renewal Taekwondo: Way of Walking
Type: Supplementary
Rank: D-Rank/ B-Rank/ A-Rank
Range: Short - Mid
Chakra: 10/ 20/ 30
Damage: N/A
Description: The user begins this technique as they would any technique from RE Taekwondo, by increasing their weight by a certain amount for a brief instant, in relation to the amount of energy they wish to generate, using the basic principles of the Fighting Style. The user then directs this energy, using one of their legs, into the other leg, and expends it in order to “kick” or "push" off the ground with a tremendous amount of force, propelling the user at high speeds in a single, linear direction. It would require the Tracking Capabilities of a 2 Tomoe Sharingan or Higher to track this movement. This technique has 3 stages, each with their own Rank and distance it allows the user to traverse.

D-Rank: Weight Manipulation costs 10 Chakra, and allows the user to move up to 5m.
B-Rank: Weight Manipulation costs 20 Chakra, and allows the user to move up to 10m.
A-Rank: Weight Manipulation costs 30 Chakra, and allows the user to travel up to 15m.

Note: This technique cannot be performed consecutively within the same turn.
Note: The A-Rank usage of this technique can be used a max of 4 times per battle. Additionally after the A-Rank version of this Jutsu is used, this technique cannot be used for 2 turns

(Mugen Ittōryū) Infinite One-Sword Style
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*Only users of this technique may wield the sword.
 

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Sorry for the delay
As my Dragon releases its Bone Spikes, I watch as you disappear in a flash of swift movement.

*Hm?! Where'd she go?*

Though you momentarily move faster than I can track, I follow the sound of your (heavier) footsteps to see that you've moved into the area to my right. It's at that moment that you toss a flurry of bottles in my direction. Though I don't exactly know what they are, I don't want to take any chances. To protect me, the Dragon in front of me releases another barrage of bone spikes. The spikes are aimed to intercept and safely destroy the bottles in the area between us -- none of them would hit you.

Likewise, when you toss your scroll into the sky and summon countless blades that rain down on the field, I perform the following two actions simultaneously. I hop off of the Dragon that I was riding on and swiftly run in your direction. In conjunction, I manipulate the Bone Dragon in front of me in such a way that it moves to hover above me and follow me as I run. This way, its body protects me from any of the swords that would have impaled me.

*This sheer number of swords -- she can't possibly use them all. Well, if she plans on challenging me on close combat, it should be to my advantage.*

Afterwards, as you pick up a sword and attempt to close in on me, I send the Dragon above me flying towards you. Upon reaching you, it'll use its jaws to clamp down on your body and rip you apart.


(Meanwhile the other, weaker Bone Dragon that I was riding on is destroyed after being continuously stabbed by the swords).
 

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Continuing on with her intended path of attack as she noticed the bone dragon coming towards her - the sound waves would continuously bounce off of the Kaguya's body allowing her to know of his position without actually looking at him. Once the katana was within her left hand, she would take it and swipe up three swords in front of her - while channeling a small amount of chakra within them as they begin to violently spin at high speeds as the bone dragon approached her. The swords would act as a shield as they generate a barrier of chakra in front of her that clashes with the dragon itself leaving her defended from it but also a burst of lightning from said swords where created at it blasted towards Kaguya. The burst would also repel many of the surrounding swords as well towards him. Moving foward still, she would move towards his right as he deals with the lightning as Tomoe would close the distance aiming to slash the target down with a wild assault of slashes but in conjunction with her sword being filled with bright golden lightning.
Blaze Luminous (Bureizuruminasu)
Rank: S
Type: Defense/Offensive
Range: Short-Mid*
Chakra cost: 40(+15 for electric storm)
Damage Points: 60
Description: The technique is a principle guided defensive and counter-offensive method. Using the users multiple swords, he levitates them forwards and makes them spin. By applying chakra the user creates a energy shield to defend against incoming threats. Aside from the durability of the shield itself the rotation redirects the attacks towards the sides. By adding lightning chakra, user could create an electric storm infront that extends till mid-range. The storm is capable of completely repelling metallic objects and paralyzing human targets.
Note: Can defend against up to S rank techniques thrice per battle.
-The swords are heated by the rotations and thus cannot be held the following turn. Requires a minimum of 3 swords

( Ken Rendan no Jutsu ) - Sword Barrage Technique
Type: Offensive
Rank: C
Range: Short*
Chakra cost: N/A
Damage points: 30 + 40 = 70
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing damage to their enemy

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.
 

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I watch from behind as my Dragon is destroyed by a blast of lightning, one that continues on towards me. Not wasting a second, I reach back with my right hand and use my bloodline ability to remove my spine. Wielding it like a javelin, I stiffen the vine and drive the opposite end into the ground in front of me. With this, I pole-vault and launch myself into the air, completely avoiding the lightning and swords as they harmlessly pass under me. I don't release my grip on the vine however, taking it into the air with me.

