[Closed] Lili vs. Yash

Yashiro

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Isabella watches as you break through the illusion. It was a close call, that she didn't give you enough credit to actually pull through (and it was quite iffy a counter xD). But, once again, she took chakra from you. And, once again, you tried to attack her in order for her to break the barrier. And once again, it was useless. From her body, she expelled an A ranked burst of Decay, which immediately neutralized the water around her, turning it into a mist of hydrogen and oxygen, and water vapor. With all this repetition, she repeated her last move. Following your eye sight, she raised her left hand, and aligned her finger with your eyes, pointing towards them directly, your eyes making contact with her finger tip. After she did that, she moved her hand from the ground and broke the barrier, rising in the same exact manner as she did in the previous illusion, the barrier breaks all around you, and she faces you directly, her black eyes piercing yours directly. Isabella's decay body moves through the ice spikes before assume complete physical shape once again, as your previous sight was covered by the hydra at this point, you hadn't seen this far into the illusion, but you now saw how she makes but one handseal, and, at the exact same time as before, your sight flashes gold and black and you feel a hot and burning pain on your head.

Except this time reality and illusion are reverse. The illusion is the pain, recreated with the tingly tactual sensation of prickly sea urchins, and tentacles of box jellifishes, with venom similar to being burned, and visual sensations of golden feathers and biolumincescent fireflies, before a visual sensation of a bear covering your eyes, so that all you see is dark, and all you feel is pain.

( Genjutsu: Hyakujuu ) Illusion Technique: Animalia
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/a
Description: By preforming 1 handseal, the user is able to cast an illusion where the opponent will feel a great amount of animals of any chosen size, within some limit , around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the user or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion.
After forming the water imprisonment which was easily countered by Isabella once again. Jack kept his eyes on his opponents body movements and as it seemed, things seemed to be playing out exactly as it did not to long ago. Isabella stood up as before only this time she attempted keeping her fingers at Jack's eye level instead of her eyes. Jack never made direct eye contact with her fingers but focused more on her main body movements, still however having her fingers in sight. Although it seemed yet another illusion, Jack knew it wasn't the second Isabella stood up and broke the barrier. Because this time he could feel the pressure pushing down on his body being released, as soon as the force was released, his limbs felt free once again. Jack just knew that this was reality. Isabella then performed a single hand seal and suddenly Jack's sight flashed gold and black shortly before he felt irregular sensations through his body, the sight of random golden feathers appeared out of nowhere as did many fireflies. Just a short moment after witnessing all of this, Jack's sight suddenly darkened as well, he could barely see anything but still felt the affects of the illusion. Knowing that most of what he just saw was to random and bogus to have been the real deal, Jack released a surge of unfocused electricity through his entire body. The full body surge would cast aside the illusion as Jack also releases unfocused currents of electricity from all over his body into all directions short range of himself.

As soon as he appears back in reality with Isabella before him as its suppose to be, Jack performs 2 swift hand seals and induces Isabella within an illusion. Right after performing the handseal, Isabella's senses would be fooled into making her believe that Jack suddenly possesses some increased speed ability. After she had released the barrier it wouldn't be hard for her to believe that he possesses such speed since she also never actually witnessed his true speed. Jack would then quickly move to Isabella's location, giving her a few quick kicks and punches which sets her off balance. "Now isn't this just awesome! You just released a beast into the wild!" Being it that she is under the influence of the illusion, Isabella would not be capable of matching her own speed with that of Jack's. Suddenly in a flash of speed, Jack moves behind Isabella and is pointing the back of Isabella's head with his right index and middle fingers. At that moment her eyes will feel as if her eyeballs are forcefully getting dislocated and are being attracted by Jack's 2 fingers. Isabella's eyes would then turn back 180 degrees as to stare behind herself yet having her head face the other side. The resulting affect places a lot of strain on her mind due to her believing that her eyes are being dislocated.

In reality nothing of that sort had happened, but instead Isabella would only be blinded by the illusion allowing a chance for Jack to execute her. Jack then removes his sword from its holster and focuses his fire chakra into the blade causing it to glow a crimson red color. Jack then assumes a unique stance where he holds his sword over his head in his right hand with the tip of the blade pointing towards the ground. In such a manor that the blade is vertical and splitting his face. Jack would then place his left hand horizontally over his head with his left fist bisecting his right elbow. Jack then flicks the sword upwards while at the same time flicking his left hand up so both the sword and his left hand are now facing skyward. Jack then swiftly brings the sword down in a whipping-like motion placing as much force as possible behind the sword and in the tip of the blade. Jack would also utilize his entire body strength by dropping to the ground and bringing the left arm down as well to create as much power as possible in one solid slash capable of easily slicing directly through Isabella's body should she fail to defend herself.


Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty




Type: Offensive
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will perform two handseals (starting with boar) inducing the target in an illusion by sending their own chakra to disrupt the target's chakra system and the chakra within their brain. Right after performing the handseal, the target's senses would make them believe that the user possesses some increased speed ability and is using it to move quickly to their location, giving them few quick kicks and punches which sets them off balance. In the illusion, they won't be capable of matching their own speed with the user. They will then believe that the user has suddenly moved behind them and is pointing/touching the back of their (target's) head with their (the user's) index and middle finger as to release a projectile out of them at the back of the target's head. At that moment the target's eyes will have their eyeballs getting dislocated as if they were forcefully attracted by the user's 2 fingers, causing them to turn back 180 degrees as to stare behind themselves yet having their head facing the other side. This is all in the illusion and makes them feel great pain in the illusion causing some mental damage in reality aswell. In reality the target would be falling due to getting out of balance in the genjutsu (because of the few kicks and punches). When the genjutsu ends, the target will be capable of standing up but with some mental pain due to having had his eyes dislocated in the genjutsu. However, in reality, nothing happens to his eyes apart from being momentarily blinded while under the effects of the illusion.
Note: Usable twice per battle
Note: No genjutsu the same turn
Note: Cannot be used the following turn
Note: Must be taught by -Tsuki




Type: Attack
Rank: B/A
Range: Short
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a stance of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the swordsman holds the sword over their head in their right hand with the tip pointed down so the blade is vertical and splitting their face. Their left hand is held horizonatally over their head with the fist bisecting the right elbow. They then flick the sword up while at the same time flicking their left hand up so both the sword and their left hand are now pointing up, and then they will bring the sword down in a whipping motion putting the full force of the attack in the tip of the blade. They use their entire body by dropping to the ground and bringing the left arm down as well to create as much power as possible. This makes their attacks capable of breaking through standard weapons such as kunai, shuriken, and even other standard swords. This technique can be upgraded through the addition of fire chakra causing the blade to glow red and sear through its target.
-Can only be used by a person trained in the Ogame school of kenjutsu.
-Can only be used twice per battle.
-Can be seen here if the description isn't clear enough: /408-26588...chapter-3.html

 

Lili-Chwan

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After forming the water imprisonment which was easily countered by Isabella once again. Jack kept his eyes on his opponents body movements and as it seemed, things seemed to be playing out exactly as it did not to long ago. Isabella stood up as before only this time she attempted keeping her fingers at Jack's eye level instead of her eyes. Jack never made direct eye contact with her fingers but focused more on her main body movements, still however having her fingers in sight. Although it seemed yet another illusion, Jack knew it wasn't the second Isabella stood up and broke the barrier. Because this time he could feel the pressure pushing down on his body being released, as soon as the force was released, his limbs felt free once again. Jack just knew that this was reality. Isabella then performed a single hand seal and suddenly Jack's sight flashed gold and black shortly before he felt irregular sensations through his body, the sight of random golden feathers appeared out of nowhere as did many fireflies. Just a short moment after witnessing all of this, Jack's sight suddenly darkened as well, he could barely see anything but still felt the affects of the illusion. Knowing that most of what he just saw was to random and bogus to have been the real deal, Jack released a surge of unfocused electricity through his entire body. The full body surge would cast aside the illusion as Jack also releases unfocused currents of electricity from all over his body into all directions short range of himself.

As soon as he appears back in reality with Isabella before him as its suppose to be, Jack performs 2 swift hand seals and induces Isabella within an illusion. Right after performing the handseal, Isabella's senses would be fooled into making her believe that Jack suddenly possesses some increased speed ability. After she had released the barrier it wouldn't be hard for her to believe that he possesses such speed since she also never actually witnessed his true speed. Jack would then quickly move to Isabella's location, giving her a few quick kicks and punches which sets her off balance. "Now isn't this just awesome! You just released a beast into the wild!" Being it that she is under the influence of the illusion, Isabella would not be capable of matching her own speed with that of Jack's. Suddenly in a flash of speed, Jack moves behind Isabella and is pointing the back of Isabella's head with his right index and middle fingers. At that moment her eyes will feel as if her eyeballs are forcefully getting dislocated and are being attracted by Jack's 2 fingers. Isabella's eyes would then turn back 180 degrees as to stare behind herself yet having her head face the other side. The resulting affect places a lot of strain on her mind due to her believing that her eyes are being dislocated.

In reality nothing of that sort had happened, but instead Isabella would only be blinded by the illusion allowing a chance for Jack to execute her. Jack then removes his sword from its holster and focuses his fire chakra into the blade causing it to glow a crimson red color. Jack then assumes a unique stance where he holds his sword over his head in his right hand with the tip of the blade pointing towards the ground. In such a manor that the blade is vertical and splitting his face. Jack would then place his left hand horizontally over his head with his left fist bisecting his right elbow. Jack then flicks the sword upwards while at the same time flicking his left hand up so both the sword and his left hand are now facing skyward. Jack then swiftly brings the sword down in a whipping-like motion placing as much force as possible behind the sword and in the tip of the blade. Jack would also utilize his entire body strength by dropping to the ground and bringing the left arm down as well to create as much power as possible in one solid slash capable of easily slicing directly through Isabella's body should she fail to defend herself.


Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty




Type: Offensive
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will perform two handseals (starting with boar) inducing the target in an illusion by sending their own chakra to disrupt the target's chakra system and the chakra within their brain. Right after performing the handseal, the target's senses would make them believe that the user possesses some increased speed ability and is using it to move quickly to their location, giving them few quick kicks and punches which sets them off balance. In the illusion, they won't be capable of matching their own speed with the user. They will then believe that the user has suddenly moved behind them and is pointing/touching the back of their (target's) head with their (the user's) index and middle finger as to release a projectile out of them at the back of the target's head. At that moment the target's eyes will have their eyeballs getting dislocated as if they were forcefully attracted by the user's 2 fingers, causing them to turn back 180 degrees as to stare behind themselves yet having their head facing the other side. This is all in the illusion and makes them feel great pain in the illusion causing some mental damage in reality aswell. In reality the target would be falling due to getting out of balance in the genjutsu (because of the few kicks and punches). When the genjutsu ends, the target will be capable of standing up but with some mental pain due to having had his eyes dislocated in the genjutsu. However, in reality, nothing happens to his eyes apart from being momentarily blinded while under the effects of the illusion.
Note: Usable twice per battle
Note: No genjutsu the same turn
Note: Cannot be used the following turn
Note: Must be taught by -Tsuki




Type: Attack
Rank: B/A
Range: Short
Chakra Cost: 20/30
Damage: 40/60
Description: The form of the fire god is a stance of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the swordsman holds the sword over their head in their right hand with the tip pointed down so the blade is vertical and splitting their face. Their left hand is held horizonatally over their head with the fist bisecting the right elbow. They then flick the sword up while at the same time flicking their left hand up so both the sword and their left hand are now pointing up, and then they will bring the sword down in a whipping motion putting the full force of the attack in the tip of the blade. They use their entire body by dropping to the ground and bringing the left arm down as well to create as much power as possible. This makes their attacks capable of breaking through standard weapons such as kunai, shuriken, and even other standard swords. This technique can be upgraded through the addition of fire chakra causing the blade to glow red and sear through its target.
-Can only be used by a person trained in the Ogame school of kenjutsu.
-Can only be used twice per battle.
-Can be seen here if the description isn't clear enough: /408-26588...chapter-3.html

Inside the illusion there was never a holding/paralyzing sensation, from the barrier, it was always covered. Isabella watches as her opponent expels lightning chakra from his body, no doubt to counter the illusion. As he does so, she raises her right hand towards her mouth, placing her index finger finger over her lips, in a secretive and mocking gesture. As the black of the illusion disappears, two others take it's place. The Isabella closer to you disappears entirely, like following the deletion of the previous genjutsu, and you see Isabella's body back where it was before, ducked, with her right hand rising from the the ground, her body semi-intangible from the decay technique, harmlessly pierced by the ice spikes, after breaking the barrier, rising in the same exact manner as she did in the previous illusion, and she faces you directly, her black eyes piercing yours directly. Isabella's decay body moves through the ice spikes before assume complete physical shape once again.

( Genjutsu: Ba-doko-ru Ninnin ) Illusion Technique: Myriad of Mockingbirds
Rank: B
Type: Supplmentary
Range: Short-Mid
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: This is a very discrete genjutsu, both in it's casting and it's effect. To cast, the user simply needs to do an hand gesture, in the direction of the target. It doesn't change anything about surroundings with the exception of people, and the immediate terrain they're placed. In essence, it allows the user to change how someone perceives someone else, and even create illusionary copies of people the user knows. The illusion is complimented with slight changes to the terrain, like bending foliage, opening doors, etc, but only if manipulated by the illusionary people. It can also remove people from the target's perspective, or remove certain characteristics of someone within sensory range of the target. While inside the genjutsu, the target is free to move and speak, which the user is able to respond through any of the illusionary creations, or him/herself, case the user chooses not to disappear.
It masks slight ambient alteration by "hidden" people, such as footsteps and speech, but not techniques. Likewise, the illusionary people can't perform techniques, only speak and interact through body motions.
*Lasts 4 turns max*
*While using it, the user cannot use any additional Genjutsu on the target and is limited to 2 additional techniques per turn*

With the finger signal being the catalyst for the illusion, her real body disappears into the illusion, freeing her body to move without your knowledge. She circles you from your right, her left. When or if you attempt to place a genjutsu on her, you are unable to find her real body, and her illusionary body would simple be immune. In fact, the illusionary body would even laugh at you, mocking your pathetic attempt to catch the Bloody Queen in an illusion. So, as the illusion rises from the spikes, the real Isabella removes the Fugu from her hair bundle, and charges it with Decay needles.

