[CLOSED] Nemesis vs. -Colbalt-

Wanheda

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Rei's Rules and Regulations
Unofficial
Default Mid Range
Time Limit: Unlimited
Terrain-Once challenge is made an unbelievably large coliseum 30 meters in diameter and 20 meter high walls appears around the fighters until the fight is over. (Normal dirt for the ground)

Go first and I will be using Frankenstein.
 

Wanheda

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As Frank watched you throw the kunai towards him, he reacted quickly by reaching in his ninja tool pouch. He took out a kunai to deflect the other kunai that was thrown from hitting him. He then grabbed a vast amount of kunai already with an explosive tag on them in both of his hands and threw them in an arc above you. Mid way through the flight of kunai he performed a chain of handseals to multiply the projectile. With only a small range left before reaching you, the kunai multiples into countless copies of itself, each tagged with explosives as well.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

Whilst the kunai were still about to hit you, Frank had stomped the ground, while channeling his earth chakra into it. As he did this, particles of earth started centering around the battlefield. The only objective for this is to send them straight to you, which will blind your vision making it hard for you to counter properly.

(Doton: Disuta-bu Shikaku) - Earth Release: Disturbed Vision
Type: Supplementary
Rank: D
Range: Short-Long
Chakra cost: 10
Damage points: N/A
Description: The user will begin by stomping the ground and channelling his Earth chakra into it. He will then gather Earth particles from within the ground and bring them onto the battlefield, sending them towards their opponent. The purpose of these Earth particles is to temporarily blind the opponent, by flying straight towards his eyes. the particles are invisible to the naked eye.
 

-Cobalt-

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As Frank watched you throw the kunai towards him, he reacted quickly by reaching in his ninja tool pouch. He took out a kunai to deflect the other kunai that was thrown from hitting him. He then grabbed a vast amount of kunai already with an explosive tag on them in both of his hands and threw them in an arc above you. Mid way through the flight of kunai he performed a chain of handseals to multiply the projectile. With only a small range left before reaching you, the kunai multiples into countless copies of itself, each tagged with explosives as well.

(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

Whilst the kunai were still about to hit you, Frank had stomped the ground, while channeling his earth chakra into it. As he did this, particles of earth started centering around the battlefield. The only objective for this is to send them straight to you, which will blind your vision making it hard for you to counter properly.

(Doton: Disuta-bu Shikaku) - Earth Release: Disturbed Vision
Type: Supplementary
Rank: D
Range: Short-Long
Chakra cost: 10
Damage points: N/A
Description: The user will begin by stomping the ground and channelling his Earth chakra into it. He will then gather Earth particles from within the ground and bring them onto the battlefield, sending them towards their opponent. The purpose of these Earth particles is to temporarily blind the opponent, by flying straight towards his eyes. the particles are invisible to the naked eye.
As his opponent deflects his kunai, and throws multiple more, Hashirama creates a large pillar in an arc, midway between them, to block the incoming kunai. At the same time he also creates a smaller, spiked, faster pillar which aims to stab his opponents stomach.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
 

Wanheda

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Eh it seems Frank has been dropped. What an unpleasant loss we have here. Funeral entry will be 20$ per person. May Frank rest in piece. Nero will be replacing him for this battle.

Nero sighed. "Such an attack..is this all?" He pondered. He expected more from the first Hokage. Was it merely just a title? Nero just continued as it was. Though if this was just a warm up, Nero would still be mad. As he watched you counter the Kunai's and shoot a pillar of wood at him; he stood there. Taking a stance as it grew closer into short range he would channel his lightning chakra into his right hand while reaching it out. He releases the chakra that looks like a purplish lightning from his hands that is a current to cut right through the would and stop it from hitting him.

(Raiton: Rakurai Senkou) - Lightning Release: Thunderbolt Flash
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user releases a current of purplish lightning from their hands forward, damaging and knocking away enemies. The range of this technique is, however, limited.

He then had cut himself, wiping his blood on his forehead and nose in a vertical angle, partially staining his bandages. With the blood smeared on Nero's left hand and my right hand still resting on his side, He swiftly draw performed a string of hand seals. As Nero finished it seems he had made an Angelic clone made of pure wind chakra. The clone appears a couple of meters to his side, equipped with a glowing body and large wings. As the clone appears, she shoots upwards flying into the sky within a moment's notice, disappearing from the average shinobi's sight.

