"Spooky scary skeletonnnnns" Ban said in his sing song voice as he saw the creatures forming around him, with a single handseal he would shoot off to his right moving in a gap between the skeletons arms, as he moved many after images were created, as he formed a sphere around the opponent surrounding him with clones. Before dashing in, from behind the opponent, his after images flew in to confusing the opponent, as he attempted to punch her in the back of the head, by spinning and throwing a big superman punch with his right hand.Mirabelle Hayabusa in siganature
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“Wanna see something cool?” she said. Immediately the ground around Ban, starting five meters around him would raise up. The very terrain was immediately morphed into an army of demonic like familiars resembling skeletons. “Goo spooky army!” she commanded the spooky army to attack from all directions!
(Dakuiton: Naraku no Soko Kunshu ) Dark Vacuity Release: Monarchs of the Abyss
Type: Offensive, Defensive, Supplementary
Rank: D – S (C)
Range: Short-Long
Chakra Cost: 10 – 40 (15)
Damage Points: 20 – 80 (30)
Description: Monarchs of the Abyss encompasses the formation of familiars composed of ionized ash. Through the generation of one's chakra into the surrounding terrain or from their body or through physical contact with the object, the user is capable of sculpting the ash. This allows for partially sentient familiars to be created, ranging from humanoids, down to demonic like creatures one would expect out of a nightmare. These creatures are compact in composition, capable of easily slicing through material should they desire it with their body parts, tearing them with talons etc. The creatures are capable of performing the Dark Vacuity Element without the need of hand seals up to its rank. Thus an S rank familiar is capable of using S ranks and below at the cost of a move slot.. Much like it's sister technique "Void of Creation" certain applications apply here.
As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra.
Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used. Familiars from D to B needs a sustained cost of -5 per turn, A and S require - 10. Each familiar lasts three turn regardless of rank
Ban would notice the dark creature spewing forwards from the adversary, he had never seen a technique like this before, but he had to act and would do so by guessing, forming a whip of lightning that he could use like his three section staff he struck out at the Jack O Lantern, to see if that would damage it.“Sanic speed” she said smirking a bit, how childish honestly. Never the less, the afterimages were a bit distracting to the eye – thus her aim? Simple, more spooky shit. “Pumpkin pumpkin Halloween Canon!” she said spreading her arms out wide, releasing more spooky stuff. This time from her body, a powerful burst of jack o lantern looking constructs composed of the same previous ash as before. This would be aimed at the spooky immortal man, while Miyu simply causes a breeze to blow over the landscape as she skips a loom over towards her undead army. “Yay spooky time”
(Dakuiton: Sakusei no Mukou ) Dark Vacuity Release: Void of Creation
(Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing BreezeRank: D – S ( C )
Type: Offensive, Defensive, Supplementary
Range: Short-Long Chakra Cost: 10 - 40 ( - 10 Per Turn)
Damage Points: 20 – 80 (30)
Description: Void of Creation encompasses the basic formations of the element. Exploiting the ionized ash particles, the wielder is capable of forming it into its standardized cubic form or in any form he/she desires. This includes, but not limited to, basic constructs such as tools, body surges, waves, weaponry, spikes etc. It is only limited to the imagination of the user, as the formation can begin/manipulated from anywhere in the terrain (though must be spawned at least five meters away from the intended human), directly from the body and or through direct contact with solid material. The structures forged imitate their realistic counterpart with an array of coloring detail, thus making the creation made from the ionized-ash quite realistic.
As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra. It should be noted that these effects are outlined for all Dark Vacuity based techniques, requiring the user to post this technique as a reference each time or simply mentioning it at the start of the battle.
Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used.
Type: Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: N/A
Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
~Deactivates after three turns.
~Can only be used twice per battle.
"Is that a... Cat? Reminds me of the Capn's pet pig, does it talk toooooo?" Ban said as the pair approached him. His whip had been cancelled striking the opponents technique, guess it wasn't weak to lightning at all. Guess it was time to try something else, throwing his hand forwards he sent out wires coated in wind aimed to slice through his opponents body, Ban licked his licks hungrily as he saw the fish though.With both techniques canceling out each other, she now free sets up her wind to now be able to sense the terrain. “Let’s call in a friend of mine,” she said biting her thumb and making the needed seals. She would summon worth Happy. “Mira!” Happy appeared before her all happy and shit. “It’s time for an ass-kicking,” she told the cat. “Aye, sir!” Happy said as he reached into his backpack and summoned a fish.
The summon would simply walk alongside Mirabelle as they attempt to approach him.
(Nineko Kuchiyose No Jutsu: Happī ) Ninja Cat Summoning Jutsu: Happy
Type: Summoning
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Happy. Happy is a small domestic house cat, capable of walking on his hind legs when needed. Happy is traditionally seen as a comic relief type but is also known to be quite troublesome among the summoners of the contract and allies alike, such as pulling pranks and teasing others. However, he is generally a good friend, at times willing to sacrifice himself to save others. While he’s generally seen as useless in actual combat, Happy always carries a bag with him, to which he has his own modified version of the Lightning Blade Creation technique. However, instead of summoning tools (though he can actually do this if needed) he usually summons gag items such as fish, octopi and other wacky items. These items while seemingly pointless, Happy can use this as physically striking weapons capable of dealing B Rank Damage to people he hits. He can be summoned thrice per battle, lasting four turns but in order to resummon him the user needs to wait three turns after his dismissal. Summoning items are considered passive, however, striking someone for B rank damage costs a move slot though is capable of also inflicting freeform strikes.
"Uh oh! Bad kitty!" Ban said as the flaming phoenix fired towards him, as the cat leapt off the fire, Ban would act, releasing a stream of water from his hand while simultaneously leaning down and bending back, letting the cats swipe harmlessly sail over his head, whilst his own water would clash with the phoenix nullifying it. With this done he would spin drunkenly on the spot attempting to punch the cat in the back of the head.As Happy and Mirabelle noticed the wires coming, Mirabelle quickly took point. She would summon forth a phoenix from the Kote on her wrist – allowing to fly towards the enemy. Happy would jump onto the fire bird, with Mirabelle also passively applying her chakra into it to allow the summon to interact with it without trouble. Happy once within range, jumped from the bird allowing it clash with the wires, continuing one with lower power to explode on Ban. “Ayyyee!” the summon yelled as it attempts to smack the **** outta him with the fish to the head (B Rank)
( Kote ) - Gauntlet (Reference)
(Katon: Saikō Fenikkusu Hanabi Taikai no Jutsu) - Fire Release: Grand Phoenix Firework Display TechniqueType: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.
(Katon: Hōka) | Fire Release: Pyromania (Passive)Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Horse - Tiger - Dragon - Boar hand seals they then exhale a blast of fire chakra that travels a few meters infront of the user before then taking on the form of a Large Phoenix approximately 3 meters long and then converges on the opponent. Before it impacts with the opponent the phoenix will let out a cry before dispercing in a blast of energy signifying the phoenixs death where they burst into flames and then the released energy scorches the surrounding area.
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: (x2 to the desired technique)
Damage Points: N/A
Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.
Note:
Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times