[Closed] Musha Shugyō - The Second Gate

Ańbu Juniør's iconAńbu Juniør

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✦ Official Battle
✦ Three day reply limit
✦ LoK's Rules and Regulations
✦ Mid Range (10 Meters)
✦ Terrain: A large clearing in the center of New Londor's Ruins: New Londor was once characterized by a dark marshland shrouded in fog. Almost all of New Londor contains the remains of an ancient, now half-sunken city. Brick and stone buildings still stand, half-collapsed and rotting, with empty towers, aqueducts, and walls crisscrossing the area in Byzantine patterns. The remains of the city’s countless original inhabitants still remain, preserved in the marsh or as bones on dry land. Now nothing remains.

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Yōo Kurogane

(Ani) Brother (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, including access to the Legendary Command Arts.
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber (Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.

*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.
(Iaidō: Zen no Idō) - Art of Quick Draw and Re-sheathing the Sword: Moving Zen (Passive)
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A (-10 for each iaijutsu performed)
Damage: N/A
Description: Over the years, Samurai had often practiced Iaidō based on the understanding that it is an almost ritualistic form of combat, born from practices that strive to impart the morals of a classical warrior such as building a spiritually harmonious being possessed of high intellect, sensitivity, and resolute will. While this is correct, the root teachings of the art were lost over time; in truth, the purpose of Iai is founded on the principle of being in the psychological state of the present and responding to an attack before striking with speed. Thus, Zen no Idō reintroduces this concept into modern day Iaidoka. This is a skill that is taught to masters of the art who have completed all forms of Iai training and who have maximized their reflexes in regards to drawing and re-sheathing the sword. In essence, after training to increase their proficiency in applying rapid and sudden movements while performing iaijutsu, it allows the Iaidoka to inherently evade incoming techniques within reason while simultaneously executing any Iaidō techniques they use. By fueling more chakra into their movements during the ritual of Iaidō, they can move in any direction at a slightly increased speed (x2, equal to that of Leg Weight speed) prior to or during the use of Iaidō. The limitations are that they may only use this speed to travel in any direction within five meters of their original position, and once the Iaidō technique is complete or stopped, Zen no Idō immediately ceases.

Restrictions:
Note: Must be posted in the samurai's biography.
Note: No other techniques besides those revolving around Iai can be used while Zen no Idō is active.
Note: This is a passive trait that automatically activates prior to or during the execution of any Iaidō based technique; reserved only for those who hold true mastery over the art (must state Iaidō as a specialization in one's biography), once learned, Zen no Idō comes naturally and without thought, in a manner akin to the Shinobi's Water Walking skill.
 

Lucidus

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Ok! Lets get this going finally then. My bad for the delays.

Yao Chen bio in signature

Bio bound technqiues

Type: Supplementary
Rank: C
Range: Self
Chakra: N/A
Damage: N/A
Description: A Core technique which is the foundation for the different Series Technique Elements - Thunder Series, Torrent Series, Gaia Series, Zephyr Series, and Sun Series, otherwise known as the ‘Five Origins’. This technique is core in the sense that it is a foundational concept of the 'Five Origins' (E.g. Thunder Series, Gaia Series etc.), A core teaching as it were.
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This concept allows users of the ‘Five Origins’ to shift between the different Series techniques as quickly as breathing, at a mere thought, acting as the bridge between techniques, allowing one to flow to the next or adapt midway if needed. The transition between techniques is instantaneous, however, all individual techniques abide by their own restrictions. This concept is passive, a teaching which is inherently utilized when performing any of the ‘Five Origins’, not utilizing any chakra or a timeslot.

Restrictions

- Must be placed on the users bio, or at the beginning of the battle as a reference.
- All Five Origin Techniques, also known as the Series techniques abide by their own restrictions.

Approved Here

Please go ahead with the first move good Sir.​
 

Ańbu Juniør's iconAńbu Juniør

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Kurogane's second opponent was decided. A swordsman in flowing white robes and layered silk garments stood in stark contrast to the Samurai's dark attire. “Kurogane....Yoō,” he said, introducing himself as he pulled down the high collar of his billowing black coat worn over his armor to completely reveal his face.

With the introductions out of the way, the Samurai gripped Ginryū's left blade in his right hand and consumed two Yanguryū pills with his left, increasing his agility. He unsheathed the gleaming silver blade, channeled chakra into it, then thrust it forward, releasing the chakra as a crimson arrow that rushed toward his foe. The arrow split into four projectiles that approached from each side of the man, one from above and one from the center.