Fuuton: Sukai no kindan | Wind Style: Love in the Sky
Rank: S-rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After flying into the sky collecting more wind around it, the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it.

• Only taught by Shady
• Usable twice
• No wind rank jutsu above A-rank in the same turn it's created or next

The moment she starts flying upwards upon her own will, Nero takes out three kunai from his ninja pouch, the only thing is, as he does this he begins running into long range, just about 16 meters while coating the kunai in wind chakra . He then had threw all three kunai towards you that would explode into 3 large tornadoes while they get close to you. The tornadoes are used as a distraction but as an attack also. The tornadoes will follow you if you avoid them before dispersing into air. Upon Nero getting into long range the angelic clone he created would have crashed down directly on your being, though 5× its original size and its palm directed straight at you. The Angel crashes into you with dense, heavy wind chakra throughout its entire body, causing a Shockwave across the terrain around you, destroying everything around within 15m in a moment's notice. Being just away enough Nero easily saw note of the mass destruction, the ground being broken apart from such a heavy attack, and most of all the reaction you have to the devastating technique.

(Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai
Type: Attack
Rank: B
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears.
 

-Cobalt-

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Eh it seems Frank has been dropped. What an unpleasant loss we have here. Funeral entry will be 20$ per person. May Frank rest in piece. Nero will be replacing him for this battle.

Nero sighed. "Such an attack..is this all?" He pondered. He expected more from the first Hokage. Was it merely just a title? Nero just continued as it was. Though if this was just a warm up, Nero would still be mad. As he watched you counter the Kunai's and shoot a pillar of wood at him; he stood there. Taking a stance as it grew closer into short range he would channel his lightning chakra into his right hand while reaching it out. He releases the chakra that looks like a purplish lightning from his hands that is a current to cut right through the would and stop it from hitting him.

(Raiton: Rakurai Senkou) - Lightning Release: Thunderbolt Flash
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user releases a current of purplish lightning from their hands forward, damaging and knocking away enemies. The range of this technique is, however, limited.

He then had cut himself, wiping his blood on his forehead and nose in a vertical angle, partially staining his bandages. With the blood smeared on Nero's left hand and my right hand still resting on his side, He swiftly draw performed a string of hand seals. As Nero finished it seems he had made an Angelic clone made of pure wind chakra. The clone appears a couple of meters to his side, equipped with a glowing body and large wings. As the clone appears, she shoots upwards flying into the sky within a moment's notice, disappearing from the average shinobi's sight.

Fuuton: Sukai no kindan | Wind Style: Love in the Sky
Rank: S-rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description:
The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After flying into the sky collecting more wind around it, the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it.

• Only taught by Shady
• Usable twice
• No wind rank jutsu above A-rank in the same turn it's created or next

The moment she starts flying upwards upon her own will, Nero takes out three kunai from his ninja pouch, the only thing is, as he does this he begins running into long range, just about 16 meters while coating the kunai in wind chakra . He then had threw all three kunai towards you that would explode into 3 large tornadoes while they get close to you. The tornadoes are used as a distraction but as an attack also. The tornadoes will follow you if you avoid them before dispersing into air. Upon Nero getting into long range the angelic clone he created would have crashed down directly on your being, though 5× its original size and its palm directed straight at you. The Angel crashes into you with dense, heavy wind chakra throughout its entire body, causing a Shockwave across the terrain around you, destroying everything around within 15m in a moment's notice. Being just away enough Nero easily saw note of the mass destruction, the ground being broken apart from such a heavy attack, and most of all the reaction you have to the devastating technique.

(Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai
Type: Attack
Rank: B
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears.
As Hashirama notices the angelic being which dashes into the sky, he presumes that isn't the only purpose of it. As his opponent runs backwards while throwing the kunai, Hashirama knows that he wouldn't run without a reason. Something big was coming. It was simple combat logic. Hashirama quickly drew a kunai in one hand and a smoke bomb in the other. Triggering the smoke bomb, Hashirama uses that as a cover as he disperses into the wind. He reappears 2 meters behind his opponent, after only several seconds with the kunai in hand plunging it into his lower back, and twisting it, paralyzing him from the waist down. The angel drops and the tornadoes miss their mark.