( Fugu ) Blowfish
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description: Fugu is a hollowed wooden stick, made with Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user is able to shoot out Chakra-materialized thread needles, which gain substance with any elemental chakra or other properties. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. If the opponent steals the Fugu from it's owner, it will grow spikes, which will attach themselves to the thief. Shuriken Shadow Clone Technique can be used on the Fugu to make it act like a machine gun, multiplying one or all of the charged thread needles inside.

#1: Needle Shooting - The Fugu stick allows the user to insert any small thread needle into it and shoot it out, by blowing through the other end, It is shot at a speed significantly greater than a normal needle thrower, but not as fast as any of the materialized needle shooting abilities the Fugu has, which will cost chakra. This attack is not, by itself fatal but can, when used by Dojutsu users or weapon masters, be used to strike fatal/nearly fatal points that will cause great damage. Shooting normal needles do not count as a jutsu towards the jutsu count. Shooting materialized needles only counts as a jutsu if used in a turn different than the turn of materialization. Regardless of the amount of needles shot, it only counts as 1 move.

#2: Paper Needle Shooting - The user is able to load the Fugu with any paper bomb, and then shoot them. The paper will automatically curl into thread needles. This is considered an E rank technique, costing 5 chakra and dealing 10 damage points of explosive power (in case of a default paper bomb) or otherwise dealing the stated effects of the tag. The user is able to shoot up to 10 paper needles, all costing 5 chakra, in a single usage. Can only be used once every three turns. This is usable with explosive tags, not other paper-inscribed Fuuin techniques..

#3: Needle Cannon Shooting - It is considered an alternative method of shooting any stored needles. The Fugu dilates slightly, shooting simultaneously, or fusing together, all the needles materialized in a single technique, and shoot them out with the full damage points dealt in a single bullet. The cannon needle shoots out with a loud pop, and creates air circles surrounding the needle path, which push anything deviated from it's path and punch the actual target with great power. The substance/element used to create the needles augments the air circles and the punching force. In essence, it's a big cylinder of an element, created by merging all the needles created with that element, stored inside the Fugu. The rank and damage of the default cannon bullet is set at B rank, 5 normal needles (costs 20 chakra, gives 40 damage points), or simply the full rank, chakra cost and damage points of the materialization techniques, specifically #5, A rank 60 damage points, #6 A rank 60 damage points and #7 S rank 80 damage points. It requires all the needles materialized, if any is missing, the cannon can't be shot. With #2, it can only shoot 4 needles at once equivalent to 40 chakra, 80 damage. Can only be used once every 3 turns. Clarification, this is merely an alternative way of shooting stored needles, which are loaded or materialized through the means specified in the description of Fugu. As such, it doesn't allow mix usages, with different elements or needles, and serves simply as a way to deploy the full power of the materialization technique into a single "needle", instead of dividing the power evenly through all the needles separately.

#4: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 15, equivalent to a C rank and counts as a move. The same can be done non-chakra costly and without handseals by simply being in direct contact with the Fugu. The needles/mist will be shot in a straight line. Counts as a move, except in the turn of materialization.

#5: Basic Needle Materialization - The user will pour chakra into the Fugu, creating 6 thread needles, of any of the Basic Elements or Simply raw Chakra, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every two turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 5 per Needle). Depending on the substance, the needles will be faster, stronger or sharper, as well as having any special properties that the element entails (Short-Paralysis for Lightning, Burning Wounds for Fire, Mineralization of the Tissues for Earth, Shredding Wounds for Wind and Swelling of the small Canals for Water). Counts as a jutsu towards the jutsu count

#6: Thieving Needle Materialization - The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle it's set, or the or the current RP event. Counts as a jutsu towards the jutsu count

#7: Advanced Needle Materialization - The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal. Counts as a jutsu towards the jutsu count

#8: Alternative Summoning Technique - The user is able to run blood through the fugu stick, and then blow through it. This will create a chakra needle similar in strength and speed to a normal senbon shot through the Fugu, that can be shoot up to long-range. When it contacts with a surface, it will summon an animal of the user's contract on the location. This is an alternative summoning technique, with no chakra cost or damage increase, as such, it requires the user to still post the actual summoning technique, even if it's deployment is different, and that one will still abide to the normal summoning rules. The blood smearing step is obligatory, so, any secondary ability of the Fugu will have to encompass it, such as #4, prior to the loss of physical contact with the Fugu.

#9: Density and Height Manipulation - The user is able to change the density and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. Smaller changes such as a few cm to 2 meters, or any humanely bearable weight will not require the usage of noticeable chakra through the course of a match. Anything higher/longer (never more than the equivalent of Short-Mid range) or 5 tons will be the equivalent of an A rank, 30 chakra points, counting towards the jutsu count.