(Higan no Yakuzai: Yanguryu ) - Yakuza Secret Compound: Yanguryu
Type: Supplementary
Rank: N/A
Range: Self
Chakra: N/A (-10 per turn active)
Damage: N/A
Description: The Dragon Compound pills are a set of drugs designed to enhance the user’s body and attributes and grant different Secrets of the Dragon, as the Yakuza call it. Each of the three drugs are considered equal to one another, enhancing different aspects and only truly differentiated by the aspect of the dragon called forth. This pill, also known as the Yanguryu Pill, enhances the user’s BODY and AGL. However, these pills are not without issue, causing drawbacks after the pills’ effects wear off. It is also possible to overdose on these pills, gaining higher benefits with greater risks to the body.

When taken, these pills have two main functions, the first of which is to directly augment their BODY and AGL attributes. When ingested, these pills grant the user 1 Bonus AP in either their BODY or AGL attribute. This is chosen by the user when digesting the pill, allowing the user to decide which of the two attributes he is applying the boost to. In addition to these attribute gains, the first of several draconic features are gained. An aggressive nature and scale like skin develops as a side effect of these pills, though these features can be managed over time. These claw like features allow the user’s direct hand based CQC attacks to cause deep cuts and slashes, similar to sword usage. The user is capable of using multiple pills at once to gain heightened use at higher risk to his own being. Should both pills be taken at one time, the user gains either 2 AP in BODY or AGL or 1 AP in both Attributes. The draconic features gained are increased and the user’s original Persona changes to that of Bastard!, regardless whatever it originally was. However, ingesting both pills greatly injures his body physically when they end, causing 30 unpreventable damage per pill and a reduction of 2 AP from both BODY and AGL for 4 turns.
Note: These pills due to their design prevent healing abilities from working during their use, be it passive or active.
Note: Should two pills be taken at once and their effects end, the user will suffer 60 damage and a loss of 2 AP from both BODY and AGL for 4 turns, unable to be regained via medicine in this time.
Note: Cannot be taken with other Yakuza Secret Compounds.
(Kenjutsu: Sōdo Yajirushi) - Sword Art: Sword Arrow
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 25 (AP) + 20 (CW) = 105
Description: The user will channel raw chakra into their sword and perform what seems to be a simple thrust. But, as the user fully extends their arm, they'll use shape manipulation to release the stored chakra in the form of a green arrow that measures about 1m in length that travels quickly. The arrow is also incredibly sharp, so much so that it's able to split apart techniques of the same rank and below. As the chakra is released the user can will it to split into four parts in order to attack multiple opponents, or a single opponent from different sides.
Health
Kurogane: 240

Chakra
Kurogane: 2,300 - 40​
Speed
Kurogane: 16

Tracking
Kurogane: 10 x (2.5+4) = 65

Physical Durability: 20
Free Dodge range: 10 meters
 

Lucidus

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Kurogane's second opponent was decided. A swordsman in flowing white robes and layered silk garments stood in stark contrast to the Samurai's dark attire. “Kurogane....Yoō,” he said, introducing himself as he pulled down the high collar of his billowing black coat worn over his armor to completely reveal his face.

With the introductions out of the way, the Samurai gripped Ginryū's left blade in his right hand and consumed two Yanguryū pills with his left, increasing his agility. He unsheathed the gleaming silver blade, channeled chakra into it, then thrust it forward, releasing the chakra as a crimson arrow that rushed toward his foe. The arrow split into four projectiles that approached from each side of the man, one from above and one from the center.

(Higan no Yakuzai: Yanguryu ) - Yakuza Secret Compound: Yanguryu
Type: Supplementary
Rank: N/A
Range: Self
Chakra: N/A (-10 per turn active)
Damage: N/A
Description: The Dragon Compound pills are a set of drugs designed to enhance the user’s body and attributes and grant different Secrets of the Dragon, as the Yakuza call it. Each of the three drugs are considered equal to one another, enhancing different aspects and only truly differentiated by the aspect of the dragon called forth. This pill, also known as the Yanguryu Pill, enhances the user’s BODY and AGL. However, these pills are not without issue, causing drawbacks after the pills’ effects wear off. It is also possible to overdose on these pills, gaining higher benefits with greater risks to the body.

