Ninjutsu:
(Bunshin No Jutsu) - Clone Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:A clone made of the user that can move but(cannot use any jutsu)This clone is merely an illusionary projection of the user.
Note:The clone jutsu can be made with different elements and is a D-Rank jutsu under its own element(Mizu/Water Tsuchi/Earth Sumi/Ink)
(Bikoku Ninjutsu) - Shadow Stealth Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:This jutsu lets the user follow the target covert by concealing the users presence.
(Henge no Jutsu) - Transformation Technique
Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
(Gokan Sakusou) - 5 Senses Confusion Disorder
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:N/A
Damage Points:N/A
The user throws an explosive kunai at their target and the mist spreads threw the air.This jutsu causes the opponent to be hit by attacks even though they think they dodged it or countered it.This effect lasts for 2 turns.
(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
(Nawanuke No Jutsu) - Escape Skill
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:Using chakra the user can escape from being tied down(only works with non-chakra ropes).
(Kakuremino No Jutsu) - Magic Cloak Of Invisibility Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:The user will pull out a cloak that is pre designed for their use.Then by using ninjutsu they make the cloth blend into the background(Konohamaru used this to follow Naruto in episode 2 and got caught because he was holding the cloak wrong).Skilled ninja can see through this jutsu(Rank c and above)
(Kage Shuriken no Jutsu) - Shadow Shuriken Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:20
Description: Kage Shuriken no Jutsu is a Ninjutsu technique utilizing a giant Windmill Shuriken. When throwing the shuriken, the ninja will also throw a second giant shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware.
(Ninpo: Kyojin Shuriken no Jutsu) - Ninja Art: Giant Shuriken Technique
Rank: D
Type: Offensive, Supplementary
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user throws a Demon Wind Shuriken towards the enemy and uses his chakra to massively enlarge the shuriken, brutally striking the enemy, sending them flying.
(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
(Ninpo: Kakuu no mai ) - Ninja Art: Aerial Dance
Rank: D
Type: Offensive
Range: short - mid
Chakra cost: 10
Damage points: 20
Description: The user will release several barrages of kunai at their opponent.
(Sakura Fubuki no Jutsu) - Cherry Blossom Snow Storm Technique
Rank: D
Type: Attack
Range: Short-Mid
Chakra Cost: 10
Damage Points: 20
Description: The user will hurl kunai with pouches attached at their target. Upon impact, the pouches explode, releasing small explosive notes. Due to the large number of kunai thrown, a shower of notes will rain down on the target. The user will then throw one final kunai with an active explosive note at the target. It will begin to burn, and by igniting the falling smaller notes it will cause a gigantic explosion.
(Kage Makibishi no Jutsu) - Shadow Makibishi Technique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 10
Description: A simple ninja technique in which the user deploys a smoke bomb and is used to lay down the makibishi undercover so that the enemy target will not notice. This technique is used to cause some damage and slow the enemy target down when they stand on them.
(Fukumi Hari) - Hidden Needles
Rank: D
Type:Attack
Range:Short
Chakra Cost:10
Damage Points:20
Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy.
(Kage Nawa no Jutsu) - Shadow Rope Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user will use a black rope infused with their chakra to hold down and trap their opponent.
(Kanashibari no Jutsu) - Temporary Body Paralysis Technique
Rank: D
Type:Supplementary
Range:Short-Mid
Chakra:15 (-5 per turn)
Damage Points:N/A
Description: Kanashibari no Jutsu is a simple Ninjutsu technique used to temporarily bind an animal (or animals). With the target frozen in place, the ninja can either take the opportunity to attack or to retreat. It can only be used against animal (summons or not) and works by forcefully using your chakra to restrain the summon physically by holding it in place. It can, however, be broken by outside means or brute force, making it less effective against bigger summons like boss summons or similar.
Note: lasts only as long as the user is focusing on the target to sustain it.
(Sakki) - Killing Intent
Rank: D - S
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: N/A
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on
Note: Can only be used once
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra
(Ninpou: Gekka Bijin) - Ninja Arts: Beauty Under the Moonlight
Rank: D
Type:Supplementary
Range:Short
Chakra Cost:10
Damage Points:N/A
Description: The user will create a swarm of sakura(cherry blossoms)petals to surround there opponents and swirl around them causing confusion.The user can then attack there opponent from any angle they choose.Blinds opponents eyes for the turn this jutsu is used.