( Tessenka no Mai: Tsuru ) - Dance of the Clematis: Vine
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 (+10 from Nagashi)
Description: The fourth of the five Kaguya Dances is divided into two jutsu. The first half allows the user to remove their spinal column from their back to create a flexible yet extremely sharp bone vine. Because the vine is flexible, it can wrap itself around an opponent to rip them to pieces.

Once in the air, I can see and track you movements; I watch as you would move into the area that was originally to my right. In response, I channel chakra through the vine and manipulate it to be flexible. Simultaneous to this, I swing my right arm out, horizontally across my body, and in such a way that the vine swiftly lashes out like a whip aimed to wrap around, constrict, and viciously lacerate your arms and torso. Not enough with this, I channel a stream of lightning through the vine in order to paralyze you and increase the damage dealt to you.

Should you choose to defend yourself with your electrified sword, our lightning techniques would interfere with each other and you wouldn't be able to sever the vine. In this case, I would instead manipulate it to wrap around and constrict your sword-arm.


(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

As it wraps around you, I would tug on the vine with my right hand. This would have the effect of tightening its hold on you while also pulling me through the air in your direction. As I'm sent hurtling towards you, I use a move that I learned from a certain green-jumpsuit wearing ninja -- I extend my left leg and deliver a swift kick to your face, the impact of which sends you flying away (while still constricted).

"Dynamic Entry!"

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
 

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Despite her original intentions being temporarily cut off due the sole fact of her enemy jumping into the air with what seems to be a whip of sorts - Tomoe didn't falter as she continues with her plan of dealing with the whip itself. The first of her actions leads her to lifting her arm in a vertical motion that causes a barrier to form in front of her similar to that of a kite shield - this defensive maneuver would hold true to it's meaning as the whip would clash with the shield in which it would immediate be sealed away into the script along the lines of the shield.

With the enemies own weapon vanquished; Tomoe used her own weapon to slash several (15) surrounding swords. This allowed them to remain airborne as they danced around her quietly as she jumped back a meter from her last position to avoid the man trying to drop kick her.
(Fūinjutsu: Akiresu Kyōka) – Sealing Technique: Achilles’s Bulwark
Type: Defensive, Supplementary
Rank: A
Range: Short – Mid range
Chakra: 30 (-5 per turn)
Damage: N/A
Description: This technique operates akin to Sealing Technique: Living Barrier. However, unlike Living Barrier this technique specializes in the creation of a defensive barrier in order to protect the user. This technique is initiated by the user either crossing their arms or by lifting either arm into a vertical position; from their arms a translucent barrier in the shape of a large kite shield is produced. The shield can vary in size reaching a maximum coverage from the user’s feet to the user’s neck. This allows the shield to adjust itself to larger users while covering the same proportionate area of their body. The Bulwark, while translucent, possesses special black sealing script atop it which bears an ornate appearance. The sealing script, while remarkable, carries functionality to make the Bulwark operate in a similar fashion to the Magenta barrier of Sealing Technique: Spiritual Acquiescence, based on the Elemental Sealing Method. This grants the Bulwark specialized abilities. When coming in contact with solid matter the barrier will exert a specialized pressure within the target which allows it to pulverize the physical object and then seal it within. This sealing method is capable of sealing up to S-Rank physical-based entities. Against incorporeal targets, like energy, wind, Sound, etc, the barrier holds no defensive capabilities and they will simply phase through it with ease. Achilles’s Bulwark is purely a defense utilized against tangible targets. This technique can be used twice per battle with two turns in between applications

(Mugen Ittōryū: Ranritsu no Narabi) Infinite One-Sword Style: Disorderly Line
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage: N/A
Description: A powerful Infinite One-Sword Style technique, this technique involves the user focusing chakra into their blade and striking the surrounding blades, transferring some chakra to the surrounding blades, causing them to be launched up into the air, allowing the user to manipulate the blades as they wish. This allows the user to control the blades as needed, though they form a spinning dome around the user when idle, creating a powerful offense and defense. This move is similar to the move Soushuuha, but is in itself quite different and can be used by Samurai.
*Must have the Infinite One-Sword Style already set up.
*Only useable/teachable by Musashibou, Akiza, and KeotsuEclipse.
*Only useable twice per battle.
*Up to fifteen swords can be put into the air.
*May not be used again for three turns after first activation.
*The swords in this technique can be used in other Infinite One-Sword Style techniques, which may result in the move being slightly different due to variants

NB: Despite your whip may or may not being clad in lightning, it will phase through the shield but with the whip being physical and carrying the lightning it would simply be sealed and the lightning dispersed.
 