(Futon: Taisan) Wind Style : Disperse
Type : Defense/Supplementary
Rank : A
Range : N/A
Chakra cost : 30
Damage points N/A
Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.
Note : Takes time to reform back into user's original state.
Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.
Note : Can only be used Once per battle
Note : Only used/taught by ~Yondaime~
 

Wanheda

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It had seemed if Hashirama was quite smarter than what Nero originally took him for. He wasn't expecting him to perform such a tactic. Nero actually almost believed he was killed until he had noticed one little flaw in his technique. The wind tornadoes never followed Hashirama which it normally should do it led Nero to think about it. Until he felt something, like wind currents were coming from behind him. Nero tilted his head back and noticed that it was most likely your body being formed, probably due to a wind technique. He didn't want Hashirama to notice though. Once your body reformed and you try to stab Nero, just before you can pull it off in time Nero was already gathering his wind chakra all throughout his body and pores, every single pore that is in his body. He then released the chakra in a burst, releasing an immense and powerful wind technique that causes the kunai that was in your hand to be blown back along with your body into mid range.

(Futon: Shou Keiteki) Wind Style: Devastating Whistle
Type: Defense/Supplamentary
Rank:S
Range: Short
Chakra:40 (-10 pr turn)
Damage: N/a
Description: This is a very useful jutsu to keep enemies from getting into close range, and blowing away weapons/items. The user will gather up large amounts of wind chakra into every single pore into their body. Once done, they will release it all at once, creating an immense and powerful breeze of wind from their body in every single direction up to short range. The breeze is so powerful that if one person is in short range, the wind pressure would blow them back into mid range with ease, and even then the opponent can still feel the breeze all the way up to long range (It would feel as if its simply windy from Mid-Long range) It is able to blow away objects giving them more speed (If a kunai was to be thrown at the user and this jutsu is active. It would blow the object back twice as fast due to the wind propelling the weapon backwards) This justu essentially makes it extremely hard to get within short range without being blown back violently. Luckily this jutsu does no physical damage except the small blunt impact of being blown back but that isnt strong enough to do damage. This jutsu is very unique, cause just like chidori has the chirping sound, this jutsu gives off a loud whistling noise, to give off its unique nature of a jutsu as the air currents makes the noise from the users body. This jutsu is in no way offensive so it does no damage whatsoever.

-Can use 2 turns times max
-Last 1 turn
-Cant use any jutsu while this is active or else it will cancel

After performing this act, Nero would turn around towards your position and then slightly start getting into a crouched position with his left palm (dominate hand) on the ground, allowing him to summon a massive source of water 10m above your body. The source was so large that it would encompass a mid-range radius around the target.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

The moment that is done, without hesitation at all, Nero became fully aware of his course of action. He performs a hand seal which would normally be four handseals (primary water specialty) and focuses his suiton chakra into the large blockade of water which easily allowed Nero to manipulate the water to transform into a giant wolf like beast of water. The beast is created facing your body while its above you and immediately pounces on your body, pinning you to the ground. The creature then engages the enemy in a furious frenzy of slashes, ruthlessly tearing into you immediately as it continues to ravage you. The beast would then end its attack by biting down on your middle area, making sure you take the utmost of damage.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns
 

-Cobalt-

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It had seemed if Hashirama was quite smarter than what Nero originally took him for. He wasn't expecting him to perform such a tactic. Nero actually almost believed he was killed until he had noticed one little flaw in his technique. The wind tornadoes never followed Hashirama which it normally should do it led Nero to think about it. Until he felt something, like wind currents were coming from behind him. Nero tilted his head back and noticed that it was most likely your body being formed, probably due to a wind technique. He didn't want Hashirama to notice though. Once your body reformed and you try to stab Nero, just before you can pull it off in time Nero was already gathering his wind chakra all throughout his body and pores, every single pore that is in his body. He then released the chakra in a burst, releasing an immense and powerful wind technique that causes the kunai that was in your hand to be blown back along with your body into mid range.