(Utsusemi no Jutsu) - Empty Cicada Shell Technique
Rank: D
Type:Supplementary
Range:Short-Long
Chakra Cost: 10
Damage Points:N/A
Description: Forming the needed hand seal Ram, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.
(Oboro Bunshin no Jutsu) – Haze Clone Technique
Rank: D
Type: Supplementary
Range: Short-Long
Chakra cost: 10
Damage N/A
Description: Haze clone technique is like the regular clone technique in creating intangible clones, although these clones will let the enemy go through them without being dispelled or released. Doujutsu can see through these clones as unlike Shadow Clones, they are intangible and lack any form of chakra circulatory system, chakra flow, etc; they are simple images made by chakra. They cannot do harm to any enemy but can be used to communicate and distract the enemies. The clones can be created anywhere within the users sensory field.
Genjutsu:
(Genjutsu: Kai) Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
(Magen: Narakumi) Demonic Illusion: Hell Viewing
Rank: D
Type: Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user performs two handseals causing it to appear as if a swirl of leaves surrounds the opponent. The swirl eventually falls away, and after a few seconds, the opponent sees the image of whatever they fear the most, shocking them and potentially causing them to faint.
(Magen: Kokoni Arazu no Jutsu) Demonic Illusion: False Surroundings Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (+5 if you use it double)
Damage Points: N/A
Description: The user casts an illusion over an area that allows him to manipulate the way an area looks to fool an opponent. He can only change the way the terrain looks, and not any other feature.
(Genjutsu: Kahen Tonsou) Illusion Technique: Flower Petal Escape
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10
Damage Points: N/A
Description: The user makes five handseals, appearing to dissolve into a shower of cherry blossom petals. These petals surround the opponent, blocking his vision. This allows the user to mask his movement effectively.
(Genjutsu: Kasumi) Illusionary Technique: Servant
Rank: D
Type: Supplementary
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user does one handseal and throws a paper bomb at the enemy. The enemy, trapped in a genjutsu will see a clone of the user advancing upon him. As the paper bomb reaches the enemy, it explodes
(Kori Shinchū no Jutsu) Sly Mind Affect Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost:15
Damage Points: N/A
Description: The user casts an illusion on the opponent that makes them believe they are travelling in a straight line, when instead they are moving in circles. This is only effective on moving opponents. If the opponent travels in the circle for hours, they will be exhausted.
(Genjutsu: Jinmon) Illusion Technique: Interrogation
Rank: C
Type: Supplementary
Range: Short
Chakra Cost:15
Damage Points:30
Description: The user of this technique, upon casting on a stationary opponent with physical contact with them, is able to convince the enemy to give away information. However, this will only work on ninja two ranks lower and below than the caster.
(Genjutsu: Kasumi no Jutsu) Illusion Technique: Mist Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: N/A
Description: The user creates an illusionary clone that charges towards the enemy, jumps, then explodes in a cloud of cherry blossom petals which results in confusing the opponent and obscuring their vision, leaving them open for attack.
(Magen: Nijū Kokoni Arazu no Jutsu) Demonic Illusion: Double False Surroundings Technique
Type: Supplmentary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
The user will do a sequence of 3 handseals, putting his opponents under a double layered Genjutsu. The user is able to create false surroundings to fool his targets, much like the simpler version of the technique. However, the illusion is in fact layered. If the opponent manages to release the first one, he will then feel the effects of the second illusion. If, for example, the first illusion is that of a desert and the second that of a forest, upon releasing the first one, the opponent will see the desert fade away while the forest appears around him, making him think he dispelled the illusion while in essence he is still caught in one. Each illusion is equivalent to C-Rank and both are casted at the same time. While normal releases will release only one illusion at a time, a strong enough pain or an external source of chakra can dispel both at the same time.
(Konoha-Ryū: Yanagi) - Leaf Ninja Art: Willow
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage points: 35
Description: The user waves their sword back and forth, which when seen by the target locks them in a genjutsu which causes them to hallucinate multiple waving arms. The movement resembles that of a willow tree blowing in the wind. With the enemy off guard, the user is free to cut them down.