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"H..huh?"

*Those scripts, was that a sealing formula? Whatever it was, my spine disappeared without a trace. Ha, this girl doesn't fail to impress. Well then, lets see how she deals with this..*

Immediately after you leap back, as I land back on the ground, I place my hands against the earth as if to catch and balance myself. Upon doing this, I manipulate the earth beneath your right foot and cause it to drop. The section of earth that falls is small, literally the exact size of your right leg. Therefore, when the earth drops, your entire body would fall over in an awkward position with one of your legs stuck in the ground.

As the ground below your right leg drops, I manipulate the ground in front of/under you in quick succession. I raise a relatively small pillar-shaped section of earth in such a way that it would strike your chin and "uppercut" you as you fall. This happens immediately after I drop the first section, with almost no delay. Due to the incredible speed of this technique, you'd be struck with such force that your jaw would break on the earth pillar in front of you. Likewise, because of its speed, you'd likely find it difficult to avoid tripping-up and falling into this little trap.


(Doton: Chidōkaku) - Earth Release: Moving Earth Core x2
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Afterwards, I take advantage of the moment when you would be distracted and your body jolted with pain. From my crouched position, I get up and sprint towards you while channeling wind chakra into my right hand. I manipulate this chakra to form the Wind Release: Rasenshuriken and immediately thrust it into your body, knowing that your swords shouldn't be able to protect you from it. Upon doing so, I leap back to a safe distance and watch as your body is torn to shreds.

As for the damage dealt to my own body -- I endure it. Due to my unique physiology, I can tank and ignore certain levels of damage done to my body. This level of damage would do nothing to me, and even if it did, it wouldn't hinder me thanks to my superhuman tolerance to pain.


(Fūton: Rasenshuriken) - Wind Release: Spiraling Shuriken
Type: Offensive
Rank: S
Range: Short (up to Long for Naruto)
Chakra: 40
Damage: 80 (20 to the user, if CQC)
Description: By manipulating the wind-natured chakra of the Wind Release: Rasengan, Naruto was able to create four large points, causing the Rasengan to take on the appearance of a giant fūma shuriken, with the Rasengan in the centre remaining a perfect sphere. The technique gives off a loud screech-like noise during, and after formation. Others ninjas can learn the technique, but cannot throw it as they lack Naruto's skill with the rasengan to succeed nor can they produce as much damage as Naruto who, adding to the damage boost given to him to the aforementioned modes, gains another +10 damage when using it.
 
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Mirai

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Attempting to capture the blades into her next attack would come to a hault as the ground below her leg suddenly went unstable as though she was about to fall; in which with quick reflexes - Tomoe would release chakra from the soles of her feet and into the chakra metal located her shoes. This supercharges them, allowing to her to "dash" forward at an angle putting her out of the reach of the earth from raising once more as she continues to dash, leaving beind after images as she moved at her top speed. Occurring at the same time of her dashing, she threw the held katana at the Kaguya while also keeping her shield sustained. Maneuvering from his left side, she closes the gap once more in attempt to face the enemy but this time she would raise her arm allowing the shield to be in front of her in the event of a physical attack coming at her but grabbing one of the many swords once again attempting a furry of slashes at the enemy. "You're a Kaguya, yet you fear fighting me in close range?" she taunted him.
(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight


( Ken Rendan no Jutsu ) - Sword Barrage Technique
Type: Offensive
Rank: C
Range: Short*
Chakra cost: N/A
Damage points: 30
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing damage to their enemy
 

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*Again! She moves as if propelled by fire itself!*

I watch as you avoid the hole that I formed and make your way around the rising earth pillar. You move at such speeds that I almost lose complete sight of you, if it weren't for the afterimages. As you toss a sword towards me, I avoid it by pivoting my body and arc-stepping out of its path and in such a way that you would be facing my profile.

As you approach to attack me, I continue with the momentum of my previous turn and begin to rapidly spin my body in a consecutive, fluid motion. Simultaneously, I use Dance of the Larch to grow a mass of razor sharp bones all along my body. This would happen the exact moment that you would have slashed me. My bones would have the effect of protecting my body by knocking away all of the swords surrounding you, along with the one you use to attack me. Not enough with that, they would also mar your body in a ferocious frenzy of slashes.


( Karamatsu no Mai ) - Dance of the Larch
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: Karamatsu no Mai is the third of the five Kaguya dance forms. The user creates a mass of razor-sharp bone spikes all over their body. The user can grow these bones at an extremely rapid rate so they can stab an opponent even as the bones are growing. Since the bones are harder than steel, they can be used defensively to block or trap an opponent's strikes. This technique is a great surprise attack and it makes the user basically untouchable at close range. When an opponent is close to the user, they spin very fast, rapidly slashing the foe in multiple areas of their body.