(Futon: Shou Keiteki) Wind Style: Devastating Whistle
Type: Defense/Supplamentary
Rank:S
Range: Short
Chakra:40 (-10 pr turn)
Damage: N/a
Description: This is a very useful jutsu to keep enemies from getting into close range, and blowing away weapons/items. The user will gather up large amounts of wind chakra into every single pore into their body. Once done, they will release it all at once, creating an immense and powerful breeze of wind from their body in every single direction up to short range. The breeze is so powerful that if one person is in short range, the wind pressure would blow them back into mid range with ease, and even then the opponent can still feel the breeze all the way up to long range (It would feel as if its simply windy from Mid-Long range) It is able to blow away objects giving them more speed (If a kunai was to be thrown at the user and this jutsu is active. It would blow the object back twice as fast due to the wind propelling the weapon backwards) This justu essentially makes it extremely hard to get within short range without being blown back violently. Luckily this jutsu does no physical damage except the small blunt impact of being blown back but that isnt strong enough to do damage. This jutsu is very unique, cause just like chidori has the chirping sound, this jutsu gives off a loud whistling noise, to give off its unique nature of a jutsu as the air currents makes the noise from the users body. This jutsu is in no way offensive so it does no damage whatsoever.

-Can use 2 turns times max
-Last 1 turn
-Cant use any jutsu while this is active or else it will cancel

After performing this act, Nero would turn around towards your position and then slightly start getting into a crouched position with his left palm (dominate hand) on the ground, allowing him to summon a massive source of water 10m above your body. The source was so large that it would encompass a mid-range radius around the target.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

The moment that is done, without hesitation at all, Nero became fully aware of his course of action. He performs a hand seal which would normally be four handseals (primary water specialty) and focuses his suiton chakra into the large blockade of water which easily allowed Nero to manipulate the water to transform into a giant wolf like beast of water. The beast is created facing your body while its above you and immediately pounces on your body, pinning you to the ground. The creature then engages the enemy in a furious frenzy of slashes, ruthlessly tearing into you immediately as it continues to ravage you. The beast would then end its attack by biting down on your middle area, making sure you take the utmost of damage.

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns
As Hashirama is blown back, he lands onto the ground mid range from his opponent. He doesn't want me close to him. He's afraid.. Hashirama liked that. As he fell to the ground, he noticed a large volume of water appearing 10m above him. He chained 3 hand seals while still on the ground causing a wooden guardian to erupt from the ground with it's hands and body above Hashirama, protecting him from the blunt impact the water could have caused. As it erupts, Hashirama is on it's back but swiftly sprints to his torso which is facing the ground attaching himself with chakra to the guardian. As the water is done falling, Hashirama repositions him onto the shoulder of the guardian. Suddenly the water beast appears which is dwarfed by the guardian. The guardian uses one hand to squash the water beast while he flails the other one (left hand) at the opponent, squashing him like a bug if successful. Hashirama then claps his hands together and begins focusing.

(Mokuton: Mokujin no Jutsu) Wood Release: Wood Human Technique
Type: Supplementary
Rank: S-Rank
Range: Short (Long on reach)
Chakra: 40 (-10 per turn)
Damage: 80
Description:
After doing 3 handseals, the user will create a large human guardian of wood from beneath his feet. The guardian is the same size as a fully transformed Jinchuriki and can be used offensively or defensively. The guardian can also be combined with the Wood Dragon technique. In this case, the Dragon will coil around the guardian increasing its defensive abilities. Like all Wood Techniques, the guardian is very resilient against Bijuu techniques but the guardian adds a new dimension by being able to manipulate, to some extent, biju chakra. An extension of the (Kakuan Nitten Suishu) - Tenth Edict On Enlightenment, the guardian can suppress bijuu chakra attacks to the point its capable of grabbing a Bijudama with bare hands and dispel it. It can also be used as a medium for the aforementioned technique, dispensing the use of the wood pillars and touching the Jinchurikii directly. Only one guardian can be maintained active at any given time and it lasts while the user fuels the technique. To sustain the technique, the user must be in direct contact with the guardian and by fueling it becomes restricted in terms of elemental techniques, to Wood, Earth and Water techniques.. If the guardian is reinforced with a Wood Dragon, it gains +20 damage. The wood dragon can also be sacrificed to protect the guardian from up to one S-Rank technique, following elemental weaknesses and strengths.
Note: Can only be used by Senju Hashirama bios
 