(Genjutsu: Ingermame Ketsugō Sakkaku) Illusion Technique: String Bean Binding Illusion
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: N/A
Description: Similar to Illusion Technique: Tree Binding Death, the user will do the Dog → Hare → Snake → Ram hand seals and trigger an illusion where the user first disappears, while the target sees several bean vines growing from the ground around and beneath him. These vines bind the target body, lifting them into the air. Then a bean pod rises from the ground to reveal the user, ready to strike. In reality, the opponent is immobilized by the illusion, allowing the user to strike.
(Magen: Hanarasui) Demonic Illusion: Flower Head Death
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage
(Magen: Jubaku Satsu) Demonic Illusion: Tree Binding Death
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user makes five handseals, and appears to dissolve into a mist. Once they stealthily approach the target and get within short-range, the opponent feels completely immobilized, and believes they have been bound by a fast-growing tree and are unable to move. The user then appears as if they emerge from the tree to attack the target. In reality, the target is immobilized, allowing the user to strike or interrogate them.
(Genjutsu: Oshitsubusu Hebi Kubire) Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
(Genjutsu: Hanaoka) Illusion Technique: Flower Hill
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user summons up illusionary purple flowers from the ground in front of them, damaging enemies with a chance to paralyze them.
Note: Paralysis lasts one turn.
(Magen: Chō Shinka) Demonic Illusion: Butterfly Evolution
Rank: A
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes one handseal, placing the opponent in a genjutsu. The user then tosses a large number of explosive tags at the opponent. To the opponent, it looks as if they are countless butterflies. The opponent then believes they are sinking into the ground, in reality making them immobilized; this allows the user to place one final exploding tag on their forehead before detonating all the tags simultaneously.
(Nehan Shōja no Jutsu) Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.
(Kokuangyo no Jutsu) Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
Lightning Jutsu:
(Raiton no Jutsu) — Lightning Release Technique
Type: Offensive
Rank: D
Range: Short - Mid
Chakra Cost: 10
Damage Points: 20
Description: The user will manipulate their chakra to create small bolts of lightning to attack their target.
(Raiton: Raikou Oonami) — Lightning Release: Lightning Surge
Type: Offensive
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user will concentrate their chakra and slam their hand on the ground to release a surge of lightning across the ground to the opponents feet to shock them.
(Ration: Ikazuchi Kashou) — Lightning Release: Thunder Burn
Type: Offensive
Rank: D
Range: Short - Mid
Chakra Cost: 10
Damage Points: 20
Description: The user moves his palm unleashing a wave of lightning bolts at the opponent.
(Raiton: Raigeki) — Lightning Release: Electric Attack
Rank: C
Type: Offensive
Range: Short - Long
Chakra Cost: 15
Damage Points: 30
Description: After performing the required hand seals, Tiger → Snake → Dog, the user creates an electric current from their hand that can hit multiple individuals at the same time. Furthermore, it extends into incredible distances and can avoid obstacles.
(Raiton: Jibashi) — Lightning Release: Electromagnetic Murder
Type: Offensive
Rank: C
Range: Short (Short - Long Depending on the Water Technique)
Chakra Cost: 15
Damage Points: 30 (+10 to a Water Technique when used in Conjunction)
Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.
(Raiton: Inazuma ken Fudou) — Lightning Release: Lightning Blades Levitation
Type: Offensive
Rank: C
Range: Short - Mid
Chakra Cost: 15 (-5 per turn)
Damage Points: 30
Description: The user will channel their lightning chakra into their sword to increase its cutting capabilities, and then levitate it in front of them. They will then multiply the sword creating two extra physical copies which are then all manipulated to spin rapidly and are controlled to fly towards and cut through the opponent/s through hand gestures. While controlling the weapons, the user cannot mold chakra for other techniques and needs to keep focus.
(Raiton: Denki Railanshō) — Lightning Release: Electric Discharge Palm
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user will manipulate their lightning chakra in their dominant hand generating electrical bolts of lightning around their forearm. The user will then slam their palm onto the ground causing the electrical energy to become discharged, sending out bolts of lightning into the ground and around them up to 5 meters.
Raiton: Raiton no Heki) — Lightning Release: Lightning Release Wall
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user manipulates their chakra while doing the Ox hand seal and then releases it in front of him whilst holding their hands out. By doing this, the user generates a wall of lightning energy that can defend against certain techniques. The user can use this defence to shock enemy targets who attempt close range combat and deliver massive shocks to anything that comes in contact with it.