#10: Spikes Manifestation - The user is able to consciously induce the Fugu's inherited defense mechanism, creating spikes across the Fugu stick, for added damage. It costs 15 chakra, equivalent to a C rank. This can be done through direct contact or remotely with 1 handseal, up to mid-range and counts as a technique from the technique count. Likewise, it can soothe, passively, the inherit defense mechanism, allowing the user to touch or hit a target with the Fugu without manifesting spikes, for a cleaner and more fluid strike.

#11: Damage Deflection - The fugu stick is an S rank Weapon, with no inherited elemental weaknesses or strengths. It does not conduce lightning, is not affected by corrosion, and retains a normal temperature, thus cannot be affected by S rank attacks. The user is able to spin the stick, creating a shield with the same characteristics, which incorporates a chakra layer that protects the hands of the user. Afterwards, the centrifugal forces of the shield disperse the attack harmlessly, or shift the weight and momentum of the attack to deflect it. It can only protect against 1 A rank per turn, in which case it requires 2 turn cool down to be used again, otherwise simply 1 turn suffices. Counts as a jutsu. This is just in regard of a total shield, in which the user needs to protect the hand weilding the Fugu, otherwise it is done passively, mostly against blunt or sharp attacks, and taijutsu, like a normal, resilient staff, and is restricted by the user's own mastery and strength. An S ranked technique can be blocked once, deflecting half the damage, but neutralizing the Fugu for the remainder of the battle and RP event. When using the shield, the user must be aware of weight and size of the attack, and move accordingly, sometimes, even an A rank attack must be deflected instead of blocked, only to miss the wielder's body slightly

Note: Once shot, be it 1 or a multitude of needles, it will always count as one move, with the exception of #1, or in the initial turn of materialization, as in, the very first turn where the user spends chakra to summon the needles, shooting them right away spend only 1 jutsu, rather than 2. The fugu can only have one type of needles inside it at each time. He can only memorize one substance/advanced element at any given point and will "forget them" once the battle or the current RP event ends.


#7: Advanced Needle Materialization - Decay Element
40 chakra, 80 damage points, 4 needles.

At your side, she directs it straight towards your carotid artery. While the Myriad of Mockingbirds covers everything from taking the fugu to blow through it, it does not cover the needle itself, but it's thickness is so minuscule it's nearly invisible to the naked eye to someone that is seeing her shooting the fugu, let alone to someone that has no idea the Fugu is being shot or from where. As the decay needle flies, the illusion creates a second Isabella, yet you perceive her as more eery and dark, shadowy and threating. You feel her presence from your left, behind your ear, whispering in a malicious and threatening voice.

You are in my realm

As the side of your neck, once again, at the same time as before, explodes into decay, the injection burning through the carotid and melting your skin and tissues, making you bleed profusely as the melting pain spreads around the lethal wound.
 

Yashiro

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Inside the illusion there was never a holding/paralyzing sensation, from the barrier, it was always covered. Isabella watches as her opponent expels lightning chakra from his body, no doubt to counter the illusion. As he does so, she raises her right hand towards her mouth, placing her index finger finger over her lips, in a secretive and mocking gesture. As the black of the illusion disappears, two others take it's place. The Isabella closer to you disappears entirely, like following the deletion of the previous genjutsu, and you see Isabella's body back where it was before, ducked, with her right hand rising from the the ground, her body semi-intangible from the decay technique, harmlessly pierced by the ice spikes, after breaking the barrier, rising in the same exact manner as she did in the previous illusion, and she faces you directly, her black eyes piercing yours directly. Isabella's decay body moves through the ice spikes before assume complete physical shape once again.

( Genjutsu: Ba-doko-ru Ninnin ) Illusion Technique: Myriad of Mockingbirds
Rank: B
Type: Supplmentary
Range: Short-Mid
Chakra Cost: 20 (-5 per turn)
Damage Points: N/A
Description: This is a very discrete genjutsu, both in it's casting and it's effect. To cast, the user simply needs to do an hand gesture, in the direction of the target. It doesn't change anything about surroundings with the exception of people, and the immediate terrain they're placed. In essence, it allows the user to change how someone perceives someone else, and even create illusionary copies of people the user knows. The illusion is complimented with slight changes to the terrain, like bending foliage, opening doors, etc, but only if manipulated by the illusionary people. It can also remove people from the target's perspective, or remove certain characteristics of someone within sensory range of the target. While inside the genjutsu, the target is free to move and speak, which the user is able to respond through any of the illusionary creations, or him/herself, case the user chooses not to disappear.
It masks slight ambient alteration by "hidden" people, such as footsteps and speech, but not techniques. Likewise, the illusionary people can't perform techniques, only speak and interact through body motions.
*Lasts 4 turns max*
*While using it, the user cannot use any additional Genjutsu on the target and is limited to 2 additional techniques per turn*

With the finger signal being the catalyst for the illusion, her real body disappears into the illusion, freeing her body to move without your knowledge. She circles you from your right, her left. When or if you attempt to place a genjutsu on her, you are unable to find her real body, and her illusionary body would simple be immune. In fact, the illusionary body would even laugh at you, mocking your pathetic attempt to catch the Bloody Queen in an illusion. So, as the illusion rises from the spikes, the real Isabella removes the Fugu from her hair bundle, and charges it with Decay needles.