Wanheda

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Nero sat there, unbothered by what was going on. Until he saw something being summoned by Hashirama. He was quite over joyed and had a sinister look on his face. Even while grinning. Nero watched as that big thing made out of wood protected you from the water beast. He already knew what to do, smiling while stringing up three quick hand seals in front of his chest as the hand grew closer to him whilst gathering wind chakra in the center of his chest. He then said something in a quiet tone.

Please...don't think bad of me.

It was at that moment he started to get serious. The removal of his hands in front of him initiated one of his most destructive techniques that was handed down to him by his best friend Shady. With my hands out of the way, Nero released a very strong wind from my chest a condensed beam of wind that is 3ft in diameter but it suddenly expands in every direction except backwards In order to create a half dome-like explosion of wind which reaches to 30m In the said directions. This technique cuts on a very small scale, cutting everything out of existence if hit by it, leaving the terrain destroyed in a similar fashion to that of a tail beast bomb shot from a second stage version of a jinchuriki. The wood creature would have been completely destroyed showing remains of nothingness along with you in this coliseum. While you should have been destroyed, my torso is revealed, showing abs and a cut up chest that has blood staining it due to the technique. Though, this wasn't anything compared to his past self. Merely the beginning.

( Fuuton: Fūryoku ryūshi bīmu ) - Wind Style: Wind Particle Beam
Rank: Forbidden
Type: Attack
Range: Short-long
Chakra Cost: 50
Damage Points: 90 (-15 to the user)
Description:
This technique is a simple yet powerful wind technique which focuses purely on destructive power. The user draws blood from his and like a summoning technique then weaves together three hand seals (Tiger - Dragon - Snake) whilst gather a massive amount of chakra directly in the center of his chest. When the three hand seals are finished the user moves his hands from out of the path of his chest and releases from the chest a condensed circular beam of glowing wind chakra. The beam begins as a circular, 3 foot in radius beam until it reaches five meters away from the user. Once it leaves close range the chakra can no longer be controlled and it suddenly expands outwards into a large half dome like explosion that moves outwards 30m in every direction except back at the user. The concentrated wind expanding so quickly leaves everything in its path cut up on a small scale, so being hit with it is Certain death. The aftermath of the attack is very identical to that of the mini tbb that the 4tails naruto did when fighting Orochimaru, though due to so much powerful wind chakra being blasted from the users chest, it leaves his chest cut up with 1inch deep cuts that leaves him bleeding moderately.

- Usable one time
- No wind techniques in the same or next turn
- The user can't use A-rank or lower Tai for 3 turns due to the body being worn out - Cannot use techniques above S-Rank for 2 turns afterwards
 

-Cobalt-

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Nero sat there, unbothered by what was going on. Until he saw something being summoned by Hashirama. He was quite over joyed and had a sinister look on his face. Even while grinning. Nero watched as that big thing made out of wood protected you from the water beast. He already knew what to do, smiling while stringing up three quick hand seals in front of his chest as the hand grew closer to him whilst gathering wind chakra in the center of his chest. He then said something in a quiet tone.

Please...don't think bad of me.

It was at that moment he started to get serious. The removal of his hands in front of him initiated one of his most destructive techniques that was handed down to him by his best friend Shady. With my hands out of the way, Nero released a very strong wind from my chest a condensed beam of wind that is 3ft in diameter but it suddenly expands in every direction except backwards In order to create a half dome-like explosion of wind which reaches to 30m In the said directions. This technique cuts on a very small scale, cutting everything out of existence if hit by it, leaving the terrain destroyed in a similar fashion to that of a tail beast bomb shot from a second stage version of a jinchuriki. The wood creature would have been completely destroyed showing remains of nothingness along with you in this coliseum. While you should have been destroyed, my torso is revealed, showing abs and a cut up chest that has blood staining it due to the technique. Though, this wasn't anything compared to his past self. Merely the beginning.