(Raiton: Reijingu Sandā) — Lightning Style: Raging Thunder
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user creates a half shaped dome of lightning that can be pushed forward in a similar way to a "wave of lightning" attack. It has both paralyzing and shocking properties as well as physical momentum.
(Raiton: Sandā Sāburu) — Lightning Style: Thunder Saber
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user gathers lightning chakra around his fist, generating a sphere of pure lightning around it. The user can then punch a target, unleashing the lightning in the form of a localized electrical explosion.
(Raiton: Ikazuchi no Kiba) — Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.
(Raiton: Shichu Shibari) — Lightning Release: Four-Pillar Bind
Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.
(Raiton: Kangekiha) — Lightning Release: Wave of Inspiration
Type: Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Point: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.
(Raiton: Ikazuchi no Utage) — Lightning Release: Lightning Burial (Banquet of Lightning)
Type: Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.
(Raiton: Hiraishin) — Lightning Release: Lightning Rod
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user raises their hands to the air, charging lightning. He will then unleash the lightning energy at the enemy target in the form of a lightning bolt.
(Raiton: Torunedo Raitoningu) — Lightning Release: Tornado Lightning
Type: Offensive/Defensive
Rank: B
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user generates lightning-based chakra between his/her palms forming what appears to be a lightning "rope". The user can then whip that lightning around as if its a true whip, hitting his target.
(Raiton: Raijū Hashiri no Jutsu) — Lightning Release: Lightning Beast Running Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user channels his lighting chakra to his dominant hand and then radiates it out making it a hound shaped stream of lighting which stays attached to the users hand through a bolt of lighting and rampages towards his target.
(Raiton: Gian Yari) — Lightning Style: False Darkness Spear
Type: Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.
(Raiton: Raiton Kage Bunshin) — Lightning Release: Lightning Shadow Clone
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: User creates a Shadow Clone of himself but made from lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefor is able to use ninjutsu and taijutsu techniques as well as he has all the normal moves the user has.
Note: Can only use lightning based techniques up to B-Rank.
(Chō Biburāto Raitontō) — Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A (+15 to Kenjutsu and Standard Attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.
(Raiton: Dai Denki hōden no Jutsu) — Lightning Release: Large Electrical Discharge Technique
Type: Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: By performing the Ram hand seal the user will manipulate their chakra and they then raise their hand to the sky and an electrical discharge is triggered shocking the target.
(Raiton: Shuriken Seigyo no Jutsu) — Lightning Release: Shuriken Control Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will take out two large shuriken or Windmill Shuriken and channel their raiton chakra into them. They will then throw them at their target to pin them down and maintain a connection with the shuriken through a electrical cable that delivers a numbing shock to paralyse the target and restrict their movements.
Note: Numbing Effect lasts for one turn.
Water:
(Suiton No Jutsu) — Water Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short - Mid
Chakra Cost: 10
Damage Points: 20
Description: Creates small waves of water, small blasts, and small shields of water.
Note: Doesn't require a water source, but can be used to manipulate existing water.
(Kirigakure No Jutsu) — Hidding in Mist Jutsu
Type: Supplementary
Rank: D
Range: Short - Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created by releasing from mouth or manipulating a nearby water source.
(Suiton: Mizu Kuri No Yaiba) — Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.
Note: Doesn't require a water source.
(Suiton: Junsai no Jutsu) — Water Release: Water Shield Technique
Type: Supplementary/Defensive
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user will manipulate their water chakra and releasing it from their arm which is held outwards infront of them and they then create a shield of water that can aide in defence against projectile weapons and close combat techniques.
Fire:
(Katon: Ryu Kaen Bakufuu ) - Fire Release: Dragon Flame Blitz
Rank: D
Type: Offensive
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user inhales and then exhales, shooting small balls of fire at the opponent.
Katon: Kaen Shuriken Ranbu ) - Fire Release: Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken infused with fire at the enemy and then, through a mental command, ignites them to cause extra damage.
( Katon: Komakai Kaki ) - Fire Release: Small Fire
Rank: D
Type: Offense
Range: Short-Mid
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.
Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique
Rank: D
Type: Offense/Supplementary
Range: Short-Mid
Chakra Cost: 10
Damage Points: N/A
Description: After performing the necessary hand seals Snake → Ram → Monkey → Tiger, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.
Kenjutsu:
(Ken Rendan no Jutsu) - Sword Barrage Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 25
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing liberal damage to their enemy.