( Fugu ) Blowfish
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description: Fugu is a hollowed wooden stick, made with Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user is able to shoot out Chakra-materialized thread needles, which gain substance with any elemental chakra or other properties. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. If the opponent steals the Fugu from it's owner, it will grow spikes, which will attach themselves to the thief. Shuriken Shadow Clone Technique can be used on the Fugu to make it act like a machine gun, multiplying one or all of the charged thread needles inside.

#1: Needle Shooting - The Fugu stick allows the user to insert any small thread needle into it and shoot it out, by blowing through the other end, It is shot at a speed significantly greater than a normal needle thrower, but not as fast as any of the materialized needle shooting abilities the Fugu has, which will cost chakra. This attack is not, by itself fatal but can, when used by Dojutsu users or weapon masters, be used to strike fatal/nearly fatal points that will cause great damage. Shooting normal needles do not count as a jutsu towards the jutsu count. Shooting materialized needles only counts as a jutsu if used in a turn different than the turn of materialization. Regardless of the amount of needles shot, it only counts as 1 move.

#2: Paper Needle Shooting - The user is able to load the Fugu with any paper bomb, and then shoot them. The paper will automatically curl into thread needles. This is considered an E rank technique, costing 5 chakra and dealing 10 damage points of explosive power (in case of a default paper bomb) or otherwise dealing the stated effects of the tag. The user is able to shoot up to 10 paper needles, all costing 5 chakra, in a single usage. Can only be used once every three turns. This is usable with explosive tags, not other paper-inscribed Fuuin techniques..

#3: Needle Cannon Shooting - It is considered an alternative method of shooting any stored needles. The Fugu dilates slightly, shooting simultaneously, or fusing together, all the needles materialized in a single technique, and shoot them out with the full damage points dealt in a single bullet. The cannon needle shoots out with a loud pop, and creates air circles surrounding the needle path, which push anything deviated from it's path and punch the actual target with great power. The substance/element used to create the needles augments the air circles and the punching force. In essence, it's a big cylinder of an element, created by merging all the needles created with that element, stored inside the Fugu. The rank and damage of the default cannon bullet is set at B rank, 5 normal needles (costs 20 chakra, gives 40 damage points), or simply the full rank, chakra cost and damage points of the materialization techniques, specifically #5, A rank 60 damage points, #6 A rank 60 damage points and #7 S rank 80 damage points. It requires all the needles materialized, if any is missing, the cannon can't be shot. With #2, it can only shoot 4 needles at once equivalent to 40 chakra, 80 damage. Can only be used once every 3 turns. Clarification, this is merely an alternative way of shooting stored needles, which are loaded or materialized through the means specified in the description of Fugu. As such, it doesn't allow mix usages, with different elements or needles, and serves simply as a way to deploy the full power of the materialization technique into a single "needle", instead of dividing the power evenly through all the needles separately.

#4: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 15, equivalent to a C rank and counts as a move. The same can be done non-chakra costly and without handseals by simply being in direct contact with the Fugu. The needles/mist will be shot in a straight line. Counts as a move, except in the turn of materialization.

#5: Basic Needle Materialization - The user will pour chakra into the Fugu, creating 6 thread needles, of any of the Basic Elements or Simply raw Chakra, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every two turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 5 per Needle). Depending on the substance, the needles will be faster, stronger or sharper, as well as having any special properties that the element entails (Short-Paralysis for Lightning, Burning Wounds for Fire, Mineralization of the Tissues for Earth, Shredding Wounds for Wind and Swelling of the small Canals for Water). Counts as a jutsu towards the jutsu count

#6: Thieving Needle Materialization - The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle it's set, or the or the current RP event. Counts as a jutsu towards the jutsu count

#7: Advanced Needle Materialization - The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal. Counts as a jutsu towards the jutsu count

#8: Alternative Summoning Technique - The user is able to run blood through the fugu stick, and then blow through it. This will create a chakra needle similar in strength and speed to a normal senbon shot through the Fugu, that can be shoot up to long-range. When it contacts with a surface, it will summon an animal of the user's contract on the location. This is an alternative summoning technique, with no chakra cost or damage increase, as such, it requires the user to still post the actual summoning technique, even if it's deployment is different, and that one will still abide to the normal summoning rules. The blood smearing step is obligatory, so, any secondary ability of the Fugu will have to encompass it, such as #4, prior to the loss of physical contact with the Fugu.

