(Closed) Le Snake vs Le Oppressor

Mirai

Supreme
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"Vincent...you've crossed me for the last time. It's time to put you to rest, forever..."
Raiden said as she approached Vincent, stepping on lightning platforms as she descended from the skies. She was an Archon, a being blessed by the gods with the power of Divinity, namely Anutu. As she landed on the ground, her eyes narrowed inward, as it started to glow a faint purple hue. "Perhaps I've been too lenient with Mirabelle's actions. That dear child of mine..." she said commenting about the inaction of her descendant. "Prepare for the inevitable!" she shouted, as she passively summoned a katana from the Throne into her hand. This Noble Phantasm was completely shrouded in purple lightning – arcing from the blade it flooded Raiden’s body with the energy. As she then quickly swung the blade, utilizing the katana as a source for her Solar Wind. As she did, a giant vortex of solar wind would begin to spiral around Vincent starting five meters away from his position.

As the occurred, the accursed vortex started to spiral inwards towards him as it shrunk dowb, attempting to completely burn his skin into nothing but sheer bone. As she finished, she simply held the katana in hand with a smile, she would wonder what this little human would be capable of. She would have also added in an additional infusion into the Solar Wind, this being the Suen which would increase the overall power and speed of the Solar Wind.

(Busou: Kenshoushi no Seiki) – Surge of Armament: Century of Champions (Passive)
Type: Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the most fundamental Armament technique in the Surgebinder arsenal and covers each major class of warrior. The user can summon the Noble Phantasm anywhere on the field, but it must be at least short-range away from the opponent unless the user is also inside that range. Servant rank Surgebinders can sustain the summoned Phantasm indefinitely but they will be prevented from calling forth any further Noble Phantasms until they return this one to the Throne. Heroic Spirits and above can sustain two Noble Phantasms indefinitely but will also be prevented from calling forth any further weapons until at least one is returned.

Blades of the Saber
The user will summon a sword from the Throne with a glowing metal blade that vibrates at the frequency of lightning. It is coated in and charged with a never-ending current of electricity that cannot be short circuited or insulated. The blade can be stabbed into a conductive surface such as earth, water, metal, mist, etc to release currents of electricity in every direction, that quickly form into dozens, hundreds or thousands of replicas of the metal blade jutting upwards, downwards or in any direction. This counts as a move, deals 60 damage per attack (regardless of the number of blades used) and the user is free to perform other techniques. If the user drops the blade, it can be recalled to their hand with a mental command or manipulated remotely through hand gestures in a similar manner to Lightning Blade Levitation. Upon summoning, the blade leaks prana into the user's body which renders them immune to electric shocks and paralysis. Alternatively, the glowing blade is coated in wreath of prana-infused flames which cannot be extinguished. Both the fire and the aforementioned electricity, can be used as a source for Fire, Lightning and advanced or custom elements which are energetic (e.g. Dark, Rhythm or Storm). This fiery blade renders the user immune to burns, dehydration and the effects of scorching temperatures. The blades themselves deal 80 damage on direct contact with the opponent’s body or techniques. Using it to counter a technique counts as one of the user’s moves per turn.
(Taiyofuuton: Porarisu) Solar Wind Release: Polaris
Type: Attack, Supplementary, Defensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80 (80 + 30 = 110)
Description: Polaris allows one the generalized ability to weaponize one’s solar wind chakra. In the process of doing this, the user has the ability to generate basic usages for the element. This can range from solidified solar wind constructs such as weaponry, blasts, tornadoes or anything within the realms of one’s imagination. Due to the nature of solar winds, these creations are superheated to the touch, capable of melting metals, ignite flammable substances, and evaporate water of two ranks below the strength of this technique. The size of which these constructs can reach is five meters for D to C Rank, ten meters for B to A Rank while S rank can reach up to fifteen meters. D – C rank requires no hand seals, while B rank requires one, A requires two and S rank requires three. In the case of A rank use, it can only be used thrice per battle with a cool down of one turn. S rank can only be used twice per battle with a cool down of two turns, but within that cool down, no Solar Wind Techniques above A rank can be used. These techniques can be formed anywhere within the battle field in the air (though must start 5 meters away from the opponent), from the user’s body or can be infused into a weapon in order to give the weapon superheated properties, as it glows a bright green coloration. In this cause however, it will completely melt the object in question after a single turn of use. As said in the CE, the user is immune the damage and effects of Solar Wind
(Suen: Tabi no Nippuru) – Wisdom: Journey to Nippur
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: N/A (+50 chakra cost to applied technique)
Damage: N/A
Description: The user manipulates a technique with their Suen, performing an infusion of Chakra that occurs within the same timeframe as the infused technique. The infused Suen causes the technique to gain limited Divinity. The infused technique has its speed increased by twice its base speed. Its damage is increased by an additional thirty points while also gaining intrinsic volatility. This is caused by the trace Suen intermixed into the technique it is infused into. When it interacts with a source of heat, like Lava or Fire Release, the technique will erupt into a violent and uncontrollable explosion. The size of the explosion is always proportional to the original technique’s size. When infused into a familiar, be it elemental or not, it will reduce all physical damage taken by 20.
Note: Usable three times per battle.
 
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