I follow up by releasing a controlled amount of Senjutsu chakra from my Curse Mark in order to form my tail, as seen in my Lvl 2 form. As I spin, my tail will swing around and slam into your body with tremendous force. The impact should send you tumbling back a few meters, unsteady and off balance.

(Ten to Chi Juin: Bubun Henkan) - Heaven and Earth's Cursed Seal: Partial Transformation
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 (-5 to sustain )
Damage Point: N/A
Description: Aside from the first and second levels of the seal, skilled users of the seal are able to perform partial transformations enabling the user to transform a part or parts of their body into the form it bares while under the full transformation of Cursed Mark Level 2. This is accomplished by partially mastering the spreading of the Senjutsu Chakra released from the cursed mark and enabling it to effectively only affect one area of the body. While in this state, half of the user's face becomes grayed according to the side of the body that the user transforms their body. While within this state, the user is not granted the power boosts of either of the cursed levels. This technique is only used to grant the user extra appendages for a duration of time.

Note: Must possess Cursed Seal Level 2.
Note: Lasts for 3 turns.
Note: Can be deactivated at will.
Note: User is limited to transform one leg or one arm or his torso or his head and the transformation always spreads from the seal towards the users desired body part.
Note: Usable 3 times per match if he hasn't yet used Level 1 or 2 of the cursed mark.

Taking advantage of this moment, I stop my spinning and dash forward, advancing on your location. I extend my right palm in your direction, which has a long forearm bone jutting out of it. Not enough with this, I channel wind chakra into that same hand. The wind chakra has the effect of fracturing the ground around me, throwing you off balance and disrupting your aim should you try to counter-attack (using it in a similar way to Earth Release: World Shaking).

I proceed to thrust my right forearm bone through your chest. As the bone penetrates your body, I slam my open palm against your chest and hit you with my wind technique as well. This allows me to simultaneously inflict you with the full damage of both techniques (Larch & Gale Hardliner), thus dealing the finishing blow.


(Fūton: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.
 

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As my sword would be intercepted by the vast amount of bones emerging from your body; two things would happen - the first of which upon physical contact with your tail - vast amount of chakra is transferred from Tomoe's body (due to you attackng her with the tail) and into you're own. Normally; in circumstances one would be considered crazy to transfer chakra into an enemy but Tomoe's choice was not without reason. That, being Prana's unique interaction with non Surgebinders "It will also become impossible for others to heal them through medical Ninjutsu or transfer chakra to them. If an ally or opponent tries to absorb the chakra of a Surgebinder into their own body, they will instead absorb this ambient Prana energy and be frozen internally." thus Kimimaro would be in danger as his body would immediately begin to freeze from the inside of his body.

It should be noted that the amount of raw prana is more than that of an S rank based (it being 100) and thus we can scale it up the S rank usage but regardless it leads to his death. The second thing; at the same moment that she is struck by the attack - she would use her arms in an mantis formation and through the use of her mastery of ZX Buster she would release a chakra charge shot at him - as she slashes the air releasing it the moment of impact is made, leaving room for even a chance of him surviving his internal freezing by striking him at point blank range, cutting him down in the process.

Once she's sent back a few meters, Tomoe would place her hand on her chest and begin to heal her injures off. Her mission was to capture him, weather it be dead or alive as information can still be extracted out from him though Galahad left it at her discretion, but of course killing as a last resort.
(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle

( Kamakiri Kata: Yaiba Kiwa ) - Mantis Style: Sword Edge
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60 x 2 = 120
Description: By positioning their arms to mimic those of a praying mantis, their arms bent and their hands pointed downwards, the user is able to deliver spear hand strikes with considerable cutting ability by extending their arms fully so that they mimic a sword's edge. By using the springing action of the extension and their body weight to their advantage the user is able to inflict lethal damage

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: D - S
Range: Short
Chakra: N/A (2X the amount of damage healed)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing mainly Yang chakra onto their hands, forming an aura of greenish healing chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or deal with poisons or toxins, though it can heal its damage. Additionally, perhaps its more severe drawback is the chakra cost, which, as the technique stands as a jack of all trades in terms of medical ninjutsu, is much higher than any other medical technique. For each damage point the user of the technique wishes to heal he needs to spend twice as much chakra. Basically, for X amount of damage the user needs to spend 2X amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant, specially in internal injuries.*
 

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*Is frozen as you channel your chakra into me.*

Thanks for battling me, it was fun while it lasted. Now I'mma take this L and make my way to the next thread.
 
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