( Fuuton: Fūryoku ryūshi bīmu ) - Wind Style: Wind Particle Beam
Rank: Forbidden
Type: Attack
Range: Short-long
Chakra Cost: 50
Damage Points: 90 (-15 to the user)
Description:
This technique is a simple yet powerful wind technique which focuses purely on destructive power. The user draws blood from his and like a summoning technique then weaves together three hand seals (Tiger - Dragon - Snake) whilst gather a massive amount of chakra directly in the center of his chest. When the three hand seals are finished the user moves his hands from out of the path of his chest and releases from the chest a condensed circular beam of glowing wind chakra. The beam begins as a circular, 3 foot in radius beam until it reaches five meters away from the user. Once it leaves close range the chakra can no longer be controlled and it suddenly expands outwards into a large half dome like explosion that moves outwards 30m in every direction except back at the user. The concentrated wind expanding so quickly leaves everything in its path cut up on a small scale, so being hit with it is Certain death. The aftermath of the attack is very identical to that of the mini tbb that the 4tails naruto did when fighting Orochimaru, though due to so much powerful wind chakra being blasted from the users chest, it leaves his chest cut up with 1inch deep cuts that leaves him bleeding moderately.

- Usable one time
- No wind techniques in the same or next turn
- The user can't use A-rank or lower Tai for 3 turns due to the body being worn out - Cannot use techniques above S-Rank for 2 turns afterwards
As the fist of the guardian goes down to crush his opponent, Nero start sending a beam out from his chest. The guardian swiftly grabs Hashirama and throws him high into the sky, out of the range of the wind beam as it gets obliterated. Hashirama in mid air, enters Sage mode.

( Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 450 chakra points)
Damage points: N/A
Description: The user, by clapping his hands together and concentrating will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). This variation is used by Senjun Hashirama bios and it was first seen in the flashback of Hashirama's fight with Madara. Apparently, Hashirama, through his wood techniques, can gather natural energy and enter sage mode with only a small delay and effort when compared with other users, indicating he can enter sage mode in an easier way than previously considered. Unlike other Sage Mode variants, Hashirama's Sage Mode seems un-related with any animal contract. When he activates sage mode, Hashirama's face gains markings around and under his eyes as well as one in the middle of his forehead reminiscent of a third eye. During the time the user is gathering Natural Energy (1 full turn), Hashirama can still control and use techniques, although he can't physically do any movement, including handseals. His physical strength, speed, stamina, reflexes, and durability dramatically increase, with much more emphasis on strength, endurance and stamina rather than speed and reflexes. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. Unlike other techniques, the user will not feel any depletion in terms of stamina and energy and will feel revitalized and strong while its active. However, once it ends, the exhaustion of sustaining such a delicate chakra balance takes over the user until he can recover. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, and A-Rank and below Taijutsu and their incredible chakra levels will increase their resistance to genjutsu, being immune to C-Ranks and below and taking -10 damage from all other genjutsu. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn preventing him from using techniques above S-Rank and Taijutsu above B-Rank for 3 turns. The user can prevent this by using a shadow clone to collect natural energy and dispelling them before sage mode ends or by ending sage mode before it times out. Taijutsu gains +25 damage, Wood Release techniques gain +20 damage, Water and Earth gain +15 damage and Genjutsu gains +5 damage.
Note: Sage Mode lasts for a total of 6 turns, unless a clone is used.
Note: This variation can only be used by Senju Hashirama bios with Senjutsu.

With a clasp of his hands, beneath Hashirama erupts a gigantic statue of wood with 1000 arms on it's back. It can easily make a jinchuuriki seem like a dwarf compared to it's size. Hashirama lands on it's head as it spawns. With his opponent damaged from his previous technique, Hashirama uses this to his advantage. All the thousand hands of his statue crash down into the opponent instantaneously killing him should he not defend from the technique.