When taken, these pills have two main functions, the first of which is to directly augment their BODY and AGL attributes. When ingested, these pills grant the user 1 Bonus AP in either their BODY or AGL attribute. This is chosen by the user when digesting the pill, allowing the user to decide which of the two attributes he is applying the boost to. In addition to these attribute gains, the first of several draconic features are gained. An aggressive nature and scale like skin develops as a side effect of these pills, though these features can be managed over time. These claw like features allow the user’s direct hand based CQC attacks to cause deep cuts and slashes, similar to sword usage. The user is capable of using multiple pills at once to gain heightened use at higher risk to his own being. Should both pills be taken at one time, the user gains either 2 AP in BODY or AGL or 1 AP in both Attributes. The draconic features gained are increased and the user’s original Persona changes to that of Bastard!, regardless whatever it originally was. However, ingesting both pills greatly injures his body physically when they end, causing 30 unpreventable damage per pill and a reduction of 2 AP from both BODY and AGL for 4 turns.
Note: These pills due to their design prevent healing abilities from working during their use, be it passive or active.
Note: Should two pills be taken at once and their effects end, the user will suffer 60 damage and a loss of 2 AP from both BODY and AGL for 4 turns, unable to be regained via medicine in this time.
Note: Cannot be taken with other Yakuza Secret Compounds.
(Kenjutsu: Sōdo Yajirushi) - Sword Art: Sword Arrow
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 25 (AP) + 20 (CW) = 105
Description: The user will channel raw chakra into their sword and perform what seems to be a simple thrust. But, as the user fully extends their arm, they'll use shape manipulation to release the stored chakra in the form of a green arrow that measures about 1m in length that travels quickly. The arrow is also incredibly sharp, so much so that it's able to split apart techniques of the same rank and below. As the chakra is released the user can will it to split into four parts in order to attack multiple opponents, or a single opponent from different sides.
Health

Kurogane: 240



Chakra

Kurogane: 2,300 - 40
​
Speed
Kurogane: 16

Tracking
Kurogane: 10 x (2.5+4) = 65

Physical Durability: 20
Free Dodge range: 10 meters
Yao Chen stood with a relaxed posture amidst the mud, bones, and water that surrounded them, despite this he seemed to shine a pureness which illuminated the land itself. He stood opposite his new opponent roughly 10 meters away. This was a place where warriors came and tested themselves against others. It was already barren and mostly ruins. Here, they could fight unrestrained.

As his opponent introduced himself, Yao Chen would give a nod of recognition before replying himself. "Yao Chen" His visage like a calm lake.

Watching as his opponent took what seemed like Pills Yao Chen thought inwardly.. 'An Alchemist?' However he did not have long to think to himself as an arrow of chakra projected his way and split into 4. Yao Chen readied himself as he exerted lightning chakra through and around his body, vanishing from the spot he once stood. Having senses beyond the norm, he could easily keep track of his opponent and the different chakra arrows. Yao Chen took a route towards his opponent which arced around the arrow coming straight from the front, while avoiding the one from above and the two from the sides, closing the distance between himself and his opponent at a blinding speed.

As he approached Yao Chen's blade flourished, as his right arm moved from the left, from a low position, to a high position on the right, slashing across the opponents lower chest area, towards their right shoulder and appearing behind the opponent, his sword gleamed in the small rays of light which broke the clouds. Should Yao Chen's blade land true, his opponent would feel a jolt of electricity assault his body, effecting the very nerves needed for his own movements.

Type: Supplementary | Offensive | Defensive
Rank: A
Range: Self - Mid
Chakra: 30 +10 (Chakra Fort) = 40
Damage:
60 + 20 (AP) = 80
Description:
A specialised elemental Kenjutsu technique, the user surges lightning chakra through their body and into their blade, which can either be sheathed or unsheathed. During the surge of electrical chakra moving through their body and into their blade the user’s speed and reflexes improve drastically allowing them to move in a burst of speed at x3 their base speed (when performing a Kenjutsu technique) up to mid range performing a slash or stab with an electrified blade across their foe or intended target, appearing behind the target. The electrified blade causes a jolt of electricity to course through their bodies, disrupting their nervous system causing delayed and uncontrolled reactions, resulting in their base speed and reflexes dropping by 2, this can be circumvented by using a med or yang healing jutsu of equal chakra, or a wind surge through their system.

Restrictions

- Can only be used three times per battle
- Speed drop lasts for 3 turns unless dealt with.
- Must wait a turn between uses.

Approved Here




Health - 160
Chakra - 2000 (Yang spec) - 30 = 1970
Tracking - 14 + (2.5 spec + 4 Dokkodo) = 91
Speed - 16 x 3 = 48​
 
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