#9: Density and Height Manipulation - The user is able to change the density and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. Smaller changes such as a few cm to 2 meters, or any humanely bearable weight will not require the usage of noticeable chakra through the course of a match. Anything higher/longer (never more than the equivalent of Short-Mid range) or 5 tons will be the equivalent of an A rank, 30 chakra points, counting towards the jutsu count.

#10: Spikes Manifestation - The user is able to consciously induce the Fugu's inherited defense mechanism, creating spikes across the Fugu stick, for added damage. It costs 15 chakra, equivalent to a C rank. This can be done through direct contact or remotely with 1 handseal, up to mid-range and counts as a technique from the technique count. Likewise, it can soothe, passively, the inherit defense mechanism, allowing the user to touch or hit a target with the Fugu without manifesting spikes, for a cleaner and more fluid strike.

#11: Damage Deflection - The fugu stick is an S rank Weapon, with no inherited elemental weaknesses or strengths. It does not conduce lightning, is not affected by corrosion, and retains a normal temperature, thus cannot be affected by S rank attacks. The user is able to spin the stick, creating a shield with the same characteristics, which incorporates a chakra layer that protects the hands of the user. Afterwards, the centrifugal forces of the shield disperse the attack harmlessly, or shift the weight and momentum of the attack to deflect it. It can only protect against 1 A rank per turn, in which case it requires 2 turn cool down to be used again, otherwise simply 1 turn suffices. Counts as a jutsu. This is just in regard of a total shield, in which the user needs to protect the hand weilding the Fugu, otherwise it is done passively, mostly against blunt or sharp attacks, and taijutsu, like a normal, resilient staff, and is restricted by the user's own mastery and strength. An S ranked technique can be blocked once, deflecting half the damage, but neutralizing the Fugu for the remainder of the battle and RP event. When using the shield, the user must be aware of weight and size of the attack, and move accordingly, sometimes, even an A rank attack must be deflected instead of blocked, only to miss the wielder's body slightly

Note: Once shot, be it 1 or a multitude of needles, it will always count as one move, with the exception of #1, or in the initial turn of materialization, as in, the very first turn where the user spends chakra to summon the needles, shooting them right away spend only 1 jutsu, rather than 2. The fugu can only have one type of needles inside it at each time. He can only memorize one substance/advanced element at any given point and will "forget them" once the battle or the current RP event ends.


#7: Advanced Needle Materialization - Decay Element
40 chakra, 80 damage points, 4 needles.

At your side, she directs it straight towards your carotid artery. While the Myriad of Mockingbirds covers everything from taking the fugu to blow through it, it does not cover the needle itself, but it's thickness is so minuscule it's nearly invisible to the naked eye to someone that is seeing her shooting the fugu, let alone to someone that has no idea the Fugu is being shot or from where. As the decay needle flies, the illusion creates a second Isabella, yet you perceive her as more eery and dark, shadowy and threating. You feel her presence from your left, behind your ear, whispering in a malicious and threatening voice.

You are in my realm

As the side of your neck, once again, at the same time as before, explodes into decay, the injection burning through the carotid and melting your skin and tissues, making you bleed profusely as the melting pain spreads around the lethal wound.
Having just dispelled the illusion cast by Isabella, Jack once again gets sight of his opponent, where she would be seen with her finger on her lip. After having just seen that image, Isabella suddenly disappears and re-appears at her previous position re-enacting her previous genjutsu once again, The first time Jack had saw this scene it was but an illusion however the second time she acted in reality. At this point Jack would be confused a bit but quickly assesses the situation. Due to the way she had just vanished and suddenly just appeared at her previous position again, was hardly even possible, had she substituted her body she would have left evidence of the substitution but nothing of that sort appeared, she just disappeared the re-appeared. Not only that, Isabella's eyes within the illusion also appeared pitch black, where as in reality she had clearly activated her sharingan. This would bring Jack to the conclusion that he has once again fallen victim to Isabella's illusionary abilities. Acting as quick as he can due to his body being vulnerable in reality, Jack releases a surge of earth chakra from his entire body. The full body surge of earth chakra would release him from the illusion whilst simultaneously causing a multitude of dense rock to grow from his skin forming a dense armor of rock all across Jack's body. Being brought into reality at this point, Jack would find that Isabella was not at her previous position before casting the illusion. However, Jack would soon hear a loud blowing sound as Isabella would blast the decay needles towards his neck, But, the needles are ineffective as the earth armor would effectively protect Jack from the decay needles. Having now caught sight of his opponent, Jack quickly forms large spikes of earth from his hands and detaches it before tossing it towards Isabella. After releasing the spikes, Jack stops infusing chakra into the armor causing the armor to release and fall harmlessly to the ground. The guardian then performs a simple hand seal and simultaneous stomp to the ground shortly before causing multiple one meter tall spikes of ice to form scattered across the entire island, however, he manipulates 2 of them to form directly beneath Isabella's feet and attempt to skewer her feet and legs. But, that was not really the purpose of the ice spikes, the main purpose of the ice spikes was to smartly fool an Uchiha whom would depend on their visual prowess in battle. The spikes as it forms would scatter Jack's chakra across the entire battle field as well as give off a bright light that would otherwise trouble Isabella's vision, allowing her to potentially fall victim to the incoming earth spikes aimed at her vital organs.


Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.




Type: Attack / Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A (60 if vital spot is hit)
Description: With a simple handseal and simultaneous stomp with the foot on the ground, the user releases a massive amount of ice chakra into the ground. As the user stomps his foot, numerous ice spikes protrude from the ground, covering a huge area, up to long range, in both length and width of the battlefield. The spikes are about 1m high and they're very densely packed together, serving as an obstacle and slowing any movement to living beings. The name white hooded monks comes from the resemblance of the ice spikes, to a procession of monks. Those spikes are mostly found on mountain glaciers as a natural phenomena. Once formed the spikes can stay on the field for 2 full turns until they melt away because of the reflection of light that happens due to their dense packaging. The spikes aren't really designed to kill or maim the opponent but can do moderate damage if they hit the opponent's vital spots. The reflection of light isn't strong enough to blind the opponent, but rather to make his eyes adopt to the new, brighter environment by constriction of his pupils. The user, being from the Yuki clan and having his eyes accustomed to bright environment through the years of using ice techniques, doesn't have problems with his sight. After the ice melts, everything turns back to normal.
Note: The slowing down equals 1/2 of the initial speed and applies for both the user and the opponent including their summons, except those that have the ability to fly
Note: Must be from the Yuki clan
Note: Only twice per battle
Note: Only McRazor can teach this

 

Lili-Chwan

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You're not supposed to be certain that the second time was reality, you're supposed to doubt what your senses are experiencing. But meh. As the mound of earth appears from your skin, Isabella starts to politely clap her hands together, her cold look transpiring through the mocking smirk. As the first clap is heard, the sound waves hit you severely, your chakra seeping away and your water-walking technique breaking, plunging you into the water. Deeper than your height, and still transferring the sound waves, preventing you from swimming back into fresh air.

(Genjutsu: Migoto Koukyoukyoku: Seimei) Illusion Technique: Beautiful Symphony: Life
Rank: S
Chakra: 80
Damage: N/A
Range: Short-Long.
Description: The user activates this sound based Genjutsu by tapping any two objects together in a rhythm. (This can be hands, kunai, or an instrument, in which case, only one is needed.) As soon as the first beat is heard, the person is captured in the Genjutsu. The person, or persons, caught in the Genjutsu lose the ability to channel chakra and their movement is reduced to the coordination of a severely drunk person. The user of this jutsu is unable to attack, because this jutsu must stay activated by the caster, so if the user attempts to attack, the Genjutsu is broken, and the enemy(s) caught in the Genjutsu immediately regain all their abilities. (20 chakra per turn to sustain this jutsu.) Because this jutsu interferes with the enemy's ability to control chakra, this justu cannot be dispelled by a Kai used by the person caught in its effect. The user cannot move during this jutsu.Only usable one time per battle. The Genjutsu only last one turn before the additional 20 chakra must be paid.

Let's have a conversation now, shall we?
 

Yashiro

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You're not supposed to be certain that the second time was reality, you're supposed to doubt what your senses are experiencing. But meh. As the mound of earth appears from your skin, Isabella starts to politely clap her hands together, her cold look transpiring through the mocking smirk. As the first clap is heard, the sound waves hit you severely, your chakra seeping away and your water-walking technique breaking, plunging you into the water. Deeper than your height, and still transferring the sound waves, preventing you from swimming back into fresh air.

(Genjutsu: Migoto Koukyoukyoku: Seimei) Illusion Technique: Beautiful Symphony: Life
Rank: S
Chakra: 80
Damage: N/A
Range: Short-Long.
Description: The user activates this sound based Genjutsu by tapping any two objects together in a rhythm. (This can be hands, kunai, or an instrument, in which case, only one is needed.) As soon as the first beat is heard, the person is captured in the Genjutsu. The person, or persons, caught in the Genjutsu lose the ability to channel chakra and their movement is reduced to the coordination of a severely drunk person. The user of this jutsu is unable to attack, because this jutsu must stay activated by the caster, so if the user attempts to attack, the Genjutsu is broken, and the enemy(s) caught in the Genjutsu immediately regain all their abilities. (20 chakra per turn to sustain this jutsu.) Because this jutsu interferes with the enemy's ability to control chakra, this justu cannot be dispelled by a Kai used by the person caught in its effect. The user cannot move during this jutsu.Only usable one time per battle. The Genjutsu only last one turn before the additional 20 chakra must be paid.

Let's have a conversation now, shall we?
I guess we have to call that the end of it xD. I would really like to have that conversation, but I seriously cannot, you are like busy drowning me....lol.
 
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