(Senpou Mokuton: Shin Susenju) Wood Sage Art: True Thousand Hands Technique
Type: Offensive
Rank: Forbidden Rank
Range: Short-Long
Chakra: 150 (-30 per turn)
Damage: N/A (-20 to the user)
Description:
After entering Sage Mode, Hashirama claps his hands together and creates a wooden statue of titanic proportions, easily able to dwarf a tailed beast like Kurama which it can easily grasp in one hand. Thousands of hands emanate from the statue's back in countless concentric rows, while its two main hands are clasped as if in a prayer. This technique seems to be influenced by the Buddhist bodhisattva of compassion, Avalokiteśvara, also known as "Senju Kannon" (Thousand-Armed Kannon). Legend tells that Kannon, vowed never to rest until he had freed all beings from Saṃsāra. After strenuous effort, but struggling to comprehend the needs of so many who still had yet to be saved, his head splits into eleven pieces. The Buddha Amida, seeing his plight, gives him eleven heads with which to hear the cries of the suffering. Upon hearing and comprehending all these cries, Kannon attempted to reach out to all those who needed aid, but found that his two arms shattered into pieces. Once more, Amida comes to his aid and grants him a thousand arms with which to aid the suffering. The statue is able to stand and move in order to attack on Hashirama's behalf. This technique can defend the user from virtually any attack and its offensive abilities are enormous. If used for melee attacks, each of its punches or kicks is equivalent to an S-Rank attack and have enormous reach, spanning up to Long range. It can detach itself from the thousand hands on its back to move faster and gain agility if needed, which it can regrow later on. Its completely immune to Bijuu chakra techniques and can be used as a medium for (Kakuan Nitten Suishu) - Tenth Edict On Enlightenment in the same way as the Wood Human technique.
Note: Can only be used once per battle by Senju Hashirama with Sage Mode active
Note: Lasts for 5 turns during which the user cannot mold elemental techniques other than Wood, Water or Earth ones.
Note: When the technique ends, the user is depleted of sage chakra and exits sage mode



(Senpou: Chōjō Kebutsu) Sage Arts: The High Buddha's Power
Type: Offensive
Rank: Forbidden rank
Range: Short-Long
Chakra: 100
Damage: 140 (-10 to the user)
Description:
A relatively simple physical attack technique, Hashirama utilizes all the hands of the Wood Sage Art: True Thousand Hands Technique simultaneously to deliver thousands of powerful blows to a target. Due to the sheer volume of the punches involved, defending against the entirety of them is nearly impossible. These punches are of such magnitude that they were able to completely destroy Madara Uchiha's final Susanoo, strip it off the Nine-Tails, while at the same time create a massive crater which later became known as the Valley of the End.
Note: Can only be used twice by Senju Hashirama bios with The Wood Sage Art: True Thousand Hands Technique active.
 

Wanheda

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To think that there were people even stronger than him...was a terrifying sight. Nero knew that the day would come where it would be his time to die, but never expected it to be this soon. As Hashirama was saved from the devastating attack, Nero was absolutely tired. He didn't have much left in him due to the aftermath of that technique, it tired out his chakra points. Seeing the hands strike towards him, he refused to let himself die. "Just give me 2 minutes (two turns)," he thought to himself. He performed a single hand seal causing him to disperse into 10 birds which flee'd 30 meters away from his original location. He wasn't scared of death. Though, there were things he still had to do and he wasn't letting it end right here.

(Kumokasumi Saezuru) - Disappearing Chirps
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.
You reappear 30 meters away from where you disappeared.
 

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To think that there were people even stronger than him...was a terrifying sight. Nero knew that the day would come where it would be his time to die, but never expected it to be this soon. As Hashirama was saved from the devastating attack, Nero was absolutely tired. He didn't have much left in him due to the aftermath of that technique, it tired out his chakra points. Seeing the hands strike towards him, he refused to let himself die. "Just give me 2 minutes (two turns)," he thought to himself. He performed a single hand seal causing him to disperse into 10 birds which flee'd 30 meters away from his original location. He wasn't scared of death. Though, there were things he still had to do and he wasn't letting it end right here.

(Kumokasumi Saezuru) - Disappearing Chirps
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.
You reappear 30 meters away from where you disappeared.
As his opponent disappears one step further back, Hashirama's guardian simply takes one step closer to him closing these 30m with a simple step. As the guardian steps, a gushing flow of water appears under the exhausted opponent and traps him in a prison of water. As he is trapped, the guardian stomps with it's enormous feet down onto the prison crushing his opponent.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
 

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Nero devilishly laughed in response to the man standing before him on that big ass statue maybe just out of fear. Moments later the gushing water would could be heard as a cold sensation bathed Nero's legs and feet. By instinctive nature, he looked down and noticed the materialization of water that was quickly forming into a sphere to envelop him. Nero smirked in response as he began to shape manipulate chakra on his left palm as he faced the ground. He quickly applied pressurization as well as rotation in order to create a dreadful technique that would begin to create a make-shift whirlpool inside the prison, allowing Nero to weaken it's structure and have it turn to a source of water instead.

(Rasengan) - Spiral Sphere
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage, Namikaze Minato. The technique was taught to his sensei, Jiraiya, who then passed it on to Minato's young son, Naruto, years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact.

He then noticed the foot coming towards him, there was only one way to avoid this technique, next time he would be planned to destroy it. He flees off again into chirping birds to get away from the foot, now having enough energy to fight back properly.

(Kumokasumi Saezuru) - Disappearing Chirps
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.
You reappear 30 meters away from where you disappeared.
 

-Cobalt-

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Nero devilishly laughed in response to the man standing before him on that big ass statue maybe just out of fear. Moments later the gushing water would could be heard as a cold sensation bathed Nero's legs and feet. By instinctive nature, he looked down and noticed the materialization of water that was quickly forming into a sphere to envelop him. Nero smirked in response as he began to shape manipulate chakra on his left palm as he faced the ground. He quickly applied pressurization as well as rotation in order to create a dreadful technique that would begin to create a make-shift whirlpool inside the prison, allowing Nero to weaken it's structure and have it turn to a source of water instead.

(Rasengan) - Spiral Sphere
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage, Namikaze Minato. The technique was taught to his sensei, Jiraiya, who then passed it on to Minato's young son, Naruto, years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact.

He then noticed the foot coming towards him, there was only one way to avoid this technique, next time he would be planned to destroy it. He flees off again into chirping birds to get away from the foot, now having enough energy to fight back properly.

(Kumokasumi Saezuru) - Disappearing Chirps
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.
You reappear 30 meters away from where you disappeared.
I doubt you'll manage to escape as the water is near instant but meh, don't like arguing over technicalities. Also should there be any concern about my usage of genjutsu. While the golem is active I cannot mold elemental chakra other than Wood, Earth and Water. Genjutsu and Ninjutsu I am still able to use.

Hashirama "performs" a couple of hand seals and yells "Kuchiyose no Jutsu" from the statue. As he does this, snakes appear around his opponent, coiling around him and applying pressure, paralyzing him. In reality this was all a genjutsu to simply fool the opponent, the yelling and the hand seals to make it more convincing.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

As his opponent is immobilized and trapped in the genjutsu, almost instantly as the illusion takes place, the thousand hands hammer down onto the opponent once more, this time making sure he cannot escape. There is no way for him to escape the genjutsu and the hands so fast. The terrain around them was already devastated from the first time Hashirama used the technique, this time it would be completely obliterated.

(Senpou: Chōjō Kebutsu) Sage Arts: The High Buddha's Power
Type: Offensive
Rank: Forbidden rank
Range: Short-Long
Chakra: 100
Damage: 140 (-10 to the user)
Description:
A relatively simple physical attack technique, Hashirama utilizes all the hands of the Wood Sage Art: True Thousand Hands Technique simultaneously to deliver thousands of powerful blows to a target. Due to the sheer volume of the punches involved, defending against the entirety of them is nearly impossible. These punches are of such magnitude that they were able to completely destroy Madara Uchiha's final Susanoo, strip it off the Nine-Tails, while at the same time create a massive crater which later became known as the Valley of the End.
Note: Can only be used twice by Senju Hashirama bios with The Wood Sage Art: True Thousand Hands Technique active.
 

Wanheda

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Ill have to take the L my friend. I can counter the gen but, the technique wouldn't strong enough to counter the arms at the same time so..I guess you win! Maybe next time around we can rematch.
 
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